[ Exits: e w ]
A large elk stares at you.
A large elk stares at you.
HP:Healthy MV:Good >
Zarth narrates, 'bebop '
At A Giant Unblighted Tree
[ Exits: e s w ]
Zarth narrates, 'fucking follow me'
HP:Healthy MV:Good >
s
A Small Grove
[ Exits: n e ]
A man hides in some bushes nearby, crouched in a defensive stance.
HP:Healthy MV:Good >
Aliased '1' to: fol zarth <- pk preperation
al 1 fol zarth
Zarth narrates, 'evilina come mobs'
HP:Healthy MV:Good >
Bebop narrates, 'bash someone you idiot'
HP:Healthy MV:Good >
Delay entry not found.
Delay entry not found.
Delay entry added.
The day has begun.
HP:Healthy MV:Strong >
na which?
You narrate, 'which?'
HP:Healthy MV:Strong >
Zarth narrates, 'i cant'
HP:Healthy MV:Strong >
'list
You growl 'list'
HP:Healthy MV:Strong >
Bebop narrates, 'why cant you'
HP:Healthy MV:Strong >
a dark, paranoid man hastily scribbles something on a piece of paper.
HP:Healthy MV:Strong >
Zarth narrates, 'in keep'
HP:Healthy MV:Strong >
A dark, paranoid man shows you the tattered paper.
DESTINATION COST
--------------------------
Keep 1 silver
Stronghold 1 silver
Tarwin's Gap 42 copper
Fal Dara 80 copper
Fal Moran 1 silver
Tar Valon 2 silver
Caemlyn 3 silver
Whitebridge 4 silver
HP:Healthy MV:Strong >
'send me fd
You growl 'send me fd'
A dark, paranoid man hisses 'Send you where?'
HP:Healthy MV:Strong >
Bebop narrates, 'bash!'
HP:Healthy MV:Strong >
'send me fd'send me fal dara
You growl 'send me fal dara'
HP:Healthy MV:Strong >
A dark, paranoid man takes your money and pockets it.
A dark, paranoid man hisses 'Fal Dara it is.'
HP:Healthy MV:Strong >
'target' has a value of: knight
......Target is now set to knight......
t
A dark, paranoid man takes on a look of pure concentration, and starts to weave.
A shimmering portal appears before you.
HP:Healthy MV:Strong >
Bebop narrates, 'smells now'
HP:Healthy MV:Strong >
......Target is now set to human......
t human
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 5.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 6 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NOTICE
HP:Healthy MV:Strong >
Bebop narrates, 'port fd evilina'
HP:Healthy MV:Strong >
l
A Small Grove
As you enter this small grove among the hills, you look around and wonder what
city must have stood here in an Age past. That doesn't matter now, as it was
consumed by the Blight long ago. The trees are sloping over and dying, pink
and brown and orange and all the colors of the Blight showing on their leaves.
You choke from the sickly sweetness.
[ Exits: n e ]
A shimmering portal is floating in mid air here.
A man hides in some bushes nearby, crouched in a defensive stance.
HP:Healthy MV:Strong >
A dark, paranoid man ushers you through the portal.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
A small brass lantern is setting here.
A shimmering portal is floating in mid air here.
Zarth narrates, 'you know them evilina?'
HP:Healthy MV:Strong >
s
The portal snaps shut behind you, winking out of existence.
The Desolate Streets of Fal Dara
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
HP:Healthy MV:Strong >
Before the Ruined Keep
[ Exits: n e s ]
HP:Healthy MV:Strong >
Inside the Northern Gate of the Keep
[ Exits: n e s w ]
HP:Healthy MV:Strong >
The Central Hall of the First Level
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
HP:Healthy MV:Strong >
The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
HP:Healthy MV:Strong >
e
A Precarious Stairwell
[ Exits: w u ]
You see very recent tracks of a trolloc leaving up.
HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Evilina - A Precarious Stairwell
Zarth - A Filthy Room
Bebop - A Filthy Room
You hear and smell horses in the surrounding area.
HP:Healthy MV:Strong >
u
Before an Unsteady Stairwell
[ Exits: e w d ]
You see very recent tracks of a trolloc leaving east.
HP:Healthy MV:Strong >
e
The End of a Dark Hallway
[ Exits: s w ]
You see almost fresh tracks of a trolloc leaving south.
*Grond* is standing here.
*Raiden* is standing here.
HP:Healthy MV:Strong >
*Raiden* tries to thrash your hands, but you dodge the attack.
HP:Healthy MV:Strong - Raiden: Hurt>
*Raiden* says 'gRDO'
HP:Healthy MV:Strong - Raiden: Hurt>
You try to pierce *Raiden*'s head, but he parries the attack.
You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* tries to thrash your hands, but you parry the attack.
*Grond* leaves south.
HP:Healthy MV:Strong - Raiden: Hurt>
na on
You narrate, 'on'
HP:Healthy MV:Strong - Raiden: Hurt>
f
You panic and attempt to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
Before an Unsteady Stairwell
[ Exits: e w d ]
You see fresh tracks of a trolloc leaving east.
*Rage* is standing here.
You flee head over heels.
HP:Healthy MV:Strong >
e
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
*Raiden* is standing here.
HP:Healthy MV:Strong >
s
*Grond* has arrived from the south.
HP:Healthy MV:Strong >
A Filthy Room
[ Exits: n ]
You see almost fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
Bebop is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Strong >
Bebop leaves north.
HP:Healthy MV:Strong >
1
You now follow Zarth.
