ouch! thread

Post great logs, epic battles or discuss tactics.
Primal
Posts: 183
Joined: Sun Jan 16, 2005 6:20 am

Post by Primal »

:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
*Cifon* has arrived from the south, riding a white stallion.

HP:Scratched MV:Excellent >
=
*Cifon* leaves north, riding a white stallion.

HP:Scratched MV:Excellent >

* + - = % = - +
*
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?
backstab human

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
n
hide
backstab human
Central Avenue
[ Exits: n s ]
A grizzled soldier stands here, the product of an untold number of campaigns.

HP:Scratched MV:Excellent >
n
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
hide
backstab human
Central Avenue
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
n
hide
backstab human
An Intersection Between Shin'ren Lane and Central Avenue
[ Exits: n e s w ]

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
n
hide
backstab human
Backstab who?

HP:Scratched MV:Excellent >
The Massive Street Before the North Gate
[ Exits: n s ]
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
n
hide
backstab human
The Towering North Gate of Fal Moran
[ Exits: n e s w ]
*Cifon* is resting here, riding a white stallion.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >
=
* + - = % = - +
*
*Cifon* makes a strange sound but is suddenly very silent as you place a silver sai with a jade pommel in his back.
*Cifon* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Cifon*'s death cry.
*Cifon* is dead! R.I.P.

HP:Scratched MV:Strong >

A grizzled soldier tries to slash your legs, but you parry the attack.
A grizzled soldier tries to slash your feet, but you parry the attack.
Keltor the gatekeeper tries to pound your legs, but you dodge the attack.
Cifon
Posts: 127
Joined: Tue Nov 09, 2004 5:38 pm

Post by Cifon »

Heh, tracks convinced me that you were long gone. Last time I let my guard down for 10 seconds...
Viral
Posts: 163
Joined: Sun Jan 22, 2006 8:16 pm

Post by Viral »

Haha that was me leaving from westgate Cifon :P I left because I thought you rented or something. You're welcome Primal!!!
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Wtf is a sai? Yew spear, I remember that. Was sick.
Primal
Posts: 183
Joined: Sun Jan 16, 2005 6:20 am

Post by Primal »

It's a retooled Silver Etched
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

HP:Battered MV:Strong - a Queen's Guard of Andor: Scratched>
Caemlyn's Southern Gate
You are at a huge white arched gate. People are leaving and entering the city
under the watchful eye of the Caemlyn city guard. The road out the gate leads
all the way down to Far Madding through the hills of Kintara.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
*Silence* is standing here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, maning the gates.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
You flee head over heels.
You attempt to hide yourself.
*Silence* tries to pierce your body, but you dodge the attack.

HP:Battered MV:Strong - Silence: Battered>
A Queen's Guard of Andor has arrived from the east.
A Queen's Guard of Andor tries to stab your body, but you dodge the attack.
A Queen's Guard of Andor tries to stab your body, but you dodge the attack.
A Queen's Guard of Andor tries to stab your hands, but you parry the attack.
A Queen's Guard of Andor stabs your body very hard.
A Queen's Guard of Andor tries to stab your head, but you dodge the attack.
A Queen's Guard of Andor tries to stab your head, but you parry the attack.
A Queen's Guard of Andor stabs your legs.
A burly gatekeeper slices your body into bloody fragments!
No way! You're fighting for your life here!

HP:Beaten MV:Strong - Silence: Battered>
f
You panic and attempt to flee!

HP:Beaten MV:Strong - Silence: Battered>

A Queen's Guard of Andor stabs your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard of Andor stabs your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard of Andor stabs your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard of Andor stabs your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard of Andor stabs your legs hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard of Andor stabs you in the stomach, and you watch your insides fall out as you die.
A Queen's Guard of Andor stabs your head very hard.
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

Beware the haggard horse!

HP:Scratched MV:Burning >
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
*Lance* is standing here, riding a black warhorse.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Scratched MV:Burning >
h
You attempt to hide yourself.

HP:Scratched MV:Burning >
x
HP:Scratched MV:Burning >
=
* + - = % =
A black warhorse is too exhausted to move *Lance* any further.

HP:Scratched MV:Burning >
-
A black warhorse is too exhausted to move *Lance* any further.

HP:Scratched MV:Burning >
+
*
*Lance* makes a strange sound as you place a wickedly scythed serratus in his back!
*Lance* grimaces in pain.

HP:Scratched MV:Burning - Lance: Beaten>
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

HP:Healthy MV:Excellent - Yurian Stonebow: Healthy>
nar come
You narrate, 'come'
Shrek has arrived from the west.
Murad has arrived from the west.

HP:Healthy MV:Excellent - Yurian Stonebow: Healthy>

Shrek tries to blast Yurian Stonebow's feet, but he dodges the attack.

HP:Healthy MV:Excellent - Yurian Stonebow: Healthy>

Shrek tries to blast Yurian Stonebow's feet, but he parries the attack.
Yurian Stonebow tries to pierce your legs, but you parry the attack.
Yurian Stonebow tries to pierce your head, but you dodge the attack.
Your body is BURNED by a huge blast of flames sent by Yurian Stonebow!!!
You try to pierce Yurian Stonebow's hands, but he parries the attack.

HP:Wounded MV:Excellent - Yurian Stonebow: Healthy>

Yurian Stonebow tries to pierce your arms, but you dodge the attack.
Yurian Stonebow tries to pierce your arms, but you parry the attack.
Your body is BURNED by a huge blast of flames sent by Yurian Stonebow!!!
You try to pierce Yurian Stonebow's body, but he parries the attack.
You try to pierce Yurian Stonebow's legs, but he dodges the attack.

HP:Beaten MV:Excellent - Yurian Stonebow: Healthy>

Yurian Stonebow avoids being bashed by Shrek who loses his balance and falls!

HP:Beaten MV:Excellent - Yurian Stonebow: Healthy>

Your body is BURNED by a huge blast of flames sent by Yurian Stonebow!!!
Ugh! You lost a level!
You are dead! Sorry...
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

HP:Wounded MV:Faint >
z
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
*Lamgwin* is standing here, riding a white stallion.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Wounded MV:Faint >
You strike *Lamgwin*'s feet.

