Chase wins a fight!

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Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Chase wins a fight!

Post by Lithium »

Posted to make Chase happy!


HP:Scratched MV:Good >
n
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
*Chase* is standing here, riding a white stallion.
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched MV:Good >
j
You pierce *Chase*'s head.

HP:Scratched MV:Good - Chase: Wounded>

*Chase* tries to slash your arms, but you dodge the attack.
You barely pierce *Chase*'s feet.

HP:Scratched MV:Good - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Scratched MV:Good - Chase: Wounded>
l
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched MV:Good - Chase: Wounded>

A shienaran scout assists *Chase*.

HP:Scratched MV:Good - Chase: Wounded>
were
Players in your Zone
--------------------
Lithium - Road Beside an Old Fortification
Zrog - Before Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Scratched MV:Good - Chase: Wounded>
wo
-------------- Immortals --------------

-------------- Players --------------
Lithium Hydroxide, Lord of the Kho'mon Legend: 1
Zrog


-------------- Statistics --------------
Players: 3 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 9 players.

HP:Scratched MV:Good - Chase: Wounded>

A shienaran scout tries to slash your feet, but you parry the attack.
You barely pierce *Chase*'s legs.
You barely pierce *Chase*'s legs.

HP:Scratched MV:Good - Chase: Wounded>

Zrog narrates, 'just noticed they got a new author to finish wot'

HP:Scratched MV:Good - Chase: Wounded>
cw

*Chase* sends you sprawling with a powerful bash!

HP:Scratched MV:Good - Chase: Wounded>

A shienaran scout slashes your arms hard.
*Chase* slashes your arms into bloody fragments!

HP:Hurt MV:Good - Chase: Wounded>

A shienaran scout slashes your shoulders hard.
*Chase* slashes your body into bloody fragments!

HP:Wounded MV:Good - Chase: Wounded>
Mood changed to: Wimpy

HP:Wounded MV:Good - Chase: Wounded>
nar yea, I wonder if new one is any ood
You narrate, 'yea, I wonder if new one is any ood'

HP:Wounded MV:Good - Chase: Wounded>
l
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.
a shienaran scout is here, fighting YOU!.

HP:Wounded MV:Good - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Wounded MV:Good - Chase: Wounded>
sc
A shienaran scout tries to slash your legs, but you dodge the attack.
You barely pierce *Chase*'s arms.
You pierce *Chase*'s arms.
You have 303(416) hit and 163(239) movement points.
You have scored 381151163 exp, 887 total quest points
You need 14848837 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are fighting *Chase*.

HP:Wounded MV:Good - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Wounded MV:Good - Chase: Wounded>
were
Players in your Zone
--------------------
Lithium - Road Beside an Old Fortification
Zrog - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Wounded MV:Good - Chase: Wounded>
l
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.
a shienaran scout is here, fighting YOU!.

HP:Wounded MV:Good - Chase: Wounded>

*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Chase: Wounded>

A shienaran scout slashes your head extremely hard.
*Chase* slashes your shoulders into bloody fragments!

HP:Wounded MV:Good - Chase: Wounded>

Zrog narrates, 'old news heh'

HP:Wounded MV:Good - Chase: Wounded>
nar snicker

A shienaran scout slashes your waist hard.
*Chase* slashes your arms into bloody fragments!

HP:Battered MV:Good - Chase: Wounded>
You narrate, 'snicker'

HP:Battered MV:Good - Chase: Wounded>
nar a little bit
You narrate, 'a little bit'

HP:Battered MV:Good - Chase: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Good - Chase: Wounded>
j
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
You flee head over heels.
They don't seem to be here.

HP:Battered MV:Good >
j
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.

HP:Battered MV:Good - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Good - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Good - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Good - Chase: Wounded>
You do the best you can!

