HP:Wounded MV:Strong >
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Lamgwin* is standing here.
HP:Wounded MV:Strong >
z
0
You barely slash *Lamgwin*'s body.
HP:Wounded MV:Strong - Lamgwin: Hurt>
HP:Wounded MV:Strong - Lamgwin: Hurt>
* *Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Strong - Lamgwin: Hurt>
- *Lamgwin* tries to bludgeon your legs, but misses.
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded MV:Strong - Lamgwin: Hurt>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Wounded MV:Strong - Lamgwin: Hurt>
HP:Wounded MV:Strong - Lamgwin: Hurt>
* - % - You dodge a bash from *Lamgwin* who loses his balance and falls!
Your bash at *Lamgwin* sends him sprawling!
HP:Wounded MV:Strong - Lamgwin: Hurt>
You slash *Lamgwin*'s body.
The sun slowly disappears in the west.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
cack
You cackle gleefully.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
l lamgwin
You can kiss the ring, but you'll never touch the crown.
*Lamgwin* has some small wounds and bruises.
*Lamgwin* is using:
<used as light> a lightstick made of crystal
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn on head> a shimmering steel helmet
<worn about body> a cloak made from the skin of unluckers
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a shimmering steel belt
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a double-weighted chain comprised of bronze links
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-bound combat boots
HP:Hurt MV:Excellent - Lamgwin: Hurt>
You slash *Lamgwin*'s feet very hard.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
cack
You cackle gleefully.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
kick
0
You still have another 1 seconds before you can do that again.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
They already seem stunned!
HP:Hurt MV:Excellent - Lamgwin: Hurt>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Hurt MV:Excellent - Lamgwin: Hurt>
*Lamgwin* tries to bludgeon your feet, but misses.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
HP:Hurt MV:Excellent - Lamgwin: Hurt>
* *Lamgwin* misses a kick at your groin, you breathe lighter now...
HP:Hurt MV:Excellent - Lamgwin: Hurt>
- *Lamgwin* panics, and attempts to flee!
HP:Hurt MV:Excellent - Lamgwin: Hurt>
% *Lamgwin* leaves south.
HP:Hurt MV:Excellent >
-
* They must have left already...
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Lamgwin yells, 'rAUKLE'
HP:Hurt MV:Excellent >
z
Bash who?
HP:Hurt MV:Excellent >
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
z
HP:Hurt MV:Excellent >
0
They don't seem to be here.
HP:Hurt MV:Excellent >
w
Bash who?
HP:Hurt MV:Excellent >
*Lamgwin* has arrived from the south.
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Hurt MV:Excellent >
e
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Lamgwin* is standing here.
HP:Hurt MV:Excellent >
0
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
*Lamgwin* leaves west.
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
z
0
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
e
*Lamgwin* has arrived from the west.
HP:Hurt MV:Excellent >
*Lamgwin* tries to bludgeon your body, but misses.
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Lamgwin: Hurt>
kick
0
You miss your kick at *Lamgwin*'s groin, much to his relief...
HP:Hurt MV:Excellent - Lamgwin: Hurt>
You tickle *Lamgwin*'s body as you slash him.
HP:Hurt MV:Excellent - Lamgwin: Hurt>
*
cw
-
0
Cancelled...
Mood changed to: Wimpy
HP:Hurt MV:Excellent - Lamgwin: Hurt>
*Lamgwin* sends you sprawling with a powerful bash!
HP:Hurt MV:Excellent - Lamgwin: Hurt>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Hurt MV:Excellent - Lamgwin: Hurt>
*Lamgwin* bludgeons your head very hard.
HP:Wounded MV:Excellent - Lamgwin: Hurt>
*Lamgwin* rumbles 'Y NBEI A BXTTEo wafyE'
HP:Wounded MV:Excellent - Lamgwin: Hurt>
*Lamgwin* bludgeons your arms extremely hard.
HP:Wounded MV:Excellent - Lamgwin: Hurt>
HP:Wounded MV:Excellent - Lamgwin: Hurt>
* - % - As *Lamgwin* avoids your bash, you topple over and fall to the ground!
*Lamgwin* sends you sprawling with a powerful bash!
HP:Wounded MV:Excellent - Lamgwin: Hurt>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Hurt>
*Lamgwin* bludgeons your arms very hard.
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Hurt>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Hurt>
*Lamgwin* bludgeons your body.
