Me, Bebop, and Zarth vs Raiden, Rage, Grond

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Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Me, Bebop, and Zarth vs Raiden, Rage, Grond

Post by Aj »

Blighted Hills
[ Exits: e w ]
A large elk stares at you.
A large elk stares at you.

HP:Healthy MV:Good >

Zarth narrates, 'bebop '

At A Giant Unblighted Tree
[ Exits: e s w ]

Zarth narrates, 'fucking follow me'

HP:Healthy MV:Good >
s
A Small Grove
[ Exits: n e ]
A man hides in some bushes nearby, crouched in a defensive stance.

HP:Healthy MV:Good >
Aliased '1' to: fol zarth <- pk preperation
al 1 fol zarth

Zarth narrates, 'evilina come mobs'

HP:Healthy MV:Good >

Bebop narrates, 'bash someone you idiot'

HP:Healthy MV:Good >
Delay entry not found.
Delay entry not found.
Delay entry added.

The day has begun.

HP:Healthy MV:Strong >
na which?
You narrate, 'which?'

HP:Healthy MV:Strong >

Zarth narrates, 'i cant'

HP:Healthy MV:Strong >
'list
You growl 'list'

HP:Healthy MV:Strong >

Bebop narrates, 'why cant you'

HP:Healthy MV:Strong >

a dark, paranoid man hastily scribbles something on a piece of paper.

HP:Healthy MV:Strong >

Zarth narrates, 'in keep'

HP:Healthy MV:Strong >

A dark, paranoid man shows you the tattered paper.

DESTINATION COST
--------------------------
Keep 1 silver
Stronghold 1 silver
Tarwin's Gap 42 copper
Fal Dara 80 copper
Fal Moran 1 silver
Tar Valon 2 silver
Caemlyn 3 silver
Whitebridge 4 silver

HP:Healthy MV:Strong >
'send me fd
You growl 'send me fd'
A dark, paranoid man hisses 'Send you where?'

HP:Healthy MV:Strong >

Bebop narrates, 'bash!'

HP:Healthy MV:Strong >
'send me fd'send me fal dara
You growl 'send me fal dara'

HP:Healthy MV:Strong >

A dark, paranoid man takes your money and pockets it.
A dark, paranoid man hisses 'Fal Dara it is.'

HP:Healthy MV:Strong >
'target' has a value of: knight
......Target is now set to knight......

t

A dark, paranoid man takes on a look of pure concentration, and starts to weave.
A shimmering portal appears before you.

HP:Healthy MV:Strong >

Bebop narrates, 'smells now'

HP:Healthy MV:Strong >
......Target is now set to human......

t human
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 5.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 6 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NOTICE

HP:Healthy MV:Strong >

Bebop narrates, 'port fd evilina'

HP:Healthy MV:Strong >
l
A Small Grove
As you enter this small grove among the hills, you look around and wonder what
city must have stood here in an Age past. That doesn't matter now, as it was
consumed by the Blight long ago. The trees are sloping over and dying, pink
and brown and orange and all the colors of the Blight showing on their leaves.
You choke from the sickly sweetness.
[ Exits: n e ]
A shimmering portal is floating in mid air here.
A man hides in some bushes nearby, crouched in a defensive stance.

HP:Healthy MV:Strong >

A dark, paranoid man ushers you through the portal.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
A small brass lantern is setting here.
A shimmering portal is floating in mid air here.
Zarth narrates, 'you know them evilina?'

HP:Healthy MV:Strong >
s

The portal snaps shut behind you, winking out of existence.
The Desolate Streets of Fal Dara
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.

HP:Healthy MV:Strong >
Before the Ruined Keep
[ Exits: n e s ]

HP:Healthy MV:Strong >

Inside the Northern Gate of the Keep
[ Exits: n e s w ]

HP:Healthy MV:Strong >

The Central Hall of the First Level
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.

HP:Healthy MV:Strong >

The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.

HP:Healthy MV:Strong >
e
A Precarious Stairwell
[ Exits: w u ]
You see very recent tracks of a trolloc leaving up.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Evilina - A Precarious Stairwell
Zarth - A Filthy Room
Bebop - A Filthy Room
You hear and smell horses in the surrounding area.

HP:Healthy MV:Strong >
u
Before an Unsteady Stairwell
[ Exits: e w d ]
You see very recent tracks of a trolloc leaving east.

HP:Healthy MV:Strong >
e
The End of a Dark Hallway
[ Exits: s w ]
You see almost fresh tracks of a trolloc leaving south.
*Grond* is standing here.
*Raiden* is standing here.

HP:Healthy MV:Strong >

*Raiden* tries to thrash your hands, but you dodge the attack.

HP:Healthy MV:Strong - Raiden: Hurt>

*Raiden* says 'gRDO'

HP:Healthy MV:Strong - Raiden: Hurt>

You try to pierce *Raiden*'s head, but he parries the attack.
You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* tries to thrash your hands, but you parry the attack.
*Grond* leaves south.

HP:Healthy MV:Strong - Raiden: Hurt>
na on
You narrate, 'on'

HP:Healthy MV:Strong - Raiden: Hurt>
f
You panic and attempt to flee!

HP:Healthy MV:Strong - Raiden: Hurt>

Before an Unsteady Stairwell
[ Exits: e w d ]
You see fresh tracks of a trolloc leaving east.
*Rage* is standing here.
You flee head over heels.

HP:Healthy MV:Strong >
e

The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
*Raiden* is standing here.

HP:Healthy MV:Strong >
s
*Grond* has arrived from the south.


HP:Healthy MV:Strong >
A Filthy Room
[ Exits: n ]
You see almost fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
Bebop is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Strong >

Bebop leaves north.

HP:Healthy MV:Strong >
1
You now follow Zarth.

HP:Healthy MV:Strong >

You are now a member of Zarth's group.

HP:Healthy MV:Strong >
2

Zarth looks at you.

HP:Healthy MV:Strong >


Bebop narrates, 'rage now'

HP:Healthy MV:Strong >

l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Strong >

Zarth narrates, 'nod'

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - An Intersection Between Cracked Roads

HP:Healthy MV:Strong >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Strong >

A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - Inside the Dog Gate
Zarth narrates, 'go our other mobs if you have to'

HP:Healthy MV:Strong >

*Rage* has arrived from the north.

HP:Healthy MV:Strong >

A Dha'vol trolloc smashes *Rage*'s feet.
A vicious myrddraal slashes *Rage*'s hands.

HP:Healthy MV:Strong >
TICK IN 5 SECONDS
Delay entry added.
2

You barely pierce *Rage*'s hands.

HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>
You do the best you can!

HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>

You do the best you can!
*Rage* panics, and attempts to flee!

HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>

You barely pierce *Rage*'s legs.
A vicious myrddraal slashes *Rage*'s legs.
A Dha'vol trolloc smashes *Rage*'s legs.

HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>

*Rage* leaves north.

HP:Healthy MV:Strong >
3
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >

You attempt to hide yourself.

HP:Healthy MV:Strong >
b
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >

Backstab who?

HP:Healthy MV:Excellent >

Backstab who?

HP:Healthy MV:Excellent >

Backstab who?

HP:Healthy MV:Excellent >

Backstab who?

HP:Healthy MV:Excellent >

Backstab who?

HP:Healthy MV:Excellent >

Backstab who?

HP:Healthy MV:Excellent >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Excellent >
2


*Raiden* has arrived from the north.
*Grond* has arrived from the north.
*Rage* has arrived from the north.

HP:Healthy MV:Excellent >

You barely pierce *Rage*'s head.
*Raiden* thrashes Zarth's feet.

HP:Healthy MV:Excellent - Rage: Wounded>
A Dha'vol trolloc smashes *Grond*'s hands hard.
A vicious myrddraal slashes *Rage*'s arms.
A vicious myrddraal barely slashes *Rage*'s feet.
*Grond* cleaves a Dha'vol trolloc's feet hard.
A Dha'vol trolloc smashes *Grond*'s head hard.
Zarth tries to maul *Raiden*'s head, but he dodges the attack.
*Raiden* thrashes Zarth's hands very hard.
*Rage* tries to slash your body, but you parry the attack.
You pierce *Rage*'s feet.
You do the best you can!

HP:Healthy MV:Excellent - Rage: Wounded>


You do the best you can!

HP:Healthy MV:Excellent - Rage: Wounded>
You do the best you can!

HP:Healthy MV:Excellent - Rage: Wounded>

Zarth panics, and attempts to flee!

HP:Healthy MV:Excellent - Rage: Wounded>

Zarth panics, and attempts to flee!
Bebop narrates, 'found the horse :)'

HP:Healthy MV:Excellent - Rage: Wounded>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Excellent - Rage: Wounded>

Zarth leaves north.

HP:Healthy MV:Excellent - Rage: Wounded>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Excellent - Rage: Wounded>
na ion

*Raiden* leaves north.

HP:Healthy MV:Excellent - Rage: Wounded>
A vicious myrddraal barely slashes *Rage*'s body.
*Grond* cleaves a Dha'vol trolloc's body hard.
A Dha'vol trolloc smashes *Grond*'s head hard.
You tickle *Rage*'s body as you pierce him.
You tickle *Rage*'s body as you pierce him.
You narrate, 'on'

HP:Healthy MV:Excellent - Rage: Wounded>

*Rage* leaves north.

HP:Healthy MV:Excellent >
f
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You flee head over heels.

HP:Healthy MV:Excellent >
s
A Filthy Room
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Grond* is here, fighting a Dha'vol trolloc!.
a Dha'vol trolloc is here, fighting *Grond*!.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Excellent >
2
You barely tickle *Grond*'s body with your pierce.
Zarth narrates, 'come'

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>

Zarth has arrived from the north.
Bebop has arrived from the north.

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>

A vicious myrddraal slashes *Grond*'s feet.

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>

Zarth mauls *Grond*'s arms hard.

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>

A vicious myrddraal slashes *Grond*'s legs.
You barely pierce *Grond*'s hands.
A Dha'vol trolloc smashes *Grond*'s arms.

HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
l

*Grond* leaves north.

HP:Healthy MV:Excellent >
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
You feel the presence of someone nearby....
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Excellent >

*Raiden* has arrived from the north.
*Grond* has arrived from the north.
*Rage* has arrived from the north.
*Grond* tries to cleave Bebop's hands, but misses.

HP:Healthy MV:Excellent >

*Raiden* thrashes Zarth's shoulders.

HP:Healthy MV:Excellent >

*Rage* tries to slash your arms, but you parry the attack.

HP:Healthy MV:Excellent - Rage: Wounded>
2
You do the best you can!

HP:Healthy MV:Excellent - Rage: Wounded>
f

*Grond* panics, and attempts to flee!

HP:Healthy MV:Excellent - Rage: Wounded>
You panic and attempt to flee!
*Grond* panics, and attempts to flee!
Bebop panics, and attempts to flee!

HP:Healthy MV:Excellent - Rage: Wounded>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Excellent - Rage: Wounded>

*Grond* avoids being bashed by Zarth who loses his balance and falls!

HP:Healthy MV:Excellent - Rage: Wounded>
s

Bebop tickles *Grond*'s arms as he pierces him.
Bebop pierces *Grond*'s head.

HP:Healthy MV:Excellent - Rage: Wounded>
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
A Filthy Room
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Rage* is standing here.
*Grond* is here, fighting Bebop!.
*Raiden* is here, fighting Zarth!.
Bebop is here, fighting *Grond*!.
Zarth the Deathberry is here, fighting *Raiden*!.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Strong >
2
You pierce *Rage*'s head.
Bebop panics, and attempts to flee!

HP:Healthy MV:Strong - Rage: Wounded>

Zarth panics, and attempts to flee!

HP:Healthy MV:Strong - Rage: Wounded>

A Dha'vol trolloc smashes *Rage*'s head hard.
A vicious myrddraal slashes *Grond*'s legs.

HP:Healthy MV:Strong - Rage: Wounded>

*Raiden* sends Zarth sprawling with a powerful bash!

HP:Healthy MV:Strong - Rage: Wounded>

*Grond* leaves north.

HP:Healthy MV:Strong - Rage: Wounded>

You do the best you can!

HP:Healthy MV:Strong - Rage: Wounded>

A Dha'vol trolloc smashes *Rage*'s legs.
You tickle *Rage*'s body as you pierce him.
You tickle *Rage*'s body as you pierce him.
*Raiden* thrashes Zarth's body.

HP:Healthy MV:Strong - Rage: Wounded>

Bebop leaves north.

HP:Healthy MV:Strong - Rage: Wounded>
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Rage* is here, fighting YOU!.
*Raiden* is here, fighting Zarth!.
Zarth the Deathberry is sitting here.
a Dha'vol trolloc is here, fighting *Rage*!.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Strong - Rage: Wounded>

You dodge a bash from *Rage* who loses his balance and falls!

HP:Healthy MV:Strong - Rage: Wounded>

A Dha'vol trolloc smashes *Rage*'s arms.
You tickle *Rage*'s legs as you pierce him.
You tickle *Rage*'s legs as you pierce him.
*Raiden* thrashes Zarth's legs very hard.

HP:Healthy MV:Strong - Rage: Wounded>
cw
Mood changed to: Wimpy

HP:Healthy MV:Strong - Rage: Wounded>

A vicious myrddraal tries to slash *Raiden*'s hands, but he dodges the attack.

HP:Healthy MV:Strong - Rage: Wounded>
2
You do the best you can!

HP:Healthy MV:Strong - Rage: Wounded>
l
Zarth leaves north.
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
You feel the presence of someone nearby....
*Rage* is here, fighting YOU!.
*Raiden* is here, fighting a vicious myrddraal!.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Raiden*!.
Zarth has arrived from the north.

HP:Healthy MV:Strong - Rage: Wounded>

*Grond* has arrived from the north.
Zarth mauls *Grond*'s hands very hard.

HP:Healthy MV:Strong - Rage: Wounded>

Zarth mauls *Grond*'s body.
A vicious myrddraal barely slashes *Raiden*'s legs.
A Dha'vol trolloc smashes *Rage*'s legs.
You barely pierce *Rage*'s hands.

HP:Healthy MV:Strong - Rage: Wounded>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Rage: Wounded>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Strong - Rage: Wounded>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Rage: Wounded>
2

*Rage* leaves north.

HP:Healthy MV:Strong >


You barely pierce *Grond*'s legs.
*Rage* has arrived from the north.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Battered>
You do the best you can!
*Rage* tries to slash Bebop's body, but he dodges the attack.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Battered>
*Raiden* leaves north.
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Battered>

*Grond* sends Zarth sprawling with a powerful bash!
A Dha'vol trolloc barely smashes *Rage*'s body.
A vicious myrddraal tickles *Rage*'s body as it slashes him.
A vicious myrddraal slashes *Rage*'s arms.
A Dha'vol trolloc smashes *Rage*'s legs.
*Rage* tries to slash Bebop's waist, but he dodges the attack.
You barely pierce *Grond*'s arms.
*Grond* cleaves Zarth's body.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
l

*Raiden* has arrived from the north.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Raiden* is standing here.
*Rage* is here, fighting Bebop!.
*Grond* is here, fighting Zarth!.
Zarth the Deathberry is sitting here.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Rage*!.
*Raiden* tries to thrash your arms, but you parry the attack.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

*Rage* leaves north.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


*Raiden* tries to thrash your hands, but you parry the attack.
You barely pierce *Grond*'s feet.
You barely pierce *Grond*'s head.
*Grond* barely cleaves Zarth's body.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
*Rage* has arrived from the north.
*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


*Rage* slashes Zarth's body.

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


You do the best you can!
*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


You do the best you can!
*Grond* panics, and attempts to flee!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

A Dha'vol trolloc smashes *Rage*'s head hard.
A vicious myrddraal tries to slash *Raiden*'s body, but he parries the attack.
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
A vicious myrddraal slashes *Raiden*'s body hard.
A Dha'vol trolloc barely smashes *Rage*'s body.
*Rage* slashes Zarth's feet.
You tickle *Grond*'s body as you pierce him.
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>

You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!

HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>


*Grond* leaves north.

HP:Healthy MV:Strong - Raiden: Scratched>

You do the best you can!

HP:Healthy MV:Strong - Raiden: Scratched>

You do the best you can!
Bebop tickles *Rage*'s arms as he pierces him.

HP:Healthy MV:Strong - Raiden: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Raiden: Scratched>


*Grond* has arrived from the north.

HP:Healthy MV:Strong - Raiden: Scratched>

You do the best you can!
*Grond* tries to cleave Bebop's waist, but misses.

HP:Healthy MV:Strong - Raiden: Scratched>
You dodge a bash from *Raiden* who loses his balance and falls!
You do the best you can!

HP:Healthy MV:Strong - Raiden: Scratched>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Scratched>
l

*Grond* tries to cleave Bebop's body, but misses.
Bebop tickles *Rage*'s body as he pierces him.
You try to pierce *Raiden*'s feet, but he dodges the attack.
You try to pierce *Raiden*'s feet, but he parries the attack.
A vicious myrddraal slashes *Raiden*'s head very hard.
A Dha'vol trolloc smashes *Rage*'s feet.
*Rage* tickles Zarth's body as he slashes him.

HP:Healthy MV:Strong - Raiden: Hurt>

Zarth sends *Grond* sprawling with a powerful bash!

HP:Healthy MV:Strong - Raiden: Hurt>
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Grond* is sitting here.
*Rage* is here, fighting Zarth!.
*Raiden* is here, fighting YOU!.
Zarth the Deathberry is here, fighting *Rage*!.
Bebop is here, fighting *Rage*!.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Raiden*!.

HP:Healthy MV:Strong - Raiden: Hurt>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>

Zarth narrates, 'bebop what the FUCK ARE YOU DOING'

HP:Healthy MV:Strong - Raiden: Hurt>

Bebop pierces *Rage*'s head.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s body, but he dodges the attack.
Zarth mauls *Rage*'s hands very hard.
A vicious myrddraal slashes *Raiden*'s body very hard.
A Dha'vol trolloc barely smashes *Rage*'s body.

