HP:Beaten MV:Faint >
s
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
HP:Beaten MV:Faint >
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
HP:Beaten MV:Faint >
e
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
TICK IN 5 SECONDS
Delay entry added.
Waldo narrates, 'we make a stand at the mobs?'
HP:Beaten MV:Faint >
You are hungry.
HP:Beaten MV:Faint >
na no mvs need food
You narrate, 'no mvs need food'
HP:Beaten MV:Faint >
in
You are carrying:
a blood covered flask of human flesh[2]
a short dagger[2]
HP:Beaten MV:Faint >
sc
You have 108(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
You are hungry.
HP:Beaten MV:Faint >
na and beat :p
You narrate, 'and beat :p'
HP:Beaten MV:Faint >
l
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - The Desolate Streets of Fal Dara
HP:Beaten MV:Faint >
Waldo narrates, 'zarth ripped damn'
HP:Beaten MV:Faint >
cw
Mood changed to: Wimpy
HP:Beaten MV:Faint >
na damn
You narrate, 'damn'
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - The Desolate Streets of Fal Dara
HP:Beaten MV:Faint >
na got meat w3aldo?
You narrate, 'got meat w3aldo?'
HP:Beaten MV:Faint >
Waldo narrates, 'nope'
HP:Beaten MV:Faint >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Beaten MV:Faint >
na ugg
You narrate, 'ugg'
HP:Beaten MV:Faint >
Waldo narrates, 'wait yeah'
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - Inside the Northern Gate of the Keep
HP:Beaten MV:Faint >
l
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
l
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - Turning the Corner of the Ruined Keep
You hear and smell horses in the surrounding area.
HP:Beaten MV:Faint >
Waldo narrates, 'come to nw corner of inner keep'
HP:Beaten MV:Faint >
sc
You have 108(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
You are hungry.
HP:Beaten MV:Faint >
w
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
HP:Beaten MV:Faint >
Within the Ruined Keep
A foul smell permeates the hallways of the Keep here, its source probably
drifting from the spoiled rug. The hallway is plunged in darkness without the
light that would normally be cast off by torches held in the empty iron sconces
set in the walls.
[ Exits: e w ]
HP:Beaten MV:Faint >
A Corner in the First Level of the Keep
Much of the south-western corner of the Keep is heavily damaged. It is
difficult to move from the southern halls to the western halls due to the heavy
chunks of stone that have fallen from the ceiling or caved in from the damaged
walls. It seems as though the south-western section of the Keep was under
heavy attack during one of the invasions of Fal Dara. Fortunately, some of the
larger slabs of stone that have fallen in can be climbed to access the
south-western turret, where a hatch can be used to enter the turret.
[ Exits: n e u ]
A lightly armored Borderlander warily patrols the area here.
HP:Beaten MV:Faint >
Alas, you cannot go that way...
HP:Beaten MV:Faint >
Alas, you cannot go that way...
HP:Beaten MV:Faint >
n
A Passage Through the Keep
This is one of the few passages that can still be used as many of the others in
the western side of the Keep have been blocked up due to the ceiling
collapsing. Nonetheless, much of the western wall is damaged and seems ready
to cave in if attacked again.
[ Exits: n s ]
HP:Beaten MV:Faint >
A Desolate Hall
The hallways of the Keep of Fal Dara had been bustling and full of activity.
Now the hallways are desolate and empty. An exquisite wall hanging used to
hang regally here, but now it is completely spoiled and torn. It is impossible
to determine what it is depicting due to the mutilation done to it.
[ Exits: n s ]
HP:Beaten MV:Faint >
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Faint >
nod
You nod agreeingly.
HP:Beaten MV:Faint >
Waldo gets a slab of raw meat from a moderate sized backpack.
HP:Beaten MV:Faint >
Waldo gets a large slab of meat from a moderate sized backpack.
HP:Beaten MV:Faint >
em
Waldo drops a large slab of meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
Waldo drops a slab of raw meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
Waldo looks at you.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
gm
You get a slab of raw meat.
HP:Beaten MV:Faint >
em
You get a large slab of meat.
HP:Beaten MV:Faint >
You eat a large slab of meat.
HP:Beaten MV:Faint >
You eat a slab of raw meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
l
TICK IN 5 SECONDS (+/- drift)
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Faint >
sle
You go to sleep.
HP:Beaten MV:Faint >
sc
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
wa
You awaken, and sit up.
HP:Battered MV:Draining >
l
You stand up.
HP:Battered MV:Draining >
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is sleeping here.
HP:Battered MV:Draining >
Waldo awakens.
HP:Battered MV:Draining >
q
Players in your Zone
--------------------
Aj - Turning the Corner of the Ruined Keep
Waldo - Turning the Corner of the Ruined Keep
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
Waldo clambers to his feet.
HP:Battered MV:Draining >
sc
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo growls 'how you getting owned with uber spear!'
HP:Battered MV:Draining >
'lance bash
You growl 'lance bash'
HP:Battered MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 10.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 134 Dodge Bonus: 105, Parry Bonus: 133
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Draining >
drop flesh
You drop a blood covered flask of human flesh.
HP:Battered MV:Draining >
in
You are carrying:
a blood covered flask of human flesh
a short dagger[2]
HP:Battered MV:Draining >
dw
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Draining >
Your stomach can't contain anymore!
HP:Battered MV:Draining >
exa flesj
You do not see that here.
HP:Battered MV:Draining >
exa flesjexa flesh
A swollen piece of flesh lies here with blood leaking out of seams. A small
wooden plug has been inserted into a gapping hole, which is a rich red. Parts
of a face can be seen on half of this crude flask, while the rest is smooth
skin.
When you look inside, you see:
It's about half full of a red liquid.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
A piece of flesh lies here, blood gushing from several places.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
exa 2.flesh
You do not see that here.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
A piece of flesh lies here, blood gushing from several places.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 9.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 135 Dodge Bonus: 106, Parry Bonus: 133
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Draining >
in
You are carrying:
a blood covered flask of human flesh
a short dagger[2]
HP:Battered MV:Draining >
drop dagger
You drop a short dagger.
HP:Battered MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 5.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 134
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Draining >
in
You are carrying:
a blood covered flask of human flesh
a short dagger
HP:Battered MV:Draining >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Draining >
Waldo growls 'can we win at ne tower with mobs?'
HP:Battered MV:Draining >
'maybe
You growl 'maybe'
HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)
Waldo lies down and falls asleep.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
A piece of flesh lies here, blood gushing from several places.
A plain dagger sits here.
Waldo bringing sexy back is sleeping here.
HP:Battered MV:Draining >
sle
You go to sleep.
HP:Battered MV:Draining >
sc
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
*Saiser* slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Saiser: Healthy>
You try to strike *Saiser*'s head, but miss.
*Saiser* tries to slice your arms, but misses.
HP:Beaten MV:Good - Saiser: Healthy>
You have 79(407) hit and 142(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are fighting *Saiser*.
HP:Beaten MV:Good - Saiser: Healthy>
f
PANIC! You couldn't escape!
HP:Beaten MV:Good - Saiser: Healthy>
You panic and attempt to flee!
HP:Beaten MV:Good - Saiser: Healthy>
Waldo awakens.
HP:Beaten MV:Good - Saiser: Healthy>
Waldo clambers to his feet.
HP:Beaten MV:Good - Saiser: Healthy>
Within the Ruined Keep
A torn tapestry hangs upon the cold walls here, slashed most of the way down
the middle of the fabric. The floor of the hallway is mostly empty besides a
thick layer of dust. The iron sconces in the wall are empty, providing no
light.
[ Exits: e w ]
A lightly armored Borderlander warily patrols the area here.
You flee head over heels.
HP:Beaten MV:Good >
e
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Good >
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
HP:Beaten MV:Good >
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
u
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Aj - The North-Eastern Turret
Waldo - Within the Ruined Keep
HP:Beaten MV:Good >
na im ne turet
You narrate, 'im ne turet'
HP:Beaten MV:Good >
cw
Mood changed to: Wimpy
HP:Beaten MV:Good >
sc
You have 79(407) hit and 132(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
Waldo narrates, 'im with mobs'
HP:Beaten MV:Good >
na 79 hps
You narrate, '79 hps'
HP:Beaten MV:Good >
Waldo narrates, 'ne tower'
HP:Beaten MV:Good >
na nod
You narrate, 'nod'
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Aj - The North-Eastern Turret
Waldo - Climbing the Steps of the Tower
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Aj - The North-Eastern Turret
Waldo - On the Bleak Eastern Streets
You hear and smell horses in the surrounding area.
HP:Beaten MV:Good >
1
Obvious exits:
Down - A Sharp Corner within the Keep
HP:Beaten MV:Good >
cw
Mood changed to: Wimpy
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
cw
Mood changed to: Wimpy
HP:Beaten MV:Good >
Waldo narrates, 'saiser bashed ne tower'
HP:Beaten MV:Good >
d
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Good >
s
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
Waldo narrates, 'come'
HP:Beaten MV:Good >
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Good >
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
HP:Beaten MV:Good >
w
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Draining >
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
n
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
HP:Beaten MV:Draining >
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
HP:Beaten MV:Draining >
n
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
s
e
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
HP:Beaten MV:Draining >
s
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
e
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
Alas, you cannot go that way...
HP:Beaten MV:Draining >
s
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Draining >
n
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
Waldo narrates, 'bashed again'
HP:Beaten MV:Draining >
u
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Draining >
d
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
s
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Draining >
TICK IN 5 SECONDS (+/- drift)
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
HP:Beaten MV:Draining >
sle
You go to sleep.
HP:Beaten MV:Draining >
sc
You have 79(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Draining >
You have 79(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Draining >
You have 79(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Draining >
You have 79(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Draining >
You have 79(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Draining >
You have 112(407) hit and 135(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Good >
wa
You awaken, and sit up.
HP:Beaten MV:Good >
You stand up.
HP:Beaten MV:Good >
l
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
HP:Beaten MV:Good >
u
The South-Eastern Turret
The south-eastern turret is in bad condition and heavily damaged. However, the
stone of the rampart and parapets are still mostly intact, though it is not
clear how much more abuse they can take. These turrets were designed to allow
soldiers to protect the outside of the Keep from within, but it is apparent
that before the fall of the Keep, there was fighting even here within the
turret.
[ Exits: d ]
HP:Beaten MV:Good >
d
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
HP:Beaten MV:Good >
n
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Good >
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Good >
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Good >
w
Waldo narrates, 'bleh'
HP:Beaten MV:Good >
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
HP:Beaten MV:Good >
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
n
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
s
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
e
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
HP:Beaten MV:Draining >
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
Waldo narrates, 'both there'
HP:Beaten MV:Draining >
u
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Draining >
Waldo narrates, 'wher you'
HP:Beaten MV:Draining >
Waldo narrates, 'they wounded/batt'
HP:Beaten MV:Draining >
na 3 rooms away
You narrate, '3 rooms away'
HP:Beaten MV:Draining >
kl
Waldo narrates, 'we can win at mobs'
HP:Beaten MV:Draining >
What?!?
HP:Beaten MV:Draining >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Draining >
d
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
Waldo narrates, 'come mobs with me'
HP:Beaten MV:Draining >
s
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
e
Alas, you cannot go that way...
HP:Beaten MV:Draining >
s
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Draining >
Waldo narrates, 'we can win'
HP:Beaten MV:Draining >
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
HP:Beaten MV:Draining >
Waldo has arrived from the west.
HP:Beaten MV:Draining >
nod
You nod agreeingly.
HP:Beaten MV:Draining >
fol waldo
You stop following Zarth.
You now follow Waldo.
HP:Beaten MV:Draining >
l
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Draining >
Waldo is now a member of Waldo's group.
You are now a member of Waldo's group.
HP:Beaten MV:Draining >
Waldo leaves west.
You follow Waldo.
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Draining >
Waldo leaves west.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Draining >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Lance* is standing here, riding a black warhorse.
HP:Beaten MV:Draining >
2
You strike *Lance*'s hands.
HP:Beaten MV:Draining - Lance: Battered>
*Lance* stops riding a black warhorse.
You do the best you can!
HP:Beaten MV:Draining - Lance: Battered>
Waldo leaves north.
HP:Beaten MV:Draining - Lance: Battered>
*Lance* tries to blast your feet, but you parry the attack.
You tickle *Lance*'s legs as you strike him.
HP:Beaten MV:Draining - Lance: Battered>
Waldo has arrived from the north.
HP:Beaten MV:Draining - Lance: Battered>
cw
Mood changed to: Wimpy
Waldo tickles *Lance*'s body as he mauls him.
HP:Beaten MV:Draining - Lance: Battered>
b
HP:Beaten MV:Draining - Lance: Battered>
* - % -
Waldo sends *Lance* sprawling with a powerful bash!
HP:Beaten MV:Draining - Lance: Battered>
*
They already seem stunned!
HP:Beaten MV:Draining - Lance: Battered>
Waldo nods agreeingly.
HP:Beaten MV:Draining - Lance: Battered>
Waldo mauls *Lance*'s feet very hard.
You strike *Lance*'s head very hard.
HP:Beaten MV:Draining - Lance: Beaten>
'nice
You growl 'nice'
HP:Beaten MV:Draining - Lance: Beaten>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is here, fighting *Lance*!.
A strong, black warhorse stands here, full of energy.
*Lance* is sitting here.
HP:Beaten MV:Draining - Lance: Beaten>
Waldo mauls *Lance*'s body.
You strike *Lance*'s hands very hard.
HP:Beaten MV:Draining - Lance: Beaten>
b
HP:Beaten MV:Draining - Lance: Beaten>
* - TICK IN 5 SECONDS (+/- drift)
% -
Waldo sends *Lance* sprawling with a powerful bash!
HP:Beaten MV:Draining - Lance: Beaten>
*
They already seem stunned!
HP:Beaten MV:Draining - Lance: Beaten>
2
*Saiser* has arrived from the north.
You do the best you can!
HP:Beaten MV:Draining - Lance: Beaten>
You do the best you can!
Waldo narrates, 'haha'
HP:Beaten MV:Draining - Lance: Beaten>
*Saiser* slices Waldo's hands hard.
HP:Beaten MV:Draining - Lance: Beaten>
Waldo mauls *Lance*'s head very hard.
You strike *Lance*'s shoulders very hard.
HP:Battered MV:Good - Lance: Critical>
Waldo mauls *Lance*'s hands very hard.
You strike *Lance*'s legs.
HP:Battered MV:Good - Lance: Critical>
*Saiser* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Lance: Critical>
*Lance* leaves east.
HP:Battered MV:Good >
e
2
*Lance* has arrived from the east.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
3
Bash who?
HP:Battered MV:Good >
w
2
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
*Saiser* is here, fighting Waldo!.
Waldo bringing sexy back is sitting here.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good >
You try to strike *Saiser*'s arms, but miss.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
3
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
* - % -
Waldo mauls *Saiser*'s head very hard.
*Saiser* slices Waldo's arms.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
lo
*Saiser* has quite a few wounds.
*Saiser* is using:
<used as light> a small brass lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn in right ear> a sparkling ruby earring
<worn in left ear> a sparkling ruby earring
<worn on head> a gold entwined chainmail coif
<worn about body> a fur cloak, held by a silver broach
<worn on back> a moderate sized backpack
<worn on body> a golden ringmail tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of ringmail sleeves
<worn about waist> a belt of black iron links
<worn around wrist> a wristcuff with embedded gems
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of riveted chainmail gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a gold and jade hilted sword
<worn as shield> a bright silver shield
<worn on legs> a pair of ringmail leggings
<worn on feet> a pair of thick leather hunting boots
Me and Waldo vs Saiser and Lance
Me and Waldo vs Saiser and Lance
Last edited by Aj on Tue Nov 25, 2008 4:07 pm, edited 2 times in total.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
You strike *Saiser*'s hands.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
cb
Waldo nods agreeingly.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
Mood changed to: Brave
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
cw
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
*Saiser* is sitting here.
Waldo bringing sexy back is here, fighting *Saiser*!.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
You strike *Saiser*'s shoulders very hard.
Waldo mauls *Saiser*'s legs hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo nods agreeingly.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
smi
You smile happily.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo looks at *Saiser*.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
l
You strike *Saiser*'s arms very hard.
Waldo mauls *Saiser*'s feet very hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
*Saiser* is here, fighting Waldo!.
Waldo bringing sexy back is here, fighting *Saiser*!.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo avoids being bashed by *Saiser* who loses his balance and falls!
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo narrates, 'buwaha'
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
You strike *Saiser*'s body.
Waldo mauls *Saiser*'s hands very hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
'pimp
You growl 'pimp'
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
You strike *Saiser*'s arms.
Waldo mauls *Saiser*'s feet very hard.
HP:Battered MV:Good - Saiser: Beaten --- Waldo: Beaten>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Beaten --- Waldo: Beaten>
*Saiser* leaves north.
HP:Battered MV:Good >
2
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving up.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
You try to strike *Saiser*'s body, but miss.
Waldo mauls *Saiser*'s body.
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Draining - Saiser: Beaten>
cw
*Saiser* panics, and attempts to flee!
Mood changed to: Wimpy
HP:Battered MV:Draining - Saiser: Beaten>
2
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
*Saiser* has arrived from the south, riding a black warhorse.
You try to strike *Saiser*'s arms, but miss.
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
Waldo leaves south.
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
Waldo has arrived from the south.
HP:Battered MV:Draining - Saiser: Beaten>
Waldo mauls *Saiser*'s body.
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* tries to slice your arms, but misses.
You try to strike *Saiser*'s waist, but miss.
*Saiser* leaves east, riding a black warhorse.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo growls 'k horse'
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Aliased '4' to: k horse
al 4 k horse
4
You strike a black warhorse's shoulders hard.
HP:Battered MV:Draining - a black warhorse: Scratched>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
a black warhorse is here, fighting YOU!.
HP:Battered MV:Draining - a black warhorse: Scratched>
Waldo mauls a black warhorse's arms very hard.
HP:Battered MV:Draining - a black warhorse: Scratched>
A black warhorse tries to hit your body, but you dodge the attack.
You strike a black warhorse's head hard.
HP:Battered MV:Draining - a black warhorse: Hurt>
sni
You snicker softly.
HP:Battered MV:Draining - a black warhorse: Hurt>
Waldo sends a black warhorse sprawling with a powerful bash!
HP:Battered MV:Draining - a black warhorse: Hurt>
Waldo mauls a black warhorse's body into bloody fragments!
You strike a black warhorse's body into bloody fragments!
