fucking stupid shit causing people to die

To post bugs and loopholes. If you find one, post it.
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Cannibal
Posts: 145
Joined: Wed Oct 20, 2004 10:21 am

fucking stupid shit causing people to die

Post by Cannibal »

Outside a Massive Gate
[ Exits: n e s w ]
You see fairly recent tracks of a human leaving south.
You see fairly recent tracks of a human leaving east.
You see faint tracks of a trolloc leaving south.
A red laced tunic is lying here.
A long piece of leather lies here.
A pair of lace gloves lie here in a pile.
A dark-handled dagger sits here.
A pair of silk leggings lie here.
HP:Healthy MV:Strong >
The gate seems to be closed.
HP:Healthy MV:Strong >
call
You call for the gate to be opened.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Cannibal - Outside a Massive Gate
HP:Healthy MV:Strong >
n
q
The gate seems to be closed.
HP:Healthy MV:Strong >
Nicotine narrates, 'smells n fm'
Players in your Zone
--------------------
Cannibal - Outside a Massive Gate
HP:Healthy MV:Strong >
call
What?!?
HP:Healthy MV:Strong >
nar nod
You narrate, 'nod'
HP:Healthy MV:Strong >
call
What?!?
HP:Healthy MV:Strong >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fairly recent tracks of a human leaving south.
You see fairly recent tracks of a human leaving east.
You see faint tracks of a trolloc leaving south.
A red laced tunic is lying here.
A long piece of leather lies here.
A pair of lace gloves lie here in a pile.
A dark-handled dagger sits here.
A pair of silk leggings lie here.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Cannibal - Outside a Massive Gate
HP:Healthy MV:Strong >
open gate
But it's locked!
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
call
You call for the gate to be opened.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
open gate
But it's locked!
HP:Healthy MV:Strong >
open gate
But it's locked!
HP:Healthy MV:Strong >
n
The gate seems to be closed.
HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Cannibal - Outside a Massive Gate
HP:Healthy MV:Strong >

Suddenly *Cifon* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows


Had this call gate worked the first 2 times..... I would not have died. Now can someone explain to me why this simple stuff does not work please.
Cifon
Posts: 127
Joined: Tue Nov 09, 2004 5:38 pm

Post by Cifon »

Actually, unless you were renting, had call worked I would have unlocked the gate and stabbed you inside. But still, that does suck.
Cannibal
Posts: 145
Joined: Wed Oct 20, 2004 10:21 am

Post by Cannibal »

Unfortunately I am not gonna sit still outside of irondoor. Which means I am going to see you open irondoor, and you will die helplessly inside now doesnt it? No. I still claim it is a bug that any trolloc can get stuck outside because a human can go stab our gateguard and take his key. AKA, bullshit. I do not agree that anyone should be able to take away the ability to enter someone elses city by stabbing 1 shitty mob.
Cifon
Posts: 127
Joined: Tue Nov 09, 2004 5:38 pm

Post by Cifon »

Agreed, the script and key should be attached to an invisible mob, and the gate should be made pickable again. Or maybe we should just do away with locking gates in general.
Cannibal
Posts: 145
Joined: Wed Oct 20, 2004 10:21 am

Post by Cannibal »

Gates should lock. But by a level 52 invisible mob. I do not feel anyone should die calling a gate and getting stabbed. Unfortunately that is not really fair to anyone. You will more then likely die at least 1-2 times before learning this if someone does not tell you. That is not fair.
Alder
Site Admin
Posts: 567
Joined: Fri Dec 14, 2007 5:14 pm
Location: Siberia

Post by Alder »

Cannibal, there is another way to enter the keep through the north side. And trollocs can do the same thing to Fal Moran. This isn't exactly a bug either.
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