Dodge thief vs abs bash
Dodge thief vs abs bash
Alternate title: "How to Get Lucky"
HP:Healthy MV:Good >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Healthy MV:Good >
*Chase* tries to slash your head, but you dodge the attack.
HP:Healthy MV:Good - Chase: Hurt>
You barely pierce *Chase*'s legs.
You barely pierce *Chase*'s legs.
HP:Healthy MV:Good - Chase: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Healthy MV:Good - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Healthy MV:Good - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Healthy MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Scratched MV:Good - Chase: Hurt>
ponder
*Chase* looks at you.
Ziggy narrates, 'a snug-fitting jerkin of cured grolm hide ??'
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your body extremely hard.
HP:Hurt MV:Good - Chase: Hurt>
You ponder over matters as they appear to you at this moment.
HP:Hurt MV:Good - Chase: Hurt>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s shoulders.
REBOOT IN 13 MINUTES.
HP:Scratched MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Chase: Hurt>
nar decent combo sirt
*Chase* slashes your head into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
l
*Chase* slashes your legs into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* says 'RieY'
HP:Hurt MV:Strong - Chase: Hurt>
You narrate, 'decent combo sirt'
HP:Hurt MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s shoulders.
HP:Hurt MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Hurt MV:Strong - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
stare
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'LerD'
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'golden armlets?'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'EBrd'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'bezn'
HP:Wounded MV:Strong - Chase: Hurt>
You stare at the sky.
HP:Wounded MV:Strong - Chase: Hurt>
You pierce *Chase*'s shoulders.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your body, but you dodge the attack.
HP:Wounded MV:Strong - Chase: Hurt>
nar decent
You narrate, 'decent'
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.
HP:Wounded MV:Strong - Chase: Hurt>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
frolic
You frolic about happily.
HP:Wounded MV:Strong - Chase: Hurt>
sc
You tickle *Chase*'s body as you pierce him.
You have 283(417) hit and 197(241) movement points.
You have scored 396750657 exp, 854 total quest points
You need 603249342 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'better than diamond wristcuffs?'
HP:Wounded MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Chase: Hurt>
nar no
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
You narrate, 'no'
HP:Wounded MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
n
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
w
i
v
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Wounded MV:Good >
*Chase* has arrived from the north, riding a rough gray stallion.
You attempt to hide yourself.
HP:Wounded MV:Good >
Backstab who?
HP:Wounded MV:Good >
s
*Chase* tries to slash your legs, but you dodge the attack.
HP:Wounded MV:Good - Chase: Hurt>
e
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Chase: Hurt>
i
*Chase* slashes your hands into bloody fragments!
REBOOT IN 12 MINUTES.
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* says 'zZrk'
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* slashes your arms into bloody fragments!
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'zerk'
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'ZSR8'
HP:Battered MV:Excellent - Chase: Hurt>
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
You flee head over heels.
You attempt to hide yourself.
HP:Battered MV:Excellent >
nod
You nod agreeingly.
HP:Battered MV:Excellent >
e
e
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n w ]
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
w
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Battered MV:Excellent >
s
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* tries to slash your body, but you dodge the attack.
HP:Battered MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
*Chase* has arrived from the north, riding a rough gray stallion.
You pierce *Chase*'s shoulders.
HP:Battered MV:Strong - Chase: Hurt>
You do the best you can!
HP:Battered MV:Strong - Chase: Hurt>
sc
You have 179(417) hit and 208(241) movement points.
You have scored 396750429 exp, 854 total quest points
You need 603249570 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Strong - Chase: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
j
*Chase* slashes a tall trolloc spy's body into bloody fragments!
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
You barely pierce *Chase*'s legs.
*Chase* slashes a tall trolloc spy's feet very hard.
A tall trolloc spy slashes *Chase*'s hands.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
frolic
You frolic about happily.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s feet.
A tall trolloc spy slashes *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends you sprawling with a powerful bash!
Ziggy narrates, 'i think..... i like BG cloak'
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your feet extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
snick
*Chase* snickers softly.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy slashes *Chase*'s legs.
A tall trolloc spy barely slashes *Chase*'s hands.
*Chase* slashes your waist extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
You snicker softly.
HP:Battered MV:Strong - Chase: Wounded>
nar yea, nice db cloak
You narrate, 'yea, nice db cloak'
HP:Battered MV:Strong - Chase: Wounded>
f
A tall trolloc spy slashes *Chase*'s shoulders.
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded>
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
Ziggy narrates, 'yeah lol'
HP:Battered MV:Strong >
s
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
n
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
i
v
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
v
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
d
A tall trolloc spy slashes *Chase*'s hands.
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
e
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Strong >
s
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
HP:Battered MV:Strong >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
HP:Battered MV:Strong >
alias v back human
Alias added.
HP:Battered MV:Strong >
save
REBOOT IN 11 MINUTES.
HP:Battered MV:Excellent >
n
Saving Lithium.
HP:Battered MV:Excellent >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Excellent >
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Excellent >
w
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Excellent >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Excellent >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Excellent >
stat
w
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
not
You will now look around more carefully.
HP:Battered MV:Excellent >
e
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Chase* leaves west, riding a rough gray stallion.
Backstab who?
HP:Battered MV:Strong >
w
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
iu
What?!?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
sc
You have 157(417) hit and 210(241) movement points.
You have scored 396750184 exp, 854 total quest points
You need 603249815 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
*Chase* has arrived from the west, riding a rough gray stallion.
HP:Battered MV:Strong >
w
*Chase* tries to slash your legs, but you parry the attack.
HP:Battered MV:Strong - Chase: Wounded>
No way! You're fighting for your life!
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
s
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
* + -
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong >
= % = - j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends a tall trolloc spy sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
cw
Mood changed to: Wimpy
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
j
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
j
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You pierce *Chase*'s feet.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s hands.
A tall trolloc spy barely slashes *Chase*'s head.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* slashes a tall trolloc spy's waist into bloody fragments!
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your body into bloody fragments!
HP:Beaten MV:Strong - Chase: Battered>
Ziggy narrates, 'afk till after boot'
HP:Beaten MV:Strong - Chase: Battered>
f
*Chase* slashes your hands extremely hard.
HP:Beaten MV:Strong - Chase: Battered>
nar nod
You panic and attempt to flee!
HP:Beaten MV:Strong - Chase: Battered>
*Chase* tries to slash your body, but you parry the attack.
HP:Beaten MV:Strong - Chase: Battered>
A tall trolloc spy slashes *Chase*'s arms.
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
You flee head over heels.
You narrate, 'nod'
HP:Beaten MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
a tall trolloc spy is here, fighting *Chase*!.
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
HP:Beaten MV:Strong >
w
*Chase* panics, and attempts to flee!
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Beaten MV:Strong >
n
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Beaten MV:Strong >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
HP:Beaten MV:Good >
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
HP:Beaten MV:Good >
The sun slowly disappears in the west.
REBOOT IN 10 MINUTES.
HP:Battered MV:Excellent >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
HP:Battered MV:Strong >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
HP:Battered MV:Strong >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
HP:Battered MV:Strong >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
sc
You have 126(417) hit and 204(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
e
i
v
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
*Chase* leaves east, riding a rough gray stallion.
HP:Battered MV:Strong >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
sc
Alas, you cannot go that way...
HP:Battered MV:Strong >
You have 126(417) hit and 192(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
n
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
HP:Battered MV:Strong >
e
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, as if ready to burst apart at a touch.
[ Exits: n w ]
HP:Battered MV:Strong >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
e
i
v
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
*Chase* has arrived from the east, riding a white stallion.
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Good >
An ear piercing howl sounds from somewhere in the distance.