HP:Battered MV:Good - Chase: Wounded>
l
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Wounded>
were
Players in your Zone
--------------------
Lithium - The Road to Tarwin's Gap
Zrog - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good - Chase: Wounded>
l
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Wounded>
l
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Chase: Wounded>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Good - Chase: Wounded>
were
Players in your Zone
--------------------
Lithium - The Road to Tarwin's Gap
Zrog - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good - Chase: Wounded>
l
You tickle *Chase*'s body as you pierce him.
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Battered>

*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Chase: Battered>

*Chase* slashes your legs into bloody fragments!

HP:Battered MV:Good - Chase: Battered>

A shienaran scout slashes your hands into bloody fragments!
A shienaran scout slashes your hands very hard.
*Chase* slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Chase: Wounded>
f
n
n
You panic and attempt to flee!

HP:Beaten MV:Strong - Chase: Wounded>
A shienaran scout tries to slash your feet, but you parry the attack.
You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
You flee head over heels.
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Beaten MV:Strong >
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A large elk stares at you.

HP:Beaten MV:Strong >
n

Zrog has arrived from the north.

HP:Beaten MV:Strong >
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]

HP:Beaten MV:Strong >
s
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A large elk stares at you.

HP:Beaten MV:Strong >
i
You attempt to hide yourself.

HP:Beaten MV:Strong >

A frisky buck has arrived from the south.

HP:Beaten MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 30.0 lbs.
Offensive Bonus: 139 Dodge Bonus: 124, Parry Bonus: 143
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 72 times, 32 times to other players, 40 times to monsters, and killed 129 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Beaten MV:Strong >
s
i
v
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
*Chase* is standing here, riding a white stallion.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Beaten MV:Strong >
*Chase* leaves north, riding a white stallion.
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >

Zrog has arrived from the south.

HP:Beaten MV:Strong >
s
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Strong >
n
i
v
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
Zrog is standing here.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
n
i
v
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A small buck is here, looking frisky.
A large elk stares at you.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
n
i
v
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
Backstab who?

HP:Beaten MV:Strong >
n
i
v
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
n
i
v
Backstab who?

HP:Beaten MV:Strong >
Alas, you cannot go that way...

HP:Beaten MV:Strong >
e
You attempt to hide yourself.
Zrog has arrived from the south.

HP:Beaten MV:Strong >
e
Backstab who?

HP:Beaten MV:Strong >
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
Alas, you cannot go that way...

HP:Beaten MV:Strong >

*Chase* leaves north, riding a white stallion.

HP:Beaten MV:Strong >
iv
What?!?

HP:Beaten MV:Strong >

Zrog has arrived from the south.

HP:Beaten MV:Strong >
n
i
v
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
n
i
v
Backstab who?
Zrog has arrived from the south.

HP:Beaten MV:Good >
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
A small buck is here, looking frisky.

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >

Zrog has arrived from the south.

HP:Beaten MV:Good >
n
i
v
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?
Zrog has arrived from the south.

HP:Beaten MV:Good >
e
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]

HP:Beaten MV:Good >
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]

HP:Beaten MV:Good >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]

HP:Beaten MV:Good >
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Beaten MV:Good >
e
e
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Beaten MV:Good >
e
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
e
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
e
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Beaten MV:Good >
n
n
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Beaten MV:Good >
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]

HP:Beaten MV:Good >
tr
HP:Beaten MV:Good >
- +
*
You see fresh tracks of a trolloc leaving south.

HP:Beaten MV:Good >
s
s
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Beaten MV:Good >
s
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
w
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
w
Alas, you cannot go that way...

HP:Beaten MV:Good >
e
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
nar found anoter koradin patrol...
You narrate, 'found anoter koradin patrol...'

HP:Beaten MV:Good >

Zrog narrates, 'he at a patt'

HP:Beaten MV:Good >
nar tats nice
You narrate, 'tats nice'

HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - The Road to Tarwin's Gap
Zrog - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
s
w
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
*Chase* is here, fighting Zrog!, riding a white stallion.
Zrog is here, fighting *Chase*!.