HP:Healthy MV:Strong - Raiden: Hurt>
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - A Filthy Room

HP:Healthy MV:Strong - Raiden: Hurt>

You dodge a bash from *Raiden* who loses his balance and falls!

HP:Healthy MV:Strong - Raiden: Hurt>

Zarth panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>
TICK IN 5 SECONDS (+/- drift)

*Rage* sends Zarth sprawling with a powerful bash!

HP:Healthy MV:Strong - Raiden: Hurt>

Bebop barely pierces *Rage*'s legs.
You try to pierce *Raiden*'s body, but he dodges the attack.
A vicious myrddraal tries to slash *Raiden*'s body, but he dodges the attack.
A Dha'vol trolloc smashes *Rage*'s hands.
*Rage* slashes Zarth's hands into bloody fragments!

HP:Healthy MV:Strong - Raiden: Hurt>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Hurt>
2
You do the best you can!

HP:Healthy MV:Strong - Raiden: Hurt>

Bebop tickles *Rage*'s body as he pierces him.
Bebop tickles *Rage*'s hands as he pierces him.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s arms, but he dodges the attack.
A vicious myrddraal slashes *Raiden*'s body hard.
A Dha'vol trolloc smashes *Rage*'s shoulders hard.
*Rage* slashes Zarth's legs.

HP:Healthy MV:Fresh - Raiden: Hurt>

You dodge a bash from *Raiden* who loses his balance and falls!

HP:Healthy MV:Fresh - Raiden: Hurt>
na come bebop
*Grond* leaves north.
You narrate, 'come bebop'

HP:Healthy MV:Fresh - Raiden: Hurt>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Fresh - Raiden: Hurt>
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Rage* is here, fighting Zarth!.
*Raiden* is here, fighting YOU!.
Zarth the Deathberry is sitting here.
Bebop is here, fighting *Rage*!.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Raiden*!.

HP:Healthy MV:Fresh - Raiden: Hurt>

*Grond* has arrived from the north.

HP:Healthy MV:Fresh - Raiden: Hurt>

*Grond* tries to cleave Bebop's body, but misses.

HP:Healthy MV:Fresh - Raiden: Hurt>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Fresh - Raiden: Hurt>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Fresh - Raiden: Hurt>

*Raiden* leaves north.

HP:Healthy MV:Fresh >
2

You barely pierce *Grond*'s feet.

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>

*Rage* leaves north.
Zarth leaves north.
You do the best you can!
Zarth has arrived from the north.

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
A Dha'vol trolloc tickles *Grond*'s body as he smashes him.
A vicious myrddraal barely slashes *Grond*'s feet.
A vicious myrddraal slashes *Grond*'s legs.
A Dha'vol trolloc smashes *Grond*'s hands.
Bebop barely pierces *Grond*'s legs.
Bebop barely pierces *Grond*'s legs.
You barely pierce *Grond*'s feet.
*Grond* tries to cleave Bebop's body, but misses.
You do the best you can!
*Rage* has arrived from the north.
Zarth mauls *Rage*'s body.

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>

Bebop narrates, 'im here you idiots'

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>

*Grond* panics, and attempts to flee!

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
2

You do the best you can!

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>

*Rage* panics, and attempts to flee!

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>


You do the best you can!

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>

*Rage* slashes Zarth's hands hard.
Zarth mauls *Rage*'s arms hard.
A vicious myrddraal barely slashes *Grond*'s feet.
A Dha'vol trolloc smashes *Grond*'s legs.
Bebop barely pierces *Grond*'s hands.
Bebop barely tickles *Grond*'s body with his pierce,
You barely pierce *Grond*'s arms.
You tickle *Grond*'s feet as you pierce him.
*Grond* tries to cleave Bebop's legs, but misses.
*Grond* leaves north.

HP:Healthy MV:Fresh >
na heh

*Rage* leaves north.

HP:Healthy MV:Fresh >
You narrate, 'heh'

HP:Healthy MV:Fresh >

Bebop leaves north.


HP:Healthy MV:Fresh >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.


HP:Healthy MV:Fresh >
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 5.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 6 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >

Zarth narrates, '78 hps'

HP:Healthy MV:Fresh >
l

Bebop narrates, 'they went w'

HP:Healthy MV:Fresh >
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Fresh >

q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - A Filthy Room

HP:Healthy MV:Fresh >

Bebop leaves north.


HP:Healthy MV:Fresh >
gr
Your group consists of:
Zarth (Head of group)
Evilina
Bebop

HP:Healthy MV:Fresh >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.

HP:Healthy MV:Fresh >

Zarth narrates, 'where they at?'

HP:Healthy MV:Fresh >

Bebop narrates, 'on 2'

HP:Healthy MV:Fresh >


Zarth leaves north.
You follow Zarth.
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
Zarth the Deathberry is standing here.

HP:Healthy MV:Excellent >

Zarth leaves west.
You follow Zarth.
Before an Unsteady Stairwell
[ Exits: e w d ]
You see fresh tracks of a trolloc leaving down.
Zarth the Deathberry is standing here.

HP:Healthy MV:Excellent >

Zarth leaves down.
You follow Zarth.
A Precarious Stairwell
[ Exits: w u ]
You see fresh tracks of a trolloc leaving west.
Zarth the Deathberry is standing here.

HP:Healthy MV:Excellent >

Zarth leaves west.
You follow Zarth.
The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Zarth the Deathberry is standing here.

HP:Healthy MV:Excellent >

Zarth leaves south.
You follow Zarth.
Inside the Southern Gate of the Keep
[ Exits: n e s w ]
Zarth the Deathberry is standing here.

HP:Healthy MV:Excellent >

Zarth leaves south.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.

HP:Healthy MV:Excellent >

Bebop has arrived from the north.


HP:Healthy MV:Excellent >


Bebop leaves west.

HP:Healthy MV:Excellent >


Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.
*Rage* is standing here.
*Raiden* is standing here.

HP:Healthy MV:Excellent >

*Raiden* tries to thrash your feet, but you dodge the attack.

HP:Healthy MV:Excellent - Raiden: Hurt>

*Rage* slashes Zarth's feet hard.
Bebop has arrived from the west.

HP:Healthy MV:Excellent - Raiden: Hurt>


You do the best you can!

HP:Healthy MV:Excellent - Raiden: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Raiden: Hurt>

*Rage* slashes Zarth's arms.
You try to pierce *Raiden*'s hands, but he dodges the attack.
You try to pierce *Raiden*'s feet, but he parries the attack.
*Raiden* tries to thrash your hands, but you dodge the attack.

HP:Healthy MV:Excellent - Raiden: Hurt>
na on
You narrate, 'on'

HP:Healthy MV:Excellent - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You feel the presence of someone nearby....
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Raiden* is here, fighting YOU!.

HP:Healthy MV:Excellent - Raiden: Hurt>

You try to pierce *Raiden*'s shoulders, but he parries the attack.
You try to pierce *Raiden*'s body, but he parries the attack.

HP:Healthy MV:Excellent - Raiden: Hurt>

Zarth sends *Rage* sprawling with a powerful bash!

HP:Healthy MV:Excellent - Raiden: Hurt>

Bebop barely pierces *Rage*'s legs.

HP:Healthy MV:Excellent - Raiden: Hurt>

You dodge a bash from *Raiden* who loses his balance and falls!

HP:Healthy MV:Excellent - Raiden: Hurt>

Zarth narrates, 'come bebop'

HP:Healthy MV:Excellent - Raiden: Hurt>
TICK IN 5 SECONDS (+/- drift)

Bebop tickles *Rage*'s body as he pierces him.
Bebop pierces *Rage*'s arms.
Zarth mauls *Rage*'s shoulders extremely hard.
You try to pierce *Raiden*'s body, but he dodges the attack.
You try to pierce *Raiden*'s hands, but he dodges the attack.

HP:Healthy MV:Excellent - Raiden: Hurt>
cw
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is sitting here.
*Raiden* is here, fighting YOU!.

HP:Healthy MV:Excellent - Raiden: Hurt>
in
You are carrying:
a large slab of meat
a blood covered flask of human flesh
a fine steel dagger

HP:Healthy MV:Excellent - Raiden: Hurt>

*Raiden* sends you sprawling with a powerful bash!

HP:Scratched MV:Excellent - Raiden: Hurt>

Bebop pierces *Rage*'s shoulders.
Zarth mauls *Rage*'s head very hard.
*Rage* tickles Zarth's body as he slashes him.
*Raiden* thrashes your body hard.

HP:Healthy MV:Fresh - Raiden: Hurt>

Bebop tickles *Rage*'s legs as he pierces him.
Bebop pierces *Rage*'s head.
*Raiden* thrashes your arms into bloody fragments!

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* sends Zarth sprawling with a powerful bash!

HP:Hurt MV:Fresh - Raiden: Hurt>

*Raiden* gets a large slab of meat from a moderate sized backpack.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Raiden* eats a large slab of meat.

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop barely pierces *Rage*'s head.
*Rage* slashes Zarth's body.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s body, but he dodges the attack.

HP:Hurt MV:Fresh - Raiden: Hurt>
growl
Grrrrrrrrrr...

HP:Hurt MV:Fresh - Raiden: Hurt>

*Grond* has arrived from the south.

HP:Hurt MV:Fresh - Raiden: Hurt>

You dodge a bash from *Raiden* who loses his balance and falls!
Bebop pierces *Rage*'s hands.
*Rage* slashes Zarth's head extremely hard.
You try to pierce *Raiden*'s legs, but he dodges the attack.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Grond* tries to cleave Bebop's hands, but misses.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* panics, and attempts to flee!

HP:Hurt MV:Fresh - Raiden: Hurt>
cw
Mood changed to: Wimpy

HP:Hurt MV:Fresh - Raiden: Hurt>
2

*Rage* leaves west.

HP:Hurt MV:Fresh - Raiden: Hurt>

You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>


You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop panics, and attempts to flee!

HP:Hurt MV:Fresh - Raiden: Hurt>
l

Zarth mauls *Grond*'s legs hard.

HP:Hurt MV:Fresh - Raiden: Hurt>
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
*Grond* is here, fighting Bebop!.
Bebop is here, fighting *Grond*!.
Zarth the Deathberry is here, fighting *Grond*!.
*Raiden* is here, fighting YOU!.

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop leaves east.
Bebop has arrived from the east.

HP:Hurt MV:Fresh - Raiden: Hurt>

You try to pierce *Raiden*'s body, but he parries the attack.
You try to pierce *Raiden*'s arms, but he parries the attack.
Bebop leaves west.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* has arrived from the west.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* slashes Zarth's arms.

HP:Hurt MV:Fresh - Raiden: Hurt>
2

Bebop tickles *Rage*'s body as he pierces him.

HP:Hurt MV:Fresh - Raiden: Hurt>

You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>

*Raiden* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Raiden: Hurt>
l

Zarth sends *Grond* sprawling with a powerful bash!

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop tickles *Rage*'s legs as he pierces him.
Bebop tickles *Rage*'s body as he pierces him.
Zarth mauls *Grond*'s hands into bloody fragments!
*Raiden* thrashes your body hard.

HP:Hurt MV:Fresh - Raiden: Hurt>

Zarth narrates, 'bebop fucking stay you retard'

HP:Hurt MV:Fresh - Raiden: Hurt>

Zarth panics, and attempts to flee!

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* sends Zarth sprawling with a powerful bash!

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop tickles *Rage*'s arms as he pierces him.
*Rage* slashes Zarth's hands very hard.
*Raiden* thrashes your body hard.

HP:Hurt MV:Fresh - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Grond* is sitting here.
Zarth the Deathberry is sitting here.
*Raiden* is here, fighting YOU!.

HP:Hurt MV:Fresh - Raiden: Hurt>
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Grond* is sitting here.
Zarth the Deathberry is sitting here.
*Raiden* is here, fighting YOU!.
*Rage* looks at Zarth.

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop barely pierces *Rage*'s head.
Bebop barely pierces *Rage*'s head.
*Rage* slashes Zarth's legs hard.
*Grond* cleaves Zarth's shoulders hard.
Zarth is mortally wounded, and will die soon, if not aided.
You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* tries to thrash your hands, but you dodge the attack.

HP:Hurt MV:Fresh - Raiden: Hurt>
na target rage
You narrate, 'target rage'

HP:Hurt MV:Fresh - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Grond* is here, fighting Zarth!.
Zarth the Deathberry is lying here, mortally wounded.
*Raiden* is here, fighting YOU!.

HP:Hurt MV:Fresh - Raiden: Hurt>
2
You do the best you can!

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop pierces *Rage*'s head.
*Rage* slashes at Zarth who colors everything red with blood from his lethal wound.
*Rage* slashes Zarth's shoulders into bloody fragments!
Your blood freezes as you hear Zarth's death cry.
Zarth is dead! R.I.P.
You try to pierce *Raiden*'s legs, but he dodges the attack.
*Rage* gets a pair of black steel war boots from the corpse of Zarth.
*Rage* gets a set of layered dark scale leggings from the corpse of Zarth.
*Rage* gets Nocturn, the hammer of the Crimson Moon from the corpse of Zarth.
*Rage* gets a pair of iron gauntlets from the corpse of Zarth.
*Rage* gets a shimmering steel belt from the corpse of Zarth.
*Rage* gets a pair of plated vambraces from the corpse of Zarth.
*Rage* gets a set of shimmering steel pauldrons from the corpse of Zarth.
*Rage* gets a shimmering steel breastplate from the corpse of Zarth.
*Rage* gets a dark cloak clasped with a cloven skull and a wicked sword from the corpse of Zarth.
*Rage* gets a shimmering steel helmet from the corpse of Zarth.
*Rage* gets a small golden chain from the corpse of Zarth.
*Rage* gets a polished amulet of onyx from the corpse of Zarth.
*Rage* gets a bloody head of Grond from the corpse of Zarth.
Rage receives 1 Gold, 51 Silver, 63 Copper from the corpse of Zarth.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Raiden* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* leaves west.

HP:Hurt MV:Fresh - Raiden: Hurt>
2

Bebop narrates, 'rage i'

HP:Hurt MV:Fresh - Raiden: Hurt>

Bebop leaves west.

HP:Hurt MV:Fresh - Raiden: Hurt>

*Rage* has arrived from the west.

HP:Hurt MV:Fresh - Raiden: Hurt>
na out

*Rage* slashes your hands into bloody fragments!

HP:Wounded MV:Fresh - Raiden: Hurt>

*Rage* slashes your legs into bloody fragments!
*Raiden* thrashes your legs into bloody fragments!

HP:Battered MV:Fresh - Raiden: Hurt>

Bebop barely pierces *Rage*'s arms.
*Rage* is incapacitated and will slowly die, if not aided.

HP:Battered MV:Fresh - Raiden: Hurt>
f

Bebop narrates, 'rage rip'

HP:Battered MV:Fresh - Raiden: Hurt>

*Grond* tries to cleave Bebop's hands, but misses.

HP:Battered MV:Fresh - Raiden: Hurt>

Bebop pierces *Rage* whose suddenly lifeless body falls to the ground!
Bebop pierces *Rage*'s body very hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Rage*'s death cry.
*Rage* is dead! R.I.P.
*Raiden* thrashes your head into bloody fragments!
*Raiden* gets a pair of thick steel boots from the corpse of Rage.
*Raiden* gets a pair of black steel greaves from the corpse of Rage.
*Raiden* gets a long, sharp claymore from the corpse of Rage.
*Raiden* gets a dull copper ring from the corpse of Rage.
*Raiden* gets a dull copper ring from the corpse of Rage.
*Raiden* gets a pair of thick metal gauntlets from the corpse of Rage.
*Raiden* gets a shimmering steel belt from the corpse of Rage.
*Raiden* gets a pair of plated vambraces from the corpse of Rage.
*Raiden* gets a pair of thick steel pauldrons from the corpse of Rage.
*Raiden* gets a thick metal breastplate from the corpse of Rage.
*Raiden* gets a shadow-gray cloak from the corpse of Rage.
*Raiden* gets a black iron half-helm with a crimson crescent moon insignia from the corpse of Rage.
*Raiden* gets an old rusted earring from the corpse of Rage.
*Raiden* gets an old rusted earring from the corpse of Rage.
*Raiden* gets a thick bronzed medallion from the corpse of Rage.
*Raiden* gets a thick bronzed medallion from the corpse of Rage.
*Raiden* gets a lightstick made of crystal from the corpse of Rage.
*Raiden* gets a bloody head of Grond from the corpse of Rage.
*Raiden* gets a polished amulet of onyx from the corpse of Rage.
*Raiden* gets a small golden chain from the corpse of Rage.
*Raiden* gets a shimmering steel helmet from the corpse of Rage.
*Raiden* gets a dark cloak clasped with a cloven skull and a wicked sword from the corpse of Rage.
*Raiden* gets a shimmering steel breastplate from the corpse of Rage.
*Raiden* gets a set of shimmering steel pauldrons from the corpse of Rage.
*Raiden* gets a pair of plated vambraces from the corpse of Rage.
*Raiden* gets a shimmering steel belt from the corpse of Rage.
*Raiden* gets a pair of iron gauntlets from the corpse of Rage.
*Raiden* gets a set of layered dark scale leggings from the corpse of Rage.
*Raiden* gets a pair of black steel war boots from the corpse of Rage.
*Raiden* gets a large slab of meat from the corpse of Rage.
*Raiden* gets a large slab of meat from the corpse of Rage.
*Raiden* gets a chunk of silver ore from the corpse of Rage.
Raiden receives 1 Gold, 51 Silver, 65 Copper from the corpse of Rage.

HP:Battered MV:Fresh - Raiden: Hurt>

Bebop gets Nocturn, the hammer of the Crimson Moon from the corpse of Rage.

HP:Battered MV:Fresh - Raiden: Hurt>
You do the best you can!

HP:Battered MV:Fresh - Raiden: Hurt>
You narrate, 'out'

HP:Battered MV:Fresh - Raiden: Hurt>
You panic and attempt to flee!

HP:Battered MV:Fresh - Raiden: Hurt>

Bebop leaves west.

HP:Battered MV:Fresh - Raiden: Hurt>

Before the Ruined Keep
[ Exits: n e w ]
You flee head over heels.