HP:Battered MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
HP:Battered MV:Good >
n
i
v
*Chase* has arrived from the north, riding a white stallion.
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
i
v
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
w
Backstab who?
HP:Battered MV:Good >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
j
j
You pierce *Chase*'s hands.
HP:Battered MV:Good - Chase: Battered>
j
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
A tall trolloc spy tickles *Chase*'s arms as he pounds him.
HP:Battered MV:Good - Chase: Battered>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered>
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Good >
n
e
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
e
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
e
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
e
The Great Blight
Small hills and stunted growth fill the terrain, leaving a clear path to the
west. The air is thick and rancid. There are sounds all around you, and you
watch your step carefully.
[ Exits: w ]
A large bowl filled with blood sits upon an altar here.
HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Good >
w
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
s
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
w
w
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
i
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
v
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
=
* + -
*Chase* slashes a tall trolloc spy's head extremely hard.
A tall trolloc spy tickles *Chase*'s body as he pounds him.
HP:Battered MV:Good >
= % = - + j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy barely pounds *Chase*'s feet.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
i
*Chase* sends you sprawling with a powerful bash!
HP:Healthy MV:Good >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Healthy MV:Good >
*Chase* tries to slash your head, but you dodge the attack.
HP:Healthy MV:Good - Chase: Hurt>
You barely pierce *Chase*'s legs.
You barely pierce *Chase*'s legs.
HP:Healthy MV:Good - Chase: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Healthy MV:Good - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Healthy MV:Good - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Healthy MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Scratched MV:Good - Chase: Hurt>
ponder
*Chase* looks at you.
Ziggy narrates, 'a snug-fitting jerkin of cured grolm hide ??'
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your body extremely hard.
HP:Hurt MV:Good - Chase: Hurt>
You ponder over matters as they appear to you at this moment.
HP:Hurt MV:Good - Chase: Hurt>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s shoulders.
REBOOT IN 13 MINUTES.
HP:Scratched MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Chase: Hurt>
nar decent combo sirt
*Chase* slashes your head into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
l
*Chase* slashes your legs into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* says 'RieY'
HP:Hurt MV:Strong - Chase: Hurt>
You narrate, 'decent combo sirt'
HP:Hurt MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s shoulders.
HP:Hurt MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Hurt MV:Strong - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
stare
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'LerD'
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'golden armlets?'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'EBrd'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'bezn'
HP:Wounded MV:Strong - Chase: Hurt>
You stare at the sky.
HP:Wounded MV:Strong - Chase: Hurt>
You pierce *Chase*'s shoulders.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your body, but you dodge the attack.
HP:Wounded MV:Strong - Chase: Hurt>
nar decent
You narrate, 'decent'
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.
HP:Wounded MV:Strong - Chase: Hurt>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
frolic
You frolic about happily.
HP:Wounded MV:Strong - Chase: Hurt>
sc
You tickle *Chase*'s body as you pierce him.
You have 283(417) hit and 197(241) movement points.
You have scored 396750657 exp, 854 total quest points
You need 603249342 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'better than diamond wristcuffs?'
HP:Wounded MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Chase: Hurt>
nar no
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
You narrate, 'no'
HP:Wounded MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
n
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
w
i
v
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Wounded MV:Good >
*Chase* has arrived from the north, riding a rough gray stallion.
You attempt to hide yourself.
HP:Wounded MV:Good >
Backstab who?
HP:Wounded MV:Good >
s
*Chase* tries to slash your legs, but you dodge the attack.
HP:Wounded MV:Good - Chase: Hurt>
e
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Chase: Hurt>
i
*Chase* slashes your hands into bloody fragments!
REBOOT IN 12 MINUTES.
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* says 'zZrk'
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* slashes your arms into bloody fragments!
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'zerk'
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'ZSR8'
HP:Battered MV:Excellent - Chase: Hurt>
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
You flee head over heels.
You attempt to hide yourself.
HP:Battered MV:Excellent >
nod
You nod agreeingly.
HP:Battered MV:Excellent >
e
e
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n w ]
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
w
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Battered MV:Excellent >
s
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* tries to slash your body, but you dodge the attack.
HP:Battered MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
*Chase* has arrived from the north, riding a rough gray stallion.
You pierce *Chase*'s shoulders.
HP:Battered MV:Strong - Chase: Hurt>
You do the best you can!
HP:Battered MV:Strong - Chase: Hurt>
sc
You have 179(417) hit and 208(241) movement points.
You have scored 396750429 exp, 854 total quest points
You need 603249570 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Strong - Chase: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
j
*Chase* slashes a tall trolloc spy's body into bloody fragments!
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
You barely pierce *Chase*'s legs.
*Chase* slashes a tall trolloc spy's feet very hard.
A tall trolloc spy slashes *Chase*'s hands.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
frolic
You frolic about happily.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s feet.
A tall trolloc spy slashes *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends you sprawling with a powerful bash!
Ziggy narrates, 'i think..... i like BG cloak'
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your feet extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
snick
*Chase* snickers softly.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy slashes *Chase*'s legs.
A tall trolloc spy barely slashes *Chase*'s hands.
*Chase* slashes your waist extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
You snicker softly.
HP:Battered MV:Strong - Chase: Wounded>
nar yea, nice db cloak
You narrate, 'yea, nice db cloak'
HP:Battered MV:Strong - Chase: Wounded>
f
A tall trolloc spy slashes *Chase*'s shoulders.
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded>
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
Ziggy narrates, 'yeah lol'
HP:Battered MV:Strong >
s
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
n
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
i
v
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
v
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
d
A tall trolloc spy slashes *Chase*'s hands.
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
e
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Strong >
s
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
HP:Battered MV:Strong >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
HP:Battered MV:Strong >
alias v back human
Alias added.
HP:Battered MV:Strong >
save
REBOOT IN 11 MINUTES.
HP:Battered MV:Excellent >
n
Saving Lithium.
HP:Battered MV:Excellent >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Excellent >
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Excellent >
w
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Excellent >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Excellent >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Excellent >
stat
w
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
not
You will now look around more carefully.
HP:Battered MV:Excellent >
e
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Chase* leaves west, riding a rough gray stallion.
Backstab who?
HP:Battered MV:Strong >
w
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
iu
What?!?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
sc
You have 157(417) hit and 210(241) movement points.
You have scored 396750184 exp, 854 total quest points
You need 603249815 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
*Chase* has arrived from the west, riding a rough gray stallion.
HP:Battered MV:Strong >
w
*Chase* tries to slash your legs, but you parry the attack.
HP:Battered MV:Strong - Chase: Wounded>
No way! You're fighting for your life!
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
s
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
* + -
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong >
= % = - j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends a tall trolloc spy sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
cw
Mood changed to: Wimpy
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
j
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
j
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You pierce *Chase*'s feet.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s hands.
A tall trolloc spy barely slashes *Chase*'s head.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* slashes a tall trolloc spy's waist into bloody fragments!
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your body into bloody fragments!
HP:Beaten MV:Strong - Chase: Battered>
Ziggy narrates, 'afk till after boot'
HP:Beaten MV:Strong - Chase: Battered>
f
*Chase* slashes your hands extremely hard.
HP:Beaten MV:Strong - Chase: Battered>
nar nod
You panic and attempt to flee!
HP:Beaten MV:Strong - Chase: Battered>
*Chase* tries to slash your body, but you parry the attack.
HP:Beaten MV:Strong - Chase: Battered>
A tall trolloc spy slashes *Chase*'s arms.
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
You flee head over heels.
You narrate, 'nod'
HP:Beaten MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
a tall trolloc spy is here, fighting *Chase*!.