HP:Beaten MV:Good >
sc
You have 111(416) hit and 132(239) movement points.
You have scored 381153004 exp, 887 total quest points
You need 14846996 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
i

*Chase* sends Zrog sprawling with a powerful bash!

HP:Beaten MV:Good >
v
You attempt to hide yourself.

HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
* j
Cancelled...
You barely pierce *Chase*'s legs.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
*Chase* is here, fighting Zrog!, riding a white stallion.
Zrog is sitting here.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>

You pierce *Chase*'s arms.
*Chase* slashes Zrog's legs.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>
sc
You have 111(416) hit and 132(239) movement points.
You have scored 381154003 exp, 887 total quest points
You need 14845997 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are fighting *Chase*.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>
cw
Mood changed to: Wimpy

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>

You barely pierce *Chase*'s legs.
*Chase* slashes Zrog's legs hard.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>
j
*Chase* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>
j
j
You do the best you can!

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>
j
*Chase* leaves west, riding a white stallion.
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
w
j
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >

*Chase* has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
w
j
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
e
e
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Beaten MV:Good >
j
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
Zrog is standing here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
sc
You have 111(416) hit and 124(239) movement points.
You have scored 381154419 exp, 887 total quest points
You need 14845581 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
save
Saving Lithium.

HP:Beaten MV:Good >
time
It is 8 o'clock pm, on Tuesday
The 23rd Day of the Fourteenth Month, Year 171.
Server: Fri Jan 18 05:39:00 2008

THE MUD WILL REBOOT IN 308 MINUTES.
Zrog leaves north.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >

Zrog has arrived from the north.

HP:Beaten MV:Good >
rest
You sit down and rest your tired bones.

HP:Beaten MV:Good >

The sun slowly disappears in the west.

HP:Battered MV:Good >
sc
You have 138(416) hit and 171(239) movement points.
You have scored 381154419 exp, 887 total quest points
You need 14845581 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are resting.

HP:Battered MV:Good >
stand
You stop resting, and stand up.

HP:Battered MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
Zrog is standing here.

HP:Battered MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 30.0 lbs.
Offensive Bonus: 139 Dodge Bonus: 124, Parry Bonus: 143
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 72 times, 32 times to other players, 40 times to monsters, and killed 129 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Good >
n
i
v
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
HP:Battered MV:Good >
=
*Chase* tries to slash your head, but you parry the attack.

HP:Battered MV:Good - Chase: Battered>

An elite swordsman of the Border Patrol tries to slash your legs, but you dodge the attack.
An elite swordsman of the Border Patrol tries to slash your arms, but you parry the attack.
You are interrupted and stop what you are doing.
A stone-faced battle commander slashes your hands very hard.

HP:Beaten MV:Good - Chase: Battered>

A stone-faced battle commander tries to slash your feet, but you dodge the attack.
An elite swordsman of the Border Patrol tries to slash your legs, but you parry the attack.
An elite swordsman of the Border Patrol tries to slash your head, but you dodge the attack.
You barely pierce *Chase*'s legs.

HP:Beaten MV:Good - Chase: Battered>
f

Zrog has arrived from the south.

HP:Beaten MV:Good - Chase: Battered>
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Battered>

The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
s
w
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Good >
j
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
Zrog is standing here.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
e
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Good >
j
You pierce *Chase*'s head.

HP:Beaten MV:Good - Chase: Battered>

*Chase* tries to slash your legs, but you parry the attack.
You tickle *Chase*'s body as you pierce him.
You barely pierce *Chase*'s feet.

HP:Beaten MV:Good - Chase: Battered>

Zrog has arrived from the west.

HP:Beaten MV:Good - Chase: Battered>

*Chase* panics, and attempts to flee!

