Fleelag

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Varok
Posts: 5
Joined: Sat Mar 21, 2009 2:34 pm

Fleelag

Post by Varok »

This is what happens when you flee too much against a basher:


Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
*Chase* is standing here, riding a black warhorse.

HP:Hurt MV:Good >
You try to smite *Chase*'s legs, but miss.

HP:Hurt MV:Good - Chase: Hurt>
HP:Hurt MV:Good - Chase: Hurt>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Hurt MV:Good - Chase: Hurt>
sc
You have 335(422) hit and 150(247) movement points.
You have scored 349672899 exp, 0 total quest points
You need 6327101 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Hurt MV:Good - Chase: Hurt>
l
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
*Chase* is sitting here, riding a black warhorse.

HP:Hurt MV:Good - Chase: Hurt>

You smite *Chase*'s legs extremely hard.

HP:Hurt MV:Good - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Hurt>
b
You smite *Chase*'s waist extremely hard.
They already seem stunned!

HP:Hurt MV:Good - Chase: Hurt>
b
HP:Hurt MV:Good - Chase: Hurt>

*
*Chase* panics, and attempts to flee!

HP:Hurt MV:Good - Chase: Hurt>
-
*Chase* leaves north, riding a black warhorse.

HP:Hurt MV:Good >
%
*Chase* has arrived from the north, riding a black warhorse.

HP:Hurt MV:Good >
-
*
Your bash at *Chase* sends him sprawling!

HP:Hurt MV:Good - Chase: Wounded>

You try to smite *Chase*'s legs, but miss.

HP:Hurt MV:Good - Chase: Wounded>
l
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
*Chase* is sitting here, riding a black warhorse.

HP:Hurt MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Wounded>
b

You smite *Chase*'s body.

HP:Hurt MV:Good - Chase: Wounded>
They already seem stunned!

HP:Hurt MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Good - Chase: Wounded>
b
*Chase* says '[Dg m< luTk'

HP:Hurt MV:Good - Chase: Wounded>
b

*Chase* says 'omv my linR'

HP:Hurt MV:Good - Chase: Wounded>

*
*Chase* says 'img my myrW'

HP:Hurt MV:Good - Chase: Wounded>
Cancelled...

HP:Hurt MV:Good - Chase: Wounded>

*
*Chase* panics, and attempts to flee!

HP:Hurt MV:Good - Chase: Wounded>
-
*Chase* slashes your hands.

HP:Hurt MV:Good - Chase: Wounded>

*Chase* panics, and attempts to flee!

HP:Hurt MV:Good - Chase: Wounded>
% -
*Chase* leaves south, riding a black warhorse.

HP:Hurt MV:Good >

*
They must have left already...

HP:Hurt MV:Good >
where
Players in your Zone
--------------------
Varok - Shienaran Forest
You hear and smell horses in the surrounding area.

HP:Hurt MV:Good >
where
Players in your Zone
--------------------
Varok - Shienaran Forest
You hear and smell horses in the surrounding area.

HP:Hurt MV:Strong >
where
Players in your Zone
--------------------
Varok - Shienaran Forest
You hear and smell horses in the surrounding area.

HP:Hurt MV:Strong >
n
w
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.

HP:Hurt MV:Strong >
A Small Hideout
A small cave cut into the hill provides a small bit of sanctuary, blocking
entry from all directions except from the east. To the west, a large door with
strange carvings of dragons along its edge has been engrained into the
hideout's wall. Wooden beams stand as if attempting to keep to keep the hill
from caving in, but judging by their damaged state, their necessity is
nonexistent.
[ Exits: e w ]
A large bowl filled with blood sits upon an altar here.

HP:Hurt MV:Strong >
drink bowl
Your stomach can't contain anymore!

HP:Hurt MV:Strong >
where
Players in your Zone
--------------------
Varok - A Small Hideout
You hear and smell horses in the surrounding area.

HP:Hurt MV:Strong >
e
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving south.

HP:Hurt MV:Strong >
s
k human
b
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving south.
*Chase* has arrived from the south, riding a black warhorse.

HP:Hurt MV:Strong >
You try to smite *Chase*'s waist, but miss.