HP:Battered MV:Excellent >
n

Inside the Southern Gate of the Keep
[ Exits: n e s w ]

HP:Battered MV:Excellent >

The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.

HP:Battered MV:Excellent >

The Central Hall of the First Level
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
The corpse of a black warhorse is lying here.

HP:Battered MV:Excellent >
Inside the Northern Gate of the Keep
[ Exits: n e s w ]

HP:Battered MV:Excellent >

Before the Ruined Keep
[ Exits: n e s ]

HP:Battered MV:Excellent >


The Desolate Streets of Fal Dara
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.

HP:Battered MV:Excellent >
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Battered MV:Excellent >
e

A Block in the Northern Road
[ Exits: s w ]

HP:Battered MV:Excellent >


HP:Battered MV:Excellent >
s
e
A Dilapitated House
[ Exits: n e ]

HP:Battered MV:Excellent >
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Battered MV:Excellent >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Battered MV:Excellent >
e
Before a Collapsing Tower
[ Exits: s w u ]

HP:Battered MV:Strong >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Strong >
na in nw tower
You narrate, 'in nw tower'

HP:Battered MV:Strong >
cw
Mood changed to: Wimpy

HP:Battered MV:Strong >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - A Filthy Room

HP:Battered MV:Strong >
TICK IN 5 SECONDS (+/- drift)
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Strong >

Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Strong >
sle
You go to sleep.

HP:Battered MV:Strong >
sc
You have 100(302) hit and 220(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Strong >

You have 100(302) hit and 220(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Strong >

You have 100(302) hit and 220(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Strong >

You have 127(302) hit and 248(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Fresh >

You have 127(302) hit and 248(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Fresh >
wa
You awaken, and sit up.

HP:Battered MV:Fresh >

You stand up.

HP:Battered MV:Fresh >
q


HP:Battered MV:Fresh >
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - The End of a Dark Hallway

HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.


HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.


HP:Battered MV:Fresh >
q


HP:Battered MV:Fresh >
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower


HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Fresh >
sc
You have 127(302) hit and 248(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Battered MV:Fresh >
l

Bebop narrates, 'where is grond'

HP:Battered MV:Fresh >
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Fresh >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - The Western Boulevard

HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Fresh >
na no clue
You narrate, 'no clue'

HP:Battered MV:Fresh >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - In Front of a Blackened Tower


HP:Battered MV:Fresh >

Bebop narrates, 'he beat'

HP:Battered MV:Fresh >
d
Before a Collapsing Tower
[ Exits: s w u ]
*Grond* is standing here.

HP:Battered MV:Excellent >
w
s
A Section of the Fallen Wall
[ Exits: e s ]

HP:Battered MV:Excellent >
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Battered MV:Excellent >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Battered MV:Excellent >
e
Before a Collapsing Tower
[ Exits: s w u ]
*Grond* is standing here.

HP:Battered MV:Excellent >
2

*Grond* tries to cleave your body, but misses.

HP:Battered MV:Excellent - Grond: Beaten>
You do the best you can!

HP:Battered MV:Excellent - Grond: Beaten>
na on
You narrate, 'on'

HP:Battered MV:Excellent - Grond: Beaten>

You barely pierce *Grond*'s shoulders.
You barely pierce *Grond*'s legs.

HP:Battered MV:Excellent - Grond: Beaten>
na ne
You narrate, 'ne'

HP:Battered MV:Excellent - Grond: Beaten>
2
You do the best you can!

HP:Battered MV:Excellent - Grond: Beaten>

You do the best you can!

HP:Battered MV:Excellent - Grond: Beaten>

*Grond* sends you sprawling with a powerful bash!

HP:Battered MV:Excellent - Grond: Beaten>
cw

Bebop narrates, 'coming'

HP:Battered MV:Excellent - Grond: Beaten>

*Grond* cleaves your hands into bloody fragments!

HP:Battered MV:Excellent - Grond: Beaten>

Bebop has arrived from the west.

HP:Battered MV:Excellent - Grond: Beaten>

*Grond* cleaves your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Grond: Beaten>
Mood changed to: Wimpy

HP:Beaten MV:Excellent - Grond: Beaten>

You barely tickle *Grond*'s body with your pierce.
You barely pierce *Grond*'s arms.
*Grond* tries to cleave your arms, but misses.

HP:Beaten MV:Excelle
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Beaten MV:Excellent - Grond: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Excellent - Grond: Beaten>

A Section of the Fallen Wall
[ Exits: e s ]
You flee head over heels.

HP:Beaten MV:Excellent >
e
Before a Collapsing Tower
[ Exits: s w u ]
You feel the presence of someone nearby....
*Grond* is here, fighting Bebop!.

HP:Beaten MV:Excellent >
2
You tickle *Grond*'s body as you pierce him.

HP:Beaten MV:Excellent - Grond: Beaten --- Bebop: Healthy>

You tickle *Grond*'s body as you pierce him.
You barely tickle *Grond*'s body with your pierce.
Bebop tickles *Grond*'s feet as he pierces him.
*Grond* tries to cleave Bebop's body, but misses.

HP:Beaten MV:Excellent - Grond: Beaten --- Bebop: Healthy>
l
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
Bebop is here, fighting *Grond*!.
*Grond* is here, fighting Bebop!.

HP:Beaten MV:Excellent - Grond: Beaten --- Bebop: Healthy>

You pierce *Grond*'s shoulders.
You barely pierce *Grond*'s feet.
Bebop tickles *Grond*'s feet as he pierces him.
Bebop pierces *Grond*'s waist.

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
na i beat
You narrate, 'i beat'

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

*Grond* panics, and attempts to flee!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
2

You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>


You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>


You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

*Grond* leaves west.


HP:Beaten MV:Excellent >
w
A Section of the Fallen Wall
[ Exits: e s ]

HP:Beaten MV:Excellent >
2


HP:Beaten MV:Excellent >
s
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Excellent >
w

Bebop has arrived from the north.

HP:Beaten MV:Excellent >
n
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Excellent >
w
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Excellent >
2
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Excellent >
TICK IN 5 SECONDS (+/- drift)


HP:Beaten MV:Excellent >

Bebop leaves west.

HP:Beaten MV:Excellent >
tr
HP:Beaten MV:Excellent >
- +
*
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.

HP:Beaten MV:Excellent >
w

Within the Ruined Walls
[ Exits: e w ]
Bebop narrates, 'on'

HP:Beaten MV:Strong >

Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Strong >


At the Foot of a Battered Tower
[ Exits: e s u ]


HP:Beaten MV:Strong >
s

Upon a Ruined Boulevard
[ Exits: n s ]
*Grond* is standing here.
*Grond* leaves south.

HP:Beaten MV:Excellent >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.
*Grond* is standing here.
Bebop is standing here.
*Grond* leaves south.

HP:Beaten MV:Excellent >
The Western Boulevard
[ Exits: n s ]
*Grond* is standing here.
*Grond* leaves south.


HP:Beaten MV:Excellent >
s

Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Excellent >
2
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Excellent >


HP:Beaten MV:Excellent >
n
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Excellent >
tr
HP:Beaten MV:Excellent >
- +
*
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
You see fairly recent tracks of a human leaving north.
You see fairly recent tracks of a human leaving north.
You see fairly recent tracks of a human leaving north.

HP:Beaten MV:Excellent >
s

An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Excellent >
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Excellent >

In Front of a Blackened Tower
[ Exits: n u ]

HP:Beaten MV:Excellent >
tr
HP:Beaten MV:Excellent >
- +
*
You see fresh tracks of a human leaving up.
You see fresh tracks of a human leaving up.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.

HP:Beaten MV:Excellent >
na sw
You narrate, 'sw'

HP:Beaten MV:Excellent >
na tower
You narrate, 'tower'

HP:Beaten MV:Excellent >
q
Players in your Zone
--------------------
Evilina - In Front of a Blackened Tower
Bebop - In Front of a Blackened Tower

HP:Beaten MV:Excellent >

Bebop leaves up.

HP:Beaten MV:Excellent >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]

HP:Beaten MV:Excellent >
u
2
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
Bebop is here, fighting *Grond*!.
*Grond* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.

HP:Beaten MV:Excellent >

Bebop narrates, 'on'

HP:Beaten MV:Excellent >
You pierce *Grond*'s shoulders.

HP:Beaten MV:Excellent - Grond: Beaten --- Bebop: Healthy>

You barely tickle *Grond*'s body with your pierce.
Bebop pierces *Grond*'s shoulders.

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
2
You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>


You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>


You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

Bebop avoids being bashed by *Grond* who loses his balance and falls!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>


A Shienaran soldier tries to pound your arms, but you parry the attack.
A Shienaran sergeant tries to slash your shoulders, but you dodge the attack.
A Shienaran sergeant tries to slash your hands, but you parry the attack.
A Shienaran soldier tries to pound your hands, but you parry the attack.
You tickle *Grond*'s legs as you pierce him.
Bebop barely pierces *Grond*'s arms.

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>


You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
You do the best you can!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

A Shienaran sergeant tries to slash your body, but you dodge the attack.
A Shienaran soldier tickles your body as he pounds you.
You tickle *Grond*'s legs as you pierce him.
You barely pierce *Grond*'s head.
Bebop barely pierces *Grond*'s legs.
Bebop tickles *Grond*'s legs as he pierces him.

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>
cw
Mood changed to: Wimpy

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

Bebop avoids being bashed by *Grond* who loses his balance and falls!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

A Shienaran sergeant tries to slash your head, but you parry the attack.
A Shienaran soldier tries to pound your waist, but you dodge the attack.
You barely pierce *Grond*'s head.
You pierce *Grond*'s hands.
Bebop barely tickles *Grond*'s body with his pierce,
Bebop barely pierces *Grond*'s arms.

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

*Grond* panics, and attempts to flee!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

*Grond* panics, and attempts to flee!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

*Grond* panics, and attempts to flee!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

Bebop panics, and attempts to flee!

HP:Beaten MV:Excellent - Grond: Critical --- Bebop: Healthy>

*Grond* leaves down.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>
d

No way! You're fighting for your life!

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

Bebop leaves down.
No way! You're fighting for your life!

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>
No way! You're fighting for your life!
*Grond* has arrived from below.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

*Grond* tries to cleave your legs, but misses.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

*Grond* cleaves your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
You pierce a Shienaran soldier's shoulders.
A Shienaran sergeant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran soldier tries to pound your head, but you parry the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
f
PANIC! You couldn't escape!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>

You panic and attempt to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>

In Front of a Blackened Tower
[ Exits: n u ]
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.
You flee head over heels.

HP:Beaten MV:Excellent >

Bebop leaves up.

HP:Beaten MV:Excellent >
2
You pierce *Raiden*'s head.

HP:Beaten MV:Excellent - Raiden: Hurt>
f
You try to pierce *Raiden*'s legs, but he parries the attack.
You pierce *Raiden*'s arms.
You panic and attempt to flee!

HP:Beaten MV:Excellent - Raiden: Hurt>

Bebop narrates, 'on'

HP:Beaten MV:Excellent - Raiden: Hurt>

Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
Bebop is here, fighting *Grond*!.
*Grond* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
You flee head over heels.

HP:Beaten MV:Excellent >
2

You tickle *Grond*'s body as you pierce him.
*Grond* is stunned, but will probably regain consciousness again.

HP:Beaten MV:Excellent - Grond: Stunned --- Bebop: Healthy>
You do the best you can!

HP:Beaten MV:Excellent - Grond: Stunned --- Bebop: Healthy>

You pierce *Grond*'s heart, you heartbreaker you...
You pierce *Grond*'s head into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Grond*'s death cry.
*Grond* is dead! R.I.P.
Bebop narrates, 'rip'

HP:Beaten MV:Excellent >

A Shienaran soldier tries to pound your feet, but you parry the attack.
A Shienaran sergeant tries to slash Bebop's body, but he parries the attack.
Bebop gets a pair of steel-plated war boots from the corpse of Grond.
Bebop gets a pair of black steel greaves from the corpse of Grond.
Bebop gets a dark gleaming axe from the corpse of Grond.
Bebop gets a black ring from the corpse of Grond.
Bebop gets a black ring from the corpse of Grond.
Bebop gets a pair of iron gauntlets from the corpse of Grond.
Bebop gets a wristcuff with embedded gems from the corpse of Grond.
Bebop gets a wristcuff with embedded gems from the corpse of Grond.
Bebop gets a belt of black iron links from the corpse of Grond.
Bebop gets a pair of plated vambraces from the corpse of Grond.
Bebop gets a pair of steel pauldrons from the corpse of Grond.
Bebop gets a shimmering steel breastplate from the corpse of Grond.
Bebop gets a thick cloak of black cloth, adorned with a crimson crescent moon from the corpse of Grond.
Bebop gets a black iron half-helm with a crimson crescent moon insignia from the corpse of Grond.
Bebop gets a shining silver earring from the corpse of Grond.
Bebop gets a sparkling diamond earring from the corpse of Grond.
Bebop gets a necklace of heavy gold links from the corpse of Grond.
Bebop gets a lightstick made of crystal from the corpse of Grond.
Bebop gets a brown bag from the corpse of Grond.
Bebop gets a light leather flask from the corpse of Grond.
Bebop gets a silver dagger with gold etching from the corpse of Grond.
Bebop receives 0 Gold, 5 Silver, 0 Copper from the corpse of Grond.

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>

*Raiden* has arrived from below.

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
g

*Raiden* tries to thrash your arms, but you parry the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
d
The corpse of Grond seems to be empty.

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
n
No way! You're fighting for your life!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
No way! You're fighting for your life!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>

Bebop panics, and attempts to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
f
You panic and attempt to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>

Bebop panics, and attempts to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>
n

Bebop tickles a Shienaran sergeant's body as he pierces him.
Bebop tries to pierce a Shienaran sergeant's body, but he dodges the attack.
A Shienaran sergeant slashes Bebop's legs hard.
A Shienaran soldier tries to pound your legs, but you parry the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Scratched>




In Front of a Blackened Tower
[ Exits: n u ]
You flee head over heels.
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >
The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >

Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Beaten MV:Strong >
e

Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Strong >


Within the Ruined Walls
[ Exits: e w ]

HP:Beaten MV:Strong >

Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Strong >

A Block in the Northern Road
[ Exits: s w ]


HP:Beaten MV:Strong >
s
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Strong >
e
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Strong >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Beaten MV:Strong >
e
Before a Collapsing Tower
[ Exits: s w u ]

HP:Beaten MV:Strong >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.


HP:Beaten MV:Strong >

Bebop narrates, 'zarth'

HP:Beaten MV:Strong >
TICK IN 5 SECONDS (+/- drift)
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Strong >

Bebop narrates, 'your hammer'

HP:Beaten MV:Strong >
sle
sc
You go to sleep.

HP:Beaten MV:Strong >
You have 54(302) hit and 190(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 54(302) hit and 190(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 54(302) hit and 190(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 54(302) hit and 190(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 81(302) hit and 241(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Excellent >
wa
You awaken, and sit up.

HP:Beaten MV:Excellent >
2

You stand up.

HP:Beaten MV:Excellent >


HP:Beaten MV:Excellent >
q


HP:Beaten MV:Excellent >
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - Inside the Dog Gate

HP:Beaten MV:Excellent >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >
sc
You have 81(302) hit and 241(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Excellent >
2


HP:Beaten MV:Excellent >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >
sav
Saving Evilina.

HP:Beaten MV:Excellent >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - Inside the Dog Gate

HP:Beaten MV:Excellent >
2



HP:Beaten MV:Excellent >



HP:Beaten MV:Excellent >


HP:Beaten MV:Excellent >
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 5.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 17 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Beaten MV:Excellent >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - Inside the Dog Gate


HP:Beaten MV:Excellent >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - Inside the Dog Gate

HP:Beaten MV:Excellent >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >


HP:Beaten MV:Excellent >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - Inside the Dog Gate


HP:Beaten MV:Excellent >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >
d
Before a Collapsing Tower
[ Exits: s w u ]

HP:Beaten MV:Excellent >
w
A Section of the Fallen Wall
[ Exits: e s ]

HP:Beaten MV:Excellent >
s
w
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Excellent >
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Excellent >
n
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Excellent >
w

Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Excellent >

Within the Ruined Walls
[ Exits: e w ]

HP:Beaten MV:Excellent >

Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Excellent >
At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Beaten MV:Strong >
s

Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >
The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
s
3
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Bebop - In Front of a Blackened Tower

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
b
Backstab who?

HP:Beaten MV:Strong >

Backstab who?

HP:Beaten MV:Strong >

Backstab who?

HP:Beaten MV:Strong >

Backstab who?

HP:Beaten MV:Strong >
l w
Door is now set to ruinedgate
Ruined Gate
The ruinedgate is closed.

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >

You attempt to hide yourself.

HP:Beaten MV:Strong >
q
Backstab who?

HP:Beaten MV:Strong >
Players in your Zone
--------------------
Bebop - In Front of a Blackened Tower


HP:Beaten MV:Strong >
s
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
s
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
s
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is standing here.

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
nod
You nod agreeingly.
_________________
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Beaten MV:Strong >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
Bebop is standing here.

HP:Beaten MV:Strong >
u
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
*Raiden* is standing here.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.

HP:Beaten MV:Strong >
ss
You sever a bloody head from the corpse of Grond.

HP:Beaten MV:Strong >
d
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is standing here.

HP:Beaten MV:Strong >
TICK IN 5 SECONDS (+/- drift)


HP:Beaten MV:Strong >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
Bebop is standing here.

HP:Beaten MV:Strong >
n
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >

An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
e
A Dusty Avenue Through Fal Dara
[ Exits: e w ]

HP:Beaten MV:Strong >
sle
You go to sleep.

HP:Beaten MV:Strong >
sc
You have 81(302) hit and 199(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 108(302) hit and 248(248) movement points.
You have scored 396796656 exp, 263 total quest points
You need 603203343 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Fresh >
wa
You awaken, and sit up.

HP:Battered MV:Fresh >
w
You stand up.