HP:Healthy MV:Strong >
You are now a member of Zarth's group.
HP:Healthy MV:Strong >
2
Zarth looks at you.
HP:Healthy MV:Strong >
Bebop narrates, 'rage now'
HP:Healthy MV:Strong >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Strong >
Zarth narrates, 'nod'
HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - An Intersection Between Cracked Roads
HP:Healthy MV:Strong >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Strong >
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - Inside the Dog Gate
Zarth narrates, 'go our other mobs if you have to'
HP:Healthy MV:Strong >
*Rage* has arrived from the north.
HP:Healthy MV:Strong >
A Dha'vol trolloc smashes *Rage*'s feet.
A vicious myrddraal slashes *Rage*'s hands.
HP:Healthy MV:Strong >
TICK IN 5 SECONDS
Delay entry added.
2
You barely pierce *Rage*'s hands.
HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>
You do the best you can!
*Rage* panics, and attempts to flee!
HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>
You barely pierce *Rage*'s legs.
A vicious myrddraal slashes *Rage*'s legs.
A Dha'vol trolloc smashes *Rage*'s legs.
HP:Healthy MV:Strong - Rage: Wounded --- a Dha'vol trolloc: Healthy>
*Rage* leaves north.
HP:Healthy MV:Strong >
3
You attempt to hide yourself.
HP:Healthy MV:Strong >
Backstab who?
HP:Healthy MV:Strong >
You attempt to hide yourself.
HP:Healthy MV:Strong >
b
Backstab who?
HP:Healthy MV:Strong >
Backstab who?
HP:Healthy MV:Strong >
Backstab who?
HP:Healthy MV:Excellent >
Backstab who?
HP:Healthy MV:Excellent >
Backstab who?
HP:Healthy MV:Excellent >
Backstab who?
HP:Healthy MV:Excellent >
Backstab who?
HP:Healthy MV:Excellent >
Backstab who?
HP:Healthy MV:Excellent >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Excellent >
2
*Raiden* has arrived from the north.
*Grond* has arrived from the north.
*Rage* has arrived from the north.
HP:Healthy MV:Excellent >
You barely pierce *Rage*'s head.
*Raiden* thrashes Zarth's feet.
HP:Healthy MV:Excellent - Rage: Wounded>
A Dha'vol trolloc smashes *Grond*'s hands hard.
A vicious myrddraal slashes *Rage*'s arms.
A vicious myrddraal barely slashes *Rage*'s feet.
*Grond* cleaves a Dha'vol trolloc's feet hard.
A Dha'vol trolloc smashes *Grond*'s head hard.
Zarth tries to maul *Raiden*'s head, but he dodges the attack.
*Raiden* thrashes Zarth's hands very hard.
*Rage* tries to slash your body, but you parry the attack.
You pierce *Rage*'s feet.
You do the best you can!
HP:Healthy MV:Excellent - Rage: Wounded>
You do the best you can!
HP:Healthy MV:Excellent - Rage: Wounded>
You do the best you can!
HP:Healthy MV:Excellent - Rage: Wounded>
Zarth panics, and attempts to flee!
HP:Healthy MV:Excellent - Rage: Wounded>
Zarth panics, and attempts to flee!
Bebop narrates, 'found the horse
HP:Healthy MV:Excellent - Rage: Wounded>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Excellent - Rage: Wounded>
Zarth leaves north.
HP:Healthy MV:Excellent - Rage: Wounded>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Excellent - Rage: Wounded>
na ion
*Raiden* leaves north.
HP:Healthy MV:Excellent - Rage: Wounded>
A vicious myrddraal barely slashes *Rage*'s body.
*Grond* cleaves a Dha'vol trolloc's body hard.
A Dha'vol trolloc smashes *Grond*'s head hard.
You tickle *Rage*'s body as you pierce him.
You tickle *Rage*'s body as you pierce him.
You narrate, 'on'
HP:Healthy MV:Excellent - Rage: Wounded>
*Rage* leaves north.
HP:Healthy MV:Excellent >
f
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You flee head over heels.
HP:Healthy MV:Excellent >
s
A Filthy Room
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Grond* is here, fighting a Dha'vol trolloc!.
a Dha'vol trolloc is here, fighting *Grond*!.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Excellent >
2
You barely tickle *Grond*'s body with your pierce.
Zarth narrates, 'come'
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
Zarth has arrived from the north.
Bebop has arrived from the north.
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
A vicious myrddraal slashes *Grond*'s feet.
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
Zarth mauls *Grond*'s arms hard.
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
A vicious myrddraal slashes *Grond*'s legs.
You barely pierce *Grond*'s hands.
A Dha'vol trolloc smashes *Grond*'s arms.
HP:Healthy MV:Excellent - Grond: Wounded --- a Dha'vol trolloc: Scratched>
l
*Grond* leaves north.
HP:Healthy MV:Excellent >
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
You feel the presence of someone nearby....
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Excellent >
*Raiden* has arrived from the north.
*Grond* has arrived from the north.
*Rage* has arrived from the north.
*Grond* tries to cleave Bebop's hands, but misses.
HP:Healthy MV:Excellent >
*Raiden* thrashes Zarth's shoulders.
HP:Healthy MV:Excellent >
*Rage* tries to slash your arms, but you parry the attack.
HP:Healthy MV:Excellent - Rage: Wounded>
2
You do the best you can!
HP:Healthy MV:Excellent - Rage: Wounded>
f
*Grond* panics, and attempts to flee!
HP:Healthy MV:Excellent - Rage: Wounded>
You panic and attempt to flee!
