Tipsy PK?

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Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Tipsy PK?

Post by Chase »

In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
*Gurtha* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Hurt MV:Good >
You begin charging towards Gurtha.

HP:Hurt MV:Good >
%
*Gurtha* tries to pierce your feet, but you parry the attack.

HP:Hurt MV:Good - Gurtha: Hurt>
= + f
No way! You're fighting for your life here!
You panic and attempt to flee!

HP:Hurt MV:Good - Gurtha: Hurt>

*Gurtha* gracefully gestures and the earth begins to shake violently!
A black warhorse falls down and hurts himself!
You fall down and hurt yourself!
A Dhjin'nen trolloc falls down and hurts himself!
A Dhjin'nen trolloc falls down and hurts himself!
A Ko'bal trolloc falls down and hurts himself!

HP:Hurt MV:Good - Gurtha: Hurt>
w

A Ko'bal trolloc barely pierces *Gurtha*'s feet.
A Dhjin'nen trolloc blasts *Gurtha*'s body hard.
A Dhjin'nen trolloc cleaves *Gurtha*'s head hard.
A black warhorse hits *Gurtha*'s legs.
*Gurtha* tries to pierce your legs, but you parry the attack.
*Gurtha* tries to pierce your shoulders, but you parry the attack.

HP:Hurt MV:Good - Gurtha: Wounded>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving west.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt MV:Good >
e
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving east.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
0n
z
0
They don't seem to be here.

HP:Hurt MV:Good >
Bash who?

HP:Hurt MV:Good >
e
z
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
*Gurtha* is here, fighting a Dhjin'nen trolloc!.
a Dhjin'nen trolloc is here, fighting *Gurtha*!.
a Dhjin'nen trolloc is here, fighting *Gurtha*!.
a Ko'bal trolloc is here, fighting *Gurtha*!.

HP:Hurt MV:Good >
0
You try to slash *Gurtha*'s waist, but she dodges the attack.

HP:Hurt MV:Good - Gurtha: Wounded --- a Dhjin'nen trolloc: Hurt>
HP:Hurt MV:Good - Gurtha: Wounded --- a Dhjin'nen trolloc: Hurt>

* - %
Sharp wind from *Gurtha* creats air scythes which tear apart a Dhjin'nen trolloc.

HP:Hurt MV:Good - Gurtha: Wounded --- a Dhjin'nen trolloc: Hurt>
-
*Gurtha* pierces a Dhjin'nen trolloc's feet hard.
A Ko'bal trolloc pierces *Gurtha*'s head.
A Dhjin'nen trolloc blasts *Gurtha*'s arms very hard.
A Dhjin'nen trolloc cleaves *Gurtha*'s body very hard.

HP:Hurt MV:Good - Gurtha: Wounded --- a Dhjin'nen trolloc: Hurt>

*
Your bash at *Gurtha* sends her sprawling!

HP:Hurt MV:Good - Gurtha: Wounded --- a Dhjin'nen trolloc: Hurt>

You slash *Gurtha*'s legs into bloody fragments!
A Ko'bal trolloc pierces *Gurtha*'s body.
A Ko'bal trolloc pierces *Gurtha*'s body.
A Dhjin'nen trolloc blasts *Gurtha*'s arms into bloody fragments!
A Dhjin'nen trolloc cleaves *Gurtha*'s body very hard.

HP:Hurt MV:Good - Gurtha: Beaten --- a Dhjin'nen trolloc: Hurt>
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
*Gurtha* is sitting here.
a Dhjin'nen trolloc is here, fighting *Gurtha*!.
a Dhjin'nen trolloc is here, fighting *Gurtha*!.
a Ko'bal trolloc is here, fighting *Gurtha*!.

HP:Hurt MV:Good - Gurtha: Beaten --- a Dhjin'nen trolloc: Hurt>

You slash *Gurtha*'s body into bloody fragments!
A Ko'bal trolloc pierces *Gurtha*'s head very hard.
A Ko'bal trolloc barely pierces *Gurtha*'s arms.
*Gurtha* falls lifeless as a Dhjin'nen trolloc's blast rips her apart!
A Dhjin'nen trolloc blasts *Gurtha*'s body very hard.
Your blood freezes as you hear *Gurtha*'s death cry.
*Gurtha* is dead! R.I.P.


HP:Scratched MV:Fresh >
whois gurtha
Gurtha yeah vodka ! is a dreadguard.
A tall, pale woman stands here. In her hair, a bright glittering pink ribbon holds back a mass of short silvery-blond ringlets.
Gurtha
Posts: 130
Joined: Thu Apr 09, 2009 10:53 am

Post by Gurtha »

More than tipsy - let me tel ya ....
~Gurtha el'drinki~
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Post by Obould »

She wont remember half of what she said or did. :P
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