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
HP:Beaten MV:Strong >
w
*Chase* panics, and attempts to flee!
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Beaten MV:Strong >
n
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Beaten MV:Strong >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
HP:Beaten MV:Good >
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
HP:Beaten MV:Good >
The sun slowly disappears in the west.
REBOOT IN 10 MINUTES.
HP:Battered MV:Excellent >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
HP:Battered MV:Strong >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
HP:Battered MV:Strong >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
HP:Battered MV:Strong >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
sc
You have 126(417) hit and 204(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
e
i
v
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
*Chase* leaves east, riding a rough gray stallion.
HP:Battered MV:Strong >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
sc
Alas, you cannot go that way...
HP:Battered MV:Strong >
You have 126(417) hit and 192(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
n
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
HP:Battered MV:Strong >
e
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, as if ready to burst apart at a touch.
[ Exits: n w ]
HP:Battered MV:Strong >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
e
i
v
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
*Chase* has arrived from the east, riding a white stallion.
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Good >
An ear piercing howl sounds from somewhere in the distance.
HP:Battered MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
HP:Battered MV:Good >
n
i
v
*Chase* has arrived from the north, riding a white stallion.
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
i
v
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
w
Backstab who?
HP:Battered MV:Good >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
j
j
You pierce *Chase*'s hands.
HP:Battered MV:Good - Chase: Battered>
j
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
A tall trolloc spy tickles *Chase*'s arms as he pounds him.
HP:Battered MV:Good - Chase: Battered>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered>
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Good >
n
e
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
e
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
e
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
e
The Great Blight
Small hills and stunted growth fill the terrain, leaving a clear path to the
west. The air is thick and rancid. There are sounds all around you, and you
watch your step carefully.
[ Exits: w ]
A large bowl filled with blood sits upon an altar here.
HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Good >
w
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
s
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
w
w
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
i
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
v
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
=
* + -
*Chase* slashes a tall trolloc spy's head extremely hard.
A tall trolloc spy tickles *Chase*'s body as he pounds him.
HP:Battered MV:Good >
= % = - + j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy barely pounds *Chase*'s feet.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
i
*Chase* sends you sprawling with a powerful bash!
HP:Beaten MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
*Chase* slashes a tall trolloc spy's hands extremely hard.
A tall trolloc spy barely pounds *Chase*'s feet.
HP:Beaten MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
*Chase* panics, and attempts to flee!
HP:Beaten MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
*Chase* leaves north, riding a white stallion.
*Chase* has arrived from the north, riding a white stallion.
HP:Beaten MV:Good >
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Battered>
A tall trolloc spy pounds *Chase*'s head.
HP:Beaten MV:Good - Chase: Battered>
A tall trolloc spy barely pounds *Chase*'s legs.
*Chase* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Battered>
f
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Good >
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
You flee head over heels.
HP:Beaten MV:Good >
w
w
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Beaten MV:Good >
w
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
a tall trolloc spy is here, fighting *Chase*!.
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
HP:Beaten MV:Good >
w
Alas, you cannot go that way...
HP:Beaten MV:Good >
w
Alas, you cannot go that way...
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
n
n
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
w
Alas, you cannot go that way...
HP:Beaten MV:Good >
w
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Beaten MV:Good >
w
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Beaten MV:Good >
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Beaten MV:Good >
n
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
w
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
HP:Beaten MV:Good >
n
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Beaten MV:Good >
sc
You have 67(417) hit and 122(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
w
The Great Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and shrill cries
echo piercingly through the still, dank air. Occassionally a distant howl cuts
off all other sound, resulting in an expectant feel of waiting.
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Draining >
sc
You have 67(417) hit and 120(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Draining >
i
You attempt to hide yourself.
HP:Beaten MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
HP:Beaten MV:Draining >
sc
You have 67(417) hit and 120(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Draining >
e
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Beaten MV:Draining >
n
The night has begun.
REBOOT IN 9 MINUTES.
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
HP:Beaten MV:Good >
n
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Beaten MV:Good >
w
The Great Blight
To the north and south is a solid mass of twisted trees and scorched bushes.
To the west apears to be some thin underbrush, and with some slight
persistence, appears passable. To the east is more of the same, blackend
wasteland, covered in twisted trees, razor sharp bushes, and sharp thorned
bushes.
[ Exits: e w ]
HP:Beaten MV:Good >
e
e
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Beaten MV:Good >
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Beaten MV:Good >
n
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
sc
You have 89(417) hit and 146(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
e
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
HP:Beaten MV:Good >
wo
-------------- Immortals --------------
Alder is AFK (linkless)
-------------- Players --------------
Darkuser
Ziggy "the Ripper" [Ko'bal] Legend: 5
Lithium Hydroxide, Lord of the Kho'mon Legend: 2
Dimmu Borgir, Ghob'hlin Warrior
-------------- Statistics --------------
Players: 2 humans, 4 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 11 players.
HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - The Great Blight
You hear and smell horses in the surrounding area.
HP:Beaten MV:Good >
w
j
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
n
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
sc
You have 89(417) hit and 140(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Good >
s
j
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
sc
You have 89(417) hit and 138(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
*Chase* has arrived from the south, riding a white stallion.
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Good - Chase: Battered>
j
You do the best you can!
HP:Beaten MV:Good - Chase: Battered>
j
You do the best you can!
HP:Beaten MV:Good - Chase: Battered>
*Chase* tries to slash your legs, but you dodge the attack.
You pierce *Chase*'s shoulders.
You barely pierce *Chase*'s arms.
You do the best you can!
HP:Beaten MV:Good - Chase: Battered>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
*Chase* is here, fighting YOU!, riding a white stallion.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good - Chase: Battered>
A rotting tree barely thrashes *Chase*'s legs.
A rotting tree barely thrashes *Chase*'s legs.
HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten MV:Good - Chase: Beaten>
i
A rotting tree tickles *Chase*'s body as he thrashes him.
A rotting tree tickles *Chase*'s arms as he thrashes him.
HP:Beaten MV:Good - Chase: Beaten>
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Good >
n
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
*Chase* is here, fighting a rotting tree!, riding a white stallion.
a rotting tree is here, fighting *Chase*!.
a rotting tree is here, fighting *Chase*!.
HP:Beaten MV:Good >
i
v
You attempt to hide yourself.
HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
*
*Chase* slashes a rotting tree's head extremely hard.
A rotting tree barely thrashes *Chase*'s hands.
A rotting tree barely thrashes *Chase*'s arms.
HP:Beaten MV:Good >
+ - = % =
*Chase* panics, and attempts to flee!
HP:Beaten MV:Good >
- + j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Good - Chase: Beaten --- a rotting tree: Scratched>
The shrieking sound of death fills the area.
You barely pierce *Chase*'s legs.
*Chase* slashes a rotting tree's waist into bloody fragments!
A rotting tree thrashes *Chase*'s head.
A rotting tree barely thrashes *Chase*'s hands.
*Chase* leaves north, riding a white stallion.
HP:Beaten MV:Good >
s
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Good >
n
j
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
n
j
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You barely pierce *Chase*'s legs.
HP:Beaten MV:Good - Chase: Beaten>
You barely pierce *Chase*'s hands.
HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten MV:Good - Chase: Beaten>
i
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Good >
i
You attempt to hide yourself.
HP:Beaten MV:Good >
s
s
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Good >
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
sc
You have 89(417) hit and 122(241) movement points.
You have scored 396748217 exp, 854 total quest points
You need 603251782 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
n
j
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
e
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
w
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Draining >
n
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
j
*Chase* tries to slash your body, but you dodge the attack.
You do the best you can!