HP:Wounded MV:Faint - Lamgwin: Critical>
HP:Wounded MV:Faint - Lamgwin: Critical>

* - % -
*
As *Lamgwin* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Faint - Lamgwin: Critical>
f

*Lamgwin* sends you sprawling with a powerful bash!

HP:Wounded MV:Faint - Lamgwin: Critical>

A veteran shienaran soldier quickly enters from the west.
A high-rank Shienaran soldier stabs your body hard.
A high-rank Shienaran soldier stabs your shoulders into bloody fragments!
A high-rank Shienaran soldier stabs your arms into bloody fragments!
A high-rank Shienaran soldier stabs your body into bloody fragments!
The north gate keeper slashes your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Faint - Lamgwin: Critical>

The north gate keeper slashes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier stabs your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier stabs your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier stabs your arms into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
A high-rank Shienaran soldier drives a stab at you, it pierces your heart! RIP!
A high-rank Shienaran soldier stabs your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

Here's how daggers with crappy landing % get you killed:

HP:Beaten MV:Draining - Gerard: Hurt>
*Jaqen* stabs Zorg's feet very hard.
You pierce *Gerard*'s head.
You pierce *Gerard*'s head.
*Gerard* tries to cleave your head, but misses.
Zorg tries to stab *Durge*'s head, but he parries the attack.
*Durge* tries to stab Zorg's arms, but he parries the attack.
You are carrying:
a gold ring
a ruby earring in the shape of a heart
a sharp double-edged longsword
a delicate sungwood earring
a thin steel wall shield
a silver dagger with gold etching
a gleaming sapphire dagger
a bloody scalp of Gerard
a large slab of meat [3]
a bloody head of Jaqen

HP:Beaten MV:Draining - Gerard: Hurt>
f
You panic and attempt to flee!

HP:Beaten MV:Draining - Gerard: Hurt>
remove dagger

A snarling trolloc tries to pound *Jaqen*'s hands, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s head, but he dodges the attack.
A shadowy fade tries to slash *Durge*'s arms, but he parries the attack.
A shadowy fade tries to slash *Durge*'s arms, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s legs, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s feet, but he parries the attack.

HP:Beaten MV:Draining - Gerard: Hurt>

You dodge a bash from *Gerard* who loses his balance and falls!

HP:Beaten MV:Draining - Gerard: Hurt>
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of Jaqen leaving east.
You see fresh tracks of Durge leaving east.
You see fresh tracks of Gerard leaving east.
You see fresh tracks of Zorg leaving east.
You see fresh tracks of Jaqen leaving west.
You flee head over heels.
You stop using a gleaming sapphire dagger.

HP:Beaten MV:Draining >
wield 2.dagger
e
You wield a gleaming sapphire dagger. <<<<<<< I didn't notice this...

HP:Beaten MV:Draining >
h
0
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of Growler leaving west.
You see fresh tracks of Zorg leaving west.
You see fresh tracks of Gerard leaving west.
You see fresh tracks of Durge leaving west.
You see fresh tracks of Jaqen leaving west.
*Jaqen* is here, fighting Zorg!, riding a white stallion.
*Durge* is here, fighting Zorg!, riding a black warhorse.
*Gerard* is here, fighting Kombat!, riding a white stallion.
Zorg is here, fighting *Durge*!.
You feel the presence of someone nearby....
a snarling trolloc is here, fighting *Jaqen*!.
a snarling trolloc is here, fighting *Jaqen*!.
a shadowy fade is here, fighting *Durge*!.

HP:Beaten MV:Draining >
A shadowy fade tries to slash *Durge*'s arms, but he parries the attack.
A shadowy fade tries to slash *Durge*'s head, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s head, but he dodges the attack.
A snarling trolloc tries to pound *Jaqen*'s legs, but he parries the attack.
You attempt to hide yourself.

HP:Beaten MV:Draining >
HP:Beaten MV:Draining >
=
Zorg leaves east.

HP:Beaten MV:Draining >
1
1

* 1
Cancelled...
You try to pierce *Durge*'s head, but he parries the attack.

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>
You do the best you can!

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>
Zorg has arrived from the east.
You do the best you can!

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>
l

*Durge* panics, and attempts to flee!

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of Zorg leaving east.
You see fresh tracks of Growler leaving west.
You see fresh tracks of Zorg leaving west.
You see fresh tracks of Gerard leaving west.
You see fresh tracks of Durge leaving west.
Zorg is standing here.
*Jaqen* is here, fighting a snarling trolloc!, riding a white stallion.
*Durge* is here, fighting a shadowy fade!, riding a black warhorse.
*Gerard* is here, fighting Kombat!, riding a white stallion.
You feel the presence of someone nearby....
a snarling trolloc is here, fighting *Jaqen*!.
a snarling trolloc is here, fighting *Jaqen*!.
a shadowy fade is here, fighting *Durge*!.

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>

Zorg stabs *Gerard*'s arms hard.

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>
h

*Durge* panics, and attempts to flee!

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>

Kombat avoids being bashed by *Gerard* who loses his balance and falls!

HP:Beaten MV:Draining - Durge: Healthy --- a shadowy fade: Healthy>
0
You try to pierce *Durge*'s legs, but he parries the attack.
*Jaqen* stabs a snarling trolloc's body very hard.
A shadowy fade tries to slash *Durge*'s body, but he parries the attack.
A shadowy fade slashes *Durge*'s body very hard.
A snarling trolloc tries to pound *Jaqen*'s head, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s legs, but he dodges the attack.
No way! You're fighting for your life!
*Jaqen* panics, and attempts to flee!

HP:Beaten MV:Draining - Durge: Scratched --- a shadowy fade: Healthy>
No way! You're fighting for your life here!

HP:Beaten MV:Draining - Durge: Scratched --- a shadowy fade: Healthy>
h

*Jaqen* leaves east, riding a white stallion.
*Jaqen* has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining - Durge: Scratched --- a shadowy fade: Healthy>
0

*Jaqen* stabs Zorg's legs.

HP:Beaten MV:Draining - Durge: Scratched --- a shadowy fade: Healthy>
*Durge* leaves east, riding a black warhorse.
You attempt to hide yourself.

HP:Beaten MV:Draining >
HP:Beaten MV:Draining >
=
Kombat panics, and attempts to flee!

HP:Beaten MV:Draining >

* +
*Durge* has arrived from the east, riding a black warhorse.