*Grond* panics, and attempts to flee!
Bebop panics, and attempts to flee!
HP:Healthy MV:Excellent - Rage: Wounded>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Excellent - Rage: Wounded>
*Grond* avoids being bashed by Zarth who loses his balance and falls!
HP:Healthy MV:Excellent - Rage: Wounded>
s
Bebop tickles *Grond*'s arms as he pierces him.
Bebop pierces *Grond*'s head.
HP:Healthy MV:Excellent - Rage: Wounded>
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
A Filthy Room
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Rage* is standing here.
*Grond* is here, fighting Bebop!.
*Raiden* is here, fighting Zarth!.
Bebop is here, fighting *Grond*!.
Zarth the Deathberry is here, fighting *Raiden*!.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Strong >
2
You pierce *Rage*'s head.
Bebop panics, and attempts to flee!
HP:Healthy MV:Strong - Rage: Wounded>
Zarth panics, and attempts to flee!
HP:Healthy MV:Strong - Rage: Wounded>
A Dha'vol trolloc smashes *Rage*'s head hard.
A vicious myrddraal slashes *Grond*'s legs.
HP:Healthy MV:Strong - Rage: Wounded>
*Raiden* sends Zarth sprawling with a powerful bash!
HP:Healthy MV:Strong - Rage: Wounded>
*Grond* leaves north.
HP:Healthy MV:Strong - Rage: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Rage: Wounded>
A Dha'vol trolloc smashes *Rage*'s legs.
You tickle *Rage*'s body as you pierce him.
You tickle *Rage*'s body as you pierce him.
*Raiden* thrashes Zarth's body.
HP:Healthy MV:Strong - Rage: Wounded>
Bebop leaves north.
HP:Healthy MV:Strong - Rage: Wounded>
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Rage* is here, fighting YOU!.
*Raiden* is here, fighting Zarth!.
Zarth the Deathberry is sitting here.
a Dha'vol trolloc is here, fighting *Rage*!.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Strong - Rage: Wounded>
You dodge a bash from *Rage* who loses his balance and falls!
HP:Healthy MV:Strong - Rage: Wounded>
A Dha'vol trolloc smashes *Rage*'s arms.
You tickle *Rage*'s legs as you pierce him.
You tickle *Rage*'s legs as you pierce him.
*Raiden* thrashes Zarth's legs very hard.
HP:Healthy MV:Strong - Rage: Wounded>
cw
Mood changed to: Wimpy
HP:Healthy MV:Strong - Rage: Wounded>
A vicious myrddraal tries to slash *Raiden*'s hands, but he dodges the attack.
HP:Healthy MV:Strong - Rage: Wounded>
2
You do the best you can!
HP:Healthy MV:Strong - Rage: Wounded>
l
Zarth leaves north.
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
You feel the presence of someone nearby....
*Rage* is here, fighting YOU!.
*Raiden* is here, fighting a vicious myrddraal!.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Raiden*!.
Zarth has arrived from the north.
HP:Healthy MV:Strong - Rage: Wounded>
*Grond* has arrived from the north.
Zarth mauls *Grond*'s hands very hard.
HP:Healthy MV:Strong - Rage: Wounded>
Zarth mauls *Grond*'s body.
A vicious myrddraal barely slashes *Raiden*'s legs.
A Dha'vol trolloc smashes *Rage*'s legs.
You barely pierce *Rage*'s hands.
HP:Healthy MV:Strong - Rage: Wounded>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Rage: Wounded>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Strong - Rage: Wounded>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Rage: Wounded>
2
*Rage* leaves north.
HP:Healthy MV:Strong >
You barely pierce *Grond*'s legs.
*Rage* has arrived from the north.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Battered>
You do the best you can!
*Rage* tries to slash Bebop's body, but he dodges the attack.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Battered>
*Raiden* leaves north.
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Battered>
*Grond* sends Zarth sprawling with a powerful bash!
A Dha'vol trolloc barely smashes *Rage*'s body.
A vicious myrddraal tickles *Rage*'s body as it slashes him.
A vicious myrddraal slashes *Rage*'s arms.
A Dha'vol trolloc smashes *Rage*'s legs.
*Rage* tries to slash Bebop's waist, but he dodges the attack.
You barely pierce *Grond*'s arms.
*Grond* cleaves Zarth's body.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
l
*Raiden* has arrived from the north.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Raiden* is standing here.
*Rage* is here, fighting Bebop!.
*Grond* is here, fighting Zarth!.
Zarth the Deathberry is sitting here.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Rage*!.
*Raiden* tries to thrash your arms, but you parry the attack.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Rage* leaves north.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Raiden* tries to thrash your hands, but you parry the attack.
You barely pierce *Grond*'s feet.
You barely pierce *Grond*'s head.
*Grond* barely cleaves Zarth's body.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
*Rage* has arrived from the north.
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Rage* slashes Zarth's body.
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
*Grond* panics, and attempts to flee!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
A Dha'vol trolloc smashes *Rage*'s head hard.
A vicious myrddraal tries to slash *Raiden*'s body, but he parries the attack.
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
A vicious myrddraal slashes *Raiden*'s body hard.
A Dha'vol trolloc barely smashes *Rage*'s body.
*Rage* slashes Zarth's feet.
You tickle *Grond*'s body as you pierce him.
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
You do the best you can!
HP:Healthy MV:Strong - Grond: Battered --- Zarth: Beaten>
*Grond* leaves north.
HP:Healthy MV:Strong - Raiden: Scratched>
You do the best you can!