HP:Wounded MV:Excellent - Lamgwin: Hurt>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
You barely slash *Lamgwin*'s body.
*Lamgwin* tries to bludgeon your hands, but misses.
HP:Wounded MV:Excellent - Lamgwin: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
You slash *Lamgwin*'s head.
HP:Wounded MV:Excellent - Lamgwin: Wounded>
shield
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Excellent - Lamgwin: Wounded>
= = *Lamgwin* sends you sprawling with a powerful bash!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
*Lamgwin* bludgeons your arms extremely hard.
HP:Wounded MV:Excellent - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Excellent - Lamgwin: Wounded>
*Lamgwin* bludgeons your body hard.
The night has begun.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
0
HP:Wounded MV:Fresh - Lamgwin: Wounded>
* - A young tailor's apprentice yells, 'A supple silk shirt is on sale for a limited time at Eastern Streets of Fal Dara!'
HP:Wounded MV:Fresh - Lamgwin: Wounded>
% -
* As *Lamgwin* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Lamgwin* who loses his balance and falls!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
*Lamgwin* misses a kick at your groin, you breathe lighter now...
HP:Wounded MV:Fresh - Lamgwin: Wounded>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
*Lamgwin* tries to bludgeon your legs, but misses.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
0
HP:Wounded MV:Fresh - Lamgwin: Wounded>
* - % -
* Your bash at *Lamgwin* sends him sprawling!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
You slash *Lamgwin*'s body.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
cack
You cackle gleefully.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
cack
You cackle gleefully.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
cack
You cackle gleefully.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Lamgwin* is sitting here.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
You slash *Lamgwin*'s body.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
You slash *Lamgwin*'s legs.
HP:Wounded MV:Fresh - Lamgwin: Wounded>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
HP:Wounded MV:Fresh - Lamgwin: Wounded>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded MV:Fresh - Lamgwin: Wounded>
0
*Lamgwin* tries to bludgeon your body, but misses.
You slash *Lamgwin*'s shoulders into bloody fragments!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
HP:Wounded MV:Fresh - Lamgwin: Wounded>
* - % - As *Lamgwin* avoids your bash, you topple over and fall to the ground!
*Lamgwin* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Wounded MV:Fresh - Lamgwin: Wounded>
*Lamgwin* bludgeons your feet very hard.
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* bludgeons your waist into bloody fragments!
HP:Battered MV:Fresh - Lamgwin: Wounded>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Fresh - Lamgwin: Wounded>
HP:Battered MV:Fresh - Lamgwin: Wounded>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered MV:Fresh - Lamgwin: Wounded>
0
HP:Battered MV:Fresh - Lamgwin: Wounded>
* - % -
* As *Lamgwin* avoids your bash, you topple over and fall to the ground!
*Lamgwin* sends you sprawling with a powerful bash!
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* tries to bludgeon your legs, but misses.
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Battered MV:Fresh - Lamgwin: Wounded>
*Lamgwin* bludgeons your body hard.
HP:Battered MV:Fresh - Lamgwin: Wounded>
f
n
w
n
n
You panic and attempt to flee!
HP:Battered MV:Fresh - Lamgwin: Wounded>
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Battered MV:Excellent >
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
e
o
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Battered MV:Excellent >
n
It's already open!
HP:Battered MV:Excellent >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving south.
A tall post stands here holding a torch to create a lamp.
HP:Battered MV:Excellent >
p
You close the gate.
HP:Battered MV:Excellent >
sc
You have 149(398) hit and 239(249) movement points.
You have scored 396822055 experience and 260 total quest points.
You need 603177944 exp to reach your next level.
You have been playing for 3 days and 9 hours.
You have gathered 88 Weave Points so far.
This ranks you as Azrael (level 50)
You are in the following clans:
Dhjin'nen : 260 Quest Points, rank 5, 40 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are standing.
HP:Battered MV:Excellent >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see almost fresh tracks of a trolloc leaving west.
You see two days old tracks of a trolloc leaving west.
An eerie calm settles over the area...
HP:Battered MV:Excellent >
w
z
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
A tall post stands here holding a torch to create a lamp.
HP:Battered MV:Excellent >
0
They don't seem to be here.
HP:Battered MV:Excellent >
Bash who?
e
HP:Battered MV:Excellent >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see two days old tracks of a trolloc leaving west.
An eerie calm settles over the area...