HP:Beaten MV:Draining >

*Durge* tries to stab Zorg's body, but he parries the attack.

HP:Beaten MV:Draining >
-
Zorg sends *Gerard* sprawling with a powerful bash!

HP:Beaten MV:Draining >
=
Kombat leaves east.

HP:Beaten MV:Draining >
%
Zorg stabs *Gerard*'s legs very hard.
Zorg panics, and attempts to flee!

HP:Beaten MV:Draining >
= -
Zorg leaves west.

HP:Beaten MV:Draining >
+
*
*Jaqen* notices your attempt to backstab him!
A snarling trolloc tries to pound *Jaqen*'s shoulders, but he parries the attack.
A snarling trolloc barely pounds *Gerard*'s arms.
A shadowy fade tries to slash *Durge*'s shoulders, but he dodges the attack.

HP:Beaten MV:Draining - Durge: Scratched>

Zorg has arrived from the west.

HP:Beaten MV:Draining - Durge: Scratched>

Zorg tries to stab *Jaqen*'s head, but he parries the attack.

HP:Beaten MV:Draining - Durge: Scratched>

*Gerard* panics, and attempts to flee!

HP:Beaten MV:Draining - Durge: Scratched>

A shadowy fade slashes *Durge*'s hands hard.
A shadowy fade tries to slash *Durge*'s body, but he parries the attack.
*Gerard* cleaves a snarling trolloc's arms hard.
A snarling trolloc barely pounds *Gerard*'s hands.
A snarling trolloc tries to pound *Jaqen*'s feet, but he dodges the attack.
*Gerard* leaves west, riding a white stallion.

HP:Beaten MV:Draining - Durge: Scratched>

*Gerard* has arrived from the west, riding a white stallion.

HP:Beaten MV:Draining - Durge: Scratched>

*Gerard* tries to cleave your head, but misses.

HP:Beaten MV:Draining - Durge: Scratched>
f
h

*Durge* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Draining - Durge: Scratched>
0

*Jaqen* avoids being bashed by Zorg who loses his balance and falls!

HP:Beaten MV:Draining - Durge: Scratched>

A shadowy fade tries to slash *Durge*'s legs, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s arms, but he parries the attack.
*Durge* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!
*Jaqen* stabs your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
Tip: If your flask or skin is out of liquid, find a nearby water source to fill up.

HP:Beaten MV:Draining - Durge: Scratched>

A snarling trolloc pounds *Gerard*'s head.

HP:Beaten MV:Draining - Durge: Scratched>

A snarling trolloc barely pounds *Gerard*'s feet.
*Gerard* cleaves your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A shadowy fade tries to slash *Durge*'s arms, but he dodges the attack.
A shadowy fade tries to slash *Durge*'s feet, but he parries the attack.
A snarling trolloc tries to pound *Jaqen*'s arms, but he dodges the attack.
*Durge* stabs your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Jaqen* stabs your arms into bloody fragments!
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Draining - Durge: Scratched>

*Gerard* cleaves your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

Watching yourself die is fun!

*Jack* has arrived from the west.

HP:Beaten MV:Good >

*Jack* stabs your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Jack: Healthy>
f

You try to pierce *Jack*'s body, but he dodges the attack.
You try to pierce *Jack*'s arms, but he parries the attack.

HP:Critical MV:Good - Jack: Healthy>

You dodge a bash from *Jack* who loses his balance and falls!

HP:Critical MV:Good - Jack: Healthy>

You try to pierce *Jack*'s feet, but he parries the attack.

HP:Critical MV:Good - Jack: Healthy>

*Jack* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Jack: Healthy>

*Jack* stabs your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Jack: Healthy>

*Jack* peers intently at you, what is he looking for?

HP:Critical MV:Good - Jack: Healthy>

*Jack* stabs you in the stomach, and you watch your insides fall out as you die.
*Jack* stabs your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Say 'Food' to be given some food.

For additional help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A crumbling stone well is here, ready to collapse.
Kageazn (linkless) is standing here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical MV:Burning >
l
You attempt to flee, but are too exhausted to move.
User avatar
Jack
Posts: 487
Joined: Sat Mar 11, 2006 6:11 pm
Location: VALON BARRACKS

Post by Jack »

You were killed because you betrayed Jack Bauer's honor!

Jack Bauer held all equipment hostage until Reo was given his immaculate set back. Jack Bauer left all equipment in Reo's hands.
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD

MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN

NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE

GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

No, I died because I bricked on you, like I always do.
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

Like everyone always does.
User avatar
Jack
Posts: 487
Joined: Sat Mar 11, 2006 6:11 pm
Location: VALON BARRACKS

Post by Jack »

You were killed for betraying His Holy Name!
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD

MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN

NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE

GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Cautet
Posts: 30
Joined: Fri Nov 03, 2006 7:46 pm

Post by Cautet »

HP:Hurt MV:Fresh >
bash lithium

*Lithium* has arrived from the west.

HP:Hurt MV:Fresh >
HP:Hurt MV:Fresh >

* - % -
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Lithium: Wounded>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I thought when you fled in the wrong direction roughly 20 times after that was a bit more painful, personally!
Cautet
Posts: 30
Joined: Fri Nov 03, 2006 7:46 pm

Post by Cautet »

Yeah - what can I say - I did flee every single tie the wrong way. I shouldn't have died there though regardless of the flees, should have waited for you to come to me, it's just that i'm abit rusty.

I really enjoyed the fights and the lag spikes werent that bad from this mobile thingy, it was mainly just me being really really rusty.

In that last fight I forgot which alias setup I had made for spear throwing!
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

That's a shame, a thrown spear would have taken me by surprise and finished me! We'll have to do it again sometime soon, hopefully with more people....
Rakkard
Posts: 15
Joined: Sun Aug 19, 2007 10:59 am

Post by Rakkard »

Went to White bridge with Scream, to stir some pk up, we ran into Skeeve already low from mobs.

Scream leaves north.
You follow Scream.
The Main Street
The cobbled street continues to work its way through the many buildings cramped
into the town of Baerlon. A few of the city watchmen make their way along the
streets insuring the citizens some level of safety. Many farmers from around
the town travel into Baerlon to sell their crops in the markets, creating an
abundance of produce in the town.
[ Exits: n s ]
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving north.
Scream is standing here.
*Skeeve* is standing here.
A local woman walks past going about her daily routine.

