Search and Destroy!

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Eleanor
Posts: 18
Joined: Sun Mar 08, 2009 1:09 pm

Search and Destroy!

Post by Eleanor »

The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
You are released from the grasp of the shadows, and flung onto the ground, rendering you breathless!

HP:Healthy SP:Strong MV:Strong >
em
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Strong MV:Good >
llh
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Good >
- = % = - +
*
Okay.
You sense Sonea far northeast. -- [ef03f9befce99cb2f42f3569760b8e78]

HP:Healthy SP:Good MV:Good >
whois sonea
Sonea is a level 31 human channeler.

HP:Healthy SP:Good MV:Good >
rel
You release the One Power.

HP:Healthy SP:Good MV:Good >
u
The floortrap seems to be closed.

HP:Healthy SP:Excellent MV:Strong >
open floortrap
You open the floortrap.

HP:Healthy SP:Excellent MV:Strong >
3
Players in your Zone
--------------------
Eleanor - The Dank Cellar

HP:Healthy SP:Excellent MV:Strong >
em
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Excellent MV:Strong >
channel 'gate' ef03f9befce99cb2f42f3569760b8e78
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Strong >
= + + = + + = + = = +
You lose your concentration.

HP:Healthy SP:Excellent MV:Strong >
enter gate
x
There is no gate here.

HP:Healthy SP:Excellent MV:Strong >
That person is not here.

HP:Healthy SP:Excellent MV:Strong >
channel 'gate' ef03f9befce99cb2f42f3569760b8e78
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Strong >
= + + = + + = + = = +
Okay.
A vertical beam of light slowly opens into a gateway, leading to somewhere afar.

HP:Healthy SP:Good MV:Strong >
enter gate
x
You enter through the gate.
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]
A strange gateway is here, leading to an unknown destination.

HP:Healthy SP:Good MV:Strong >
That person is not here.

HP:Healthy SP:Good MV:Strong >
rel
You release the One Power.
A gate slowly fades out of existance.

HP:Healthy SP:Good MV:Strong >
3
Players in your Zone
--------------------
Eleanor - Along a Narrow Dirt Road

HP:Healthy SP:Good MV:Strong >
e
e
Forest Near the Road
You stand in between the Ancient Trees, and you feel your jaw drop as the sheer
size of these trees makes you awe struck. Mostly hundreds of years old these
trees make up the majority of your sorroundings in the forest.
[ Exits: n s w ]

HP:Healthy SP:Good MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Strong >
n
Inside a Thick Forest
You stand inside a thick forest, the trees pressing in on you from all sides.
To the west you spot a narrow dirt road running north. To the north the forest
thickens even more. From the south a putrid smell reaches your nostrils.
[ Exits: n s w ]

HP:Healthy SP:Good MV:Strong >
n
Inside a Thick Forest
The forest is extremely thick, and the brush and twigs brush up against you as
you try to make your way through the forest. To the east and north the exits
are blocked by extremely thick brush, to the south the the forest becomes more
sparse.
[ Exits: s w ]

HP:Healthy SP:Good MV:Strong >
tra
HP:Healthy SP:Good MV:Strong >
- +
*
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving west.

HP:Healthy SP:Good MV:Strong >
w
Along a Small Dirt Road
The Small dirt road travels to the south and north here. To the north a curve
in the dirt road is visible, to the south the dirt road goes straight south
beyond view. To the east and west towering Ancient Trees block your
visibility.
[ Exits: n e s w ]

HP:Healthy SP:Good MV:Strong >
s
A Dirt Road
This dirt road travels north and south. To the east your visibility is stopped
short by the enormous Ancient Trees towering above you. To the north the road
travels beyond sight, to the south you can see the road curving west.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Strong >
w
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Strong >
tra
HP:Healthy SP:Good MV:Strong >
- +
*
You see fresh tracks of a human leaving south.
You see two days old tracks of a human leaving south.
You see two days old tracks of a human leaving south.
You see two days old tracks of a human leaving east.
You see two days old tracks of a human leaving south.

HP:Healthy SP:Good MV:Strong >
s
x
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]

HP:Healthy SP:Good MV:Strong >
That person is not here.

HP:Healthy SP:Good MV:Strong >
w
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]

HP:Healthy SP:Good MV:Strong >
w
Bend in the Dirt Road
This small dirt road curves east towards its final destination. As you slowly
follow this road the trees become thicker and taller, as you slowly approach
the heart of the forest. The canopy of the thick branches of trees block out
alot of the sunlight.
[ Exits: e s ]

HP:Healthy SP:Good MV:Good >
s
s
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]

HP:Healthy SP:Good MV:Good >
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Good >
w
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A short wooden torch has been left here.