HP:Battered MV:Draining - a black warhorse: Wounded>
Aliased '4' to: skewer $target$
al 4 skewer $target$
Waldo mauls a black warhorse's head into bloody fragments!
You strike a black warhorse's shoulders very hard.
HP:Battered MV:Draining - a black warhorse: Wounded>
Aliased '5' to: k horse
al 5 k horse
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is here, fighting a black warhorse!.
a black warhorse is sitting here.
HP:Battered MV:Draining - a black warhorse: Wounded>
A black warhorse tries to hit your arms, but you dodge the attack.
You strike a black warhorse's head hard.
HP:Battered MV:Draining - a black warhorse: Wounded>
sc
You have 156(407) hit and 113(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are fighting a black warhorse.
HP:Battered MV:Draining - a black warhorse: Wounded>
Waldo sends a black warhorse sprawling with a powerful bash!
HP:Battered MV:Draining - a black warhorse: Wounded>
Waldo mauls a black warhorse's head into bloody fragments!
You strike a black warhorse's body into bloody fragments!
HP:Battered MV:Draining - a black warhorse: Battered>
Waldo mauls a black warhorse's arms into bloody fragments!
You strike a black warhorse's waist into bloody fragments!
HP:Battered MV:Draining - a black warhorse: Beaten>
Waldo growls 'damn lots of hps'
HP:Battered MV:Draining - a black warhorse: Beaten>
nod
You nod agreeingly.
HP:Battered MV:Draining - a black warhorse: Beaten>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is here, fighting a black warhorse!.
a black warhorse is here, fighting YOU!.
HP:Battered MV:Draining - a black warhorse: Beaten>
A black warhorse tries to hit your head, but you parry the attack.
You strike a black warhorse's legs very hard.
HP:Battered MV:Draining - a black warhorse: Beaten>
who
-------------- Immortals --------------
-------------- Players --------------
Jackbauersalterego (linkless)
Aj Kno'mon Elite
Romeo
Borak
Waldo bringing sexy back
Zarth the Deathberry
6 characters displayed.
Today there was a high of 11 players.
HP:Battered MV:Draining - a black warhorse: Beaten>
Waldo sends a black warhorse sprawling with a powerful bash!
HP:Battered MV:Draining - a black warhorse: Beaten>
Waldo mauls a black warhorse's feet into bloody fragments!
You strike a black warhorse's head extremely hard.
HP:Battered MV:Draining - a black warhorse: Critical>
Waldo mauls a black warhorse's head into bloody fragments!
You strike a black warhorse's body into bloody fragments!
You receive your share of experience.
Your blood freezes as you hear a black warhorse's death cry.
A black warhorse is dead! R.I.P.
HP:Battered MV:Draining >
2
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo sinks deeply into his own thoughts.
HP:Battered MV:Draining >
Waldo leaves east.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
l
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
2
Waldo leaves south.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
The sun brings a bit of security to the rubble and ruin of Fal Dara, as it rises in the distance.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves east.
You follow Waldo.
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves up.
You follow Waldo.
Before an Unsteady Stairwell
Here upon the second level of the Fal Dara Keep, the hallways are dark and
musty. There are heavily damaged stairs here that will lead back down to the
first level. The dark hallway's walls are cracked in several places, and the
decorative stone work imprinted into the wall as well as the gilt have been
scraped and scratched into an undesirable mess.
[ Exits: e w d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves down.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo growls 'they in here i think'
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
l
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
q
Players in your Zone
--------------------
Aj - A Precarious Stairwell
Waldo - A Precarious Stairwell
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo yells, 'hello'
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
q
Players in your Zone
--------------------
Aj - Within the Ruined Walls
Waldo - Within the Ruined Walls
HP:Battered MV:Draining >
2
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Lance yells, 'riU'
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves up.
You follow Waldo.
Climbing the Tower
The first chamber of the south-western guard tower i
You strike *Saiser*'s hands.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
cb
Waldo nods agreeingly.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
Mood changed to: Brave
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
cw
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
*Saiser* is sitting here.
Waldo bringing sexy back is here, fighting *Saiser*!.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good - Saiser: Wounded --- Waldo: Beaten>
You strike *Saiser*'s shoulders very hard.
Waldo mauls *Saiser*'s legs hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo nods agreeingly.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
smi
You smile happily.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo looks at *Saiser*.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
l
You strike *Saiser*'s arms very hard.
Waldo mauls *Saiser*'s feet very hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
*Saiser* is here, fighting Waldo!.
Waldo bringing sexy back is here, fighting *Saiser*!.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo avoids being bashed by *Saiser* who loses his balance and falls!
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
Waldo narrates, 'buwaha'
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
You strike *Saiser*'s body.
Waldo mauls *Saiser*'s hands very hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
'pimp
You growl 'pimp'
HP:Battered MV:Good - Saiser: Battered --- Waldo: Beaten>
You strike *Saiser*'s arms.
Waldo mauls *Saiser*'s feet very hard.
HP:Battered MV:Good - Saiser: Beaten --- Waldo: Beaten>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Beaten --- Waldo: Beaten>
*Saiser* leaves north.
HP:Battered MV:Good >
2
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving up.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
You try to strike *Saiser*'s body, but miss.
Waldo mauls *Saiser*'s body.
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Draining - Saiser: Beaten>
cw
*Saiser* panics, and attempts to flee!
Mood changed to: Wimpy
HP:Battered MV:Draining - Saiser: Beaten>
2
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
*Saiser* has arrived from the south, riding a black warhorse.
You try to strike *Saiser*'s arms, but miss.
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
Waldo leaves south.
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
Waldo has arrived from the south.
HP:Battered MV:Draining - Saiser: Beaten>
Waldo mauls *Saiser*'s body.
HP:Battered MV:Draining - Saiser: Beaten>
*Saiser* tries to slice your arms, but misses.
You try to strike *Saiser*'s waist, but miss.
*Saiser* leaves east, riding a black warhorse.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo growls 'k horse'
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Aliased '4' to: k horse
al 4 k horse
4
You strike a black warhorse's shoulders hard.
HP:Battered MV:Draining - a black warhorse: Scratched>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
a black warhorse is here, fighting YOU!.
HP:Battered MV:Draining - a black warhorse: Scratched>
Waldo mauls a black warhorse's arms very hard.
HP:Battered MV:Draining - a black warhorse: Scratched>
A black warhorse tries to hit your body, but you dodge the attack.
You strike a black warhorse's head hard.
HP:Battered MV:Draining - a black warhorse: Hurt>
sni
You snicker softly.
HP:Battered MV:Draining - a black warhorse: Hurt>
Waldo sends a black warhorse sprawling with a powerful bash!
HP:Battered MV:Draining - a black warhorse: Hurt>
Waldo mauls a black warhorse's body into bloody fragments!
You strike a black warhorse's body into bloody fragments!
HP:Battered MV:Draining - a black warhorse: Wounded>
Aliased '4' to: skewer $target$
al 4 skewer $target$
Waldo mauls a black warhorse's head into bloody fragments!
You strike a black warhorse's shoulders very hard.
HP:Battered MV:Draining - a black warhorse: Wounded>
Aliased '5' to: k horse
al 5 k horse
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is here, fighting a black warhorse!.
a black warhorse is sitting here.
HP:Battered MV:Draining - a black warhorse: Wounded>
A black warhorse tries to hit your arms, but you dodge the attack.
You strike a black warhorse's head hard.
HP:Battered MV:Draining - a black warhorse: Wounded>
sc
You have 156(407) hit and 113(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are fighting a black warhorse.
HP:Battered MV:Draining - a black warhorse: Wounded>
Waldo sends a black warhorse sprawling with a powerful bash!
HP:Battered MV:Draining - a black warhorse: Wounded>
Waldo mauls a black warhorse's head into bloody fragments!
You strike a black warhorse's body into bloody fragments!
HP:Battered MV:Draining - a black warhorse: Battered>
Waldo mauls a black warhorse's arms into bloody fragments!
You strike a black warhorse's waist into bloody fragments!
HP:Battered MV:Draining - a black warhorse: Beaten>
Waldo growls 'damn lots of hps'
HP:Battered MV:Draining - a black warhorse: Beaten>
nod
You nod agreeingly.
HP:Battered MV:Draining - a black warhorse: Beaten>
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is here, fighting a black warhorse!.
a black warhorse is here, fighting YOU!.
HP:Battered MV:Draining - a black warhorse: Beaten>
A black warhorse tries to hit your head, but you parry the attack.
You strike a black warhorse's legs very hard.
HP:Battered MV:Draining - a black warhorse: Beaten>
who
-------------- Immortals --------------
-------------- Players --------------
Jackbauersalterego (linkless)
Aj Kno'mon Elite
Romeo
Borak
Waldo bringing sexy back
Zarth the Deathberry
6 characters displayed.
Today there was a high of 11 players.
HP:Battered MV:Draining - a black warhorse: Beaten>
Waldo sends a black warhorse sprawling with a powerful bash!
HP:Battered MV:Draining - a black warhorse: Beaten>
Waldo mauls a black warhorse's feet into bloody fragments!
You strike a black warhorse's head extremely hard.
HP:Battered MV:Draining - a black warhorse: Critical>
Waldo mauls a black warhorse's head into bloody fragments!
You strike a black warhorse's body into bloody fragments!
You receive your share of experience.
Your blood freezes as you hear a black warhorse's death cry.
A black warhorse is dead! R.I.P.
HP:Battered MV:Draining >
2
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo sinks deeply into his own thoughts.
HP:Battered MV:Draining >
Waldo leaves east.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
l
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
2
Waldo leaves south.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
The sun brings a bit of security to the rubble and ruin of Fal Dara, as it rises in the distance.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves east.
You follow Waldo.
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves up.
You follow Waldo.
Before an Unsteady Stairwell
Here upon the second level of the Fal Dara Keep, the hallways are dark and
musty. There are heavily damaged stairs here that will lead back down to the
first level. The dark hallway's walls are cracked in several places, and the
decorative stone work imprinted into the wall as well as the gilt have been
scraped and scratched into an undesirable mess.
[ Exits: e w d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves down.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo growls 'they in here i think'
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
l
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
q
Players in your Zone
--------------------
Aj - A Precarious Stairwell
Waldo - A Precarious Stairwell
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo yells, 'hello'
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
q
Players in your Zone
--------------------
Aj - Within the Ruined Walls
Waldo - Within the Ruined Walls
HP:Battered MV:Draining >
2
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
Lance yells, 'riU'
HP:Battered MV:Draining >
2
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
Waldo leaves up.
You follow Waldo.
Climbing the Tower
The first chamber of the south-western guard tower i
like a massive chimney. Soot covers all of the walls and a thick layer of dark
ash covers the floor. There is a winding staircase snaking up the inside of
the walls, also covered by ash. The tower must have been set afire, everything
in it burning and leaving not a trace, except for the ash. The stone itself
did not burn, and the steps seem to offer good footing. At the top of the
stairs sits a dull iron door.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
A shienaran soldier stands here on patrol.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
HP:Battered MV:Draining >
Waldo leaves down.
You follow Waldo.
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
'gonna need meat soon
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You growl 'gonna need meat soon'
HP:Battered MV:Faint >
2
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo yells, 'where you guys at'
HP:Battered MV:Faint >
in
You are carrying:
a blood covered flask of human flesh
a short dagger
HP:Battered MV:Faint >
Waldo growls 'you just ate!'
HP:Battered MV:Faint >
sni
You snicker softly.
HP:Battered MV:Faint >
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves south.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
2
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo stops using an axe of vibrant blue steel.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
Waldo gets an opalescent crystalline dagger from a moderate sized backpack.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo wields an opalescent crystalline dagger.
HP:Battered MV:Faint >
Waldo leans over and butchers a large slab of meat from the corpse of a black warhorse.
HP:Battered MV:Faint >
Waldo leans over and butchers a large slab of meat from the corpse of a black warhorse.
HP:Battered MV:Faint >
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo drops a large slab of meat.
HP:Battered MV:Faint >
Waldo drops a large slab of meat.
HP:Battered MV:Faint >
Waldo stops using an opalescent crystalline dagger.
HP:Battered MV:Faint >
Waldo wields an axe of vibrant blue steel.
HP:Battered MV:Faint >
gm
You get a large slab of meat.
HP:Battered MV:Faint >
You get a large slab of meat.
HP:Battered MV:Faint >
'ty
You growl 'ty'
HP:Battered MV:Faint >
em
You eat a large slab of meat.
You are full.
HP:Battered MV:Faint >
Waldo yells, 'where you guys at'
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - Before the Ruined Keep
Waldo - Before the Ruined Keep
HP:Battered MV:Faint >
2
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
'target' has a value of: human
......Target is now set to human......
t
TICK IN 5 SECONDS (+/- drift)
2
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
l
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
Waldo leaves east.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
sc
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You have 178(407) hit and 51(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Battered MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You have 178(407) hit and 47(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.
The day has begun.
Waldo leaves north.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a human leaving west.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a human leaving east.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of a human leaving west.
You see very recent tracks of a human leaving north.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
'im haggy
Waldo leaves west.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving east.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
You growl 'im haggy'
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see almost fresh tracks of a human leaving west.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves west.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
l
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
sc
You have 200(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves south.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You have 200(407) hit and 65(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Battered MV:Faint >
Waldo pulls hard on the rope, and the bell starts swinging back and forth.
HP:Battered MV:Faint >
cw
Mood changed to: Wimpy
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Battered MV:Faint >
2
The bell swings farther and farther, and the pendulum inside starts to clang against the iron walls.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
3
The tolling of a bell can be heard ringing far in the distance.
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
cw
Mood changed to: Wimpy
HP:Battered MV:Faint >
3
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
Waldo sinks deeply into his own thoughts.
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Waldo growls 'what they doing!'
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
'regenning
You growl 'regenning'
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
3
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Waldo sits down and rests.
HP:Battered MV:Faint >
cw
Mood changed to: Wimpy
HP:Battered MV:Faint >
3
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is resting here.
HP:Battered MV:Faint >
who
TICK IN 5 SECONDS
Delay entry added.
-------------- Immortals --------------
-------------- Players --------------
Jackbauersalterego (idle) (linkless)
Aj Kno'mon Elite
Romeo
Borak
Waldo bringing sexy back
Zarth the Deathberry (linkless)
6 characters displayed.
Today there was a high of 11 players.
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is resting here.
HP:Battered MV:Faint >
sle
You go to sleep.
HP:Battered MV:Faint >
sc
You have 200(407) hit and 65(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Faint >
You have 200(407) hit and 65(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Faint >
\
What?!?
HP:Battered MV:Faint >
sc
You have 233(407) hit and 112(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Draining >
wa
You awaken, and sit up.
HP:Wounded MV:Draining >
2
You stand up.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo awakens.
HP:Wounded MV:Draining >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is sitting here.
HP:Wounded MV:Draining >
Waldo rests.
HP:Wounded MV:Draining >
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is resting here.
ash covers the floor. There is a winding staircase snaking up the inside of
the walls, also covered by ash. The tower must have been set afire, everything
in it burning and leaving not a trace, except for the ash. The stone itself
did not burn, and the steps seem to offer good footing. At the top of the
stairs sits a dull iron door.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
A shienaran soldier stands here on patrol.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
HP:Battered MV:Draining >
Waldo leaves down.
You follow Waldo.
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
'gonna need meat soon
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You growl 'gonna need meat soon'
HP:Battered MV:Faint >
2
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo yells, 'where you guys at'
HP:Battered MV:Faint >
in
You are carrying:
a blood covered flask of human flesh
a short dagger
HP:Battered MV:Faint >
Waldo growls 'you just ate!'
HP:Battered MV:Faint >
sni
You snicker softly.
HP:Battered MV:Faint >
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves south.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
2
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo stops using an axe of vibrant blue steel.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
Waldo gets an opalescent crystalline dagger from a moderate sized backpack.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo wields an opalescent crystalline dagger.
HP:Battered MV:Faint >
Waldo leans over and butchers a large slab of meat from the corpse of a black warhorse.
HP:Battered MV:Faint >
Waldo leans over and butchers a large slab of meat from the corpse of a black warhorse.
HP:Battered MV:Faint >
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo drops a large slab of meat.
HP:Battered MV:Faint >
Waldo drops a large slab of meat.
HP:Battered MV:Faint >
Waldo stops using an opalescent crystalline dagger.
HP:Battered MV:Faint >
Waldo wields an axe of vibrant blue steel.
HP:Battered MV:Faint >
gm
You get a large slab of meat.
HP:Battered MV:Faint >
You get a large slab of meat.
HP:Battered MV:Faint >
'ty
You growl 'ty'
HP:Battered MV:Faint >
em
You eat a large slab of meat.
You are full.
HP:Battered MV:Faint >
Waldo yells, 'where you guys at'
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - Before the Ruined Keep
Waldo - Before the Ruined Keep
HP:Battered MV:Faint >
2
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
'target' has a value of: human
......Target is now set to human......
t
TICK IN 5 SECONDS (+/- drift)
2
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
l
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
Waldo leaves east.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
sc
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You have 178(407) hit and 51(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Battered MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You have 178(407) hit and 47(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.
The day has begun.
Waldo leaves north.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a human leaving west.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves west.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a human leaving east.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of a human leaving west.
You see very recent tracks of a human leaving north.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
'im haggy
Waldo leaves west.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a human leaving east.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
You growl 'im haggy'
HP:Battered MV:Draining >
Waldo leaves north.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see almost fresh tracks of a human leaving west.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves west.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
l
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
sc
You have 200(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
Waldo leaves south.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
You have 200(407) hit and 65(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Battered MV:Faint >
Waldo pulls hard on the rope, and the bell starts swinging back and forth.
HP:Battered MV:Faint >
cw
Mood changed to: Wimpy
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Battered MV:Faint >
2
The bell swings farther and farther, and the pendulum inside starts to clang against the iron walls.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
They don't seem to be here.
HP:Battered MV:Faint >
3
The tolling of a bell can be heard ringing far in the distance.
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
cw
Mood changed to: Wimpy
HP:Battered MV:Faint >
3
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
Waldo sinks deeply into his own thoughts.
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Waldo growls 'what they doing!'
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
'regenning
You growl 'regenning'
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Battered MV:Faint >
3
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Waldo sits down and rests.
HP:Battered MV:Faint >
cw
Mood changed to: Wimpy
HP:Battered MV:Faint >
3
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
Bash who?
HP:Battered MV:Faint >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is resting here.
HP:Battered MV:Faint >
who
TICK IN 5 SECONDS
Delay entry added.