HP:Scratched MV:Strong >
z
You try to pierce *Skeeve*'s arms, but he dodges the attack.

HP:Scratched MV:Strong - Skeeve: Beaten>
cb

Scream tries to slice *Skeeve*'s body, but misses.

HP:Scratched MV:Strong - Skeeve: Beaten>
Mood changed to: Brave

HP:Scratched MV:Strong - Skeeve: Beaten>
l skeeve
*Skeeve* looks pretty hurt.

*Skeeve* is using:
<used as light> a small brass lantern
<worn around neck> a black cord with a raven pendant
<worn around neck> a necklace of heavy gold links
<worn in right ear> an immaculate jade earring
<worn in left ear> an immaculate jade earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of brown linen gloves
<worn on finger> a gold ring
<worn on finger> a gold ring
<wielded> a silver sai with a jade pommel
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

You attempt to peek at his inventory:
a comfortable cloth cloak
a light green chainmail shirt
a pair of cheap cloth shoulder coverings
a pair of chainmail gloves
a massive double-bladed cutlass
a pair of dull green earthen breeches
a pair of ranger boots
a forest camouflage cloak
a set of white leather shoulder pads with scales

HP:Scratched MV:Strong - Skeeve: Beaten>

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Strong - Skeeve: Beaten>

Jaster narrates, 'mobs bashed'

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
*Skeeve* tries to pierce your arms, but you parry the attack.
You try to pierce *Skeeve*'s shoulders, but he parries the attack.
You try to pierce *Skeeve*'s head, but he parries the attack.
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
*Skeeve* stares at the sky.
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
z
*Skeeve* avoids being bashed by Scream who loses his balance and falls!
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
*Skeeve* panics, and attempts to flee!
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
Scream tries to slice *Skeeve*'s hands, but misses.
*Skeeve* tries to pierce your body, but you parry the attack.
You try to pierce *Skeeve*'s arms, but he parries the attack.
You try to pierce *Skeeve*'s body, but he parries the attack.
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
z
You do the best you can!

HP:Scratched MV:Strong - Skeeve: Beaten>
l
The Main Street
The cobbled street continues to work its way through the many buildings cramped
into the town of Baerlon. A few of the city watchmen make their way along the
streets insuring the citizens some level of safety. Many farmers from around
the town travel into Baerlon to sell their crops in the markets, creating an
abundance of produce in the town.
[ Exits: n s ]
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving north.
Scream is here, fighting *Skeeve*!.
*Skeeve* is here, fighting YOU!.
A local woman walks past going about her daily routine.

HP:Scratched MV:Strong - Skeeve: Beaten>
Aren't we funny today...

HP:Scratched MV:Strong - Skeeve: Beaten>
nod

*Skeeve* tries to pierce your feet, but you dodge the attack.
You try to pierce *Skeeve*'s feet, but he parries the attack.

HP:Scratched MV:Strong - Skeeve: Beaten>
You nod agreeingly.

HP:Scratched MV:Strong - Skeeve: Beaten>
cb
Mood changed to: Brave

HP:Scratched MV:Strong - Skeeve: Beaten>

*Skeeve* avoids being bashed by Scream who loses his balance and falls!

HP:Scratched MV:Strong - Skeeve: Beaten>

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Strong - Skeeve: Beaten>
nar on skeeve
You narrate, 'on skeeve'

HP:Scratched MV:Strong - Skeeve: Beaten>

Scream tries to slice *Skeeve*'s body, but misses.
*Skeeve* tries to pierce your shoulders, but you parry the attack.
You try to pierce *Skeeve*'s head, but he parries the attack.

HP:Scratched MV:Strong - Skeeve: Beaten>
cb
Mood changed to: Brave

HP:Scratched MV:Strong - Skeeve: Beaten>

*Skeeve* growls.

HP:Scratched MV:Strong - Skeeve: Beaten>

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Strong - Skeeve: Beaten>

*Skeeve* tries to pierce your body, but you parry the attack.
You try to pierce *Skeeve*'s shoulders, but he parries the attack.
You try to pierce *Skeeve*'s feet, but he parries the attack.
Tip: If you wish to change your color settings, you can 'change color' off, sparse, normal, or complete.

HP:Scratched MV:Fresh - Skeeve: Beaten>

Scream sends *Skeeve* sprawling with a powerful bash!

HP:Scratched MV:Fresh - Skeeve: Beaten>
cb
Mood changed to: Brave

HP:Scratched MV:Fresh - Skeeve: Beaten>
gr
But you are not the member of a group!

HP:Scratched MV:Fresh - Skeeve: Beaten>

Scream slices *Skeeve*'s head into bloody fragments!
You tickle *Skeeve*'s body as you pierce him.
You tickle *Skeeve*'s hands as you pierce him.

HP:Scratched MV:Fresh - Skeeve: Critical>
sa group
You growl 'group'

HP:Scratched MV:Fresh - Skeeve: Critical>

One of Baerlon's Watchmen has arrived from the south.
One of Baerlon's Watchmen has arrived from the south.

HP:Scratched MV:Fresh - Skeeve: Critical>

Scream is now a member of Scream's group.
You are now a member of Scream's group.

HP:Scratched MV:Fresh - Skeeve: Critical>

Scream slices *Skeeve*'s head into bloody fragments!
You barely pierce *Skeeve*'s legs.
You tickle *Skeeve*'s body as you pierce him.

HP:Scratched MV:Fresh - Skeeve: Critical>

*Skeeve* patiently twiddles his thumbs.

HP:Scratched MV:Fresh - Skeeve: Critical>

*Skeeve* panics, and attempts to flee!

HP:Scratched MV:Fresh - Skeeve: Critical>

*Skeeve* leaves north.

HP:Scratched MV:Fresh >
z
They don't seem to be here.

HP:Scratched MV:Fresh >
z
z
They don't seem to be here.

HP:Scratched MV:Fresh >
z
One of Baerlon's Watchmen tries to strike your body, but misses.
One of Baerlon's Watchmen strikes Scream's head.
One of Baerlon's Watchmen tickles Scream's body as he strikes him.
You barely pierce one of Baerlon's Watchmen's feet.
You tickle one of Baerlon's Watchmen's head as you pierce him.
One of Baerlon's Watchmen tries to strike your body, but misses.
They don't seem to be here.