HP:Beaten MV:Draining - Chase: Beaten>
You pierce *Chase*'s feet.
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
j
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Draining >
j
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
*Chase* has arrived from the north, riding a white stallion.
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
l
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Beaten MV:Draining - Chase: Critical>
sc
You have 89(417) hit and 112(241) movement points.
You have scored 396747853 exp, 854 total quest points
You need 603252146 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Beaten MV:Draining - Chase: Critical>
cw
Mood changed to: Wimpy
HP:Beaten MV:Draining - Chase: Critical>
You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
s
j
No way! You're fighting for your life!
HP:Beaten MV:Draining - Chase: Critical>
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
s
j
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Draining - Chase: Critical>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
f
*Chase* slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
No way! You're fighting for your life!
HP:Critical MV:Draining - Chase: Critical>
You do the best you can!
HP:Critical MV:Draining - Chase: Critical>
You panic and attempt to flee!
HP:Critical MV:Draining - Chase: Critical>
*Chase* tries to slash your body, but you parry the attack.
REBOOT IN 8 MINUTES.
HP:Critical MV:Good - Chase: Critical>
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
You flee head over heels.
HP:Critical MV:Good >
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
HP:Critical MV:Good >
w
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
The shrieking sound of death fills the area.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
sc
You have 46(417) hit and 148(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
j
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
s
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Critical MV:Good >
w
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Critical MV:Good >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
HP:Critical MV:Good >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
HP:Critical MV:Good >
s
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Critical MV:Good >
s
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
HP:Critical MV:Good >
sc
You have 46(417) hit and 136(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
e
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
s
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Critical MV:Good >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Critical MV:Good >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Critical MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
sc
You have 46(417) hit and 126(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
HP:Critical MV:Good >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
HP:Critical MV:Draining >
w
w
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Critical MV:Draining >
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Critical MV:Draining >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Critical MV:Draining >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
n
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
HP:Critical MV:Draining >
e
The shrieking sound of death fills the area.
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, as if ready to burst apart at a touch.
[ Exits: n w ]
HP:Critical MV:Draining >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:14 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:16 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:18 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:21 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:24 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:30 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:32 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
An ear piercing howl sounds from somewhere in the distance.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:36 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
rest
You sit down and rest your tired bones.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:40 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are resting.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:44 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are resting.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:49 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are resting.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
REBOOT IN 7 MINUTES.
HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Beaten MV:Good >
stand
You stop resting, and stand up.
HP:Beaten MV:Good >
e
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Beaten MV:Good >
n
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
w
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
HP:Beaten MV:Good >
n
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Beaten MV:Good >
n
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
HP:Beaten MV:Good >
n
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Beaten MV:Good >
sc
You have 73(417) hit and 139(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Good >
e
i
v
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
n
i
v
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
n
i
v
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
e
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Good >
i
You attempt to hide yourself.
HP:Beaten MV:Good >
i
You attempt to hide yourself.
HP:Beaten MV:Good >
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
HP:Beaten MV:Good >
i
You attempt to hide yoursel
*Chase* slashes a tall trolloc spy's hands extremely hard.
A tall trolloc spy barely pounds *Chase*'s feet.
HP:Beaten MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
*Chase* panics, and attempts to flee!
HP:Beaten MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
*Chase* leaves north, riding a white stallion.
*Chase* has arrived from the north, riding a white stallion.
HP:Beaten MV:Good >
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Battered>
A tall trolloc spy pounds *Chase*'s head.
HP:Beaten MV:Good - Chase: Battered>
A tall trolloc spy barely pounds *Chase*'s legs.
*Chase* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Battered>
f
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Good >
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
You flee head over heels.
HP:Beaten MV:Good >
w
w
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Beaten MV:Good >
w
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
a tall trolloc spy is here, fighting *Chase*!.
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
HP:Beaten MV:Good >
w
Alas, you cannot go that way...
HP:Beaten MV:Good >
w
Alas, you cannot go that way...
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
n
n
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
w
Alas, you cannot go that way...
HP:Beaten MV:Good >
w
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Beaten MV:Good >
w
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Beaten MV:Good >
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Beaten MV:Good >
n
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
w
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
HP:Beaten MV:Good >
n
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Beaten MV:Good >
sc
You have 67(417) hit and 122(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
w
The Great Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and shrill cries
echo piercingly through the still, dank air. Occassionally a distant howl cuts
off all other sound, resulting in an expectant feel of waiting.
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Draining >
sc
You have 67(417) hit and 120(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Draining >
i
You attempt to hide yourself.
HP:Beaten MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
HP:Beaten MV:Draining >
sc
You have 67(417) hit and 120(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Draining >
e
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Beaten MV:Draining >
n
The night has begun.
REBOOT IN 9 MINUTES.
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
HP:Beaten MV:Good >
n
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Beaten MV:Good >
w
The Great Blight
To the north and south is a solid mass of twisted trees and scorched bushes.
To the west apears to be some thin underbrush, and with some slight
persistence, appears passable. To the east is more of the same, blackend
wasteland, covered in twisted trees, razor sharp bushes, and sharp thorned
bushes.
[ Exits: e w ]
HP:Beaten MV:Good >
e
e
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Beaten MV:Good >
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Beaten MV:Good >
n
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
sc
You have 89(417) hit and 146(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
e
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
HP:Beaten MV:Good >
wo
-------------- Immortals --------------
Alder is AFK (linkless)
-------------- Players --------------
Darkuser
Ziggy "the Ripper" [Ko'bal] Legend: 5
Lithium Hydroxide, Lord of the Kho'mon Legend: 2
Dimmu Borgir, Ghob'hlin Warrior
-------------- Statistics --------------
Players: 2 humans, 4 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 11 players.
HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - The Great Blight
You hear and smell horses in the surrounding area.
HP:Beaten MV:Good >
w
j
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
n
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
sc
You have 89(417) hit and 140(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Good >
s
j
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
sc
You have 89(417) hit and 138(241) movement points.
You have scored 396748883 exp, 854 total quest points
You need 603251116 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
*Chase* has arrived from the south, riding a white stallion.
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Good - Chase: Battered>
j
You do the best you can!
HP:Beaten MV:Good - Chase: Battered>
j
You do the best you can!
HP:Beaten MV:Good - Chase: Battered>
*Chase* tries to slash your legs, but you dodge the attack.
You pierce *Chase*'s shoulders.
You barely pierce *Chase*'s arms.
You do the best you can!
HP:Beaten MV:Good - Chase: Battered>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
*Chase* is here, fighting YOU!, riding a white stallion.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good - Chase: Battered>
A rotting tree barely thrashes *Chase*'s legs.
A rotting tree barely thrashes *Chase*'s legs.
HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten MV:Good - Chase: Beaten>
i
A rotting tree tickles *Chase*'s body as he thrashes him.
A rotting tree tickles *Chase*'s arms as he thrashes him.
HP:Beaten MV:Good - Chase: Beaten>
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Good >
n
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
*Chase* is here, fighting a rotting tree!, riding a white stallion.
a rotting tree is here, fighting *Chase*!.
a rotting tree is here, fighting *Chase*!.
HP:Beaten MV:Good >
i
v
You attempt to hide yourself.
HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
*
*Chase* slashes a rotting tree's head extremely hard.
A rotting tree barely thrashes *Chase*'s hands.
A rotting tree barely thrashes *Chase*'s arms.
HP:Beaten MV:Good >
+ - = % =
*Chase* panics, and attempts to flee!
HP:Beaten MV:Good >
- + j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Good - Chase: Beaten --- a rotting tree: Scratched>
The shrieking sound of death fills the area.
You barely pierce *Chase*'s legs.
*Chase* slashes a rotting tree's waist into bloody fragments!