HP:Hurt MV:Strong - Chase: Hurt>
HP:Hurt MV:Strong - Chase: Hurt>

* - % -
*
You dodge a bash from *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!

HP:Hurt MV:Strong - Chase: Hurt>

You smite *Chase*'s feet very hard.

HP:Hurt MV:Strong - Chase: Hurt>
sc
You have 348(422) hit and 189(247) movement points.
You have scored 349678149 exp, 0 total quest points
You need 6321851 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Hurt MV:Strong - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Hurt>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Hurt>
b

You smite *Chase*'s feet very hard.

HP:Hurt MV:Strong - Chase: Wounded>
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
HP:Hurt MV:Strong - Chase: Wounded>

* - % -
You dodge a bash from *Chase* who loses his balance and falls!

HP:Hurt MV:Strong - Chase: Wounded>

*
Your bash at *Chase* sends him sprawling!

HP:Hurt MV:Strong - Chase: Wounded>

You smite *Chase*'s body.

HP:Hurt MV:Strong - Chase: Wounded>
gasp
You gasp in astonishment.

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b

You try to smite *Chase*'s legs, but miss.

HP:Hurt MV:Strong - Chase: Wounded>
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>

You smite *Chase*'s head into bloody fragments!

HP:Hurt MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Hurt MV:Strong - Chase: Wounded>
b
HP:Hurt MV:Strong - Chase: Wounded>

* - % -
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!

HP:Hurt MV:Strong - Chase: Wounded>
b

*Chase* slashes your legs.

HP:Hurt MV:Strong - Chase: Wounded>

*Chase* says 'fuck'

HP:Hurt MV:Strong - Chase: Wounded>

*Chase* says 'me'

HP:Hurt MV:Strong - Chase: Wounded>

*Chase* slashes your hands extremely hard.

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Wounded>

* -
*Chase* leaves north, riding a black warhorse.
*Chase* has arrived from the north, riding a black warhorse.

HP:Wounded MV:Strong >

*Chase* leaves south, riding a black warhorse.

HP:Wounded MV:Strong >
% -
* s
k human
b

They must have left already...

HP:Wounded MV:Strong >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
A tall man stands here, fingering his weapon.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
w
k human
b
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Good >
You try to smite *Chase*'s hands, but miss.

HP:Wounded MV:Good - Chase: Wounded>
HP:Wounded MV:Good - Chase: Wounded>

*
*Chase* slashes your feet very hard.

HP:Wounded MV:Good - Chase: Wounded>

*Chase* panics, and attempts to flee!

HP:Wounded MV:Good - Chase: Wounded>
- %
*Chase* leaves west, riding a black warhorse.

HP:Wounded MV:Good >

Ryda narrates, '18 16 12 20 17'

HP:Wounded MV:Good >
-
*
They must have left already...

HP:Wounded MV:Good >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see almost fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving west.

HP:Wounded MV:Good >

*Chase* has arrived from the west, riding a black warhorse.

HP:Wounded MV:Good >

*Chase* slashes your feet very hard.

HP:Wounded MV:Good - Chase: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Good - Chase: Wounded>

Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving north.
A tall post stands here holding a torch to create a lamp.
You flee head over heels.

HP:Wounded MV:Good >
n
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving east.
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.

HP:Wounded MV:Excellent >
e
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving west.

HP:Wounded MV:Excellent >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
A tall man stands here, fingering his weapon.

HP:Wounded MV:Strong >
n
A tall soldier barely cleaves your body.
No way! You're fighting for your life!

HP:Wounded MV:Strong - a tall soldier: Healthy>
n
No way! You're fighting for your life!

HP:Wounded MV:Strong - a tall soldier: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Strong - a tall soldier: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Strong - a tall soldier: Healthy>
e
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
n
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A tall man stands here, fingering his weapon.

HP:Wounded MV:Strong >
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.

HP:Wounded MV:Strong >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.

HP:Wounded MV:Strong >
nar con sucks
e
You narrate, 'con sucks'

HP:Wounded MV:Strong >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.

HP:Wounded MV:Strong >
w
k human
b
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving south.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.

HP:Wounded MV:Strong >
w
k human
b
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* has arrived from the south, riding a black warhorse.