HP:Battered MV:Fresh >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Battered MV:Excellent >
s
Within the Ruined Walls
[ Exits: n s ]

HP:Battered MV:Excellent >

In Front of a Blackened Tower
[ Exits: n u ]
Bebop is standing here.

HP:Battered MV:Excellent >

Bebop leaves up.

HP:Battered MV:Excellent >
u
3
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
You feel the presence of someone nearby....
*Raiden* is standing here.
A shienaran soldier stands here on patrol.
a Shienaran sergeant is here, fighting Bebop!.

HP:Battered MV:Excellent >
You attempt to hide yourself.
*Raiden* thrashes your arms very hard.

HP:Battered MV:Excellent - Raiden: Scratched>
No way! You're fighting for your life here!

HP:Battered MV:Excellent - Raiden: Scratched>
f
You panic and attempt to flee!

HP:Battered MV:Excellent - Raiden: Scratched>

In Front of a Blackened Tower
[ Exits: n u ]
You flee head over heels.

HP:Battered MV:Excellent >
u
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
Bebop is here, fighting a Shienaran sergeant!.
*Raiden* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
a Shienaran sergeant is here, fighting Bebop!.

HP:Battered MV:Excellent >
3
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >

* +
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >
-
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >
= %
A Shienaran soldier pounds Bebop's feet very hard.
A Shienaran soldier tries to pound Bebop's head, but he dodges the attack.
Bebop pierces a Shienaran sergeant's shoulders.
A Shienaran sergeant tries to slash Bebop's legs, but he parries the attack.
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >
=
Bebop avoids being bashed by *Raiden* who loses his balance and falls!
Bebop leaves down.

HP:Battered MV:Excellent >
- +
*
*Raiden* makes a strange sound as you place a moonstone pommeled knife in his back!
*Raiden* grimaces in pain.

HP:Battered MV:Excellent - Raiden: Battered>
f
*Raiden* tries to thrash your hands, but you parry the attack.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s body, but he dodges the attack.
PANIC! You couldn't escape!

HP:Battered MV:Excellent - Raiden: Battered>
na stabbed
You narrate, 'stabbed'

HP:Battered MV:Excellent - Raiden: Battered>
f
You panic and attempt to flee!

HP:Battered MV:Excellent - Raiden: Battered>

A Shienaran soldier tries to pound your body, but you dodge the attack.
A Shienaran sergeant tries to slash Bebop's legs, but he parries the attack.

HP:Battered MV:Excellent - Raiden: Battered>

In Front of a Blackened Tower
[ Exits: n u ]
You flee head over heels.

HP:Battered MV:Excellent >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]

HP:Battered MV:Excellent >

Bebop has arrived from above.

HP:Battered MV:Excellent >
q

Bebop narrates, 'how low'

HP:Battered MV:Excellent >
Players in your Zone
--------------------
Evilina - In Front of a Blackened Tower
Bebop - In Front of a Blackened Tower

HP:Battered MV:Excellent >

Bebop leaves up.

HP:Battered MV:Excellent >
u
3
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.
a Shienaran soldier is here, fighting Bebop!.
a Shienaran sergeant is here, fighting Bebop!.

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
Bebop narrates, 'batt hehe'

HP:Battered MV:Excellent >
=
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >

*
A Shienaran sergeant tries to slash Bebop's hands, but he dodges the attack.
A Shienaran soldier tries to pound Bebop's feet, but he dodges the attack.
Bebop tries to pierce *Raiden*'s feet, but he dodges the attack.
Bebop tries to pierce *Raiden*'s body, but he parries the attack.
*Raiden* thrashes Bebop's hands hard.
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >
+ - = %
Bebop leaves down.
*Raiden* tries to thrash your head, but you dodge the attack.

HP:Battered MV:Excellent - Raiden: Battered>
= - + f

* You can't sneak up on a fighting target.
You panic and attempt to flee!

HP:Battered MV:Excellent - Raiden: Battered>

*Raiden* tries to thrash your shoulders, but you parry the attack.

HP:Battered MV:Excellent - Raiden: Battered>

A Shienaran soldier tries to pound your body, but you dodge the attack.
A Shienaran sergeant tries to slash Bebop's head, but he parries the attack.

HP:Battered MV:Excellent - Raiden: Battered>

In Front of a Blackened Tower
[ Exits: n u ]
A fancifully etched dagger lies here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
You flee head over heels.

HP:Battered MV:Excellent >
q
Players in your Zone
--------------------
Evilina - In Front of a Blackened Tower
Bebop - Climbing the Tower

HP:Battered MV:Excellent >
u
3
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
Bebop is here, fighting a Shienaran sergeant!.
*Raiden* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
a Shienaran sergeant is here, fighting Bebop!.

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
*
Bebop leaves down.

HP:Battered MV:Excellent >
+ -
You are interrupted and stop what you are doing.
*Raiden* thrashes your legs hard.

HP:Beaten MV:Excellent - Raiden: Battered>
f

A Shienaran soldier tries to pound your body, but you dodge the attack.
A Shienaran sergeant tries to slash your legs, but you dodge the attack.
A Shienaran sergeant tries to slash your body, but you dodge the attack.
A Shienaran soldier tries to pound your arms, but you dodge the attack.
You try to pierce *Raiden*'s arms, but he dodges the attack.
*Raiden* tries to thrash your legs, but you parry the attack.

HP:Beaten MV:Excellent - Raiden: Battered>

*Raiden* looks at you.
Bebop has arrived from below.

HP:Beaten MV:Excellent - Raiden: Battered>
You panic and attempt to flee!

HP:Beaten MV:Excellent - Raiden: Battered>

In Front of a Blackened Tower
[ Exits: n u ]
A fancifully etched dagger lies here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
You flee head over heels.

HP:Beaten MV:Excellent >
u
3
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
=
Bebop panics, and attempts to flee!

HP:Beaten MV:Excellent >

* + - =
A Shienaran soldier tries to pound your hands, but you parry the attack.
A Shienaran sergeant tries to slash your head, but you parry the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>
%
Bebop leaves down.
Bebop has arrived from below.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

*Raiden* tries to thrash Bebop's legs, but he parries the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>
=
Bebop tries to pierce *Raiden*'s head, but he dodges the attack.
*Raiden* tries to thrash Bebop's head, but he dodges the attack.
A Shienaran sergeant tries to slash your arms, but you parry the attack.
A Shienaran soldier tries to pound your legs, but you parry the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>
- +
Bebop panics, and attempts to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

*
You can't sneak up on a fighting target.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>
f
You panic and attempt to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

*Raiden* tries to thrash Bebop's head, but he parries the attack.
A Shienaran sergeant tries to slash your body, but you parry the attack.
A Shienaran soldier tries to pound your body, but you dodge the attack.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

Bebop leaves down.
*Raiden* tries to thrash your arms, but you dodge the attack.
Bebop has arrived from below.

HP:Beaten MV:Excellent - a Shienaran soldier: Healthy>

In Front of a Blackened Tower
[ Exits: n u ]
A fancifully etched dagger lies here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
You flee head over heels.

HP:Beaten MV:Strong >
TICK IN 5 SECONDS (+/- drift)
n
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >

An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
e
A Dusty Avenue Through Fal Dara
[ Exits: e w ]

HP:Beaten MV:Strong >
sle
You go to sleep.

HP:Beaten MV:Strong >
sc
You have 78(302) hit and 216(248) movement points.
You have scored 396795885 exp, 263 total quest points
You need 603204114 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 78(302) hit and 216(248) movement points.
You have scored 396795885 exp, 263 total quest points
You need 603204114 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 78(302) hit and 216(248) movement points.
You have scored 396795885 exp, 263 total quest points
You need 603204114 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >

You have 105(302) hit and 248(248) movement points.
You have scored 396795885 exp, 263 total quest points
You need 603204114 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Battered MV:Fresh >
wa
You awaken, and sit up.

HP:Battered MV:Fresh >
w
You stand up.

HP:Battered MV:Fresh >
s
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Battered MV:Excellent >
Within the Ruined Walls
[ Exits: n s ]

HP:Battered MV:Excellent >

In Front of a Blackened Tower
[ Exits: n u ]
A fancifully etched dagger lies here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.

HP:Battered MV:Excellent >
u
3
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* +
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >
- = %
Bebop panics, and attempts to flee!

HP:Battered MV:Excellent >
=
A Shienaran soldier tries to pound Bebop's head, but he parries the attack.
A Shienaran sergeant tries to slash your hands, but you parry the attack.
A Shienaran sergeant tries to slash your feet, but you parry the attack.
A Shienaran soldier tries to pound Bebop's head, but he parries the attack.
*Raiden* tries to thrash Bebop's body, but he dodges the attack.

HP:Battered MV:Excellent - a Shienaran sergeant: Healthy>
- +
*
You can't sneak up on a fighting target.

HP:Battered MV:Excellent - a Shienaran sergeant: Healthy>

Bebop leaves down.
*Raiden* tries to thrash your feet, but you parry the attack.

HP:Battered MV:Excellent - a Shienaran sergeant: Healthy>
f
PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran sergeant: Healthy>

PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran sergeant: Healthy>

You barely pierce a Shienaran sergeant's body.
You pierce a Shienaran sergeant's shoulders hard.
A Shienaran sergeant slashes your hands hard.

HP:Battered MV:Excellent - a Shienaran sergeant: Scratched>

You panic and attempt to flee!

HP:Battered MV:Excellent - a Shienaran sergeant: Scratched>

Bebop has arrived from below.

HP:Battered MV:Excellent - a Shienaran sergeant: Scratched>

In Front of a Blackened Tower
[ Exits: n u ]
A fancifully etched dagger lies here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
You flee head over heels.

HP:Battered MV:Excellent >
na flee lag bad
You narrate, 'flee lag bad'

HP:Battered MV:Excellent >
sc
You have 91(302) hit and 238(248) movement points.
You have scored 396795868 exp, 263 total quest points
You need 603204131 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Battered MV:Excellent >
u
3
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
Bebop is here, fighting a Shienaran sergeant!.
*Raiden* is here, fighting Bebop!.
A shienaran soldier stands here on patrol.
a Shienaran sergeant is here, fighting Bebop!.

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
A Shienaran soldier tries to pound Bebop's arms, but he parries the attack.

HP:Battered MV:Excellent >

* +
Bebop leaves down.

HP:Battered MV:Excellent >

*Raiden* tries to thrash your head, but you dodge the attack.

HP:Battered MV:Excellent - Raiden: Battered>
- = % f
Cancelled...
You panic and attempt to flee!

HP:Battered MV:Excellent - Raiden: Battered>

Bebop narrates, 'lol'

HP:Battered MV:Excellent - Raiden: Battered>

Bebop narrates, 'as is mine'

HP:Battered MV:Excellent - Raiden: Battered>

In Front of a Blackened Tower
[ Exits: n u ]
A fancifully etched dagger lies here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
Bebop is standing here.
You flee head over heels.

HP:Battered MV:Excellent >

Bebop gets a silver dagger with gold etching.

HP:Battered MV:Excellent >
3

Bebop drops a silver dagger with gold etching.

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
Backstab who?

HP:Battered MV:Excellent >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A fancifully etched dagger lies here.
Bebop is standing here.

HP:Battered MV:Excellent >

Bebop leaves up.

HP:Battered MV:Excellent >
3

*Raiden* has arrived from above.

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
*Raiden* tries to thrash your arms, but you dodge the attack.

HP:Battered MV:Excellent - Raiden: Battered>
=
* + - na on
Cancelled...
You narrate, 'on'

HP:Battered MV:Excellent - Raiden: Battered>

You try to pierce *Raiden*'s body, but he dodges the attack.
You try to pierce *Raiden*'s body, but he dodges the attack.

HP:Battered MV:Excellent - Raiden: Battered>
f
You panic and attempt to flee!

HP:Battered MV:Excellent - Raiden: Battered>

*Raiden* sends you sprawling with a powerful bash!

HP:Beaten MV:Excellent - Raiden: Battered>

*Raiden* thrashes your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Raiden: Battered>

*Raiden* thrashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Raiden: Battered>
d
n

*Raiden* thrashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Raiden: Battered>
Within the Ruined Walls
[ Exits: n s ]
You flee head over heels.


HP:Critical MV:Excellent >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Critical MV:Excellent >


Inside the Dog Gate
[ Exits: n s w ]

HP:Critical MV:Excellent >

The Western Boulevard
[ Exits: n s ]

HP:Critical MV:Excellent >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Critical MV:Excellent >
Upon a Ruined Boulevard
[ Exits: n s ]

HP:Critical MV:Strong >


At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Critical MV:Strong >



HP:Critical MV:Strong >



HP:Critical MV:Strong >


HP:Critical MV:Strong >
e

Through the Rubble
[ Exits: e w ]

HP:Critical MV:Strong >

Within the Ruined Walls
[ Exits: e w ]

HP:Critical MV:Strong >

Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Critical MV:Strong >


A Block in the Northern Road
[ Exits: s w ]

HP:Critical MV:Strong >



HP:Critical MV:Strong >



HP:Critical MV:Strong >


HP:Critical MV:Strong >


HP:Critical MV:Strong >
s
A Dilapitated House
[ Exits: n e ]

HP:Critical MV:Strong >
e
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Critical MV:Strong >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Critical MV:Strong >
u


HP:Critical MV:Strong >
e
Before a Collapsing Tower
[ Exits: s w u ]

HP:Critical MV:Strong >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Critical MV:Strong >
TICK IN 5 SECONDS (+/- drift)
na im crit
You narrate, 'im crit'

HP:Critical MV:Strong >
sc
You have 29(302) hit and 202(248) movement points.
You have scored 396795406 exp, 263 total quest points
You need 603204593 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Critical MV:Strong >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - In Front of a Blackened Tower

HP:Critical MV:Strong >


Bebop narrates, 'hehe nod'

HP:Critical MV:Strong >
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - In Front of a Blackened Tower

HP:Critical MV:Strong >
2



HP:Critical MV:Strong >


HP:Beaten MV:Excellent >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see almost fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >

Bebop narrates, 'im on him'

HP:Beaten MV:Excellent >
d
Before a Collapsing Tower
[ Exits: s w u ]

HP:Beaten MV:Excellent >
w
s
A Section of the Fallen Wall
[ Exits: e s ]

HP:Beaten MV:Excellent >
w
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Excellent >
n
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Excellent >
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Excellent >
w

Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Excellent >

Within the Ruined Walls
[ Exits: e w ]

HP:Beaten MV:Excellent >
Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Excellent >
na otw
You narrate, 'otw'

HP:Beaten MV:Excellent >
w

At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Beaten MV:Excellent >




HP:Beaten MV:Excellent >


HP:Beaten MV:Excellent >


HP:Beaten MV:Excellent >
s

Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >
The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Evilina - The Western Boulevard
Bebop - In Front of a Blackened Tower

HP:Beaten MV:Strong >
s

Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >


Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >
In Front of a Blackened Tower
[ Exits: n u ]
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A radiant crystal lightstick, shimmering light.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A short iron helm lies here with a red symbol attached to the front.
A black cloth cloak lies here.
A shinning breastplate lies here, steel shimmering proudly.
A pair of heavy steel pauldrons lie here.
A pair of full lengthed vambraces lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A pair of gauntlets made of thick metal lie here.
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A fancifully etched dagger lies here.
Bebop is sitting here.
*Raiden* is here, fighting Bebop!.

HP:Beaten MV:Strong >
2
You try to pierce *Raiden*'s arms, but he parries the attack.

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Hurt>

You try to pierce *Raiden*'s shoulders, but he parries the attack.
*Raiden* thrashes Bebop's hands into bloody fragments!

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Hurt>

Bebop gets a silver dagger with gold etching.
Bebop gets a large slab of meat.
Bebop gets Nocturn, the hammer of the Crimson Moon.
Bebop gets a pair of steel-plated war boots.
Bebop gets a pair of black steel greaves.
Bebop gets a dark gleaming axe.
Bebop gets a black ring.
Bebop gets a black ring.
Bebop gets a pair of iron gauntlets.
Bebop gets a wristcuff with embedded gems.
Bebop gets a wristcuff with embedded gems.
Bebop gets a belt of black iron links.
Bebop gets a pair of plated vambraces.
Bebop gets a pair of steel pauldrons.
Bebop gets a shimmering steel breastplate.
Bebop gets a thick cloak of black cloth, adorned with a crimson crescent moon.
Bebop gets a black iron half-helm with a crimson crescent moon insignia.
Bebop gets a shining silver earring.
Bebop gets a sparkling diamond earring.
Bebop gets a necklace of heavy gold links.
Bebop gets a lightstick made of crystal.
Bebop gets a brown bag.
Bebop gets a light leather flask.

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Hurt>

Bebop panics, and attempts to flee!

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Hurt>

Bebop leaves north.

HP:Beaten MV:Strong - Raiden: Wounded>

Bebop narrates, 'bleh'

HP:Beaten MV:Strong - Raiden: Wounded>

You try to pierce *Raiden*'s body, but he parries the attack.
You try to pierce *Raiden*'s hands, but he dodges the attack.

HP:Beaten MV:Strong - Raiden: Wounded>

Bebop has arrived from the north.

HP:Beaten MV:Strong - Raiden: Wounded>
f

Bebop tries to pierce *Raiden*'s legs, but he parries the attack.

HP:Beaten MV:Strong - Raiden: Wounded>
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>
d

Bebop narrates, 'i hit that before'

HP:Beaten MV:Strong - Raiden: Wounded>
You dodge a bash from *Raiden* who loses his balance and falls!
Within the Ruined Walls
[ Exits: n s ]
You flee head over heels.


HP:Beaten MV:Strong >

Bebop narrates, 'sosrry'

HP:Beaten MV:Strong >
s
3
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.

HP:Beaten MV:Strong >
You attempt to hide yourself.
Bebop panics, and attempts to flee!

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
=
*
Bebop panics, and attempts to flee!

HP:Beaten MV:Strong >
+ -
Bebop panics, and attempts to flee!

HP:Beaten MV:Strong >
=
*Raiden* tries to thrash Bebop's legs, but he parries the attack.