HP:Healthy MV:Strong - Raiden: Scratched>
You do the best you can!
Bebop tickles *Rage*'s arms as he pierces him.
HP:Healthy MV:Strong - Raiden: Scratched>
You do the best you can!
HP:Healthy MV:Strong - Raiden: Scratched>
*Grond* has arrived from the north.
HP:Healthy MV:Strong - Raiden: Scratched>
You do the best you can!
*Grond* tries to cleave Bebop's waist, but misses.
HP:Healthy MV:Strong - Raiden: Scratched>
You dodge a bash from *Raiden* who loses his balance and falls!
You do the best you can!
HP:Healthy MV:Strong - Raiden: Scratched>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Scratched>
l
*Grond* tries to cleave Bebop's body, but misses.
Bebop tickles *Rage*'s body as he pierces him.
You try to pierce *Raiden*'s feet, but he dodges the attack.
You try to pierce *Raiden*'s feet, but he parries the attack.
A vicious myrddraal slashes *Raiden*'s head very hard.
A Dha'vol trolloc smashes *Rage*'s feet.
*Rage* tickles Zarth's body as he slashes him.
HP:Healthy MV:Strong - Raiden: Hurt>
Zarth sends *Grond* sprawling with a powerful bash!
HP:Healthy MV:Strong - Raiden: Hurt>
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Grond* is sitting here.
*Rage* is here, fighting Zarth!.
*Raiden* is here, fighting YOU!.
Zarth the Deathberry is here, fighting *Rage*!.
Bebop is here, fighting *Rage*!.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Raiden*!.
HP:Healthy MV:Strong - Raiden: Hurt>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
Zarth narrates, 'bebop what the FUCK ARE YOU DOING'
HP:Healthy MV:Strong - Raiden: Hurt>
Bebop pierces *Rage*'s head.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s body, but he dodges the attack.
Zarth mauls *Rage*'s hands very hard.
A vicious myrddraal slashes *Raiden*'s body very hard.
A Dha'vol trolloc barely smashes *Rage*'s body.
HP:Healthy MV:Strong - Raiden: Hurt>
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - A Filthy Room
HP:Healthy MV:Strong - Raiden: Hurt>
You dodge a bash from *Raiden* who loses his balance and falls!
HP:Healthy MV:Strong - Raiden: Hurt>
Zarth panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
TICK IN 5 SECONDS (+/- drift)
*Rage* sends Zarth sprawling with a powerful bash!
HP:Healthy MV:Strong - Raiden: Hurt>
Bebop barely pierces *Rage*'s legs.
You try to pierce *Raiden*'s body, but he dodges the attack.
A vicious myrddraal tries to slash *Raiden*'s body, but he dodges the attack.
A Dha'vol trolloc smashes *Rage*'s hands.
*Rage* slashes Zarth's hands into bloody fragments!
HP:Healthy MV:Strong - Raiden: Hurt>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Strong - Raiden: Hurt>
2
You do the best you can!
HP:Healthy MV:Strong - Raiden: Hurt>
Bebop tickles *Rage*'s body as he pierces him.
Bebop tickles *Rage*'s hands as he pierces him.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s arms, but he dodges the attack.
A vicious myrddraal slashes *Raiden*'s body hard.
A Dha'vol trolloc smashes *Rage*'s shoulders hard.
*Rage* slashes Zarth's legs.
HP:Healthy MV:Fresh - Raiden: Hurt>
You dodge a bash from *Raiden* who loses his balance and falls!
HP:Healthy MV:Fresh - Raiden: Hurt>
na come bebop
*Grond* leaves north.
You narrate, 'come bebop'
HP:Healthy MV:Fresh - Raiden: Hurt>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Fresh - Raiden: Hurt>
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
*Rage* is here, fighting Zarth!.
*Raiden* is here, fighting YOU!.
Zarth the Deathberry is sitting here.
Bebop is here, fighting *Rage*!.
a Dha'vol trolloc is here, fighting *Rage*!.
a vicious myrddraal is here, fighting *Raiden*!.
HP:Healthy MV:Fresh - Raiden: Hurt>
*Grond* has arrived from the north.
HP:Healthy MV:Fresh - Raiden: Hurt>
*Grond* tries to cleave Bebop's body, but misses.
HP:Healthy MV:Fresh - Raiden: Hurt>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Fresh - Raiden: Hurt>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Fresh - Raiden: Hurt>
*Raiden* leaves north.
HP:Healthy MV:Fresh >
2
You barely pierce *Grond*'s feet.
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
*Rage* leaves north.
Zarth leaves north.
You do the best you can!
Zarth has arrived from the north.
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
A Dha'vol trolloc tickles *Grond*'s body as he smashes him.
A vicious myrddraal barely slashes *Grond*'s feet.
A vicious myrddraal slashes *Grond*'s legs.
A Dha'vol trolloc smashes *Grond*'s hands.
Bebop barely pierces *Grond*'s legs.
Bebop barely pierces *Grond*'s legs.
You barely pierce *Grond*'s feet.
*Grond* tries to cleave Bebop's body, but misses.
You do the best you can!
*Rage* has arrived from the north.
Zarth mauls *Rage*'s body.
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
Bebop narrates, 'im here you idiots'
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
*Grond* panics, and attempts to flee!
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
2
You do the best you can!
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
You do the best you can!
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
*Rage* panics, and attempts to flee!
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
You do the best you can!
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
You do the best you can!
HP:Healthy MV:Fresh - Grond: Battered --- Bebop: Healthy>
*Rage* slashes Zarth's hands hard.
