Well with kick thieves are uber vs absers and that not even considering precise, kick timer need to be increase by a few pulses so bashes have a chance of landing and thieves still cant melee channies, I'd recommend changing precise to limited dmg that interrupts weaveson %, make it a thieve vs channie skill.
Kick landing rate has been decreased and the lag afterwards increased slightly. In addition, from now on if a weave is INTERRUPTED (not FAILED), 8 spell points will be drained from the caster. This number may be changed in the future. These changes will be in effect after the next reboot.
Precise Strike timer has been decreased. Post if this ends up resulting in Short Blades+Attack+Precise Strike doing too much damage to abs, and I'll mess with it a bit.
okay imho pstrike should be a thief only skill and abs should not be factored into the equation, I am seeing quite a few non thief chars using bash pstrike as their main offensive now.
As of the next reboot, kick lag has been decreased slightly and the landing rate has been increased. Shield block also has a lower chance of applying the PARRY DOWN status effect on success.
In my experience with precise strike, I noticed that (at least when fighting an abs user) it is not really much of use as compared to getting the two hits from a successful 'attack' hit. Perhaps an increase in pstrike damage would be useful, as well as limiting the skill to short blades only. These might just be me, as I probably haven't tested it as extensively as others, but I figured I might as well post my thoughts.
imo pstrike is for for when a thief lands a stab yet cant finish off a dodger, typical melee always has worked well for me when finishing off an abser.
i suggest changing it so if you get 1hit by a stab, it says *someone* or someone, instead of their names, especially if its dark, or your sleeping cuz i was sleeping in the dark and got backstabbed by *anthrax* when i would have no possible chance to have seen who did it.