When to go zerk

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Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

When to go zerk

Post by Trin »

HP:Hurt MV:Fresh >
n
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
#TICK+10
n
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Chase Maravin is standing here, riding a white stallion.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
where
Players in your Zone
--------------------
Trin - The Great Blight
Chase - The Great Blight
Dakeyras - The Great Blight

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >

*Zrog* has arrived from the west.

HP:Hurt MV:Fresh >

*Zrog* tickles your body as he blasts you.

HP:Hurt MV:Fresh - Zrog: Battered>
diag chase
Chase has quite a few wounds.

HP:Hurt MV:Fresh - Zrog: Battered>
b

*Zrog* panics, and attempts to flee!

HP:Hurt MV:Fresh - Zrog: Battered>
HP:Hurt MV:Fresh - Zrog: Battered>

*
*Zrog* panics, and attempts to flee!

HP:Hurt MV:Fresh - Zrog: Battered>

Chase pounds *Zrog*'s hands.

HP:Hurt MV:Fresh - Zrog: Battered>

*Zrog* leaves south.

HP:Hurt MV:Fresh >
-
*Zrog* has arrived from the south.
Chase pounds *Zrog*'s body.

HP:Hurt MV:Fresh >
%
*Zrog* tries to blast Chase's arms, but he dodges the attack.
Chase pounds *Zrog*'s arms hard.
*Zrog* panics, and attempts to flee!

HP:Hurt MV:Fresh >

Dakeyras leaves south.

HP:Hurt MV:Fresh >
-
*Zrog* leaves south.

HP:Hurt MV:Fresh >

*Kroynyal* has arrived from the west.

HP:Hurt MV:Fresh >

*Kroynyal* pounds your head hard.
Chase pounds *Kroynyal*'s waist hard.

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Zrog* has arrived from the south.

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*
Your bash at *Zrog* sends him sprawling!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Nicotine* has arrived from the west.

HP:Wounded MV:Fresh - Kroynyal: Wounded>
l
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Nicotine* is standing here.
*Zrog* is sitting here.
*Kroynyal* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.
*Nicotine* barely pierces your head.

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Nicotine* pierces your head.
*Nicotine* pierces your head.
You slash *Kroynyal*'s feet hard.

HP:Wounded MV:Fresh - Kroynyal: Wounded>
b
HP:Wounded MV:Fresh - Kroynyal: Wounded>

* -
You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

Dakeyras narrates, 'go figure'

HP:Wounded MV:Fresh - Kroynyal: Wounded>
%
*Kroynyal* avoids being bashed by Chase who loses his balance and falls!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Nicotine* tickles your arms as he pierces you.

HP:Wounded MV:Fresh - Kroynyal: Wounded>
-
*
Your bash at *Kroynyal* sends him sprawling!

HP:Wounded MV:Fresh - Kroynyal: Wounded>
l
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Nicotine* is here, fighting YOU!.
*Zrog* is here, fighting YOU!.
*Kroynyal* is sitting here.
A black warhorse is standing here, being ridden by you.
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.

HP:Wounded MV:Fresh - Kroynyal: Wounded>

Dakeyras tries to pierce *Nicotine*'s head, but he parries the attack.

HP:Wounded MV:Fresh - Kroynyal: Wounded>

Dakeyras tries to pierce *Nicotine*'s arms, but he parries the attack.
*Nicotine* tickles your legs as he pierces you.
*Nicotine* barely pierces your shoulders.
*Zrog* tickles your body as he blasts you.
Chase pounds *Kroynyal*'s body.
You slash *Kroynyal*'s head extremely hard.

HP:Wounded MV:Fresh - Kroynyal: Wounded>
l kroynyal
You see nothing special about him.

*Kroynyal* has quite a few wounds.

*Kroynyal* is using:
<held> a brown bag
<worn around neck> a medallion of shiny silver
<worn on head> a crested steel helmet
<worn about body> a cloak of shifting colours
<worn on body> a full metal breastplate
<worn on shoulders> a set of iron-forged pauldrons
<worn on arms> a pair of gleaming silver vambraces
<worn about waist> a polished black belt
<worn around wrist> a silver bracelet
<worn on hands> a pair of gleaming silver gauntlets
<wielded with two hands> a massive club covered in deadly barbs
<worn on legs> a pair of polished greaves
<worn on feet> a pair of heavy metal boots

HP:Wounded MV:Fresh - Kroynyal: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

Dakeyras tries to pierce *Nicotine*'s head, but he parries the attack.
Dakeyras tries to pierce *Nicotine*'s hands, but he parries the attack.
*Nicotine* barely tickles your body with his pierce.
Chase pounds *Kroynyal*'s body.
You slash *Kroynyal*'s hands very hard.

HP:Wounded MV:Fresh - Kroynyal: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Zrog* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Kroynyal: Wounded>
b

*Kroynyal* panics, and attempts to flee!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

Dakeyras panics, and attempts to flee!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Zrog* panics, and attempts to flee!

HP:Wounded MV:Fresh - Kroynyal: Wounded>

*Nicotine* tickles your body as he pierces you.
*Nicotine* pierces your head.
*Kroynyal* pounds your feet hard.
*Kroynyal* leaves south.

HP:Wounded MV:Fresh >
c

*Zrog* leaves west.

HP:Wounded MV:Fresh >
b

*Kroynyal* has arrived from the south.

HP:Wounded MV:Fresh >

*Kroynyal* leaves west.

HP:Wounded MV:Fresh >

Dakeyras leaves south.

HP:Wounded MV:Fresh >

Chase tries to pound *Nicotine*'s shoulders, but he parries the attack.

HP:Wounded MV:Fresh >

Dakeyras tries to pierce *Nicotine*'s head, but he parries the attack.

HP:Wounded MV:Fresh >

Dakeyras tries to pierce *Nicotine*'s waist, but he parries the attack.
*Nicotine* barely pierces your hands.
*Nicotine* pierces your shoulders.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
You try to slash *Nicotine*'s shoulders, but he dodges the attack.

HP:Wounded MV:Fresh - Nicotine: Healthy>
HP:Wounded MV:Fresh - Nicotine: Healthy>

* - % -
Dakeyras tries to pierce *Nicotine*'s head, but he dodges the attack.
Dakeyras pierces *Nicotine*'s legs.
Chase tries to pound *Nicotine*'s body, but he parries the attack.
*Nicotine* tickles your hands as he pierces you.
*Nicotine* barely pierces your feet.

HP:Wounded MV:Fresh - Nicotine: Scratched>

*
As *Nicotine* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Nicotine: Scratched>
b
HP:Wounded MV:Fresh - Nicotine: Scratched>

*
Chase falls down laughing.

HP:Wounded MV:Fresh - Nicotine: Scratched>

Dakeyras tries to pierce *Nicotine*'s body, but he dodges the attack.
Chase tries to pound *Nicotine*'s waist, but he parries the attack.
*Nicotine* barely pierces your head.

HP:Wounded MV:Fresh - Nicotine: Scratched>
- % - #TICK-10

*
As *Nicotine* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Nicotine: Scratched>
ck

Dakeyras barely pierces *Nicotine*'s body.
Chase pounds *Nicotine*'s head very hard.
*Nicotine* barely tickles your body with his pierce.
*Nicotine* pierces your head.

HP:Battered MV:Fresh - Nicotine: Scratched>
b
Mood changed to: Berserk

HP:Battered MV:Fresh - Nicotine: Scratched>
HP:Battered MV:Fresh - Nicotine: Scratched>

*
Chase stares at the sky.

HP:Battered MV:Fresh - Nicotine: Scratched>
- %
Dakeyras tries to pierce *Nicotine*'s arms, but he dodges the attack.
Dakeyras tries to pierce *Nicotine*'s legs, but he parries the attack.
Chase pounds *Nicotine*'s arms very hard.
*Nicotine* barely pierces your hands.
*Nicotine* tickles your arms as he pierces you.

HP:Battered MV:Fresh - Nicotine: Hurt>
-
*Kroynyal* has arrived from the west.

HP:Battered MV:Fresh - Nicotine: Hurt>

*Kroynyal* tries to pound Dakeyras's body, but he parries the attack.

HP:Battered MV:Fresh - Nicotine: Hurt>

*
Your bash at *Nicotine* sends him sprawling!

HP:Battered MV:Fresh - Nicotine: Hurt>
nar bitch!
You slash *Nicotine*'s legs into bloody fragments!
Dakeyras pierces *Nicotine*'s arms extremely hard.
Chase pounds *Nicotine*'s shoulders extremely hard.
You narrate, 'bitch!'

HP:Wounded MV:Fresh - Nicotine: Hurt>
#TICK!!!

*Kroynyal* sends Dakeyras sprawling with a powerful bash!

HP:Wounded MV:Fresh - Nicotine: Hurt>
l
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Kroynyal* is here, fighting Dakeyras!.
Dakeyras is sitting here.
*Nicotine* is sitting here.
A black warhorse is standing here, being ridden by you.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.

HP:Wounded MV:Fresh - Nicotine: Hurt>

*Kroynyal* pounds Dakeyras's shoulders extremely hard.
You slash *Nicotine*'s arms into bloody fragments!
Chase pounds *Nicotine*'s arms extremely hard.

HP:Wounded MV:Fresh - Nicotine: Wounded>

Chase panics, and attempts to flee!

HP:Wounded MV:Fresh - Nicotine: Wounded>

*Zrog* has arrived from the west.

HP:Wounded MV:Fresh - Nicotine: Wounded>

*Zrog* blasts Dakeyras's body into bloody fragments!

HP:Wounded MV:Fresh - Nicotine: Wounded>
b
Chase leaves south, riding a white stallion.
They already seem stunned!
Chase has arrived from the south, riding a white stallion.

HP:Wounded MV:Fresh - Nicotine: Wounded>

Chase pounds *Zrog*'s head hard.

HP:Wounded MV:Fresh - Nicotine: Wounded>
nar don't flee i'm zerk
You narrate, 'don't flee i'm zerk'

HP:Wounded MV:Fresh - Nicotine: Wounded>
b
*Zrog* blasts Dakeyras's hands very hard.
*Kroynyal* pounds Dakeyras's legs into bloody fragments!
You try to slash *Nicotine*'s legs, but he parries the attack.
*Nicotine* barely tickles your body with his pierce.
*Nicotine* barely pierces your shoulders.

HP:Wounded MV:Fresh - Nicotine: Wounded>

*
Dakeyras releases a blood freezing howl into the air!

HP:Wounded MV:Fresh - Nicotine: Wounded>
-
Dakeyras narrates, 'god damnit'

HP:Wounded MV:Fresh - Nicotine: Wounded>

Chase sends *Zrog* sprawling with a powerful bash!

HP:Wounded MV:Fresh - Nicotine: Wounded>
% #TICK+10
-
Chase pounds *Zrog*'s head very hard.
Dakeyras tries to pierce *Nicotine*'s body, but he dodges the attack.
Dakeyras tries to pierce *Nicotine*'s legs, but he parries the attack.
*Nicotine* barely pierces your head.
*Nicotine* pierces your waist.

HP:Battered MV:Fresh - Nicotine: Wounded>

*
As *Nicotine* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Nicotine: Wounded>
b

Dakeyras avoids being bashed by *Kroynyal* who loses his balance and falls!

HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>

* -
Chase narrates, 'zrog beat'

HP:Battered MV:Fresh - Nicotine: Wounded>

Chase pounds *Zrog*'s legs.
Dakeyras tries to pierce *Nicotine*'s hands, but he dodges the attack.
Dakeyras tries to pierce *Nicotine*'s arms, but he parries the attack.
*Nicotine* tickles your legs as he pierces you.

HP:Battered MV:Fresh - Nicotine: Wounded>
%
Dakeyras panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Wounded>
-
*Zrog* panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Wounded>

An ear piercing howl sounds from somewhere in the distance.

HP:Battered MV:Fresh - Nicotine: Wounded>

*
Your bash at *Nicotine* sends him sprawling!

HP:Battered MV:Fresh - Nicotine: Wounded>

*Zrog* leaves west.

HP:Battered MV:Fresh - Nicotine: Wounded>

Dakeyras panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Wounded>

Chase pounds *Kroynyal*'s hands.

HP:Battered MV:Fresh - Nicotine: Wounded>
l

Dakeyras avoids being bashed by *Kroynyal* who loses his balance and falls!

HP:Battered MV:Fresh - Nicotine: Wounded>
Chase pounds *Kroynyal*'s body.
You slash *Nicotine*'s legs into bloody fragments!
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.
*Kroynyal* is here, fighting Dakeyras!.
Dakeyras is here, fighting *Nicotine*!.
*Nicotine* is sitting here.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh - Nicotine: Wounded>

Dakeyras leaves west.

HP:Battered MV:Fresh - Nicotine: Wounded>

Dakeyras tickles *Kroynyal*'s body as he pierces him.

HP:Battered MV:Fresh - Nicotine: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Wounded>

*Kroynyal* leaves west.

HP:Battered MV:Fresh - Nicotine: Wounded>

Dakeyras pierces *Nicotine*'s arms extremely hard.

HP:Battered MV:Fresh - Nicotine: Wounded>

Chase pounds *Nicotine*'s legs extremely hard.

HP:Battered MV:Fresh - Nicotine: Battered>

*Kroynyal* has arrived from the west.

HP:Battered MV:Fresh - Nicotine: Battered>

*Kroynyal* tries to pound Dakeyras's legs, but he dodges the attack.

HP:Battered MV:Fresh - Nicotine: Battered>

Chase pounds *Nicotine*'s hands very hard.
Dakeyras pierces *Nicotine*'s legs very hard.
Dakeyras pierces *Nicotine*'s arms very hard.
You slash *Nicotine*'s body hard.

HP:Battered MV:Fresh - Nicotine: Battered>
l
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Kroynyal* is here, fighting Dakeyras!.
Dakeyras is here, fighting *Nicotine*!.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.
*Nicotine* is sitting here.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh - Nicotine: Battered>
b
HP:Battered MV:Fresh - Nicotine: Battered>

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Battered>

* -
Dakeyras tries to pierce *Nicotine*'s body, but he dodges the attack.
Dakeyras tries to pierce *Nicotine*'s waist, but he parries the attack.

HP:Battered MV:Fresh - Nicotine: Battered>

Dakeyras avoids being bashed by *Kroynyal* who loses his balance and falls!

HP:Battered MV:Fresh - Nicotine: Battered>

*Nicotine* leaves west.
Dakeyras barely pierces *Kroynyal*'s arms.

HP:Battered MV:Fresh >

Chase pounds *Kroynyal*'s arms.

HP:Battered MV:Fresh >
% cb
Cancelled...
Mood changed to: Brave

HP:Battered MV:Fresh >
c
b
You slash *Kroynyal*'s legs.

HP:Battered MV:Fresh - Kroynyal: Battered --- Dakeyras: Battered>
HP:Battered MV:Fresh - Kroynyal: Battered --- Dakeyras: Battered>

*
*Kroynyal* panics, and attempts to flee!

HP:Battered MV:Fresh - Kroynyal: Battered --- Dakeyras: Battered>
-
*Kroynyal* leaves west.
Dakeyras tries to pierce *Nicotine*'s legs, but he dodges the attack.

HP:Battered MV:Fresh >
c
Cancelled...
You try to slash *Nicotine*'s hands, but he dodges the attack.

HP:Battered MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>
b

You try to slash *Nicotine*'s hands, but he dodges the attack.
*Nicotine* tries to pierce Dakeyras's body, but he parries the attack.
Dakeyras tries to pierce *Nicotine*'s waist, but he dodges the attack.
Dakeyras tries to pierce *Nicotine*'s feet, but he dodges the attack.

HP:Battered MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>
HP:Battered MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

*
*Nicotine* panics, and attempts to flee!

HP:Battered MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

Chase tries to pound *Nicotine*'s body, but he parries the attack.

HP:Battered MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>
- %
*Nicotine* leaves west.

HP:Battered MV:Fresh >
c
Cancelled...
They don't seem to be here.
Chase leaves west, riding a white stallion.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
stat
You are a 30 year old human.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 57.5 lbs.
Offensive Bonus: 153 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died xx times, xx times to other players, xx times to monsters, and killed xx other worthy players
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh >
w
The Great Blight
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A black warhorse is standing here, being ridden by you.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.
*Nicotine* is here, fighting Chase!.