-------------- Immortals --------------
-------------- Players --------------
Jackbauersalterego (idle) (linkless)
Aj Kno'mon Elite
Romeo
Borak
Waldo bringing sexy back
Zarth the Deathberry (linkless)
6 characters displayed.
Today there was a high of 11 players.
HP:Battered MV:Faint >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is resting here.
HP:Battered MV:Faint >
sle
You go to sleep.
HP:Battered MV:Faint >
sc
You have 200(407) hit and 65(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Faint >
You have 200(407) hit and 65(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Faint >
\
What?!?
HP:Battered MV:Faint >
sc
You have 233(407) hit and 112(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Draining >
wa
You awaken, and sit up.
HP:Wounded MV:Draining >
2
You stand up.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo awakens.
HP:Wounded MV:Draining >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is sitting here.
HP:Wounded MV:Draining >
Waldo rests.
HP:Wounded MV:Draining >
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is resting here.
HP:Wounded MV:Draining >
sc
You have 233(407) hit and 112(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Draining >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Wounded MV:Draining >
2
They don't seem to be here.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo stops resting, and clambers on his feet.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
2
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
cw
Mood changed to: Wimpy
HP:Wounded MV:Draining >
2
Waldo leaves up.
You follow Waldo.
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
A mangled trolloc guard stands here fingering his weapon.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo growls 'we rest too'
HP:Wounded MV:Draining >
q
Players in your Zone
--------------------
Aj - Climbing the Steps of the Tower
Waldo - Climbing the Steps of the Tower
HP:Wounded MV:Draining >
nod
You nod agreeingly.
HP:Wounded MV:Draining >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
A mangled trolloc guard stands here fingering his weapon.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Wounded MV:Draining >
Waldo yells, 'what you guys doing!'
HP:Wounded MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 6.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 134
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Draining >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Wounded MV:Draining >
2
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 6.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 134
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Draining >
Waldo leaves down.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
*Lance* is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* tries to slice your feet, but misses.
HP:Wounded MV:Draining - Saiser: Battered>
You try to strike *Saiser*'s head, but miss.
*Saiser* tries to slice your body, but misses.
HP:Wounded MV:Draining - Saiser: Battered>
2
*Lance* tickles Waldo's body as he blasts him.
HP:Wounded MV:Draining - Saiser: Battered>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Battered>
b
HP:Wounded MV:Draining - Saiser: Battered>
* - TICK IN 5 SECONDS (+/- drift)
%
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Draining - Saiser: Battered>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Battered>
-
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Draining - Saiser: Battered>
Waldo narrates, 'bashed'
HP:Wounded MV:Draining - Saiser: Battered>
Waldo mauls *Lance*'s hands very hard.
You strike *Saiser*'s legs hard.
HP:Wounded MV:Good - Saiser: Battered>
nod
You nod agreeingly.
HP:Wounded MV:Good - Saiser: Battered>
na same
You narrate, 'same'
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s head very hard.
You strike *Saiser*'s body.
HP:Wounded MV:Good - Saiser: Battered>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Saiser: Battered>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Saiser: Battered>
b
You try to strike *Saiser*'s head, but miss.
HP:Wounded MV:Good - Saiser: Battered>
HP:Wounded MV:Good - Saiser: Battered>
*
*Lance* avoids being bashed by Waldo who loses his balance and falls!
*Lance* sends Waldo sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Battered>
- %
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Battered>
-
*Lance* blasts Waldo's feet hard.
HP:Wounded MV:Good - Saiser: Battered>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Good - Saiser: Battered>
cn
Mood changed to: Mild
HP:Wounded MV:Good - Saiser: Battered>
b
HP:Wounded MV:Good - Saiser: Battered>
* -
*Lance* barely blasts Waldo's body.
HP:Wounded MV:Good - Saiser: Battered>
%
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Battered>
-
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Good - Saiser: Battered>
You try to strike *Saiser*'s body, but miss.
HP:Wounded MV:Good - Saiser: Battered>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Battered>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Saiser: Battered>
Waldo looks at *Saiser*.
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s legs hard.
You strike *Saiser*'s head very hard.
HP:Wounded MV:Good - Saiser: Battered>
cn
b
Mood changed to: Mild
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
HP:Wounded MV:Good - Saiser: Battered>
*
Waldo barely mauls *Lance*'s body.
HP:Wounded MV:Good - Saiser: Battered>
- % -
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Battered>
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Good - Saiser: Battered>
You strike *Saiser*'s hands very hard.
HP:Wounded MV:Good - Saiser: Battered>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Battered>
l
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is here, fighting *Lance*!.
*Lance* is sitting here.
*Saiser* is sitting here, riding a black warhorse.
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s hands very hard.
You strike *Saiser*'s head very hard.
HP:Wounded MV:Good - Saiser: Battered>
b
Waldo narrates, 'im winning'
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s head into bloody fragments!
You strike *Saiser*'s body.
HP:Wounded MV:Good - Saiser: Battered>
na same
You narrate, 'same'
HP:Wounded MV:Good - Saiser: Battered>
b
HP:Wounded MV:Good - Saiser: Battered>
*
*Lance* panics, and attempts to flee!
HP:Wounded MV:Good - Saiser: Battered>
*Lance* leaves up.
HP:Wounded MV:Good - Saiser: Battered>
-
Waldo narrates, 'lance crit'
HP:Wounded MV:Good - Saiser: Battered>
2
Waldo tries to maul *Saiser*'s body, but he parries the attack.
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Saiser*'s body.
HP:Wounded MV:Good - Saiser: Beaten>
Cancelled...
You do the best you can!
HP:Wounded MV:Good - Saiser: Beaten>
*Lance* has arrived from above.
You do the best you can!
HP:Wounded MV:Good - Saiser: Beaten>
b
HP:Wounded MV:Good - Saiser: Beaten>
*Lance* leaves south.
HP:Wounded MV:Good - Saiser: Beaten>
*
*Saiser* panics, and attempts to flee!
HP:Wounded MV:Good - Saiser: Beaten>
2
Cancelled...
You do the best you can!
HP:Wounded MV:Good - Saiser: Beaten>
*Saiser* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Waldo leaves west.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves west, riding a black warhorse.
HP:Wounded MV:Draining >
Waldo leaves west.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
*Saiser* has arrived from the west, riding a black warhorse.
You try to strike *Saiser*'s body, but miss.
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
Waldo leaves west.
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
HP:Wounded MV:Draining - Saiser: Beaten>
Waldo leaves east.
HP:Wounded MV:Draining - Saiser: Beaten>
You try to strike *Saiser*'s body, but miss.
HP:Wounded MV:Draining - Saiser: Beaten>
2
*Saiser* leaves east, riding a black warhorse.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
e
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves west.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving east.
HP:Wounded MV:Draining >
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Wounded MV:Draining >
Waldo has arrived from the west.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves east, riding a black warhorse.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves south, riding a black warhorse.
HP:Wounded MV:Draining >
2
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
A Block in the Eastern Road
An entire section of the eastern city walls have collapsed here, completely
blocking the street further to the south. Not only did the fallen stones cut
off the street, but utterly destroyed several of the other buildings and
structures nearby.
[ Exits: n ]
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves north, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving east.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
l
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
sc
You have 233(407) hit and 112(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Draining >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Wounded MV:Draining >
2
They don't seem to be here.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo stops resting, and clambers on his feet.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
2
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see very recent tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
cw
Mood changed to: Wimpy
HP:Wounded MV:Draining >
2
Waldo leaves up.
You follow Waldo.
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
A mangled trolloc guard stands here fingering his weapon.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
Waldo growls 'we rest too'
HP:Wounded MV:Draining >
q
Players in your Zone
--------------------
Aj - Climbing the Steps of the Tower
Waldo - Climbing the Steps of the Tower
HP:Wounded MV:Draining >
nod
You nod agreeingly.
HP:Wounded MV:Draining >
l
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
A mangled trolloc guard stands here fingering his weapon.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Wounded MV:Draining >
Waldo yells, 'what you guys doing!'
HP:Wounded MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 6.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 134
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Draining >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Wounded MV:Draining >
2
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 6.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 134
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Draining >
Waldo leaves down.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
*Lance* is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* tries to slice your feet, but misses.
HP:Wounded MV:Draining - Saiser: Battered>
You try to strike *Saiser*'s head, but miss.
*Saiser* tries to slice your body, but misses.
HP:Wounded MV:Draining - Saiser: Battered>
2
*Lance* tickles Waldo's body as he blasts him.
HP:Wounded MV:Draining - Saiser: Battered>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Battered>
b
HP:Wounded MV:Draining - Saiser: Battered>
* - TICK IN 5 SECONDS (+/- drift)
%
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Draining - Saiser: Battered>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Battered>
-
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Draining - Saiser: Battered>
Waldo narrates, 'bashed'
HP:Wounded MV:Draining - Saiser: Battered>
Waldo mauls *Lance*'s hands very hard.
You strike *Saiser*'s legs hard.
HP:Wounded MV:Good - Saiser: Battered>
nod
You nod agreeingly.
HP:Wounded MV:Good - Saiser: Battered>
na same
You narrate, 'same'
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s head very hard.
You strike *Saiser*'s body.
HP:Wounded MV:Good - Saiser: Battered>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Saiser: Battered>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Saiser: Battered>
b
You try to strike *Saiser*'s head, but miss.
HP:Wounded MV:Good - Saiser: Battered>
HP:Wounded MV:Good - Saiser: Battered>
*
*Lance* avoids being bashed by Waldo who loses his balance and falls!
*Lance* sends Waldo sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Battered>
- %
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Battered>
-
*Lance* blasts Waldo's feet hard.
HP:Wounded MV:Good - Saiser: Battered>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Good - Saiser: Battered>
cn
Mood changed to: Mild
HP:Wounded MV:Good - Saiser: Battered>
b
HP:Wounded MV:Good - Saiser: Battered>
* -
*Lance* barely blasts Waldo's body.
HP:Wounded MV:Good - Saiser: Battered>
%
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Battered>
-
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Good - Saiser: Battered>
You try to strike *Saiser*'s body, but miss.
HP:Wounded MV:Good - Saiser: Battered>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Battered>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Saiser: Battered>
Waldo looks at *Saiser*.
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s legs hard.
You strike *Saiser*'s head very hard.
HP:Wounded MV:Good - Saiser: Battered>
cn
b
Mood changed to: Mild
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
HP:Wounded MV:Good - Saiser: Battered>
*
Waldo barely mauls *Lance*'s body.
HP:Wounded MV:Good - Saiser: Battered>
- % -
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Battered>
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Good - Saiser: Battered>
You strike *Saiser*'s hands very hard.
HP:Wounded MV:Good - Saiser: Battered>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Battered>
l
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is here, fighting *Lance*!.
*Lance* is sitting here.
*Saiser* is sitting here, riding a black warhorse.
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s hands very hard.
You strike *Saiser*'s head very hard.
HP:Wounded MV:Good - Saiser: Battered>
b
Waldo narrates, 'im winning'
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
They already seem stunned!
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s head into bloody fragments!
You strike *Saiser*'s body.
HP:Wounded MV:Good - Saiser: Battered>
na same
You narrate, 'same'
HP:Wounded MV:Good - Saiser: Battered>
b
HP:Wounded MV:Good - Saiser: Battered>
*
*Lance* panics, and attempts to flee!
HP:Wounded MV:Good - Saiser: Battered>
*Lance* leaves up.
HP:Wounded MV:Good - Saiser: Battered>
-
Waldo narrates, 'lance crit'
HP:Wounded MV:Good - Saiser: Battered>
2
Waldo tries to maul *Saiser*'s body, but he parries the attack.
HP:Wounded MV:Good - Saiser: Battered>
Waldo mauls *Saiser*'s body.
HP:Wounded MV:Good - Saiser: Beaten>
Cancelled...
You do the best you can!
HP:Wounded MV:Good - Saiser: Beaten>
*Lance* has arrived from above.
You do the best you can!
HP:Wounded MV:Good - Saiser: Beaten>
b
HP:Wounded MV:Good - Saiser: Beaten>
*Lance* leaves south.
HP:Wounded MV:Good - Saiser: Beaten>
*
*Saiser* panics, and attempts to flee!
HP:Wounded MV:Good - Saiser: Beaten>
2
Cancelled...
You do the best you can!
HP:Wounded MV:Good - Saiser: Beaten>
*Saiser* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Waldo leaves west.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves west, riding a black warhorse.
HP:Wounded MV:Draining >
Waldo leaves west.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
*Saiser* has arrived from the west, riding a black warhorse.
You try to strike *Saiser*'s body, but miss.
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
Waldo leaves west.
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Beaten>
You do the best you can!
HP:Wounded MV:Draining - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
HP:Wounded MV:Draining - Saiser: Beaten>
Waldo leaves east.
HP:Wounded MV:Draining - Saiser: Beaten>
You try to strike *Saiser*'s body, but miss.
HP:Wounded MV:Draining - Saiser: Beaten>
2
*Saiser* leaves east, riding a black warhorse.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
e
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves west.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving east.
HP:Wounded MV:Draining >
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Wounded MV:Draining >
Waldo has arrived from the west.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves east, riding a black warhorse.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves south, riding a black warhorse.
HP:Wounded MV:Draining >
2
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
A Block in the Eastern Road
An entire section of the eastern city walls have collapsed here, completely
blocking the street further to the south. Not only did the fallen stones cut
off the street, but utterly destroyed several of the other buildings and
structures nearby.
[ Exits: n ]
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Wounded MV:Draining >
*Saiser* leaves north, riding a black warhorse.
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving east.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
l
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
2
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo sinks deeply into his own thoughts.
HP:Wounded MV:Draining >
2
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo narrates, 'they in here'
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves west.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
sc
You have 277(407) hit and 54(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo growls 'mobs are 1d right?'
HP:Wounded MV:Faint >
'54 mvs
You growl '54 mvs'
HP:Wounded MV:Faint >
l
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
'think so
You growl 'think so'
HP:Wounded MV:Faint >
1
Obvious exits:
West - The Central Hall of the First Level
Up - Before an Unsteady Stairwell
Down - In the Basement of the Keep
HP:Wounded MV:Faint >
Waldo yells, 'whered you go'
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves up.
You follow Waldo.
Before an Unsteady Stairwell
Here upon the second level of the Fal Dara Keep, the hallways are dark and
musty. There are heavily damaged stairs here that will lead back down to the
first level. The dark hallway's walls are cracked in several places, and the
decorative stone work imprinted into the wall as well as the gilt have been
scraped and scratched into an undesirable mess.
[ Exits: e w d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves west.
You follow Waldo.
Before a Broken Door
These hallways were constructed with gray stone just like the rest of the Keep,
but the walls here were once decorated and gilded. Any such gilt that once was
here has now been stripped from the walls along with wall hangings or any other
decorations. A door was also once here, but the wood has been ruptured and
blasted off its hinges. There is also a frail wooden staircase here. Several
of the steps have been splintered in half, but enough stairs are left to reach
the third floor.
[ Exits: n e w u ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves up.
You follow Waldo.
The Upper Staircase
Atop the splintered upper staircase, this is the higest level in the Keep of
Fal Dara. Not very much damage can be seen here besides the broken stairs in
the wooden staircase, except around the doorway to the west. Massive scratches
and cracks are visible all around the door in the wood and stone, as if someone
had been trying to get inside. But the metal door is relatively unharmed, if
not unblemished.
[ Exits: w d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves down.
You follow Waldo.
Before a Broken Door
These hallways were constructed with gray stone just like the rest of the Keep,
but the walls here were once decorated and gilded. Any such gilt that once was
here has now been stripped from the walls along with wall hangings or any other
decorations. A door was also once here, but the wood has been ruptured and
blasted off its hinges. There is also a frail wooden staircase here. Several
of the steps have been splintered in half, but enough stairs are left to reach
the third floor.
[ Exits: n e w u ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before an Unsteady Stairwell
Here upon the second level of the Fal Dara Keep, the hallways are dark and
musty. There are heavily damaged stairs here that will lead back down to the
first level. The dark hallway's walls are cracked in several places, and the
decorative stone work imprinted into the wall as well as the gilt have been
scraped and scratched into an undesirable mess.
[ Exits: e w d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves down.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
cn
Mood changed to: Mild
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
sc
Waldo yells, 'hwered ya go'
HP:Wounded MV:Faint >
You have 277(407) hit and 42(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo leaves west.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
2
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
TICK IN 5 SECONDS (+/- drift)
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
l
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
sc
You have 277(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Burning >
'hag
You growl 'hag'
HP:Wounded MV:Faint >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Keyword Time Remaining Count Interval Command
RegularTickTimer 15:53:42 00:00:53 -1 60 #echo TICK IN 5 SECONDS (+/- drift)
del
sc
You have 299(407) hit and 68(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
You have 299(407) hit and 68(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo growls 'just ticked?'
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
nod
You nod agreeingly.
HP:Wounded MV:Faint >
'54 mvs
You growl '54 mvs'
HP:Wounded MV:Faint >
sc
You have 299(407) hit and 68(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
sc
You have 299(407) hit and 52(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
q
Players in your Zone
--------------------
Aj - At an Intersection of the Ruined Avenues
Waldo - At an Intersection of the Ruined Avenues
HP:Wounded MV:Burning >
2
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
2
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
Waldo growls 'hrm'
HP:Wounded MV:Burning >
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
sc
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Burning >
Waldo growls 'not sure where they went'
HP:Wounded MV:Burning >
q
Players in your Zone
--------------------
Aj - Before the Ruined Keep
Waldo - Before the Ruined Keep
HP:Wounded MV:Burning >
TICK IN 5 SECONDS (+/- drift)
sle
You go to sleep.
HP:Wounded MV:Burning >
sc
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 332(407) hit and 77(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Draining >
wa
You awaken, and sit up.
HP:Hurt MV:Draining >
You stand up.
HP:Hurt MV:Draining >
l
Waldo awakens.
HP:Hurt MV:Draining >
2
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is sitting here.
HP:Hurt MV:Draining >
They don't seem to be here.
Waldo clambers to his feet.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
q
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Players in your Zone
--------------------
Aj - A Dusty Avenue Through Fal Dara
Waldo - A Dusty Avenue Through Fal Dara
HP:Hurt MV:Faint >
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Borak narrates, 'i wonder how 19 19 13 would have faired :p'
HP:Hurt MV:Faint >
Lance yells, 'uue'
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
Waldo yells, 'where you at?'