Zarth mauls *Rage*'s arms hard.
A vicious myrddraal barely slashes *Grond*'s feet.
A Dha'vol trolloc smashes *Grond*'s legs.
Bebop barely pierces *Grond*'s hands.
Bebop barely tickles *Grond*'s body with his pierce,
You barely pierce *Grond*'s arms.
You tickle *Grond*'s feet as you pierce him.
*Grond* tries to cleave Bebop's legs, but misses.
*Grond* leaves north.
HP:Healthy MV:Fresh >
na heh
*Rage* leaves north.
HP:Healthy MV:Fresh >
You narrate, 'heh'
HP:Healthy MV:Fresh >
Bebop leaves north.
HP:Healthy MV:Fresh >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Fresh >
stat
You are a 54 year old female trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 0 inches, weight 271 pounds, weight carried 5.5 lbs, worn: 30.6 lbs.
Offensive Bonus: 123 Dodge Bonus: 95, Parry Bonus: 129
Your abilities are: Str: 18, Int: 10, Wis: 10, Dex: 20, Con: 15
You have died 10 times, 8 times to other players, 2 times to monsters, and killed 6 other worthy players.
Your armor absorbs 19% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Healthy MV:Fresh >
Zarth narrates, '78 hps'
HP:Healthy MV:Fresh >
l
Bebop narrates, 'they went w'
HP:Healthy MV:Fresh >
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Evilina - A Filthy Room
Zarth - A Filthy Room
Bebop - A Filthy Room
HP:Healthy MV:Fresh >
Bebop leaves north.
HP:Healthy MV:Fresh >
gr
Your group consists of:
Zarth (Head of group)
Evilina
Bebop
HP:Healthy MV:Fresh >
l
A Filthy Room
This may have been another nobleman's apartment, but at this point it is almost
impossible to tell. Any upholstery that might have once existed has all been
burnt into ash along with whatever clothes, which now covers the ground. In
addition to the ash, all sorts of waste and bones have been thrown aside as and
left here.
[ Exits: n ]
You see fresh tracks of a trolloc leaving north.
Zarth the Deathberry is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A vicious myrddraal stands here forcing his minions to do his bidding.
HP:Healthy MV:Fresh >
Zarth narrates, 'where they at?'
HP:Healthy MV:Fresh >
Bebop narrates, 'on 2'
HP:Healthy MV:Fresh >
Zarth leaves north.
You follow Zarth.
The End of a Dark Hallway
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
Zarth the Deathberry is standing here.
HP:Healthy MV:Excellent >
Zarth leaves west.
You follow Zarth.
Before an Unsteady Stairwell
[ Exits: e w d ]
You see fresh tracks of a trolloc leaving down.
Zarth the Deathberry is standing here.
HP:Healthy MV:Excellent >
Zarth leaves down.
You follow Zarth.
A Precarious Stairwell
[ Exits: w u ]
You see fresh tracks of a trolloc leaving west.
Zarth the Deathberry is standing here.
HP:Healthy MV:Excellent >
Zarth leaves west.
You follow Zarth.
The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Zarth the Deathberry is standing here.
HP:Healthy MV:Excellent >
Zarth leaves south.
You follow Zarth.
Inside the Southern Gate of the Keep
[ Exits: n e s w ]
Zarth the Deathberry is standing here.
HP:Healthy MV:Excellent >
Zarth leaves south.
You follow Zarth.
Before the Ruined Keep
[ Exits: n e w ]
Zarth the Deathberry is standing here.
HP:Healthy MV:Excellent >
Bebop has arrived from the north.
HP:Healthy MV:Excellent >
Bebop leaves west.
HP:Healthy MV:Excellent >
Zarth leaves west.
You follow Zarth.
A Dusty Avenue Through Fal Dara
[ Exits: e s w ]
Zarth the Deathberry is standing here.
*Rage* is standing here.
*Raiden* is standing here.
HP:Healthy MV:Excellent >
*Raiden* tries to thrash your feet, but you dodge the attack.
HP:Healthy MV:Excellent - Raiden: Hurt>
*Rage* slashes Zarth's feet hard.
Bebop has arrived from the west.
HP:Healthy MV:Excellent - Raiden: Hurt>
You do the best you can!
HP:Healthy MV:Excellent - Raiden: Hurt>
You do the best you can!
HP:Healthy MV:Excellent - Raiden: Hurt>
*Rage* slashes Zarth's arms.
You try to pierce *Raiden*'s hands, but he dodges the attack.
You try to pierce *Raiden*'s feet, but he parries the attack.
*Raiden* tries to thrash your hands, but you dodge the attack.
HP:Healthy MV:Excellent - Raiden: Hurt>
na on
You narrate, 'on'
HP:Healthy MV:Excellent - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You feel the presence of someone nearby....
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Raiden* is here, fighting YOU!.
HP:Healthy MV:Excellent - Raiden: Hurt>
You try to pierce *Raiden*'s shoulders, but he parries the attack.
You try to pierce *Raiden*'s body, but he parries the attack.
HP:Healthy MV:Excellent - Raiden: Hurt>
Zarth sends *Rage* sprawling with a powerful bash!
HP:Healthy MV:Excellent - Raiden: Hurt>
Bebop barely pierces *Rage*'s legs.
HP:Healthy MV:Excellent - Raiden: Hurt>
You dodge a bash from *Raiden* who loses his balance and falls!
HP:Healthy MV:Excellent - Raiden: Hurt>
Zarth narrates, 'come bebop'
HP:Healthy MV:Excellent - Raiden: Hurt>
TICK IN 5 SECONDS (+/- drift)
Bebop tickles *Rage*'s body as he pierces him.