HP:Wounded MV:Strong >
You try to smite *Chase*'s hands, but miss.

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

* - % -
*
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Strong - Chase: Wounded>
b

*Chase* slashes your legs very hard.

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* slashes your shoulders extremely hard.

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

*
*Chase* leaves east, riding a black warhorse.

HP:Wounded MV:Strong >
- % -
* e
k human
b

They must have left already...

HP:Wounded MV:Strong >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Strong >
You try to smite *Chase*'s feet, but miss.

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Wounded MV:Strong - Chase: Wounded>
sc

You smite *Chase*'s feet extremely hard.

HP:Wounded MV:Strong - Chase: Wounded>
You have 258(422) hit and 204(247) movement points.
You have scored 349684066 exp, 0 total quest points
You need 6315934 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Wounded MV:Strong - Chase: Wounded>
l
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
*Chase* is sitting here, riding a black warhorse.

HP:Wounded MV:Strong - Chase: Wounded>

Ryda tells you, 'stated a 19 19 18 lil bit ago'

HP:Wounded MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>
b
You try to smite *Chase*'s body, but miss.
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>

You smite *Chase*'s head extremely hard.

HP:Wounded MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>
b
HP:Wounded MV:Strong - Chase: Wounded>

* - % -
*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Strong - Chase: Wounded>
b

*Chase* slashes your body.

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* says '? <sunds?'

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* says '3 Moands:'

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* says 'htf'

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* slashes your arms very hard.

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

*
*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Wounded>
- %
*Chase* leaves north, riding a black warhorse.

HP:Wounded MV:Strong >
-
* n
k human
b

They must have left already...

HP:Wounded MV:Strong >
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see two days old tracks of a human leaving north.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?
*Chase* has arrived from the north, riding a black warhorse.

HP:Wounded MV:Strong >
n
k human
b

*Chase* slashes your arms hard.

HP:Wounded MV:Strong - Chase: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Chase: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

* f
Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Strong - Chase: Wounded>
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You flee head over heels.
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving west.

HP:Wounded MV:Excellent >
w
k human
b
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >
You try to smite *Chase*'s legs, but miss.

HP:Wounded MV:Excellent - Chase: Wounded>
HP:Wounded MV:Excellent - Chase: Wounded>

*
*Chase* slashes your body.

HP:Wounded MV:Excellent - Chase: Wounded>
-
*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent - Chase: Wounded>
%
*Chase* leaves east, riding a black warhorse.

HP:Wounded MV:Excellent >
-
* e
k human
b

They must have left already...

HP:Wounded MV:Excellent >
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see half day old tracks of a human leaving south.
*Chase* is standing here, riding a black warhorse.
*Chase* leaves south, riding a black warhorse.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >

*Chase* has arrived from the south, riding a black warhorse.

HP:Wounded MV:Excellent >
s

*Chase* slashes your feet hard.

HP:Wounded MV:Excellent - Chase: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Chase: Wounded>
f
PANIC! You couldn't escape!

HP:Wounded MV:Excellent - Chase: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - Chase: Wounded>

You try to smite *Chase*'s body, but miss.
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
You flee head over heels.

HP:Wounded MV:Excellent >
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.

HP:Wounded MV:Excellent >
n
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see two days old tracks of a human leaving west.

HP:Wounded MV:Excellent >
s
k human
b
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving south.

HP:Wounded MV:Excellent >
s
k human
b
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving north.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
e
k human
b
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
w
k human
b
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >
You try to smite *Chase*'s head, but miss.

HP:Wounded MV:Excellent - Chase: Wounded>
HP:Wounded MV:Excellent - Chase: Wounded>

* -
*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent - Chase: Wounded>
%
*Chase* slashes your arms hard.
*Chase* leaves west, riding a black warhorse.

HP:Battered MV:Excellent >
-
* w
k human
b

They must have left already...

HP:Battered MV:Excellent >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Excellent >
You try to smite *Chase*'s legs, but miss.

HP:Battered MV:Excellent - Chase: Wounded>
HP:Battered MV:Excellent - Chase: Wounded>

*
*Chase* panics, and attempts to flee!

