Bash Lag
There is bash lag, play a basher and find out.
HP:Hurt MV:Good - Anthrax: Healthy>
*Anthrax* leaves north.
HP:Hurt MV:Good >
Bash who?
HP:Hurt MV:Good >
*Zorg* barely pierces your feet.
*Zorg* pierces your waist.
HP:Wounded MV:Good - Zorg: Wounded>
You do the best you can!
HP:Wounded MV:Good - Zorg: Wounded>
HP:Wounded MV:Good - Zorg: Wounded>
* -
*Zorg* panics, and attempts to flee!
HP:Wounded MV:Good - Zorg: Wounded>
% -
*
As *Zorg* avoids your bash, you topple over and fall to the ground!
*Zorg* leaves west.
HP:Wounded MV:Good >
*Anthrax* tries to backstab you, but you avoid him!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
54955555595454545454549545945055559505055555
What?!?
HP:Wounded MV:Good - Anthrax: Healthy>
You blast *Anthrax*'s arms hard.
HP:Wounded MV:Good - Anthrax: Scratched>
*Zorg* pierces your head.
I was spamming right after landed the bash, there is a couple pulses of lag after a bash.
It's fine. They upped dodge too. I'm missing 50% at least on crappy dodgers with shimm axe and zerk.
HP:Hurt MV:Good - Anthrax: Healthy>
*Anthrax* leaves north.
HP:Hurt MV:Good >
Bash who?
HP:Hurt MV:Good >
*Zorg* barely pierces your feet.
*Zorg* pierces your waist.
HP:Wounded MV:Good - Zorg: Wounded>
You do the best you can!
HP:Wounded MV:Good - Zorg: Wounded>
HP:Wounded MV:Good - Zorg: Wounded>
* -
*Zorg* panics, and attempts to flee!
HP:Wounded MV:Good - Zorg: Wounded>
% -
*
As *Zorg* avoids your bash, you topple over and fall to the ground!
*Zorg* leaves west.
HP:Wounded MV:Good >
*Anthrax* tries to backstab you, but you avoid him!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
You do the best you can!
HP:Wounded MV:Good - Anthrax: Healthy>
54955555595454545454549545945055559505055555
What?!?
HP:Wounded MV:Good - Anthrax: Healthy>
You blast *Anthrax*'s arms hard.
HP:Wounded MV:Good - Anthrax: Scratched>
*Zorg* pierces your head.
I was spamming right after landed the bash, there is a couple pulses of lag after a bash.
It's fine. They upped dodge too. I'm missing 50% at least on crappy dodgers with shimm axe and zerk.
A spiked axe is hardly the best bashing weapon. It shouldnt be able to bash many dodgers. Thats like saying "I have a curved dagger, why don't I blick you with my 99% backstab??"Viral wrote:I can't bash you at all while you are dismounted, I'm berserk with 150 ob spiked axe,
Dodge bonus is not split on multiple targets. So technically there is no need to say that.Viral wrote:AND you are on a tree. I think you need to stop complaining.
-
Guest
If you bashed my 100 db with that shit axe i would be upset.Viral wrote:Ezekuel I don't understand why you continue to believe abs bashers are overpowered because I can't bash you at all while you are dismounted, I'm berserk with 150 ob spiked axe, AND you are on a tree. I think you need to stop complaining.
Don't complain about bash lag. No this is not a complaint. Nice timing Zorg. (notice he was able to flee after he dodged bash
)
HP:Battered MV:Fresh - Zorg: Battered>
-
The shrieking sound of death fills the area.
*Zorg* leaves south.
HP:Battered MV:Fresh >
*
They must have left already...
HP:Battered MV:Fresh >
c
*Praga* pierces a rotting tree's arms.
Dakeyras pierces a rotting tree's head.
Dakeyras pierces a rotting tree's arms hard.
A rotting tree tries to thrash Dakeyras's arms, but he parries the attack.
You slash *Praga*'s head very hard.
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
b
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
*
*Zorg* has arrived from the south.
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
- % -
*Praga* pierces a rotting tree's body.
Dakeyras pierces a rotting tree's arms hard.
A rotting tree tries to thrash Dakeyras's legs, but he parries the attack.
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
*
As *Praga* avoids your bash, you topple over and fall to the ground!
*Praga* panics, and attempts to flee!
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
*Praga* leaves south.
HP:Battered MV:Fresh >
c
b
Suddenly *Zorg* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w d ]
A smooth stone fountain with an elaborate design is here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Battered MV:Fresh - Zorg: Battered>
-
The shrieking sound of death fills the area.
*Zorg* leaves south.
HP:Battered MV:Fresh >
*
They must have left already...
HP:Battered MV:Fresh >
c
*Praga* pierces a rotting tree's arms.
Dakeyras pierces a rotting tree's head.
Dakeyras pierces a rotting tree's arms hard.
A rotting tree tries to thrash Dakeyras's arms, but he parries the attack.
You slash *Praga*'s head very hard.
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
b
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
*
*Zorg* has arrived from the south.
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
- % -
*Praga* pierces a rotting tree's body.
Dakeyras pierces a rotting tree's arms hard.
A rotting tree tries to thrash Dakeyras's legs, but he parries the attack.
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
*
As *Praga* avoids your bash, you topple over and fall to the ground!
*Praga* panics, and attempts to flee!
HP:Battered MV:Fresh - Praga: Scratched --- a rotting tree: Critical>
*Praga* leaves south.
HP:Battered MV:Fresh >
c
b
Suddenly *Zorg* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w d ]
A smooth stone fountain with an elaborate design is here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
Last edited by Trin on Fri Mar 10, 2006 10:53 pm, edited 1 time in total.