HP:Scratched MV:Fresh - one of Baerlon's Watchmen: Scratched>
z
They don't seem to be here.

HP:Scratched MV:Fresh - one of Baerlon's Watchmen: Scratched>
z
They don't seem to be here.

HP:Scratched MV:Fresh - one of Baerlon's Watchmen: Scratched>
They don't seem to be here.

HP:Scratched MV:Fresh - one of Baerlon's Watchmen: Scratched>
f
You panic and attempt to flee!

HP:Scratched MV:Fresh - one of Baerlon's Watchmen: Scratched>

A Curve in the Main Street
The road curves to the west and south here. A few shops take up residence at
this corner, but don't seem to be attracting much attention. Farmers with cart
full of their crops move deeper into the town to sell their yields. A few
miners from the mountains stagger through the streets in small groups, coming
or going to a tavern.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see half day old tracks of a human leaving south.
A Watchman wears his red cloak proudly.
You flee head over heels.

HP:Scratched MV:Excellent >

Jaster narrates, 'this guys hps sickco'

HP:Scratched MV:Excellent >
sn
w
Okay, you'll try to move silently for a while.

HP:Scratched MV:Excellent >
a
The Main Street Passing a Wooden Fence
The cobbled main street passes by a tall wooden fence which is about head high.
The fence connects to a very large four story building to the west of it and
seems to hide a large stable. A few people lead the horses behind the fence
and you hear the shouts of the stable hands.
[ Exits: n e w ]
You see half day old tracks of a human leaving east.
You see half day old tracks of a human leaving west.
*Skeeve* is standing here.

HP:Scratched MV:Excellent >
x
You attempt to hide yourself.

HP:Scratched MV:Excellent >
HP:Scratched MV:Excellent >
=
*
Kiml narrates, 'skewer is kinda cool'

HP:Scratched MV:Excellent >
+ -
Scream has arrived from the east.

HP:Scratched MV:Excellent >
=
Scream leaves north.
Cancelled...
You follow Scream.
The Stag and Lion Stable Yard
This is a large dirt area where the patrons of the Stag and Lion dismount their
horses and have the stable hands unsaddle and feed their mounts. The sun has
dried and cracked some of the dark earth in the yard but paths are clearly
visible from the many horses that come and go. A smaller door leads into the
inn from the stable yard and the stables lie ahead to the north.
[ Exits: n s w ]
You see half day old tracks of a human leaving south.
Scream is standing here.

HP:Scratched MV:Excellent >

Scream leaves south.
You follow Scream.
The Main Street Passing a Wooden Fence
The cobbled main street passes by a tall wooden fence which is about head high.
The fence connects to a very large four story building to the west of it and
seems to hide a large stable. A few people lead the horses behind the fence
and you hear the shouts of the stable hands.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a human leaving east.
Scream is standing here.
*Skeeve* is standing here.

HP:Scratched MV:Excellent >
z
z
Scream tries to slice *Skeeve*'s legs, but misses.
You try to pierce *Skeeve*'s legs, but he parries the attack.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>

You try to pierce *Skeeve*'s body, but he parries the attack.
*Skeeve* tickles Scream's waist as he pierces him.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
cb
Mood changed to: Brave

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
nod
You nod agreeingly.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>

You try to pierce *Skeeve*'s body, but he parries the attack.
*Skeeve* barely pierces Scream's hands.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
cb
Mood changed to: Brave

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
One of Baerlon's Watchmen has arrived from the east.
One of Baerlon's Watchmen has arrived from the east.
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>

*Skeeve* avoids being bashed by Scream who loses his balance and falls!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Scratched>

You try to pierce *Skeeve*'s feet, but he parries the attack.
*Skeeve* pierces Scream's hands.
Scream tries to slice *Skeeve*'s body, but misses.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
kick
HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
-
*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
= % = -
*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
+
*
Your kick hits one of Baerlon's Watchmen in the solar plexus!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>

One of Baerlon's Watchmen tries to strike your hands, but misses.
*Skeeve* barely pierces Scream's head.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>

*Skeeve* panics, and attempts to flee!
*Skeeve* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
z

Scream sends *Skeeve* sprawling with a powerful bash!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>

One of Baerlon's Watchmen tries to strike your arms, but misses.

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
z

Kombat narrates, 'off this shit'

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
z
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
nar rip skeeve.
You do the best you can!

HP:Scratched MV:Excellent - Skeeve: Critical --- Scream: Hurt>
One of Baerlon's Watchmen tries to strike your legs, but misses.
One of Baerlon's Watchmen tries to strike your body, but misses.
You barely pierce *Skeeve*'s legs.
*Skeeve* is incapacitated and will slowly die, if not aided.
Scream slices *Skeeve*'s head into bloody fragments!
*Skeeve* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Skeeve*'s death cry.
*Skeeve* is dead! R.I.P.
You narrate, 'rip skeeve.'

HP:Scratched MV:Excellent - one of Baerlon's Watchmen: Scratched>
f
You panic and attempt to flee!

HP:Scratched MV:Excellent - one of Baerlon's Watchmen: Scratched>

Scream gets a pair of gold-fringed boots from the corpse of Skeeve.
Scream gets a pair of dark cloth leggings from the corpse of Skeeve.
Scream gets a crystal trimmed shield from the corpse of Skeeve.
Scream gets a silver sai with a jade pommel from the corpse of Skeeve.
Scream gets a gold ring from the corpse of Skeeve.
Scream gets a gold ring from the corpse of Skeeve.
Scream gets a pair of brown linen gloves from the corpse of Skeeve.
Scream gets a sparkling golden armlet from the corpse of Skeeve.
Scream gets a sparkling golden armlet from the corpse of Skeeve.
Scream gets a swordsman's belt from the corpse of Skeeve.
Scream gets a pair of dark fur sleeves from the corpse of Skeeve.
Scream gets a set of white leather shoulder pads with scales from the corpse of Skeeve.
Scream gets a worn animal hide vest from the corpse of Skeeve.
Scream gets a forest camouflage cloak from the corpse of Skeeve.
Scream gets a murky colored hood from the corpse of Skeeve.
Scream gets an immaculate jade earring from the corpse of Skeeve.
Scream gets an immaculate jade earring from the corpse of Skeeve.
Scream gets a necklace of heavy gold links from the corpse of Skeeve.
Scream gets a black cord with a raven pendant from the corpse of Skeeve.
Scream gets a small brass lantern from the corpse of Skeeve.
Scream gets a comfortable cloth cloak from the corpse of Skeeve.
Scream gets a light green chainmail shirt from the corpse of Skeeve.
Scream gets a pair of cheap cloth shoulder coverings from the corpse of Skeeve.
Scream gets a pair of chainmail gloves from the corpse of Skeeve.
Scream gets a massive double-bladed cutlass from the corpse of Skeeve.
Scream gets a pair of dull green earthen breeches from the corpse of Skeeve.
Scream gets a pair of ranger boots from the corpse of Skeeve.
Scream gets a forest camouflage cloak from the corpse of Skeeve.
Scream gets a set of white leather shoulder pads with scales from the corpse of Skeeve.
Scream receives 0 Gold, 1 Silver, 42 Copper from the corpse of Skeeve.