HP:Battered MV:Excellent - Chase: Wounded>
- %
*Chase* leaves east, riding a black warhorse.

HP:Battered MV:Excellent >
-
* e
k human
b

They must have left already...

HP:Battered MV:Excellent >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
You try to smite *Chase*'s body, but miss.

HP:Battered MV:Strong - Chase: Wounded>
HP:Battered MV:Strong - Chase: Wounded>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Battered MV:Strong - Chase: Wounded>

You smite *Chase*'s feet very hard.

HP:Battered MV:Strong - Chase: Wounded>
sc
You have 209(422) hit and 221(247) movement points.
You have scored 349686525 exp, 0 total quest points
You need 6313475 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Battered MV:Strong - Chase: Wounded>
frolic
You frolic about happily.

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b

You smite *Chase*'s shoulders extremely hard.

HP:Battered MV:Strong - Chase: Wounded>
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Wounded>
b
HP:Battered MV:Strong - Chase: Wounded>

* - % -
*
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Strong - Chase: Wounded>

*Chase* slashes your body hard.

HP:Battered MV:Strong - Chase: Wounded>
b

*Chase* slashes your hands into bloody fragments!

HP:Battered MV:Strong - Chase: Wounded>

*Chase* panics, and attempts to flee!

HP:Battered MV:Strong - Chase: Wounded>
HP:Battered MV:Strong - Chase: Wounded>

*
*Chase* leaves east, riding a black warhorse.
*Chase* has arrived from the east, riding a black warhorse.

HP:Battered MV:Strong >

*Chase* leaves west, riding a black warhorse.

HP:Battered MV:Strong >
- % -
* w
k human
b

They must have left already...

HP:Battered MV:Strong >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving east.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Fresh >
e
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.

HP:Battered MV:Excellent >
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.

HP:Battered MV:Excellent >
w
k human
b
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
w
k human
b
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving south.

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
s
k human
b
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
s
k human
b
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.
A tall man stands here, fingering his weapon.

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
w
k human
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Excellent >
b
You try to smite *Chase*'s head, but miss.

HP:Battered MV:Excellent - Chase: Wounded>
HP:Battered MV:Excellent - Chase: Wounded>

*
*Chase* panics, and attempts to flee!

HP:Battered MV:Excellent - Chase: Wounded>
- % -
*Chase* leaves west, riding a black warhorse.

HP:Battered MV:Excellent >

*Chase* has arrived from the west, riding a black warhorse.

HP:Battered MV:Excellent >

*Chase* leaves east, riding a black warhorse.

HP:Battered MV:Excellent >

*
They must have left already...

HP:Battered MV:Excellent >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see almost fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving west.

HP:Battered MV:Excellent >
n
k human
b
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving east.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Excellent >
You smite *Chase*'s legs very hard.

HP:Battered MV:Excellent - Chase: Wounded>
HP:Battered MV:Excellent - Chase: Wounded>

*
*Chase* panics, and attempts to flee!

HP:Battered MV:Excellent - Chase: Wounded>
- % -
*Chase* leaves east, riding a black warhorse.

HP:Battered MV:Excellent >

*
They must have left already...

HP:Battered MV:Excellent >
e
k human
b
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.

HP:Battered MV:Excellent >
You try to smite *Chase*'s body, but miss.

HP:Battered MV:Excellent - Chase: Wounded>
HP:Battered MV:Excellent - Chase: Wounded>

* -
A tall soldier cleaves your legs.

HP:Battered MV:Excellent - Chase: Wounded>
% -
*
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Excellent - Chase: Wounded>

A tall soldier cleaves your head into bloody fragments!
*Chase* slashes your legs hard.

HP:Battered MV:Excellent - Chase: Wounded>

*Chase* says 'lyl'

HP:Battered MV:Excellent - Chase: Wounded>
change mood wimpy
f

A tall soldier cleaves your legs hard.
*Chase* slashes your body hard.

HP:Beaten MV:Excellent - Chase: Wounded>
Mood changed to: Wimpy

HP:Beaten MV:Excellent - Chase: Wounded>
PANIC! You couldn't escape!

