tey and moraek kill naked people

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Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

tey and moraek kill naked people

Post by Lamgwin »

HP:Wounded MV:Strong >
e
A Split in the Road
Ranalin Way splits here, a road heading north and the main road continuing to
the west, towards the White Tower. The roadway is wide here, carving a clear
path towards the White Tower. Water pattering in the nearest fountain can be
heard faintly. The white cobblestones have been swept nearly spotless and
remain in pristine condition, much to the happiness of the citizens of the
city.
[ Exits: n e w ]
A man with a fixed expression walks past, watching the streets of Tar Valon.
A large shaggy horse has arrived from the west.
A crow has arrived from the west.

HP:Wounded MV:Good >
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A large shaggy horse has arrived from the west.
A crow has arrived from the west.

HP:Wounded MV:Good >
open gate
e
You open the gate.

HP:Wounded MV:Good >
Outside the Osenrein Gate
The Shining Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a greyman leaving west.
You see fairly recent tracks of a greyman leaving west.
A black ring lies here seemingly sucking in the light around it.
A gold flecked ring lies forgotten here.
A decorated helm of strong silver lies here.
A sinuous cuirass of blackened steel lies here face up.
A pair of silver gauntlets lie here.
A steel belt lies here, shimmering in the light.
A pair of sleeves covered with a series of overlapping steel plates lies here.
A pair of steel-plated war boots are gleaming here.
A large traveler's backpack is sitting here, obviously discarded.
A red shiny piece of jewelry lies here.
An old earring lies here on the ground covered in rust.
A black amulet lies here.
A pair of ornately crafted greaves lies here.
A pair of curved silver shoulder plates lie here.
An elaborate cloak is lying here in a heap.
A crystal stick lies here, emitting a bright light.
A plain dagger sits here.
A tall post stands here holding a torch to create a lamp.
Tiberius al'Verne the Swordbrother is here, fighting *Torg*!, riding a black warhorse.
*Torg* is here, fighting Tiberius!.
*Behemoth* is standing here.
*Scrat* is standing here.
*Monsta* is here, fighting Tiberius!, riding a twisted shadow stallion.
*Moraek* is here, fighting Tiberius!.
*Tey* is here, fighting Tiberius!.
A large shaggy horse has arrived from the west.
A crow has arrived from the west.

HP:Wounded MV:Good >
*Behemoth* mauls your legs extremely hard.

HP:Wounded MV:Good - Behemoth: Healthy>
where
*Torg* sends Tiberius sprawling with a powerful bash!
Players in your Zone
--------------------
Lamgwin - Outside the Osenrein Gate
Tiberius - Outside the Osenrein Gate
You catch a fleeting whiff of the stench of shadowspawn.

HP:Wounded MV:Good - Behemoth: Healthy>
f
Scrat closes the gate.

HP:Wounded MV:Good - Behemoth: Healthy>
PANIC! You couldn't escape!

HP:Wounded MV:Good - Behemoth: Healthy>
n
No way! You're fighting for your life!

HP:Wounded MV:Good - Behemoth: Healthy>
f
You barely tickle *Behemoth*'s body with your hit.
*Moraek* blasts Tiberius's body very hard.
*Monsta* slashes Tiberius's legs extremely hard.
*Tey* tries to pierce Tiberius's legs, but misses.
*Torg* hacks Tiberius's feet very hard.

HP:Wounded MV:Good - Behemoth: Scratched>
You panic and attempt to flee!

HP:Wounded MV:Good - Behemoth: Scratched>
n
*Torg* misses a kick at Tiberius's groin, much to Tiberius's relief...

HP:Wounded MV:Good - Behemoth: Scratched>
n
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.
You flee head over heels.
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving east.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
e
n
The Tar Valon Road
Continuing along the hard-packed road of Tar Valon the forest grant welcoming
shade to the weary traveler making a tough journey a little easier. To the
north the road continues on straight and true for some distance, while a bend
can be spotted to the im
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Wounded MV:Good >
n
The Tar Valon Road
Traveling along the Tar Valon road a great narrow bend winding westwards can
been seen to the immediate north, while to south another similar bend is
readliy apparent.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Wounded MV:Good >
n
Rounding the Bend
As you round the bend you notice the road becoming narrower at points due to
recent flooding carrying a portion of the road down the hillside, to the south
another bend can be seen in the distance.
[ Exits: s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
You see fairly recent tracks of a trolloc leaving west.