HP:Beaten MV:Strong >
% = - +
*
You can't sneak up on a fighting target.

HP:Beaten MV:Strong >

Bebop leaves up.

HP:Beaten MV:Strong >

*Raiden* tries to thrash your body, but you parry the attack.

HP:Beaten MV:Strong - Raiden: Wounded>

Bebop narrates, 'gonna dorp this shit somehwere'

HP:Beaten MV:Strong - Raiden: Wounded>

Bebop has arrived from above.

HP:Beaten MV:Strong - Raiden: Wounded>

Bebop leaves north.

HP:Beaten MV:Strong - Raiden: Wounded>

You try to pierce *Raiden*'s feet, but he dodges the attack.
*Raiden* tries to thrash your legs, but you dodge the attack.

HP:Beaten MV:Strong - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>
d
n
Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[2]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.
A pair of thick metal boots is here.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
You flee head over heels.
In Front of a Blackened Tower
[ Exits: n u ]
*Raiden* is standing here.

HP:Beaten MV:Strong >
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >

Bebop leaves south.

HP:Beaten MV:Strong >
s
3
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
=
*
*Raiden* tries to thrash Bebop's legs, but he dodges the attack.

HP:Beaten MV:Strong >
+ - =
Bebop leaves north.
*Raiden* tries to thrash your shoulders, but you parry the attack.

HP:Beaten MV:Strong - Raiden: Wounded>
% = f

Bebop leaves up.

HP:Beaten MV:Strong - Raiden: Wounded>
- Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>

*Raiden* tries to thrash your feet, but you parry the attack.

HP:Beaten MV:Strong - Raiden: Wounded>
d
n
Within the Ruined Walls
[ Exits: n s ]
You flee head over heels.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Beaten MV:Strong >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Evilina - An Intersection Between Cracked Roads
Bebop - In Front of a Blackened Tower

HP:Beaten MV:Strong >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]

HP:Beaten MV:Strong >
sc
You have 47(302) hit and 195(248) movement points.
You have scored 396794782 exp, 263 total quest points
You need 603205217 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Strong >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]

HP:Beaten MV:Strong >
n

Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >

The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >
Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >


At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Beaten MV:Good >


HP:Beaten MV:Good >
na heh 47 hps
You narrate, 'heh 47 hps'

HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Evilina - At the Foot of a Battered Tower
Bebop - Within the Ruined Walls

HP:Beaten MV:Good >
TICK IN 5 SECONDS (+/- drift)
e


Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Good >

Within the Ruined Walls
[ Exits: e w ]

HP:Beaten MV:Good >
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Good >
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Good >
s
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Good >
sle
You go to sleep.

HP:Beaten MV:Good >
sc
You have 47(302) hit and 175(248) movement points.
You have scored 396794782 exp, 263 total quest points
You need 603205217 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >

You have 47(302) hit and 175(248) movement points.
You have scored 396794782 exp, 263 total quest points
You need 603205217 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >

You have 74(302) hit and 226(248) movement points.
You have scored 396794782 exp, 263 total quest points
You need 603205217 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Excellent >
wa
You awaken, and sit up.

HP:Beaten MV:Excellent >
n
You stand up.

HP:Beaten MV:Excellent >
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Excellent >
w

Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Strong >
Within the Ruined Walls
[ Exits: e w ]

HP:Beaten MV:Strong >


Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Strong >

At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Beaten MV:Strong >
q

Bebop narrates, 'im on him'

HP:Beaten MV:Strong >
Players in your Zone
--------------------
Evilina - At the Foot of a Battered Tower
Bebop - In Front of a Blackened Tower

HP:Beaten MV:Strong >
s

Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >

The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >

An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >

Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >

In Front of a Blackened Tower
[ Exits: n u ]
Bebop is sitting here.
*Raiden* is here, fighting Bebop!.

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
=
*
*Raiden* thrashes Bebop's head into bloody fragments!

HP:Beaten MV:Strong >
+ - = % = -
Bebop narrates, 'how stupid that he can bash me yet i can't hit him'

HP:Beaten MV:Strong >
+
*
You can't sneak up on a fighting target.

HP:Beaten MV:Strong >

Bebop tries to pierce *Raiden*'s legs, but he parries the attack.
*Raiden* tries to thrash Bebop's legs, but he dodges the attack.

HP:Beaten MV:Strong >

You attempt to hide yourself.

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
=
* + - = % =
Cancelled...
You attempt to hide yourself.

HP:Beaten MV:Strong >
Bebop tries to pierce *Raiden*'s arms, but he dodges the attack.
Bebop tries to pierce *Raiden*'s arms, but he dodges the attack.
*Raiden* tries to thrash Bebop's hands, but he parries the attack.

HP:Beaten MV:Strong >
=
* + - = % =
Cancelled...
You attempt to hide yourself.

HP:Beaten MV:Strong >
Bebop panics, and attempts to flee!

HP:Beaten MV:Strong >
=
* + - = %
Bebop leaves up.
You are interrupted and stop what you are doing.
*Raiden* thrashes your legs hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Raiden: Wounded>
f

Bebop has arrived from above.

HP:Beaten MV:Strong - Raiden: Wounded>
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>
d
n

Within the Ruined Walls
[ Exits: n s ]
You flee head over heels.


HP:Beaten MV:Strong >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >
s
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
sc
You have 60(302) hit and 194(248) movement points.
You have scored 396794597 exp, 263 total quest points
You need 603205402 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Strong >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]

HP:Beaten MV:Strong >
n

Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >

The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >
na he breaks my def
You narrate, 'he breaks my def'

HP:Beaten MV:Strong >
l
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
The bloody scalp of a black warhorse.
Bebop narrates, 'almosmt had him'

HP:Beaten MV:Strong >
s

The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Good >
sc
You have 60(302) hit and 184(248) movement points.
You have scored 396794597 exp, 263 total quest points
You need 603205402 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
s
3
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >
s
3
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
s
Backstab who?

HP:Beaten MV:Good >
3
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.

HP:Beaten MV:Good >
Bebop avoids being bashed by *Raiden* who loses his balance and falls!
You attempt to hide yourself.
Bebop panics, and attempts to flee!

HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
* + - =
*Raiden* tries to thrash Bebop's arms, but he parries the attack.

HP:Beaten MV:Good >
% =
Bebop leaves north.
*Raiden* tries to thrash your hands, but you dodge the attack.

HP:Beaten MV:Good - Raiden: Wounded>
- + f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Good - Raiden: Wounded>
d
n

Climbing the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Grond is lying here.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
You flee head over heels.
In Front of a Blackened Tower
[ Exits: n u ]
*Raiden* is standing here.

HP:Beaten MV:Good >
Within the Ruined Walls
[ Exits: n s ]
Bebop is standing here.

HP:Beaten MV:Good >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Good >

Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Good >
TICK IN 5 SECONDS (+/- drift)
e


HP:Beaten MV:Good >
w
The ruinedgate seems to be closed.

HP:Beaten MV:Good >
You open the ruinedgate.

HP:Beaten MV:Good >

Before a Small Gate to Fal Dara
[ Exits: e s w ]

HP:Beaten MV:Good >
sle
You go to sleep.

HP:Beaten MV:Good >
sc
You have 60(302) hit and 166(248) movement points.
You have scored 396794412 exp, 263 total quest points
You need 603205587 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >

You have 60(302) hit and 166(248) movement points.
You have scored 396794412 exp, 263 total quest points
You need 603205587 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >

You have 87(302) hit and 217(248) movement points.
You have scored 396794412 exp, 263 total quest points
You need 603205587 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Strong >
wa
e
You awaken, and sit up.

HP:Beaten MV:Strong >
You stand up.

HP:Beaten MV:Strong >
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >



HP:Beaten MV:Strong >
s
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
s
Backstab who?

HP:Beaten MV:Strong >
3
Within the Ruined Walls
[ Exits: n s ]

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
s
3
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
=
* +
Bebop leaves north.
*Raiden* tries to thrash your head, but you dodge the attack.

HP:Beaten MV:Strong - Raiden: Wounded>
- = % f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>
d
n

Within the Ruined Walls
[ Exits: n s ]
Bebop is standing here.
You flee head over heels.


HP:Beaten MV:Strong >
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >
s
An Intersection Between Cracked Roads
[ Exits: n e s ]

HP:Beaten MV:Strong >

3
Within the Ruined Walls
[ Exits: n s ]
*Raiden* is here, fighting Bebop!.
Bebop is here, fighting *Raiden*!.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
=
* +
Bebop tries to pierce *Raiden*'s legs, but he parries the attack.
Bebop tries to pierce *Raiden*'s hands, but he dodges the attack.

HP:Beaten MV:Strong >
-
*Raiden* sends Bebop sprawling with a powerful bash!

HP:Beaten MV:Strong >
= % = - 2
+ Cancelled...
You try to pierce *Raiden*'s body, but he parries the attack.

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Wounded>

You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* thrashes Bebop's body into bloody fragments!

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Battered>

You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s hands, but he dodges the attack.

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Battered>

Bebop narrates, 'how retarded...'

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Battered>

Bebop panics, and attempts to flee!

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Battered>

*Raiden* sends you sprawling with a powerful bash!

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Battered>
na nyup

*Raiden* tries to thrash Bebop's head, but he dodges the attack.

HP:Beaten MV:Strong - Raiden: Wounded --- Bebop: Battered>

Bebop leaves north.

HP:Beaten MV:Strong - Raiden: Wounded>

Bebop has arrived from the north.

HP:Beaten MV:Strong - Raiden: Wounded>
f

*Raiden* thrashes your waist extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Raiden: Wounded>
d
n

You narrate, 'nyup'

HP:Beaten MV:Strong - Raiden: Wounded>
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>

*Raiden* tries to thrash your hands, but you dodge the attack.

HP:Beaten MV:Strong - Raiden: Wounded>


An Intersection Between Cracked Roads
[ Exits: n e s ]
You flee head over heels.


HP:Beaten MV:Strong >
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Strong >
The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >
Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
sc
You have 64(302) hit and 189(248) movement points.
You have scored 396794088 exp, 263 total quest points
You need 603205911 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Strong >
na bleh
You narrate, 'bleh'

HP:Beaten MV:Strong >
l
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]

HP:Beaten MV:Strong >
s
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >
3
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 7.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 17 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Beaten MV:Strong >
s
3
The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >
s
3
Inside the Dog Gate
[ Exits: n s w ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Bebop - Within the Ruined Walls

HP:Beaten MV:Good >

Bebop leaves north.

HP:Beaten MV:Good >

*Raiden* has arrived from the south.

HP:Beaten MV:Good >

*Raiden* tries to thrash your body, but you parry the attack.

HP:Beaten MV:Good - Raiden: Wounded>
TICK IN 5 SECONDS (+/- drift)
n
No way! You're fighting for your life!

HP:Beaten MV:Good - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Raiden: Wounded>
n


Bebop narrates, 'snicker'

HP:Beaten MV:Good - Raiden: Wounded>
Before a Small Gate to Fal Dara
[ Exits: e s w ]
You flee head over heels.


HP:Beaten MV:Good >


HP:Beaten MV:Good >



HP:Beaten MV:Good >
e
Inside the Dog Gate
[ Exits: n s w ]
*Raiden* is standing here.

HP:Beaten MV:Good >
n

*Raiden* thrashes your body hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Raiden: Wounded>


No way! You're fighting for your life!

HP:Beaten MV:Good - Raiden: Wounded>

You try to pierce *Raiden*'s legs, but he dodges the attack.
You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* tries to thrash your head, but you parry the attack.
No way! You're fighting for your life!

HP:Beaten MV:Strong - Raiden: Wounded>
No way! You're fighting for your life!
Bebop narrates, 'ouch'

HP:Beaten MV:Strong - Raiden: Wounded>
f
No way! You're fighting for your life!

HP:Beaten MV:Strong - Raiden: Wounded>
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>
n


Before a Small Gate to Fal Dara
[ Exits: e s w ]
You flee head over heels.


HP:Beaten MV:Strong >



HP:Beaten MV:Strong >


HP:Beaten MV:Strong >


HP:Beaten MV:Strong >
w
On the Outskirts of Fal Dara
[ Exits: e s w ]
A large watch dog is here, patrolling the area.

HP:Beaten MV:Strong >

A large watch dog tries to bite your waist, but you dodge the attack.
Bebop narrates, 'this is retarded as hell'

HP:Beaten MV:Strong - a large watch dog: Healthy>
e

No way! You're fighting for your life!

HP:Beaten MV:Strong - a large watch dog: Healthy>
f
No way! You're fighting for your life!

HP:Beaten MV:Strong - a large watch dog: Healthy>
You panic and attempt to flee!

HP:Beaten MV:Strong - a large watch dog: Healthy>

A large watch dog tries to bite your hands, but you parry the attack.

HP:Beaten MV:Strong - a large watch dog: Healthy>

On the Outskirts of Fal Dara
[ Exits: n e ]
You flee head over heels.

HP:Beaten MV:Strong >
e
Before the Ruined Walls
[ Exits: n s w ]

HP:Beaten MV:Strong >
n
Before a Small Gate to Fal Dara
[ Exits: e s w ]

HP:Beaten MV:Strong >
e

The ruinedgate seems to be closed.

HP:Beaten MV:Strong >
The ruinedgate seems to be closed.

HP:Beaten MV:Strong >
n
You open the ruinedgate.

HP:Beaten MV:Strong >

It's already open!
*Raiden* has arrived from the south.

HP:Beaten MV:Strong >
A large watch dog has arrived from the west.

*Raiden* tries to thrash your body, but you parry the attack.

HP:Beaten MV:Strong - Raiden: Wounded>
No way! You're fighting for your life!

HP:Beaten MV:Strong - Raiden: Wounded>
e

No way! You're fighting for your life!

HP:Beaten MV:Strong - Raiden: Wounded>
No way! You're fighting for your life!

HP:Beaten MV:Strong - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Strong - Raiden: Wounded>
na come
You dodge a bash from *Raiden* who loses his balance and falls!
Inside the Dog Gate
[ Exits: n s w ]
You flee head over heels.
You narrate, 'come'

HP:Beaten MV:Strong >
n


The Western Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >

A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.

HP:Beaten MV:Strong >

Upon a Ruined Boulevard
[ Exits: n s ]

HP:Beaten MV:Strong >
At the Foot of a Battered Tower
[ Exits: e s u ]

HP:Beaten MV:Strong >


HP:Beaten MV:Strong >
na mn
You narrate, 'nm'

HP:Beaten MV:Strong >

Bebop narrates, 'where'

HP:Beaten MV:Strong >
e


*Raiden* has arrived from the south.

HP:Beaten MV:Strong >

Through the Rubble
[ Exits: e w ]

HP:Beaten MV:Strong >

Within the Ruined Walls
[ Exits: e w ]

HP:Beaten MV:Strong >
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Strong >
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Strong >



HP:Beaten MV:Strong >

s


HP:Beaten MV:Strong >
e
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Strong >
s
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Strong >


HP:Beaten MV:Strong >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Beaten MV:Strong >
e
Before a Collapsing Tower
[ Exits: s w u ]

HP:Beaten MV:Good >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see very recent tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - At the Foot of a Battered Tower

HP:Beaten MV:Good >

*Raiden* has arrived from below.

HP:Beaten MV:Good >

*Raiden* tries to thrash your body, but you dodge the attack.

HP:Beaten MV:Good - Raiden: Wounded>
sc

A mangled trolloc guard tries to bludgeon *Raiden*'s body, but he dodges the attack.
A brutal trolloc commander tries to slash *Raiden*'s arms, but he dodges the attack.

HP:Beaten MV:Good - Raiden: Wounded>
You have 70(302) hit and 182(248) movement points.
You have scored 396793648 exp, 263 total quest points
You need 603206351 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are fighting *Raiden*.

HP:Beaten MV:Good - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Raiden: Wounded>

A brutal trolloc commander tries to slash *Raiden*'s arms, but he parries the attack.
A mangled trolloc guard tries to bludgeon *Raiden*'s body, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded>

Bebop narrates, 'where'

HP:Beaten MV:Good - Raiden: Wounded>
na on ne tower
You dodge a bash from *Raiden* who loses his balance and falls!
Before a Collapsing Tower
[ Exits: s w u ]
You flee head over heels.
You narrate, 'on ne tower'

HP:Beaten MV:Good >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
*Raiden* is here, fighting a mangled trolloc guard!.
a mangled trolloc guard is here, fighting *Raiden*!.
a brutal trolloc commander is here, fighting *Raiden*!.

HP:Beaten MV:Good >
2

A brutal trolloc commander tries to slash *Raiden*'s body, but he dodges the attack.
A mangled trolloc guard tries to bludgeon *Raiden*'s legs, but he parries the attack.

HP:Beaten MV:Good >
You try to pierce *Raiden*'s feet, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Healthy>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Healthy>

Bebop has arrived from below.

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Healthy>

*Raiden* panics, and attempts to flee!
Bebop tries to pierce *Raiden*'s body, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Healthy>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Healthy>

Bebop tries to pierce *Raiden*'s hands, but he dodges the attack.
You barely pierce *Raiden*'s legs.
You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* thrashes a mangled trolloc guard's arms hard.
A brutal trolloc commander tries to slash *Raiden*'s body, but he parries the attack.
A mangled trolloc guard tries to bludgeon *Raiden*'s arms, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Scratched>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Scratched>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded --- a mangled trolloc guard: Scratched>

*Raiden* leaves down.

HP:Beaten MV:Good >

Bebop leaves down.

HP:Beaten MV:Good >
3
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >
sc
You have 70(302) hit and 178(248) movement points.
You have scored 396793509 exp, 263 total quest points
You need 603206490 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Good >
d
3
Bebop has arrived from below.
Before a Collapsing Tower
[ Exits: s w u ]
*Raiden* is standing here.

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
*Raiden* tries to thrash your body, but you dodge the attack.

HP:Beaten MV:Good - Raiden: Wounded>

* f
+ Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Good - Raiden: Wounded>

Bebop has arrived from above.

HP:Beaten MV:Good - Raiden: Wounded>

A Section of the Fallen Wall
[ Exits: e s ]
You flee head over heels.