HP:Scratched MV:Excellent - one of Baerlon's Watchmen: Scratched>

The Main Street Before a Large Inn
The cobbled main street of Baerlon passes by a large four story tall inn. A
large wooden sign hangs out front with a Stag and Lion carved and painted on
it, proclaiming it the Stag and Lion. On the right side of the inn a head-high
wooden fence blocks the view of the inn's stable, while laughter and song come
from within the front entrance.
[ Exits: n e w ]
You see half day old tracks of a human leaving east.
You see half day old tracks of a human leaving north.
A sign hangs above the door of the inn here, depicting a Stag and Lion.
You flee head over heels.

HP:Scratched MV:Excellent >

Jaster narrates, 'i beatish'

HP:Scratched MV:Excellent >
e
The Main Street Passing a Wooden Fence
The cobbled main street passes by a tall wooden fence which is about head high.
The fence connects to a very large four story building to the west of it and
seems to hide a large stable. A few people lead the horses behind the fence
and you hear the shouts of the stable hands.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of Skeeve is lying here.
one of Baerlon's Watchmen is here, fighting Scream!.
one of Baerlon's Watchmen is here, fighting Scream!.
Scream is here, fighting one of Baerlon's Watchmen!.

HP:Scratched MV:Excellent >
a
You attempt to hide yourself.

HP:Scratched MV:Excellent >
scalp corpse
You sever a bloody scalp from the corpse of Skeeve.

HP:Scratched MV:Excellent >

Scream growls 'got u some eq'

HP:Scratched MV:Excellent >

One of Baerlon's Watchmen strikes Scream's shoulders.
Scream tries to slice one of Baerlon's Watchmen's hands, but misses.
One of Baerlon's Watchmen barely strikes Scream's arms.

HP:Scratched MV:Excellent >

Jaster narrates, 'come n some'

HP:Scratched MV:Excellent >
cac
You cackle gleefully.

HP:Scratched MV:Excellent >

One of Baerlon's Watchmen strikes Scream's hands.
Scream slices one of Baerlon's Watchmen's body very hard.
One of Baerlon's Watchmen tickles Scream's body as he strikes him.

HP:Scratched MV:Excellent >
sc
You have 391(409) hit and 251(263) movement points.
You have scored 396500165 exp, 0 total quest points
You need 603499834 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 1 Weave Points so far.
This ranks you as Rakkard (level 50)
You are in the following clans:
Ko'bal : 0 Quest Points, rank 1, 15 Quest Points to rank.
You are standing.

HP:Scratched MV:Excellent >

Kombat narrates, 'go blight patty'

HP:Scratched MV:Excellent >
l
The Main Street Passing a Wooden Fence
The cobbled main street passes by a tall wooden fence which is about head high.
The fence connects to a very large four story building to the west of it and
seems to hide a large stable. A few people lead the horses behind the fence
and you hear the shouts of the stable hands.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of Skeeve is lying here.
one of Baerlon's Watchmen is here, fighting Scream!.
one of Baerlon's Watchmen is here, fighting Scream!.
Scream is here, fighting one of Baerlon's Watchmen!.

HP:Scratched MV:Excellent >

One of Baerlon's Watchmen tickles Scream's body as he strikes him.
Scream slices one of Baerlon's Watchmen's body extremely hard.
One of Baerlon's Watchmen strikes Scream's feet.

HP:Scratched MV:Excellent >
cw
Mood changed to: Wimpy

HP:Scratched MV:Excellent >

Scream narrates, 'rip skeeve'

HP:Scratched MV:Excellent >
sa flee?
You growl 'flee?'

HP:Scratched MV:Excellent >
sc
You have 391(409) hit and 251(263) movement points.
You have scored 396500165 exp, 0 total quest points
You need 603499834 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 1 Weave Points so far.
This ranks you as Rakkard (level 50)
You are in the following clans:
Ko'bal : 0 Quest Points, rank 1, 15 Quest Points to rank.
You are standing.

HP:Scratched MV:Excellent >

One of Baerlon's Watchmen tickles Scream's body as he strikes him.
Scream slices one of Baerlon's Watchmen's arms hard.
One of Baerlon's Watchmen strikes Scream's hands.

HP:Scratched MV:Excellent >

*Laiser* has arrived from the west.

HP:Scratched MV:Excellent >
a
You attempt to hide yourself.

HP:Scratched MV:Excellent >
x
HP:Scratched MV:Excellent >
=
*
*Laiser* slashes Scream's head.

HP:Scratched MV:Excellent >
+ -
Scream nods agreeingly.

HP:Scratched MV:Excellent >
=
One of Baerlon's Watchmen tickles Scream's body as he strikes him.
Scream slices one of Baerlon's Watchmen's body very hard.
One of Baerlon's Watchmen barely strikes Scream's legs.

HP:Healthy MV:Fresh >

Scream panics, and attempts to flee!

HP:Healthy MV:Fresh >
%
Kombat narrates, 'go'

HP:Healthy MV:Fresh >
=
Scream leaves north.

HP:Healthy MV:Fresh >
- +
*
*Laiser* makes a strange sound as you place a short dagger in his back!
*Laiser* grimaces in pain.

HP:Healthy MV:Fresh - Laiser: Critical>

*Laiser* tries to slash your arms, but you dodge the attack.
You barely pierce *Laiser*'s head.

HP:Healthy MV:Fresh - Laiser: Critical>
nar he crit
You narrate, 'he crit'

HP:Healthy MV:Fresh - Laiser: Critical>

*Laiser* panics, and attempts to flee!