HP:Battered MV:Excellent >
w
z
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
A tall post stands here holding a torch to create a lamp.
HP:Battered MV:Excellent >
0
They don't seem to be here.
HP:Battered MV:Excellent >
Bash who?
HP:Battered MV:Excellent >
z
0
They don't seem to be here.
HP:Battered MV:Excellent >
Bash who?
HP:Battered MV:Excellent >
p
It's already closed!
HP:Battered MV:Excellent >
sc
You have 171(398) hit and 241(249) movement points.
You have scored 396822055 experience and 260 total quest points.
You need 603177944 exp to reach your next level.
You have been playing for 3 days and 9 hours.
You have gathered 88 Weave Points so far.
This ranks you as Azrael (level 50)
You are in the following clans:
Dhjin'nen : 260 Quest Points, rank 5, 40 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are standing.
HP:Battered MV:Excellent >
save
z
Saving Azrael.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
who
-------------- Immortals --------------
Galnor Stud Muffin [Bag O' Bones] (idle)
-------------- Players --------------
Azrael
-------------- Stats --------------
Currently active: 2 humans 1 trolloc.
Today there was a high of 7 players.
The record high of 26 players was reached on 05-05-2010.
HP:Battered MV:Excellent >
z
z
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
l
HP:Battered MV:Excellent >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
A tall post stands here holding a torch to create a lamp.
HP:Battered MV:Excellent >
The gate is opened from the other side.
HP:Battered MV:Excellent >
*Lamgwin* has arrived from the south, riding a white stallion.
HP:Battered MV:Excellent >
*Lamgwin* tries to bludgeon your body, but misses.
HP:Battered MV:Excellent - Lamgwin: Wounded>
z
You do the best you can!
HP:Battered MV:Excellent - Lamgwin: Wounded>
p
You close the gate.
HP:Battered MV:Excellent - Lamgwin: Wounded>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Excellent - Lamgwin: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Excellent - Lamgwin: Wounded>
* - % -
* Your bash at *Lamgwin* sends him sprawling!
HP:Battered MV:Excellent - Lamgwin: Wounded>
You slash *Lamgwin*'s head very hard.
HP:Battered MV:Excellent - Lamgwin: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
A tall post stands here holding a torch to create a lamp.
*Lamgwin* is sitting here, riding a white stallion.
HP:Battered MV:Excellent - Lamgwin: Wounded>
cack
You cackle gleefully.
HP:Battered MV:Excellent - Lamgwin: Wounded>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Excellent - Lamgwin: Wounded>
*Lamgwin* tries to bludgeon your arms, but misses.
HP:Battered MV:Excellent - Lamgwin: Wounded>
0
HP:Battered MV:Excellent - Lamgwin: Wounded>
* - % *Lamgwin* sends you sprawling with a powerful bash!
HP:Battered MV:Excellent - Lamgwin: Wounded>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Battered MV:Excellent - Lamgwin: Wounded>
*Lamgwin* bludgeons your hands very hard.
HP:Battered MV:Excellent - Lamgwin: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Excellent - Lamgwin: Wounded>
0
*Lamgwin* bludgeons your arms extremely hard.
HP:Beaten MV:Excellent - Lamgwin: Wounded>
HP:Beaten MV:Excellent - Lamgwin: Wounded>
* -
kick
0
Cancelled...
Your kick hits *Lamgwin* in the solar plexus!
HP:Beaten MV:Excellent - Lamgwin: Wounded>
HP:Beaten MV:Excellent - Lamgwin: Wounded>
* *Lamgwin* tries to bludgeon your head, but misses.
HP:Beaten MV:Excellent - Lamgwin: Wounded>
- % -
* Your bash at *Lamgwin* sends him sprawling!
HP:Beaten MV:Excellent - Lamgwin: Wounded>
You slash *Lamgwin*'s hands very hard.
HP:Beaten MV:Excellent - Lamgwin: Wounded>
cack
You cackle gleefully.
HP:Beaten MV:Excellent - Lamgwin: Wounded>
cack
You cackle gleefully.
HP:Beaten MV:Excellent - Lamgwin: Wounded>
You slash *Lamgwin*'s body.
HP:Beaten MV:Excellent - Lamgwin: Battered>
cack
You cackle gleefully.
HP:Beaten MV:Excellent - Lamgwin: Battered>
f
You panic and attempt to flee!