A rotting tree thrashes *Chase*'s head.
A rotting tree barely thrashes *Chase*'s hands.
*Chase* leaves north, riding a white stallion.
HP:Beaten MV:Good >
s
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Good >
n
j
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
n
j
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You barely pierce *Chase*'s legs.
HP:Beaten MV:Good - Chase: Beaten>
You barely pierce *Chase*'s hands.
HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten MV:Good - Chase: Beaten>
i
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Good >
i
You attempt to hide yourself.
HP:Beaten MV:Good >
s
s
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Good >
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
sc
You have 89(417) hit and 122(241) movement points.
You have scored 396748217 exp, 854 total quest points
You need 603251782 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
They don't seem to be here.
HP:Beaten MV:Good >
j
j
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
n
j
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
e
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
w
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Draining >
n
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
j
*Chase* tries to slash your body, but you dodge the attack.
You do the best you can!
HP:Beaten MV:Draining - Chase: Beaten>
You pierce *Chase*'s feet.
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
j
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Draining >
j
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
j
*Chase* has arrived from the north, riding a white stallion.
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
l
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Beaten MV:Draining - Chase: Critical>
sc
You have 89(417) hit and 112(241) movement points.
You have scored 396747853 exp, 854 total quest points
You need 603252146 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Beaten MV:Draining - Chase: Critical>
cw
Mood changed to: Wimpy
HP:Beaten MV:Draining - Chase: Critical>
You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Draining - Chase: Critical>
j
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
s
j
No way! You're fighting for your life!
HP:Beaten MV:Draining - Chase: Critical>
You do the best you can!
HP:Beaten MV:Draining - Chase: Critical>
s
j
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Draining - Chase: Critical>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
f
*Chase* slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
No way! You're fighting for your life!
HP:Critical MV:Draining - Chase: Critical>
You do the best you can!
HP:Critical MV:Draining - Chase: Critical>
You panic and attempt to flee!
HP:Critical MV:Draining - Chase: Critical>
*Chase* tries to slash your body, but you parry the attack.
REBOOT IN 8 MINUTES.
HP:Critical MV:Good - Chase: Critical>
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
You flee head over heels.
HP:Critical MV:Good >
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
HP:Critical MV:Good >
w
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
The shrieking sound of death fills the area.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
sc
You have 46(417) hit and 148(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
j
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
j
They don't seem to be here.
HP:Critical MV:Good >
They don't seem to be here.
HP:Critical MV:Good >
s
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Critical MV:Good >
w
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Critical MV:Good >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
HP:Critical MV:Good >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
HP:Critical MV:Good >
s
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Critical MV:Good >
s
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
HP:Critical MV:Good >
sc
You have 46(417) hit and 136(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
e
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
s
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Critical MV:Good >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Critical MV:Good >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Critical MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
sc
You have 46(417) hit and 126(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
HP:Critical MV:Good >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
HP:Critical MV:Draining >
w
w
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Critical MV:Draining >
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Critical MV:Draining >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Critical MV:Draining >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
n
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
HP:Critical MV:Draining >
e
The shrieking sound of death fills the area.
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, as if ready to burst apart at a touch.
[ Exits: n w ]
HP:Critical MV:Draining >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:14 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:16 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:18 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:21 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:24 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:30 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:32 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
An ear piercing howl sounds from somewhere in the distance.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:36 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
rest
You sit down and rest your tired bones.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:40 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are resting.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:44 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are resting.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
time
It is 11 o'clock pm, on Sunday
The 14th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:23:49 2008
THE MUD WILL REBOOT IN 8 MINUTES.
HP:Critical MV:Draining >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
sc
You have 46(417) hit and 106(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are resting.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Critical MV:Draining >
REBOOT IN 7 MINUTES.
HP:Beaten MV:Good >
were
Players in your Zone
--------------------
Lithium - The Great Blight
HP:Beaten MV:Good >
stand
You stop resting, and stand up.
HP:Beaten MV:Good >
e
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Beaten MV:Good >
n
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
w
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
HP:Beaten MV:Good >
n
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
HP:Beaten MV:Good >
n
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
HP:Beaten MV:Good >
n
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
HP:Beaten MV:Good >
sc
You have 73(417) hit and 139(241) movement points.
You have scored 396747482 exp, 854 total quest points
You need 603252517 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Good >
e
i
v
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
n
i
v
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
n
i
v
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
e
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Good >
i
You attempt to hide yourself.
HP:Beaten MV:Good >
i
You attempt to hide yourself.
HP:Beaten MV:Good >
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
HP:Beaten MV:Good >
i
You attempt to hide yoursel
HP:Beaten MV:Good >
n
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Good >
w
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
i
v
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
s
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
e
n
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Draining >
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Beaten MV:Draining >
tr
HP:Beaten MV:Draining >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
n
n
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]
HP:Beaten MV:Draining >
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Draining >
n
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Draining >
n
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
HP:Beaten MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Plains
You hear and smell horses in the surrounding area.
HP:Beaten MV:Draining >
tr
HP:Beaten MV:Draining >
- +
*
You see almost fresh tracks of a human leaving west.
HP:Beaten MV:Draining >
w
i
v
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
HP:Beaten MV:Draining >
You attempt to hide yourself.
HP:Beaten MV:Draining >
Backstab who?
HP:Beaten MV:Draining >
tr
HP:Beaten MV:Draining >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
HP:Beaten MV:Draining >
n
j
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
*Chase* leaves south, riding a white stallion.
They don't seem to be here.
HP:Beaten MV:Draining >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
j
You pierce *Chase*'s head.
HP:Beaten MV:Draining - Chase: Critical>
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Draining - Chase: Critical>
cw
Mood changed to: Wimpy
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Beaten MV:Draining >
A sinuous worm tries to thrash your waist, but you parry the attack.
HP:Beaten MV:Draining - a sinuous worm: Healthy>
j
They don't seem to be here.
HP:Beaten MV:Draining - a sinuous worm: Healthy>
j
They don't seem to be here.
HP:Beaten MV:Draining - a sinuous worm: Healthy>
You pierce a sinuous worm's arms hard.
A sinuous worm tries to thrash your shoulders, but you dodge the attack.
HP:Beaten MV:Draining - a sinuous worm: Scratched>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - a sinuous worm: Scratched>
j
A sinuous worm tries to thrash your feet, but you dodge the attack.
HP:Beaten MV:Draining - a sinuous worm: Scratched>
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Draining >
n
e
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Draining >
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You pierce *Chase*'s head.
HP:Beaten MV:Draining - Chase: Critical>
sc
You have 73(417) hit and 95(241) movement points.
You have scored 396747084 exp, 854 total quest points
You need 603252915 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Beaten MV:Draining >
sc
You have 73(417) hit and 91(241) movement points.
You have scored 396746690 exp, 854 total quest points
You need 603253309 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Draining >
n
e
j
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You barely pierce *Chase*'s arms.
HP:Beaten MV:Draining - Chase: Critical>
You pierce *Chase*'s feet.
You barely pierce *Chase*'s hands.
HP:Beaten MV:Draining - Chase: Critical>
sc
You have 73(417) hit and 87(241) movement points.
You have scored 396746690 exp, 854 total quest points
You need 603253309 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Chase* tries to slash your head, but you parry the attack.
HP:Beaten MV:Draining - Chase: Critical>
*Chase* sighs loudly.
HP:Beaten MV:Draining - Chase: Critical>
*Chase* slashes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
*Chase* slashes your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Critical MV:Draining >
e
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
sc
You have 5(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
e
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.