HP:Healthy MV:Fresh - Laiser: Critical>
nar come
You narrate, 'come'

HP:Healthy MV:Fresh - Laiser: Critical>

*Laiser* leaves west.

HP:Healthy MV:Fresh >
z
They don't seem to be here.

HP:Healthy MV:Fresh >
w
z
The Main Street Before a Large Inn
The cobbled main street of Baerlon passes by a large four story tall inn. A
large wooden sign hangs out front with a Stag and Lion carved and painted on
it, proclaiming it the Stag and Lion. On the right side of the inn a head-high
wooden fence blocks the view of the inn's stable, while laughter and song come
from within the front entrance.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see half day old tracks of a human leaving east.
A sign hangs above the door of the inn here, depicting a Stag and Lion.
*Laiser* is standing here.

HP:Healthy MV:Excellent >
You barely tickle *Laiser*'s feet with your pierce.

HP:Healthy MV:Excellent - Laiser: Critical>
cb
Mood changed to: Brave

HP:Healthy MV:Excellent - Laiser: Critical>
sni
You snicker softly.

HP:Healthy MV:Excellent - Laiser: Critical>
z
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
z
z
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
z
z
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
z

You tickle *Laiser*'s hands as you pierce him.

HP:Healthy MV:Excellent - Laiser: Critical>
z
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>

Scream has arrived from the east.

HP:Healthy MV:Excellent - Laiser: Critical>
z
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
z
You do the best you can!

HP:Healthy MV:Excellent - Laiser: Critical>
z

Scream slices *Laiser*'s feet very hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Laiser*'s death cry.
*Laiser* is dead! R.I.P.

HP:Healthy MV:Excellent >
scalp corpse
You sever a bloody scalp from the corpse of Laiser.
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Post by Nyoga »

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]
You feel the presence of someone nearby....

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
v
HP:Healthy MV:Strong >
=
* + - = % = - +
*
*Dokes* notices your attempt to backstab him!

HP:Healthy MV:Strong - Dokes: Healthy>
f

*Dokes* tries to pierce your arms, but you parry the attack.
*Dokes* tries to pierce your body, but you dodge the attack.

HP:Healthy MV:Strong - Dokes: Healthy>

*Dokes* tries to pierce your body, but you parry the attack.

HP:Healthy MV:Strong - Dokes: Healthy>
You panic and attempt to flee!

HP:Healthy MV:Strong - Dokes: Healthy>

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Strong - Dokes: Healthy>

The Great Blight
[ Exits: e s w ]
You flee head over heels.

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n s ]
*Dokes* is standing here.

HP:Healthy MV:Strong >
hi
You attempt to hide yourself.

HP:Healthy MV:Strong >
v

*Dokes* leaves north.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
HP:Healthy MV:Strong >
v
= Cancelled...
Backstab who?

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Strong >
hi
You attempt to hide yourself.

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
n
hi
v
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
They must have left already...

HP:Healthy MV:Strong >
v
*Dokes* leaves south.
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
s
hi
v
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Strong >
n
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: w ]
*Dokes* is standing here.

HP:Healthy MV:Strong >
w
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Strong >
hi
You attempt to hide yourself.

HP:Healthy MV:Strong >
v
Backstab who?

HP:Healthy MV:Strong >
e
hi
v
The Great Blight
[ Exits: w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Good >
n
n
The shrieking sound of death fills the area.
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Good >
hi
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
s
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Good >
hi
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Good >
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n e ]

HP:Healthy MV:Good >
hi
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: s w ]
The corpse of a rotting tree is lying here.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e ]

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
n
hi
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Good >
hi
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
s
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n e ]

HP:Healthy MV:Good >

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: s w ]
The corpse of a rotting tree is lying here.

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
s
Alas, you cannot go that way...

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: s w ]
The corpse of a rotting tree is lying here.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e ]
*Dokes* is standing here.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v

*Dokes* leaves east.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
e
hi
v
The Great Blight
[ Exits: s w ]
The corpse of a rotting tree is lying here.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hi
v
The Great Blight
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >

A shadowy fade strides away east.
A snarling trolloc leaves east.
A snarling trolloc leaves east.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
e
e
The Great Blight
[ Exits: n e w ]

HP:Healthy MV:Good >
hi
The Great Blight
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: e w ]

HP:Healthy MV:Good >
hi
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n e s ]

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
s
s
The Great Blight
[ Exits: n w ]
A pair of old chainmail legging rusts here.
A pair of leggings have been abandoned here.
The bloody scalp of a snarling trolloc. [2]
The bloody scalp of a shadowy fade.
A heavy shield trimmed from iron sits here.
The corpse of Kiml is lying here.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e w ]
A pile of riveted chainmail lies here in the shape of two gloves.
A long belt of wolfskin lies here.
A large metal breastplate lies here in prime condition.
A sturdy helmet made from strong iron lies here.
A small brass lantern is setting here.
A small decorated purse has been left behind.
A tough looking pair of shoulder pads are laying here.
A chunk of dull black rock lies here. [2]

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e s w ]
*Dokes* is standing here.

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
HP:Healthy MV:Good >
=
* + - =
*Dokes* leaves south.

HP:Healthy MV:Good >
% =
An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Good >
- +
*
Backstab who?

HP:Healthy MV:Good >
s
hi
v
The Great Blight
[ Exits: n e w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
They must have left already...

HP:Healthy MV:Good >
s
hi
v
Alas, you cannot go that way...

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
They must have left already...

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: s w ]

HP:Healthy MV:Good >
hi
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
hi
v
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n e s w ]

HP:Healthy MV:Good >
hi
You attempt to hide yourself.

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
w
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
Alas, you cannot go that way...

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: s w ]

HP:Healthy MV:Good >
w
w
The Great Blight
[ Exits: n e w ]
*Dokes* is standing here.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Good >

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Good >
e
hi
v
*Dokes* has arrived from the east.
The Great Blight
[ Exits: n e w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
v
Backstab who?

HP:Healthy MV:Good >
v

*Dokes* has arrived from the west.

HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = - +
*
*Dokes* makes a strange sound but is suddenly very silent as you place a silver dagger with gold etching in his back.
*Dokes* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Dokes*'s death cry.
*Dokes* is dead! R.I.P.