HP:Beaten MV:Excellent - Lamgwin: Battered>
e
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see very recent tracks of a trolloc leaving west.
An eerie calm settles over the area...
You flee head over heels.
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Beaten MV:Excellent >
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Beaten MV:Excellent >
e
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see very recent tracks of a critter leaving north.
You see very recent tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving north.
A large elk stares at you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Beaten MV:Excellent >
n
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
You see almost fresh tracks of a critter leaving south.
You see very recent tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving south.
HP:Beaten MV:Excellent >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You see almost fresh tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving north.
You see faint tracks of a critter leaving south.
HP:Beaten MV:Excellent >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
You see two days old tracks of a trolloc leaving north.
You see two days old tracks of a trolloc leaving west.
You see two days old tracks of a humanoid leaving west.
A sparrow is here singing.
HP:Beaten MV:Excellent >
Beginning autosave. Please wait...
Autosave complete.
HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
*Lamgwin* has arrived from the west, riding a white stallion.
HP:Battered MV:Fresh >
n
*Lamgwin* leaves north, riding a white stallion.
HP:Battered MV:Fresh >
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
You see two days old tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving south.
You see two days old tracks of a critter leaving east.
*Lamgwin* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
e
*Lamgwin* leaves east, riding a white stallion.
HP:Battered MV:Excellent >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
You see fresh tracks of a critter leaving east.
You see faint tracks of a humanoid leaving east.
You see faint tracks of a critter leaving east.
*Lamgwin* is standing here, riding a white stallion.
e
HP:Battered MV:Excellent >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
You see fresh tracks of a critter leaving east.
You see very recent tracks of a critter leaving west.
You see fairly recent tracks of a critter leaving east.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a critter leaving west.
You see almost fresh tracks of a critter leaving west.
A brittle branch lies here. [2]
A large elk stares at you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Excellent >
n
e
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see almost fresh tracks of a critter leaving south.
You see almost fresh tracks of a critter leaving south.
You see very recent tracks of a critter leaving west.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Excellent >
Alas, you cannot go that way...
n
HP:Battered MV:Excellent >
e
n
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see almost fresh tracks of a critter leaving south.
You see fairly recent tracks of a critter leaving east.
You see fairly recent tracks of a critter leaving west.
HP:Battered MV:Excellent >
e
*Lamgwin* has arrived from the west, riding a white stallion.
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see almost fresh tracks of a critter leaving north.
You see very recent tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving west.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see almost fresh tracks of a critter leaving south.
You see very recent tracks of a critter leaving south.
You see very recent tracks of a critter leaving east.
HP:Battered MV:Excellent >
n
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see very recent tracks of a critter leaving west.
You see half day old tracks of a critter leaving west.
You see half day old tracks of a critter leaving west.
A brittle branch lies here. [2]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Excellent >
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see two days old tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving south.
You see two days old tracks of a trolloc leaving south.
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
e
n
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see two days old tracks of a trolloc leaving north.
You see two days old tracks of a trolloc leaving west.
HP:Battered MV:Excellent >
n
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fairly recent tracks of a critter leaving north.
You see faint tracks of a humanoid leaving north.
You see half day old tracks of a humanoid leaving north.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Battered MV:Excellent >
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see almost fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a critter leaving east.
You see very recent tracks of a critter leaving east.
HP:Battered MV:Strong >
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see almost fresh tracks of a critter leaving south.
You see fairly recent tracks of a critter leaving south.
You see fairly recent tracks of a critter leaving east.
HP:Battered MV:Strong >
z
0
They don't seem to be here.
HP:Battered MV:Strong >
Bash who?
sc
HP:Battered MV:Strong >
z
0
You have 138(398) hit and 221(249) movement points.
You have scored 396821795 experience and 260 total quest points.
You need 603178204 exp to reach your next level.
You have been playing for 3 days and 9 hours.
You have gathered 88 Weave Points so far.
This ranks you as Azrael (level 50)
You are in the following clans:
Dhjin'nen : 260 Quest Points, rank 5, 40 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are standing.
HP:Battered MV:Strong >
*Lamgwin* has arrived from the south, riding a white stallion.
You slash *Lamgwin*'s waist hard.
HP:Battered MV:Strong - Lamgwin: Wounded>
z
HP:Battered MV:Strong - Lamgwin: Wounded>
*
Cancelled...
You do the best you can!