HP:Battered MV:Fresh >
c

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Fresh >
You try to slash *Nicotine*'s legs, but he parries the attack.

HP:Battered MV:Fresh - Nicotine: Battered --- Chase: Wounded>
b
HP:Battered MV:Fresh - Nicotine: Battered --- Chase: Wounded>

*
Dakeyras tries to pierce *Nicotine*'s body, but he parries the attack.

HP:Battered MV:Fresh - Nicotine: Battered --- Chase: Wounded>
-
*Nicotine* leaves north.

HP:Battered MV:Fresh >
% ck
Cancelled...
Mood changed to: Berserk

HP:Battered MV:Fresh >

Chase leaves north, riding a white stallion.

HP:Battered MV:Fresh >
c
c
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
cb
Mood changed to: Brave
Dakeyras leaves north.

HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Dakeyras is standing here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
stat
You are a 30 year old human.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 57.5 lbs.
Offensive Bonus: 153 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died xx times, xx times to other players, xx times to monsters, and killed xx other worthy players
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh >
c
Chase has arrived from the east, riding a white stallion.
They don't seem to be here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >

Chase leaves west, riding a white stallion.

HP:Battered MV:Fresh >

*Kroynyal* has arrived from the east.
Dakeyras barely pierces *Kroynyal*'s body.

HP:Battered MV:Fresh >

*Kroynyal* tries to pound Dakeyras's body, but he dodges the attack.
Dakeyras barely pierces *Kroynyal*'s hands.
Dakeyras barely pierces *Kroynyal*'s body.

HP:Battered MV:Fresh >
c

Chase has arrived from the west, riding a white stallion.

HP:Battered MV:Fresh >
b
You slash *Kroynyal*'s legs hard.

HP:Battered MV:Fresh - Kroynyal: Battered --- Dakeyras: Battered>
HP:Battered MV:Fresh - Kroynyal: Battered --- Dakeyras: Battered>

*Kroynyal* panics, and attempts to flee!
Chase pounds *Kroynyal*'s hands.

HP:Battered MV:Fresh - Kroynyal: Battered --- Dakeyras: Battered>

* -
*Kroynyal* leaves south.

HP:Battered MV:Fresh >
s
% c
Cancelled...
The Great Blight
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
b
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
c
c
They don't seem to be here.
Chase has arrived from the north, riding a white stallion.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
- +
*
You see fresh tracks of Kroynyal leaving west.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Kroynyal leaving north.
You see fresh tracks of Kroynyal leaving west.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >

Dakeyras leaves west.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
#TICK-10
w
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Dakeyras is standing here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
s
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
w
The Great Blight
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
- +
*
You see fresh tracks of Kroynyal leaving north.
You see two days old tracks of Viral leaving east.
You see two days old tracks of Viral leaving north.
You see two days old tracks of Viral leaving west.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
n
c
The Great Blight
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
e
e
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
c
The Great Blight
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A black warhorse is standing here, being ridden by you.
Dakeyras is here, fighting *Kroynyal*!.
*Kroynyal* is here, fighting Chase!.
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.

HP:Battered MV:Fresh >
q
You slash *Kroynyal*'s head very hard.

HP:Battered MV:Fresh - Kroynyal: Beaten --- Chase: Wounded>
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kroynyal: Beaten --- Chase: Wounded>

You slash *Kroynyal*'s head hard.
Dakeyras barely pierces *Kroynyal*'s body.
Dakeyras tickles *Kroynyal*'s body as he pierces him.
Chase pounds *Kroynyal*'s legs.

HP:Battered MV:Fresh - Kroynyal: Beaten --- Chase: Wounded>
b

*Kroynyal* leaves west.
*Kroynyal* has arrived from the west.
Chase leaves north, riding a white stallion.

HP:Battered MV:Fresh >

Dakeyras barely pierces *Kroynyal*'s body.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
c

*Kroynyal* panics, and attempts to flee!

HP:Battered MV:Fresh >
b
You slash *Kroynyal*'s body.

HP:Battered MV:Fresh - Kroynyal: Beaten --- Dakeyras: Battered>
HP:Battered MV:Fresh - Kroynyal: Beaten --- Dakeyras: Battered>

* -
*Kroynyal* leaves west.

HP:Battered MV:Fresh >
%
*Kroynyal* has arrived from the west.

HP:Wounded MV:Fresh >

*Kroynyal* leaves east.

HP:Wounded MV:Fresh >
- #TICK!!!

Dakeyras leaves west.

HP:Wounded MV:Fresh >

*
They must have left already...

HP:Wounded MV:Fresh >

Dakeyras leaves east.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
c
You are a 30 year old human.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 57.5 lbs.
Offensive Bonus: 153 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died xx times, xx times to other players, xx times to monsters, and killed xx other worthy players
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
l
They don't seem to be here.

HP:Wounded MV:Fresh >
c
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 30 year old human.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 57.5 lbs.
Offensive Bonus: 153 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died xx times, xx times to other players, xx times to monsters, and killed xx other worthy players
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
s
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
c
The Great Blight
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Dakeyras is standing here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
q
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Kroynyal leaving east.
You see very recent tracks of Nicotine leaving north.
You see very recent tracks of Zrog leaving north.
You see very recent tracks of Kroynyal leaving north.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
The Great Blight
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
q
HP:Wounded MV:Fresh >
- +
* #TICK+10

You see fresh tracks of Kroynyal leaving south.
You see fresh tracks of Kroynyal leaving west.
You see day old tracks of Nicotine leaving south.
You see day old tracks of Vrukarak leaving north.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
Path to the Blight
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Long Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
q
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Kroynyal leaving south.
You see day old tracks of Nicotine leaving south.
You see day old tracks of Vrukarak leaving north.
You see day old tracks of Vrukarak leaving north.

HP:Wounded MV:Fresh >
s
A Curve in the Foothills
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
w
Before the Hill
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
q
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Kroynyal leaving south.
You see day old tracks of Nicotine leaving south.
You see day old tracks of Anthrax leaving south.
You see day old tracks of Anthrax leaving north.
Dakeyras narrates, 's 4x chasde'

HP:Wounded MV:Fresh >
s
s
Closing on a Turn
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Turn in the Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
q
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Kroynyal leaving west.
You see very recent tracks of Zrog leaving west.
You see fairly recent tracks of Kroynyal leaving west.
You see day old tracks of Nicotine leaving west.

HP:Wounded MV:Fresh >
w
Rising Foothills
[ Exits: n e s ]
The corpse of a white stallion is lying here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
s
Base of a Hill
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
q
Bushy Path
[ Exits: n s ]
A dark shield with spikes on it's front is setting here.
A bundle of leather has been carelessly left here.
A thick leather tunic lies here.
A pair of thick leather gloves lay here.
A small axe lies here.
A pair of leggings have been abandoned here.
A small brass lantern is setting here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
HP:Wounded MV:Fresh >
- +
*
You see very recent tracks of Nicotine leaving north.
You see fairly recent tracks of Kroynyal leaving north.
You see fairly recent tracks of Zrog leaving north.
You see fairly recent tracks of Kroynyal leaving south.

HP:Wounded MV:Fresh >
n
n
Base of a Hill
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Rising Foothills
[ Exits: n e s ]
The corpse of a white stallion is lying here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
In Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
q
HP:Wounded MV:Fresh >
- +
Dakeyras narrates, 'past'

HP:Wounded MV:Fresh >

*
You see fresh tracks of Kroynyal leaving north.
You see very recent tracks of Nicotine leaving north.
You see very recent tracks of Zrog leaving north.
You see very recent tracks of Kroynyal leaving north.

HP:Wounded MV:Fresh >
n
A Path Through the Hills
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.

HP:Wounded MV:Fresh >
n
n
A Path Through the Hills
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Path to the Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
The Great Blight
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >

Chase has arrived from the north, riding a white stallion.

HP:Wounded MV:Fresh >
n
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
w
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
The Great Blight
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
Dakeyras is here, fighting *Nicotine*!.

HP:Wounded MV:Fresh >
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s

Dakeyras narrates, 'on choke'

HP:Wounded MV:Fresh >
c
The Great Blight
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A black warhorse is standing here, being ridden by you.
*Nicotine* is here, fighting Dakeyras!.
Dakeyras is here, fighting *Nicotine*!.
Chase has arrived from the east, riding a white stallion.

HP:Wounded MV:Fresh >
b
You try to slash *Nicotine*'s head, but he parries the attack.

HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

Chase tries to pound *Nicotine*'s hands, but he parries the attack.

HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>
HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

*Nicotine* panics, and attempts to flee!

HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

* ck
Cancelled...
Mood changed to: Berserk

HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>
b
HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

*
Chase pounds *Nicotine*'s legs very hard.
Dakeyras tries to pierce *Nicotine*'s head, but he parries the attack.
Dakeyras tries to pierce *Nicotine*'s body, but he dodges the attack.

HP:Wounded MV:Fresh - Nicotine: Battered --- Dakeyras: Battered>

*Nicotine* leaves west.

HP:Wounded MV:Fresh >
-
Chase tries to pound *Nicotine*'s arms, but he dodges the attack.
Dakeyras tries to pierce *Nicotine*'s arms, but he dodges the attack.

HP:Wounded MV:Fresh >
%
*Nicotine* panics, and attempts to flee!

HP:Wounded MV:Fresh >
-
*
Your bash at *Nicotine* sends him sprawling!

HP:Wounded MV:Fresh - Nicotine: Battered --- Chase: Battered>

You slash *Nicotine*'s body very hard.
Dakeyras pierces *Nicotine*'s legs extremely hard.
Chase pounds *Nicotine*'s head extremely hard.

HP:Wounded MV:Fresh - Nicotine: Beaten --- Chase: Battered>

Dakeyras says '''

HP:Wounded MV:Fresh - Nicotine: Beaten --- Chase: Battered>

Chase narrates, 'nice'

HP:Wounded MV:Fresh - Nicotine: Beaten --- Chase: Battered>

You slash *Nicotine*'s hands into bloody fragments!
Dakeyras barely pierces *Nicotine*'s body.
Dakeyras pierces *Nicotine*'s hands hard.
Chase pounds *Nicotine*'s arms extremely hard.

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>
c
You do the best you can!

HP:Wounded MV:Fresh - Nicotine: Critical --- Chase: Battered>

You beautifully slash *Nicotine* into two parts -- both dead.
You slash *Nicotine*'s head into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
Guest

Post by Guest »

man, every time i fled and went to get on beaten zorg he'd just left room, some bad luck for nico, zrog died at patty straight after and i left blocking 2nd choke for kroy when chase said bashed and he got past :(

Damn nice shit zerking there, pretty much couldn't touch nico without that.

you'll notice we could easily have done a vurek and fled and re-entered room to lame him extra while bashed but we didn't...
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Axxey, if you had done that, he would have simply of had to type North. And he would have been past.

If the basher who bashed flees and reenters, the target who was bashed only has to type in a direction to leave the room.

If you can't get over it, then go cry somewhere, nonetheless it's pointless to flee hit as the target just leaves room.

Get the hell over it.

I didn't think too much at the time, otherwise i woulda bash trin to get on him and protect nicotine some, but hell that's my bad. I also got zrog killed b/c I don't know why I left patty, forgot he had 30ish hps.
Guest

Post by Guest »

some awesome fun the pk before that when was like 4-6 stabbers north fal dara, nico schooled humans for the most part, shitty damage on my stabs :(
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Go figure we didn't think to group. :P Free wps ds!! Haha, just messing with ya Trin. No seriously..
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

He said he wasn't coming up north, done for the night :)

He'll die tommoro, no worries.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

probably :P

Though I think i earned that kill.
Guest

Post by Guest »

Yeah, this is a classic example of why Nicotine is a fleebie, no melee, all-stabbing-all-bricking character instead of a buffer. :) Kroynyal asked me to buff, so I tried it, and Trin kicked my arse. Good job guys.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

Nicotine wrote:Yeah, this is a classic example of why Nicotine is a fleebie, no melee, all-stabbing-all-bricking character instead of a buffer. :) Kroynyal asked me to buff, so I tried it, and Trin kicked my arse. Good job guys.

That's pretty funny especially since one of those bashes he flees leaving you there bashed to take a round of all 3 of us.

edit: And if I didn't berserk you would have probably destroyed us all gotten out easily enough.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I was trying to retarget and get off of dakeyras :P, fleelag tore me up taht time and couldn't get back on trin. :)

I fucked up, i'm not perfect, nico died at the end there when me and zrog were beat/crit at patty b/c we couldn't bash 2 of the 3 humans effectively :)

That choke is absolute death sometimes, lots of rooms in blight are, as the flees are similar to a multitude of other flees from rooms right next to it.

Next time all we have to do is be better organized, I really really doubt we could have taken you 3 with nico bashing, most likely if I could have gotten on trin. Just didn't work out at the time :(
Guest

Post by Guest »

I had pretty high db, 94 or something, only gained a couple from bits of nico's set, plus a bunch of parry.
Kroy was sitting me down enough to be about breaking even, pretty good odds balance wise i thought top weapon vs top dodge. As trin said and the post says, perfect time to zerk, won the day.

Thought I'd post my view from when Kroy showed up, was me and chase blight, 2 of the stabbers left, zrog showed up and we meleed him down a fair bit before this.

Chase has arrived from the north, riding a white stallion.
You do the best you can!
*Nicotine* panics, and attempts to flee!

HP:Healthy MV:Draining - Nicotine: Hurt>

Chase tries to pound *Nicotine*'s shoulders, but he dodges the attack.

HP:Healthy MV:Draining - Nicotine: Hurt>

*Kroynyal* has arrived from the north.

HP:Healthy MV:Draining - Nicotine: Hurt>

*Kroynyal* tries to pound Chase's feet, but he dodges the attack.

HP:Healthy MV:Draining - Nicotine: Hurt>

Chase tries to pound *Nicotine*'s hands, but he parries the attack.
You try to pierce *Nicotine*'s legs, but he parries the attack.
You try to pierce *Nicotine*'s head, but he parries the attack.

HP:Healthy MV:Draining - Nicotine: Hurt>
nar zrog batt

Chase panics, and attempts to flee!

HP:Healthy MV:Draining - Nicotine: Hurt>
You narrate, 'zrog batt'

HP:Healthy MV:Draining - Nicotine: Hurt>

Chase leaves north, riding a white stallion.

HP:Healthy MV:Draining - Nicotine: Hurt>

*Nicotine* leaves north.

HP:Healthy MV:Draining >

Chase has arrived from the north, riding a white stallion.

HP:Healthy MV:Draining >

Chase leaves east, riding a white stallion.

HP:Healthy MV:Draining >

*Kroynyal* leaves east.

HP:Healthy MV:Draining >
nar kroy too now

*Nicotine* leaves east.

HP:Healthy MV:Draining >
kill dark
You narrate, 'kroy too now'

HP:Healthy MV:Draining >
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
nar fall back
kill dark
kill dark
You narrate, 'fall back'

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
e
s
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A light leather flask is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Draining >
kill dark
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]

HP:Healthy MV:Draining >
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
kill dark
TICK IN 5 SECONDS.
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >

Chase narrates, '3'

HP:Healthy MV:Draining >
nar and get me horse :P
stat
You narrate, 'and get me horse :P'

HP:Healthy MV:Draining >
kill dark
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 20.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
Chase narrates, 'get s'
They don't seem to be here.

HP:Healthy MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
snea
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
Okay, you will now stop sneaking.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
not
e
e
e
You look around less carefully.

HP:Healthy MV:Good >
s
s
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Healthy MV:Good >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Healthy MV:Good >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
The bloody head of Cifon.
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Healthy MV:Good >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Healthy MV:Good >
n
n
ride white
ride white
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Healthy MV:Good >
s
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
The bloody head of Cifon.
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
You begin riding a white stallion.

HP:Healthy MV:Good >
You're already riding a white stallion

HP:Healthy MV:Good >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
nar got
not
You narrate, 'got'

HP:Healthy MV:Good >
kill dark
s
You will now look around more carefully.

HP:Healthy MV:Good >
s
They don't seem to be here.

HP:Healthy MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
kill dark
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
w
They don't seem to be here.

