Mirage/Kari

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Lithium
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Joined: Wed Oct 15, 2003 3:43 pm

Mirage/Kari

Post by Lithium »

So apparently there are these channeler mobs in the middle of PK zones that weave on people and can heal for money. This seems a little unbalancing to me personally, but I figured we could have a discussion about this and whether or not they should be moved elsewhere/removed. So discuss!
Sonea
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Post by Sonea »

Too early to tell just yet. There's one for both sides and I guess if you have gold you can get healed.
Aj
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Post by Aj »

healing mobs in pk zones is a little to much imho, agi and str is fine, maybe sanc ever so often.
Koradin
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Post by Koradin »

The prices for their services have gone up, and the chance of them actually channeling while fighting has gone down. Their physical defense has also gone down.


Please folks, keep in mind that they've been in a day or two, not a month.... the purpose for things like these is to keep things fresh and new, provide new avenues for people playing the mud while still being balanced.

I don't implement things and never tweak them... Mostly I implement things, let the players develop some feedback, and then tweak and hear more feedback until the project is where it should be.

Please keep things constructive, and thanks for your input!
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Lamgwin
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Post by Lamgwin »

[quotef2="Koradin"]
Please folks, keep in mind that they've been in a day or two, not a month.... the purpose for things like these is to keep things fresh and new, provide new avenues for people playing the mud while still being balanced.[/quotef2]
I think the reason why people complained about it on day one and two is that we simply donÔÇÖt want unbalanced mobs in pk for 30 days before they are changed. ItÔÇÖs better to voice your complaints, and get something fixed that needs to be fixed, than wait a whole month and have a mob ruin pk balance.

Some issues I have with these mobs: I donÔÇÖt really see a point in having them really; with the abudance of channelers that are played by, well, actual players, it seems kind of odd that a mob should be put in the game that can heal during pk, channel on the opposite race, spawn mobs that rescue said channeling mob, give agility, and whatever else it may do.

Having said that, I wouldnÔÇÖt mind seeing these mobs in perhaps more out of the way areas. For instance, the Mirage mob could be put somewhere west of Whitebridge, or south of Four Kings. The Kira mob could be put up near strong hold, or north of gatekeep, or perhaps even in north Niamh Pass. This way, it could give raiders, or humans up north, a small bit of assistance, but not too much.
Koradin
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Post by Koradin »

That's a great idea about putting Kari farther north and Mirage down south, Lamgwin! What does everyone else say about trying that for a while?


And about the "not waiting a month" thing, I completely agree with you. I was hoping to get immediate feedback, and if it sounded as if I was upset about it, I apologize. I just want it to be constructive!


Thanks for all your help guys and gals.
Aj
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Post by Aj »

I think moving the mobs is a great idea.
Chase
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Post by Chase »

I Agree
Lithium
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Post by Lithium »

Moving them to help raiders sounds wonderful. Perhaps giving them the ability to gate someone (without no quit!) back to more friendly areas would be appropriate as well.
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