HP:Battered MV:Strong - Lamgwin: Wounded>
z0
*Lamgwin* tries to bludgeon your feet, but misses.
You slash *Lamgwin*'s arms.
HP:Battered MV:Strong - Lamgwin: Battered>
What?!?
HP:Battered MV:Strong - Lamgwin: Battered>
*Lamgwin* throws back his head and cackles with insane glee!
HP:Battered MV:Strong - Lamgwin: Battered>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Strong - Lamgwin: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Strong - Lamgwin: Battered>
HP:Battered MV:Strong - Lamgwin: Battered>
* - % -
* Your bash at *Lamgwin* sends him sprawling!
HP:Battered MV:Strong - Lamgwin: Battered>
You slash *Lamgwin*'s hands hard.
HP:Battered MV:Strong - Lamgwin: Battered>
cack
You cackle gleefully.
HP:Battered MV:Strong - Lamgwin: Battered>
cack
cack
You cackle gleefully.
HP:Battered MV:Strong - Lamgwin: Battered>
You cackle gleefully.
HP:Battered MV:Strong - Lamgwin: Battered>
You slash *Lamgwin*'s waist very hard.
HP:Battered MV:Strong - Lamgwin: Battered>
You tickle *Lamgwin*'s body as you slash him.
HP:Battered MV:Strong - Lamgwin: Battered>
kick
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Strong - Lamgwin: Battered>
HP:Battered MV:Strong - Lamgwin: Battered>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered MV:Strong - Lamgwin: Battered>
0
You slash *Lamgwin*'s head hard.
HP:Battered MV:Strong - Lamgwin: Battered>
HP:Battered MV:Strong - Lamgwin: Battered>
* - % -
* You dodge a bash from *Lamgwin* who loses his balance and falls!
Your bash at *Lamgwin* sends him sprawling!
HP:Battered MV:Strong - Lamgwin: Battered>
cack
You cackle gleefully.
HP:Battered MV:Strong - Lamgwin: Battered>
cack
You cackle gleefully.
HP:Battered MV:Strong - Lamgwin: Battered>
cack
You slash *Lamgwin*'s feet very hard.
HP:Battered MV:Strong - Lamgwin: Battered>
You cackle gleefully.
HP:Battered MV:Strong - Lamgwin: Battered>
You slash *Lamgwin*'s hands very hard.
HP:Battered MV:Strong - Lamgwin: Beaten>
You slash *Lamgwin*'s feet.
HP:Battered MV:Strong - Lamgwin: Beaten>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Strong - Lamgwin: Beaten>
-
What?!?
HP:Battered MV:Strong - Lamgwin: Beaten>
0
You're hit in solar plexus, wow, this is breathtaking!!
HP:Beaten MV:Strong - Lamgwin: Beaten>
* *Lamgwin* panics, and attempts to flee!
HP:Beaten MV:Strong - Lamgwin: Beaten>
- *Lamgwin* leaves east, riding a white stallion.
HP:Beaten MV:Strong >
z
z
Cancelled...
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
e
z
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see very recent tracks of a critter leaving west.
You see fairly recent tracks of a critter leaving west.
A small deer is here watching over herself.
HP:Beaten MV:Strong >
0
They don't seem to be here.
HP:Beaten MV:Strong >
Bash who?
s
HP:Beaten MV:Strong >
s
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and the
contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a critter leaving north.
You see very recent tracks of a humanoid leaving west.
HP:Beaten MV:Strong >
Alas, you cannot go that way...
HP:Beaten MV:Strong >
s
w
Alas, you cannot go that way...
HP:Beaten MV:Strong >
s
s
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
HP:Beaten MV:Strong >
s
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Beaten MV:Strong >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
HP:Beaten MV:Strong >
s
HP:Beaten MV:Strong >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
s
HP:Beaten MV:Strong >
w
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a critter leaving west.
You see half day old tracks of a critter leaving west.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten MV:Strong >
*Lamgwin* leaves north, riding a white stallion.
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a critter leaving south.
s
HP:Beaten MV:Strong >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a critter leaving north.
A small deer is here watching over herself.
HP:Beaten MV:Strong >
s
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
You see very recent tracks of a critter leaving south.
HP:Beaten MV:Strong >
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a critter leaving south.
You see very recent tracks of a critter leaving south.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten MV:Strong >
z
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a critter leaving west.