HP:Beaten MV:Excellent - Chase: Wounded>
f

A tall soldier barely cleaves your body.
You try to smite *Chase*'s head, but miss.

HP:Beaten MV:Excellent - Chase: Wounded>
You panic and attempt to flee!

HP:Beaten MV:Excellent - Chase: Wounded>

Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
You flee head over heels.

HP:Beaten MV:Excellent >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
e
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a human leaving west.

HP:Beaten MV:Excellent >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see very recent tracks of a trolloc leaving west.
e
You see very recent tracks of a trolloc leaving east.

HP:Beaten MV:Strong >
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see very recent tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.

HP:Beaten MV:Strong >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see very recent tracks of a human leaving west.
You see fairly recent tracks of a trolloc leaving west.

HP:Beaten MV:Strong >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
You see fairly recent tracks of a trolloc leaving south.
You see half day old tracks of a human leaving south.

HP:Beaten MV:Strong >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Beaten MV:Strong >
e
n
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
You see fairly recent tracks of a trolloc leaving west.
You see half day old tracks of a human leaving west.

HP:Beaten MV:Strong >
e
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
You see fairly recent tracks of a trolloc leaving south.
You see half day old tracks of a human leaving south.

HP:Beaten MV:Strong >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Strong >
n
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Strong >
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
You see day old tracks of a human leaving west.
You see two days old tracks of a trolloc leaving west.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.

HP:Beaten MV:Strong >
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see day old tracks of a human leaving south.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Strong >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.
A tough grey wolf is here, growling at you.

HP:Beaten MV:Strong >
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Strong >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Strong >
e
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see day old tracks of a trolloc leaving south.

HP:Beaten MV:Strong >
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Strong >
n
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Strong >
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.

HP:Beaten MV:Strong >
n
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.

HP:Beaten MV:Good >
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.

HP:Beaten MV:Good >
n
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.

HP:Beaten MV:Good >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.
A statue of Clark, slashing downward with a sword, stands here.

HP:Beaten MV:Good >
e
e
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Good >
n
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving west.

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.

HP:Beaten MV:Good >
n
n
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fairly recent tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.

HP:Beaten MV:Good >
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
You see day old tracks of a trolloc leaving south.
You see two days old tracks of a human leaving north.

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
You see day old tracks of a trolloc leaving south.
You see two days old tracks of a human leaving north.

HP:Beaten MV:Good >
n
n
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
You see day old tracks of a trolloc leaving south.
You see two days old tracks of a human leaving north.

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
You see day old tracks of a trolloc leaving south.
You see two days old tracks of a human leaving north.

HP:Beaten MV:Good >
n
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
You see day old tracks of a trolloc leaving south.
You see two days old tracks of a human leaving north.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
e
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
You see two days old tracks of a human leaving east.
You see two days old tracks of a trolloc leaving east.

HP:Beaten MV:Good >
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Good >
n
n
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Good >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see two days old tracks of a human leaving east.
You see two days old tracks of a trolloc leaving east.
A small buck is here, looking frisky.

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
e
e
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see two days old tracks of a human leaving east.
You see two days old tracks of a trolloc leaving east.

HP:Beaten MV:Good >
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see two days old tracks of a human leaving east.
You see two days old tracks of a trolloc leaving east.

HP:Beaten MV:Good >
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Good >
change mood brave
Mood changed to: Brave

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap

HP:Beaten MV:Good >
sc
You have 119(422) hit and 145(247) movement points.
You have scored 349689196 exp, 0 total quest points
You need 6310804 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - At a Bend in the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
n
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see two days old tracks of a human leaving north.
Varok
Posts: 5
Joined: Sat Mar 21, 2009 2:34 pm

Post by Varok »

An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Good >
w
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a trolloc leaving north.

HP:Beaten MV:Good >
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - Off the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - Off the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
where
Players in your Zone
--------------------
Varok - Off the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
n
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]

HP:Beaten MV:Good >
s
k human
b
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
e
k human
b
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see two days old tracks of a human leaving north.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
s
k human
b
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see two days old tracks of a human leaving north.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
s
k human
b
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see two days old tracks of a human leaving north.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
w
k human
b
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see two days old tracks of a human leaving east.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Good >
You try to smite *Chase*'s legs, but miss.