HP:Hurt MV:Faint >
na aweful
You narrate, 'aweful'
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
sc
You have 332(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Hurt MV:Faint >
Borak narrates, 'whats your stats aj'
HP:Hurt MV:Faint >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Mild
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 6.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 141 Dodge Bonus: 107, Parry Bonus: 126
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Hurt MV:Faint >
na 14 19 19
You narrate, '14 19 19'
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
2
Borak narrates, 'ah'
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
2
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo sinks deeply into his own thoughts.
HP:Wounded MV:Draining >
2
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves south.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo narrates, 'they in here'
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves west.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
sc
You have 277(407) hit and 54(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo growls 'mobs are 1d right?'
HP:Wounded MV:Faint >
'54 mvs
You growl '54 mvs'
HP:Wounded MV:Faint >
l
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
'think so
You growl 'think so'
HP:Wounded MV:Faint >
1
Obvious exits:
West - The Central Hall of the First Level
Up - Before an Unsteady Stairwell
Down - In the Basement of the Keep
HP:Wounded MV:Faint >
Waldo yells, 'whered you go'
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves up.
You follow Waldo.
Before an Unsteady Stairwell
Here upon the second level of the Fal Dara Keep, the hallways are dark and
musty. There are heavily damaged stairs here that will lead back down to the
first level. The dark hallway's walls are cracked in several places, and the
decorative stone work imprinted into the wall as well as the gilt have been
scraped and scratched into an undesirable mess.
[ Exits: e w d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves west.
You follow Waldo.
Before a Broken Door
These hallways were constructed with gray stone just like the rest of the Keep,
but the walls here were once decorated and gilded. Any such gilt that once was
here has now been stripped from the walls along with wall hangings or any other
decorations. A door was also once here, but the wood has been ruptured and
blasted off its hinges. There is also a frail wooden staircase here. Several
of the steps have been splintered in half, but enough stairs are left to reach
the third floor.
[ Exits: n e w u ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves up.
You follow Waldo.
The Upper Staircase
Atop the splintered upper staircase, this is the higest level in the Keep of
Fal Dara. Not very much damage can be seen here besides the broken stairs in
the wooden staircase, except around the doorway to the west. Massive scratches
and cracks are visible all around the door in the wood and stone, as if someone
had been trying to get inside. But the metal door is relatively unharmed, if
not unblemished.
[ Exits: w d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves down.
You follow Waldo.
Before a Broken Door
These hallways were constructed with gray stone just like the rest of the Keep,
but the walls here were once decorated and gilded. Any such gilt that once was
here has now been stripped from the walls along with wall hangings or any other
decorations. A door was also once here, but the wood has been ruptured and
blasted off its hinges. There is also a frail wooden staircase here. Several
of the steps have been splintered in half, but enough stairs are left to reach
the third floor.
[ Exits: n e w u ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Before an Unsteady Stairwell
Here upon the second level of the Fal Dara Keep, the hallways are dark and
musty. There are heavily damaged stairs here that will lead back down to the
first level. The dark hallway's walls are cracked in several places, and the
decorative stone work imprinted into the wall as well as the gilt have been
scraped and scratched into an undesirable mess.
[ Exits: e w d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves down.
You follow Waldo.
A Precarious Stairwell
The stairwell here was once very wide so as to allow quick passage for officers
and other officials, but now several of the broad stairs have been demolished
into stony rubble and several sections of the walls and ceiling have fallen in,
blocking off the stairs, making for a precarious climb. The stairs here lead
down to the basement and up to the second level.
[ Exits: w u d ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
cn
Mood changed to: Mild
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
sc
Waldo yells, 'hwered ya go'
HP:Wounded MV:Faint >
You have 277(407) hit and 42(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo leaves west.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
2
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
TICK IN 5 SECONDS (+/- drift)
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
l
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
sc
You have 277(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Burning >
'hag
You growl 'hag'
HP:Wounded MV:Faint >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Keyword Time Remaining Count Interval Command
RegularTickTimer 15:53:42 00:00:53 -1 60 #echo TICK IN 5 SECONDS (+/- drift)
del
sc
You have 299(407) hit and 68(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
You have 299(407) hit and 68(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
l
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo growls 'just ticked?'
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
nod
You nod agreeingly.
HP:Wounded MV:Faint >
'54 mvs
You growl '54 mvs'
HP:Wounded MV:Faint >
sc
You have 299(407) hit and 68(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
Waldo leaves east.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
sc
You have 299(407) hit and 52(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves north.
You follow Waldo.
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
Faint sunlight spots the cracked streets, slipping through the many holes in
the eastern city wall. The streaks of light are visible, streaming through the
haze of dust that hangs here above the rubble left within the ruined city.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
On the Bleak Eastern Streets
The bleak eastern streets are almost completely empty. Having been long since
deserted, nothing stirs upon the streets here except for a ball of dust or two,
floating in the desolate breeze across the street.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Faint >
2
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
HP:Wounded MV:Faint >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
At an Intersection of the Ruined Avenues
What is left of the rutted eastern streets make an intersection with one of the
major central avenues that stretch across the city. Though it used to be
possible to see far down either way from here, now impediments lie in the way,
consisting of fallen buildings or piles of rubble.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
q
Players in your Zone
--------------------
Aj - At an Intersection of the Ruined Avenues
Waldo - At an Intersection of the Ruined Avenues
HP:Wounded MV:Burning >
2
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The ruined central avenue approaches an intersection of cracked streets here.
The intersection allows access to the eastern streets, but that access is not
made easy due to the piles of jagged stones and rubble lying everywhere,
probably fallen from the Keep nearby.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
The desolate avenue stretches through the center of the city and comes right up
against the Keep of Fal Dara. Dust is caught in the wind and blown harshly
through the streets and against the ruined walls of the Keep causing it to
swirl in an ominous manner. To the south, the remains of a blacksmith's shop
still manage to stand upright.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
2
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
They don't seem to be here.
HP:Wounded MV:Burning >
Waldo growls 'hrm'
HP:Wounded MV:Burning >
l
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is standing here.
HP:Wounded MV:Burning >
sc
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Wounded MV:Burning >
Waldo growls 'not sure where they went'
HP:Wounded MV:Burning >
q
Players in your Zone
--------------------
Aj - Before the Ruined Keep
Waldo - Before the Ruined Keep
HP:Wounded MV:Burning >
TICK IN 5 SECONDS (+/- drift)
sle
You go to sleep.
HP:Wounded MV:Burning >
sc
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 299(407) hit and 30(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Burning >
You have 332(407) hit and 77(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Draining >
wa
You awaken, and sit up.
HP:Hurt MV:Draining >
You stand up.
HP:Hurt MV:Draining >
l
Waldo awakens.
HP:Hurt MV:Draining >
2
Before the Ruined Keep
Once this square before the Keep was a gathering area where criers would recite
the daily news or venders would hawk their wares. Now it looks more akin to a
battlefield. The marble fountain that once stood in the center of the square
is now cracked and beyond repair. Where hawkers' makeshift stands or tents
used to stand, now sit massive slabs of rubble, thrown up as a hasty mode of
defence against attack from east to west, or north to south.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
The corpse of a black warhorse is lying here.
Waldo bringing sexy back is sitting here.
HP:Hurt MV:Draining >
They don't seem to be here.
Waldo clambers to his feet.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
This major central avenue cuts through the city, connecting the eastern streets
to the western streets, but the connection is almost blocked by piles of rubble
that have fallen into the avenue due to structures that have collapsed. This
avenue runs right by the Keep of Fal Dara, skirting it to the south.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
q
Waldo leaves west.
You follow Waldo.
A Dusty Avenue Through Fal Dara
Similar to the rest of the ruined city, rubble and dusty cake the streets, the
larger piles impeding sight and travel, but the central avenues here are much
wider than the other streets in the city, so passage is still possible for both
travelers and the debris carried by the wind.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Players in your Zone
--------------------
Aj - A Dusty Avenue Through Fal Dara
Waldo - A Dusty Avenue Through Fal Dara
HP:Hurt MV:Faint >
Waldo leaves west.
You follow Waldo.
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
Waldo leaves north.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Borak narrates, 'i wonder how 19 19 13 would have faired :p'
HP:Hurt MV:Faint >
Lance yells, 'uue'
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
Waldo yells, 'where you at?'
HP:Hurt MV:Faint >
na aweful
You narrate, 'aweful'
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
sc
You have 332(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Hurt MV:Faint >
Borak narrates, 'whats your stats aj'
HP:Hurt MV:Faint >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Mild
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 6.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 141 Dodge Bonus: 107, Parry Bonus: 126
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Hurt MV:Faint >
na 14 19 19
You narrate, '14 19 19'
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
2
Borak narrates, 'ah'
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
2
They don't seem to be here.
Waldo yells, 'where are you guys'
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
Lance yells, 'NQut wp : ]ilced my loOse'
HP:Hurt MV:Faint >
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Borak narrates, 'i felt like trying low con heh'
HP:Hurt MV:Faint >
Waldo leaves up.
You follow Waldo.
Within the Lower Levels of the Tower
The lower stairs leading further up into the tower are in relatively good
shape, compared to the rest of the tower. The winding staircase is quite
narrow, spiralling further up into the tower. At the top of the steps there is
an iron door which looks quite sturdy despite the plethora of rust.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves down.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves east.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see almost fresh tracks of a human leaving east.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves east.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
TICK IN 5 SECONDS (+/- drift)
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
l
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves south.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
sle
You go to sleep.
HP:Hurt MV:Faint >
sc
You have 332(407) hit and 49(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Faint >
Waldo pulls hard on the rope, and the bell starts swinging back and forth.
HP:Hurt MV:Faint >
You have 332(407) hit and 49(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Faint >
You have 365(407) hit and 96(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Draining >
wa
You awaken, and sit up.
HP:Hurt MV:Draining >
2
You stand up.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
q
They don't seem to be here.
HP:Hurt MV:Draining >
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
Waldo awakens.
HP:Hurt MV:Draining >
Waldo clambers to his feet.
HP:Hurt MV:Draining >
The bell swings farther and farther, and the pendulum inside starts to clang against the iron walls.
HP:Hurt MV:Draining >
who
-------------- Immortals --------------
-------------- Players --------------
Jackbauersalterego (idle) (linkless)
Aj Kno'mon Elite
Romeo
Borak
Waldo bringing sexy back
Zarth the Deathberry (linkless)
6 characters displayed.
Today there was a high of 11 players.
HP:Hurt MV:Draining >
The tolling of a bell can be heard ringing far in the distance.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see very recent tracks of a human leaving south.
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
'target' has a value of: human
......Target is now set to human......
t
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
Waldo growls 'i dont liek goign in inner keep'
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
Waldo growls 'too many doors with mobs'
HP:Hurt MV:Draining >
nod
You nod agreeingly.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
q
They don't seem to be here.
HP:Hurt MV:Draining >
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see very recent tracks of a human leaving south.
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
Waldo yells, 'where you guys at'
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
sc
You have 365(407) hit and 94(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
TICK IN 5 SECONDS (+/- drift)
l
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
Waldo drinks blood from a ruined fountain.
HP:Hurt MV:Draining >
sc
You have 365(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Hurt MV:Draining >
You have 387(407) hit and 126(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Scratched MV:Good >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Good >
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves north.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves north.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves west.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves west.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving up.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
*Saiser* has arrived from the south, riding a black warhorse.
*Lance* has arrived from the south, riding a white stallion.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
2
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
*Saiser* has arrived from the north, riding a black warhorse.
*Lance* has arrived from the north, riding a white stallion.
HP:Scratched MV:Draining >
*Saiser* tries to slice your head, but misses.
HP:Scratched MV:Draining - Saiser: Wounded>
*Lance* blasts Waldo's head.
HP:Scratched MV:Draining - Saiser: Wounded>
You do the best you can!
HP:Scratched MV:Draining - Saiser: Wounded>
b
HP:Scratched MV:Draining - Saiser: Wounded>
* - %
*Saiser* sends you sprawling with a powerful bash!
HP:Scratched MV:Draining - Saiser: Wounded>
*Lance* avoids being bashed by Waldo who loses his balance and falls!
*Lance* sends Waldo sprawling with a powerful bash!
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
l
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
2
They don't seem to be here.
Waldo yells, 'where are you guys'
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
q
Players in your Zone
--------------------
Aj - Inside the Dog Gate
Waldo - Inside the Dog Gate
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
Lance yells, 'NQut wp : ]ilced my loOse'
HP:Hurt MV:Faint >
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Borak narrates, 'i felt like trying low con heh'
HP:Hurt MV:Faint >
Waldo leaves up.
You follow Waldo.
Within the Lower Levels of the Tower
The lower stairs leading further up into the tower are in relatively good
shape, compared to the rest of the tower. The winding staircase is quite
narrow, spiralling further up into the tower. At the top of the steps there is
an iron door which looks quite sturdy despite the plethora of rust.
[ Exits: u d ]
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves down.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves east.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see almost fresh tracks of a human leaving east.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves east.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
2
They don't seem to be here.
HP:Hurt MV:Faint >
They don't seem to be here.
HP:Hurt MV:Faint >
TICK IN 5 SECONDS (+/- drift)
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
l
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
Waldo leaves south.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Faint >
sle
You go to sleep.
HP:Hurt MV:Faint >
sc
You have 332(407) hit and 49(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Faint >
Waldo pulls hard on the rope, and the bell starts swinging back and forth.
HP:Hurt MV:Faint >
You have 332(407) hit and 49(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Faint >
You have 365(407) hit and 96(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Hurt MV:Draining >
wa
You awaken, and sit up.
HP:Hurt MV:Draining >
2
You stand up.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
q
They don't seem to be here.
HP:Hurt MV:Draining >
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
Waldo awakens.
HP:Hurt MV:Draining >
Waldo clambers to his feet.
HP:Hurt MV:Draining >
The bell swings farther and farther, and the pendulum inside starts to clang against the iron walls.
HP:Hurt MV:Draining >
who
-------------- Immortals --------------
-------------- Players --------------
Jackbauersalterego (idle) (linkless)
Aj Kno'mon Elite
Romeo
Borak
Waldo bringing sexy back
Zarth the Deathberry (linkless)
6 characters displayed.
Today there was a high of 11 players.
HP:Hurt MV:Draining >
The tolling of a bell can be heard ringing far in the distance.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see very recent tracks of a human leaving south.
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
'target' has a value of: human
......Target is now set to human......
t
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
Waldo growls 'i dont liek goign in inner keep'
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
Waldo growls 'too many doors with mobs'
HP:Hurt MV:Draining >
nod
You nod agreeingly.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
q
They don't seem to be here.
HP:Hurt MV:Draining >
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
l
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see very recent tracks of a human leaving south.
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
Waldo yells, 'where you guys at'
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
q
Players in your Zone
--------------------
Aj - The Desolate Streets of Fal Dara
Waldo - The Desolate Streets of Fal Dara
HP:Hurt MV:Draining >
2
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
They don't seem to be here.
HP:Hurt MV:Draining >
sc
You have 365(407) hit and 94(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
Waldo leaves south.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
TICK IN 5 SECONDS (+/- drift)
l
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
Waldo leaves south.
You follow Waldo.
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
Waldo bringing sexy back is standing here.
HP:Hurt MV:Draining >
Waldo drinks blood from a ruined fountain.
HP:Hurt MV:Draining >
sc
You have 365(407) hit and 88(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Hurt MV:Draining >
You have 387(407) hit and 126(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Scratched MV:Good >
Waldo leaves north.
You follow Waldo.
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Good >
Waldo leaves north.
You follow Waldo.
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves north.
You follow Waldo.
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves north.
You follow Waldo.
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves north.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see very recent tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves west.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves west.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving up.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
*Saiser* has arrived from the south, riding a black warhorse.
*Lance* has arrived from the south, riding a white stallion.
HP:Scratched MV:Draining >
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
2
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
*Saiser* has arrived from the north, riding a black warhorse.
*Lance* has arrived from the north, riding a white stallion.
HP:Scratched MV:Draining >
*Saiser* tries to slice your head, but misses.
HP:Scratched MV:Draining - Saiser: Wounded>
*Lance* blasts Waldo's head.
HP:Scratched MV:Draining - Saiser: Wounded>
You do the best you can!
HP:Scratched MV:Draining - Saiser: Wounded>
b
HP:Scratched MV:Draining - Saiser: Wounded>
* - %
*Saiser* sends you sprawling with a powerful bash!
HP:Scratched MV:Draining - Saiser: Wounded>
*Lance* avoids being bashed by Waldo who loses his balance and falls!
*Lance* sends Waldo sprawling with a powerful bash!
HP:Scratched MV:Draining - Saiser: Wounded>
*Lance* blasts Waldo's feet hard.
*Saiser* slices your head into bloody fragments!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* releases a blood freezing howl into the air!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* blasts Waldo's head very hard.
*Saiser* slices your arms into bloody fragments!
HP:Hurt MV:Draining - Saiser: Wounded>
b
HP:Hurt MV:Draining - Saiser: Wounded>
* - % -
You dodge a bash from *Saiser* who loses his balance and falls!
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* avoids being bashed by Waldo who loses his balance and falls!
HP:Hurt MV:Draining - Saiser: Wounded>
You try to strike *Saiser*'s legs, but miss.
HP:Hurt MV:Draining - Saiser: Wounded>
cn
Mood changed to: Mild
HP:Hurt MV:Draining - Saiser: Wounded>
b
HP:Hurt MV:Draining - Saiser: Wounded>
*
*Lance* sends Waldo sprawling with a powerful bash!
HP:Hurt MV:Draining - Saiser: Wounded>
-
*Lance* releases a blood freezing howl into the air!
HP:Hurt MV:Draining - Saiser: Wounded>
%
*Saiser* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* barely blasts Waldo's body.
*Saiser* slices your arms into bloody fragments!
HP:Wounded MV:Draining - Saiser: Wounded>
b
*Lance* blasts Waldo's legs.
*Saiser* slices your head into bloody fragments!
HP:Wounded MV:Draining - Saiser: Wounded>
HP:Wounded MV:Draining - Saiser: Wounded>
* - %
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Wounded>
-
You dodge a bash from *Saiser* who loses his balance and falls!
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo mauls *Lance*'s legs.
You strike *Saiser*'s head hard.
*Saiser* tries to slice your body, but misses.
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo looks at *Saiser*.
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo looks at you.
HP:Wounded MV:Draining - Saiser: Wounded>
HP:Wounded MV:Draining - Saiser: Wounded>
* - %
Waldo mauls *Lance*'s legs hard.
HP:Wounded MV:Draining - Saiser: Wounded>
-
*Saiser* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Wounded>
*Saiser* looks at you.
