Lucky me

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Konnor
Posts: 28
Joined: Mon Nov 10, 2014 6:15 pm

Lucky me

Post by Konnor »

In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
A bit of worn parchment lies trampled underfoot. [3]
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
...*Alazon* glows with a bright light!
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
You try to maul *Alazon*'s arms, but miss.

HP:Beaten MV:Fresh - Alazon: Critical>
kick
Your kick hits *Alazon* in the solar plexus!

HP:Beaten MV:Fresh - Alazon: Critical>
bash
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc barely blasts your head.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.

HP:Beaten MV:Fresh - Alazon: Critical>
HP:Beaten MV:Fresh - Alazon: Critical>
*Alazon* panics, and attempts to flee!

HP:Beaten MV:Fresh - Alazon: Critical>

* A Dhjin'nen trolloc barely blasts your head.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tickles your arms as he blasts you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your shoulders as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Alazon: Critical>
- % *Alazon* leaves north.

HP:Critical MV:Fresh - a Dhjin'nen trolloc: Healthy>
-
* Your bash at *Alazon* sends him sprawling!

HP:Critical MV:Fresh - a Dhjin'nen trolloc: Healthy>
You try to maul a Dhjin'nen trolloc's legs, but miss.
A Dhjin'nen trolloc blasts your head.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc barely blasts your legs.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
You panic and attempt to flee!

HP:Critical MV:Fresh - a Dhjin'nen trolloc: Healthy>
look
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
score
You have 39(428) hit and 142(142) movement points.
You have scored 396490936 experience and 181 total quest points.
You need 603509063 exp to reach your next level.
You have been playing for 6 days and 6 hours.
You have gathered 115 Weave Points so far.
This ranks you as Konnor (level 50)
You are in the following clans:
Queen's Guards : 181 Quest Points, rank 5, 119 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical MV:Fresh >
e
1
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving north.
A bit of worn parchment lies trampled underfoot. [3]
A black warhorse is standing here, being ridden by you.
*Alazon* is sitting here.
...*Alazon* glows with a bright light!
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Critical MV:Fresh >
1
1
kick
You maul *Alazon*'s body extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Alazon*'s death cry.
*Alazon* is dead! R.I.P.

HP:Critical MV:Fresh >
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