Bebop pierces *Rage*'s arms.
Zarth mauls *Rage*'s shoulders extremely hard.
You try to pierce *Raiden*'s body, but he dodges the attack.
You try to pierce *Raiden*'s hands, but he dodges the attack.
HP:Healthy MV:Excellent - Raiden: Hurt>
cw
Mood changed to: Wimpy
HP:Healthy MV:Excellent - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
Zarth the Deathberry is here, fighting *Rage*!.
*Rage* is sitting here.
*Raiden* is here, fighting YOU!.
HP:Healthy MV:Excellent - Raiden: Hurt>
in
You are carrying:
a large slab of meat
a blood covered flask of human flesh
a fine steel dagger
HP:Healthy MV:Excellent - Raiden: Hurt>
*Raiden* sends you sprawling with a powerful bash!
HP:Scratched MV:Excellent - Raiden: Hurt>
Bebop pierces *Rage*'s shoulders.
Zarth mauls *Rage*'s head very hard.
*Rage* tickles Zarth's body as he slashes him.
*Raiden* thrashes your body hard.
HP:Healthy MV:Fresh - Raiden: Hurt>
Bebop tickles *Rage*'s legs as he pierces him.
Bebop pierces *Rage*'s head.
*Raiden* thrashes your arms into bloody fragments!
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* sends Zarth sprawling with a powerful bash!
HP:Hurt MV:Fresh - Raiden: Hurt>
*Raiden* gets a large slab of meat from a moderate sized backpack.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Raiden* eats a large slab of meat.
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop barely pierces *Rage*'s head.
*Rage* slashes Zarth's body.
You try to pierce *Raiden*'s legs, but he parries the attack.
You try to pierce *Raiden*'s body, but he dodges the attack.
HP:Hurt MV:Fresh - Raiden: Hurt>
growl
Grrrrrrrrrr...
HP:Hurt MV:Fresh - Raiden: Hurt>
*Grond* has arrived from the south.
HP:Hurt MV:Fresh - Raiden: Hurt>
You dodge a bash from *Raiden* who loses his balance and falls!
Bebop pierces *Rage*'s hands.
*Rage* slashes Zarth's head extremely hard.
You try to pierce *Raiden*'s legs, but he dodges the attack.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Grond* tries to cleave Bebop's hands, but misses.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* panics, and attempts to flee!
HP:Hurt MV:Fresh - Raiden: Hurt>
cw
Mood changed to: Wimpy
HP:Hurt MV:Fresh - Raiden: Hurt>
2
*Rage* leaves west.
HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop panics, and attempts to flee!
HP:Hurt MV:Fresh - Raiden: Hurt>
l
Zarth mauls *Grond*'s legs hard.
HP:Hurt MV:Fresh - Raiden: Hurt>
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
*Grond* is here, fighting Bebop!.
Bebop is here, fighting *Grond*!.
Zarth the Deathberry is here, fighting *Grond*!.
*Raiden* is here, fighting YOU!.
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop leaves east.
Bebop has arrived from the east.
HP:Hurt MV:Fresh - Raiden: Hurt>
You try to pierce *Raiden*'s body, but he parries the attack.
You try to pierce *Raiden*'s arms, but he parries the attack.
Bebop leaves west.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* has arrived from the west.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* slashes Zarth's arms.
HP:Hurt MV:Fresh - Raiden: Hurt>
2
Bebop tickles *Rage*'s body as he pierces him.
HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
*Raiden* sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Raiden: Hurt>
l
Zarth sends *Grond* sprawling with a powerful bash!
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop tickles *Rage*'s legs as he pierces him.
Bebop tickles *Rage*'s body as he pierces him.
Zarth mauls *Grond*'s hands into bloody fragments!
*Raiden* thrashes your body hard.
HP:Hurt MV:Fresh - Raiden: Hurt>
Zarth narrates, 'bebop fucking stay you retard'
HP:Hurt MV:Fresh - Raiden: Hurt>
Zarth panics, and attempts to flee!
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* sends Zarth sprawling with a powerful bash!
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop tickles *Rage*'s arms as he pierces him.
*Rage* slashes Zarth's hands very hard.
*Raiden* thrashes your body hard.
HP:Hurt MV:Fresh - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Grond* is sitting here.
Zarth the Deathberry is sitting here.
*Raiden* is here, fighting YOU!.
HP:Hurt MV:Fresh - Raiden: Hurt>
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Grond* is sitting here.
Zarth the Deathberry is sitting here.
*Raiden* is here, fighting YOU!.
*Rage* looks at Zarth.
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop barely pierces *Rage*'s head.
Bebop barely pierces *Rage*'s head.
*Rage* slashes Zarth's legs hard.
*Grond* cleaves Zarth's shoulders hard.
Zarth is mortally wounded, and will die soon, if not aided.
You try to pierce *Raiden*'s body, but he parries the attack.
*Raiden* tries to thrash your hands, but you dodge the attack.
HP:Hurt MV:Fresh - Raiden: Hurt>
na target rage
You narrate, 'target rage'
HP:Hurt MV:Fresh - Raiden: Hurt>
l
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
Bebop is here, fighting *Rage*!.
*Rage* is here, fighting Zarth!.
*Grond* is here, fighting Zarth!.
Zarth the Deathberry is lying here, mortally wounded.
*Raiden* is here, fighting YOU!.
HP:Hurt MV:Fresh - Raiden: Hurt>
2
You do the best you can!