HP:Healthy MV:Good >
s
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
e
s
s
s
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
s
s
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
s
s
Chase narrates, 'what'
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.

HP:Healthy MV:Good >
s
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
s
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is here, fighting *Kroynyal*!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good >
*Zrog* has arrived from the south.
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
kill dark
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
A dark shield with spikes on it's front is setting here.
A bundle of leather has been carelessly left here.
A thick leather tunic lies here.
A pair of thick leather gloves lay here.
A small axe lies here.
A pair of leggings have been abandoned here.
A small brass lantern is setting here.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
n
They don't seem to be here.

HP:Healthy MV:Good >
n
kill dark

Chase has arrived from the north, riding a white stallion.

HP:Healthy MV:Good >
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
kill dark
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is here, fighting *Kroynyal*!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good >
You pierce *Kroynyal*'s shoulders hard.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>

*Kroynyal* sends a rough gray stallion sprawling with a powerful bash!
*Zrog* has arrived from the north.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>

*Zrog* tries to blast your body, but you parry the attack.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
kill dark
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
change mood wimpy
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
f
Mood changed to: Wimpy

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
You panic and attempt to flee!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Wounded>
kill dark

A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
nar they on horses
kill dark
You narrate, 'they on horses'

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
w
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is here, fighting *Kroynyal*!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good >

A rough gray stallion barely tickles *Kroynyal*'s legs with his hit,

HP:Healthy MV:Good >
kill dark
You barely pierce *Kroynyal*'s hands.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>

*Kroynyal* sends a rough gray stallion sprawling with a powerful bash!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
kill dark
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
l
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
You barely pierce *Kroynyal*'s legs.
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
l
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
l
l
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
nar you ok?

You barely pierce *Kroynyal*'s legs.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
l
You narrate, 'you ok?'

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting a rough gray stallion!.
A rough gray stallion is here, fighting *Kroynyal*!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Scratched --- a rough gray stallion: Battered>
kill dark

You barely pierce *Kroynyal*'s body.
You barely pierce *Kroynyal*'s legs.
A rough gray stallion tickles *Kroynyal*'s hands as he hits him.

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
kill dark

Chase narrates, 'nod'

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
kill dark

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
kill dark
kill dark
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
kill dark
*Kroynyal* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
dism

You barely pierce *Kroynyal*'s body.
You pierce *Kroynyal*'s head hard.
A rough gray stallion barely tickles *Kroynyal*'s body with his hit,

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>
You do the best you can!

HP:Healthy MV:Good - Kroynyal: Hurt --- a rough gray stallion: Battered>

*Kroynyal* leaves east.

HP:Healthy MV:Good >
stat
kill dark
You stop riding a white stallion.

HP:Healthy MV:Good >

*Kroynyal* has arrived from the east.

HP:Healthy MV:Good >
kill dark

*Kroynyal* leaves south.

HP:Healthy MV:Good >
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 20.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
kill dark
They don't seem to be here.

HP:Healthy MV:Good >
ride white
ride white
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
ride white
You begin riding a white stallion.

HP:Healthy MV:Good >
TICK IN 5 SECONDS.
You're already riding a white stallion

HP:Healthy MV:Good >
You're already riding a white stallion

HP:Healthy MV:Good >

Chase narrates, 'trin where you'

HP:Healthy MV:Good >
lead horse
lead 2.horse
lead 3.horse
lead 4.horse
lead 5.horse
lead horse
lead 2.horse
lead 3.horse
lead 4.horse
lead 5.horse
Dakeyras is already riding him.

HP:Healthy MV:Good >
kill dark
A rough gray stallion starts following you.

HP:Healthy MV:Good >
A rough gray stallion starts following you.

HP:Healthy MV:Good >
A rough gray stallion starts following you.

HP:Healthy MV:Good >
kill dark
A rough gray stallion starts following you.

HP:Healthy MV:Good >
Dakeyras is already riding him.

HP:Healthy MV:Good >
You are already leading him.

HP:Healthy MV:Good >
You are already leading him.

HP:Healthy MV:Good >
You are already leading him.

HP:Healthy MV:Good >
kill dark
You are already leading him.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
s
s
They don't seem to be here.

HP:Healthy MV:Good >
s
s
s
s
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
s
s
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
A dark shield with spikes on it's front is setting here.
A bundle of leather has been carelessly left here.
A thick leather tunic lies here.
A pair of thick leather gloves lay here.
A small axe lies here.
A pair of leggings have been abandoned here.
A small brass lantern is setting here.
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
s
s
s
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
s
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Good >
The sun rises in the east.
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Strong >
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Strong >
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Strong >
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Chase Maravin is standing here, riding a white stallion.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Strong >
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w s
]
A white stallion is standing here, being ridden by you.
*Kroynyal* is standing here.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Healthy MV:Strong >
s
s

*Kroynyal* tries to pound your body, but you parry the attack.

HP:Healthy MV:Strong - Kroynyal: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Kroynyal: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Kroynyal: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Kroynyal: Hurt>
l
kill dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
*Nicotine* is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting YOU!.

HP:Healthy MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Healthy MV:Strong - Kroynyal: Hurt>
kill dark

You pierce *Kroynyal*'s waist.
You barely pierce *Kroynyal*'s body.

HP:Healthy MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Healthy MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Healthy MV:Strong - Kroynyal: Hurt>
dism

Trin narrates, 'gap'

HP:Healthy MV:Strong - Kroynyal: Hurt>

Chase has arrived from the north, riding a white stallion.

HP:Healthy MV:Strong - Kroynyal: Hurt>

*Kroynyal* sends you sprawling with a powerful bash!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

*Kroynyal* gets a large slab of meat from a brown bag.
Trin has arrived from the north, riding a black warhorse.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Kroynyal* gets a large slab of meat from a brown bag.
Chase tries to pound *Nicotine*'s feet, but he parries the attack.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Kroynyal* eats a large slab of meat.
Trin leaves south, riding a black warhorse.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Kroynyal* eats a large slab of meat.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Zrog* has arrived from the south.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Kroynyal* tries to pound your legs, but you parry the attack.
Trin has arrived from the south, riding a black warhorse.

HP:Scratched MV:Strong - Kroynyal: Hurt>

Trin slashes *Zrog*'s legs.

HP:Scratched MV:Strong - Kroynyal: Hurt>
nar ouch

*Nicotine* looks at Trin.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Zrog* panics, and attempts to flee!

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Zrog* leaves north.

HP:Scratched MV:Strong - Kroynyal: Hurt>

Trin tries to slash *Nicotine*'s legs, but he dodges the attack.

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

*Nicotine* tries to pierce Chase's legs, but he dodges the attack.
Chase tries to pound *Nicotine*'s body, but he parries the attack.
*Kroynyal* pounds your body into bloody fragments!
*Zrog* has arrived from the north.

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Zrog* blasts Trin's hands.

HP:Scratched MV:Strong - Kroynyal: Hurt>
You stop riding a white stallion.

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
You narrate, 'ouch'

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

*Nicotine* tries to pierce Chase's arms, but he parries the attack.
Chase tries to pound *Nicotine*'s body, but he dodges the attack.
You barely pierce *Kroynyal*'s legs.
You pierce *Kroynyal*'s shoulders.

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

*Zrog* sends Trin sprawling with a powerful bash!
Chase panics, and attempts to flee!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
dis
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>

Chase leaves west, riding a white stallion.

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Scratched MV:Strong - Kroynyal: Hurt>
You aren't riding anything

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

Chase has arrived from the west, riding a white stallion.

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark

*Zrog* tickles Trin's body as he blasts him.
You pierce *Kroynyal*'s hands.
You barely pierce *Kroynyal*'s legs.
*Kroynyal* tries to pound your feet, but you parry the attack.
Chase pounds *Zrog*'s body.

HP:Scratched MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Zrog* looks at Trin.

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
change mood wimpy
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
Mood changed to: Wimpy

HP:Scratched MV:Strong - Kroynyal: Hurt>
l
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
Chase Maravin is here, fighting *Zrog*!, riding a white stallion.
*Zrog* is here, fighting Trin!.
Trin Skye is sitting here, riding a black warhorse.
You feel the presence of someone nearby....
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
*Kroynyal* is here, fighting YOU!.

HP:Scratched MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>
You pierce *Kroynyal*'s head.
You do the best you can!

HP:Scratched MV:Strong - Kroynyal: Hurt>

*Kroynyal* sends you sprawling with a powerful bash!

HP:Scratched MV:Strong - Kroynyal: Hurt>

Chase sends *Zrog* sprawling with a powerful bash!

HP:Scratched MV:Strong - Kroynyal: Hurt>
nar stay
kill dark

Chase pounds *Zrog*'s hands hard.
*Kroynyal* pounds your feet very hard.

HP:Hurt MV:Strong - Kroynyal: Hurt>

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Hurt>

Chase pounds *Zrog*'s hands hard.
*Kroynyal* pounds your feet hard.

HP:Hurt MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Hurt>
You narrate, 'stay'

HP:Hurt MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Hurt>

Chase narrates, 'zrog batt'

HP:Hurt MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Hurt>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Hurt>
nar got hps chase?

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Hurt>
l

*Nicotine* tickles Trin's feet as he pierces him.
You barely pierce *Kroynyal*'s legs.
You barely pierce *Kroynyal*'s arms.

HP:Hurt MV:Strong - Kroynyal: Hurt>
You narrate, 'got hps chase?'

HP:Hurt MV:Strong - Kroynyal: Hurt>
kill dark
Chase avoids being bashed by *Zrog* who loses his balance and falls!
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
Chase Maravin is here, fighting *Zrog*!, riding a white stallion.
*Zrog* is here, fighting Trin!.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.
*Nicotine* is here, fighting Trin!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
*Kroynyal* is here, fighting YOU!.

HP:Hurt MV:Strong - Kroynyal: Hurt>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Hurt>
Chase sends *Zrog* sprawling with a powerful bash!
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Hurt>

Trin narrates, 'let's see if nicotine is bashable...'

HP:Hurt MV:Strong - Kroynyal: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Hurt>
kill dark

*Nicotine* barely pierces Trin's waist.
*Nicotine* pierces Trin's waist.
Chase pounds *Zrog*'s hands hard.
You pierce *Kroynyal*'s head.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

Chase narrates, 'nod'

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
*Nicotine* barely tickles Trin's body with his pierce,
*Nicotine* barely pierces Trin's waist.
Chase pounds *Zrog*'s body very hard.
Trin tries to slash *Nicotine*'s body, but he dodges the attack.
You pierce *Kroynyal*'s head hard.
You tickle *Kroynyal*'s body as you pierce him.
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
nar kroy wound
kill dark
*Zrog* panics, and attempts to flee!
You narrate, 'kroy wound'

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

*Zrog* leaves west.
*Zrog* has arrived from the west.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
*Nicotine* tickles Trin's legs as he pierces him.
*Nicotine* tickles Trin's arms as he pierces him.
You pierce *Kroynyal*'s legs.
You barely pierce *Kroynyal*'s feet.
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

*Zrog* leaves south.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

*Nicotine* avoids being bashed by Trin who loses his balance and falls!
Chase tries to pound *Nicotine*'s head, but he parries the attack.

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

Trin narrates, 'he' is...'
*Zrog* has arrived from the south.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

*Zrog* tries to blast Chase's legs, but he parries the attack.

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

Chase panics, and attempts to flee!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

*Nicotine* tickles Trin's legs as he pierces him.
You barely pierce *Kroynyal*'s arms.
You barely pierce *Kroynyal*'s body.
*Kroynyal* tries to pound your arms, but you parry the attack.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
Chase leaves west, riding a white stallion.
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

Chase has arrived from the west, riding a white stallion.

HP:Hurt MV:Strong - Kroynyal: Wounded>

Chase pounds *Zrog*'s hands.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
Chase avoids being bashed by *Zrog* who loses his balance and falls!
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Hurt MV:Strong - Kroynyal: Wounded>
TICK IN 5 SECONDS.
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
*Nicotine* tickles Trin's arms as he pierces him.
*Nicotine* tickles Trin's legs as he pierces him.
You barely pierce *Kroynyal*'s arms.
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

*Nicotine* panics, and attempts to flee!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

*Zrog* panics, and attempts to flee!

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

You dodge a bash from *Kroynyal* who loses his balance and falls!
Trin narrates, 'unbashable'

HP:Hurt MV:Strong - Kroynyal: Wounded>
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

*Nicotine* leaves north.

HP:Hurt MV:Strong - Kroynyal: Wounded>

*Zrog* leaves west.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>

Trin slashes *Kroynyal*'s feet hard.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
*Kroynyal* panics, and attempts to flee!
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark

Chase pounds *Kroynyal*'s feet hard.

HP:Hurt MV:Strong - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Strong - Kroynyal: Wounded>
*Kroynyal* leaves south.
They don't seem to be here.

HP:Hurt MV:Strong >

The day has begun.
Timer now at 60 secs.

HP:Hurt MV:Excellent >
kill dark
You try to pierce *Nicotine*'s arms, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>

Trin tries to slash *Nicotine*'s arms, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark

*Kroynyal* has arrived from the south.

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Kroynyal* leaves north.

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
Chase tries to pound *Nicotine*'s legs, but he dodges the attack.
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Nicotine* panics, and attempts to flee!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>

Chase pounds *Nicotine*'s legs very hard.
You try to pierce *Nicotine*'s body, but he parries the attack.
You try to pierce *Nicotine*'s body, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Nicotine* leaves north.

HP:Hurt MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >

Chase leaves north, riding a white stallion.

HP:Hurt MV:Excellent >
ride white
ride white
ride white
They don't seem to be here.

HP:Hurt MV:Excellent >

Trin leaves north, riding a black warhorse.

HP:Hurt MV:Excellent >
You begin riding a white stallion.

HP:Hurt MV:Excellent >
n
n
You're already riding a white stallion

HP:Hurt MV:Excellent >
You're already riding a white stallion

HP:Hurt MV:Excellent >
n
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.
*Nicotine* is here, fighting Chase!.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.

HP:Hurt MV:Excellent >
kill dark
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.

HP:Hurt MV:Excellent >
s
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.
A rough gray stallion has arrived from the south.

HP:Hurt MV:Excellent >
s
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Hurt MV:Excellent >
kill dark
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Trin Skye is standing here, riding a black warhorse.
Chase Maravin is standing here, riding a white stallion.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.
A rough gray stallion has arrived from the north.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
Trin leaves north, riding a black warhorse.
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >

Chase leaves north, riding a white stallion.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
gro all
You are now a member of Dakeyras's group.
A rough gray stallion is now a member of your group.
A rough gray stallion is now a member of your group.
A rough gray stallion is now a member of your group.
A rough gray stallion is now a member of your group.

HP:Hurt MV:Excellent >
ungrou
n

*Nicotine* has arrived from the north.

HP:Hurt MV:Excellent >
n
n
A rough gray stallion stops following you.
A rough gray stallion stops following you.
A rough gray stallion stops following you.
A rough gray stallion stops following you.
You disband the group.

HP:Hurt MV:Excellent >
kill dark
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
kill dark
kill dark
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
Trin Skye is standing here, riding a black warhorse.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
stat
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >

Trin leaves south, riding a black warhorse.
Chase has arrived from the north, riding a white stallion.

HP:Hurt MV:Excellent >
kill dark
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 20.6 lbs.
Offensive Bonus: 118 Dodge Bonus: 89, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent >
Chase leaves south, riding a white stallion.
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
nar nico s stilk
kill dark
kill dark
You narrate, 'nico s stilk'

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark

Chase narrates, 'lets get the other 2'

HP:Hurt MV:Excellent >
scoi
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
What?!?

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
n
They don't seem to be here.

HP:Hurt MV:Excellent >
n
kill dark
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
nar htey n?
kill dark
kill dark
You narrate, 'htey n?'

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
sco
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
You have 289(323) hit and 126(130) movement points.
You have scored 368738970 exp, 0 total quest points
You need 7261030 exp to reach your next level.
You have been playing for 4 days and 4 hours.
You have gathered 16 Weave Points so far.
This ranks you as Dakeyras (level 48)
You are not a member of any clans.
You are riding a white stallion. Your mount is full of energy.
You are standing.