HP:Beaten MV:Good >
s
w
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Good >
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Good >
n
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Good >
w
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Good >
n
The gate seems to be closed.

HP:Beaten MV:Good >
You open the gate.

HP:Beaten MV:Good >


Before the Northern Gates of Fal Dara
[ Exits: n e s w ]

HP:Beaten MV:Good >
On the Outskirts of Fal Dara
[ Exits: e s w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Beaten MV:Good >




HP:Beaten MV:Good >
TICK IN 5 SECONDS (+/- drift)
e


HP:Beaten MV:Good >

A Turn in the Fal Dara Road
[ Exits: n s w ]

HP:Beaten MV:Good >


HP:Beaten MV:Good >
n

A Fortification on the Road
[ Exits: n e s ]
A small buck is here, looking frisky.

HP:Beaten MV:Good >

The Road from Fal Dara
[ Exits: n s ]

HP:Beaten MV:Good >
The Road from Fal Dara
[ Exits: n s ]

HP:Beaten MV:Good >


The Road from Fal Dara
[ Exits: e s w ]

HP:Beaten MV:Good >


HP:Beaten MV:Good >
e

The Road to Tarwin's Gap
[ Exits: e w ]

HP:Beaten MV:Good >
The Road to Tarwin's Gap
[ Exits: n w ]

HP:Beaten MV:Good >
n
Bend in the Road
[ Exits: e s w ]

HP:Beaten MV:Good >
sle
You go to sleep.

HP:Beaten MV:Good >
sc
You have 70(302) hit and 146(248) movement points.
You have scored 396793364 exp, 263 total quest points
You need 603206635 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >

You have 70(302) hit and 146(248) movement points.
You have scored 396793364 exp, 263 total quest points
You need 603206635 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >

You are thirsty.

HP:Battered MV:Strong >

You have 97(302) hit and 197(248) movement points.
You have scored 396793364 exp, 263 total quest points
You need 603206635 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.
You are thirsty.

HP:Battered MV:Strong >
wa
You awaken, and sit up.

HP:Battered MV:Strong >
You stand up.

HP:Battered MV:Strong >
e

A Turn in the Road
[ Exits: n w ]
A large elk stares at you.

HP:Battered MV:Strong >


HP:Battered MV:Strong >
n
A Paved Road
[ Exits: n s ]

HP:Battered MV:Strong >

The Road to Tarwin's Gap
[ Exits: n s ]

HP:Battered MV:Strong >

The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Battered MV:Strong >

An Old Fortification
[ Exits: n s ]
A small buck is here, looking frisky.

HP:Battered MV:Strong >


The Road to Tarwin's Gap
[ Exits: n s ]
A small buck is here, looking frisky.

HP:Battered MV:Good >
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Battered MV:Good >

The Road to Tarwin's Gap
[ Exits: n s ]

HP:Battered MV:Good >
dw
You drink the blood.

HP:Battered MV:Good >

Bebop narrates, 'jesus'

HP:Battered MV:Good >
gap
You don't have a pack.

HP:Battered MV:Good >
dw

Bebop narrates, 'on'

HP:Battered MV:Good >


You drink the blood.
You don't feel thirsty any more.

HP:Battered MV:Good >
Your stomach can't contain anymore!

HP:Battered MV:Good >
Your stomach can't contain anymore!

HP:Battered MV:Good >

Bebop narrates, 'ne tower'

HP:Battered MV:Good >
na bleh
You narrate, 'bleh'

HP:Battered MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Battered MV:Good >

The Road to Tarwin's Gap
[ Exits: n s ]
A small buck is here, looking frisky.

HP:Battered MV:Good >

An Old Fortification
[ Exits: n s ]
A small buck is here, looking frisky.

HP:Battered MV:Good >
na nod
You narrate, 'nod'

HP:Battered MV:Good >
s

The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Battered MV:Good >

The Road to Tarwin's Gap
[ Exits: n s ]

HP:Battered MV:Good >
A Paved Road
[ Exits: n s ]

HP:Battered MV:Good >


A Turn in the Road
[ Exits: n w ]
A large elk stares at you.

HP:Battered MV:Good >

Bebop narrates, 'hit him?'

HP:Battered MV:Good >
w
Bend in the Road
[ Exits: e s w ]

HP:Battered MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n w ]

HP:Battered MV:Good >

Zarth narrates, 'coming down'

HP:Battered MV:Good >
w
The Road to Tarwin's Gap
[ Exits: e w ]

HP:Battered MV:Good >

The Road from Fal Dara
[ Exits: e s w ]

HP:Battered MV:Good >
s

Zarth narrates, 'walking'

HP:Battered MV:Good >
The Road from Fal Dara
[ Exits: n s ]

HP:Battered MV:Good >
q
Players in your Zone
--------------------
Evilina - The Road from Fal Dara

HP:Battered MV:Good >
l
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]

HP:Battered MV:Good >
sc
You have 97(302) hit and 157(248) movement points.
You have scored 396793364 exp, 263 total quest points
You need 603206635 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Battered MV:Good >
s
The Road from Fal Dara
[ Exits: n s ]

HP:Battered MV:Good >

A Fortification on the Road
[ Exits: n e s ]
A small buck is here, looking frisky.

HP:Battered MV:Good >

A Turn in the Fal Dara Road
[ Exits: n s w ]

HP:Battered MV:Good >

The Exterior of Fal Dara
[ Exits: n e w ]

HP:Battered MV:Good >



HP:Battered MV:Good >
q
Players in your Zone
--------------------
Evilina - The Exterior of Fal Dara

HP:Battered MV:Good >
w
Before the Northern Gates of Fal Dara
[ Exits: n e s w ]

HP:Battered MV:Good >
s
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Battered MV:Good >
e
A Block in the Northern Road
[ Exits: s w ]

HP:Battered MV:Good >

Bebop narrates, 'evilina whered you go'

HP:Battered MV:Good >
s
A Dilapitated House
[ Exits: n e ]

HP:Battered MV:Good >
e
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Battered MV:Good >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Battered MV:Good >
e
Before a Collapsing Tower
[ Exits: s w u ]

HP:Battered MV:Good >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
*Raiden* is here, fighting Bebop!.
Bebop is here, fighting *Raiden*!.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Good >

Bebop tries to pierce *Raiden*'s body, but he parries the attack.
Bebop tries to pierce *Raiden*'s shoulders, but he parries the attack.

HP:Battered MV:Good >

Bebop panics, and attempts to flee!

HP:Battered MV:Good >
2
You try to pierce *Raiden*'s waist, but he parries the attack.

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Beaten>

A mangled trolloc guard tries to bludgeon *Raiden*'s legs, but he dodges the attack.
A brutal trolloc commander tries to slash *Raiden*'s body, but he dodges the attack.

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Beaten>

*Raiden* sends Bebop sprawling with a powerful bash!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Beaten>

A brutal trolloc commander slashes *Raiden*'s body.
A mangled trolloc guard tries to bludgeon *Raiden*'s legs, but he dodges the attack.
You try to pierce *Raiden*'s head, but he dodges the attack.
You try to pierce *Raiden*'s feet, but he dodges the attack.
*Raiden* thrashes Bebop's legs into bloody fragments!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>
g

You don't have a corpse.

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>
You don't have a corpse.

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>
2

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

A brutal trolloc commander tries to slash *Raiden*'s hands, but he dodges the attack.
A mangled trolloc guard tries to bludgeon *Raiden*'s body, but he parries the attack.
You pierce *Raiden*'s hands.
*Raiden* thrashes Bebop's feet into bloody fragments!
You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>
You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>


You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>
You do the best you can!
*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>


You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>


You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

You do the best you can!

HP:Battered MV:Good - Raiden: Wounded --- Bebop: Critical>

*Raiden* leaves down.
Bebop leaves down.

*Raiden* has arrived from below.

HP:Battered MV:Good >
You try to pierce *Raiden*'s head, but he parries the attack.

HP:Battered MV:Good - Raiden: Wounded>
You do the best you can!

HP:Battered MV:Good - Raiden: Wounded>


You do the best you can!

HP:Battered MV:Good - Raiden: Wounded>
You do the best you can!

HP:Battered MV:Good - Raiden: Wounded>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Wounded>

You try to pierce *Raiden*'s body, but he parries the attack.
You try to pierce *Raiden*'s hands, but he parries the attack.

HP:Battered MV:Good - Raiden: Wounded>


You do the best you can!

HP:Battered MV:Good - Raiden: Wounded>
You do the best you can!

HP:Battered MV:Good - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Good - Raiden: Wounded>

*Raiden* leaves down.

HP:Battered MV:Good >
na out

Before a Collapsing Tower
[ Exits: s w u ]
You flee head over heels.
Bebop narrates, 'eww'

HP:Battered MV:Good >
You narrate, 'out'

HP:Battered MV:Good >
d


HP:Battered MV:Good >
2

Bebop narrates, 'super low'

HP:Battered MV:Good >
TICK IN 5 SECONDS (+/- drift)
w
A Section of the Fallen Wall
[ Exits: e s ]

HP:Battered MV:Good >
s
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Battered MV:Good >
w
A Dilapitated House
[ Exits: n e ]

HP:Battered MV:Good >
n
A Block in the Northern Road
[ Exits: s w ]

HP:Battered MV:Draining >
w
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.
*Raiden* is standing here.
*Raiden* barely thrashes your body.

HP:Battered MV:Draining - Raiden: Wounded>
2

Zarth narrates, 'wtf you at?'

HP:Battered MV:Draining - Raiden: Wounded>
You do the best you can!

HP:Battered MV:Draining - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Draining - Raiden: Wounded>

Bebop narrates, 'in fd'

HP:Battered MV:Draining - Raiden: Wounded>

Zarth narrates, 'nod'

HP:Battered MV:Good - Raiden: Wounded>

A Block in the Northern Road
[ Exits: s w ]
You flee head over heels.

HP:Battered MV:Good >
s
A Dilapitated House
[ Exits: n e ]

HP:Battered MV:Good >
e
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Battered MV:Good >
n
A Section of the Fallen Wall
[ Exits: e s ]

HP:Battered MV:Good >
e
Before a Collapsing Tower
[ Exits: s w u ]

HP:Battered MV:Good >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Good >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - Within the Ruined Keep

HP:Battered MV:Good >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Battered MV:Good >
2



HP:Battered MV:Good >


HP:Battered MV:Good >
3
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
b
Backstab who?

HP:Battered MV:Good >
q
Players in your Zone
--------------------
Zarth - The Desolate Streets of Fal Dara
Bebop - A Corner in the Halls of the Keep

HP:Battered MV:Good >
b
Backstab who?

HP:Battered MV:Good >

*Raiden* has arrived from below.

HP:Battered MV:Good >


*Raiden* tries to thrash your arms, but you parry the attack.

HP:Battered MV:Good - Raiden: Wounded>
No way! You're fighting for your life here!

HP:Battered MV:Good - Raiden: Wounded>

A mangled trolloc guard tries to bludgeon *Raiden*'s hands, but he parries the attack.
A brutal trolloc commander tries to slash *Raiden*'s arms, but he dodges the attack.
A brutal trolloc commander tries to slash *Raiden*'s hands, but he dodges the attack.
A mangled trolloc guard bludgeons *Raiden*'s shoulders.
You try to pierce *Raiden*'s hands, but he parries the attack.
You try to pierce *Raiden*'s body, but he parries the attack.

HP:Battered MV:Good - Raiden: Wounded>
f
PANIC! You couldn't escape!

HP:Battered MV:Good - Raiden: Wounded>

Zarth narrates, 'i here'

HP:Battered MV:Good - Raiden: Wounded>

PANIC! You couldn't escape!

HP:Battered MV:Good - Raiden: Wounded>

Bebop narrates, 'your gear is like all s 2w 1s of n gate'

HP:Battered MV:Good - Raiden: Wounded>

You panic and attempt to flee!

HP:Battered MV:Good - Raiden: Wounded>

*Raiden* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Raiden: Wounded>

A brutal trolloc commander slashes *Raiden*'s head.
A mangled trolloc guard bludgeons *Raiden*'s feet.
*Raiden* thrashes your shoulders extremely hard.

HP:Beaten MV:Good - Raiden: Wounded>

Bebop narrates, 'go get your gear'

HP:Beaten MV:Good - Raiden: Wounded>

A brutal trolloc commander slashes *Raiden*'s body hard.
A mangled trolloc guard bludgeons *Raiden*'s head very hard.
*Raiden* thrashes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Raiden: Wounded>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded>

Bebop narrates, 'yeah'

HP:Beaten MV:Good - Raiden: Wounded>

*Raiden* leaves down.
Before a Collapsing Tower
[ Exits: s w u ]
*Raiden* is standing here.
You flee head over heels.
*Raiden* leaves up.

HP:Beaten MV:Good >
w

*Raiden* has arrived from above.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Beaten MV:Good >
A Section of the Fallen Wall
[ Exits: e s ]

HP:Beaten MV:Good >
s
Inside the Mangled Bedchamber
[ Exits: n w ]

HP:Beaten MV:Good >
w
A Dilapitated House
[ Exits: n e ]

HP:Beaten MV:Good >
n
A Block in the Northern Road
[ Exits: s w ]

HP:Beaten MV:Good >
w
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.

HP:Beaten MV:Good >

*Raiden* has arrived from the east.

HP:Beaten MV:Good >
s

*Raiden* tries to thrash your arms, but you parry the attack.

HP:Beaten MV:Good - Raiden: Wounded>
No way! You're fighting for your life!
Bebop narrates, 'of n gate'

HP:Beaten MV:Good - Raiden: Wounded>

Raiden closes the gate.

HP:Beaten MV:Good - Raiden: Wounded>

No way! You're fighting for your life!

HP:Beaten MV:Good - Raiden: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Raiden: Wounded>

Zarth narrates, 'where/'

HP:Beaten MV:Good - Raiden: Wounded>

Zarth has arrived from the west.

HP:Beaten MV:Good - Raiden: Wounded>

Bebop narrates, 'all s 2w s'

HP:Beaten MV:Good - Raiden: Wounded>

The Desolate Streets of Fal Dara
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
You flee head over heels.

HP:Beaten MV:Good >

Zarth has arrived from the north.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Inside the Northern Gate of the Keep
[ Exits: n e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
The Central Hall of the First Level
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
The corpse of a black warhorse is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Inside the Southern Gate of the Keep
[ Exits: n e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Bebop narrates, 'from n gate'

HP:Beaten MV:Good >

Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >

Bebop narrates, 'from n gate'

HP:Beaten MV:Draining >

Zarth leaves south.
You follow Zarth.
A Blacksmith's Shop
[ Exits: n ]
You see very recent tracks of a trolloc leaving north.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A black cloth cloak lies here.
A pair of heavy steel pauldrons lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of steel-plated war boots are gleaming here.
A massive club has been forgotten here.
A fancifully etched dagger lies here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.[2]
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.[2]
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.[2]
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.[2]
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.[2]
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[3]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.[2]
A pair of thick metal boots is here.
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Beaten MV:Draining >

Zarth gets Nocturn, the hammer of the Crimson Moon.

HP:Beaten MV:Draining >

Zarth stops using a metal helmet.
Zarth stops using a soft leather tunic.
Zarth stops using a set of thin metal pauldrons.
Zarth stops using a pair of chainmail sleeves.
Zarth stops using a leather belt.
Zarth stops using a pair of half-metal gauntlets.
Zarth stops using a dull spiked mace.
Zarth stops using a pair of thin metal leggings.
Zarth stops using a pair of leather banded shoes.
Bebop growls 'kill him'

HP:Beaten MV:Draining >

Zarth drops a pair of leather banded shoes.
Zarth drops a pair of thin metal leggings.
Zarth drops a dull spiked mace.
Zarth drops a pair of half-metal gauntlets.
Zarth drops a leather belt.
Zarth drops a pair of chainmail sleeves.
Zarth drops a set of thin metal pauldrons.
Zarth drops a soft leather tunic.
Zarth drops a metal helmet.
Zarth drops Nocturn, the hammer of the Crimson Moon.

HP:Beaten MV:Draining >
na im beat
You narrate, 'im beat'

HP:Beaten MV:Draining >
sc
You have 49(302) hit and 120(248) movement points.
You have scored 396793016 exp, 263 total quest points
You need 603206983 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Draining >

Zarth gets Nocturn, the hammer of the Crimson Moon.

HP:Beaten MV:Draining >

Zarth wields Nocturn, the hammer of the Crimson Moon.

HP:Beaten MV:Draining >
na 49 hps

Bebop growls 'kill him'

HP:Beaten MV:Draining >

Bebop growls 'kill him'

HP:Beaten MV:Draining >
You narrate, '49 hps'

HP:Beaten MV:Draining >
l
A Blacksmith's Shop
This building is barely still standing due to the weakness of the walls. The
upper floor has already collapsed and buried part of this building, which used
to be a blacksmith's shop. The shop used to be covered in waves of heat due to
the bellows and the furnaces that the blacksmith employed, but now the shop
remains as cold and dead as the rest of the city.
[ Exits: n ]
You see very recent tracks of a trolloc leaving north.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A black cloth cloak lies here.
A pair of heavy steel pauldrons lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of steel-plated war boots are gleaming here.
A fancifully etched dagger lies here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.[2]
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.[2]
A steel set of pauldrons shimmer in the light here.
A shinning breastplate lies here, steel shimmering proudly.[2]
A dark cloak with with a strange clasp lies here.
A steel helmet reflecting the light has been left here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.[2]
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.[2]
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of full lengthed vambraces lie here.[3]
A steel belt lies here, shimmering in the light.[2]
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of dark greaves look out of place here.[2]
A pair of thick metal boots is here.
A pair of thin metal boots rest here.
A pair of thin metal plated leggings have been dropped here.
A dull spiked mace is waiting here for a wielder.
Half-metal gauntlets lie off to the side here.
A leather belt has been cast aside here.
Long chainmail looped chains form sleeves on the ground.
A pair of thin metal pauldrons have been dropped here.
A tunic made of soft leather lies here.
A simple metal helm lies here.
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Beaten MV:Draining >

Zarth gets a shimmering steel belt.
Zarth gets a shimmering steel helmet.
Zarth gets a shimmering steel breastplate.
Zarth gets a set of shimmering steel pauldrons.
Zarth gets a shimmering steel belt.
Zarth gets a shimmering steel breastplate.