HP:Healthy SP:Good MV:Good >
s
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]

HP:Healthy SP:Good MV:Good >
s
s
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]

HP:Healthy SP:Good MV:Good >
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s ]
A shy, brown deer browses on leaves.
A shy, brown deer browses on leaves.

HP:Healthy SP:Good MV:Good >
s
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A shy, brown deer browses on leaves.

HP:Healthy SP:Good MV:Good >
tra
HP:Healthy SP:Good MV:Good >
- +
*
You see half day old tracks of a human leaving north.
You see half day old tracks of a human leaving east.
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving west.

HP:Healthy SP:Good MV:Strong >
n
n
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s ]
A shy, brown deer browses on leaves.
A shy, brown deer browses on leaves.

HP:Healthy SP:Good MV:Strong >
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]

HP:Healthy SP:Good MV:Strong >
n
n
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]

HP:Healthy SP:Good MV:Strong >
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A short wooden torch has been left here.

HP:Healthy SP:Good MV:Strong >
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]

HP:Healthy SP:Good MV:Strong >
n
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again to the north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Strong >
n
A Small Field
This small field is the ideal stop for weary travelers on the Tar Valon road.
To the east and south the Tar Valon road surrounds the field, to the northwest
plains can be seen. Horses wander freely here. You also see the Braem Wood.
[ Exits: e s ]
A small deer is here watching over herself.

HP:Healthy SP:Good MV:Strong >
e
The Long Tar Valon Road
You are on the long Tar Valon road. To the west a grouping of horses wanders
on an empty field. To the north the road continues, to the south you can see a
curve in the road. To your right are the trees of Braem Wood.
[ Exits: n s w ]
A small deer is here watching over herself.

HP:Healthy SP:Good MV:Strong >
tra
HP:Healthy SP:Good MV:Strong >
- +
*
You see half day old tracks of a human leaving north.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving north.

HP:Healthy SP:Good MV:Strong >
n
n
The Tar Valon Road
The Tar Valon road continues north and south here beyond visibility. The air
is hot and humid and you feel weary beyond belief. North is the city of Tar
Valon itself and the home of the White tower.
[ Exits: n s ]

HP:Healthy SP:Good MV:Strong >
Tar Valon Road Near the Plains
The Tar Valon road continues north beyond visibility, to the south nothing is
in sight either. To the east and west you are surrounded by extremely thick
forests. A twig snapping reaches your ear and makes you wonder what lurks in
the wood.
[ Exits: n s ]

HP:Healthy SP:Good MV:Strong >
tra
HP:Healthy SP:Good MV:Strong >
-
n
+
n
Cancelled...
Bend in the Tar Valon Road
The bend in the Tar Valon road branches off to roads going east and south. To
both sides the road continues beyond sight. To the north the Caralain plains
are easily seen, and you spot ferocious lions among the grass.
[ Exits: e s ]

HP:Healthy SP:Good MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Strong >
e
e
Road Near the Plains
The Tar Valon road continues on. The plains are just barely off of the road.
And this road might even be considered on the plains. To the north the
Caralain grass and all the creatures that come with it are moving restlessly.
Searching for a meal.
[ Exits: e w ]
A small deer is here watching over herself.

HP:Healthy SP:Good MV:Strong >
Tar Valon Road Through the Plains
The Tar Valon road continues to both sides here, to the east there is no
visible end, to the west you see a slight curve in the road going south. To
the north the Caralain Grass is ever restless.
[ Exits: e w ]

HP:Healthy SP:Good MV:Strong >
tra
HP:Healthy SP:Good MV:Strong >
- +
e
Cancelled...
Road Through the Plains
The road continues to the east and west here. To the south a forest of Ancient
Trees is the only thing visible. The road bend or end of the road is not
visible on either side. To the north the Caralain plains are swaying in the
wind.
[ Exits: e w ]
A small deer is here watching over herself.

HP:Healthy SP:Good MV:Strong >
tra
HP:Healthy SP:Good MV:Strong >
e
- Cancelled...
Intersection in the Road
To the east the Tar Valon continues on to Tar Valon. To the west the road
twists and turns in coming to Caemlyn. To the south a small dirt road branches
off to most likely going to a private estate. To the north is the Caralain
Plains.
[ Exits: n e s w ]

HP:Healthy SP:Good MV:Good >
tra
HP:Healthy SP:Good MV:Good >
- +
*
You see almost fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
You see half day old tracks of a human leaving north.
You see two days old tracks of a human leaving south.
You see two days old tracks of a human leaving north.