HP:Battered MV:Good - Chase: Wounded>
HP:Battered MV:Good - Chase: Wounded>

* -
*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Wounded>
% -
*Chase* leaves west, riding a black warhorse.

HP:Battered MV:Good >

* w
k human
b

They must have left already...

HP:Battered MV:Good >
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Good >
You try to smite *Chase*'s body, but miss.

HP:Battered MV:Good - Chase: Wounded>
HP:Battered MV:Good - Chase: Wounded>

* -
*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Wounded>
% -
*Chase* leaves west, riding a black warhorse.

HP:Battered MV:Good >

*
They must have left already...

HP:Battered MV:Good >
w
k human
b
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* is standing here, riding a black warhorse.
A small buck is here, looking frisky.

HP:Battered MV:Good >
You try to smite *Chase*'s body, but miss.

HP:Battered MV:Good - Chase: Wounded>
HP:Battered MV:Good - Chase: Wounded>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Battered MV:Good - Chase: Wounded>

You smite *Chase*'s head into bloody fragments!

HP:Battered MV:Good - Chase: Wounded>
sc
You have 141(422) hit and 170(247) movement points.
You have scored 349691296 exp, 0 total quest points
You need 6308704 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Battered MV:Good - Chase: Wounded>
l
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* is sitting here, riding a black warhorse.
A small buck is here, looking frisky.

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b

You smite *Chase*'s legs very hard.

HP:Battered MV:Good - Chase: Wounded>
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Wounded>
b
HP:Battered MV:Good - Chase: Wounded>

* - % -
You dodge a bash from *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!
You smite *Chase*'s body hard.

HP:Battered MV:Good - Chase: Battered>
l
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* is sitting here, riding a black warhorse.
A small buck is here, looking frisky.

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b

You smite *Chase*'s feet very hard.

HP:Battered MV:Good - Chase: Battered>
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Good - Chase: Battered>
b
You try to smite *Chase*'s legs, but miss.

HP:Battered MV:Good - Chase: Battered>

* b
Cancelled...

HP:Battered MV:Good - Chase: Battered>

* f
Cancelled...
PANIC! You couldn't escape!

HP:Battered MV:Good - Chase: Battered>
f
You panic and attempt to flee!

HP:Battered MV:Good - Chase: Battered>

The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You flee head over heels.

HP:Battered MV:Good >
e
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.

HP:Battered MV:Good >
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.

HP:Battered MV:Good >
w
k human
b
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
w
k human
b
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Good >
You try to smite *Chase*'s shoulders, but miss.

HP:Battered MV:Good - Chase: Battered>
HP:Battered MV:Good - Chase: Battered>

*
*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Battered>
- % -
*Chase* leaves east, riding a black warhorse.

HP:Battered MV:Good >

*
They must have left already...
*Chase* has arrived from the east, riding a black warhorse.

HP:Battered MV:Good >
e
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.

HP:Battered MV:Good >
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.

HP:Battered MV:Good >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.

HP:Battered MV:Good >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.

HP:Battered MV:Good >
s
k human
b
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
s
k human
b
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
w
k human
b
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
You try to smite *Chase*'s arms, but miss.

HP:Battered MV:Strong - Chase: Wounded>
HP:Battered MV:Strong - Chase: Wounded>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Battered MV:Strong - Chase: Battered>

You smite *Chase*'s shoulders into bloody fragments!

HP:Battered MV:Strong - Chase: Battered>
sc
You have 163(422) hit and 193(247) movement points.
You have scored 349696764 exp, 0 total quest points
You need 6303236 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Battered MV:Strong - Chase: Battered>
l
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving west.
*Chase* is sitting here, riding a black warhorse.

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b

You smite *Chase*'s head into bloody fragments!

HP:Battered MV:Strong - Chase: Battered>
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b
HP:Battered MV:Strong - Chase: Battered>

* - % -
You dodge a bash from *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!

HP:Battered MV:Strong - Chase: Battered>

You smite *Chase*'s feet extremely hard.

HP:Battered MV:Strong - Chase: Battered>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Battered>
b

You smite *Chase*'s legs extremely hard.

