Charge/Skewer
Charge/Skewer
I'm going to be changing and rebalancing Charge/Skewer in the near future, so if they are behaving differently than you are used to don't be alarmed.
Feel free to use this thread for any comments, suggestions and feedback regarding the upcoming changes.
Current status of charge and skewer:
-Both spears and lances can charge and skewer
-Charge/skewer can be completed after being engaged
-Charge/skewer can be started while engaged (won't finish unless current target flees off)
-Timer has been shortened to 2 seconds
-Minimal lag upon landing a charge/skewer
-Approximately one round of lag upon missing a charge/skewer
-Skewer cannot be performed indoors
-Stats have been changed significantly for lances and spears, resulting in much lower damage and slightly lower landing rates
Feel free to use this thread for any comments, suggestions and feedback regarding the upcoming changes.
Current status of charge and skewer:
-Both spears and lances can charge and skewer
-Charge/skewer can be completed after being engaged
-Charge/skewer can be started while engaged (won't finish unless current target flees off)
-Timer has been shortened to 2 seconds
-Minimal lag upon landing a charge/skewer
-Approximately one round of lag upon missing a charge/skewer
-Skewer cannot be performed indoors
-Stats have been changed significantly for lances and spears, resulting in much lower damage and slightly lower landing rates
Last edited by Fogel on Tue May 19, 2009 11:25 pm, edited 2 times in total.
With skewer being even shorter can you make it not work indoors since that basically gives trolls a 3 pulse stab for everything indoors that humans don't have?
A Small Guardhouse
Barely large enough to hold the three men on duty, this one-room house is
filled by the contraption that opens and closes the giant Malkier gate.
Through a small crack in the ceiling, the forms of the watchful archers can be
made out.
[ Exits: w u ]
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Battered MV:Excellent >
skewer soldier
There isn't enough room for you to run like that!
A Small Guardhouse
Barely large enough to hold the three men on duty, this one-room house is
filled by the contraption that opens and closes the giant Malkier gate.
Through a small crack in the ceiling, the forms of the watchful archers can be
made out.
[ Exits: w u ]
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Battered MV:Excellent >
skewer soldier
There isn't enough room for you to run like that!
Another thing... When I charge someone and they charge, seemingly at the same time, obviously its not going to print our messages on the same line, but is there a "charge off" like bash or should I just not bother when their name shows up first? If so could that be changed to be some kinda of charge off?
Fogel, there needs to be a check to see if the person charging is fighting or not. Right now it is possible to start a charge timer while you are fighting. Although the charge doesn't go through at the end of timer:
HP:Healthy MV:Fresh >
You stab a Queen's Guard of Andor's hands extremely hard.
HP:Healthy MV:Fresh - a Queen's Guard of Andor: Scratched>
An ordinary commoner sneezes all over a white stallion!
A Queen's Guard of Andor sneezes all over you!
HP:Healthy MV:Fresh - a Queen's Guard of Andor: Scratched>
charge guard
You begin charging towards a Queen's Guard of Andor.
HP:Healthy MV:Fresh - a Queen's Guard of Andor: Scratched>
% = +
No way! You're fighting for your life here!
Perhaps just make it like stab in that if the charge is started before getting engaged, and your target does not engage on anyone, then the charge will still go through to your target. Right now it seems a bit backward.
HP:Healthy MV:Fresh >
You stab a Queen's Guard of Andor's hands extremely hard.
HP:Healthy MV:Fresh - a Queen's Guard of Andor: Scratched>
An ordinary commoner sneezes all over a white stallion!
A Queen's Guard of Andor sneezes all over you!
HP:Healthy MV:Fresh - a Queen's Guard of Andor: Scratched>
charge guard
You begin charging towards a Queen's Guard of Andor.
HP:Healthy MV:Fresh - a Queen's Guard of Andor: Scratched>
% = +
No way! You're fighting for your life here!
Perhaps just make it like stab in that if the charge is started before getting engaged, and your target does not engage on anyone, then the charge will still go through to your target. Right now it seems a bit backward.
New changes that may or may not be in yet as of this post:
-You will be able to complete a charge/skewer if you start it on a target, and a different target engages you
-Skewer will no longer be usable indoors
-Starting a skewer on an engaged target has been fixed
-Lances and spears should both be able to charge and skewer. Revamps of both weapon classes will accompany this in the near future.
As always, post any and all comments, suggestions and bugs.
-You will be able to complete a charge/skewer if you start it on a target, and a different target engages you
-Skewer will no longer be usable indoors
-Starting a skewer on an engaged target has been fixed
-Lances and spears should both be able to charge and skewer. Revamps of both weapon classes will accompany this in the near future.
As always, post any and all comments, suggestions and bugs.