[ Exits: n e w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
e
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
HP:Critical MV:Draining >
REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 117(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
n
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: e s ]
HP:Critical MV:Draining >
e
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:24:59 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:01 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
wo
-------------- Immortals --------------
Alder is AFK (linkless)
-------------- Players --------------
Darkuser
Ziggy "the Ripper" [Ko'bal] Legend: 5
Lithium Hydroxide, Lord of the Kho'mon Legend: 2
Dimmu Borgir, Ghob'hlin Warrior
-------------- Statistics --------------
Players: 2 humans, 4 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 11 players.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
s
Fork In The Blighted Mountains
Reaching a crossroads between the barren mountainside and the wastelands the
path splits and goes four different ways. To the north and west seems much
wider and more well traveled. To the east is a much less traveled path as it
cuts of shortly after a few paces. To the northwest is a well traveled path
seemingly to be used quite a bit. The path continues to also head south back
down the mountainside.
[ Exits: n e s w ]
HP:Critical MV:Draining >
e
Dead-End In The Rocky Mountain Trail
The narrow trail gives way to a wide and cluttered rocky path here. Small
shards of debris, broken free by errosion and from the surrounding mountains,
tumble down the steep slopes with reckless abandon. The sharply ascending
mountainside are as smooth and slick as marble, leaving the trail to the east
the only way out.
[ Exits: w ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
sc
You have 27(417) hit and 109(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
w
w
Fork In The Blighted Mountains
Reaching a crossroads between the barren mountainside and the wastelands the
path splits and goes four different ways. To the north and west seems much
wider and more well traveled. To the east is a much less traveled path as it
cuts of shortly after a few paces. To the northwest is a well traveled path
seemingly to be used quite a bit. The path continues to also head south back
down the mountainside.
[ Exits: n e s w ]
HP:Critical MV:Draining >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
HP:Critical MV:Draining >
n
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: e s ]
HP:Critical MV:Draining >
e
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
w
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: e s ]
HP:Critical MV:Draining >
s
w
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
HP:Critical MV:Draining >
n
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.
[ Exits: n e w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:17 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 91(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
j
j
The shrieking sound of death fills the area.
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 91(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
d
They don't seem to be here.
HP:Critical MV:Draining >
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
s
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.
[ Exits: n e w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
n
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
sc
You have 27(417) hit and 83(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:27 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
sc
You have 27(417) hit and 83(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:33 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:37 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:40 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
The shrieking sound of death fills the area.
HP:Critical MV:Draining >
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:46 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:49 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:52 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
REBOOT IN 5 MINUTES.
HP:Critical MV:Good >
lj
What?!?
HP:Critical MV:Good >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Good >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 119(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
tr
HP:Critical MV:Draining >
- +
An ear piercing howl sounds from somewhere in the distance.
HP:Critical MV:Draining >
*
You see fresh tracks of a human leaving north.
HP:Critical MV:Draining >
n
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
n
Alas, you cannot go that way...
HP:Critical MV:Draining >
w
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 103(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
w
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 99(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 97(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critica
n
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Good >
w
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
i
v
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
s
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
HP:Beaten MV:Good >
e
n
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
HP:Beaten MV:Draining >
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Beaten MV:Draining >
tr
HP:Beaten MV:Draining >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
n
n
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]
HP:Beaten MV:Draining >
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Draining >
n
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Draining >
n
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
HP:Beaten MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Plains
You hear and smell horses in the surrounding area.
HP:Beaten MV:Draining >
tr
HP:Beaten MV:Draining >
- +
*
You see almost fresh tracks of a human leaving west.
HP:Beaten MV:Draining >
w
i
v
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
HP:Beaten MV:Draining >
You attempt to hide yourself.
HP:Beaten MV:Draining >
Backstab who?
HP:Beaten MV:Draining >
tr
HP:Beaten MV:Draining >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
HP:Beaten MV:Draining >
n
j
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
*Chase* leaves south, riding a white stallion.
They don't seem to be here.
HP:Beaten MV:Draining >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
j
You pierce *Chase*'s head.
HP:Beaten MV:Draining - Chase: Critical>
You tickle *Chase*'s body as you pierce him.
HP:Beaten MV:Draining - Chase: Critical>
cw
Mood changed to: Wimpy
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Beaten MV:Draining >
A sinuous worm tries to thrash your waist, but you parry the attack.
HP:Beaten MV:Draining - a sinuous worm: Healthy>
j
They don't seem to be here.
HP:Beaten MV:Draining - a sinuous worm: Healthy>
j
They don't seem to be here.
HP:Beaten MV:Draining - a sinuous worm: Healthy>
You pierce a sinuous worm's arms hard.
A sinuous worm tries to thrash your shoulders, but you dodge the attack.
HP:Beaten MV:Draining - a sinuous worm: Scratched>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - a sinuous worm: Scratched>
j
A sinuous worm tries to thrash your feet, but you dodge the attack.
HP:Beaten MV:Draining - a sinuous worm: Scratched>
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Draining >
n
e
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Draining >
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You pierce *Chase*'s head.
HP:Beaten MV:Draining - Chase: Critical>
sc
You have 73(417) hit and 95(241) movement points.
You have scored 396747084 exp, 854 total quest points
You need 603252915 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Beaten MV:Draining >
j
They don't seem to be here.
HP:Beaten MV:Draining >
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Beaten MV:Draining >
sc
You have 73(417) hit and 91(241) movement points.
You have scored 396746690 exp, 854 total quest points
You need 603253309 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Beaten MV:Draining >
n
e
j
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You barely pierce *Chase*'s arms.
HP:Beaten MV:Draining - Chase: Critical>
You pierce *Chase*'s feet.
You barely pierce *Chase*'s hands.
HP:Beaten MV:Draining - Chase: Critical>
sc
You have 73(417) hit and 87(241) movement points.
You have scored 396746690 exp, 854 total quest points
You need 603253309 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Beaten MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Draining - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Chase* tries to slash your head, but you parry the attack.
HP:Beaten MV:Draining - Chase: Critical>
*Chase* sighs loudly.
HP:Beaten MV:Draining - Chase: Critical>
*Chase* slashes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
*Chase* slashes your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Critical MV:Draining >
e
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
sc
You have 5(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
e
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.
[ Exits: n e w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
e
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
HP:Critical MV:Draining >
REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 117(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
n
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: e s ]
HP:Critical MV:Draining >
e
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
i
You attempt to hide yourself.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:24:59 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:01 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
wo
-------------- Immortals --------------
Alder is AFK (linkless)
-------------- Players --------------
Darkuser
Ziggy "the Ripper" [Ko'bal] Legend: 5
Lithium Hydroxide, Lord of the Kho'mon Legend: 2
Dimmu Borgir, Ghob'hlin Warrior
-------------- Statistics --------------
Players: 2 humans, 4 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 11 players.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 113(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Among The Dying Grove
HP:Critical MV:Draining >
s
Fork In The Blighted Mountains
Reaching a crossroads between the barren mountainside and the wastelands the
path splits and goes four different ways. To the north and west seems much
wider and more well traveled. To the east is a much less traveled path as it
cuts of shortly after a few paces. To the northwest is a well traveled path
seemingly to be used quite a bit. The path continues to also head south back
down the mountainside.
[ Exits: n e s w ]
HP:Critical MV:Draining >
e
Dead-End In The Rocky Mountain Trail
The narrow trail gives way to a wide and cluttered rocky path here. Small
shards of debris, broken free by errosion and from the surrounding mountains,
tumble down the steep slopes with reckless abandon. The sharply ascending
mountainside are as smooth and slick as marble, leaving the trail to the east
the only way out.