HP:Battered MV:Strong - Chase: Beaten>
They already seem stunned!

HP:Battered MV:Strong - Chase: Beaten>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Beaten>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Beaten>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Beaten>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Beaten>

You smite *Chase*'s legs very hard.

HP:Battered MV:Strong - Chase: Beaten>
b
They already seem stunned!

HP:Battered MV:Strong - Chase: Beaten>

*Chase* panics, and attempts to flee!

HP:Battered MV:Strong - Chase: Beaten>
b
HP:Battered MV:Strong - Chase: Beaten>

* - w
k human
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Strong - Chase: Beaten>
You do the best you can!

HP:Battered MV:Strong - Chase: Beaten>
w
k human
*Chase* leaves west, riding a black warhorse.
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
You try to smite *Chase*'s hands, but miss.

HP:Battered MV:Strong - Chase: Beaten>

*Chase* slashes your hands very hard.
You try to smite *Chase*'s feet, but miss.

HP:Battered MV:Strong - Chase: Beaten>
b
HP:Battered MV:Strong - Chase: Beaten>

*
*Chase* panics, and attempts to flee!

HP:Battered MV:Strong - Chase: Beaten>
- % -
*Chase* slashes your arms.
*Chase* leaves east, riding a black warhorse.

HP:Battered MV:Strong >

*
They must have left already...

HP:Battered MV:Strong >
w
k human
b
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving south.
A small buck is here, looking frisky.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
e
k human
b
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving east.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
e
k human
b
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Good >
You try to smite *Chase*'s body, but miss.

HP:Battered MV:Good - Chase: Beaten>
HP:Battered MV:Good - Chase: Beaten>

*
*Chase* slashes your waist very hard.

HP:Beaten MV:Good - Chase: Beaten>

*Chase* panics, and attempts to flee!

HP:Beaten MV:Good - Chase: Beaten>
- % -
*
Your bash at *Chase* sends him sprawling!

HP:Beaten MV:Good - Chase: Beaten>

You smite *Chase*'s arms into bloody fragments!

HP:Beaten MV:Good - Chase: Beaten>
lick
You lick your lips and smile.

HP:Beaten MV:Good - Chase: Beaten>
l
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
*Chase* is sitting here, riding a black warhorse.

HP:Beaten MV:Good - Chase: Beaten>
b
They already seem stunned!

HP:Beaten MV:Good - Chase: Beaten>
b
They already seem stunned!

HP:Beaten MV:Good - Chase: Beaten>
b

You smite *Chase*'s head into bloody fragments!

HP:Beaten MV:Good - Chase: Critical>
They already seem stunned!

HP:Beaten MV:Good - Chase: Critical>
w
k human
b
No way! You're fighting for your life!

HP:Beaten MV:Good - Chase: Critical>
You do the best you can!

HP:Beaten MV:Good - Chase: Critical>
They already seem stunned!

HP:Beaten MV:Good - Chase: Critical>
w
k human
b
No way! You're fighting for your life!

HP:Beaten MV:Good - Chase: Critical>
You do the best you can!

HP:Beaten MV:Good - Chase: Critical>
They already seem stunned!

HP:Beaten MV:Good - Chase: Critical>
w
k human
b

*Chase* leaves east, riding a black warhorse.

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
w
k human
b
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
A small buck is here, looking frisky.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
e
k human
b
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
*Chase* has arrived from the east, riding a black warhorse.

HP:Beaten MV:Good >
You try to smite *Chase*'s body, but miss.

HP:Beaten MV:Good - Chase: Critical>
HP:Beaten MV:Good - Chase: Critical>

*
*Chase* panics, and attempts to flee!

HP:Beaten MV:Good - Chase: Critical>
- % -
*
Your bash at *Chase* sends him sprawling!

HP:Beaten MV:Good - Chase: Critical>
sc

You smite *Chase*'s legs very hard.

HP:Battered MV:Excellent - Chase: Critical>
You have 146(422) hit and 226(247) movement points.
You have scored 349709214 exp, 0 total quest points
You need 6290786 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Varok Saurfang (level 47)
You are not a member of any clans.
You are fighting *Chase*.

HP:Battered MV:Excellent - Chase: Critical>
comf chase
You comfort him.