Spears and lances have been changed. I tried to keep the order of the top weapons from each class approximately the same, but the stats of each may have changed significantly. A few things to keep in mind with the new changes:
-Lances will typically charge more consistently and for better damage than spears, as well as weigh more
-Spears will have higher ob and pb than lances
-One handed weapons in each class will charge worse than two handed weapons, but will have much higher ob and the parry should work out better with a shield
-Charge damage across the board has been lowered considerably, and landing rate dropped a bit as well
I also increased missed charge lag by ~50%.
I reserve the right to tweak the stats further as I see fit. Please provide feedback, and report anything that might seem out of whack.
-Lances will typically charge more consistently and for better damage than spears, as well as weigh more
-Spears will have higher ob and pb than lances
-One handed weapons in each class will charge worse than two handed weapons, but will have much higher ob and the parry should work out better with a shield
-Charge damage across the board has been lowered considerably, and landing rate dropped a bit as well
I also increased missed charge lag by ~50%.
I reserve the right to tweak the stats further as I see fit. Please provide feedback, and report anything that might seem out of whack.
man charge is bad enough when you have a crappy link but being able to start a charge on someone you are engaged on is to damn much, if they flee and hit the wrong direction then its a totally free kill.
Honestly the changes to skewer and charge target only newbs and those with shitty internet, I've died maybe 10 times this month to charge from lag spikes. It's not to hard to add a %1 begins charging at you; k xxx, but then again the person who dies is the one with the shitty isp.
Honestly the changes to skewer and charge target only newbs and those with shitty internet, I've died maybe 10 times this month to charge from lag spikes. It's not to hard to add a %1 begins charging at you; k xxx, but then again the person who dies is the one with the shitty isp.
I kinda have to agree with Evi... Interesting idea and I don't land all that many charges on people its really like starting a stab timer engaged +100 dmg.
HP:Hurt MV:Fresh - Obould: Wounded>
% -
*Obould* panics, and attempts to flee!
HP:Hurt MV:Fresh - Obould: Wounded>
*
charge dark
Your bash at *Obould* sends him sprawling!
HP:Hurt MV:Fresh - Obould: Wounded>
Obould is stunned... You can't seem to reach the right spot!
HP:Hurt MV:Fresh - Obould: Wounded>
Kiril flails out at *Obould*, who steps out of the way.
HP:Hurt MV:Fresh - Obould: Wounded>
A tall trolloc spy tries to pound Kiril's arms, but misses.
Kiril pierces *Obould*'s legs very hard.
You stab *Obould*'s legs extremely hard.
HP:Hurt MV:Fresh - Obould: Battered>
A tall trolloc spy tries to pound Kiril's body, but misses.
Kiril pierces *Obould*'s body.
You stab *Obould*'s feet into bloody fragments!
HP:Hurt MV:Fresh - Obould: Battered>
charge dark
Obould is stunned... You can't seem to reach the right spot!
HP:Hurt MV:Fresh - Obould: Battered>
charge dark
Obould is stunned... You can't seem to reach the right spot!
HP:Hurt MV:Fresh - Obould: Battered>
Kiril panics, and attempts to flee!
HP:Hurt MV:Fresh - Obould: Battered>
charge dark
Obould is stunned... You can't seem to reach the right spot!
HP:Hurt MV:Fresh - Obould: Battered>
charge dark
Kiril leaves west.
*Obould* leaves north.
*Obould* has arrived from the north.
You begin charging towards Obould.
HP:Hurt MV:Fresh >
%
*Obould* leaves south.
HP:Hurt MV:Fresh >
= +
*Obould* has arrived from the south.
HP:Hurt MV:Fresh >
You CHARGE *Obould*, who doesn't get the opportunity to see his body get torn in half.
*Obould* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Obould*'s death cry.
*Obould* is dead! R.I.P.
A few things...
Also...
Thanks for the comments so far. Keep posting feedback on these issues and I will see what I can do.
Not really much I can do about this. The best I can do is up the timer slightly, which I will take into consideration.man charge is bad enough when you have a crappy link
That's the whole point of it, to make you think when you are fleeing. And it has trade offs too. A person is sacrificing potential chasing time, something very important on a MUD as fast as this one.start a charge on someone you are engaged on is to damn much, if they flee and hit the wrong direction then its a totally free kill.
Incorrect on the damage, charge damage was decreased considerably. There are only two charging weapons that average for more than 300 hps. Damage is fine right now imo, however I am willing to consider further decreasing the landing rate.its really like starting a stab timer engaged +100 dmg.
Also...
This particular charge was not started while Obould was engaged. Not really a big deal since your points are independent of the example, but I have to point out that since I made this possible not a single charge (that I am aware of) has been landed from it. If no one has successfully used it in 3 months, is it really that big of a deal?HP:Hurt MV:Fresh - Obould: Battered>
charge dark
Kiril leaves west.
*Obould* leaves north.
*Obould* has arrived from the north.
You begin charging towards Obould.
HP:Hurt MV:Fresh >
Thanks for the comments so far. Keep posting feedback on these issues and I will see what I can do.