[ Exits: w ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
sc
You have 27(417) hit and 109(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
Players in your Zone
--------------------
Lithium - Dead-End In The Rocky Mountain Trail
HP:Critical MV:Draining >
w
w
Fork In The Blighted Mountains
Reaching a crossroads between the barren mountainside and the wastelands the
path splits and goes four different ways. To the north and west seems much
wider and more well traveled. To the east is a much less traveled path as it
cuts of shortly after a few paces. To the northwest is a well traveled path
seemingly to be used quite a bit. The path continues to also head south back
down the mountainside.
[ Exits: n e s w ]
HP:Critical MV:Draining >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
HP:Critical MV:Draining >
n
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: e s ]
HP:Critical MV:Draining >
e
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: s w ]
HP:Critical MV:Draining >
w
Among The Dying Grove
The dying grove curves around the edge of the cliff provides once again another
dense tangle of a grim copse of trees which blocks the northern horizon.
Small pebbles and loose rocks lie across the path and a thin haze of dust is
kicked up by even the slightest movement. The scarred face of the furthest
mountainside of the wastelands below rears up to the northeast and west,
showing definite signs of past landslides.
[ Exits: e s ]
HP:Critical MV:Draining >
s
w
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
HP:Critical MV:Draining >
n
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.
[ Exits: n e w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:17 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 91(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
j
j
The shrieking sound of death fills the area.
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 91(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
d
They don't seem to be here.
HP:Critical MV:Draining >
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
s
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.
[ Exits: n e w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
n
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
sc
You have 27(417) hit and 83(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - A Blighted Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:27 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Draining >
sc
You have 27(417) hit and 83(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:33 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:37 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:40 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
sc
The shrieking sound of death fills the area.
HP:Critical MV:Draining >
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:46 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:49 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 27(417) hit and 81(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
were
Players in your Zone
--------------------
Lithium - The Base of a Dune
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
l
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
time
It is 1 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:25:52 2008
THE MUD WILL REBOOT IN 6 MINUTES.
HP:Critical MV:Draining >
REBOOT IN 5 MINUTES.
HP:Critical MV:Good >
lj
What?!?
HP:Critical MV:Good >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
HP:Critical MV:Good >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 119(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
tr
HP:Critical MV:Draining >
- +
An ear piercing howl sounds from somewhere in the distance.
HP:Critical MV:Draining >
*
You see fresh tracks of a human leaving north.
HP:Critical MV:Draining >
n
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
n
Alas, you cannot go that way...
HP:Critical MV:Draining >
w
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 103(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
w
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.
[ Exits: s w u ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 99(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 97(241) movement points.
You have scored 396746278 exp, 854 total quest points
You need 603253721 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critica
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Critical MV:Draining >
You pierce *Chase*'s feet.
HP:Critical MV:Draining - Chase: Critical --- a tall trolloc spy: Healthy>
*Chase* leaves west, riding a white stallion.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 49(417) hit and 93(241) movement points.
You have scored 396745901 exp, 854 total quest points
You need 603254098 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
w
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
*Chase* tries to slash your shoulders, but you dodge the attack.
You do the best you can!
HP:Critical MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Critical MV:Draining >
A sinuous worm tries to thrash your arms, but you parry the attack.
HP:Critical MV:Draining - a sinuous worm: Healthy>
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
a sinuous worm is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining - a sinuous worm: Healthy>
You pierce a sinuous worm's hands very hard.
You try to pierce a sinuous worm's body, but it parries the attack.
A sinuous worm tries to thrash your arms, but you dodge the attack.
HP:Critical MV:Draining - a sinuous worm: Scratched>
sc
You have 49(417) hit and 89(241) movement points.
You have scored 396745510 exp, 854 total quest points
You need 603254489 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting a sinuous worm.
HP:Critical MV:Draining - a sinuous worm: Scratched>
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
a sinuous worm is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining - a sinuous worm: Scratched>
l e
The sandlayer is open.
HP:Critical MV:Draining - a sinuous worm: Scratched>
You pierce a sinuous worm's legs hard.
A sinuous worm tries to thrash your arms, but you parry the attack.
HP:Critical MV:Draining - a sinuous worm: Scratched>
Chase yells, '8'
HP:Critical MV:Draining - a sinuous worm: Scratched>
close sandlayer
Chase yells, '@'
You close the sandlayer.
HP:Critical MV:Draining - a sinuous worm: Scratched>
Chase yells, '8'
HP:Critical MV:Draining - a sinuous worm: Scratched>
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
a sinuous worm is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining - a sinuous worm: Scratched>
sc
You have 49(417) hit and 89(241) movement points.
You have scored 396745510 exp, 854 total quest points
You need 603254489 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting a sinuous worm.
HP:Critical MV:Draining - a sinuous worm: Scratched>
You pierce a sinuous worm's head hard.
A sinuous worm tries to thrash your arms, but you parry the attack.
HP:Critical MV:Draining - a sinuous worm: Hurt>
f
You panic and attempt to flee!
HP:Critical MV:Draining - a sinuous worm: Hurt>
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
You flee head over heels.
HP:Critical MV:Draining >
n
i
back worm
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
You attempt to hide yourself.
HP:Critical MV:Draining >
HP:Critical MV:Draining >
=
* + - = % = - +
*
A sinuous worm makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in its back.
A sinuous worm grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a sinuous worm's death cry.
A sinuous worm is dead! R.I.P.
HP:Critical MV:Draining >
Chase yells, 'b Jps'
HP:Critical MV:Draining >
sc
You have 49(417) hit and 85(241) movement points.
You have scored 396745466 exp, 854 total quest points
You need 603254533 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a sinuous worm is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 85(241) movement points.
You have scored 396745466 exp, 854 total quest points
You need 603254533 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
time
It is 2 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:49 2008
THE MUD WILL REBOOT IN 5 MINUTES.
HP:Critical MV:Draining >
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a sinuous worm is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
HP:Critical MV:Draining >
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Critical MV:Draining >
rest
You sit down and rest your tired bones.
HP:Critical MV:Draining >
time
It is 2 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:52 2008
THE MUD WILL REBOOT IN 5 MINUTES.
HP:Critical MV:Draining >
time
It is 2 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:53 2008
THE MUD WILL REBOOT IN 5 MINUTES.
HP:Critical MV:Draining >
REBOOT IN 4 MINUTES.
HP:Beaten MV:Good >
time
It is 3 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:53 2008
THE MUD WILL REBOOT IN 4 MINUTES.
HP:Beaten MV:Good >
stand
You stop resting, and stand up.
HP:Beaten MV:Good >
n
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a sinuous worm is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
e
The sandlayer seems to be closed.
HP:Beaten MV:Good >
open sandlayer
You open the sandlayer.
HP:Beaten MV:Good >
e
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You barely pierce *Chase*'s legs.
HP:Beaten MV:Good - Chase: Critical>
fsc
What?!?
HP:Beaten MV:Good - Chase: Critical>
You pierce *Chase*'s hands.
You pierce *Chase*'s head.
HP:Beaten MV:Good - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Critical>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Chase: Critical>
*Chase* tries to slash your body, but you parry the attack.
HP:Critical MV:Good - Chase: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Good - Chase: Critical>
sc
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
You flee head over heels.
You have 33(417) hit and 124(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
n
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
n
Alas, you cannot go that way...
HP:Critical MV:Good >
n
Alas, you cannot go that way...
HP:Critical MV:Good >
w
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
HP:Critical MV:Draining >
sc
You have 33(417) hit and 120(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
e
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 33(417) hit and 118(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 33(417) hit and 118(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sneak
Okay, you'll try to move silently for a while.
HP:Critical MV:Draining >
l
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
The shrieking sound of death fills the area.