HP:Wounded MV:Draining - Saiser: Wounded>
*Saiser* slices your head into bloody fragments!
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Wounded>
TICK IN 5 SECONDS (+/- drift)
Waldo mauls *Lance*'s arms very hard.
*Saiser* slices your hands into bloody fragments!
Waldo narrates, 'whoever flees first will lose im thinking'
HP:Battered MV:Draining - Saiser: Wounded>
na getting eaten
You narrate, 'getting eaten'
HP:Battered MV:Draining - Saiser: Wounded>
b
HP:Battered MV:Draining - Saiser: Wounded>
* - %
Waldo mauls *Lance*'s hands very hard.
HP:Wounded MV:Good - Saiser: Wounded>
-
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Wounded>
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Good - Saiser: Wounded>
*Lance* panics, and attempts to flee!
HP:Wounded MV:Good - Saiser: Wounded>
nod
*Lance* blasts Waldo's feet.
You strike *Saiser*'s head extremely hard.
You nod agreeingly.
HP:Wounded MV:Good - Saiser: Wounded>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Wounded>
na almost tied now
You narrate, 'almost tied now'
HP:Wounded MV:Good - Saiser: Wounded>
Waldo barely mauls *Lance*'s body.
You strike *Saiser*'s hands hard.
HP:Wounded MV:Good - Saiser: Wounded>
Waldo narrates, 'im winning'
HP:Wounded MV:Good - Saiser: Wounded>
diag lance
*Lance* looks pretty hurt.
HP:Wounded MV:Good - Saiser: Wounded>
b
They already seem stunned!
HP:Wounded MV:Good - Saiser: Wounded>
Waldo narrates, 'he beat im wounded'
HP:Wounded MV:Good - Saiser: Wounded>
HP:Wounded MV:Good - Saiser: Wounded>
Waldo barely mauls *Lance*'s body.
HP:Wounded MV:Good - Saiser: Wounded>
* - % -
*Saiser* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Wounded>
*Saiser* slices your hands into bloody fragments!
HP:Battered MV:Good - Saiser: Wounded>
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Wounded>
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Wounded>
*Lance* leaves south, riding a white stallion.
HP:Battered MV:Good - Saiser: Wounded>
Waldo tries to maul *Saiser*'s body, but he parries the attack.
HP:Battered MV:Good - Saiser: Wounded>
*Saiser* slices your body into bloody fragments!
HP:Battered MV:Good - Saiser: Wounded>
2
b
*Lance* has arrived from the south, riding a white stallion.
HP:Battered MV:Good - Saiser: Wounded>
*Lance* blasts Waldo's legs.
HP:Battered MV:Good - Saiser: Wounded>
You do the best you can!
HP:Battered MV:Good - Saiser: Wounded>
HP:Battered MV:Good - Saiser: Wounded>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Wounded>
*
Waldo mauls *Saiser*'s hands very hard.
HP:Battered MV:Good - Saiser: Battered>
Waldo looks at *Saiser*.
HP:Battered MV:Good - Saiser: Battered>
- % -
*Lance* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*
They already seem stunned!
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's head very hard.
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Battered>
2
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
*Lance* is here, fighting Waldo!, riding a white stallion.
*Saiser* is sitting here, riding a black warhorse.
Waldo bringing sexy back is sitting here.
HP:Battered MV:Good - Saiser: Battered>
cw
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's arms hard.
You try to strike *Saiser*'s legs, but miss.
HP:Battered MV:Good - Saiser: Battered>
b
HP:Battered MV:Good - Saiser: Battered>
* - %
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Saiser* slices your legs into bloody fragments!
HP:Battered MV:Good - Saiser: Battered>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Lance* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's hands very hard.
HP:Battered MV:Good - Saiser: Battered>
*Lance* barely blasts Waldo's body.
You strike *Saiser*'s hands hard.
HP:Battered MV:Good - Saiser: Battered>
b
They already seem stunned!
HP:Battered MV:Good - Saiser: Battered>
They already seem stunned!
HP:Battered MV:Good - Saiser: Battered>
HP:Battered MV:Good - Saiser: Battered>
*
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered>
*Lance* tickles Waldo's body as he blasts him.
HP:Battered MV:Good - Saiser: Battered>
Waldo leaves north.
HP:Battered MV:Good - Saiser: Battered>
-
*Lance* tries to blast your body, but you parry the attack.
HP:Battered MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s feet.
HP:Battered MV:Good - Saiser: Battered>
% f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Good - Saiser: Battered>
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving north.
You flee head over heels.
HP:Battered MV:Good >
s
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving north.
HP:Battered MV:Good >
2
They don't seem to be here.
HP:Battered MV:Good >
n
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
HP:Battered MV:Good >
2
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is here, fighting *Lance*!.
*Lance* is here, fighting Waldo!, riding a white stallion.
*Saiser* is here, fighting Waldo!, riding a black warhorse.
HP:Battered MV:Good >
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
You dodge a bash from *Lance* who loses his balance and falls!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
b
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
* TICK IN 5 SECONDS (+/- drift)
-
Waldo mauls *Lance*'s hands very hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
*Saiser* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
......Target is now set to lance......
t lance
% - f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
You flee head over heels.
HP:Battered MV:Good >
s
2
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is sitting here.
*Lance* is sitting here, riding a white stallion.
*Saiser* is here, fighting Waldo!, riding a black warhorse.
HP:Battered MV:Good >
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Wounded>
You try to strike *Saiser*'s legs, but miss.
*Saiser* barely slices Waldo's body.
*Lance* blasts Waldo's shoulders very hard.
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
*Lance* leaves north, riding a white stallion.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
Waldo leaves north.
HP:Battered MV:Good - Saiser: Battered>
2
They don't seem to be here.
HP:Battered MV:Good - Saiser: Battered>
cw
You try to strike *Saiser*'s hands, but miss.
HP:Battered MV:Good - Saiser: Battered>
b
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Battered>
HP:Battered MV:Good - Saiser: Battered>
*
Waldo has arrived from the north.
HP:Battered MV:Good - Saiser: Battered>
*Saiser* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
- % -
*Saiser* tries to slice your arms, but misses.
HP:Battered MV:Good - Saiser: Battered>
*
Your bash at *Saiser* sends him sprawling!
HP:Battered MV:Good - Saiser: Battered>
nod
You nod agreeingly.
HP:Battered MV:Good - Saiser: Battered>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is sitting here.
*Saiser* is sitting here, riding a black warhorse.
HP:Battered MV:Good - Saiser: Battered>
You strike *Saiser*'s arms very hard.
HP:Battered MV:Good - Saiser: Battered>
na we good
You narrate, 'we good'
HP:Battered MV:Good - Saiser: Battered>
Waldo mauls *Saiser*'s body hard.
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Battered>
b
*Lance* has arrived from the north, riding a white stallion.
HP:Battered MV:Good - Saiser: Battered>
*
*Lance* barely blasts Waldo's legs.
HP:Battered MV:Good - Saiser: Battered>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered>
- 2
Cancelled...
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
Waldo sends *Saiser* sprawling with a powerful bash!
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
2
*Lance* sends Waldo sprawling with a powerful bash!
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
'nice
You growl 'nice'
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's feet hard.
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Battered>
cw
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Battered>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
*Lance* is here, fighting Waldo!, riding a white stallion.
Waldo bringing sexy back is sitting here.
*Saiser* is sitting here, riding a black warhorse.
HP:Battered MV:Good - Saiser: Battered>
*Lance* barely blasts Waldo's body.
You strike *Saiser*'s arms.
HP:Battered MV:Good - Saiser: Battered>
b
HP:Battered MV:Good - Saiser: Battered>
* - %
Waldo mauls *Saiser*'s legs.
HP:Battered MV:Good - Saiser: Battered>
-
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered>
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Battered MV:Good - Saiser: Battered>
*
Your bash at *Saiser* sends him sprawling!
HP:Battered MV:Good - Saiser: Battered>
Waldo leaves south.
HP:Battered MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s waist hard.
HP:Battered MV:Good - Saiser: Battered>
*Lance* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Lance* barely blasts Waldo's body.
You strike *Saiser*'s head very hard.
HP:Battered MV:Good - Saiser: Beaten>
Romeo tells you, 'how you get such high stats can you delete int below 10?'
HP:Battered MV:Good - Saiser: Beaten>
*Lance* blasts Waldo's legs hard.
You strike *Saiser*'s arms hard.
HP:Battered MV:Good - Saiser: Beaten>
na he beat
You narrate, 'he beat'
HP:Battered MV:Good - Saiser: Beaten>
b
They already seem stunned!
HP:Battered MV:Good - Saiser: Beaten>
They already seem stunned!
HP:Battered MV:Good - Saiser: Beaten>
HP:Battered MV:Good - Saiser: Beaten>
* - % -
You dodge a bash from *Saiser* who loses his balance and falls!
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Beaten>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Good - Saiser: Beaten>
Waldo mauls *Lance*'s arms very hard.
HP:Battered MV:Good - Saiser: Beaten>
Waldo narrates, 'as is lance'
HP:Battered MV:Good - Saiser: Beaten>
HP:Battered MV:Good - Saiser: Beaten>
* - TICK IN 5 SECONDS (+/- drift)
%
Waldo mauls *Lance*'s body.
HP:Battered MV:Good - Saiser: Beaten>
-
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Battered MV:Good - Saiser: Beaten>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Good - Saiser: Beaten>
cn
b
Mood changed to: Mild
HP:Battered MV:Good - Saiser: Beaten>
HP:Battered MV:Good - Saiser: Beaten>
* - % -
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Lance*'s legs.
*Saiser* slices your legs into bloody fragments!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo looks at you.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo looks at *Saiser*.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Lance*'s arms very hard.
*Saiser* slices your hands into bloody fragments!
HP:Battered MV:Strong - Saiser: Beaten>
na im batt
b
You narrate, 'im batt'
HP:Battered MV:Strong - Saiser: Beaten>
HP:Battered MV:Strong - Saiser: Beaten>
*
*Lance* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* blasts Waldo's head hard.
HP:Battered MV:Strong - Saiser: Beaten>
- %
*Saiser* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
-
*Saiser* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* leaves south, riding a white stallion.
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* has arrived from the south, riding a white stallion.
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* leaves north, riding a white stallion.
HP:Battered MV:Strong - Saiser: Beaten>
*
Your bash at *Saiser* sends him sprawling!
HP:Battered MV:Strong - Saiser: Beaten>
You strike *Saiser*'s legs.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo narrates, 'you fine'
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Saiser*'s feet very hard.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Saiser*'s arms very hard.
You strike *Saiser*'s waist hard.
HP:Battered MV:Strong - Saiser: Beaten>
sni
You snicker softly.
HP:Battered MV:Strong - Saiser: Beaten>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is here, fighting *Saiser*!.
*Saiser* is sitting here, riding a black warhorse.
HP:Battered MV:Strong - Saiser: Beaten>
na nod
You narrate, 'nod'
HP:Battered MV:Strong - Saiser: Beaten>
*Saiser* leaves south, riding a black warhorse.
HP:Battered MV:Strong >
cw
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Strong >
2
Mood changed to: Wimpy
HP:Battered MV:Strong >
They don't seem to be here.
Waldo tries to maul *Saiser*'s arms, but he parries the attack.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
*Saiser* panics, and attempts to flee!
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
2
They don't seem to be here.
HP:Battered MV:Strong >
*Saiser* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Waldo leaves west.
You follow Waldo.
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
You see almost fresh tracks of a human leaving east.
You see very recent tracks of a human leaving east.
You see very recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Strong >
*Saiser* leaves east, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
......Target is now set to human......
t human
Waldo leaves east.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Strong >
2
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
Waldo closes the ruinedgate.
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo tries to maul *Saiser*'s head, but he dodges the attack.
HP:Battered MV:Strong - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
2
*Saiser* panics, and attempts to flee!
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You barely strike *Saiser*'s body.
HP:Battered MV:Strong - Saiser: Critical>
You do the best you can!
HP:Battered MV:Strong - Saiser: Critical>
*Saiser* leaves north, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
*Saiser* has arrived from the south, riding a black warhorse.
You try to strike *Saiser*'s body, but miss.
Waldo leaves south.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Critical>
Waldo mauls *Saiser*'s body.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Saiser* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Good >
*Saiser* leaves north, riding a black warhorse.
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
*Lance* blasts Waldo's feet hard.
*Saiser* slices your head into bloody fragments!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* releases a blood freezing howl into the air!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* blasts Waldo's head very hard.
*Saiser* slices your arms into bloody fragments!
HP:Hurt MV:Draining - Saiser: Wounded>
b
HP:Hurt MV:Draining - Saiser: Wounded>
* - % -
You dodge a bash from *Saiser* who loses his balance and falls!
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* avoids being bashed by Waldo who loses his balance and falls!
HP:Hurt MV:Draining - Saiser: Wounded>
You try to strike *Saiser*'s legs, but miss.
HP:Hurt MV:Draining - Saiser: Wounded>
cn
Mood changed to: Mild
HP:Hurt MV:Draining - Saiser: Wounded>
b
HP:Hurt MV:Draining - Saiser: Wounded>
*
*Lance* sends Waldo sprawling with a powerful bash!
HP:Hurt MV:Draining - Saiser: Wounded>
-
*Lance* releases a blood freezing howl into the air!
HP:Hurt MV:Draining - Saiser: Wounded>
%
*Saiser* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Saiser: Wounded>
*Lance* barely blasts Waldo's body.
*Saiser* slices your arms into bloody fragments!
HP:Wounded MV:Draining - Saiser: Wounded>
b
*Lance* blasts Waldo's legs.
*Saiser* slices your head into bloody fragments!
HP:Wounded MV:Draining - Saiser: Wounded>
HP:Wounded MV:Draining - Saiser: Wounded>
* - %
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Wounded>
-
You dodge a bash from *Saiser* who loses his balance and falls!
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo mauls *Lance*'s legs.
You strike *Saiser*'s head hard.
*Saiser* tries to slice your body, but misses.
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo looks at *Saiser*.
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo looks at you.
HP:Wounded MV:Draining - Saiser: Wounded>
HP:Wounded MV:Draining - Saiser: Wounded>
* - %
Waldo mauls *Lance*'s legs hard.
HP:Wounded MV:Draining - Saiser: Wounded>
-
*Saiser* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Wounded>
*Saiser* looks at you.
HP:Wounded MV:Draining - Saiser: Wounded>
*Saiser* slices your head into bloody fragments!
HP:Wounded MV:Draining - Saiser: Wounded>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Draining - Saiser: Wounded>
TICK IN 5 SECONDS (+/- drift)
Waldo mauls *Lance*'s arms very hard.
*Saiser* slices your hands into bloody fragments!
Waldo narrates, 'whoever flees first will lose im thinking'
HP:Battered MV:Draining - Saiser: Wounded>
na getting eaten
You narrate, 'getting eaten'
HP:Battered MV:Draining - Saiser: Wounded>
b
HP:Battered MV:Draining - Saiser: Wounded>
* - %
Waldo mauls *Lance*'s hands very hard.
HP:Wounded MV:Good - Saiser: Wounded>
-
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Wounded MV:Good - Saiser: Wounded>
*
Your bash at *Saiser* sends him sprawling!
HP:Wounded MV:Good - Saiser: Wounded>
*Lance* panics, and attempts to flee!
HP:Wounded MV:Good - Saiser: Wounded>
nod
*Lance* blasts Waldo's feet.
You strike *Saiser*'s head extremely hard.
You nod agreeingly.
HP:Wounded MV:Good - Saiser: Wounded>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Wounded>
na almost tied now
You narrate, 'almost tied now'
HP:Wounded MV:Good - Saiser: Wounded>
Waldo barely mauls *Lance*'s body.
You strike *Saiser*'s hands hard.
HP:Wounded MV:Good - Saiser: Wounded>
Waldo narrates, 'im winning'
HP:Wounded MV:Good - Saiser: Wounded>
diag lance
*Lance* looks pretty hurt.
HP:Wounded MV:Good - Saiser: Wounded>
b
They already seem stunned!
HP:Wounded MV:Good - Saiser: Wounded>
Waldo narrates, 'he beat im wounded'
HP:Wounded MV:Good - Saiser: Wounded>
HP:Wounded MV:Good - Saiser: Wounded>
Waldo barely mauls *Lance*'s body.
HP:Wounded MV:Good - Saiser: Wounded>
* - % -
*Saiser* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Saiser: Wounded>
*Saiser* slices your hands into bloody fragments!
HP:Battered MV:Good - Saiser: Wounded>
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Wounded>
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Wounded>
*Lance* leaves south, riding a white stallion.
HP:Battered MV:Good - Saiser: Wounded>
Waldo tries to maul *Saiser*'s body, but he parries the attack.
HP:Battered MV:Good - Saiser: Wounded>
*Saiser* slices your body into bloody fragments!
HP:Battered MV:Good - Saiser: Wounded>
2
b
*Lance* has arrived from the south, riding a white stallion.
HP:Battered MV:Good - Saiser: Wounded>
*Lance* blasts Waldo's legs.
HP:Battered MV:Good - Saiser: Wounded>
You do the best you can!
HP:Battered MV:Good - Saiser: Wounded>
HP:Battered MV:Good - Saiser: Wounded>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Wounded>
*
Waldo mauls *Saiser*'s hands very hard.
HP:Battered MV:Good - Saiser: Battered>
Waldo looks at *Saiser*.
HP:Battered MV:Good - Saiser: Battered>
- % -
*Lance* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*
They already seem stunned!
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's head very hard.
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Battered>
2
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
*Lance* is here, fighting Waldo!, riding a white stallion.
*Saiser* is sitting here, riding a black warhorse.
Waldo bringing sexy back is sitting here.
HP:Battered MV:Good - Saiser: Battered>
cw
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's arms hard.
You try to strike *Saiser*'s legs, but miss.
HP:Battered MV:Good - Saiser: Battered>
b
HP:Battered MV:Good - Saiser: Battered>
* - %
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Saiser* slices your legs into bloody fragments!
HP:Battered MV:Good - Saiser: Battered>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Lance* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's hands very hard.
HP:Battered MV:Good - Saiser: Battered>
*Lance* barely blasts Waldo's body.
You strike *Saiser*'s hands hard.
HP:Battered MV:Good - Saiser: Battered>
b
They already seem stunned!
HP:Battered MV:Good - Saiser: Battered>
They already seem stunned!
HP:Battered MV:Good - Saiser: Battered>
HP:Battered MV:Good - Saiser: Battered>
*
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered>
*Lance* tickles Waldo's body as he blasts him.