HP:Wounded MV:Good >
n
Alas, you cannot go that way...

HP:Wounded MV:Good >
n
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
e
n
Alas, you cannot go that way...

HP:Wounded MV:Good >
n
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
w
n
Rounding the Bend
As you approach the bend you may notice the road becoming narrower at points
due to heavy rains washing a great portion of the road down the side of the
hill, but have no worries the way is not hazardous in the least.
[ Exits: n e ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Wounded MV:Good >
The Tar Valon Road
To the north the road continues on for as far as the eye can see while to the
south a sharp and narrow bend winding towards the east can be seen in the
immediate distance.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Wounded MV:Good >
n
The Tar Valon Road
The road continues its path straight and true to the north, while to the south
a narow bend can be seen off in the far distance, tracks of many small animals
can be seen in the dirt of the hard-packed road.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Wounded MV:Good >
n
The Tar Valon Road
The Tar Valon road carries on to the north and south, the once impregnable
forest of the north now is rather thin and sparse but remains healthy and
green, Ancient oakds line either side of the road.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Wounded MV:Good >
w
*Moraek* has arrived from the south.

HP:Wounded MV:Good >
Alas, you cannot go that way...
*Moraek* leaves north.

HP:Wounded MV:Good >
n
The Tar Valon Road
Continuing along the Tar Valon road you can make out a rather sharp bend far to
the north which winds back rather sharply to the west, while to the south the
road continues on for mile and miles.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.

HP:Wounded MV:Good >
Phantasm globals, 'it's the kind of thing you'd do i guess'

HP:Wounded MV:Good >
Tiberius has arrived from the south, riding a black warhorse.

HP:Wounded MV:Good >
Tiberius leaves north, riding a black warhorse.

HP:Wounded MV:Good >
yell wtf
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'

yell wtf
HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'
*Tey* has arrived from the south.

HP:Wounded MV:Good >
yell wtf
You yell, 'wtf'
*Tey* pierces your legs into bloody fragments!

HP:Wounded MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Wounded MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Wounded MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Wounded MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Wounded MV:Good - Tey: Healthy>
l
The Tar Valon Road
Continuing along the Tar Valon road you can make out a rather sharp bend far to
the north which winds back rather sharply to the west, while to the south the
road continues on for mile and miles.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
*Tey* is here, fighting YOU!.

HP:Wounded MV:Good - Tey: Healthy>
You try to hit *Tey*'s feet, but miss.
*Tey* pierces your body into bloody fragments!
*Tey* pierces your body into bloody fragments!

HP:Battered MV:Good - Tey: Healthy>
yell wtf
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
You yell, 'wtf'
Behemoth yells, 'sRam moYg plLase'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
You yell, 'wtf'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
You yell, 'wtf'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
You yell, 'wtf'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
You yell, 'wtf'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
You yell, 'wtf'
yell wtf

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Battered MV:Good - Tey: Healthy>
yell wtf
You try to hit *Tey*'s arms, but miss.
*Tey* pierces your arms into bloody fragments!
*Tey* pierces your waist into bloody fragments!
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
yell wtf
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
You yell, 'wtf'

HP:Beaten MV:Good - Tey: Healthy>
l
The Tar Valon Road
Continuing along the Tar Valon road you can make out a rather sharp bend far to
the north which winds back rather sharply to the west, while to the south the
road continues on for mile and miles.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
*Tey* is here, fighting YOU!.

HP:Beaten MV:Good - Tey: Healthy>
*Moraek* has arrived from the north.

HP:Beaten MV:Good - Tey: Healthy>
*Moraek* blasts your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Tey: Healthy>
Beginning autosave. Please wait...

Autosave complete.
HP:Beaten MV:Good - Tey: Healthy>

HP:Beaten MV:Good - Tey: Healthy>
You try to hit *Tey*'s arms, but miss.
*Tey* pierces your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Tey* pierces your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Tey: Healthy>
say i'm anked you piece of shit
f
You rumble 'i'm anked you piece of shit'

HP:Critical MV:Strong - Tey: Healthy>
You panic and attempt to flee!