HP:Healthy SP:Good MV:Good >
s
End of a Dirt Road
Just south of the Tar Valon Junction this road leads to the south to probably a
small farm house or an expensive estate. To the north is the Tar Valon road
junction.
[ Exits: n s ]

HP:Healthy SP:Good MV:Good >
s
s
Bend in the Dirt Road
You're at a small bend in the dirt road. To the north the dirt road leads to
the Tar Valon road, while to the west it continues on to its final destination.
And perhaps back to the Tar Valon road.
[ Exits: n w ]

HP:Healthy SP:Good MV:Good >
s
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Good >
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Good >
w
A Small Dirt Road
The small and narrow dirt road is all that is visible to the east or west, and you
are extremely surprised that such a small road would travel for so long. To the north
and south you are enclosed by the forest of ancient trees.
[ Exits: e w ]

HP:Healthy SP:Good MV:Good >
s
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Good >
s
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Good >
w
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]

HP:Healthy SP:Good MV:Good >
s
s
Along a Small Dirt Road
The Small dirt road travels to the south and north here. To the north a curve
in the dirt road is visible, to the south the dirt road goes straight south
beyond view. To the east and west towering Ancient Trees block your
visibility.
[ Exits: n e s w ]

HP:Healthy SP:Good MV:Good >
A Dirt Road
This dirt road travels north and south. To the east your visibility is stopped
short by the enormous Ancient Trees towering above you. To the north the road
travels beyond sight, to the south you can see the road curving west.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Good >
e
Inside a Thick Forest
You stand inside a thick forest, the trees pressing in on you from all sides.
To the west you spot a narrow dirt road running north. To the north the forest
thickens even more. From the south a putrid smell reaches your nostrils.
[ Exits: n s w ]

HP:Healthy SP:Good MV:Good >
tra
HP:Healthy SP:Good MV:Good >
- +
*
You see fresh tracks of a trolloc leaving north.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving north.

HP:Healthy SP:Good MV:Good >
w
s
A Dirt Road
This dirt road travels north and south. To the east your visibility is stopped
short by the enormous Ancient Trees towering above you. To the north the road
travels beyond sight, to the south you can see the road curving west.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Good >
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]

HP:Healthy SP:Good MV:Good >
s
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Good >
tra
HP:Healthy SP:Good MV:Good >
- +
*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving west.

HP:Healthy SP:Good MV:Good >
w
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]

HP:Healthy SP:Good MV:Good >
tra
HP:Healthy SP:Good MV:Good >
- +
*
You see fresh tracks of a trolloc leaving west.
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving west.
You see two days old tracks of a human leaving south.

HP:Healthy SP:Good MV:Good >
w
Bend in the Dirt Road
This small dirt road curves east towards its final destination. As you slowly
follow this road the trees become thicker and taller, as you slowly approach
the heart of the forest. The canopy of the thick branches of trees block out
alot of the sunlight.
[ Exits: e s ]

HP:Healthy SP:Good MV:Good >
e
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]

HP:Healthy SP:Good MV:Good >
e
n
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]

HP:Healthy SP:Good MV:Good >
A Dirt Road
This dirt road travels north and south. To the east your visibility is stopped
short by the enormous Ancient Trees towering above you. To the north the road
travels beyond sight, to the south you can see the road curving west.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Good >
3
Players in your Zone
--------------------
Eleanor - A Dirt Road

HP:Healthy SP:Good MV:Good >
em
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Good MV:Good >
llh
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Good >
- = % = - +
*
Okay.
You sense Sonea far southwest. -- [08d98638c6fcd194a4b1e6992063e944]

HP:Healthy SP:Good MV:Good >
channel 'gate' 08d98638c6fcd194a4b1e6992063e944
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Good >
= + + = + + = + = = +
Okay.
A vertical beam of light slowly opens into a gateway, leading to somewhere afar.

HP:Healthy SP:Flickering MV:Good >
enter gate
x
You enter through the gate.
Inside Four Kings
In this section of town you can here the definite sounds of an ironsmith
working as his craft and the neighing of horses. This part of the causeway is
very dirty and seems to be well used by both horses and people.
[ Exits: e s w ]
A strange gateway is here, leading to an unknown destination.
A man who is avoided by the locals stands nonchalantly by.
A woman clad in men's clothing stands here making rude comments and gestures.
*Sonea* is standing here.

HP:Healthy SP:Flickering MV:Good >
You begin charging towards Sonea.

HP:Healthy SP:Flickering MV:Good >
= % = -
*
You SKEWER *Sonea*, who doesn't get the opportunity to see her body get torn in half.
*Sonea* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Sonea*'s death cry.
*Sonea* is dead! R.I.P.
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Post by Sonea »

That's funny it doesn't show me spamming directions and being exhausted to move :P
Post Reply