New players

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Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

New players

Post by Kim »

who cares
Last edited by Kim on Sat Jan 18, 2014 5:26 pm, edited 1 time in total.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: New players

Post by Phantasm »

that's a great idea, and I totally agree. anything that makes EF and learning to play Kin a better/richer/easier-to-comprehend experience for newbs is good, in my book. let's use this thread to spitball ideas for EF/newbs.

so Kim is talking about how you have to go to S Lug to stat... how do newbies learn that? (I don't actually know) should there be something that makes it clear to them that they have to go there if they wanna stat easily? would it be better to just put in a ton of deer loads around EF?

Galnor already commented that he needs to put in shops. what about trades? I kind of feel like the sooner newbs get exposed to trades, the better, because it's a great system and I think it hooks people quickly. would it make sense to put in a trade prac mob, along with a few new rooms for the smith/mixing/tailor mobs? another newbie mine?
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: New players

Post by Kim »

more droll from me
Last edited by Kim on Sat Jan 18, 2014 5:27 pm, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: New players

Post by Kim »

I need a life ffs!
Last edited by Kim on Sat Jan 18, 2014 5:27 pm, edited 1 time in total.
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Galnor
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Re: New players

Post by Galnor »

I'm going to be going through Emond's Field pretty thoroughly this weekend. I imagine adding additional(and more diverse) mobs will be one of the things that happens. This zone unfortunately was a bit rushed when we finally put it into play, so we overlooked a few things.

Please keep the feedback and observations coming!
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