HP:Hurt MV:Excellent >
stat
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
whe
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 20.6 lbs.
Offensive Bonus: 118 Dodge Bonus: 89, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy
Guest

Post by Guest »

hmm... much bigger than i thought it was, will post rest anyways.

HP:Hurt MV:Excellent >
Players in your Zone
--------------------
Trin - Tarwin's Gap
Chase - Tarwin's Gap
Dakeyras - Tarwin's Gap

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
n
n
They don't seem to be here.

HP:Hurt MV:Excellent >
n
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
kill dark
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
n
They don't seem to be here.

HP:Hurt MV:Excellent >
n
n
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
A dark shield with spikes on it's front is setting here.
A bundle of leather has been carelessly left here.
A thick leather tunic lies here.
A pair of thick leather gloves lay here.
A small axe lies here.
A pair of leggings have been abandoned here.
A small brass lantern is setting here.
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
kill dark
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
The corpse of a white stallion is lying here.
A white stallion is standing here, being ridden by you.
*Zrog* is standing here.
*Kroynyal* is standing here.

HP:Hurt MV:Excellent >
You pierce *Zrog*'s hands.

HP:Hurt MV:Excellent - Zrog: Battered>
kill dark

*Kroynyal* tries to pound your arms, but you parry the attack.

HP:Hurt MV:Excellent - Zrog: Battered>

*Kroynyal* tries to pound your feet, but you dodge the attack.
*Zrog* tries to blast your body, but you parry the attack.
You pierce *Zrog*'s hands.

HP:Hurt MV:Excellent - Zrog: Battered>
You do the best you can!

HP:Hurt MV:Excellent - Zrog: Battered>
change mood wimpy
f
e
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Zrog: Battered>
You panic and attempt to flee!

HP:Hurt MV:Excellent - Zrog: Battered>
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...

HP:Hurt MV:Excellent >

*Kroynyal* has arrived from the north.

HP:Hurt MV:Excellent >

*Kroynyal* tries to pound your hands, but you dodge the attack.

HP:Hurt MV:Excellent - Kroynyal: Wounded>
nar they w hill

You pierce *Kroynyal*'s legs.

HP:Hurt MV:Excellent - Kroynyal: Wounded>
change mood wimpy
You narrate, 'they w hill'

HP:Hurt MV:Excellent - Kroynyal: Wounded>
f
e
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Kroynyal: Wounded>
You panic and attempt to flee!

HP:Hurt MV:Excellent - Kroynyal: Wounded>
kill dark
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
The corpse of a white stallion is lying here.
A white stallion is standing here, being ridden by you.
*Zrog* is standing here.
You flee head over heels.
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
*Zrog* has arrived from the west.
You pierce *Zrog*'s waist hard.

HP:Hurt MV:Excellent - Zrog: Battered>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Zrog: Battered>
kill dark

You barely pierce *Zrog*'s body.

HP:Hurt MV:Excellent - Zrog: Beaten>
You do the best you can!

HP:Hurt MV:Excellent - Zrog: Beaten>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Zrog: Beaten>

Trin narrates, 'he still friggin'

HP:Hurt MV:Excellent - Zrog: Beaten>
whe
You do the best you can!

HP:Hurt MV:Excellent - Zrog: Beaten>
dism

*Zrog* panics, and attempts to flee!

HP:Hurt MV:Excellent - Zrog: Beaten>
Players in your Zone
--------------------
Trin - Tarwin's Gap
Chase - Tarwin's Gap
Dakeyras - A Turn in the Gap

HP:Hurt MV:Excellent - Zrog: Beaten>
Trin narrates, 'lfees'
You stop riding a white stallion.

HP:Hurt MV:Excellent - Zrog: Beaten>
sco

*Zrog* leaves west.

HP:Hurt MV:Excellent >
You have 289(323) hit and 126(130) movement points.
You have scored 368740628 exp, 0 total quest points
You need 7259372 exp to reach your next level.
You have been playing for 4 days and 4 hours.
You have gathered 16 Weave Points so far.
This ranks you as Dakeyras (level 48)
You are not a member of any clans.
You are standing.

HP:Hurt MV:Excellent >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
nar zrog beat
kill dark
You narrate, 'zrog beat'

HP:Hurt MV:Excellent >
stat
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 20.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent >
sco
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
They don't seem to be here.

HP:Hurt MV:Excellent >
kill dark
You have 289(323) hit and 126(130) movement points.
You have scored 368740628 exp, 0 total quest points
You need 7259372 exp to reach your next level.
You have been playing for 4 days and 4 hours.
You have gathered 16 Weave Points so far.
This ranks you as Dakeyras (level 48)
You are not a member of any clans.
You are standing.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
snea
They don't seem to be here.

HP:Hurt MV:Excellent >
stat
Okay, you'll try to move silently for a while.

HP:Hurt MV:Excellent >
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 20.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Excellent >
kill dark
TICK IN 5 SECONDS.
They don't seem to be here.

HP:Hurt MV:Excellent >
w
hide
backstab dark
They don't seem to be here.

HP:Hurt MV:Excellent >
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
The corpse of a white stallion is lying here.

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
Backstab who?

HP:Hurt MV:Excellent >
n
n
hide
backstab dark
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]

HP:Hurt MV:Excellent >
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
Backstab who?

HP:Hurt MV:Excellent >

Chase has arrived from the south, riding a white stallion.

HP:Hurt MV:Excellent >
n
hide
backstab dark

Chase leaves north, riding a white stallion.

HP:Hurt MV:Excellent >

You are hungry.

HP:Scratched MV:Fresh >
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
Chase Maravin is standing here, riding a white stallion.

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >

Chase leaves south, riding a white stallion.

HP:Scratched MV:Excellent >
get meat pack

Chase narrates, 'where'

HP:Scratched MV:Excellent >
eat meat
You get a large slab of meat from a moderate sized backpack.

HP:Scratched MV:Excellent >
kill dark
You eat a large slab of meat.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
nar n now i think
s
e
You narrate, 'n now i think'

HP:Scratched MV:Excellent >
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
Chase Maravin is standing here, riding a white stallion.

HP:Scratched MV:Excellent >
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]

HP:Scratched MV:Excellent >
s
s
s
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]

HP:Scratched MV:Excellent >
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
A tall white stallion is standing here.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
snea
ride white
ride white
Okay, you will now stop sneaking.

HP:Scratched MV:Strong >
ride white
You begin riding a white stallion.

HP:Scratched MV:Strong >
n
n
You're already riding a white stallion

HP:Scratched MV:Strong >
You're already riding a white stallion

HP:Scratched MV:Strong >
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
n
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill dark
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
s
They don't seem to be here.

HP:Scratched MV:Strong >
w
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill dark
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
n
n
n
They don't seem to be here.

HP:Scratched MV:Strong >
n
n
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
n
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.

HP:Scratched MV:Strong >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
whe
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill dark
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
Players in your Zone
--------------------
Chase - The Great Blight
Dakeyras - The Great Blight

HP:Scratched MV:Strong >
w
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
trac trolloc
HP:Scratched MV:Strong >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Scratched MV:Strong >
kill dark
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
nar at least 1 n choke
stat
You narrate, 'at least 1 n choke'

HP:Scratched MV:Strong >
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 118 Dodge Bonus: 89, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Strong >
n
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
e
They don't seem to be here.

HP:Scratched MV:Strong >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill dark
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >

An ear piercing howl sounds from somewhere in the distance.

HP:Scratched MV:Strong >
n
They don't seem to be here.

HP:Scratched MV:Strong >
n
n

Chase has arrived from the north, riding a white stallion.

HP:Scratched MV:Strong >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill dark
w
w
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
The bloody head of Cifon.
A white stallion is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
w
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You notice a bloody scalp of Zrog hidden here.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill dark
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
trac trolloc
They don't seem to be here.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >
- +
*
You see fresh tracks of a trolloc leaving east.

HP:Scratched MV:Strong >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
nar not past second tho
kill dark
You narrate, 'not past second tho'

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
e
e
e
They don't seem to be here.

HP:Scratched MV:Strong >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You notice a bloody scalp of Zrog hidden here.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
s
kill dark
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Strong >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
The bloody head of Cifon.
A white stallion is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*Zrog* is standing here.

HP:Scratched MV:Strong >

*Zrog* leaves south.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark

*Zrog* has arrived from the south.

HP:Scratched MV:Strong >

*Zrog* leaves east.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
nar patty e side
kill dark

A shadowy fade strides in from the east.
A snarling trolloc has arrived from the east.
A snarling trolloc has arrived from the east.

HP:Scratched MV:Strong >
stat

Chase narrates, 'bashed schoke'

HP:Scratched MV:Strong >
You narrate, 'patty e side'

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
*Zrog* has arrived from the east.
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 118 Dodge Bonus: 89, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Strong >
e
kill dark

*Zrog* tries to blast your body, but you dodge the attack.

HP:Scratched MV:Strong - Zrog: Battered>
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Zrog: Battered>
change mood wimpy
f
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>
kill dark
Mood changed to: Wimpy

HP:Scratched MV:Strong - Zrog: Battered>
You panic and attempt to flee!

HP:Scratched MV:Strong - Zrog: Battered>
kill dark
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
kill dark
*Zrog* has arrived from the north.
You pierce *Zrog*'s head.

HP:Scratched MV:Strong - Zrog: Battered>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>
kill dark
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>

A shadowy fade strides in from the north.
A snarling trolloc has arrived from the north.
A snarling trolloc has arrived from the north.

HP:Scratched MV:Strong - Zrog: Battered>
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>

*Zrog* panics, and attempts to flee!

HP:Scratched MV:Strong - Zrog: Battered>
dism
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>
TICK IN 5 SECONDS.
You stop riding a white stallion.

HP:Scratched MV:Strong - Zrog: Battered>
kill dark

You pierce *Zrog*'s hands.

HP:Scratched MV:Strong - Zrog: Battered>
w
kill dark
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Zrog: Battered>
You do the best you can!

HP:Scratched MV:Strong - Zrog: Battered>
f
kill dark
You panic and attempt to flee!

HP:Scratched MV:Strong - Zrog: Battered>
kill dark
kill dark
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You flee head over heels.
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
kill dark
They don't seem to be here.

HP:Healthy MV:Fresh >
kill dark
They don't seem to be here.

HP:Healthy MV:Fresh >
kill dark

*Zrog* has arrived from the east.

HP:Healthy MV:Fresh >

*Zrog* leaves west.

HP:Healthy MV:Fresh >
kill dark
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
kill dark
They don't seem to be here.

HP:Healthy MV:Fresh >
w
kill dark
You try to pierce *Nicotine*'s arms, but he dodges the attack.

HP:Healthy MV:Fresh - Nicotine: Healthy>
kill dark
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Nicotine: Healthy>
kill dark

*Nicotine* panics, and attempts to flee!

HP:Healthy MV:Fresh - Nicotine: Healthy>
kill dark
You do the best you can!

HP:Healthy MV:Fresh - Nicotine: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Nicotine: Healthy>

You try to pierce *Nicotine*'s body, but he parries the attack.

HP:Healthy MV:Fresh - Nicotine: Healthy>
stat
kill dark
You do the best you can!

HP:Healthy MV:Fresh - Nicotine: Healthy>
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Healthy MV:Fresh - Nicotine: Healthy>
kill dark
You do the best you can!

HP:Healthy MV:Fresh - Nicotine: Healthy>
kill dark
Trin has arrived from the west, riding a black warhorse.
*Nicotine* leaves west.
They don't seem to be here.

HP:Healthy MV:Fresh >
kill dark
*Zrog* has arrived from the west.
You pierce *Zrog*'s hands.

HP:Healthy MV:Fresh - Zrog: Battered>
kill dark

*Kroynyal* has arrived from the west.

HP:Healthy MV:Fresh - Zrog: Battered>
kill dark
*Kroynyal* pounds Trin's legs.
You do the best you can!

HP:Healthy MV:Fresh - Zrog: Battered>

*Zrog* panics, and attempts to flee!

HP:Healthy MV:Fresh - Zrog: Battered>
kill dark
You do the best you can!

HP:Healthy MV:Fresh - Zrog: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Zrog: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Zrog: Battered>

The shrieking sound of death fills the area.
A shadowy fade strides in from the east.
A snarling trolloc has arrived from the east.
A snarling trolloc has arrived from the east.
You pierce *Zrog*'s head hard.

HP:Healthy MV:Fresh - Zrog: Battered>

*Zrog* leaves east.

HP:Healthy MV:Fresh >

Trin panics, and attempts to flee!

HP:Healthy MV:Fresh >
f
kill dark

*Zrog* has arrived from the east.

HP:Healthy MV:Fresh >
kill dark

Trin leaves east, riding a black warhorse.
*Zrog* tries to blast your body, but you dodge the attack.

HP:Healthy MV:Fresh - Zrog: Battered>
kill dark
You panic and attempt to flee!

HP:Healthy MV:Fresh - Zrog: Battered>
kill dark
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
Trin Skye is standing here, riding a black warhorse.
A tall white stallion is standing here.
You flee head over heels.
Trin leaves west, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
Chase has arrived from the west, riding a white stallion.
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
snea
They don't seem to be here.

HP:Healthy MV:Excellent >
stat
Okay, you'll try to move silently for a while.

HP:Healthy MV:Excellent >
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
kill dark

Chase leaves north, riding a white stallion.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
w
hide
backstab dark
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
*Zrog* is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
*Kroynyal* is standing here.

HP:Healthy MV:Excellent >
*Zrog* tries to blast your arms, but you parry the attack.
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Zrog: Battered>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Zrog: Battered>

*Kroynyal* tries to pound your head, but you dodge the attack.

HP:Healthy MV:Excellent - Zrog: Battered>

Trin has arrived from the west, riding a black warhorse.
Trin leaves west, riding a black warhorse.

HP:Healthy MV:Excellent - Zrog: Battered>
f

A snarling trolloc tries to pound your legs, but you dodge the attack.
A snarling trolloc tries to pound your body, but you parry the attack.
A shadowy fade slashes your waist very hard.

HP:Scratched MV:Excellent - Zrog: Battered>
PANIC! You couldn't escape!

HP:Scratched MV:Excellent - Zrog: Battered>
kill dark
f
You do the best you can!

HP:Scratched MV:Excellent - Zrog: Battered>
kill dark

Trin has arrived from the west, riding a black warhorse.
Trin panics, and attempts to flee!

HP:Scratched MV:Excellent - Zrog: Battered>
You panic and attempt to flee!

HP:Scratched MV:Excellent - Zrog: Battered>

A shadowy fade tries to slash your arms, but you parry the attack.
A shadowy fade slashes your legs extremely hard.
A snarling trolloc tries to pound your legs, but you dodge the attack.
A snarling trolloc tries to pound your head, but you parry the attack.

HP:Hurt MV:Excellent - Zrog: Battered>
kill dark

Trin leaves west, riding a black warhorse.

HP:Hurt MV:Excellent - Zrog: Battered>
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.
*Nicotine* is here, fighting Trin!.
You flee head over heels.
You try to pierce *Nicotine*'s arms, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Healthy --- Trin: Wounded>

Chase has arrived from the east, riding a white stallion.