A brittle branch lies here. [2]
A large elk stares at you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten MV:Strong >
z
HP:Beaten MV:Strong >
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
n
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a critter leaving south.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten MV:Strong >
z
z
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
A gray wolf tries to hit your legs, but misses.
A Shienaran scout tries to slash your body, but misses.
They don't seem to be here.
HP:Beaten MV:Strong - a gray wolf: Healthy>
e
They don't seem to be here.
HP:Beaten MV:Strong - a gray wolf: Healthy>
z
No way! You're fighting for your life!
HP:Beaten MV:Strong - a gray wolf: Healthy>
They don't seem to be here.
HP:Beaten MV:Strong - a gray wolf: Healthy>
f
A Shienaran scout tries to slash your shoulders, but misses.
You slash a gray wolf's body into bloody fragments!
A gray wolf tries to hit your hands, but misses.
HP:Battered MV:Excellent - a gray wolf: Scratched>
You panic and attempt to flee!
HP:Battered MV:Excellent - a gray wolf: Scratched>
n
e
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a critter leaving north.
You see half day old tracks of a humanoid leaving east.
A sparrow is here singing.
You flee head over heels.
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notice the stagnate air has a funny
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a critter leaving west.
You see almost fresh tracks of a critter leaving west.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
HP:Battered MV:Excellent >
nz
z
What?!?
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
e
z
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
0
They don't seem to be here.
HP:Battered MV:Excellent >
Bash who?
HP:Battered MV:Excellent >
n
z
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving east.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
e
z
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Excellent >
0
You slash *Lamgwin*'s legs.
HP:Battered MV:Excellent - Lamgwin: Beaten>
HP:Battered MV:Excellent - Lamgwin: Beaten>
*Lamgwin* tries to bludgeon your legs, but misses.
HP:Battered MV:Excellent - Lamgwin: Beaten>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered MV:Excellent - Lamgwin: Beaten>
kick
f
*Lamgwin* throws back his head and cackles with insane glee!
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Excellent - Lamgwin: Beaten>
*Lamgwin* tries to bludgeon your head, but misses.
HP:Battered MV:Excellent - Lamgwin: Beaten>
You panic and attempt to flee!
HP:Battered MV:Excellent - Lamgwin: Beaten>
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
HP:Battered MV:Excellent >
w
s
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see almost fresh tracks of a ridden mount leaving east.
A sparrow is here singing.
A black feathered crow flies nearby.
HP:Battered MV:Excellent >
z
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving north.
HP:Battered MV:Strong >
z
z
They don't seem to be here.
z
HP:Battered MV:Strong >
*Lamgwin* has arrived from the east, riding a white stallion.
You slash *Lamgwin*'s legs.
HP:Battered MV:Strong - Lamgwin: Beaten>
You do the best you can!
HP:Battered MV:Strong - Lamgwin: Beaten>
You do the best you can!
HP:Battered MV:Strong - Lamgwin: Beaten>
0kick
*Lamgwin* tries to bludgeon your head, but misses.
You slash *Lamgwin*'s head hard.
*Lamgwin* panics, and attempts to flee!
HP:Battered MV:Strong - Lamgwin: Beaten>
What?!?
HP:Battered MV:Strong - Lamgwin: Beaten>
kick
You still have another 3 seconds before you can do that again.
HP:Battered MV:Strong - Lamgwin: Beaten>
z
*Lamgwin* leaves south, riding a white stallion.
HP:Battered MV:Strong >
z
They don't seem to be here.
z
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
s
They don't seem to be here.
HP:Battered MV:Strong >
s
They don't seem to be here.
HP:Battered MV:Strong >
*Lamgwin* has arrived from the south, riding a white stallion.
HP:Battered MV:Strong >
w
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A small deer is here watching over herself.
HP:Battered MV:Strong >
s
Alas, you cannot go that way...
HP:Battered MV:Strong >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving east.
HP:Battered MV:Strong >
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see fresh tracks of a humanoid leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving south.
A large elk stares at you.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
e
n
Alas, you cannot go that way...
HP:Battered MV:Strong >
n
e
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
z
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
z
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A small deer is here watching over herself.
HP:Battered MV:Strong >
They don't seem to be here.
z
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
n
z
z
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
z
0
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Strong >
A gnarled ancient tree tries to hit your head, but misses.
A gnarled ancient tree assists a gnarled ancient tree.
You do the best you can!