HP:Critical MV:Strong - Tey: Healthy>
The Tar Valon Road
Continuing along the Tar Valon road you can make out a rather sharp bend to the
north which winds back rather sharply to the west, while to the south the road
continues on for mile and miles. The surrounding vegetation and wildlife
appears to be in abundance in the immediate area.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
The corpse of a small deer is lying here.
You flee head over heels.

HP:Critical MV:Strong >
n
n
n
A Bend in the Tar Valon Road
To the south the Tar Valon road carries on for as far as the eye can see, and
to the west the bend seems to wind around and back towards the north. Far off
in the distance the top of the great White Tower can barely be discerned.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving west.

HP:Critical MV:Strong >
Woods Off the Road
The woods become thicker here.
[ Exits: n e s w ]
You see fresh tracks of a dirty stable master leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Torg leaving south.
You see fairly recent tracks of Ghrejah leaving west.
You see fairly recent tracks of Crunch leaving west.

HP:Critical MV:Strong >
w
Woods Off the Road
The trees become thicker here.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fairly recent tracks of a dirty stable master leaving south.
You see half day old tracks of Ghrejah leaving east.
You see half day old tracks of a black warhorse leaving south.
A dirty stable master pokes about, offering a horse to those in need.

HP:Critical MV:Good >
w
On the Fal Dara Road
Within the confines of the lesser Shienaran forest the much used Fal Dara Road
continues to the north as it approaches a bend, and to the south as far as the
eye can see the road stretched for mile and miles.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
s
On the Fal Dara Road
Within the southern most region of the Shienaran Forest the Long Fal Dara Road
continues its winding treck to the north while to the south an immediate change
in the road is readily apparent, while still being hard-packed dirt it seems a
little less worn.
[ Exits: n e s ]
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving north.
You see faint tracks of a trolloc leaving south.

HP:Critical MV:Good >
w
w
Alas, you cannot go that way...

HP:Critical MV:Good >
w
Alas, you cannot go that way...

HP:Critical MV:Good >
w
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
s
w
A Bend in the Tar Valon Road
Leaving behind the Fal Dara road to the north you now travel upon the Tar Valon
road, better kept and maintained by all accounts. Thinning forest still remain
but seems less impregnable than the shinaran Forest to the far north.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving east.
You see half day old tracks of a trolloc leaving east.
*Moraek* is standing here.

HP:Critical MV:Good >
w
w
Approaching the Tar Valon Road
A trail appears to start here off the Tar Valon road to the east. It seems to
travel westward into a thick forest. The trail itself appears to be well
maintained and in excellent shape. Wildlife can be heard all around and the
odd bird can be seen perched up in a branch or in a nest keeping its eggs warm.
[ Exits: e w ]
You see half day old tracks of a critter leaving west.
You see half day old tracks of a humanoid leaving west.
You see day old tracks of a humanoid leaving west.

HP:Critical MV:Good >
A Turn in the Path
The path takes a sharp turn toward the south here. Pine needles and small
twigs litter the trail in places and small animal tracks can be seen. To the
east the trail appears to open up as it runs into the Tar Valon road.
Travelers traveling along the road come in and out of view through the tall
trees.
[ Exits: e s ]
You see half day old tracks of a small deer leaving south.
You see half day old tracks of a grizzled man leaving south.
You see half day old tracks of a small fluffy rabbit leaving south.
You see half day old tracks of a small deer leaving east.
You see day old tracks of a grizzled man leaving south.

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
Konnor narrates, 'they took most my shit'

HP:Critical MV:Good >
s
w
Traveling the Northern Path
The path meanders leasurly through the dense forest here. To the north the
path appears to take an eastward bend and toward the south it shoots off to the
west. Off in the distance to the north east the faint sound of horseshoes
hitting stone can be heard as well as wagons creaking by. Every once in a
while a human voice can be heard.
[ Exits: n s ]
You see almost fresh tracks of a grizzled man leaving south.
You see very recent tracks of a small fluffy rabbit leaving south.
You see fairly recent tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving south.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.