HP:Healthy MV:Good >
na BLICK dokes
You narrate, 'BLICK dokes'

HP:Healthy MV:Good >
g
You get a pair of gold-fringed boots from the corpse of Dokes.
You get a pair of dark cloth leggings from the corpse of Dokes.
You get a crystal trimmed shield from the corpse of Dokes.
You get a gleaming sapphire dagger from the corpse of Dokes.
You get an obsidian ring, flecked with gold from the corpse of Dokes.
You get an obsidian ring, flecked with gold from the corpse of Dokes.
You get a pair of sleek black gloves from the corpse of Dokes.
You get a sparkling golden armlet from the corpse of Dokes.
You get a sparkling golden armlet from the corpse of Dokes.
You get a swordsman's belt from the corpse of Dokes.
You get a pair of scale knit sleeves from the corpse of Dokes.
You get a set of white leather shoulder pads with scales from the corpse of Dokes.
You get a tough grolm hide from the corpse of Dokes.
You get a fur cloak, held by a silver broach from the corpse of Dokes.
You get a murky colored hood from the corpse of Dokes.
You get a sparkling ruby earring from the corpse of Dokes.
You get a gold earring from the corpse of Dokes.
You get a black cord with a raven pendant from the corpse of Dokes.
You get a medallion of shiny silver from the corpse of Dokes.
You get a small brass lantern from the corpse of Dokes.
A large slab of meat: you can't carry that many items.
A small brass lantern: you can't carry that many items.
A small brass lantern: you can't carry that many items.
A large water skin: you can't carry that many items.
You receive 0 Gold, 59 Silver, 84 Copper.
Rakkard
Posts: 15
Joined: Sun Aug 19, 2007 10:59 am

Post by Rakkard »

Good day today, lots of pk, shinobi stabbed my ass.
Jaina
Posts: 91
Joined: Sat Mar 14, 2009 8:48 pm

Post by Jaina »

In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
*Anthrax* is standing here.
*Akrabbim* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Healthy SP:Strong MV:Strong >
You attempt to hide yourself.

HP:Healthy SP:Strong MV:Strong >
HP:Healthy SP:Strong MV:Strong >
=
* +
*Anthrax* growls 'SmI why]t e;en staR'

HP:Healthy SP:Strong MV:Strong >
-
*Anthrax* tries to pierce your feet, but you parry the attack.

HP:Healthy SP:Strong MV:Strong - Anthrax: Hurt>
= % = scalp corpse
f
A Ko'bal trolloc assists *Anthrax*.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
A Dhjin'nen trolloc tries to cleave your legs, but misses.
A Dhjin'nen trolloc tries to cleave your arms, but misses.
You are interrupted and stop what you are doing.
A Ko'bal trolloc pierces your feet.
A Ko'bal trolloc tries to pierce your arms, but you dodge the attack.
You try to pierce *Anthrax*'s arms, but he dodges the attack.
*Anthrax* pierces your feet very hard.
The sun rises in the east.
No way! You're fighting for your life!

HP:Scratched SP:Excellent MV:Fresh - Anthrax: Scratched>
You panic and attempt to flee!

HP:Scratched SP:Excellent MV:Fresh - Anthrax: Scratched>

*Akrabbim* sends you sprawling with a powerful bash!

HP:Scratched SP:Excellent MV:Fresh - Anthrax: Scratched>

*Anthrax* looks at you.

HP:Scratched SP:Excellent MV:Fresh - Anthrax: Scratched>

*Akrabbim* crushes your head into bloody fragments!
A Dhjin'nen trolloc cleaves your body into bloody fragments!
A Dhjin'nen trolloc cleaves your body into bloody fragments!
A Ko'bal trolloc pierces your legs very hard.
A Ko'bal trolloc pierces your head hard.
A Ko'bal trolloc pierces your feet.
*Anthrax* pierces your body into bloody fragments!
*Anthrax* pierces your legs into bloody fragments!

HP:Battered SP:Excellent MV:Fresh - Anthrax: Scratched>

*Akrabbim* crushes your body into bloody fragments!
A Dhjin'nen trolloc cleaves your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc cleaves your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your feet.
You are mortally wounded, and will die soon, if not aided.
A Ko'bal trolloc pierces you. You are no longer a living member of this world -- R.I.P.!
A Ko'bal trolloc pierces your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Jaina
Posts: 91
Joined: Sat Mar 14, 2009 8:48 pm

Post by Jaina »

In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of a Dhjin'nen trolloc is lying here.
The corpse of Akrabbim is lying here.
*Akrabbim* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
Vivienne has arrived from the west.

HP:Healthy SP:Excellent MV:Excellent >
You attempt to hide yourself.

HP:Healthy SP:Excellent MV:Excellent >
HP:Healthy SP:Excellent MV:Excellent >
=
* + - = % = - +
You are interrupted and stop what you are doing.
*Akrabbim* sends you sprawling with a powerful bash!
A Ko'bal trolloc pierces your head hard.
A Ko'bal trolloc pierces your arms hard.
A Dhjin'nen trolloc cleaves your legs into bloody fragments!
A Dhjin'nen trolloc cleaves your body into bloody fragments!
A Ko'bal trolloc pierces your feet very hard.
A Ko'bal trolloc pierces your hands hard.
A Ko'bal trolloc pierces your shoulders.
A Ko'bal trolloc pierces your body.
*Akrabbim* blasts your head into bloody fragments!

HP:Battered SP:Excellent MV:Excellent - Akrabbim: Hurt>
f

A Dhjin'nen trolloc cleaves your body into bloody fragments!
A Ko'bal trolloc pierces your shoulders hard.
A Ko'bal trolloc pierces your waist very hard.
A Ko'bal trolloc pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Akrabbim* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Excellent MV:Excellent - Akrabbim: Hurt>
w
You panic and attempt to flee!

HP:Critical SP:Excellent MV:Excellent - Akrabbim: Hurt>

A Dhjin'nen trolloc tries to cleave your hands, but misses.
A Ko'bal trolloc pierces your arms.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your head, but you dodge the attack.
A Ko'bal trolloc tries to pierce your hands, but you dodge the attack.
A Ko'bal trolloc tries to pierce your body, but you dodge the attack.
With his powerful blast, *Akrabbim* tears your life from your body!
*Akrabbim* blasts your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...



I think I'm done playing a dodge channeler forever
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