You have 33(417) hit and 118(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
s
j
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
You pierce *Chase*'s hands.
HP:Critical MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Draining - Chase: Critical>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s feet.
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
You flee head over heels.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 33(417) hit and 114(241) movement points.
You have scored 396744664 exp, 854 total quest points
You need 603255335 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
e
j
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
You barely pierce *Chase*'s legs.
HP:Critical MV:Draining - Chase: Critical>
*Chase* tries to slash your body, but you parry the attack.
You barely pierce *Chase*'s arms.
*Chase* is stunned, but will probably regain consciousness again.
You pierce *Chase*'s heart, you heartbreaker you...
You pierce *Chase*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Critical MV:Draining >
You pierce *Chase*'s feet.
HP:Critical MV:Draining - Chase: Critical --- a tall trolloc spy: Healthy>
*Chase* leaves west, riding a white stallion.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 49(417) hit and 93(241) movement points.
You have scored 396745901 exp, 854 total quest points
You need 603254098 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
w
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
*Chase* tries to slash your shoulders, but you dodge the attack.
You do the best you can!
HP:Critical MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Draining - Chase: Critical>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Critical MV:Draining >
A sinuous worm tries to thrash your arms, but you parry the attack.
HP:Critical MV:Draining - a sinuous worm: Healthy>
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
a sinuous worm is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining - a sinuous worm: Healthy>
You pierce a sinuous worm's hands very hard.
You try to pierce a sinuous worm's body, but it parries the attack.
A sinuous worm tries to thrash your arms, but you dodge the attack.
HP:Critical MV:Draining - a sinuous worm: Scratched>
sc
You have 49(417) hit and 89(241) movement points.
You have scored 396745510 exp, 854 total quest points
You need 603254489 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting a sinuous worm.
HP:Critical MV:Draining - a sinuous worm: Scratched>
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
a sinuous worm is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining - a sinuous worm: Scratched>
l e
The sandlayer is open.
HP:Critical MV:Draining - a sinuous worm: Scratched>
You pierce a sinuous worm's legs hard.
A sinuous worm tries to thrash your arms, but you parry the attack.
HP:Critical MV:Draining - a sinuous worm: Scratched>
Chase yells, '8'
HP:Critical MV:Draining - a sinuous worm: Scratched>
close sandlayer
Chase yells, '@'
You close the sandlayer.
HP:Critical MV:Draining - a sinuous worm: Scratched>
Chase yells, '8'
HP:Critical MV:Draining - a sinuous worm: Scratched>
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
a sinuous worm is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining - a sinuous worm: Scratched>
sc
You have 49(417) hit and 89(241) movement points.
You have scored 396745510 exp, 854 total quest points
You need 603254489 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting a sinuous worm.
HP:Critical MV:Draining - a sinuous worm: Scratched>
You pierce a sinuous worm's head hard.
A sinuous worm tries to thrash your arms, but you parry the attack.
HP:Critical MV:Draining - a sinuous worm: Hurt>
f
You panic and attempt to flee!
HP:Critical MV:Draining - a sinuous worm: Hurt>
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
You flee head over heels.
HP:Critical MV:Draining >
n
i
back worm
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
You attempt to hide yourself.
HP:Critical MV:Draining >
HP:Critical MV:Draining >
=
* + - = % = - +
*
A sinuous worm makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in its back.
A sinuous worm grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a sinuous worm's death cry.
A sinuous worm is dead! R.I.P.
HP:Critical MV:Draining >
Chase yells, 'b Jps'
HP:Critical MV:Draining >
sc
You have 49(417) hit and 85(241) movement points.
You have scored 396745466 exp, 854 total quest points
You need 603254533 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a sinuous worm is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
sc
You have 49(417) hit and 85(241) movement points.
You have scored 396745466 exp, 854 total quest points
You need 603254533 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
time
It is 2 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:49 2008
THE MUD WILL REBOOT IN 5 MINUTES.
HP:Critical MV:Draining >
l
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a sinuous worm is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
HP:Critical MV:Draining >
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Critical MV:Draining >
rest
You sit down and rest your tired bones.
HP:Critical MV:Draining >
time
It is 2 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:52 2008
THE MUD WILL REBOOT IN 5 MINUTES.
HP:Critical MV:Draining >
time
It is 2 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:53 2008
THE MUD WILL REBOOT IN 5 MINUTES.
HP:Critical MV:Draining >
REBOOT IN 4 MINUTES.
HP:Beaten MV:Good >
time
It is 3 o'clock am, on Monday
The 15th Day of the Fifth Month, Year 171.
Server: Sun Jan 13 19:26:53 2008
THE MUD WILL REBOOT IN 4 MINUTES.
HP:Beaten MV:Good >
stand
You stop resting, and stand up.
HP:Beaten MV:Good >
n
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a sinuous worm is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Beaten MV:Good >
e
The sandlayer seems to be closed.
HP:Beaten MV:Good >
open sandlayer
You open the sandlayer.
HP:Beaten MV:Good >
e
j
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You barely pierce *Chase*'s legs.
HP:Beaten MV:Good - Chase: Critical>
fsc
What?!?
HP:Beaten MV:Good - Chase: Critical>
You pierce *Chase*'s hands.
You pierce *Chase*'s head.
HP:Beaten MV:Good - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Critical>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Chase: Critical>
*Chase* tries to slash your body, but you parry the attack.
HP:Critical MV:Good - Chase: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Good - Chase: Critical>
sc
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
You flee head over heels.
You have 33(417) hit and 124(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Good >
n
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
n
Alas, you cannot go that way...
HP:Critical MV:Good >
n
Alas, you cannot go that way...
HP:Critical MV:Good >
w
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
HP:Critical MV:Draining >
sc
You have 33(417) hit and 120(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
e
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 33(417) hit and 118(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
You have 33(417) hit and 118(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sneak
Okay, you'll try to move silently for a while.
HP:Critical MV:Draining >
l
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
sc
The shrieking sound of death fills the area.
You have 33(417) hit and 118(241) movement points.
You have scored 396745075 exp, 854 total quest points
You need 603254924 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
s
j
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
You pierce *Chase*'s hands.
HP:Critical MV:Draining - Chase: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Draining - Chase: Critical>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s feet.
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
You flee head over heels.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
sc
They don't seem to be here.
HP:Critical MV:Draining >
You have 33(417) hit and 114(241) movement points.
You have scored 396744664 exp, 854 total quest points
You need 603255335 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Critical MV:Draining >
l
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
HP:Critical MV:Draining >
j
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
j
They don't seem to be here.
HP:Critical MV:Draining >
They don't seem to be here.
HP:Critical MV:Draining >
e
j
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Critical MV:Draining >
You barely pierce *Chase*'s legs.
HP:Critical MV:Draining - Chase: Critical>
*Chase* tries to slash your body, but you parry the attack.
You barely pierce *Chase*'s arms.
*Chase* is stunned, but will probably regain consciousness again.
You pierce *Chase*'s heart, you heartbreaker you...
You pierce *Chase*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
Mobs kept that fight relatively even, I probably would be dead if not for those two clutch parried bashed hits. Basically shows that dodge does not stand a chance against a warrior with a big weapon without some luck and mobs. But despite that, nice fight as always, we need more people like Chase playing!
Just happened again vs Ziggy. Seems lion etched can out melee a basher if the thief flees for almost every bash. Also seems that lion etched deals more damage than the average abs weapon when fighting abs..
The entire fight with Ziggy he either pierced or pierced hard the entire fight. Make daggers blick, but dont let them be able to out melee an abser..
The entire fight with Ziggy he either pierced or pierced hard the entire fight. Make daggers blick, but dont let them be able to out melee an abser..