Growler thinks cities are lame, and mobs are overpowered

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Guest

Growler thinks cities are lame, and mobs are overpowered

Post by Guest »

Well, cities are overpowered, without enough exits, too many mobs, pick is useless, all cities have 1 normal exit (except keep, and FD, but that doesn't really count... and TV, but lets not get started on AS mobs...).

This is annoying.


Oh, and we still don't have a blood source down south (see: Caemlynish). Oh, and up mobs ob and down damage. that would be better all around.

Oh, and Caem is too far from Keep. Ways/DL that sends you to FD anyone?

IMPLEMENT!
Chase
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Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

I agree up mob ob some, but keep their dmg the same and down their hps. I think players should be able to kill regular mobs (beaked trolls, light borderguards, Ko'bal, etc) in 6-7 hits, not a drawn out fight of 30 rounds.

TV is fine imo, only AS and Gaidin mobs are inside Tower, where not many humans go because lack of dismounted mvs. Just need a way around it!

Down FD patties and mobs some. Ive noticed it is become a crutch for people who cant hold their on in fights. 1 vs 1 pk is turning into 1 person fighting another who is hiding out in FD.
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Galnor
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Post by Galnor »

There is a blood source down south, and it has been found.
Guest

Post by Guest »

There is a way to teleport from blight down south, and vice versa. It's been found by a few so far. Keep searching.
Guest

Post by Guest »

No no chase, you don't understand. We want absers to be able to last more than dodgers vs mobs, so we need damage on mobs to be downed!
Volgar
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Joined: Fri Nov 18, 2005 3:50 am

Post by Volgar »

Reducing the mob's damage and engage time would go a long way to take mobs out of PK and bring some skill back into it...
Gristlyn
Posts: 129
Joined: Sun Oct 12, 2003 5:23 am

Post by Gristlyn »

That way to port down south is there but its damn expensive...your average person cant pay for that.
Guest

Post by Guest »

Go mining to pay for the teleports... I hear there's money in that :)
Guest

Post by Guest »

*bump* cities still suck.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

how do cities suck exactly? i think they are underpowered especially for a trolloc rogue. i remember it was me, georj, and chase against nicotine east of wb and he kept running to tv got to tv and just sat there regenning we couldn't find him and hagged out like 3 horses(each) trying. he than ran from tv to gk and we couldn't touch him.
Lithium
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Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

If you get trapped in Caemlyn and guards aggro you at any point, you're as good as dead. Getting double engaged by Fal Moran's gates is also extremely painful. Running into the Tower is a death sentence. The dreadlords in both gatekeep and stronghold have an emote that does 150+ hp damage, and can go off right after engaging you.

Most of this is fine, though, with the exception of the nasty emote on the dreadlords. The problem is that all major human cities (except Tar Valon) only have one accessible exit for the other race, and it can be easily blocked by spamming it shut.

PK mobs in general could use an ob/damage/hp decrease, but I'd be happy with cities being more accessible for now.
Guest

Post by Guest »

I'd like to point out that 1exit cities suck monkey balls, and that an insane ammount of mobs in a city is no fun.

What do the imms have against chasing inside a city and having a good fight?! :o
Cifon
Posts: 127
Joined: Tue Nov 09, 2004 5:38 pm

Post by Cifon »

Example of the ridiculousness of the dreadlord:


Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Al'ghol is standing here.
A bull-snouted trolloc is here, fighting YOU!.
*Mangefur* is here, fighting YOU!.
The Dreadlord is here, fighting YOU!.

HP:Hurt MV:Strong - Mangefur: Beaten>

As the dreadlord passes, an Al'ghol trolloc is shoved roughly out of the way by an invisible force.

HP:Hurt MV:Strong - Mangefur: Beaten>

The Dreadlord throws back his head and cackles with insane glee!
The Dreadlord says 'The Shadow shall destroy you.'
The Dreadlord gestures, and begins to weave.
The Dreadlord smirks as his fireballs burns your skin.
You are struck by the lightning called down by the Dreadlord.
The Dreadlord yells, 'Rolling waves of Earth!'
You are struck by the waves.
The Dreadlord summons a twister out of the air.
A wave of boiling water leaps out of the air, and hits Cifon.

The Dreadlord tries to slash your arms, but you parry the attack.
The Dreadlord slashes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
A bull-snouted trolloc tries to pound your legs, but you dodge the attack.
You barely pierce *Mangefur*'s hands.
You barely pierce *Mangefur*'s arms.

HP:Critical MV:Strong - Mangefur: Beaten>
f

*Mangefur* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!




Saferooms like that make the game boring.
Rhollor
Immortal
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Post by Rhollor »

Is that all in one round? Cause I dont think that should be able to happen...
Lithium
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Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I've had it happen right after being engaged. It sucks...
Guest

Post by Guest »

Growler's Solution to FD:

1. Remove mobs.
2. Sit back and watch pk being more fun.
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