HP:Hurt MV:Excellent - Nicotine: Healthy --- Trin: Wounded>
kill dark
Trin panics, and attempts to flee!
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Healthy --- Trin: Wounded>

Chase pounds *Nicotine*'s hands.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Trin: Wounded>

*Kroynyal* has arrived from the east.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Trin: Wounded>

*Kroynyal* tries to pound Chase's body, but he dodges the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Trin: Wounded>
Trin leaves east, riding a black warhorse.
You do the best you can!
*Nicotine* tries to pierce Chase's head, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark

*Nicotine* tries to pierce Chase's head, but he dodges the attack.
*Nicotine* tries to pierce Chase's arms, but he parries the attack.
You try to pierce *Nicotine*'s hands, but he dodges the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark
Trin has arrived from the east, riding a black warhorse.
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark

Trin leaves south, riding a black warhorse.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark

*Kroynyal* sends Chase sprawling with a powerful bash!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Hurt>
kill dark

*Nicotine* pierces Chase's arms hard.
*Nicotine* pierces Chase's head.
*Kroynyal* pounds Chase's legs extremely hard.
You try to pierce *Nicotine*'s body, but he dodges the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>

Trin narrates, 'need meat'

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
l
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
kill dark
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Kroynyal* is here, fighting Chase!.
Chase Maravin is sitting here, riding a white stallion.
*Nicotine* is here, fighting Chase!.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
kill dark

Trin narrates, 'brb'

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>

*Nicotine* pierces Chase's hands.
*Nicotine* pierces Chase's hands.
*Kroynyal* pounds Chase's arms into bloody fragments!
You try to pierce *Nicotine*'s legs, but he dodges the attack.
You try to pierce *Nicotine*'s arms, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>

*Zrog* has arrived from the east.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
nar we on e patt
kill dark

*Zrog* blasts Chase's hands extremely hard.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
You narrate, 'we on e patt'

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
kill dark

Chase panics, and attempts to flee!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Wounded>
kill dark

*Zrog* blasts Chase's hands hard.
*Nicotine* pierces Chase's head.
*Nicotine* tries to pierce Chase's body, but he parries the attack.
You try to pierce *Nicotine*'s shoulders, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched --- Chase: Battered>
kill dark

Chase leaves south, riding a white stallion.
*Zrog* tries to blast your legs, but you parry the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Nicotine* tries to pierce your legs, but you dodge the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Kroynyal* tries to pound your head, but you dodge the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Nicotine* panics, and attempts to flee!

HP:Hurt MV:Excellent - Nicotine: Scratched>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>
change mood wimpy
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Nicotine: Scratched>
kill dark

You try to pierce *Nicotine*'s feet, but he dodges the attack.
You try to pierce *Nicotine*'s arms, but he parries the attack.

HP:Hurt MV:Excellent - Nicotine: Scratched>
You do the best you can!

HP:Hurt MV:Excellent - Nicotine: Scratched>

*Nicotine* leaves west.

HP:Hurt MV:Excellent >
f
n

*Kroynyal* sends you sprawling with a powerful bash!

HP:Hurt MV:Excellent - Kroynyal: Wounded>
w

*Nicotine* leaves south.

HP:Hurt MV:Excellent - Kroynyal: Wounded>
nar ouch

*Kroynyal* pounds your body into bloody fragments!
*Zrog* blasts your shoulders into bloody fragments!
*Nicotine* pierces your hands hard.

HP:Wounded MV:Excellent - Kroynyal: Wounded>

*Kroynyal* nods agreeingly.

HP:Wounded MV:Excellent - Kroynyal: Wounded>

*Nicotine* pierces your legs very hard.
*Kroynyal* pounds your arms into bloody fragments!
*Zrog* blasts your body very hard.

HP:Wounded MV:Excellent - Kroynyal: Wounded>

Chase narrates, 'meh'

HP:Wounded MV:Excellent - Kroynyal: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kroynyal: Wounded>
TICK IN 5 SECONDS.
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]

HP:Wounded MV:Strong >
You narrate, 'ouch'

HP:Wounded MV:Strong >
w
w
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >

A rotting tree tries to hit your body, but you dodge the attack.
A rotting tree tries to thrash your legs, but you parry the attack.

HP:Wounded MV:Strong - a rotting tree: Healthy>
n

*Nicotine* tries to pierce your feet, but you dodge the attack.

HP:Wounded MV:Strong - a rotting tree: Healthy>
change mood wimpy
f
No way! You're fighting for your life!

HP:Wounded MV:Strong - a rotting tree: Healthy>
n
Mood changed to: Wimpy

HP:Wounded MV:Strong - a rotting tree: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Strong - a rotting tree: Healthy>
w
n
e

*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* tries to pierce your arms, but you parry the attack.
A rotting tree tries to thrash your arms, but you parry the attack.
A rotting tree tries to hit your head, but you parry the attack.

HP:Wounded MV:Fresh - a rotting tree: Healthy>
n
e

*Kroynyal* has arrived from the east.

HP:Wounded MV:Fresh - a rotting tree: Healthy>

*Kroynyal* tries to pound your arms, but you parry the attack.

HP:Wounded MV:Fresh - a rotting tree: Healthy>
The Great Blight
More of the same desolate waste land. To the north and west are more twisted
trees, thorny bushes, and scorched earth. Underfoot is a large, slick stone.
The path continues to the south and east.
[ Exits: e s d ]
You flee head over heels.
*Kroynyal* has arrived from the south.
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
Chase narrates, 'you ok?'
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ Exits: n w ]

HP:Wounded MV:Excellent >
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]

HP:Wounded MV:Excellent >

*Kroynyal* has arrived from the west.

HP:Wounded MV:Excellent >
e
e
e

*Kroynyal* tries to pound your legs, but you dodge the attack.

HP:Wounded MV:Excellent - Kroynyal: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kroynyal: Wounded>
f
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kroynyal: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kroynyal: Wounded>
s

You pierce *Kroynyal*'s head.

HP:Wounded MV:Excellent - Kroynyal: Wounded>
e
e
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kroynyal: Wounded>

*Nicotine* leaves east.

HP:Wounded MV:Excellent - Kroynyal: Wounded>
e

*Nicotine* has arrived from the east.

HP:Wounded MV:Excellent - Kroynyal: Wounded>
s
s

*Nicotine* tries to pierce your hands, but you parry the attack.

HP:Wounded MV:Excellent - Kroynyal: Wounded>
s
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You notice a bloody scalp of Zrog hidden here.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Wounded MV:Strong >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
The bloody head of Cifon.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Wounded MV:Strong >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
A tall white stallion is standing here.

HP:Wounded MV:Strong >
w
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Wounded MV:Strong >
w

*Kroynyal* has arrived from the east.

HP:Wounded MV:Strong >
s

*Kroynyal* leaves west.

HP:Wounded MV:Strong >
e
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Kroynyal* is standing here.
*Zrog* is standing here.

HP:Wounded MV:Good >

*Kroynyal* tries to pound your body, but you dodge the attack.
*Zrog* tries to blast your hands, but you dodge the attack.
*Nicotine* has arrived from the east.

HP:Wounded MV:Good - Kroynyal: Wounded>
No way! You're fighting for your life!
*Nicotine* tries to pierce your legs, but you dodge the attack.

HP:Wounded MV:Good - Kroynyal: Wounded>
f
No way! You're fighting for your life!

HP:Wounded MV:Good - Kroynyal: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Good - Kroynyal: Wounded>
stat

The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
You flee head over heels.

HP:Wounded MV:Good >
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Good >
not
e

*Kroynyal* has arrived from the north.

HP:Wounded MV:Good >

*Kroynyal* tries to pound your legs, but you parry the attack.
*Zrog* has arrived from the north.

HP:Wounded MV:Good - Kroynyal: Wounded>

*Zrog* leaves east.

HP:Wounded MV:Good - Kroynyal: Wounded>
You look around less carefully.

HP:Wounded MV:Good - Kroynyal: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kroynyal: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Good - Kroynyal: Wounded>
s
e

*Nicotine* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Good - Kroynyal: Wounded>

*Nicotine* tries to pierce your shoulders, but you parry the attack.
*Nicotine* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Good - Kroynyal: Wounded>
s
s
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Zrog* is here, fighting Chase!.
Trin Skye is standing here, riding a black warhorse.
Chase Maravin is here, fighting *Zrog*!, riding a white stallion.
You flee head over heels.
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
*Zrog* has arrived from the north.
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Wounded MV:Good >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]

HP:Wounded MV:Good >
e
e
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]

HP:Wounded MV:Good >
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n s w ]

HP:Wounded MV:Good >
nar go figure
n
n
You narrate, 'go figure'

HP:Wounded MV:Good >
w
w
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]

HP:Wounded MV:Good >
not
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Wounded MV:Good >
kill dark
You will now look around more carefully.

HP:Wounded MV:Good >
n
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Wounded MV:Good >
n
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Nicotine* is here, fighting Trin!.
*Zrog* is here, fighting Trin!.
*Kroynyal* is sitting here.
Trin Skye is here, fighting *Kroynyal*!, riding a black warhorse.
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.

HP:Wounded MV:Good >
You try to pierce *Nicotine*'s head, but he parries the attack.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
kill dark

You try to pierce *Nicotine*'s arms, but he parries the attack.
*Nicotine* tickles Trin's legs as he pierces him.
*Nicotine* barely pierces Trin's shoulders.
*Zrog* tickles Trin's body as he blasts him.
Chase pounds *Kroynyal*'s body.
Trin slashes *Kroynyal*'s head extremely hard.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
kill dark

Trin looks at *Kroynyal*.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

You try to pierce *Nicotine*'s head, but he parries the attack.
You try to pierce *Nicotine*'s hands, but he parries the attack.
*Nicotine* barely tickles Trin's body with his pierce,
Chase pounds *Kroynyal*'s body.
Trin slashes *Kroynyal*'s hands very hard.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Zrog* sends Trin sprawling with a powerful bash!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
f
e
n
k zrog

*Kroynyal* panics, and attempts to flee!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Zrog* panics, and attempts to flee!

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Nicotine* tickles Trin's body as he pierces him.
*Nicotine* pierces Trin's head.
*Kroynyal* pounds Trin's feet hard.
*Kroynyal* leaves south.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Zrog* leaves west.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Kroynyal* has arrived from the south.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>

*Kroynyal* leaves west.

HP:Wounded MV:Good - Nicotine: Healthy --- Trin: Wounded>
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Good >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Nicotine* is here, fighting Trin!.
Trin Skye is sitting here, riding a black warhorse.
Chase Maravin is standing here, riding a white stallion.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >

Chase tries to pound *Nicotine*'s shoulders, but he parries the attack.

HP:Wounded MV:Draining >
kill dark
kill dark
kill dark
You try to pierce *Nicotine*'s head, but he parries the attack.

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark

You try to pierce *Nicotine*'s waist,
Guest

Post by Guest »

*Nicotine* barely pierces Trin's hands.
*Nicotine* pierces Trin's shoulders.

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>

Trin tries to slash *Nicotine*'s shoulders, but he dodges the attack.

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
change mood brave
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark
Mood changed to: Brave

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Healthy --- Trin: Wounded>
sco
kill dark
You try to pierce *Nicotine*'s head, but he dodges the attack.
You pierce *Nicotine*'s legs.
Chase tries to pound *Nicotine*'s body, but he parries the attack.
*Nicotine* tickles Trin's hands as he pierces him.
*Nicotine* barely pierces Trin's feet.
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
l
You have 187(323) hit and 64(130) movement points.
You have scored 368742504 exp, 0 total quest points
You need 7257496 exp to reach your next level.
You have been playing for 4 days and 4 hours.
You have gathered 16 Weave Points so far.
This ranks you as Dakeyras (level 48)
You are not a member of any clans.
You are fighting *Nicotine*.

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Nicotine* is here, fighting Trin!.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark

Chase falls down laughing.

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>

You try to pierce *Nicotine*'s body, but he dodges the attack.
Chase tries to pound *Nicotine*'s waist, but he parries the attack.
*Nicotine* barely pierces Trin's head.

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Wounded>

You barely pierce *Nicotine*'s body.
Chase pounds *Nicotine*'s head very hard.
*Nicotine* barely tickles Trin's body with his pierce,
*Nicotine* pierces Trin's head.

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
kill dark

Chase stares at the sky.

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
kill dark
kill dark
TICK IN 5 SECONDS.
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>
l
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Scratched --- Trin: Battered>

You try to pierce *Nicotine*'s arms, but he dodges the attack.
You try to pierce *Nicotine*'s legs, but he parries the attack.
Chase pounds *Nicotine*'s arms very hard.
*Nicotine* barely pierces Trin's hands.
*Nicotine* tickles Trin's arms as he pierces him.

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
kill dark
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
*Nicotine* is here, fighting Trin!.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>

*Kroynyal* has arrived from the west.

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
*Kroynyal* tries to pound your body, but you parry the attack.
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
kill dark

Trin sends *Nicotine* sprawling with a powerful bash!

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>
You do the best you can!

HP:Wounded MV:Draining - Nicotine: Hurt --- Trin: Battered>

Trin slashes *Nicotine*'s legs into bloody fragments!
You pierce *Nicotine*'s arms extremely hard.
Chase pounds *Nicotine*'s shoulders extremely hard.
Trin narrates, 'bitch!'

HP:Wounded MV:Good - Nicotine: Hurt --- Trin: Wounded>
howl

*Kroynyal* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Nicotine: Hurt --- Trin: Wounded>
l
kill dark

*Kroynyal* pounds your shoulders extremely hard.
Trin slashes *Nicotine*'s arms into bloody fragments!
Chase pounds *Nicotine*'s arms extremely hard.

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>

Chase panics, and attempts to flee!

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>

*Zrog* has arrived from the west.

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>

*Zrog* blasts your body into bloody fragments!

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>
nar god damnit

Chase leaves south, riding a white stallion.
Chase has arrived from the south, riding a white stallion.

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>

Chase pounds *Zrog*'s head hard.

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>
change mood wimpy

Trin narrates, 'don't flee i'm zerk'

HP:Wounded MV:Good - Nicotine: Wounded --- Trin: Wounded>

*Zrog* blasts your hands very hard.
*Kroynyal* pounds your legs into bloody fragments!
Trin tries to slash *Nicotine*'s legs, but he parries the attack.
*Nicotine* barely tickles Trin's body with his pierce,
*Nicotine* barely pierces Trin's shoulders.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>
You give out a fearsome howl!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
Chase Maravin is here, fighting *Zrog*!, riding a white stallion.
*Zrog* is here, fighting YOU!.
*Kroynyal* is here, fighting YOU!.
*Nicotine* is here, fighting Trin!.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>
You do the best you can!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>
You narrate, 'god damnit'

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>
Chase sends *Zrog* sprawling with a powerful bash!
Mood changed to: Wimpy

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Wounded>

Chase pounds *Zrog*'s head very hard.
You try to pierce *Nicotine*'s body, but he dodges the attack.
You try to pierce *Nicotine*'s legs, but he parries the attack.
*Nicotine* barely pierces Trin's head.
*Nicotine* pierces Trin's waist.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
kill dark

*Nicotine* avoids being bashed by Trin who loses his balance and falls!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

Chase narrates, 'zrog beat'

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

Chase pounds *Zrog*'s legs.
You try to pierce *Nicotine*'s hands, but he dodges the attack.
You try to pierce *Nicotine*'s arms, but he parries the attack.
*Nicotine* tickles Trin's legs as he pierces him.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
f
e
n
k zrog
PANIC! You couldn't escape!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
No way! You're fighting for your life!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
No way! You're fighting for your life!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

*Zrog* panics, and attempts to flee!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

An ear piercing howl sounds from somewhere in the distance.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
f
e
n
k zrog

Trin sends *Nicotine* sprawling with a powerful bash!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

*Zrog* leaves west.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
You panic and attempt to flee!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

Chase pounds *Kroynyal*'s hands.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>

Chase pounds *Kroynyal*'s body.
Trin slashes *Nicotine*'s legs into bloody fragments!

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
You flee head over heels.
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.
*Kroynyal* is standing here.
*Nicotine* is sitting here.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
You tickle *Kroynyal*'s body as you pierce him.

HP:Battered MV:Good - Kroynyal: Wounded>
kill dark

*Kroynyal* panics, and attempts to flee!

HP:Battered MV:Good - Kroynyal: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Wounded>
kill dark

*Kroynyal* leaves west.

HP:Battered MV:Good >
You pierce *Nicotine*'s arms extremely hard.

HP:Battered MV:Good - Nicotine: Wounded --- Trin: Battered>
kill dark
Chase pounds *Nicotine*'s legs extremely hard.
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark

*Kroynyal* has arrived from the west.

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>

*Kroynyal* tries to pound your legs, but you dodge the attack.

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
Chase pounds *Nicotine*'s hands very hard.
You pierce *Nicotine*'s legs very hard.
You pierce *Nicotine*'s arms very hard.
Trin slashes *Nicotine*'s body hard.
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark

You try to pierce *Nicotine*'s body, but he dodges the attack.
You try to pierce *Nicotine*'s waist, but he parries the attack.

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Battered MV:Good - Nicotine: Battered --- Trin: Battered>
kill dark
*Nicotine* leaves west.
You barely pierce *Kroynyal*'s arms.