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop pierces *Rage*'s head.
*Rage* slashes at Zarth who colors everything red with blood from his lethal wound.
*Rage* slashes Zarth's shoulders into bloody fragments!
Your blood freezes as you hear Zarth's death cry.
Zarth is dead! R.I.P.
You try to pierce *Raiden*'s legs, but he dodges the attack.
*Rage* gets a pair of black steel war boots from the corpse of Zarth.
*Rage* gets a set of layered dark scale leggings from the corpse of Zarth.
*Rage* gets Nocturn, the hammer of the Crimson Moon from the corpse of Zarth.
*Rage* gets a pair of iron gauntlets from the corpse of Zarth.
*Rage* gets a shimmering steel belt from the corpse of Zarth.
*Rage* gets a pair of plated vambraces from the corpse of Zarth.
*Rage* gets a set of shimmering steel pauldrons from the corpse of Zarth.
*Rage* gets a shimmering steel breastplate from the corpse of Zarth.
*Rage* gets a dark cloak clasped with a cloven skull and a wicked sword from the corpse of Zarth.
*Rage* gets a shimmering steel helmet from the corpse of Zarth.
*Rage* gets a small golden chain from the corpse of Zarth.
*Rage* gets a polished amulet of onyx from the corpse of Zarth.
*Rage* gets a bloody head of Grond from the corpse of Zarth.
Rage receives 1 Gold, 51 Silver, 63 Copper from the corpse of Zarth.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Raiden* sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* leaves west.
HP:Hurt MV:Fresh - Raiden: Hurt>
2
Bebop narrates, 'rage i'
HP:Hurt MV:Fresh - Raiden: Hurt>
Bebop leaves west.
HP:Hurt MV:Fresh - Raiden: Hurt>
*Rage* has arrived from the west.
HP:Hurt MV:Fresh - Raiden: Hurt>
na out
*Rage* slashes your hands into bloody fragments!
HP:Wounded MV:Fresh - Raiden: Hurt>
*Rage* slashes your legs into bloody fragments!
*Raiden* thrashes your legs into bloody fragments!
HP:Battered MV:Fresh - Raiden: Hurt>
Bebop barely pierces *Rage*'s arms.
*Rage* is incapacitated and will slowly die, if not aided.
HP:Battered MV:Fresh - Raiden: Hurt>
f
Bebop narrates, 'rage rip'
HP:Battered MV:Fresh - Raiden: Hurt>
*Grond* tries to cleave Bebop's hands, but misses.
HP:Battered MV:Fresh - Raiden: Hurt>
Bebop pierces *Rage* whose suddenly lifeless body falls to the ground!
Bebop pierces *Rage*'s body very hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Rage*'s death cry.
*Rage* is dead! R.I.P.
*Raiden* thrashes your head into bloody fragments!
*Raiden* gets a pair of thick steel boots from the corpse of Rage.
*Raiden* gets a pair of black steel greaves from the corpse of Rage.
*Raiden* gets a long, sharp claymore from the corpse of Rage.
*Raiden* gets a dull copper ring from the corpse of Rage.
*Raiden* gets a dull copper ring from the corpse of Rage.
*Raiden* gets a pair of thick metal gauntlets from the corpse of Rage.
*Raiden* gets a shimmering steel belt from the corpse of Rage.
*Raiden* gets a pair of plated vambraces from the corpse of Rage.
*Raiden* gets a pair of thick steel pauldrons from the corpse of Rage.
*Raiden* gets a thick metal breastplate from the corpse of Rage.
*Raiden* gets a shadow-gray cloak from the corpse of Rage.
*Raiden* gets a black iron half-helm with a crimson crescent moon insignia from the corpse of Rage.
*Raiden* gets an old rusted earring from the corpse of Rage.
*Raiden* gets an old rusted earring from the corpse of Rage.
*Raiden* gets a thick bronzed medallion from the corpse of Rage.
*Raiden* gets a thick bronzed medallion from the corpse of Rage.
*Raiden* gets a lightstick made of crystal from the corpse of Rage.
*Raiden* gets a bloody head of Grond from the corpse of Rage.
*Raiden* gets a polished amulet of onyx from the corpse of Rage.
*Raiden* gets a small golden chain from the corpse of Rage.
*Raiden* gets a shimmering steel helmet from the corpse of Rage.
*Raiden* gets a dark cloak clasped with a cloven skull and a wicked sword from the corpse of Rage.
*Raiden* gets a shimmering steel breastplate from the corpse of Rage.
*Raiden* gets a set of shimmering steel pauldrons from the corpse of Rage.
*Raiden* gets a pair of plated vambraces from the corpse of Rage.
*Raiden* gets a shimmering steel belt from the corpse of Rage.
*Raiden* gets a pair of iron gauntlets from the corpse of Rage.
*Raiden* gets a set of layered dark scale leggings from the corpse of Rage.
*Raiden* gets a pair of black steel war boots from the corpse of Rage.
*Raiden* gets a large slab of meat from the corpse of Rage.
*Raiden* gets a large slab of meat from the corpse of Rage.
*Raiden* gets a chunk of silver ore from the corpse of Rage.
Raiden receives 1 Gold, 51 Silver, 65 Copper from the corpse of Rage.
HP:Battered MV:Fresh - Raiden: Hurt>
Bebop gets Nocturn, the hammer of the Crimson Moon from the corpse of Rage.
HP:Battered MV:Fresh - Raiden: Hurt>
You do the best you can!