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
*
f
A gnarled ancient tree tries to hit your feet, but misses.
A gnarled ancient tree tries to hit your legs, but misses.
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
You flee head over heels.
HP:Battered MV:Strong >
w
s
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving east.
A sparrow is here singing.
A black feathered crow flies nearby.
HP:Battered MV:Strong >
z
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving south.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
z
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
whe
Players in your Zone
--------------------
Azrael - Forest Bordering the Plains
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
yell cackle
You yell, 'cackle'
HP:Battered MV:Strong >
yell cackle
You yell, 'cackle'
HP:Battered MV:Strong >
yell cackle
You yell, 'cackle'
HP:Battered MV:Strong >
e
z
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving north.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Strong >
0
You try to slash *Lamgwin*'s arms, but miss.
HP:Battered MV:Strong - Lamgwin: Beaten>
HP:Battered MV:Strong - Lamgwin: Beaten>
* - A gnarled ancient tree tries to hit your body, but misses.
HP:Battered MV:Strong - Lamgwin: Beaten>
% - You dodge a bash from *Lamgwin* who loses his balance and falls!
Your bash at *Lamgwin* sends him sprawling!
A gnarled ancient tree tries to hit your hands, but misses.
You slash *Lamgwin*'s hands very hard.
HP:Battered MV:Strong - Lamgwin: Beaten>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Strong - Lamgwin: Beaten>
A gnarled ancient tree tries to hit your head, but misses.
A gnarled ancient tree tries to hit your head, but misses.
You slash *Lamgwin*'s legs very hard.
A gnarled ancient tree tries to hit your feet, but misses.
HP:Battered MV:Strong - Lamgwin: Critical>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Lamgwin: Critical>
s
w
z
z
z
z
z
z
z
z
A gnarled ancient tree barely hits your legs.
A gnarled ancient tree tries to hit your feet, but misses.
*Lamgwin* bludgeons your body.
HP:Beaten MV:Strong - Lamgwin: Critical>
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
You flee head over heels.
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
A small deer is here watching over herself.
HP:Beaten MV:Strong >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
e
z
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A small deer is here watching over herself.
HP:Beaten MV:Strong >
z
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
n
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
scan e
HP:Beaten MV:Strong >
- +
* *Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten MV:Strong >
z
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
HP:Battered MV:Excellent >
z
They don't seem to be here.
z
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
e
z
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving west.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Excellent >
You barely slash *Lamgwin*'s body.
HP:Battered MV:Excellent - Lamgwin: Beaten>
kick
You slash *Lamgwin*'s head hard.
HP:Battered MV:Excellent - Lamgwin: Critical>
0
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Excellent - Lamgwin: Critical>
HP:Battered MV:Excellent - Lamgwin: Critical>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered MV:Excellent - Lamgwin: Critical>
*Lamgwin* tries to bludgeon your body, but misses.
You slash *Lamgwin*'s feet hard.
HP:Battered MV:Excellent - Lamgwin: Critical>
*Lamgwin* panics, and attempts to flee!
HP:Battered MV:Excellent - Lamgwin: Critical>
f
You panic and attempt to flee!
HP:Battered MV:Excellent - Lamgwin: Critical>
A gnarled ancient tree tries to hit your body, but misses.
A gnarled ancient tree tries to hit your head, but misses.
HP:Battered MV:Excellent - Lamgwin: Critical>
s
w
*Lamgwin* leaves north, riding a white stallion.
HP:Battered MV:Excellent - a gnarled ancient tree: Healthy>
s
sw
s
w
s
s
w
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
You flee head over heels.
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
z
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a critter leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
HP:Battered MV:Excellent >
z
HP:Battered MV:Excellent >
z
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving west.
A large elk stares at you.
A large rat is here scurrying out of sight.
HP:Battered MV:Excellent >
z
What?!?
HP:Battered MV:Excellent >
z
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
You see almost fresh tracks of a critter leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
A brittle branch lies here. [2]
Sneaking around in the shadows stands a shienaran scout.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Excellent >
z
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
You see fresh tracks of a humanoid leaving west.
You see almost fresh tracks of a critter leaving west.
You see almost fresh tracks of a critter leaving west.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
Alas, you cannot go that way...
z
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
z
Alas, you cannot go that way...
HP:Battered MV:Excellent >
z
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
You see fresh tracks of a critter leaving east.
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A small deer is here watching over herself.
