Oldschool unbalanced channelers would be fine, they were a lot of fun to play and taking them down was always satisfying.Nicotine wrote:channelers need to be reimp'd
Zones: Take Your Pick!
I vote implement the old system. Make channelers have max stats so they are not so overpowered. Add in a taint system for males but make it pretty weak and only really affect same side pk/ human killers. Also rename some weaves and add in new weaves with new affects.
Ie:
A weave that smashes someone with a boulder and stuns (bashes) them for one round. It only stuns on % but always deals a set damage amount.
A weave that can camouflage a player for one tick but the player cannot do anything (including narrating, sc, etc) or it will fall apart.
Ie:
A weave that smashes someone with a boulder and stuns (bashes) them for one round. It only stuns on % but always deals a set damage amount.
A weave that can camouflage a player for one tick but the player cannot do anything (including narrating, sc, etc) or it will fall apart.