HP:Critical MV:Good >
w
Alas, you cannot go that way...

HP:Critical MV:Good >
w
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
s
s
A small deer skitters off north.

HP:Critical MV:Good >
w
A Bend in the Northern Path
The path takes a sharp bend to the north and west here. Human footprints can
be seen all along the trail accompanied by horseshoe prints. On both sides of
the trail stand tall old growths. The enormous trees look to be home to many
creatures. Upon further inspection, burd nests can be seen in the thick
branches. Under some of the trees it appears some kind of animal has burrowed
homes between the roots.
[ Exits: n w ]
You see fresh tracks of a small deer leaving north.
You see fresh tracks of a small deer leaving north.
You see very recent tracks of a small fluffy rabbit leaving north.
You see very recent tracks of a small deer leaving west.
You see fairly recent tracks of a small fluffy rabbit leaving north.
A grizzled man wanders around here.

HP:Critical MV:Good >
w
Alas, you cannot go that way...
*Moraek* has arrived from the north.

HP:Critical MV:Good >
w
On the Northern Path
Traveling along the path through the woods is easy going. To the north a large
rock scree can be made out through the trees on the side of a large hill. The
top of the hill can be seen sticking out above the treetops and seems like it
would be a good vantage point for viewing the surrounding countryside.
[ Exits: n e w ]
You see almost fresh tracks of a small deer leaving north.
You see very recent tracks of a small deer leaving north.
You see very recent tracks of a small deer leaving west.
You see fairly recent tracks of a small deer leaving east.
You see faint tracks of a small deer leaving east.

HP:Critical MV:Good >
The Base of a Large Hill
The trail starts up the base of a steep hill here. Up the hill large rocks can
be seen littering the hillside off the path. The trees appear to thin out
ahead and the trail looks to open up some. Toward the east the trail continues
on through the trees back into the forest beyond. Off the path, downed trees
can be seen, apparently blown over on a windy day.
[ Exits: e u ]
You see almost fresh tracks of a small deer leaving up.
You see day old tracks of a small deer leaving east.
You see day old tracks of a small deer leaving up.
You see day old tracks of a small deer leaving east.
You see day old tracks of a small deer leaving east.

HP:Critical MV:Good >
Alas, you cannot go that way...
*Moraek* has arrived from the east.

HP:Critical MV:Good >
*Moraek* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Moraek: Healthy>
u
No way! You're fighting for your life!

HP:Critical MV:Good - Moraek: Healthy>
f
You panic and attempt to flee!

HP:Critical MV:Good - Moraek: Healthy>
Kerian globals, 'you didnt kill hammar?!'

HP:Critical MV:Good - Moraek: Healthy>
*Moraek* blasts your legs very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Moraek: Healthy>
u
*Tey* has arrived from the east.

HP:Critical MV:Good - Moraek: Healthy>
*Tey* pierces your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n e s w u d ]
A short wooden torch has been left here.
A light leather flask is lying here.
A brown bag is sitting here, collecting dust.
A large slab of meat is lying here, waiting to be eaten.
A smooth stone fountain with an elaborate design is here.
Mhaliah M'taal Guardsman of Andor is sleeping here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical MV:Burning >
**Tey has unlocked an achievement: Deathly Sequence!**

HP:Critical MV:Burning >
You are in pretty bad shape, unable to flee!
Monsta
Posts: 118
Joined: Mon Nov 10, 2008 5:25 pm
Location: somewhere that pinkies taste yummy...EVERYWHERE!

Re: tey and moraek kill naked people

Post by Monsta »

How many other people died during the global event today while they were naked? I died naked once naked and once looking for Torg's gear...

Dont see you complaining for or about any of those deaths...

and we don't need to bring up an incident from last night on our alts either, so i dont think you really have any reason to complain about dying naked, but i do think that you're just pissed that you died today, on multiple occasions
Grym
Posts: 4
Joined: Tue Oct 28, 2014 4:52 pm

Re: tey and moraek kill naked people

Post by Grym »

Dunno Monsta, Looks to me like his Yell WTF alias key stuck causing him valuable flee/hide time. And he was obviously anked :roll:
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