HP:Battered MV:Strong >
z
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
n
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
e
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
z
Alas, you cannot go that way...
HP:Battered MV:Strong >
z
They don't seem to be here.
HP:Battered MV:Strong >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a humanoid leaving west.
You see almost fresh tracks of a critter leaving west.
A small deer is here watching over herself.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
They don't seem to be here.
HP:Battered MV:Strong >
A small deer skitters off west.
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a critter leaving north.
You see almost fresh tracks of a trolloc leaving north.
A brittle branch lies here. [2]
Sneaking around in the shadows stands a shienaran scout.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Strong >
n
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a trolloc leaving north.
A large elk stares at you.
A large rat is here scurrying out of sight.
HP:Battered MV:Strong >
e
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a critter leaving east.
You see fresh tracks of a trolloc leaving east.
HP:Battered MV:Strong >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Battered MV:Strong >
e
n
Alas, you cannot go that way...
HP:Battered MV:Strong >
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
HP:Battered MV:Strong >
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving east.
A sparrow is here singing.
A black feathered crow flies nearby.
z
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
z
z
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving west.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
s
z
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving west.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Strong >
z
You barely slash *Lamgwin*'s body.
HP:Battered MV:Strong - Lamgwin: Critical>
z
You do the best you can!
HP:Battered MV:Strong - Lamgwin: Critical>
You do the best you can!
HP:Battered MV:Strong - Lamgwin: Critical>
A gnarled ancient tree tries to hit your head, but misses.
A gnarled ancient tree tries to hit your feet, but misses.
HP:Battered MV:Strong - Lamgwin: Critical>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Battered MV:Strong - Lamgwin: Critical>
A gnarled ancient tree barely hits your legs.
A gnarled ancient tree barely hits your arms.
*Lamgwin* bludgeons your body.
HP:Beaten MV:Strong - Lamgwin: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Lamgwin: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Beaten MV:Strong - Lamgwin: Critical>
*Lamgwin* tries to bludgeon your body, but misses.
You slash *Lamgwin*'s head hard.
A gnarled ancient tree barely hits your feet.
A gnarled ancient tree tries to hit your body, but misses.
HP:Beaten MV:Strong - Lamgwin: Critical>
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
You flee head over heels.
HP:Beaten MV:Strong >
w
s
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
A sparrow is here singing.
A black feathered crow flies nearby.
HP:Beaten MV:Strong >
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
z
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
who
z
z
-------------- Immortals --------------
Galnor Stud Muffin [Bag O' Bones] (idle)
-------------- Players --------------
Azrael
-------------- Stats --------------
Currently active: 2 humans 1 trolloc.
Today there was a high of 7 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Strong >
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
who
They don't seem to be here.
HP:Beaten MV:Strong >
z
-------------- Immortals --------------
Galnor Stud Muffin [Bag O' Bones] (idle)
-------------- Players --------------
Azrael
-------------- Stats --------------
Currently active: 2 humans 1 trolloc.
Today there was a high of 7 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Strong >
z
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
z
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
HP:Beaten MV:Strong >
z
They don't seem to be here.
z
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
e
z
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
A brittle branch lies here. [2]
*Lamgwin* is standing here, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten MV:Strong >
You barely slash *Lamgwin*'s body.
HP:Beaten MV:Strong - Lamgwin: Critical>
kick
Your kick hits *Lamgwin* in the solar plexus!
HP:Beaten MV:Strong - Lamgwin: Critical>
You barely slash *Lamgwin*'s body.
*Lamgwin* is stunned, but will probably regain consciousness again.
HP:Beaten MV:Strong - Lamgwin: Stunned>
*Lamgwin* misses a kick at your groin, you breathe lighter now...
HP:Beaten MV:Strong - Lamgwin: Critical>
l
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
A brittle branch lies here. [2]
*Lamgwin* is here, fighting YOU!, riding a white stallion.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten MV:Strong - Lamgwin: Critical>
A gnarled ancient tree tries to hit your arms, but misses.
A gnarled ancient tree tries to hit your body, but misses.
A gnarled ancient tree tries to hit your legs, but misses.
A gnarled ancient tree tries to hit your legs, but misses.
*Lamgwin* tries to bludgeon your shoulders, but misses.
You slash *Lamgwin*'s shoulders extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Lamgwin*'s death cry.
*Lamgwin* is dead! R.I.P.