HP:Battered MV:Good - Saiser: Battered>
Waldo leaves north.
HP:Battered MV:Good - Saiser: Battered>
-
*Lance* tries to blast your body, but you parry the attack.
HP:Battered MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s feet.
HP:Battered MV:Good - Saiser: Battered>
% f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Good - Saiser: Battered>
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving north.
You flee head over heels.
HP:Battered MV:Good >
s
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving north.
HP:Battered MV:Good >
2
They don't seem to be here.
HP:Battered MV:Good >
n
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
HP:Battered MV:Good >
2
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is here, fighting *Lance*!.
*Lance* is here, fighting Waldo!, riding a white stallion.
*Saiser* is here, fighting Waldo!, riding a black warhorse.
HP:Battered MV:Good >
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
You dodge a bash from *Lance* who loses his balance and falls!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
b
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
* TICK IN 5 SECONDS (+/- drift)
-
Waldo mauls *Lance*'s hands very hard.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
*Saiser* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
......Target is now set to lance......
t lance
% - f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
You flee head over heels.
HP:Battered MV:Good >
s
2
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is sitting here.
*Lance* is sitting here, riding a white stallion.
*Saiser* is here, fighting Waldo!, riding a black warhorse.
HP:Battered MV:Good >
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Wounded>
You try to strike *Saiser*'s legs, but miss.
*Saiser* barely slices Waldo's body.
*Lance* blasts Waldo's shoulders very hard.
*Lance* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
*Lance* leaves north, riding a white stallion.
HP:Battered MV:Good - Saiser: Battered --- Waldo: Battered>
Waldo leaves north.
HP:Battered MV:Good - Saiser: Battered>
2
They don't seem to be here.
HP:Battered MV:Good - Saiser: Battered>
cw
You try to strike *Saiser*'s hands, but miss.
HP:Battered MV:Good - Saiser: Battered>
b
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Battered>
HP:Battered MV:Good - Saiser: Battered>
*
Waldo has arrived from the north.
HP:Battered MV:Good - Saiser: Battered>
*Saiser* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
- % -
*Saiser* tries to slice your arms, but misses.
HP:Battered MV:Good - Saiser: Battered>
*
Your bash at *Saiser* sends him sprawling!
HP:Battered MV:Good - Saiser: Battered>
nod
You nod agreeingly.
HP:Battered MV:Good - Saiser: Battered>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is sitting here.
*Saiser* is sitting here, riding a black warhorse.
HP:Battered MV:Good - Saiser: Battered>
You strike *Saiser*'s arms very hard.
HP:Battered MV:Good - Saiser: Battered>
na we good
You narrate, 'we good'
HP:Battered MV:Good - Saiser: Battered>
Waldo mauls *Saiser*'s body hard.
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Battered>
b
*Lance* has arrived from the north, riding a white stallion.
HP:Battered MV:Good - Saiser: Battered>
*
*Lance* barely blasts Waldo's legs.
HP:Battered MV:Good - Saiser: Battered>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered>
- 2
Cancelled...
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
Waldo sends *Saiser* sprawling with a powerful bash!
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
2
*Lance* sends Waldo sprawling with a powerful bash!
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
You do the best you can!
HP:Battered MV:Good - Saiser: Battered>
'nice
You growl 'nice'
HP:Battered MV:Good - Saiser: Battered>
*Lance* blasts Waldo's feet hard.
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Battered>
cw
Mood changed to: Wimpy
HP:Battered MV:Good - Saiser: Battered>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
*Lance* is here, fighting Waldo!, riding a white stallion.
Waldo bringing sexy back is sitting here.
*Saiser* is sitting here, riding a black warhorse.
HP:Battered MV:Good - Saiser: Battered>
*Lance* barely blasts Waldo's body.
You strike *Saiser*'s arms.
HP:Battered MV:Good - Saiser: Battered>
b
HP:Battered MV:Good - Saiser: Battered>
* - %
Waldo mauls *Saiser*'s legs.
HP:Battered MV:Good - Saiser: Battered>
-
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Battered>
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Battered MV:Good - Saiser: Battered>
*
Your bash at *Saiser* sends him sprawling!
HP:Battered MV:Good - Saiser: Battered>
Waldo leaves south.
HP:Battered MV:Good - Saiser: Battered>
Waldo mauls *Lance*'s waist hard.
HP:Battered MV:Good - Saiser: Battered>
*Lance* sends Waldo sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Battered>
*Lance* barely blasts Waldo's body.
You strike *Saiser*'s head very hard.
HP:Battered MV:Good - Saiser: Beaten>
Romeo tells you, 'how you get such high stats can you delete int below 10?'
HP:Battered MV:Good - Saiser: Beaten>
*Lance* blasts Waldo's legs hard.
You strike *Saiser*'s arms hard.
HP:Battered MV:Good - Saiser: Beaten>
na he beat
You narrate, 'he beat'
HP:Battered MV:Good - Saiser: Beaten>
b
They already seem stunned!
HP:Battered MV:Good - Saiser: Beaten>
They already seem stunned!
HP:Battered MV:Good - Saiser: Beaten>
HP:Battered MV:Good - Saiser: Beaten>
* - % -
You dodge a bash from *Saiser* who loses his balance and falls!
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Beaten>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Good - Saiser: Beaten>
Waldo mauls *Lance*'s arms very hard.
HP:Battered MV:Good - Saiser: Beaten>
Waldo narrates, 'as is lance'
HP:Battered MV:Good - Saiser: Beaten>
HP:Battered MV:Good - Saiser: Beaten>
* - TICK IN 5 SECONDS (+/- drift)
%
Waldo mauls *Lance*'s body.
HP:Battered MV:Good - Saiser: Beaten>
-
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Battered MV:Good - Saiser: Beaten>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Good - Saiser: Beaten>
cn
b
Mood changed to: Mild
HP:Battered MV:Good - Saiser: Beaten>
HP:Battered MV:Good - Saiser: Beaten>
* - % -
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo avoids being bashed by *Lance* who loses his balance and falls!
Waldo sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Lance*'s legs.
*Saiser* slices your legs into bloody fragments!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo looks at you.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo looks at *Saiser*.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Lance*'s arms very hard.
*Saiser* slices your hands into bloody fragments!
HP:Battered MV:Strong - Saiser: Beaten>
na im batt
b
You narrate, 'im batt'
HP:Battered MV:Strong - Saiser: Beaten>
HP:Battered MV:Strong - Saiser: Beaten>
*
*Lance* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* blasts Waldo's head hard.
HP:Battered MV:Strong - Saiser: Beaten>
- %
*Saiser* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
-
*Saiser* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* leaves south, riding a white stallion.
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* has arrived from the south, riding a white stallion.
HP:Battered MV:Strong - Saiser: Beaten>
*Lance* leaves north, riding a white stallion.
HP:Battered MV:Strong - Saiser: Beaten>
*
Your bash at *Saiser* sends him sprawling!
HP:Battered MV:Strong - Saiser: Beaten>
You strike *Saiser*'s legs.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo narrates, 'you fine'
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Saiser*'s feet very hard.
HP:Battered MV:Strong - Saiser: Beaten>
Waldo mauls *Saiser*'s arms very hard.
You strike *Saiser*'s waist hard.
HP:Battered MV:Strong - Saiser: Beaten>
sni
You snicker softly.
HP:Battered MV:Strong - Saiser: Beaten>
l
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is here, fighting *Saiser*!.
*Saiser* is sitting here, riding a black warhorse.
HP:Battered MV:Strong - Saiser: Beaten>
na nod
You narrate, 'nod'
HP:Battered MV:Strong - Saiser: Beaten>
*Saiser* leaves south, riding a black warhorse.
HP:Battered MV:Strong >
cw
Waldo leaves south.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Strong >
2
Mood changed to: Wimpy
HP:Battered MV:Strong >
They don't seem to be here.
Waldo tries to maul *Saiser*'s arms, but he parries the attack.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
*Saiser* panics, and attempts to flee!
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
2
They don't seem to be here.
HP:Battered MV:Strong >
*Saiser* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Waldo leaves west.
You follow Waldo.
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
You see almost fresh tracks of a human leaving east.
You see very recent tracks of a human leaving east.
You see very recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Strong >
*Saiser* leaves east, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
......Target is now set to human......
t human
Waldo leaves east.
You follow Waldo.
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Strong >
2
You try to strike *Saiser*'s body, but miss.
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
Waldo closes the ruinedgate.
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
Waldo tries to maul *Saiser*'s head, but he dodges the attack.
HP:Battered MV:Strong - Saiser: Beaten>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Strong - Saiser: Beaten>
2
*Saiser* panics, and attempts to flee!
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You do the best you can!
HP:Battered MV:Strong - Saiser: Beaten>
You barely strike *Saiser*'s body.
HP:Battered MV:Strong - Saiser: Critical>
You do the best you can!
HP:Battered MV:Strong - Saiser: Critical>
*Saiser* leaves north, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
The corpse of Zarth is lying here.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
*Saiser* has arrived from the south, riding a black warhorse.
You try to strike *Saiser*'s body, but miss.
Waldo leaves south.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Saiser* panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Critical>
Waldo mauls *Saiser*'s body.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Saiser* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
HP:Battered MV:Good >
*Saiser* leaves north, riding a black warhorse.
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a human leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves south.
You follow Waldo.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving east.
You see half day old tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see half day old tracks of Lance leaving east.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see day old tracks of Waldo leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
*Lance* is standing here, riding a white stallion.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered MV:Good >
You try to strike *Saiser*'s arms, but miss.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
A gray wolf barely tickles Waldo's body with its hit,
A gray wolf tries to hit your body, but you dodge the attack.
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Lance* says 'se y9y k_eB it'
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Lance* tickles Waldo's body as he blasts him.
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Critical>
A gray wolf tries to hit your shoulders, but you parry the attack.
A gray wolf barely tickles Waldo's body with its hit,
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
Waldo leaves south.
HP:Battered MV:Good - Saiser: Critical>
*Lance* tries to blast your head, but you parry the attack.
HP:Battered MV:Good - Saiser: Critical>
Waldo has arrived from the south.
HP:Battered MV:Good - Saiser: Critical>
Waldo mauls *Lance*'s shoulders hard.
HP:Battered MV:Good - Saiser: Critical>
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Critical>
*Lance* blasts Waldo's arms.
*Lance* blasts your hands into bloody fragments!
A gray wolf hits your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Saiser* slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Saiser: Critical>
A gray wolf barely hits Waldo's head.
HP:Beaten MV:Good - Saiser: Critical>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Beaten MV:Good - Saiser: Critical>
TICK IN 5 SECONDS (+/- drift)
A gray wolf barely tickles Waldo's body with its hit,
Waldo mauls *Lance*'s body.
A gray wolf hits your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Saiser* slices your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Saiser: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Good - Saiser: Critical>
Waldo narrates, 'lance crit'
HP:Critical MV:Good - Saiser: Critical>
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You flee head over heels.
HP:Critical MV:Good >
w
*Saiser* has arrived from the north, riding a black warhorse.
HP:Critical MV:Good >
2
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see half day old tracks of Lance leaving east.
You see half day old tracks of Lance leaving west.
You see half day old tracks of Saiser leaving east.
You see half day old tracks of Saiser leaving west.
You see half day old tracks of Aj leaving east.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Strong >
They don't seem to be here.
HP:Critical MV:Strong >
*Saiser* has arrived from the east, riding a black warhorse.
HP:Critical MV:Strong >
r
*Saiser* tries to slice your head, but misses.
HP:Critical MV:Strong - Saiser: Beaten>
You growl 'rescue aj'
HP:Critical MV:Strong - Saiser: Beaten>
f
You panic and attempt to flee!
HP:Critical MV:Strong - Saiser: Beaten>
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see day old tracks of Zarth leaving east.
You see day old tracks of Waldo leaving south.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Critical MV:Strong >
e
*Saiser* has arrived from the south, riding a black warhorse.
HP:Critical MV:Strong >
*Saiser* tries to slice your arms, but misses.
HP:Critical MV:Strong - Saiser: Beaten>
You try to strike *Saiser*'s hands, but miss.
*Saiser* tries to slice your legs, but misses.
No way! You're fighting for your life!
HP:Critical MV:Strong - Saiser: Beaten>
No way! You're fighting for your life!
HP:Critical MV:Strong - Saiser: Beaten>
No way! You're fighting for your life!
HP:Critical MV:Strong - Saiser: Beaten>
f
PANIC! You couldn't escape!
HP:Critical MV:Strong - Saiser: Beaten>
Waldo mauls *Saiser*'s head hard.
HP:Critical MV:Strong - Saiser: Critical>
*Saiser* panics, and attempts to flee!
HP:Critical MV:Strong - Saiser: Critical>
A veteran shienaran soldier slashes Waldo's feet.
A veteran shienaran soldier barely slashes Waldo's shoulders.
*Lance* has arrived from the south, riding a white stallion.
HP:Critical MV:Strong - Saiser: Critical>
*Lance* blasts your arms very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Saiser: Critical>
A veteran shienaran soldier barely slashes Waldo's shoulders.
A veteran shienaran soldier tickles Waldo's arms as he slashes him.
You strike *Saiser*'s feet.
*Saiser* slices your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Saiser* leaves south, riding a black warhorse.
HP:Critical MV:Strong - Lance: Beaten>
*Saiser* has arrived from the south, riding a black warhorse.
HP:Critical MV:Strong - Lance: Beaten>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Critical MV:Strong - Lance: Beaten>
f
You panic and attempt to flee!
HP:Critical MV:Strong - Lance: Beaten>
Waldo panics, and attempts to flee!
HP:Critical MV:Strong - Lance: Beaten>
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Saiser leaving north.
You see fresh tracks of Saiser leaving east.
You see fresh tracks of Lance leaving north.
You see fresh tracks of Waldo leaving north.
You see fresh tracks of Saiser leaving north.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
You flee head over heels.
HP:Critical MV:Strong >
Waldo leaves west.
You follow Waldo.
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see half day old tracks of Lance leaving east.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Waldo leaving east.
Waldo bringing sexy back is standing here.
HP:Critical MV:Strong >
w
Alas, you cannot go that way...
HP:Critical MV:Strong >
2
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Saiser leaving north.
You see fresh tracks of Saiser leaving east.
You see fresh tracks of Lance leaving north.
Waldo bringing sexy back is standing here.
*Lance* is standing here, riding a white stallion.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Strong >
Waldo leaves north.
You follow Waldo.
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of Lance leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Saiser leaving south.
You see day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is sitting here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
2
Waldo mauls *Saiser*'s waist very hard.
HP:Critical MV:Good >
You strike *Saiser*'s hands very hard.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
You do the best you can!
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
A veteran shienaran soldier tries to slash your legs, but you parry the attack.
A veteran shienaran soldier tries to slash your hands, but you dodge the attack.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
*Lance* has arrived from the south, riding a white stallion.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
*Lance* blasts Waldo's hands hard.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
cw
Mood changed to: Wimpy
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
2
You do the best you can!
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
You do the best you can!
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
A veteran shienaran soldier tries to slash your legs, but you parry the attack.
A veteran shienaran soldier tries to slash your hands, but you dodge the attack.
You strike *Saiser*'s body.
*Saiser* is stunned, but will probably regain consciousness again.
With a brutal maul to the chest, Waldo slaughters *Saiser*!
Waldo mauls *Saiser*'s hands into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Saiser*'s death cry.
*Saiser* is dead! R.I.P.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
2
You do the best you can!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
Waldo leaves east.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
2
You do the best you can!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
You do the best you can!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
f
Waldo mauls *Lance*'s legs.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
*Lance* gets a pair of thick leather hunting boots from the corpse of Saiser.
*Lance* gets a pair of ringmail leggings from the corpse of Saiser.
*Lance* gets a bright silver shield from the corpse of Saiser.
*Lance* gets a gold and jade hilted sword from the corpse of Saiser.
*Lance* gets a ring of chunky stone from the corpse of Saiser.
*Lance* gets a ring of chunky stone from the corpse of Saiser.
*Lance* gets a pair of riveted chainmail gloves from the corpse of Saiser.
*Lance* gets a wristcuff with embedded gems from the corpse of Saiser.
*Lance* gets a wristcuff with embedded gems from the corpse of Saiser.
*Lance* gets a belt of black iron links from the corpse of Saiser.
*Lance* gets a pair of ringmail sleeves from the corpse of Saiser.
*Lance* gets a set of white leather shoulder pads with scales from the corpse of Saiser.
*Lance* gets a golden ringmail tunic from the corpse of Saiser.
*Lance* gets a moderate sized backpack from the corpse of Saiser.
*Lance* gets a fur cloak, held by a silver broach from the corpse of Saiser.
*Lance* gets a gold entwined chainmail coif from the corpse of Saiser.
*Lance* gets a sparkling ruby earring from the corpse of Saiser.
*Lance* gets a sparkling ruby earring from the corpse of Saiser.
*Lance* gets a strange ruby necklace from the corpse of Saiser.
*Lance* gets a strange ruby necklace from the corpse of Saiser.
*Lance* gets a small brass lantern from the corpse of Saiser.
Lance receives 0 Gold, 0 Silver, 17 Copper from the corpse of Saiser.
You panic and attempt to flee!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
A veteran shienaran soldier tries to slash your legs, but you parry the attack.
A veteran shienaran soldier tries to slash your hands, but you parry the attack.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Lance leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Saiser leaving south.
You see fresh tracks of Aj leaving south.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
You flee head over heels.
HP:Critical MV:Good >
A gray wolf tries to hit your feet, but you parry the attack.
A gray wolf tries to hit your arms, but you parry the attack.
HP:Critical MV:Good - a gray wolf: Healthy>
w
2
No way! You're fighting for your life!
HP:Critical MV:Good - a gray wolf: Healthy>
They don't seem to be here.
HP:Critical MV:Good - a gray wolf: Healthy>
f
You panic and attempt to flee!
HP:Critical MV:Good - a gray wolf: Healthy>
Waldo narrates, 'lance bashed come'
HP:Critical MV:Good - a gray wolf: Healthy>
A gray wolf tries to hit your arms, but you parry the attack.
A gray wolf tries to hit your head, but you parry the attack.
HP:Critical MV:Good - a gray wolf: Healthy>
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
You flee head over heels.
HP:Critical MV:Good >
w
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Lance leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Waldo leaving north.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Good >
2
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Waldo leaving east.
You see half day old tracks of Lance leaving east.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Aj leaving east.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
e
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Lance leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Waldo leaving north.