HP:Battered MV:Good - Kroynyal: Battered>

Chase pounds *Kroynyal*'s arms.

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>

Trin slashes *Kroynyal*'s legs.

HP:Battered MV:Good - Kroynyal: Battered>
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>

*Kroynyal* panics, and attempts to flee!

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
*Kroynyal* leaves west.
You try to pierce *Nicotine*'s legs, but he dodges the attack.

HP:Battered MV:Good - Nicotine: Battered>
kill dark
Trin tries to slash *Nicotine*'s hands, but he dodges the attack.
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark

Trin tries to slash *Nicotine*'s hands, but he dodges the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
You try to pierce *Nicotine*'s waist, but he dodges the attack.
You try to pierce *Nicotine*'s feet, but he dodges the attack.

HP:Battered MV:Good - Nicotine: Battered>
You do the best you can!
*Nicotine* panics, and attempts to flee!

HP:Battered MV:Good - Nicotine: Battered>
kill dark

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Good - Nicotine: Battered>

Chase tries to pound *Nicotine*'s body, but he parries the attack.

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark

*Nicotine* leaves west.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >

Chase leaves west, riding a white stallion.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >

Trin leaves west, riding a black warhorse.

HP:Battered MV:Good >
w
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
Trin Skye is here, fighting *Nicotine*!, riding a black warhorse.
Chase Maravin is here, fighting *Nicotine*!, riding a white stallion.
*Nicotine* is here, fighting Chase!.

HP:Battered MV:Good >
kill dark
You try to pierce *Nicotine*'s body, but he parries the attack.

HP:Battered MV:Good - Nicotine: Battered --- Chase: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Wounded>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Wounded>

*Nicotine* leaves north.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark

Chase leaves north, riding a white stallion.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
n
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >

Trin has arrived from the south, riding a black warhorse.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
sco
kill dark
They don't seem to be here.

HP:Battered MV:Good >

Chase has arrived from the east, riding a white stallion.

HP:Battered MV:Good >
kill dark
You have 121(323) hit and 80(130) movement points.
You have scored 368751108 exp, 0 total quest points
You need 7248892 exp to reach your next level.
You have been playing for 4 days and 5 hours.
You have gathered 16 Weave Points so far.
This ranks you as Dakeyras (level 48)
You are not a member of any clans.
You are standing.

HP:Battered MV:Good >
kill dark
Chase leaves west, riding a white stallion.
They don't seem to be here.

HP:Battered MV:Good >
*Kroynyal* has arrived from the east.
You barely pierce *Kroynyal*'s body.

HP:Battered MV:Good - Kroynyal: Battered>

*Kroynyal* tries to pound your body, but you dodge the attack.
You barely pierce *Kroynyal*'s hands.
You barely pierce *Kroynyal*'s body.

HP:Battered MV:Good - Kroynyal: Battered>
stat
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>

Chase has arrived from the west, riding a white stallion.

HP:Battered MV:Good - Kroynyal: Battered>

Trin slashes *Kroynyal*'s legs hard.

HP:Battered MV:Good - Kroynyal: Battered>

*Kroynyal* panics, and attempts to flee!
Chase pounds *Kroynyal*'s hands.

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Good - Kroynyal: Battered>
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>
change mood wimpy
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered>
Mood changed to: Wimpy

HP:Battered MV:Good - Kroynyal: Battered>
kill dark
*Kroynyal* leaves south.
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark

Trin leaves south, riding a black warhorse.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
s
They don't seem to be here.

HP:Battered MV:Good >

Chase leaves south, riding a white stallion.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
Chase Maravin is standing here, riding a white stallion.
Trin Skye is standing here, riding a black warhorse.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
w
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
trac trolloc
Trin has arrived from the east, riding a black warhorse.
They don't seem to be here.

HP:Battered MV:Good >

Trin leaves south, riding a black warhorse.

HP:Battered MV:Good >
HP:Battered MV:Good >
- +
*Kroynyal* has arrived from the west.

HP:Battered MV:Good >

* kill dark

You see fresh tracks of a trolloc leaving south.

HP:Battered MV:Good >

*Kroynyal* leaves east.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
e
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
*Kroynyal* is here, fighting Chase!.
Chase Maravin is here, fighting *Kroynyal*!, riding a white stallion.

HP:Battered MV:Good >
kill dark
TICK IN 5 SECONDS.
You tickle *Kroynyal*'s body as you pierce him.

HP:Battered MV:Good - Kroynyal: Battered --- Chase: Wounded>
kill dark
Trin has arrived from the west, riding a black warhorse.
You do the best you can!

HP:Battered MV:Good - Kroynyal: Battered --- Chase: Wounded>

Trin slashes *Kroynyal*'s head very hard.

HP:Battered MV:Good - Kroynyal: Beaten --- Chase: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten --- Chase: Wounded>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten --- Chase: Wounded>

Trin slashes *Kroynyal*'s head hard.
You barely pierce *Kroynyal*'s body.
You tickle *Kroynyal*'s body as you pierce him.
Chase pounds *Kroynyal*'s legs.

HP:Battered MV:Good - Kroynyal: Beaten --- Chase: Wounded>

*Kroynyal* leaves west.
*Kroynyal* has arrived from the west.
Chase leaves north, riding a white stallion.

HP:Battered MV:Good >
kill dark
You barely pierce *Kroynyal*'s body.

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
kill dark
*Kroynyal* panics, and attempts to flee!
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>

Trin slashes *Kroynyal*'s body.

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Good - Kroynyal: Beaten>
kill dark
*Kroynyal* leaves west.
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Strong >

*Kroynyal* has arrived from the west.

HP:Battered MV:Strong >

*Kroynyal* leaves east.

HP:Battered MV:Strong >
w
They don't seem to be here.

HP:Battered MV:Strong >
kill dark
They don't seem to be here.

HP:Battered MV:Strong >
e
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]

HP:Battered MV:Good >
e
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
Trin Skye is standing here, riding a black warhorse.

HP:Battered MV:Good >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
s
kill dark
They don't seem to be here.

HP:Battered MV:Good >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Trin has arrived from the north, riding a black warhorse.
They don't seem to be here.

HP:Battered MV:Good >
sco
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
You have 145(323) hit and 84(130) movement points.
You have scored 368753412 exp, 0 total quest points
You need 7246588 exp to reach your next level.
You have been playing for 4 days and 5 hours.
You have gathered 16 Weave Points so far.
This ranks you as Dakeyras (level 48)
You are not a member of any clans.
You are standing.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
stat
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
You are a 31 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 2.5 lbs, worn: 19.6 lbs.
Offensive Bonus: 111 Dodge Bonus: 94, Parry Bonus: 123
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 15 other worthy players.
Your armor absorbs 9% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >

Trin leaves east, riding a black warhorse.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
whe
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
Players in your Zone
--------------------
Chase - The Great Blight
Dakeyras - The Great Blight

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
nar s 4x chasde
kill dark
You narrate, 's 4x chasde'

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
whe
They don't seem to be here.

HP:Battered MV:Good >

*Kroynyal* has arrived from the south.

HP:Battered MV:Good >
kill dark

*Kroynyal* leaves north.

HP:Battered MV:Good >
kill dark
Players in your Zone
--------------------
Chase - The Great Blight
Dakeyras - The Great Blight

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >

The shrieking sound of death fills the area.

HP:Battered MV:Good >
n
They don't seem to be here.

HP:Battered MV:Good >
n
kill dark
They don't seem to be here.

HP:Battered MV:Good >
w
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Battered MV:Good >
kill dark
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
*Zrog* has arrived from the west.
Chase has arrived from the west, riding a white stallion.
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.

HP:Battered MV:Good >
nar past
They don't seem to be here.
*Nicotine* has arrived from the north.

HP:Battered MV:Good >

*Zrog* has arrived from the east.

HP:Battered MV:Good >
kill dark
*Zrog* leaves north.
You narrate, 'past'

HP:Battered MV:Good >
kill dark
You try to pierce *Nicotine*'s body, but he dodges the attack.

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
l
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You notice a bloody head of Dross hidden here.
You feel the presence of someone nearby....

HP:Battered MV:Good - Nicotine: Battered>

You try to pierce *Nicotine*'s hands, but he dodges the attack.

HP:Battered MV:Good - Nicotine: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>

Trin has arrived from the east, riding a black warhorse.

HP:Battered MV:Good - Nicotine: Battered>
nar on choke

Trin leaves north, riding a black warhorse.

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You narrate, 'on choke'

HP:Battered MV:Good - Nicotine: Battered>
kill dark
Trin has arrived from the north, riding a black warhorse.
Chase has arrived from the east, riding a white stallion.
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>

Trin tries to slash *Nicotine*'s head, but he parries the attack.

HP:Battered MV:Good - Nicotine: Battered>

Chase tries to pound *Nicotine*'s hands, but he parries the attack.

HP:Battered MV:Good - Nicotine: Battered>
kill dark

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered>

Chase pounds *Nicotine*'s legs very hard.
You try to pierce *Nicotine*'s head, but he parries the attack.
You try to pierce *Nicotine*'s body, but he dodges the attack.

HP:Battered MV:Good - Nicotine: Battered>
kill dark
*Nicotine* leaves west.
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
w
They don't seem to be here.

HP:Battered MV:Good >
kill dark
Chase tries to pound *Nicotine*'s arms, but he dodges the attack.
You try to pierce *Nicotine*'s arms, but he dodges the attack.

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>
kill dark
No way! You're fighting for your life!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>
kill dark
Trin sends *Nicotine* sprawling with a powerful bash!
You do the best you can!

HP:Battered MV:Good - Nicotine: Battered --- Chase: Battered>
change mood brave
kill dark

Trin slashes *Nicotine*'s body very hard.
You pierce *Nicotine*'s legs extremely hard.
Chase pounds *Nicotine*'s head extremely hard.

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
Mood changed to: Brave

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
''
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You say '''

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
kill dark
Chase narrates, 'nice'
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Beaten --- Chase: Battered>

Trin slashes *Nicotine*'s hands into bloody fragments!
You barely pierce *Nicotine*'s body.
You pierce *Nicotine*'s hands hard.
Chase pounds *Nicotine*'s arms extremely hard.

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>
kill dark
kill dark
You do the best you can!

HP:Battered MV:Good - Nicotine: Critical --- Chase: Battered>

*Nicotine* is slashed in two by a masterful stroke of Trin!
Trin slashes *Nicotine*'s head into bloody fragments!
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Chase gets a pair of thick leather hunting boots from the corpse of Nicotine.
Chase gets a pair of dark cloth leggings from the corpse of Nicotine.
Chase gets a crystal trimmed shield from the corpse of Nicotine.
Chase gets an opalescent crystalline dagger from the corpse of Nicotine.
Chase gets a glistening steel ring from the corpse of Nicotine.
Chase gets a glistening steel ring from the corpse of Nicotine.
Chase gets a pair of riveted chainmail gloves from the corpse of Nicotine.
Chase gets a golden bracelet from the corpse of Nicotine.
Chase gets a golden bracelet from the corpse of Nicotine.
Chase gets a rough steel belt with an ornate buckle from the corpse of Nicotine.
Chase gets a pair of dark fur sleeves from the corpse of Nicotine.
Chase gets a pair of tough leather shoulder pads from the corpse of Nicotine.
Chase gets a golden ringmail tunic from the corpse of Nicotine.
Chase gets a moderate sized backpack from the corpse of Nicotine.
Chase gets a forest camouflage cloak from the corpse of Nicotine.
Chase gets a murky colored hood from the corpse of Nicotine.
Chase gets a sparkling gold earring in the shape of a shield from the corpse of Nicotine.
Chase gets a sparkling gold earring in the shape of a shield from the corpse of Nicotine.
Chase gets a delicate gold chain from the corpse of Nicotine.
Chase gets a necklace of heavy gold links from thkill dark
e corpse of Nicotine.
Chase gets a golden Fal Dara keep gate key from the corpse of Nicotine.
Chase gets a blood covered flask of human flesh from the corpse of Nicotine.
Chase receives 0 Gold, 6 Silver, 9 Copper from the corpse of Nicotine.
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
n
kill dark

Trin narrates, 'hell yea!'

HP:Battered MV:Good >

Chase narrates, 'NICE'

HP:Battered MV:Good >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Good >
kill dark
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
trac trolloc
HP:Battered MV:Good >
- +
*
You see fresh tracks of a trolloc leaving east.

HP:Battered MV:Good >
nar nice zerk
kill dark
kill dark
You narrate, 'nice zerk'

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
TICK IN 5 SECONDS.
kill dark

Trin narrates, 'zerk bash!'

HP:Battered MV:Good >
change mood wimpy
They don't seem to be here.

HP:Battered MV:Good >
e
e
Mood changed to: Wimpy

HP:Battered MV:Good >
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
*Kroynyal* is standing here.
*Zrog* is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Good >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A tall white stallion is standing here.

HP:Battered MV:Good >
ride white
ride white
n
You begin riding a white stallion.

HP:Battered MV:Good >
n
You're already riding a white stallion

HP:Battered MV:Good >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Good >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
The bloody head of Cifon.
A white stallion is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >

A rotting tree tries to thrash your head, but you parry the attack.
A rotting tree tries to hit your legs, but you parry the attack.

HP:Battered MV:Good - a rotting tree: Healthy>
w
w

Chase narrates, 'trin you luck bastard'

HP:Battered MV:Good - a rotting tree: Healthy>
w
w
No way! You're fighting for your life!

HP:Battered MV:Good - a rotting tree: Healthy>
change mood wimpy
f
A rotting tree tries to hit your arms, but you dodge the attack.
You pierce a rotting tree's hands.
A rotting tree tries to thrash your hands, but you dodge the attack.
You are thirsty.
No way! You're fighting for your life!

HP:Wounded MV:Good - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Good - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Good - a rotting tree: Healthy>
w
w
Mood changed to: Wimpy

HP:Wounded MV:Good - a rotting tree: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Good - a rotting tree: Healthy>
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You notice a bloody scalp of Zrog hidden here.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
nar other 2 patt
w
w
Chase narrates, 'haha'
You narrate, 'other 2 patt'

HP:Wounded MV:Good >
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
nar gettin pony
s
w

A rotting tree tries to thrash your hands, but you parry the attack.

HP:Wounded MV:Good - a rotting tree: Healthy>
You narrate, 'gettin pony'

HP:Wounded MV:Good - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Good - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Good - a rotting tree: Healthy>
change mood wimpy
f
w
Mood changed to: Wimpy

HP:Wounded MV:Good - a rotting tree: Healthy>
s
w

You pierce a rotting tree's feet.
A rotting tree tries to thrash your legs, but you parry the attack.

HP:Wounded MV:Good - a rotting tree: Scratched>
You panic and attempt to flee!

HP:Wounded MV:Good - a rotting tree: Scratched>
s
s
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
The Great Blight
More of the same desolate waste land. To the north and west are more twisted
trees, thorny bushes, and scorched earth. Underfoot is a large, slick stone.
The path continues to the south and east.
[ Exits: e s d ]
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
e
e
Alas, you cannot go that way...

HP:Wounded MV:Good >
e
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
s
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
The corpse of Nicotine is lying here.
You notice a bloody head of Dross hidden here.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Good >
kill dark
whe
They don't seem to be here.

HP:Wounded MV:Good >
kill dark
Players in your Zone
--------------------
Trin - The Great Blight
Chase - The Great Blight
Dakeyras - The Great Blight

HP:Wounded MV:Good >

Chase narrates, 'lets finish them?'

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
in
They don't seem to be here.

HP:Wounded MV:Good >

Trin narrates, 'lol legend 7!'

HP:Wounded MV:Good >
You are carrying:
a large glass-cased lantern
a light leather flask

HP:Wounded MV:Good >
get flask pack
There doesn't seem to be a flask in a moderate sized backpack.

HP:Wounded MV:Good >
drink flask

Chase narrates, 'they low'

HP:Wounded MV:Good >
kill dark
You drink the water.

HP:Wounded MV:Good >
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
kill dark

Chase narrates, 'beat'

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
put flask pack

Trin has arrived from the east, riding a black warhorse.