HP:Beaten MV:Good - Chase: Battered>
l
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
Zrog is standing here.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Beaten MV:Good - Chase: Battered>

*Chase* leaves west, riding a white stallion.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
sc
You have 119(416) hit and 159(239) movement points.
You have scored 381156008 exp, 887 total quest points
You need 14843992 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
w
i
v
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
*
Zrog has arrived from the east.

HP:Beaten MV:Good >

*Chase* barely slashes Zrog's body.

HP:Beaten MV:Good >
+ - = % = - + j
Cancelled...
You pierce *Chase*'s head.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Battered>

An elite swordsman of the Border Patrol slashes Zrog's legs.
An elite swordsman of the Border Patrol slashes Zrog's shoulders hard.
A stone-faced battle commander slashes Zrog's head very hard.

HP:Beaten MV:Good - Chase: Battered --- Zrog: Beaten>

Zrog avoids being bashed by *Chase* who loses his balance and falls!
Zrog sends *Chase* sprawling with a powerful bash!

HP:Beaten MV:Good - Chase: Battered --- Zrog: Beaten>

A stone-faced battle commander slashes Zrog's legs.
An elite swordsman of the Border Patrol slashes Zrog's arms.
An elite swordsman of the Border Patrol slashes Zrog's body.
You pierce *Chase*'s legs.
You pierce *Chase*'s hands hard.
Zrog hacks *Chase*'s hands into bloody fragments!

HP:Beaten MV:Good - Chase: Beaten --- Zrog: Beaten>

Zrog panics, and attempts to flee!

HP:Beaten MV:Good - Chase: Beaten --- Zrog: Beaten>
l
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
Zrog is here, fighting *Chase*!.
*Chase* is sitting here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
an elite swordsman of the Border Patrol is here, fighting Zrog!.
an elite swordsman of the Border Patrol is here, fighting Zrog!.
a stone-faced battle commander is here, fighting Zrog!.

HP:Beaten MV:Good - Chase: Beaten --- Zrog: Beaten>

Zrog leaves east.

HP:Beaten MV:Good - Chase: Beaten>

Zrog has arrived from the east.

HP:Beaten MV:Good - Chase: Beaten>

An elite swordsman of the Border Patrol slashes Zrog's hands hard.
An elite swordsman of the Border Patrol slashes Zrog's body.
A stone-faced battle commander barely slashes Zrog's body.
A stone-faced battle commander barely slashes Zrog's body.
An elite swordsman of the Border Patrol slashes Zrog's hands.
Zrog hacks an elite swordsman of the Border Patrol's body.
An elite swordsman of the Border Patrol slashes Zrog's legs.
You pierce *Chase*'s feet.
You pierce *Chase*'s feet.

HP:Beaten MV:Good - Chase: Beaten>

Zrog panics, and attempts to flee!

HP:Beaten MV:Good - Chase: Beaten>

Zrog leaves south.

HP:Beaten MV:Good - Chase: Beaten>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Beaten>

The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You flee head over heels.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
sc
*Chase* has arrived from the west, riding a white stallion.
You have 119(416) hit and 155(239) movement points.
You have scored 381159343 exp, 887 total quest points
You need 14840657 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >

*Chase* leaves west, riding a white stallion.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
w
j
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
You tickle *Chase*'s body as you pierce him.

HP:Beaten MV:Good - Chase: Beaten>

*Chase* tries to slash your legs, but you parry the attack.
You pierce *Chase*'s arms.
You pierce *Chase*'s arms.

HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Beaten>

Zrog narrates, 'nbow i crit heh'

HP:Beaten MV:Good - Chase: Beaten>

The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten MV:Good >
nar sniff
You narrate, 'sniff'

HP:Beaten MV:Good >
s
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Beaten MV:Good >
w
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
w
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - A Bend in the Road to Tarwin's Gap
Zrog - Off the Road
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
w
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.

HP:Beaten MV:Good >
s
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Beaten MV:Good >
w
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Beaten MV:Good >
n
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
A small deer is here watching over herself.