HP:Battered MV:Fresh - Raiden: Hurt>
You narrate, 'out'
HP:Battered MV:Fresh - Raiden: Hurt>
You panic and attempt to flee!
HP:Battered MV:Fresh - Raiden: Hurt>
Bebop leaves west.
HP:Battered MV:Fresh - Raiden: Hurt>
Before the Ruined Keep
[ Exits: n e w ]
You flee head over heels.
HP:Battered MV:Excellent >
n
Inside the Southern Gate of the Keep
[ Exits: n e s w ]
HP:Battered MV:Excellent >
The Central Hall of the First Level
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
HP:Battered MV:Excellent >
The Central Hall of the First Level
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
The corpse of a black warhorse is lying here.
HP:Battered MV:Excellent >
Inside the Northern Gate of the Keep
[ Exits: n e s w ]
HP:Battered MV:Excellent >
Before the Ruined Keep
[ Exits: n e s ]
HP:Battered MV:Excellent >
The Desolate Streets of Fal Dara
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
HP:Battered MV:Excellent >
Within the Ruined Gates of Fal Dara
[ Exits: n e s w ]
A small brass lantern is setting here.
HP:Battered MV:Excellent >
e
A Block in the Northern Road
[ Exits: s w ]
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
s
e
A Dilapitated House
[ Exits: n e ]
HP:Battered MV:Excellent >
Inside the Mangled Bedchamber
[ Exits: n w ]
HP:Battered MV:Excellent >
n
A Section of the Fallen Wall
[ Exits: e s ]
HP:Battered MV:Excellent >
e
Before a Collapsing Tower
[ Exits: s w u ]
HP:Battered MV:Strong >
u
Climbing the Steps of the Tower
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Strong >
na in nw tower
You narrate, 'in nw tower'
HP:Battered MV:Strong >
cw
Mood changed to: Wimpy
HP:Battered MV:Strong >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - A Filthy Room
HP:Battered MV:Strong >
TICK IN 5 SECONDS (+/- drift)
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Strong >
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Strong >
sle
You go to sleep.
HP:Battered MV:Strong >
sc
You have 100(302) hit and 220(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.
HP:Battered MV:Strong >
You have 100(302) hit and 220(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.
HP:Battered MV:Strong >
You have 100(302) hit and 220(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.
HP:Battered MV:Strong >
You have 127(302) hit and 248(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.
HP:Battered MV:Fresh >
You have 127(302) hit and 248(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are sleeping.
HP:Battered MV:Fresh >
wa
You awaken, and sit up.
HP:Battered MV:Fresh >
You stand up.
HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - The End of a Dark Hallway
HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Fresh >
sc
You have 127(302) hit and 248(248) movement points.
You have scored 396797059 exp, 263 total quest points
You need 603202940 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 8 Weave Points so far.
This ranks you as Evilina Goddess of Evil (level 50)
You are in the following clans:
Ghob'hlin : 263 Quest Points, rank 5, 87 Quest Points to rank.
You are standing.
HP:Battered MV:Fresh >
l
Bebop narrates, 'where is grond'
HP:Battered MV:Fresh >
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Fresh >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - The Western Boulevard
HP:Battered MV:Fresh >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
You see two days old tracks of a trolloc leaving down.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Battered MV:Fresh >
na no clue
You narrate, 'no clue'
HP:Battered MV:Fresh >
q
Players in your Zone
--------------------
Evilina - Climbing the Steps of the Tower
Bebop - In Front of a Blackened Tower
HP:Battered MV:Fresh >
Bebop narrates, 'he beat'
HP:Battered MV:Fresh >
d
Before a Collapsing Tower
[ Exits: s w u ]
*Grond* is standing here.
HP:Battered MV:Excellent >
w
s
A Section of the Fallen Wall
[ Exits: e s ]
HP:Battered MV:Excellent >
Inside the Mangled Bedchamber
[ Exits: n w ]
HP:Battered MV:Excellent >
n
A Section of the Fallen Wall
[ Exits: e s ]
HP:Battered MV:Excellent >
e
Before a Collapsing Tower
[ Exits: s w u ]
*Grond* is standing here.
HP:Battered MV:Excellent >
2
*Grond* tries to cleave your body, but misses.
HP:Battered MV:Excellent - Grond: Beaten>
You do the best you can!
HP:Battered MV:Excellent - Grond: Beaten>
na on
You narrate, 'on'
HP:Battered MV:Excellent - Grond: Beaten>
You barely pierce *Grond*'s shoulders.
You barely pierce *Grond*'s legs.
HP:Battered MV:Excellent - Grond: Beaten>
na ne
You narrate, 'ne'
HP:Battered MV:Excellent - Grond: Beaten>
2
You do the best you can!
HP:Battered MV:Excellent - Grond: Beaten>
You do the best you can!
HP:Battered MV:Excellent - Grond: Beaten>
*Grond* sends you sprawling with a powerful bash!
HP:Battered MV:Excellent - Grond: Beaten>
cw
Bebop narrates, 'coming'
HP:Battered MV:Excellent - Grond: Beaten>
*Grond* cleaves your hands into bloody fragments!
HP:Battered MV:Excellent - Grond: Beaten>
Bebop has arrived from the west.
HP:Battered MV:Excellent - Grond: Beaten>
*Grond* cleaves your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Grond: Beaten>
Mood changed to: Wimpy
HP:Beaten MV:Excellent - Grond: Beaten>
You barely tickle *Grond*'s body with your pierce.
You barely pierce *Grond*'s arms.
*Grond* tries to cleave your arms, but misses.
HP:Beaten MV:Excelle