HP:Wounded MV:Good >
whe
You put a light leather flask in a moderate sized backpack.

HP:Wounded MV:Good >
Players in your Zone
--------------------
Trin - The Great Blight
Chase - The Great Blight
Dakeyras - The Great Blight

HP:Wounded MV:Good >
nar group?
kill dark

Chase has arrived from the east, riding a white stallion.

HP:Wounded MV:Good >
You narrate, 'group?'

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >

Chase narrates, 'fol'

HP:Wounded MV:Good >

Trin starts to follow Chase.

HP:Wounded MV:Good >
nar unzerk trin

Trin narrates, 'sure'

HP:Wounded MV:Good >
The shrieking sound of death fills the area.
You narrate, 'unzerk trin'

HP:Wounded MV:Good >
fol chase

Chase is now a member of Chase's group.
Trin is now a member of Chase's group.

HP:Wounded MV:Good >
kill dark
You now follow Chase.

HP:Wounded MV:Good >
change mood brave
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
Chase puts a blood covered flask of human flesh in a moderate sized backpack.
Chase puts a golden Fal Dara keep gate key in a moderate sized backpack.
Chase puts a necklace of heavy gold links in a moderate sized backpack.
Chase puts a delicate gold chain in a moderate sized backpack.
Chase puts a sparkling gold earring in the shape of a shield in a moderate sized backpack.
Chase puts a sparkling gold earring in the shape of a shield in a moderate sized backpack.
Chase puts a murky colored hood in a moderate sized backpack.
Chase puts a forest camouflage cloak in a moderate sized backpack.
Chase puts a moderate sized backpack in a moderate sized backpack.
Chase puts a golden ringmail tunic in a moderate sized backpack.
Chase puts a pair of tough leather shoulder pads in a moderate sized backpack.
Chase puts a pair of dark fur sleeves in a moderate sized backpack.
Chase puts a rough steel belt with an ornate buckle in a moderate sized backpack.
Chase puts a golden bracelet in a moderate sized backpack.
Chase puts a golden bracelet in a moderate sized backpack.
Chase puts a pair of riveted chainmail gloves in a moderate sized backpack.
Chase puts a glistening steel ring in a moderate sized backpack.
Chase puts a glistening steel ring in a moderate sized backpack.
Chase puts an opalescent crystalline dagger in a moderate sized backpack.
Chase puts a crystal trimmed shield in a moderate sized backpack.
Chase putschange mood wimpy
a pair of dark cloth leggings in a moderate sized backpack.
Chase puts a pair of thick leather hunting boots in a moderate sized backpack.
Mood changed to: Brave

HP:Wounded MV:Good >
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
Mood changed to: Wimpy

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >

You are now a member of Chase's group.

HP:Wounded MV:Good >
k zrog
k zrog

Trin narrates, 'i'm unzerked'

HP:Wounded MV:Good >
k zrog
Chase narrates, 'spam'
They don't seem to be here.

HP:Wounded MV:Good >
k zrog
They don't seem to be here.

HP:Wounded MV:Good >
k zrog
They don't seem to be here.

HP:Wounded MV:Good >
Chase leaves north, riding a white stallion.
You follow Chase.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Chase Maravin is standing here, riding a white stallion.
*Zrog* is standing here.
*Kroynyal* is standing here.
Trin has arrived from the south, riding a black warhorse.
You pierce *Zrog*'s shoulders.

HP:Wounded MV:Good - Zrog: Battered>

*Kroynyal* leaves east.

HP:Wounded MV:Good - Zrog: Battered>
k zrog
You do the best you can!

HP:Wounded MV:Good - Zrog: Battered>
k zrog
Chase pounds *Zrog*'s head hard.
You do the best you can!

HP:Wounded MV:Good - Zrog: Beaten>

*Zrog* panics, and attempts to flee!

HP:Wounded MV:Good - Zrog: Beaten>
k zrog
Trin slashes *Zrog*'s head very hard.
You do the best you can!

HP:Wounded MV:Good - Zrog: Beaten>
k zrog
You do the best you can!

HP:Wounded MV:Good - Zrog: Beaten>

*Zrog* leaves west.

HP:Wounded MV:Good >
k zrog
They don't seem to be here.

HP:Wounded MV:Good >
k zrog

*Zrog* has arrived from the west.
Chase pounds *Zrog*'s head hard.

HP:Wounded MV:Good >
w
kill dark
Trin slashes *Zrog*'s arms hard.
You pierce *Zrog*'s arms.

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>

You barely pierce *Zrog*'s legs.
Trin slashes *Zrog*'s shoulders hard.
*Zrog* tries to blast Chase's shoulders, but he dodges the attack.
Chase pounds *Zrog*'s legs.

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>
w
You do the best you can!

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>

*Zrog* panics, and attempts to flee!

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>
kill dark
No way! You're fighting for your life!

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>
You do the best you can!

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>
No way! You're fighting for your life!

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>
k zrog
You do the best you can!

HP:Wounded MV:Good - Zrog: Critical --- Chase: Battered>

*Zrog* leaves east.

HP:Wounded MV:Good >
k zrog
They don't seem to be here.

HP:Wounded MV:Good >
Trin leaves east, riding a black warhorse.
Chase leaves east, riding a white stallion.
You follow Chase.
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
Chase Maravin is standing here, riding a white stallion.
Trin Skye is standing here, riding a black warhorse.
*Zrog* is standing here.
*Kroynyal* is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
You pierce *Zrog*'s feet.

HP:Wounded MV:Good - Zrog: Critical>

*Kroynyal* tries to pound Chase's legs, but he parries the attack.
Trin slashes *Zrog*'s hands hard.
*Zrog* is stunned, but will probably regain consciousness again.

HP:Wounded MV:Good - Zrog: Stunned>
w
w
No way! You're fighting for your life!

HP:Wounded MV:Good - Zrog: Stunned>
k zrog
No way! You're fighting for your life!

HP:Wounded MV:Good - Zrog: Stunned>

Trin slashes at *Zrog* who colors everything red with blood from his lethal wound.
Trin slashes *Zrog*'s hands into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Zrog*'s death cry.
*Zrog* is dead! R.I.P.
Chase pounds *Kroynyal*'s shoulders hard.
Trin slashes *Kroynyal*'s head very hard.

HP:Wounded MV:Good >
kill dark
They don't seem to be here.

HP:Wounded MV:Good >
kill dark
a snarling trolloc snarls softly as he looks at you.
An ear piercing howl sounds from somewhere in the distance.
A snarling trolloc tries to pound your feet, but you dodge the attack.
A snarling trolloc barely pounds Trin's head.
A shadowy fade slashes your hands hard.
You do the best you can!

HP:Battered MV:Good - a snarling trolloc: Healthy>
e
You do the best you can!

HP:Battered MV:Good - a snarling trolloc: Healthy>
kill dark
change mood wimpy
f
No way! You're fighting for your life!

HP:Battered MV:Good - a snarling trolloc: Healthy>
e
e
You do the best you can!

HP:Battered MV:Good - a snarling trolloc: Healthy>
Mood changed to: Wimpy

HP:Battered MV:Good - a snarling trolloc: Healthy>
You panic and attempt to flee!

HP:Battered MV:Good - a snarling trolloc: Healthy>
n
n
n

*Kroynyal* sends Chase sprawling with a powerful bash!

HP:Battered MV:Good - a snarling trolloc: Healthy>
n

*Kroynyal* sighs loudly.

then i fled to block second choke but was silly and left it when chase narrated bashed and kroy ran past north.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I got zrog killed there for sure. Had nfc what I was thinking moving from patty. Pure perfect unlucky timing of me going back to patty right as ya'll hit. I thought zrog had sneak for a sec, but then realized he got hit :(

Actually, I was checking if you were s, otherwise was going to go find you, reason we didn't try to chase you when you narrated 2 of us patty and ya'll were going to hit was we were still trying to find out wtf happened to nico :P

It just wasn't too good of a situation at all, not the greatest organization, not the greatest talking of where people were, etc.

GJ dodging bashes, when nico was buffing all 3 of you with me and zrog there chase really saved the day by retargeting us, he completely screwed zrog who couldn't chill in there too long as he was crit and likewise I just couldn't bash chase/you enough and I just plain screwed up gettin on trin :)

We woulda been fine had we regruoped patty or trees, and actually grouped up, but hey, shit happens :/
Guest

Post by Guest »

Yeah, pretty sure that bash that killed me was a 3 rounder as well, none of my commands went through until I was dead :(
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

Actually, I was checking if you were s, otherwise was going to go find you, reason we didn't try to chase you when you narrated 2 of us patty and ya'll were going to hit was we were still trying to find out wtf happened to nico
I can practically see it.

Kroynyal narrates, 'wtf did you go nico'

Kroynyal narrates, 'get your ass patty!'

Kroynyal narrates, 'damn fleebee.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Yah Nico, it seems if you get bashed in middle of flee, you get 3 round bash, hurts like bloody hell :P

Nah, I'll give you the log later Trin, absolutely perfect timing on hitting zrog and I, just the worst possible outcome :P
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

Zerked on lithium to less of an effect! Almost had him!



HP:Healthy MV:Excellent >
w
Outside the Southern Gates of Caemlyn
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Healthy MV:Excellent >
c
b
You try to slash *Lithium*'s head, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Hurt>
HP:Healthy MV:Excellent - Lithium: Hurt>

* -
*Lithium* looks at you.

HP:Healthy MV:Excellent - Lithium: Hurt>
%
Lithium closes the gate.

HP:Healthy MV:Excellent - Lithium: Hurt>
-
*Lithium* barely pierces your legs.

HP:Scratched MV:Excellent - Lithium: Hurt>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Scratched MV:Excellent - Lithium: Hurt>

Jango narrates, 'funny, is i think he was afk'

HP:Scratched MV:Excellent - Lithium: Hurt>
ck
b
Mood changed to: Berserk
*Lithium* snickers softly.

HP:Scratched MV:Excellent - Lithium: Hurt>
HP:Scratched MV:Excellent - Lithium: Hurt>

* -
*Lithium* pierces your waist hard.

HP:Scratched MV:Excellent - Lithium: Hurt>
% -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Scratched MV:Excellent - Lithium: Hurt>
b

*Lithium* pierces your shoulders.
*Lithium* pierces your arms.

HP:Scratched MV:Excellent - Lithium: Hurt>
HP:Scratched MV:Excellent - Lithium: Hurt>

* - % -
*Lithium* pierces your hands.
*Lithium* barely pierces your legs.

HP:Hurt MV:Excellent - Lithium: Hurt>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Excellent - Lithium: Hurt>
b
HP:Hurt MV:Excellent - Lithium: Hurt>

*
*Lithium* growls 'XLybP yBu zcouli zerk'

HP:Hurt MV:Excellent - Lithium: Hurt>
-
*Lithium* tickles your body as he pierces you.
*Lithium* pierces your hands.

HP:Hurt MV:Excellent - Lithium: Hurt>
% -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Excellent - Lithium: Hurt>
b

*Lithium* pierces your waist.

HP:Hurt MV:Excellent - Lithium: Hurt>
HP:Hurt MV:Excellent - Lithium: Hurt>

* - % -
*Lithium* barely pierces your arms.
*Lithium* tickles your body as he pierces you.

HP:Hurt MV:Excellent - Lithium: Hurt>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Excellent - Lithium: Hurt>
say gah
You say 'gah'

HP:Hurt MV:Excellent - Lithium: Hurt>

*Lithium* tickles your body as he pierces you.
*Lithium* tickles your body as he pierces you.
You try to slash *Lithium*'s body, but he parries the attack.

HP:Hurt MV:Excellent - Lithium: Hurt>

*Lithium* snickers softly.

HP:Hurt MV:Excellent - Lithium: Hurt>
say can't bash you zerk :P
b
You say 'can't bash you zerk :P'

HP:Hurt MV:Excellent - Lithium: Hurt>
HP:Hurt MV:Excellent - Lithium: Hurt>

* -
*Lithium* pierces your feet.
*Lithium* pierces your arms.

HP:Hurt MV:Excellent - Lithium: Hurt>
% -
*
Your bash at *Lithium* sends him sprawling!

HP:Hurt MV:Excellent - Lithium: Hurt>

You slash *Lithium*'s feet into bloody fragments!

HP:Hurt MV:Excellent - Lithium: Hurt>
say cackle
You say 'cackle'

HP:Hurt MV:Excellent - Lithium: Hurt>
l
Outside the Southern Gates of Caemlyn
The massive gates of Caemlyn stand to the north. On both sides of the walls is
a tower with flags atop them waving in the wind. The gate itself is made from
sturdy iron that looks almost impenitrable.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Lithium* is sitting here.

HP:Hurt MV:Excellent - Lithium: Hurt>

You slash *Lithium*'s shoulders into bloody fragments!

HP:Hurt MV:Excellent - Lithium: Wounded>
b
They already seem stunned!

HP:Hurt MV:Excellent - Lithium: Wounded>

*Lithium* gasps in astonishment.

HP:Hurt MV:Excellent - Lithium: Wounded>
b
HP:Hurt MV:Excellent - Lithium: Wounded>

*
*Lithium* pierces your hands.
*Lithium* pierces your hands.

HP:Wounded MV:Excellent - Lithium: Wounded>
- % -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Excellent - Lithium: Wounded>

*Lithium* pierces your waist.
*Lithium* tickles your body as he pierces you.

HP:Hurt MV:Fresh - Lithium: Hurt>
b
HP:Hurt MV:Fresh - Lithium: Hurt>

* - %
*Lithium* pierces your hands.
*Lithium* barely pierces your legs.

HP:Wounded MV:Fresh - Lithium: Hurt>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>
b
HP:Wounded MV:Fresh - Lithium: Hurt>

*
*Lithium* barely pierces your legs.

HP:Wounded MV:Fresh - Lithium: Hurt>
- % -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>

*Lithium* pierces your shoulders.

HP:Wounded MV:Fresh - Lithium: Hurt>
nar i'm on him outside sgate come when you can i'm zerk
b
You narrate, 'i'm on him outside sgate come when you can i'm zerk'

HP:Wounded MV:Fresh - Lithium: Hurt>
HP:Wounded MV:Fresh - Lithium: Hurt>

* -
*Lithium* barely pierces your legs.
*Lithium* pierces your hands.

HP:Wounded MV:Fresh - Lithium: Hurt>
% -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>
#tickon
#TICKER IS NOW ON.
b

*Lithium* barely pierces your legs.
*Lithium* barely pierces your arms.

HP:Wounded MV:Fresh - Lithium: Hurt>
HP:Wounded MV:Fresh - Lithium: Hurt>

* - % -
*Lithium* pierces your shoulders.

HP:Wounded MV:Fresh - Lithium: Hurt>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>
b
HP:Wounded MV:Fresh - Lithium: Hurt>

*
*Lithium* looks at you.

HP:Wounded MV:Fresh - Lithium: Hurt>
- #TICK+10

*Lithium* tickles your body as he pierces you.
*Lithium* tickles your body as he pierces you.

HP:Wounded MV:Fresh - Lithium: Hurt>
%
Jango narrates, 'im faint, need a horse'

HP:Wounded MV:Fresh - Lithium: Hurt>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>
rem bag
drop bag

*Lithium* pierces your head.

HP:Wounded MV:Fresh - Lithium: Hurt>
You stop using a slick stomach.

HP:Wounded MV:Fresh - Lithium: Hurt>
You drop a slick stomach.

HP:Wounded MV:Fresh - Lithium: Hurt>
b
HP:Wounded MV:Fresh - Lithium: Hurt>

*
*Lithium* snickers softly.

HP:Wounded MV:Fresh - Lithium: Hurt>
- %
*Lithium* pierces your waist hard.

HP:Wounded MV:Fresh - Lithium: Hurt>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>
b
HP:Wounded MV:Fresh - Lithium: Hurt>

*
*Lithium* pierces your legs.
*Lithium* barely pierces your arms.
Jango narrates, 'im dead:('

HP:Wounded MV:Fresh - Lithium: Hurt>
- % -
*Lithium* gets a jagged key of black iron from a slick stomach.

HP:Wounded MV:Fresh - Lithium: Hurt>

*Lithium* gets a small key to the dining hall from a slick stomach.