HP:Beaten MV:Draining >

Zarth wears a shimmering steel breastplate on his body.
Zarth wears a shimmering steel belt around his waist.
Zarth straps a set of shimmering steel pauldrons onto his shoulders.
Zarth wears a shimmering steel helmet on his head.

HP:Beaten MV:Draining >
cw
Mood changed to: Wimpy

HP:Beaten MV:Draining >
3
You attempt to hide yourself.

HP:Beaten MV:Draining >
Backstab who?

HP:Beaten MV:Draining >

Bebop narrates, '44 hps'

HP:Beaten MV:Draining >

Zarth gets a pair of black steel greaves.

HP:Beaten MV:Draining >
q
Players in your Zone
--------------------
Zarth - A Blacksmith's Shop
Bebop - A Blacksmith's Shop

HP:Beaten MV:Draining >

Zarth gets a pair of plated vambraces.

HP:Beaten MV:Draining >
b
Backstab who?

HP:Beaten MV:Draining >


Zarth wears a pair of plated vambraces on his arms.
Zarth puts a pair of black steel greaves on his legs.

HP:Beaten MV:Draining >
Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >

Backstab who?
Zarth gets a metal helmet.

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >


Backstab who?

HP:Beaten MV:Draining >

Backstab who?

HP:Beaten MV:Draining >
TICK IN 5 SECONDS (+/- drift)
Backstab who?
Zarth drops a metal helmet.
Zarth drops a shimmering steel breastplate.
Zarth drops a shimmering steel belt.

HP:Beaten MV:Draining >

Bebop growls 'you need to buff'

HP:Beaten MV:Draining >


Backstab who?
Zarth gets a pair of thick steel boots.

HP:Beaten MV:Draining >
Backstab who?

HP:Beaten MV:Draining >


Backstab who?

HP:Beaten MV:Draining >
Backstab who?

HP:Beaten MV:Draining >
l

Bebop stops following Zarth.

HP:Beaten MV:Draining >
A Blacksmith's Shop
This building is barely still standing due to the weakness of the walls. The
upper floor has already collapsed and buried part of this building, which used
to be a blacksmith's shop. The shop used to be covered in waves of heat due to
the bellows and the furnaces that the blacksmith employed, but now the shop
remains as cold and dead as the rest of the city.
[ Exits: n ]
You see very recent tracks of a trolloc leaving north.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A necklace of thick golden links sits here.
An exquisited piece of jewelry shining brightly lies here.
A luminous metal earring is lying on the ground here.
A black cloth cloak lies here.
A pair of heavy steel pauldrons lie here.
A black iron chain lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A black ring lies here seemingly sucking in the light around it.[2]
A dark axe lies here.
A pair of dark greaves look out of place here.
A pair of steel-plated war boots are gleaming here.
A fancifully etched dagger lies here.
A chunk of silver rock lies here.
A large, cooked slab of meat is lying here, waiting to be eaten.[2]
A pair of boots made of dark metal seem to blacken the ground.
A pair of black scale leggings lie here.
A pair of gauntlets made of thick metal lie here.[2]
A pair of full lengthed vambraces lie here.[2]
A dark cloak with with a strange clasp lies here.
A chain of minute gold links sits here.
A black amulet lies here.
The bloody head of Grond.
A radiant crystal lightstick, shimmering light.[2]
A bronze medallion lies here.[2]
An old earring lies here on the ground covered in rust.[2]
A short iron helm lies here with a red symbol attached to the front.[2]
A cloak, gray like a shadow, lays here wrinkled.
A thick breastplate of cold metal lies here.
A pair of dark looking pauldrons lie here.
A pair of thick metal gauntlets lie here.
A tiny ring made of dull copper has been tossed to the side.[2]
A long sword lies here, sharp to the touch.
A pair of thin metal boots rest here.
A pair of thin metal plated leggings have been dropped here.
A dull spiked mace is waiting here for a wielder.
Half-metal gauntlets lie off to the side here.
A leather belt has been cast aside here.
Long chainmail looped chains form sleeves on the ground.
A pair of thin metal pauldrons have been dropped here.
A tunic made of soft leather lies here.
A simple metal helm lies here.
A shinning breastplate lies here, steel shimmering proudly.
A steel belt lies here, shimmering in the light.
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Beaten MV:Draining >

Zarth wears a pair of thick steel boots on his feet.

HP:Beaten MV:Draining >
sle
You go to sleep.

HP:Beaten MV:Draining >
sc
You have 49(302) hit and 120(248) movement points.
You have scored 396793016 exp, 263 total quest points
You need 603206983 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Draining >

You have 76(302) hit and 171(248) movement points.
You have scored 396793016 exp, 263 total quest points
You need 603206983 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >
wa
You awaken, and sit up.

HP:Beaten MV:Good >
You stand up.

HP:Beaten MV:Good >
3
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?
Zarth growls 'up'

HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Zarth - A Blacksmith's Shop
Bebop - A Blacksmith's Shop

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
b
Backstab who?

HP:Beaten MV:Good >

Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves west.
You follow Zarth.
An Intersection Between Cracked Roads
[ Exits: n e s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Bebop has arrived from the east.

HP:Beaten MV:Good >

Bebop leaves north.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
Inside the Dog Gate
[ Exits: n s w ]
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
The Western Boulevard
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
Upon a Ruined Boulevard
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
At the Foot of a Battered Tower
[ Exits: e s u ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Bebop leaves east.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
Through the Rubble
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
Within the Ruined Walls
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.
Zarth the Deathberry is standing here.
*Raiden* is standing here.
Bebop is standing here.

HP:Beaten MV:Good >

Zarth tries to maul *Raiden*'s legs, but he parries the attack.

HP:Beaten MV:Good >

Bebop narrates, 'on'

HP:Beaten MV:Good >
2
You try to pierce *Raiden*'s arms, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded --- Zarth: Wounded>

Bebop tries to pierce *Raiden*'s body, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded --- Zarth: Wounded>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded --- Zarth: Wounded>
2

Bebop tries to pierce *Raiden*'s hands, but he dodges the attack.
You pierce *Raiden*'s head.

HP:Beaten MV:Good - Raiden: Wounded --- Zarth: Wounded>


You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded --- Zarth: Wounded>
*Raiden* leaves south.


HP:Beaten MV:Good >


HP:Beaten MV:Good >





HP:Beaten MV:Good >


Zarth leaves south.
You follow Zarth.
The Desolate Streets of Fal Dara
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Zarth the Deathberry is standing here.
*Raiden* is standing here.

HP:Beaten MV:Good >
You try to pierce *Raiden*'s feet, but he parries the attack.
Zarth tries to maul *Raiden*'s feet, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded>

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>


Bebop tries to pierce *Raiden*'s head, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded>

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Wounded>

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>


You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
*Raiden* leaves north.

*Raiden* has arrived from the north.

HP:Beaten MV:Good >

*Raiden* leaves south.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Inside the Northern Gate of the Keep
[ Exits: n e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >


Zarth leaves south.
You follow Zarth.
The Central Hall of the First Level
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
The corpse of a black warhorse is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Inside the Southern Gate of the Keep
[ Exits: n e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.
*Raiden* is standing here.

HP:Beaten MV:Good >


You try to pierce *Raiden*'s feet, but he dodges the attack.
Zarth leaves west.
Bebop has arrived from the east.

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!
Bebop leaves west.

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>

You try to pierce *Raiden*'s legs, but he parries the attack.

HP:Beaten MV:Good - Raiden: Wounded>
cw
Mood changed to: Wimpy
Zarth has arrived from the west.

HP:Beaten MV:Good - Raiden: Wounded>

Zarth mauls *Raiden*'s legs very hard.

HP:Beaten MV:Good - Raiden: Wounded>
2

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>

Bebop has arrived from the west.

HP:Beaten MV:Good - Raiden: Wounded>


Bebop pierces *Raiden*'s body.

HP:Beaten MV:Good - Raiden: Wounded>


You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>


You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>

You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Wounded>


*Raiden* sends you sprawling with a powerful bash!
Bebop tries to pierce *Raiden*'s hands, but he parries the attack.
Bebop tries to pierce *Raiden*'s legs, but he parries the attack.
*Raiden* thrashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Raiden: Wounded>


Zarth sends *Raiden* sprawling with a powerful bash!

HP:Beaten MV:Good - Raiden: Wounded>

Bebop pierces *Raiden*'s body very hard.
Zarth mauls *Raiden*'s hands into bloody fragments!

HP:Beaten MV:Good - Raiden: Battered>

Zarth hugs you.

HP:Beaten MV:Good - Raiden: Battered>

Bebop starts to follow Zarth.

HP:Beaten MV:Good - Raiden: Battered>
You do the best you can!

HP:Beaten MV:Good - Raiden: Battered>
Bebop pierces *Raiden*'s body.
Bebop pierces *Raiden*'s body.
Zarth mauls *Raiden*'s head into bloody fragments!
You pierce *Raiden*'s head hard.
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

Bebop is now a member of Zarth's group.

HP:Beaten MV:Good - Raiden: Beaten>
2

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>


You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

Bebop tries to pierce *Raiden*'s waist, but he parries the attack.
Bebop tries to pierce *Raiden*'s head, but he dodges the attack.
You pierce *Raiden*'s head.
You try to pierce *Raiden*'s body, but he dodges the attack.

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>


You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>


You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

*Raiden* avoids being bashed by Zarth who loses his balance and falls!

HP:Beaten MV:Good - Raiden: Beaten>

The tolling of a bell can be heard ringing far in the distance.

HP:Beaten MV:Good - Raiden: Beaten>


*Raiden* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Raiden: Beaten>



Bebop pierces *Raiden*'s feet.
*Raiden* thrashes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Raiden: Beaten>



Bebop tickles *Raiden*'s legs as he pierces him.
*Raiden* thrashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Raiden: Beaten>

*Raiden* avoids being bashed by Zarth who loses his balance and falls!

HP:Critical MV:Good - Raiden: Beaten>
f
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>
You panic and attempt to flee!

HP:Critical MV:Good - Raiden: Beaten>

Bebop tries to pierce *Raiden*'s body, but he parries the attack.
*Raiden* tries to thrash your body, but you dodge the attack.

HP:Critical MV:Good - Raiden: Beaten>
TICK IN 5 SECONDS (+/- drift)

Before the Ruined Keep
[ Exits: n e w ]
You flee head over heels.

HP:Critical MV:Good >
e
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]

HP:Critical MV:Good >
w

Before the Ruined Keep
[ Exits: n e w ]

HP:Critical MV:Good >
2
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Bebop is here, fighting *Raiden*!.
Zarth the Deathberry is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!.

HP:Critical MV:Good >
You try to pierce *Raiden*'s arms, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>

Bebop narrates, 'zerk it zarth'

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>
Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.

You pierce *Raiden*'s legs.
You try to pierce *Raiden*'s head, but he dodges the attack.
Bebop tries to pierce *Raiden*'s head, but he parries the attack.
Bebop tries to pierce *Raiden*'s hands, but he dodges the attack.
The night has begun.

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>

*Raiden* avoids being bashed by Zarth who loses his balance and falls!

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>

Bebop avoids being bashed by *Raiden* who loses his balance and falls!

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>
sc
You have 24(302) hit and 166(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are fighting *Raiden*.

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>
cw
Mood changed to: Wimpy
*Raiden* panics, and attempts to flee!

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>

You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s arms, but he dodges the attack.
Bebop tickles *Raiden*'s legs as he pierces him.

HP:Critical MV:Good - Raiden: Beaten --- Bebop: Beaten>
l
*Raiden* leaves west.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves west.
Bebop leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Bebop leaves west.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
An Intersection Between Cracked Roads
[ Exits: n e s ]
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Critical MV:Good >

Bebop leaves north.

HP:Critical MV:Good >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth narrates, 'he mobs'

HP:Critical MV:Good >

Zarth leaves south.
You follow Zarth.
Within the Ruined Walls
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves south.
You follow Zarth.
In Front of a Blackened Tower
[ Exits: n u ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
na 24 hps
You narrate, '24 hps'

HP:Critical MV:Good >

Zarth narrates, 'come 1d mobs'

HP:Critical MV:Good >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
sc
You have 24(302) hit and 158(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.
Zarth growls 'ready?'

HP:Critical MV:Good >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

*Rage* has arrived from the north, riding a white stallion.
Bebop nods agreeingly.

HP:Critical MV:Good >

Zarth mauls *Rage*'s body extremely hard.

HP:Critical MV:Good >

Bebop pierces *Rage*'s arms.

HP:Critical MV:Good >
nod
You nod agreeingly.

HP:Critical MV:Good >
2
You pierce *Rage*'s head.

HP:Critical MV:Good - Rage: Wounded --- Zarth: Wounded>

*Rage* panics, and attempts to flee!
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Critical MV:Good - Rage: Wounded --- Zarth: Wounded>

Bebop looks at *Rage*.

HP:Critical MV:Good - Rage: Wounded --- Zarth: Wounded>

*Rage* leaves north, riding a white stallion.

HP:Critical MV:Good >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves up.
Bebop leaves up.
You follow Zarth.
Climbing the Tower
[ Exits: d ]
You see fairly recent tracks of a trolloc leaving down.
The corpse of Grond is lying here.
Bebop is standing here.
Zarth the Deathberry is standing here.
*Raiden* is standing here.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.

HP:Critical MV:Good >

Zarth tries to maul *Raiden*'s hands, but he parries the attack.

HP:Critical MV:Good >

*Raiden* barely thrashes Zarth's body.

HP:Critical MV:Good >
2
You try to pierce *Raiden*'s shoulders, but he dodges the attack.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

Bebop tries to pierce *Raiden*'s legs, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>
cw
Mood changed to: Wimpy

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* avoids being bashed by Zarth who loses his balance and falls!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

A Shienaran soldier tries to pound your hands, but you parry the attack.
A Shienaran sergeant tries to slash Bebop's feet, but he dodges the attack.
A Shienaran sergeant tries to slash Bebop's legs, but he parries the attack.
A Shienaran soldier tries to pound your body, but you parry the attack.
Bebop pierces *Raiden*'s hands hard.
Bebop tries to pierce *Raiden*'s hands, but he parries the attack.
You try to pierce *Raiden*'s head, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* sends Zarth sprawling with a powerful bash!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>
stare
A Shienaran sergeant tries to slash Bebop's legs, but he parries the attack.
A Shienaran soldier tries to pound your legs, but you parry the attack.
Bebop tries to pierce *Raiden*'s legs, but he dodges the attack.
Bebop tries to pierce *Raiden*'s head, but he dodges the attack.
You try to pierce *Raiden*'s hands, but he dodges the attack.
You try to pierce *Raiden*'s body, but he parries the attack.
You stare at the sky.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>
l

Bebop narrates, 'god damn bash him'

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>
Climbing the Tower
The first chamber of the south-western guard tower is almost entirely black,
like a massive chimney. Soot covers all of the walls and a thick layer of dark
ash covers the floor. There is a winding staircase snaking up the inside of
the walls, also covered by ash. The tower must have been set afire, everything
in it burning and leaving not a trace, except for the ash. The stone itself
did not burn, and the steps seem to offer good footing. At the top of the
stairs sits a dull iron door.
[ Exits: d ]
You see fairly recent tracks of a trolloc leaving down.
The corpse of Grond is lying here.
Bebop is here, fighting *Raiden*!.
Zarth the Deathberry is sitting here.
*Raiden* is here, fighting Zarth!.
a Shienaran soldier is here, fighting YOU!.
a Shienaran sergeant is here, fighting Bebop!.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

Bebop avoids being bashed by *Raiden* who loses his balance and falls!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

A Shienaran sergeant tries to slash Bebop's shoulders, but he dodges the attack.
A Shienaran soldier tries to pound your body, but you parry the attack.
Bebop tries to pierce *Raiden*'s body, but he dodges the attack.
You try to pierce *Raiden*'s feet, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

A Shienaran sergeant tries to slash Bebop's arms, but he parries the attack.
A Shienaran soldier tries to pound your hands, but you parry the attack.
Bebop tries to pierce *Raiden*'s body, but he parries the attack.
Bebop tries to pierce *Raiden*'s body, but he parries the attack.
You barely pierce *Raiden*'s legs.
You try to pierce *Raiden*'s feet, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* sends Bebop sprawling with a powerful bash!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* avoids being bashed by Zarth who loses his balance and falls!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

A Shienaran sergeant slashes Bebop's body hard.
A Shienaran soldier tries to pound your arms, but you parry the attack.
You try to pierce *Raiden*'s hands, but he parries the attack.
*Raiden* thrashes Zarth's hands extremely hard.
Zarth tries to maul *Raiden*'s body, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

A Shienaran sergeant slashes Bebop's body very hard.
A Shienaran soldier tries to pound your head, but you parry the attack.
Bebop tries to pierce *Raiden*'s hands, but he dodges the attack.
Bebop tries to pierce *Raiden*'s legs, but he dodges the attack.
You try to pierce *Raiden*'s head, but he parries the attack.
*Raiden* thrashes Zarth's hands very hard.

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* panics, and attempts to flee!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

Bebop panics, and attempts to flee!

HP:Critical MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* leaves down.

HP:Critical MV:Good - a Shienaran soldier: Healthy>

Bebop leaves down.

HP:Critical MV:Good - a Shienaran soldier: Healthy>
TICK IN 5 SECONDS
Delay entry added.
d

Zarth leaves down.

HP:Critical MV:Good - a Shienaran soldier: Healthy>

No way! You're fighting for your life!

HP:Critical MV:Good - a Shienaran soldier: Healthy>

No way! You're fighting for your life!

HP:Critical MV:Good - a Shienaran soldier: Healthy>
No way! You're fighting for your life!

HP:Critical MV:Good - a Shienaran soldier: Healthy>
f
You panic and attempt to flee!