You see fresh tracks of Aj leaving west.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Good >
n
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Lance leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
The corpse of Saiser is lying here.
Waldo bringing sexy back is here, fighting *Lance*!.
*Lance* is sitting here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
a veteran shienaran soldier is here, fighting Waldo!.
a veteran shienaran soldier is here, fighting Waldo!.
HP:Critical MV:Good >
A veteran shienaran soldier slashes Waldo's hands.
A veteran shienaran soldier tickles Waldo's legs as he slashes him.
Waldo mauls *Lance*'s legs.
HP:Critical MV:Good >
2
You strike *Lance*'s legs.
HP:Critical MV:Good - Lance: Critical --- Waldo: Beaten>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical --- Waldo: Beaten>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical --- Waldo: Beaten>
c w
You strike *Lance*'s arms.
A veteran shienaran soldier barely slashes Waldo's legs.
A veteran shienaran soldier tickles Waldo's legs as he slashes him.
*Lance* tries to blast your feet, but you parry the attack.
*Lance* barely blasts Waldo's legs.
*Lance* leaves east, riding a white stallion.
HP:Critical MV:Good >
You don't see a gate here.
HP:Critical MV:Good >
12
What?!?
HP:Critical MV:Good >
Waldo leaves east.
What?!?
HP:Critical MV:Good >
e
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Lance leaving east.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Lance leaving south.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical MV:Good >
2
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving west.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
s
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
You see fresh tracks of Waldo leaving west.
You see almost fresh tracks of Lance leaving north.
You see almost fresh tracks of Lance leaving east.
You see half day old tracks of Lance leaving west.
You see half day old tracks of Saiser leaving west.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
n
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
HP:Critical MV:Good >
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
w
A Path Off of the Road
A path stretches off the road from Fal Dara. It threads through the heavy
woods towards the west. The forest is quite thick, but the path seems well
maintained, and it is easy to navigate through the tall trees and thick
foliage.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see half day old tracks of Saiser leaving east.
You see half day old tracks of Saiser leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
HP:Critical MV:Good >
A Wooded Path
The passage through the heavily wooded Borderlands cannot exactly be described
as a path, but there is a small clearing between the trees that carries on,
mainly eastwards to westwards that has been beaten down into the dirt.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
HP:Critical MV:Good >
A Path Through the Borderlands
The thinning dirt path spindles its way through the thickly forested
Borderlands here. A thick carpet of dark green pine needles covers the cold
earth. Tall pine and oak trees loom all around, hedging this small path on all
sides.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
HP:Critical MV:Good >
A Bending Path Through the Forest
The worn path through the relief of the forest bends slightly here due to the
thickening woods and the steep hill to the west. The small dirth path turns
towards the north and east and continues to wind through the trees.
[ Exits: n e ]
You see fresh tracks of Lance leaving north.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving north.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
n
Sloping Borderlands
The forested Borderlands begin to slope considerably here. Several forested
hills dot the Borderlands all around. This meager dirt path winds between the
small valleys formed by the hills and around the tall trees, mostly keeping its
east-west bearing.
[ Exits: s w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving south.
You see almost day old tracks of Zarth leaving south.
You see almost day old tracks of Lance leaving south.
You see almost day old tracks of Aj leaving west.
HP:Critical MV:Good >
Waldo has arrived from the south.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Path in the Forest
The forested path continues to wind its way through the tall pine trees. Pine
cones and old fallen pine needles adorn the path along with ruddy brown rocks
covered over with dark green moss.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
A trolloc covered in blood is here, howling in the darkness.
A trolloc covered in blood is here, howling in the darkness.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Path Between the Wooded Hills
A shallow valley is formed between two forested hills of considerable girth.
The wooded path continues through the shallow valley between the hills, winding
around trees and larger boulders fallen from above. A larger hill stands to
the west.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
na im so crit
You narrate, 'im so crit'
Waldo leaves west.
You follow Waldo.
At the Foot of a Forested Hill
The path through the woods forms up out of the valley to the east and slopes
upwards to the west due to a massive hill standing in the way. This time the
path does not wind around the large hill, considering how wide it is.
Instead, the path goes straight up the northern side of the hill and continues
around it to the west.
[ Exits: n e w u ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
Through the Forested Borderlands
The thin dirt path winds its way through the forested Borderlands here. Hills
and sloping forests adorn the Borderlands to either side of the path. Tall
coniferous trees stand to either side, and only small spindles of light manage
to pass through the needles to hit the beaten path.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
Through the Borderlands
The path slopes up and down here as it continues through the forested
Borderlands. It becomes difficult to keep ones foot as the path thins and
becomes more or less a side of a steep hill or a small space between two large
trees.
[ Exits: e s w ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
a gray wolf is here, fighting a wolf-snouted trolloc!.
a wolf-snouted trolloc is here, fighting a gray wolf!.
HP:Critical MV:Good >
sc
You have 10(407) hit and 134(245) movement points.
You have scored 396051408 exp, 0 total quest points
You need 603948591 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 2 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Critical MV:Good >
A gray wolf hits a wolf-snouted trolloc's body.
A wolf-snouted trolloc barely pounds a gray wolf's body.
Waldo leaves south.
You follow Waldo.
A Winding Path Between the Hills
Tall, wooded hills stand to the north-west and to the south-east. The dirt
path continues onwards through the shallow valley formed by the hills, which
widens up somewhat here.
[ Exits: n w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving north.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Zarth leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
na 10 hps
You narrate, '10 hps'
Waldo leaves west.
You follow Waldo.
Thickly Forested Borderlands
The width of the dirt path becomes somewhat larger here, forming up between the
shallow, yet wide valley formed between the tall forested hills in the
Borderlands. The path is interrupted here and there by tall, thick white pines
or even larger white oak trees, but the path still manages to continue on
through the Borderlands.
[ Exits: n e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
The corpse of a wolf-snouted trolloc is lying here.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Snaking Path in the Woods
The dirt path through the forested Borderlands turns and bends quite sharply
here, compared to the other parts of the path through the woods. Several large
hills and thick enclosures of tall trees and foliage cause the path to snake
through whatever gaps are available.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Bend in the Path
The dirt path, adorned with pine needles and small stones and rough pebbles,
continues to twist and turn as it winds through the forested Borderlands.
Thick shrubberies consisting of bear oak and holly manage to twist and confuse
the path, but it still continues to run through the forest, however haphazard
it may seem.
[ Exits: e s ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving south.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves south.
You follow Waldo.
Through the Trees
Two enormous trees stand here. Both trees are coated in rough, dark brown
bark, and they both reach to imperious heights. The width of these trees must
be larger than four men huddled together. The path thins as it continues
between the thick bases of the two trees here in the Borderlands.
[ Exits: n w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving north.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Critical MV:Good >
TICK IN 5 SECONDS (+/- drift)
Waldo leaves west.
You follow Waldo.
A Winding Path Between the Trees
The trees continue to cloister around the tiny, winding path through the
forested Borderlands. Small branches or fragments of wood litter the ground
here, on top of a thick carpet of dark green pine needles as well as an
occaisional pine cone here and there.
[ Exits: e s w ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving south.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves west.
You follow Waldo.
Thick Woods
The dirt path twists to the east and south, but here off of the path, the thick
woods cloister all about and allow no passage in any direction. The tall pine
trees interspersed with thick foliage allow no travel except back towards the
beaten path.
[ Exits: e ]
You see almost day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
l
Thick Woods
The dirt path twists to the east and south, but here off of the path, the thick
woods cloister all about and allow no passage in any direction. The tall pine
trees interspersed with thick foliage allow no travel except back towards the
beaten path.
[ Exits: e ]
You see almost day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
Waldo leaves east.
You follow Waldo.
A Winding Path Between the Trees
The trees continue to cloister around the tiny, winding path through the
forested Borderlands. Small branches or fragments of wood litter the ground
here, on top of a thick carpet of dark green pine needles as well as an
occaisional pine cone here and there.
[ Exits: e s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Before a Clearing
An embrasure in the tall pine trees making up the woods exists here. The tiny
path passes through the embrasure, but the tall trees of the forest hem the
path on either side. However, the beginnings of a large clearing in the forest
can be seen to the south.
[ Exits: n s ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving north.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Aj leaving south.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Within the Verge of a Large Clearing
Standing within the verge of the large clearing, the expanse within the woods
can be seen. Here, several tall herbacious plants hinder any passage, but even
though the verge of the forest is quite thick, with care one could climb over
it to enter the large clearing to the south-west, or to enter the wooded path
to the north.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see almost day old tracks of a trolloc leaving north.
You see almost day old tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Some Sparse Trees
The clearing here within the woods of the northern Borderlands is mostly empty
of trees, but a few trees of lesser girth stand here amongst the swaying plumes
of grass. The expanse of woodless earth extends in every direction, but not
for long, for the thick forest can be seen from here.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see day old tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Within the Clearing
The eaves of the dark forest hang overhead here, but the clearing in the woods
extends to the east and west, but mainly to the north, so far that the northern
border of the clearing can barely be seen from here. Tall, swaying grass
dominates the area here instead of dark trees.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
cw
Mood changed to: Wimpy
HP:Critical MV:Draining >
Waldo leaves west.
You follow Waldo.
A Margin in the Woods
Beyond the clearing in the woods to the north and east, a small margin between
the trees is formed here. The margin here almost resembles a small alcove, the
walls formed by the thick woods and the roof made up of the overhanging
branches of the tall trees.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves west.
You follow Waldo.
A Defoliated Area
The clearing in the woods extends towards the north and east from here, but
those areas are thick with swaying threads of grass, whereas this area is
completely devoid of vegetation. This area is completely defoliated, as if a
fire was set here, but not contained.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost day old tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Towards a Shallow Culvert
Coming off of the broad clearing towards the north, a shallow culvert lies
here. The deepening seems to have filled in with moisture, as the earth
underfoot feels soggy and damp. In addition, an excess of litter has been
strewn about the area.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see almost day old tracks of a trolloc leaving north.
You see almost day old tracks of a human leaving north.
Waldo bringing sexy back is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
Waldo leaves south.
You follow Waldo.
A Dark Thicket
Here within the lower grounds, there is not much area to traverse due to the
encompassing borders on every side. The shallow culvert to the north appears
as a hill from the low elevation here, and the thick, dark woods form an
impenetrable thicket to the south and east. It would be possible to climb back
up to the north, or to head west.
[ Exits: n w ]
You see almost day old tracks of Aj leaving west.
You see almost day old tracks of Lance leaving west.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Aj leaving north.
Waldo bringing sexy back is standing here.
*Lance* is standing here, riding a white stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
*Lance* tries to blast your hands, but you parry the attack.
HP:Critical MV:Good - Lance: Critical>
2
Waldo tickles *Lance*'s body as he mauls him.
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
cw
Mood changed to: Wimpy
HP:Critical MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
A veteran shienaran soldier tickles Waldo's body as he slashes him.
HP:Critical MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
A veteran shienaran soldier slashes Waldo's arms.
You strike *Lance*'s waist.
HP:Critical MV:Good - Lance: Critical>
*Lance* leaves west, riding a white stallion.
*Lance* has arrived from the west, riding a white stallion.
HP:Critical MV:Good >
2
You barely strike *Lance*'s legs.
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
'nice
You tickle *Lance*'s body as you strike him.
Waldo mauls a veteran shienaran soldier's body very hard.
A veteran shienaran soldier barely slashes Waldo's legs.
HP:Critical MV:Good - Lance: Critical>
You growl 'nice'
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
Waldo leaves north.
HP:Critical MV:Good - Lance: Critical>
Waldo barely mauls *Lance*'s body.
HP:Critical MV:Good - Lance: Critical>
Waldo barely mauls *Lance*'s body.
You strike *Lance*'s legs.
HP:Critical MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
2
*Lance* leaves north, riding a white stallion.
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Towards a Shallow Culvert
Coming off of the broad clearing towards the north, a shallow culvert lies
here. The deepening seems to have filled in with moisture, as the earth
underfoot feels soggy and damp. In addition, an excess of litter has been
strewn about the area.
[ Exits: n s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
*Lance* has arrived from the west, riding a white stallion.
You barely strike *Lance*'s feet.
HP:Critical MV:Good - Lance: Critical>
*Lance* tries to blast your head, but you dodge the attack.
You barely strike *Lance*'s feet.
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
Waldo mauls *Lance*'s hands hard.
*Lance* is mortally wounded, and will die soon, if not aided.
HP:Critical MV:Good - Lance: Mortally Wounded>
A veteran shienaran soldier barely slashes Waldo's head.
HP:Critical MV:Good - Lance: Mortally Wounded>
Waldo narrates, 'rip'
HP:Critical MV:Good - Lance: Mortally Wounded>
'pimp
A veteran shienaran soldier slashes Waldo's shoulders.
With a brutal maul to the chest, Waldo slaughters *Lance*!
Waldo mauls *Lance*'s legs into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Lance*'s death cry.
*Lance* is dead! R.I.P.
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves west.
You follow Waldo.
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving north.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving east.
You see half day old tracks of a human leaving south.
Waldo bringing sexy back is standing here.
HP:Battered MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see half day old tracks of Lance leaving east.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see day old tracks of Waldo leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is standing here, riding a black warhorse.
*Lance* is standing here, riding a white stallion.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered MV:Good >
You try to strike *Saiser*'s arms, but miss.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
A gray wolf barely tickles Waldo's body with its hit,
A gray wolf tries to hit your body, but you dodge the attack.
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Lance* says 'se y9y k_eB it'
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
*Lance* tickles Waldo's body as he blasts him.
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
Waldo panics, and attempts to flee!
HP:Battered MV:Good - Saiser: Critical>
A gray wolf tries to hit your shoulders, but you parry the attack.
A gray wolf barely tickles Waldo's body with its hit,
You strike *Saiser*'s body.
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
You do the best you can!
HP:Battered MV:Good - Saiser: Critical>
Waldo leaves south.
HP:Battered MV:Good - Saiser: Critical>
*Lance* tries to blast your head, but you parry the attack.
HP:Battered MV:Good - Saiser: Critical>
Waldo has arrived from the south.
HP:Battered MV:Good - Saiser: Critical>
Waldo mauls *Lance*'s shoulders hard.
HP:Battered MV:Good - Saiser: Critical>
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Saiser: Critical>
*Lance* blasts Waldo's arms.
*Lance* blasts your hands into bloody fragments!
A gray wolf hits your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Saiser* slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Saiser: Critical>
A gray wolf barely hits Waldo's head.
HP:Beaten MV:Good - Saiser: Critical>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Beaten MV:Good - Saiser: Critical>
TICK IN 5 SECONDS (+/- drift)
A gray wolf barely tickles Waldo's body with its hit,
Waldo mauls *Lance*'s body.
A gray wolf hits your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Saiser* slices your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Saiser: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Good - Saiser: Critical>
Waldo narrates, 'lance crit'
HP:Critical MV:Good - Saiser: Critical>
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You flee head over heels.
HP:Critical MV:Good >
w
*Saiser* has arrived from the north, riding a black warhorse.
HP:Critical MV:Good >
2
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see half day old tracks of Lance leaving east.
You see half day old tracks of Lance leaving west.
You see half day old tracks of Saiser leaving east.
You see half day old tracks of Saiser leaving west.
You see half day old tracks of Aj leaving east.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Strong >
They don't seem to be here.
HP:Critical MV:Strong >
*Saiser* has arrived from the east, riding a black warhorse.
HP:Critical MV:Strong >
r
*Saiser* tries to slice your head, but misses.
HP:Critical MV:Strong - Saiser: Beaten>
You growl 'rescue aj'
HP:Critical MV:Strong - Saiser: Beaten>
f
You panic and attempt to flee!
HP:Critical MV:Strong - Saiser: Beaten>
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see day old tracks of Zarth leaving east.
You see day old tracks of Waldo leaving south.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Critical MV:Strong >
e
*Saiser* has arrived from the south, riding a black warhorse.
HP:Critical MV:Strong >
*Saiser* tries to slice your arms, but misses.
HP:Critical MV:Strong - Saiser: Beaten>
You try to strike *Saiser*'s hands, but miss.
*Saiser* tries to slice your legs, but misses.
No way! You're fighting for your life!
HP:Critical MV:Strong - Saiser: Beaten>
No way! You're fighting for your life!
HP:Critical MV:Strong - Saiser: Beaten>
No way! You're fighting for your life!
HP:Critical MV:Strong - Saiser: Beaten>
f
PANIC! You couldn't escape!
HP:Critical MV:Strong - Saiser: Beaten>
Waldo mauls *Saiser*'s head hard.
HP:Critical MV:Strong - Saiser: Critical>
*Saiser* panics, and attempts to flee!
HP:Critical MV:Strong - Saiser: Critical>
A veteran shienaran soldier slashes Waldo's feet.
A veteran shienaran soldier barely slashes Waldo's shoulders.
*Lance* has arrived from the south, riding a white stallion.
HP:Critical MV:Strong - Saiser: Critical>
*Lance* blasts your arms very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Saiser: Critical>
A veteran shienaran soldier barely slashes Waldo's shoulders.
A veteran shienaran soldier tickles Waldo's arms as he slashes him.
You strike *Saiser*'s feet.
*Saiser* slices your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Saiser* leaves south, riding a black warhorse.
HP:Critical MV:Strong - Lance: Beaten>
*Saiser* has arrived from the south, riding a black warhorse.
HP:Critical MV:Strong - Lance: Beaten>
Waldo sends *Saiser* sprawling with a powerful bash!
HP:Critical MV:Strong - Lance: Beaten>
f
You panic and attempt to flee!
HP:Critical MV:Strong - Lance: Beaten>
Waldo panics, and attempts to flee!
HP:Critical MV:Strong - Lance: Beaten>
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Saiser leaving north.
You see fresh tracks of Saiser leaving east.
You see fresh tracks of Lance leaving north.
You see fresh tracks of Waldo leaving north.
You see fresh tracks of Saiser leaving north.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
You flee head over heels.
HP:Critical MV:Strong >
Waldo leaves west.
You follow Waldo.
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see half day old tracks of Lance leaving east.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Waldo leaving east.
Waldo bringing sexy back is standing here.
HP:Critical MV:Strong >
w
Alas, you cannot go that way...
HP:Critical MV:Strong >
2
They don't seem to be here.
Waldo leaves east.
You follow Waldo.
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Saiser leaving north.
You see fresh tracks of Saiser leaving east.
You see fresh tracks of Lance leaving north.
Waldo bringing sexy back is standing here.
*Lance* is standing here, riding a white stallion.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Strong >
Waldo leaves north.