HP:Beaten MV:Good >
e
e
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.

HP:Beaten MV:Good >
e
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Beaten MV:Good >
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
e
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >

*Chase* has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
e
*Chase* tries to slash your body, but you parry the attack.
No way! You're fighting for your life!

HP:Beaten MV:Good - Chase: Beaten>
l

You tickle *Chase*'s body as you pierce him.
You barely pierce *Chase*'s arms.

HP:Beaten MV:Good - Chase: Critical>
sc
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Beaten MV:Good - Chase: Critical>
You have 119(416) hit and 127(239) movement points.
You have scored 381161243 exp, 887 total quest points
You need 14838757 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are fighting *Chase*.

HP:Beaten MV:Good - Chase: Critical>
cw
Mood changed to: Wimpy

HP:Beaten MV:Good - Chase: Critical>

*Chase* sends you sprawling with a powerful bash!

HP:Beaten MV:Good - Chase: Critical>

*Chase* slashes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Chase: Critical>

*Chase* slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Chase: Critical>
sc
You have 68(416) hit and 127(239) movement points.
You have scored 381161243 exp, 887 total quest points
You need 14838757 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are fighting *Chase*.

HP:Beaten MV:Good - Chase: Critical>
f

You pierce *Chase*'s hands.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your head, but you parry the attack.

HP:Beaten MV:Good - Chase: Critical>
e
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Critical>
j
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
w
j
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
w
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
e
e
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Beaten MV:Good >
n
j
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
s
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
e
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]

HP:Beaten MV:Good >
n
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
e
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Beaten MV:Good >
n
Deeper Within the Woods
The trees gather in around, tall spruce trees blotting out the light, and
shorter but more prevalent fir and pine encroaching any possible path. It
becomes difficult to make out any path between the trees, but travel is still
possible, though not easy. Towards the east, the way is still difficult to
traverse, but a path may be picked between the trees.
[ Exits: n e s ]
An enormous buck poses here, it's giant antlers held high
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.

HP:Beaten MV:Good >
s
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Beaten MV:Good >
w
w
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
s
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]

HP:Beaten MV:Good >
w
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
sc
You have 90(416) hit and 137(239) movement points.
You have scored 381162118 exp, 887 total quest points
You need 14837882 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
w
j
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
The corpse of Zrog is lying here.
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
You barely pierce *Chase*'s legs.

HP:Beaten MV:Good - Chase: Critical>
f

An elite swordsman of the Border Patrol tries to slash your body, but you dodge the attack.
An elite swordsman of the Border Patrol tries to slash your shoulders, but you dodge the attack.
A stone-faced battle commander tries to slash your body, but you dodge the attack.

HP:Beaten MV:Good - Chase: Critical>
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Critical>

*Chase* gets a stick of dried rations from a moderate sized backpack.

HP:Beaten MV:Good - Chase: Critical>

The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You flee head over heels.
Zrog narrates, 'add another mobrip'

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
nar ew

Zrog narrates, '4 today'

HP:Beaten MV:Good >
You narrate, 'ew'

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
sc
You have 90(416) hit and 133(239) movement points.
You have scored 381162161 exp, 887 total quest points
You need 14837839 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
sc
They don't seem to be here.

HP:Beaten MV:Good >
You have 90(416) hit and 133(239) movement points.
You have scored 381162161 exp, 887 total quest points
You need 14837839 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
n
j
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
The corpse of Zrog is lying here.
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
*Chase* tries to slash your body, but you dodge the attack.
You do the best you can!

HP:Beaten MV:Good - Chase: Critical>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Critical>

The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You flee head over heels.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
sc
They don't seem to be here.