HP:Critical MV:Good - a Shienaran soldier: Healthy>

A Shienaran soldier tries to pound your arms, but you parry the attack.

HP:Critical MV:Good - a Shienaran soldier: Healthy>

In Front of a Blackened Tower
[ Exits: n u ]
You flee head over heels.
Bebop narrates, 'on'

HP:Critical MV:Good >
n

Within the Ruined Walls
[ Exits: n s ]
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.

HP:Critical MV:Good >
An Intersection Between Cracked Roads
[ Exits: n e s ]
*Raiden* is standing here, riding a white stallion.

HP:Critical MV:Good >

Bebop narrates, 'come'

HP:Critical MV:Strong >

Bebop narrates, 'come'

HP:Critical MV:Strong >
s

*Raiden* tries to thrash your shoulders, but you parry the attack.

HP:Critical MV:Strong - Raiden: Beaten>
2
No way! You're fighting for your life!

HP:Critical MV:Strong - Raiden: Beaten>
You do the best you can!
Bebop leaves south.

HP:Critical MV:Strong - Raiden: Beaten>

*Raiden* panics, and attempts to flee!

HP:Critical MV:Strong - Raiden: Beaten>
f
You panic and attempt to flee!

HP:Critical MV:Strong - Raiden: Beaten>

*Raiden* leaves east, riding a white stallion.

HP:Critical MV:Strong >

Bebop leaves north.

HP:Critical MV:Strong >
l

Within the Ruined Walls
[ Exits: n s ]
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is sitting here.
You flee head over heels.

HP:Critical MV:Strong >
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is sitting here.

HP:Critical MV:Strong >
2
You pierce *Rage*'s body hard.

HP:Critical MV:Strong - Rage: Battered --- Zarth: Wounded>

You pierce *Rage*'s body very hard.
You pierce *Rage*'s body hard.
Zarth mauls *Rage*'s legs into bloody fragments!

HP:Critical MV:Strong - Rage: Beaten --- Zarth: Wounded>

*Rage* panics, and attempts to flee!

HP:Critical MV:Strong - Rage: Beaten --- Zarth: Wounded>

*Rage* leaves south.

HP:Critical MV:Strong >

Zarth leaves north.
Bebop leaves north.
You follow Zarth.
An Intersection Between Cracked Roads
[ Exits: n e s ]
You feel the presence of someone nearby....
Zarth the Deathberry is standing here.

HP:Critical MV:Strong >
2

*Rage* has arrived from the south.

HP:Critical MV:Strong >

You pierce *Rage*'s legs hard.

HP:Critical MV:Strong - Rage: Beaten>
You do the best you can!

HP:Critical MV:Strong - Rage: Beaten>

Zarth leaves north.

HP:Critical MV:Strong - Rage: Beaten>

Zarth has arrived from the north.

HP:Critical MV:Strong - Rage: Beaten>

*Rage* tries to hit your feet, but you dodge the attack.
You pierce *Rage*'s legs hard.
You pierce *Rage*'s arms hard.
Zarth mauls *Rage*'s legs into bloody fragments!

HP:Critical MV:Strong - Rage: Critical>

*Rage* panics, and attempts to flee!

HP:Critical MV:Strong - Rage: Critical>
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You feel the presence of someone nearby....
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is here, fighting YOU!.

HP:Critical MV:Strong - Rage: Critical>

*Rage* leaves east.

HP:Critical MV:Strong >
2



HP:Critical MV:Strong >

Zarth leaves east.
Bebop leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
You feel the presence of someone nearby....
Zarth the Deathberry is standing here.

HP:Critical MV:Good >




HP:Critical MV:Good >



HP:Critical MV:Good >

Zarth leaves east.
Bebop leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
You feel the presence of someone nearby....
Zarth the Deathberry is standing here.

HP:Critical MV:Good >



HP:Critical MV:Good >



HP:Critical MV:Good >



HP:Critical MV:Good >

Bebop leaves east.

HP:Critical MV:Good >




HP:Critical MV:Good >



HP:Critical MV:Good >

Zarth leaves east.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Critical MV:Good >

Zarth leaves east.
Bebop leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Bebop is standing here.
Zarth the Deathberry is standing here.
Bebop leaves east.

HP:Critical MV:Good >


Zarth leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Critical MV:Good >


Zarth leaves east.
Bebop leaves east.
You follow Zarth.
At an Intersection of the Ruined Avenues
[ Exits: n s w ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >



HP:Critical MV:Good >


HP:Critical MV:Good >

Bebop leaves south.

HP:Critical MV:Good >




HP:Critical MV:Good >



HP:Critical MV:Good >


HP:Critical MV:Good >


Bebop leaves west.

HP:Critical MV:Good >


Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
l

Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s w ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
2

Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.
Bebop narrates, 'get raiden'


HP:Critical MV:Good >
sc
You have 42(302) hit and 167(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Critical MV:Good >

Zarth leaves north.
You follow Zarth.
Before a Collapsing Tower
[ Exits: s w u ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
A Section of the Fallen Wall
[ Exits: e s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
l
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves south.
You follow Zarth.
Inside the Mangled Bedchamber
[ Exits: n w ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
A Dilapitated House
[ Exits: n e ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves north.
You follow Zarth.
A Block in the Northern Road
[ Exits: s w ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
q
Players in your Zone
--------------------
Evilina - Within the Ruined Gates of Fal Dara
Zarth - Within the Ruined Gates of Fal Dara
Bebop - Inside the Dog Gate
You hear and smell horses in the surrounding area.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
Within the Ruined Walls
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
Through the Rubble
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves west.
You follow Zarth.
At the Foot of a Battered Tower
[ Exits: e s u ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >


Bebop narrates, 'on'

HP:Critical MV:Good >


Zarth leaves south.
You follow Zarth.
Upon a Ruined Boulevard
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves south.
You follow Zarth.
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 7.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 17 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
Bebop narrates, 'w gate'

HP:Critical MV:Good >

Zarth leaves south.
You follow Zarth.
The Western Boulevard
[ Exits: n s ]
Zarth the Deathberry is standing here.
Bebop is standing here.

HP:Critical MV:Good >

Bebop narrates, 'come'

HP:Critical MV:Good >

*Raiden* has arrived from the south, riding a white stallion.

HP:Critical MV:Good >

*Raiden* tries to thrash your arms, but you parry the attack.

HP:Critical MV:Good - Raiden: Beaten>
2


Bebop tries to pierce *Raiden*'s legs, but he parries the attack.

HP:Critical MV:Good - Raiden: Beaten>

Zarth mauls *Raiden*'s legs hard.

HP:Critical MV:Good - Raiden: Beaten>
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>
You do the best you can!

HP:Critical MV:Good - Raiden: Beaten>

Bebop pierces *Raiden*'s head.
Bebop pierces *Raiden*'s body.
You try to pierce *Raiden*'s hands, but he dodges the attack.
*Raiden* panics, and attempts to flee!

HP:Critical MV:Good - Raiden: Beaten>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
*Raiden* is here, fighting YOU!, riding a white stallion.
Zarth the Deathberry is here, fighting *Raiden*!.
Bebop is here, fighting *Raiden*!.

HP:Critical MV:Good - Raiden: Beaten>

*Raiden* leaves north, riding a white stallion.

HP:Critical MV:Good >

*Raiden* has arrived from the north, riding a white stallion.
Zarth leaves north.
Bebop leaves north.
You follow Zarth.
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves north.
Bebop leaves north.
You follow Zarth.
Upon a Ruined Boulevard
[ Exits: n s ]
Bebop is standing here.
Zarth the Deathberry is standing here.


HP:Critical MV:Good >

Zarth leaves north.
Bebop leaves north.
You follow Zarth.
At the Foot of a Battered Tower
[ Exits: e s u ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >


Zarth leaves south.
Bebop leaves south.
You follow Zarth.
Upon a Ruined Boulevard
[ Exits: n s ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >


Zarth leaves south.
Bebop leaves south.
You follow Zarth.
A Stretch of Rubble
[ Exits: n s ]
The bloody scalp of a black warhorse.
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >


Zarth leaves south.
Bebop leaves south.
You follow Zarth.
The Western Boulevard
[ Exits: n s ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >


Zarth leaves south.
Bebop leaves south.
You follow Zarth.
Inside the Dog Gate
[ Exits: n s w ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves south.
Bebop leaves south.
You follow Zarth.
An Intersection Between Cracked Roads
[ Exits: n e s ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >

Zarth leaves south.
Bebop leaves south.
You follow Zarth.
Within the Ruined Walls
[ Exits: n s ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Good >


Zarth leaves south.
Bebop leaves south.
You follow Zarth.
In Front of a Blackened Tower
[ Exits: n u ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >


HP:Critical MV:Draining >

Bebop leaves north.

HP:Critical MV:Draining >
l
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >

Zarth leaves north.
Bebop leaves north.
You follow Zarth.
Within the Ruined Walls
[ Exits: n s ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >
sc
You have 42(302) hit and 121(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Critical MV:Draining >

Zarth leaves north.
Bebop leaves north.
You follow Zarth.
An Intersection Between Cracked Roads
[ Exits: n e s ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >
q
Players in your Zone
--------------------
Evilina - An Intersection Between Cracked Roads
Zarth - An Intersection Between Cracked Roads
Bebop - An Intersection Between Cracked Roads

HP:Critical MV:Draining >

Zarth leaves east.
Bebop leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >
cw
Mood changed to: Wimpy

HP:Critical MV:Draining >

Zarth leaves east.
Bebop leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Bebop is standing here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >


Zarth narrates, 'burning'

HP:Critical MV:Draining >
sc
You have 42(302) hit and 115(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Critical MV:Draining >

Bebop leaves east.

HP:Critical MV:Draining >
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >
TICK IN 5 SECONDS (+/- drift)

l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >

A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Critical MV:Draining >

Zarth growls 'ugh'

HP:Critical MV:Draining >
sle
You go to sleep.

HP:Beaten MV:Good >
sc
You have 60(302) hit and 156(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.

HP:Beaten MV:Good >
wa
You awaken, and sit up.

HP:Beaten MV:Good >
l
You stand up.

HP:Beaten MV:Good >
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
2



HP:Beaten MV:Good >


HP:Beaten MV:Good >
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
sc
You have 60(302) hit and 156(248) movement points.
You have scored 396792663 exp, 263 total quest points
You need 603207336 exp to reach your next level.
You have been playing for 2 days and 16 hours.
You have gathered 9 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.
Bebop narrates, 'on'

HP:Beaten MV:Good >
q

Zarth leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
Players in your Zone
--------------------
Evilina - A Dusty Avenue Through Fal Dara
Zarth - A Dusty Avenue Through Fal Dara
Bebop - Before the Ruined Keep
Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
A Crammed Side Street
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves south.
You follow Zarth.
Before the Remains of a Small Garrison
[ Exits: n e ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
The Middle of the Southern Road
[ Exits: e w ]
Zarth the Deathberry is standing here.
*Raiden* is standing here.

HP:Beaten MV:Good >

Zarth tries to maul *Raiden*'s hands, but he dodges the attack.

HP:Beaten MV:Good >
2

You try to pierce *Raiden*'s feet, but he parries the attack.

HP:Beaten MV:Good - Raiden: Beaten --- Zarth: Wounded>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten --- Zarth: Wounded>

You try to pierce *Raiden*'s body, but he parries the attack.
You try to pierce *Raiden*'s legs, but he parries the attack.
*Raiden* thrashes Zarth's head very hard.

HP:Beaten MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Beaten --- Zarth: Wounded>

*Raiden* leaves east.
*Raiden* has arrived from the east.

HP:Beaten MV:Good >
2


Bebop narrates, 'where you zarth'

HP:Beaten MV:Good >

You try to pierce *Raiden*'s body, but he parries the attack.

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

*Raiden* avoids being bashed by Zarth who loses his balance and falls!

HP:Beaten MV:Good - Raiden: Beaten>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Beaten>

You try to pierce *Raiden*'s arms, but he parries the attack.

HP:Beaten MV:Good - Raiden: Beaten>


*Raiden* leaves east.

*Raiden* has arrived from the east.

HP:Beaten MV:Good >

You try to pierce *Raiden*'s waist, but he dodges the attack.

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!
Zarth narrates, 'on him'
Bebop narrates, 'he beat'

HP:Beaten MV:Good - Raiden: Beaten>


You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Beaten>


*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>


You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>

You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>
You try to pierce *Raiden*'s body, but he dodges the attack.
You try to pierce *Raiden*'s arms, but he dodges the attack.
You do the best you can!

HP:Beaten MV:Good - Raiden: Beaten>


Zarth tries to maul *Raiden*'s body, but he dodges the attack.

HP:Beaten MV:Good - Raiden: Beaten>

*Raiden* leaves west.


HP:Beaten MV:Good >


HP:Beaten MV:Good >



Zarth leaves west.
You follow Zarth.
Before the Remains of a Small Garrison
[ Exits: n e ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
A Crammed Side Street
[ Exits: n s ]
Zarth the Deathberry is standing here.
*Raiden* is standing here.

HP:Beaten MV:Good >
l

Zarth leaves north.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
2

*Raiden* has arrived from the south.

HP:Beaten MV:Good >
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
*Raiden* is standing here.
Zarth the Deathberry is standing here.
*Raiden* leaves east.

HP:Beaten MV:Good >


Zarth leaves south.
You follow Zarth.
A Crammed Side Street
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >


Zarth leaves north.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
l
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves east.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >


Zarth leaves east.
You follow Zarth.
At an Intersection of the Ruined Avenues
[ Exits: n s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Bebop leaves north.

HP:Beaten MV:Good >


Bebop leaves west.

HP:Beaten MV:Good >




Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >
l
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Good >

Zarth leaves north.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s w ]
Zarth the Deathberry is standing here.


HP:Beaten MV:Draining >

Bebop narrates, 'on'

HP:Beaten MV:Draining >


Bebop narrates, 'w gate'

HP:Beaten MV:Draining >

Zarth leaves south.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >

Zarth leaves south.
You follow Zarth.
On the Bleak Eastern Streets
[ Exits: n s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >

Zarth leaves south.
You follow Zarth.
At an Intersection of the Ruined Avenues
[ Exits: n s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >
2

Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >

Bebop narrates, 'now'

HP:Beaten MV:Draining >


Bebop narrates, 'now'

HP:Beaten MV:Draining >

Bebop narrates, 'now'

HP:Beaten MV:Draining >

Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >

Zarth leaves west.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >




HP:Beaten MV:Draining >


Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
The corpse of Zarth is lying here.
The corpse of Rage is lying here.
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >


HP:Beaten MV:Draining >

Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e w ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >


Zarth leaves west.
You follow Zarth.
An Intersection Between Cracked Roads
[ Exits: n e s ]
Zarth the Deathberry is standing here.

HP:Beaten MV:Draining >


Zarth leaves north.
You follow Zarth.
Inside the Dog Gate
[ Exits: n s w ]
Zarth the Deathberry is standing here.
*Raiden* is here, fighting Bebop!, riding a white stallion.
Bebop is here, fighting *Raiden*!.

HP:Beaten MV:Draining >
*Raiden* sends Bebop sprawling with a powerful bash!
You try to pierce *Raiden*'s body, but he parries the attack.
Zarth leaves north.

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Beaten>


Zarth has arrived from the north.

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Beaten>

You do the best you can!
Zarth tries to maul *Raiden*'s legs, but he parries the attack.

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Beaten>
You do the best you can!

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Beaten>

You try to pierce *Raiden*'s legs, but he dodges the attack.
You try to pierce *Raiden*'s legs, but he dodges the attack.
*Raiden* thrashes Bebop's feet into bloody fragments!

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Critical>
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
Zarth the Deathberry is here, fighting *Raiden*!.
*Raiden* is here, fighting Bebop!, riding a white stallion.
Bebop is sitting here.

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Critical>
2

You do the best you can!

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Critical>
You do the best you can!

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Critical>


You do the best you can!

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Critical>
Zarth sends *Raiden* sprawling with a powerful bash!
You do the best you can!

HP:Beaten MV:Draining - Raiden: Beaten --- Bebop: Critical>

Zarth mauls *Raiden*'s body into bloody fragments!
You pierce *Raiden*'s feet hard.

HP:Beaten MV:Draining - Raiden: Critical --- Bebop: Critical>

Zarth smiles happily.

HP:Beaten MV:Draining - Raiden: Critical --- Bebop: Critical>
cb
Mood changed to: Brave

HP:Beaten MV:Draining - Raiden: Critical --- Bebop: Critical>

Zarth hugs Bebop.

HP:Beaten MV:Draining - Raiden: Critical --- Bebop: Critical>

With a brutal maul to the chest, Zarth slaughters *Raiden*!
Zarth mauls *Raiden*'s arms into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Raiden*'s death cry.
*Raiden* is dead! R.I.P.

HP:Beaten MV:Draining >
g
You get a pair of gold-fringed boots from the corpse of Raiden.
You get a pair of ringmail leggings from the corpse of Raiden.
You get a long pike with a bronze and steel shaft from the corpse of Raiden.
You get a gold ring from the corpse of Raiden.
You get a gold ring from the corpse of Raiden.
You get a pair of smooth black and brown fur gloves from the corpse of Raiden.
You get a sparkling golden armlet from the corpse of Raiden.
You get a sparkling golden armlet from the corpse of Raiden.
You get a swordsman's belt from the corpse of Raiden.
You get a pair of dark fur sleeves from the corpse of Raiden.
You get a set of white leather shoulder pads with scales from the corpse of Raiden.
You get a worn animal hide vest from the corpse of Raiden.
You get a moderate sized backpack from the corpse of Raiden.
You get a cloak of distorted fancloth from the corpse of Raiden.
You get a wolfhide hood from the corpse of Raiden.
You get a thick earring made of gold from the corpse of Raiden.
You get a thick earring made of gold from the corpse of Raiden.
You get a necklace of heavy gold links from the corpse of Raiden.
You get a gleaming gold medallion from the corpse of Raiden.
You get a lightstick made of crystal from the corpse of Raiden.
You receive 1 Gold, 55 Silver, 21 Copper
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