You follow Waldo.
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of Lance leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Saiser leaving south.
You see day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
*Saiser* is sitting here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
2
Waldo mauls *Saiser*'s waist very hard.
HP:Critical MV:Good >
You strike *Saiser*'s hands very hard.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
You do the best you can!
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
A veteran shienaran soldier tries to slash your legs, but you parry the attack.
A veteran shienaran soldier tries to slash your hands, but you dodge the attack.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
*Lance* has arrived from the south, riding a white stallion.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
*Lance* blasts Waldo's hands hard.
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
cw
Mood changed to: Wimpy
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
2
You do the best you can!
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
You do the best you can!
HP:Critical MV:Good - Saiser: Critical --- Waldo: Beaten>
A veteran shienaran soldier tries to slash your legs, but you parry the attack.
A veteran shienaran soldier tries to slash your hands, but you dodge the attack.
You strike *Saiser*'s body.
*Saiser* is stunned, but will probably regain consciousness again.
With a brutal maul to the chest, Waldo slaughters *Saiser*!
Waldo mauls *Saiser*'s hands into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Saiser*'s death cry.
*Saiser* is dead! R.I.P.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
2
You do the best you can!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
Waldo leaves east.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
2
You do the best you can!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
You do the best you can!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
f
Waldo mauls *Lance*'s legs.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
*Lance* gets a pair of thick leather hunting boots from the corpse of Saiser.
*Lance* gets a pair of ringmail leggings from the corpse of Saiser.
*Lance* gets a bright silver shield from the corpse of Saiser.
*Lance* gets a gold and jade hilted sword from the corpse of Saiser.
*Lance* gets a ring of chunky stone from the corpse of Saiser.
*Lance* gets a ring of chunky stone from the corpse of Saiser.
*Lance* gets a pair of riveted chainmail gloves from the corpse of Saiser.
*Lance* gets a wristcuff with embedded gems from the corpse of Saiser.
*Lance* gets a wristcuff with embedded gems from the corpse of Saiser.
*Lance* gets a belt of black iron links from the corpse of Saiser.
*Lance* gets a pair of ringmail sleeves from the corpse of Saiser.
*Lance* gets a set of white leather shoulder pads with scales from the corpse of Saiser.
*Lance* gets a golden ringmail tunic from the corpse of Saiser.
*Lance* gets a moderate sized backpack from the corpse of Saiser.
*Lance* gets a fur cloak, held by a silver broach from the corpse of Saiser.
*Lance* gets a gold entwined chainmail coif from the corpse of Saiser.
*Lance* gets a sparkling ruby earring from the corpse of Saiser.
*Lance* gets a sparkling ruby earring from the corpse of Saiser.
*Lance* gets a strange ruby necklace from the corpse of Saiser.
*Lance* gets a strange ruby necklace from the corpse of Saiser.
*Lance* gets a small brass lantern from the corpse of Saiser.
Lance receives 0 Gold, 0 Silver, 17 Copper from the corpse of Saiser.
You panic and attempt to flee!
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
A veteran shienaran soldier tries to slash your legs, but you parry the attack.
A veteran shienaran soldier tries to slash your hands, but you parry the attack.
HP:Critical MV:Good - a veteran shienaran soldier: Healthy>
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Lance leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Saiser leaving south.
You see fresh tracks of Aj leaving south.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
You flee head over heels.
HP:Critical MV:Good >
A gray wolf tries to hit your feet, but you parry the attack.
A gray wolf tries to hit your arms, but you parry the attack.
HP:Critical MV:Good - a gray wolf: Healthy>
w
2
No way! You're fighting for your life!
HP:Critical MV:Good - a gray wolf: Healthy>
They don't seem to be here.
HP:Critical MV:Good - a gray wolf: Healthy>
f
You panic and attempt to flee!
HP:Critical MV:Good - a gray wolf: Healthy>
Waldo narrates, 'lance bashed come'
HP:Critical MV:Good - a gray wolf: Healthy>
A gray wolf tries to hit your arms, but you parry the attack.
A gray wolf tries to hit your head, but you parry the attack.
HP:Critical MV:Good - a gray wolf: Healthy>
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
You flee head over heels.
HP:Critical MV:Good >
w
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Lance leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Waldo leaving north.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Good >
2
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Waldo leaving east.
You see half day old tracks of Lance leaving east.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Aj leaving east.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
e
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Lance leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Waldo leaving north.
You see fresh tracks of Aj leaving west.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
HP:Critical MV:Good >
n
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Lance leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
The corpse of Saiser is lying here.
Waldo bringing sexy back is here, fighting *Lance*!.
*Lance* is sitting here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
a veteran shienaran soldier is here, fighting Waldo!.
a veteran shienaran soldier is here, fighting Waldo!.
HP:Critical MV:Good >
A veteran shienaran soldier slashes Waldo's hands.
A veteran shienaran soldier tickles Waldo's legs as he slashes him.
Waldo mauls *Lance*'s legs.
HP:Critical MV:Good >
2
You strike *Lance*'s legs.
HP:Critical MV:Good - Lance: Critical --- Waldo: Beaten>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical --- Waldo: Beaten>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical --- Waldo: Beaten>
c w
You strike *Lance*'s arms.
A veteran shienaran soldier barely slashes Waldo's legs.
A veteran shienaran soldier tickles Waldo's legs as he slashes him.
*Lance* tries to blast your feet, but you parry the attack.
*Lance* barely blasts Waldo's legs.
*Lance* leaves east, riding a white stallion.
HP:Critical MV:Good >
You don't see a gate here.
HP:Critical MV:Good >
12
What?!?
HP:Critical MV:Good >
Waldo leaves east.
What?!?
HP:Critical MV:Good >
e
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Lance leaving east.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Lance leaving south.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical MV:Good >
2
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving west.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
s
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
You see fresh tracks of Waldo leaving west.
You see almost fresh tracks of Lance leaving north.
You see almost fresh tracks of Lance leaving east.
You see half day old tracks of Lance leaving west.
You see half day old tracks of Saiser leaving west.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
n
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
HP:Critical MV:Good >
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see half day old tracks of a human leaving south.
You see half day old tracks of a human leaving south.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
w
A Path Off of the Road
A path stretches off the road from Fal Dara. It threads through the heavy
woods towards the west. The forest is quite thick, but the path seems well
maintained, and it is easy to navigate through the tall trees and thick
foliage.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see half day old tracks of Saiser leaving east.
You see half day old tracks of Saiser leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
HP:Critical MV:Good >
A Wooded Path
The passage through the heavily wooded Borderlands cannot exactly be described
as a path, but there is a small clearing between the trees that carries on,
mainly eastwards to westwards that has been beaten down into the dirt.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see half day old tracks of Saiser leaving east.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
HP:Critical MV:Good >
A Path Through the Borderlands
The thinning dirt path spindles its way through the thickly forested
Borderlands here. A thick carpet of dark green pine needles covers the cold
earth. Tall pine and oak trees loom all around, hedging this small path on all
sides.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
HP:Critical MV:Good >
A Bending Path Through the Forest
The worn path through the relief of the forest bends slightly here due to the
thickening woods and the steep hill to the west. The small dirth path turns
towards the north and east and continues to wind through the trees.
[ Exits: n e ]
You see fresh tracks of Lance leaving north.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving north.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
n
Sloping Borderlands
The forested Borderlands begin to slope considerably here. Several forested
hills dot the Borderlands all around. This meager dirt path winds between the
small valleys formed by the hills and around the tall trees, mostly keeping its
east-west bearing.
[ Exits: s w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving south.
You see almost day old tracks of Zarth leaving south.
You see almost day old tracks of Lance leaving south.
You see almost day old tracks of Aj leaving west.
HP:Critical MV:Good >
Waldo has arrived from the south.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Path in the Forest
The forested path continues to wind its way through the tall pine trees. Pine
cones and old fallen pine needles adorn the path along with ruddy brown rocks
covered over with dark green moss.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
A trolloc covered in blood is here, howling in the darkness.
A trolloc covered in blood is here, howling in the darkness.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Path Between the Wooded Hills
A shallow valley is formed between two forested hills of considerable girth.
The wooded path continues through the shallow valley between the hills, winding
around trees and larger boulders fallen from above. A larger hill stands to
the west.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
na im so crit
You narrate, 'im so crit'
Waldo leaves west.
You follow Waldo.
At the Foot of a Forested Hill
The path through the woods forms up out of the valley to the east and slopes
upwards to the west due to a massive hill standing in the way. This time the
path does not wind around the large hill, considering how wide it is.
Instead, the path goes straight up the northern side of the hill and continues
around it to the west.
[ Exits: n e w u ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
Through the Forested Borderlands
The thin dirt path winds its way through the forested Borderlands here. Hills
and sloping forests adorn the Borderlands to either side of the path. Tall
coniferous trees stand to either side, and only small spindles of light manage
to pass through the needles to hit the beaten path.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
Through the Borderlands
The path slopes up and down here as it continues through the forested
Borderlands. It becomes difficult to keep ones foot as the path thins and
becomes more or less a side of a steep hill or a small space between two large
trees.
[ Exits: e s w ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
a gray wolf is here, fighting a wolf-snouted trolloc!.
a wolf-snouted trolloc is here, fighting a gray wolf!.
HP:Critical MV:Good >
sc
You have 10(407) hit and 134(245) movement points.
You have scored 396051408 exp, 0 total quest points
You need 603948591 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 2 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Critical MV:Good >
A gray wolf hits a wolf-snouted trolloc's body.
A wolf-snouted trolloc barely pounds a gray wolf's body.
Waldo leaves south.
You follow Waldo.
A Winding Path Between the Hills
Tall, wooded hills stand to the north-west and to the south-east. The dirt
path continues onwards through the shallow valley formed by the hills, which
widens up somewhat here.
[ Exits: n w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving north.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Zarth leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
na 10 hps
You narrate, '10 hps'
Waldo leaves west.
You follow Waldo.
Thickly Forested Borderlands
The width of the dirt path becomes somewhat larger here, forming up between the
shallow, yet wide valley formed between the tall forested hills in the
Borderlands. The path is interrupted here and there by tall, thick white pines
or even larger white oak trees, but the path still manages to continue on
through the Borderlands.
[ Exits: n e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
The corpse of a wolf-snouted trolloc is lying here.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Snaking Path in the Woods
The dirt path through the forested Borderlands turns and bends quite sharply
here, compared to the other parts of the path through the woods. Several large
hills and thick enclosures of tall trees and foliage cause the path to snake
through whatever gaps are available.
[ Exits: e w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical MV:Good >
Waldo leaves west.
You follow Waldo.
A Bend in the Path
The dirt path, adorned with pine needles and small stones and rough pebbles,
continues to twist and turn as it winds through the forested Borderlands.
Thick shrubberies consisting of bear oak and holly manage to twist and confuse
the path, but it still continues to run through the forest, however haphazard
it may seem.
[ Exits: e s ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving south.
Waldo bringing sexy back is standing here.
HP:Critical MV:Good >
Waldo leaves south.
You follow Waldo.
Through the Trees
Two enormous trees stand here. Both trees are coated in rough, dark brown
bark, and they both reach to imperious heights. The width of these trees must
be larger than four men huddled together. The path thins as it continues
between the thick bases of the two trees here in the Borderlands.
[ Exits: n w ]
You see fresh tracks of Lance leaving west.
You see almost day old tracks of Aj leaving north.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Aj leaving west.
Waldo bringing sexy back is standing here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Critical MV:Good >
TICK IN 5 SECONDS (+/- drift)
Waldo leaves west.
You follow Waldo.
A Winding Path Between the Trees
The trees continue to cloister around the tiny, winding path through the
forested Borderlands. Small branches or fragments of wood litter the ground
here, on top of a thick carpet of dark green pine needles as well as an
occaisional pine cone here and there.
[ Exits: e s w ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
You see almost day old tracks of Lance leaving east.
You see almost day old tracks of Aj leaving south.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves west.
You follow Waldo.
Thick Woods
The dirt path twists to the east and south, but here off of the path, the thick
woods cloister all about and allow no passage in any direction. The tall pine
trees interspersed with thick foliage allow no travel except back towards the
beaten path.
[ Exits: e ]
You see almost day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
l
Thick Woods
The dirt path twists to the east and south, but here off of the path, the thick
woods cloister all about and allow no passage in any direction. The tall pine
trees interspersed with thick foliage allow no travel except back towards the
beaten path.
[ Exits: e ]
You see almost day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
Waldo leaves east.
You follow Waldo.
A Winding Path Between the Trees
The trees continue to cloister around the tiny, winding path through the
forested Borderlands. Small branches or fragments of wood litter the ground
here, on top of a thick carpet of dark green pine needles as well as an
occaisional pine cone here and there.
[ Exits: e s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving east.
You see almost day old tracks of Zarth leaving east.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Before a Clearing
An embrasure in the tall pine trees making up the woods exists here. The tiny
path passes through the embrasure, but the tall trees of the forest hem the
path on either side. However, the beginnings of a large clearing in the forest
can be seen to the south.
[ Exits: n s ]
You see fresh tracks of Lance leaving south.
You see almost day old tracks of Aj leaving north.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Aj leaving south.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Within the Verge of a Large Clearing
Standing within the verge of the large clearing, the expanse within the woods
can be seen. Here, several tall herbacious plants hinder any passage, but even
though the verge of the forest is quite thick, with care one could climb over
it to enter the large clearing to the south-west, or to enter the wooded path
to the north.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see almost day old tracks of a trolloc leaving north.
You see almost day old tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Some Sparse Trees
The clearing here within the woods of the northern Borderlands is mostly empty
of trees, but a few trees of lesser girth stand here amongst the swaying plumes
of grass. The expanse of woodless earth extends in every direction, but not
for long, for the thick forest can be seen from here.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see day old tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Within the Clearing
The eaves of the dark forest hang overhead here, but the clearing in the woods
extends to the east and west, but mainly to the north, so far that the northern
border of the clearing can barely be seen from here. Tall, swaying grass
dominates the area here instead of dark trees.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
cw
Mood changed to: Wimpy
HP:Critical MV:Draining >
Waldo leaves west.
You follow Waldo.
A Margin in the Woods
Beyond the clearing in the woods to the north and east, a small margin between
the trees is formed here. The margin here almost resembles a small alcove, the
walls formed by the thick woods and the roof made up of the overhanging
branches of the tall trees.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves west.
You follow Waldo.
A Defoliated Area
The clearing in the woods extends towards the north and east from here, but
those areas are thick with swaying threads of grass, whereas this area is
completely devoid of vegetation. This area is completely defoliated, as if a
fire was set here, but not contained.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see almost day old tracks of a trolloc leaving north.
Waldo bringing sexy back is standing here.
HP:Critical MV:Draining >
Waldo leaves south.
You follow Waldo.
Towards a Shallow Culvert
Coming off of the broad clearing towards the north, a shallow culvert lies
here. The deepening seems to have filled in with moisture, as the earth
underfoot feels soggy and damp. In addition, an excess of litter has been
strewn about the area.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see almost day old tracks of a trolloc leaving north.
You see almost day old tracks of a human leaving north.
Waldo bringing sexy back is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
Waldo leaves south.
You follow Waldo.
A Dark Thicket
Here within the lower grounds, there is not much area to traverse due to the
encompassing borders on every side. The shallow culvert to the north appears
as a hill from the low elevation here, and the thick, dark woods form an
impenetrable thicket to the south and east. It would be possible to climb back
up to the north, or to head west.
[ Exits: n w ]
You see almost day old tracks of Aj leaving west.
You see almost day old tracks of Lance leaving west.
You see almost day old tracks of Zarth leaving north.
You see almost day old tracks of Lance leaving north.
You see almost day old tracks of Aj leaving north.
Waldo bringing sexy back is standing here.
*Lance* is standing here, riding a white stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
*Lance* tries to blast your hands, but you parry the attack.
HP:Critical MV:Good - Lance: Critical>
2
Waldo tickles *Lance*'s body as he mauls him.
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
cw
Mood changed to: Wimpy
HP:Critical MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
A veteran shienaran soldier tickles Waldo's body as he slashes him.
HP:Critical MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
A veteran shienaran soldier slashes Waldo's arms.
You strike *Lance*'s waist.
HP:Critical MV:Good - Lance: Critical>
*Lance* leaves west, riding a white stallion.
*Lance* has arrived from the west, riding a white stallion.
HP:Critical MV:Good >
2
You barely strike *Lance*'s legs.
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
Waldo sends *Lance* sprawling with a powerful bash!
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
'nice
You tickle *Lance*'s body as you strike him.
Waldo mauls a veteran shienaran soldier's body very hard.
A veteran shienaran soldier barely slashes Waldo's legs.
HP:Critical MV:Good - Lance: Critical>
You growl 'nice'
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
Waldo panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
Waldo leaves north.
HP:Critical MV:Good - Lance: Critical>
Waldo barely mauls *Lance*'s body.
HP:Critical MV:Good - Lance: Critical>
Waldo barely mauls *Lance*'s body.
You strike *Lance*'s legs.
HP:Critical MV:Good - Lance: Critical>
*Lance* panics, and attempts to flee!
HP:Critical MV:Good - Lance: Critical>
2
*Lance* leaves north, riding a white stallion.
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
Waldo leaves north.
You follow Waldo.
Towards a Shallow Culvert
Coming off of the broad clearing towards the north, a shallow culvert lies
here. The deepening seems to have filled in with moisture, as the earth
underfoot feels soggy and damp. In addition, an excess of litter has been
strewn about the area.
[ Exits: n s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
Waldo bringing sexy back is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
*Lance* has arrived from the west, riding a white stallion.
You barely strike *Lance*'s feet.
HP:Critical MV:Good - Lance: Critical>
*Lance* tries to blast your head, but you dodge the attack.
You barely strike *Lance*'s feet.
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
You do the best you can!
HP:Critical MV:Good - Lance: Critical>
Waldo mauls *Lance*'s hands hard.
*Lance* is mortally wounded, and will die soon, if not aided.
HP:Critical MV:Good - Lance: Mortally Wounded>
A veteran shienaran soldier barely slashes Waldo's head.
HP:Critical MV:Good - Lance: Mortally Wounded>
Waldo narrates, 'rip'
HP:Critical MV:Good - Lance: Mortally Wounded>
'pimp
A veteran shienaran soldier slashes Waldo's shoulders.
With a brutal maul to the chest, Waldo slaughters *Lance*!
Waldo mauls *Lance*'s legs into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Lance*'s death cry.
*Lance* is dead! R.I.P.