HP:Beaten MV:Good >
You have 90(416) hit and 129(239) movement points.
You have scored 381161788 exp, 887 total quest points
You need 14838212 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
sc
You have 90(416) hit and 129(239) movement points.
You have scored 381161788 exp, 887 total quest points
You need 14838212 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Beaten MV:Good >
j
j
They don't seem to be here.


excessive spamming here


n
j
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
The corpse of Zrog is lying here.
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
You tickle *Chase*'s body as you pierce him.

HP:Beaten MV:Good - Chase: Critical>

*Chase* tries to slash your feet, but you dodge the attack.
You pierce *Chase*'s waist.
You pierce *Chase*'s feet.

HP:Beaten MV:Good - Chase: Critical>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Critical>

An elite swordsman of the Border Patrol tries to slash your hands, but you dodge the attack.
An elite swordsman of the Border Patrol tries to slash your body, but you dodge the attack.
A stone-faced battle commander tries to slash your body, but you parry the attack.

HP:Beaten MV:Good - Chase: Critical>

The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten MV:Good >
time
It is 10 o'clock pm, on Tuesday
The 23rd Day of the Fourteenth Month, Year 171.
Server: Fri Jan 18 05:40:43 2008

THE MUD WILL REBOOT IN 306 MINUTES.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
l
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Beaten MV:Good >
j
They don't seem to be here.


excessive spamming here


HP:Beaten MV:Good >
w
j
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
The corpse of Zrog is lying here.
*Chase* is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Swinging his sword in practice, an elite soldier stands here.
Swinging his sword in practice, an elite soldier stands here.
A battle commander marches past, leading a rugged patrol.

HP:Beaten MV:Good >
*Chase* tries to slash your body, but you parry the attack.
You do the best you can!

HP:Beaten MV:Good - Chase: Critical>

An elite swordsman of the Border Patrol tries to slash your hands, but you parry the attack.
An elite swordsman of the Border Patrol tries to slash your body, but you dodge the attack.
A stone-faced battle commander slashes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Chase: Critical>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Critical>

A stone-faced battle commander slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
An elite swordsman of the Border Patrol slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
An elite swordsman of the Border Patrol tries to slash your legs, but you dodge the attack.

HP:Critical MV:Good - Chase: Critical>

The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You flee head over heels.

HP:Critical MV:Good >
e
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]

HP:Critical MV:Draining >
sc
You have 21(416) hit and 119(239) movement points.
You have scored 381162585 exp, 887 total quest points
You need 14837415 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are standing.

HP:Critical MV:Draining >
n
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]

HP:Critical MV:Draining >
n
Alas, you cannot go that way...

HP:Critical MV:Draining >
e
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Critical MV:Draining >
j

A bulky-brown moose steadily enters from the north.

HP:Critical MV:Draining >
j
They don't seem to be here.


excessive spamming here

HP:Critical MV:Draining >
w
j
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.

HP:Critical MV:Draining >
You pierce *Chase*'s hands.

HP:Critical MV:Draining - Chase: Critical>
sc

You pierce *Chase*'s arms.
You tickle *Chase*'s body as you pierce him.

HP:Critical MV:Draining - Chase: Critical>
You have 21(416) hit and 113(239) movement points.
You have scored 381164249 exp, 887 total quest points
You need 14835751 exp to reach your next level.
You have been playing for 8 days and 5 hours.
You have gathered 79 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 49)
You are in the following clans:
Ko'bal : 887 Quest Points, rank 7, 213 Quest Points to rank.
You are fighting *Chase*.

HP:Critical MV:Draining - Chase: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Draining - Chase: Critical>

*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Chase: Critical>

*Chase* slashes your hands into bloody fragments!
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Draining - Chase: Critical>

Your upper body is disconnected from your legs as *Chase* slashes at you -- R.I.P.!
*Chase* slashes your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

I like how you make it seem like it never happens. :) You died what, three times to me/during pk vs me today? Of course I died 3-4 times too :P .
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Correction, I died to mobs twice, you once, and Kiril once!
Post Reply