HP:Battered MV:Excellent - Chase: Critical>
l
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
*Chase* is sitting here, riding a black warhorse.

HP:Battered MV:Excellent - Chase: Critical>
cz
Mood changed to: Berserk

HP:Battered MV:Excellent - Chase: Critical>

You smite *Chase*'s legs very hard.

HP:Battered MV:Excellent - Chase: Critical>
w
k human
b
No way! You're fighting for your life!

HP:Battered MV:Excellent - Chase: Critical>
You do the best you can!

HP:Battered MV:Excellent - Chase: Critical>
They already seem stunned!

HP:Battered MV:Excellent - Chase: Critical>
w
k human
b
No way! You're fighting for your life!

HP:Battered MV:Excellent - Chase: Critical>
You do the best you can!

HP:Battered MV:Excellent - Chase: Critical>
They already seem stunned!

HP:Battered MV:Excellent - Chase: Critical>
w
k human
*Chase* leaves west, riding a black warhorse.
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
*Chase* is standing here, riding a black warhorse.
A small buck is here, looking frisky.
*Chase* gets a large water skin from a moderate sized backpack.

HP:Battered MV:Excellent >
You try to smite *Chase*'s arms, but miss.
*Chase* drinks water from a large water skin.

HP:Battered MV:Excellent - Chase: Critical>
b
HP:Battered MV:Excellent - Chase: Critical>

*Chase* panics, and attempts to flee!

HP:Battered MV:Excellent - Chase: Critical>

* - % s
k human
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Excellent - Chase: Critical>
s
k human
*Chase* leaves south, riding a black warhorse.
They don't seem to be here.

HP:Battered MV:Excellent >
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
*Chase* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
You smite *Chase*'s hands very hard.

HP:Battered MV:Strong - Chase: Critical>
b

*Chase* slashes your legs hard.
You try to smite *Chase*'s feet, but miss.

HP:Battered MV:Strong - Chase: Critical>
HP:Battered MV:Strong - Chase: Critical>

*
*Chase* panics, and attempts to flee!

HP:Battered MV:Strong - Chase: Critical>
- % -
*Chase* leaves south, riding a black warhorse.

HP:Battered MV:Strong >
s
k human

* s
k human

They must have left already...

HP:Battered MV:Strong >
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
k human
They don't seem to be here.

HP:Battered MV:Strong >
s
k human
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
s
k human
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see day old tracks of a trolloc leaving west.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
change mood brave
w
Mood changed to: Brave

HP:Battered MV:Strong >
s
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Sneaking around in the shadows stands a shienaran scout.

HP:Battered MV:Strong >
s
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
w
Alas, you cannot go that way...

HP:Battered MV:Strong >
s
w
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.

HP:Battered MV:Strong >
w
Alas, you cannot go that way...

HP:Battered MV:Strong >
s
Alas, you cannot go that way...

HP:Battered MV:Strong >
s
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
w
Alas, you cannot go that way...

HP:Battered MV:Strong >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.

HP:Battered MV:Strong >
w
s
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving east.
A statue of Clark, slashing downward with a sword, stands here.

HP:Battered MV:Strong >
s
s
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
s
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Strong >
w
Alas, you cannot go that way...

HP:Battered MV:Strong >
s
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving east.

HP:Battered MV:Good >
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see faint tracks of a trolloc leaving west.
*Chase* is standing here, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.

HP:Battered MV:Good >
w
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving south.

HP:Battered MV:Good >
s
s
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving east.

HP:Battered MV:Good >
k human
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
change mood brave
Mood changed to: Brave

HP:Battered MV:Good >
e
k human
b
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >

*Chase* has arrived from the south.

HP:Battered MV:Good >
s
k human
b
n
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
*Chase* has arrived from the north.

HP:Battered MV:Good >
k human
You try to smite *Chase*'s hands, but miss.

HP:Battered MV:Good - Chase: Critical>
HP:Battered MV:Good - Chase: Critical>
b
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
*Chase* barely slashes your body.
You smite *Chase*'s arms hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
They don't seem to be here.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Yea thats what I get for playing combo. Also lagging bad there. But poor play by myself.
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