HP:Wounded MV:Fresh - Lithium: Hurt>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Lithium: Hurt>

*Lithium* barely pierces your legs.

HP:Wounded MV:Fresh - Lithium: Hurt>

Jango narrates, 'hagged on mobs:P'

HP:Wounded MV:Fresh - Lithium: Hurt>
say i shall bash you!
You say 'i shall bash you!'

HP:Wounded MV:Fresh - Lithium: Hurt>
b
HP:Wounded MV:Fresh - Lithium: Hurt>

*Lithium* puts a small key to the dining hall in a slick stomach.

HP:Wounded MV:Fresh - Lithium: Hurt>

* -
*Lithium* barely pierces your feet.

HP:Wounded MV:Fresh - Lithium: Hurt>
% -
*Lithium* puts a jagged key of black iron in a moderate sized backpack.

HP:Wounded MV:Fresh - Lithium: Hurt>

*
As *Lithium* avoids your bash, you topple over and fall to the ground!
Jango narrates, 'or not:D'

HP:Wounded MV:Fresh - Lithium: Hurt>

*Lithium* tickles your body as he pierces you.

HP:Battered MV:Fresh - Lithium: Hurt>
b
HP:Battered MV:Fresh - Lithium: Hurt>

* - %
*Lithium* pierces your shoulders.

HP:Battered MV:Fresh - Lithium: Hurt>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Hurt>

Jango narrates, 'i get horse be right there'

HP:Battered MV:Fresh - Lithium: Hurt>

*Lithium* barely pierces your feet.
*Lithium* pierces your shoulders.
You try to slash *Lithium*'s body, but he parries the attack.

HP:Wounded MV:Fresh - Lithium: Hurt>
nar 1n of stables!
You narrate, '1n of stables!'

HP:Wounded MV:Fresh - Lithium: Hurt>
b
HP:Wounded MV:Fresh - Lithium: Hurt>

* -
*Lithium* tickles your body as he pierces you.
*Lithium* tickles your body as he pierces you.

HP:Battered MV:Fresh - Lithium: Hurt>
% -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Hurt>
b
#TICK-10

*Lithium* pierces your head.
*Lithium* tickles your body as he pierces you.

HP:Battered MV:Fresh - Lithium: Hurt>
HP:Battered MV:Fresh - Lithium: Hurt>

* - % -
*Lithium* tickles your body as he pierces you.
*Lithium* barely pierces your arms.

HP:Battered MV:Fresh - Lithium: Hurt>

*
Your bash at *Lithium* sends him sprawling!

HP:Battered MV:Fresh - Lithium: Hurt>

You slash *Lithium*'s shoulders into bloody fragments!

HP:Battered MV:Fresh - Lithium: Wounded>
nar bashed finally
You narrate, 'bashed finally'

HP:Battered MV:Fresh - Lithium: Wounded>
stat
You are a 30 year old human.
Your mood is currently: Berserk
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 44.4 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Andor
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 21 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh - Lithium: Wounded>
l
#TICK!!!
Outside the Southern Gates of Caemlyn
The massive gates of Caemlyn stand to the north. On both sides of the walls is
a tower with flags atop them waving in the wind. The gate itself is made from
sturdy iron that looks almost impenitrable.
[ Exits: n e s w ]
A large bag like item lies here covered in red liquid.
A white stallion is standing here, being ridden by you.
*Lithium* is sitting here.

HP:Battered MV:Fresh - Lithium: Wounded>

You slash *Lithium*'s feet into bloody fragments!

HP:Battered MV:Fresh - Lithium: Wounded>

*Lithium* boggles intensly.

HP:Battered MV:Fresh - Lithium: Wounded>

The gate is opened from the other side.

HP:Battered MV:Fresh - Lithium: Wounded>
b
HP:Battered MV:Fresh - Lithium: Wounded>

*
Lithium closes the gate.

HP:Battered MV:Fresh - Lithium: Wounded>
- %
*Lithium* pierces your shoulders.
*Lithium* tickles your body as he pierces you.

HP:Battered MV:Fresh - Lithium: Wounded>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Wounded>
call

The gate is opened from the other side.

HP:Battered MV:Fresh - Lithium: Wounded>
open gate

Lithium closes the gate.

HP:Battered MV:Fresh - Lithium: Wounded>
b
You call for the gate to be opened.

HP:Battered MV:Fresh - Lithium: Wounded>
You open the gate.
Lithium closes the gate.

HP:Battered MV:Fresh - Lithium: Wounded>
HP:Battered MV:Fresh - Lithium: Wounded>
#TICK+10

*
*Lithium* barely pierces your legs.
*Lithium* barely pierces your legs.

HP:Battered MV:Fresh - Lithium: Wounded>
- % -
*
Your bash at *Lithium* sends him sprawling!

HP:Battered MV:Fresh - Lithium: Wounded>
open gate

You slash *Lithium*'s waist into bloody fragments!

HP:Battered MV:Fresh - Lithium: Wounded>
You open the gate.

HP:Battered MV:Fresh - Lithium: Wounded>

Jango has arrived from the north, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Wounded>

Jango leaves south, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Wounded>
nar bashed
You narrate, 'bashed'

HP:Battered MV:Fresh - Lithium: Wounded>

You slash *Lithium*'s feet into bloody fragments!

HP:Battered MV:Fresh - Lithium: Battered>
b
They already seem stunned!

HP:Battered MV:Fresh - Lithium: Battered>

Jango has arrived from the south, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Battered>

Jango leaves north, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Battered>
b
They already seem stunned!

HP:Battered MV:Fresh - Lithium: Battered>

Jango has arrived from the north, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Battered>
b
They already seem stunned!
Jango pierces *Lithium*'s hands hard.

HP:Battered MV:Fresh - Lithium: Battered>

Lithium closes the gate.

HP:Battered MV:Fresh - Lithium: Battered>

Jango tries to pierce *Lithium*'s shoulders, but he parries the attack.
*Lithium* tickles your body as he pierces you.
*Lithium* pierces your hands.
You slash *Lithium*'s arms extremely hard.

HP:Battered MV:Fresh - Lithium: Battered>
b
HP:Battered MV:Fresh - Lithium: Battered>

*Lithium* panics, and attempts to flee!

HP:Battered MV:Fresh - Lithium: Battered>

*
Jango narrates, 'ops'

HP:Battered MV:Fresh - Lithium: Battered>

*Lithium* leaves east.

HP:Battered MV:Fresh >
- cb
Cancelled...
Mood changed to: Brave

HP:Battered MV:Fresh >
beckon
You beckon everyone to follow you.

HP:Battered MV:Fresh >
stat
c
You are a 30 year old human.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 44.4 lbs.
Offensive Bonus: 157 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Andor
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 21 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
tar
#Defined variables:
{tar} --> {dark}

c

Jango leaves east, riding a white stallion.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
cc
They don't seem to be here.

HP:Battered MV:Fresh >
e
What?!?

HP:Battered MV:Fresh >
c
A Road along the walls of Caemlyn
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Jango is standing here, riding a white stallion.
Jango leaves west, riding a white stallion.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
e
Bend in the Road
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh >
e
Rolling Hills South of Caemlyn
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
n
A Path by the Wall
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
- +
*
You see fairly recent tracks of Lithium leaving west.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
w
c
Narrowing Road
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
stat
c
You are a 30 year old human.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 154 pounds, weight carried 0.0 lbs, worn: 44.4 lbs.
Offensive Bonus: 157 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Andor
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 10, Con: 19
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 21 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
s
c
Bend in the Road
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
tar
#Defined variables:
{tar} --> {dark}


Jango narrates, 'on'

HP:Battered MV:Fresh >
c
c
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
c
w
They don't seem to be here.

HP:Battered MV:Fresh >
w
A Road along the walls of Caemlyn
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh >
c
Outside the Southern Gates of Caemlyn
[ Exits: n e s w ]
A large bag like item lies here covered in red liquid.
A white stallion is standing here, being ridden by you.
*Lithium* is here, fighting Jango!.
Jango is here, fighting *Lithium*!, riding a white stallion.

HP:Battered MV:Fresh >
You try to slash *Lithium*'s body, but he dodges the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

Jango starts following you.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
ck

You try to slash *Lithium*'s shoulders, but he parries the attack.
*Lithium* pierces Jango's body.
Jango tries to pierce *Lithium*'s body, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
b
Mood changed to: Berserk

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

*
*Lithium* panics, and attempts to flee!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
-
*Lithium* leaves west.

HP:Battered MV:Fresh >
group all
Cancelled...
You are now a member of Trin's group.
Jango is now a member of your group.

HP:Battered MV:Fresh >
w
c
Befor the Walls of Caemlyn
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Jango has arrived from the east, riding a white stallion.

HP:Battered MV:Fresh >
b
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
w
Along the Walls of Caemlyn
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
Jango has arrived from the east, riding a white stallion.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
w
c
Alas, you cannot go that way...

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
- +
*
You do not see any tracks here.
HP:Battered MV:Fresh >
nar spam hard
You narrate, 'spam hard'

HP:Battered MV:Fresh >
e
Befor the Walls of Caemlyn
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Jango has arrived from the west, riding a white stallion.

HP:Battered MV:Fresh >
e
Outside the Southern Gates of Caemlyn
[ Exits: n e s w ]
A large bag like item lies here covered in red liquid.
A white stallion is standing here, being ridden by you.
Jango has arrived from the west, riding a white stallion.

HP:Battered MV:Fresh >
q
HP:Battered MV:Fresh >
- +
*
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving east.
You see very recent tracks of Lithium leaving north.
You see fairly recent tracks of Lithium leaving north.

HP:Battered MV:Fresh >
#TICK-10

Jango tries to pierce *Lithium*'s waist, but he dodges the attack.

HP:Battered MV:Fresh >
get bag
*Lithium* tries to pierce Jango's arms, but he parries the attack.
*Lithium* tries to pierce Jango's shoulders, but he dodges the attack.
Jango tries to pierce *Lithium*'s legs, but he parries the attack.
Jango tries to pierce *Lithium*'s head, but he parries the attack.
You get a slick stomach.

HP:Battered MV:Fresh >
grab
Hold what?

HP:Battered MV:Fresh >
c
You try to slash *Lithium*'s arms, but he dodges the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Battered>
grab bag
b
You grab a slick stomach.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Battered>
HP:Battered MV:Fresh - Lithium: Battered --- Jango: Battered>

*
*Lithium* pierces Jango's shoulders hard.
Jango tries to pierce *Lithium*'s body, but he dodges the attack.
Jango tries to pierce *Lithium*'s waist, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
- % -
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

*Lithium* pierces Jango's head very hard.
*Lithium* pierces Jango's body.
Jango tries to pierce *Lithium*'s body, but he dodges the attack.
Jango tries to pierce *Lithium*'s head, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
b
HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

* #TICK!!!
- %
*Lithium* pierces Jango's legs very hard.
*Lithium* tries to pierce Jango's hands, but he parries the attack.
Jango tries to pierce *Lithium*'s hands, but he parries the attack.
Jango tries to pierce *Lithium*'s waist, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>
b
HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

Jango narrates, 'ouchy'

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

*
*Lithium* looks at Jango.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Beaten>

*Lithium* pierces Jango's hands hard.
*Lithium* tries to pierce Jango's head, but he parries the attack.
Jango tries to pierce *Lithium*'s shoulders, but he dodges the attack.
Jango tries to pierce *Lithium*'s waist, but he dodges the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
-
Jango narrates, 'bash him'

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
% -
* #TICK+10

As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>

*Lithium* tries to pierce Jango's body, but he parries the attack.
Jango tries to pierce *Lithium*'s body, but he dodges the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
b

Jango panics, and attempts to flee!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>

*
Jango leaves west, riding a white stallion.
*Lithium* leaves east.

HP:Battered MV:Fresh - Lithium: Battered>

*Lithium* has arrived from the east.

HP:Battered MV:Fresh - Lithium: Battered>
-
*Lithium* leaves west.

HP:Battered MV:Fresh - Lithium: Battered>

Jango has arrived from the west, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Battered>
%
*Lithium* tries to pierce Jango's head, but he dodges the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
-
*
As *Lithium* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
b

Jango panics, and attempts to flee!

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>
HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>

*
*Lithium* tries to pierce Jango's body, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered --- Jango: Critical>

Jango leaves south, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Battered>

*Lithium* leaves west.

HP:Battered MV:Fresh - Lithium: Battered>
- nar flee hard
Cancelled...
You narrate, 'flee hard'

HP:Battered MV:Fresh - Lithium: Battered>
l
Outside the Southern Gates of Caemlyn
The massive gates of Caemlyn stand to the north. On both sides of the walls is
a tower with flags atop them waving in the wind. The gate itself is made from
sturdy iron that looks almost impenitrable.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh - Lithium: Battered>

*Lithium* barely pierces your legs.

HP:Battered MV:Fresh - Lithium: Battered>
b

*Lithium* tickles your body as he pierces you.
You try to slash *Lithium*'s body, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered>
HP:Battered MV:Fresh - Lithium: Battered>

* -
Jango has arrived from the south, riding a white stallion.

HP:Battered MV:Fresh - Lithium: Battered>
%
Jango tries to pierce *Lithium*'s hands, but he parries the attack.

HP:Battered MV:Fresh - Lithium: Battered>
-
Jango tries to pierce *Lithium*'s arms, but he parries the attack.
*Lithium* pierces your shoulders.
*Lithium* panics, and attempts to flee!

HP:Battered MV:Fresh - Lithium: Battered>

*
Your bash at *Lithium* sends him sprawling!

HP:Battered MV:Fresh - Lithium: Battered>
l
Outside the Southern Gates of Caemlyn
The massive gates of Caemlyn stand to the north. On both sides of the walls is
a tower with flags atop them waving in the wind. The gate itself is made from
sturdy iron that looks almost impenitrable.
[ Exits: n e s w ]
Jango is here, fighting *Lithium*!, riding a white stallion.
*Lithium* is sitting here.
A white stallion is standing here, being ridden by you.

HP:Battered MV:Fresh - Lithium: Battered>

Jango narrates, 'nice'

HP:Battered MV:Fresh - Lithium: Battered>

Jango pierces *Lithium*'s body very hard.
Jango pierces *Lithium*'s legs hard.
You slash *Lithium*'s hands into bloody fragments!

HP:Battered MV:Fresh - Lithium: Beaten>
say hah!
You say 'hah!'

HP:Battered MV:Fresh - Lithium: Beaten>
c
You do the best you can!

HP:Battered MV:Fresh - Lithium: Beaten>
c
You do the best you can!

HP:Battered MV:Fresh - Lithium: Beaten>
c
You do the best you can!

HP:Battered MV:Fresh - Lithium: Beaten>
c
You do the best you can!

HP:Battered MV:Fresh - Lithium: Beaten>
c
You do the best you can!

HP:Battered MV:Fresh - Lithium: Beaten>
c
Jango pierces *Lithium*'s legs very hard.
Jango pierces *Lithium*'s body.
You slash *Lithium*'s head into bloody fragments!
You do the best you can!

HP:Battered MV:Fresh - Lithium: Critical>
c
You do the best you can!

HP:Battered MV:Fresh - Lithium: Critical>
c
*Lithium* leaves south.


At that point he just ran around hagged us out and stuff regened and proceeded to kick our ass with warthogs. Than we came to an impasse.
Guest

Post by Guest »

some nice shit, i think that's a fairly nice balance for top dodge vs top bashing weapons.
now if only abs wasnt so hard to bash :P
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

too bad in most pk situations you can't go zerk.
Dross
Posts: 33
Joined: Sat Nov 19, 2005 6:47 pm

Post by Dross »

that was fun, found you hiding in there on accident lith.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I was dead if you tried stabbing me...Was busy looking in another window, never expected someone would find me in the brief moment I was away. Especially since I hadn't seen anyone around
Dross
Posts: 33
Joined: Sat Nov 19, 2005 6:47 pm

Post by Dross »

I came in, saw you, went east to turn notice on so i do die(wasnt sure or not if your afk so i played it safe) then i tryed to come back in and i noticed i was hagg, then all the guards came after me and i almost died:P

Also in tv when i suddenly dissapeared, was cuase hammar killed me :P
Guest

Post by Guest »

lol, he hasn't got me yet :P has come close though.
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