Let's do a trial run and remove kick for a month and compare pk with and without it, see what the few active players think afterwards.
Can we change a few unique mobs into hard hitting high ob uber exp mobs, I was thinking a few mobs e of stedding such as rattle snakes, would change abser exp and pk dynamics enough to make things interesting again.
2 easy ideas
Re: 2 easy ideas
i like the second idea a lot! but i think all mobs in south blight(blood bowl down(not much)), gap, east of stedding and between fd/fm should be made a heap stronger.
as for kick i think it should be put back to just lowering moves with a change. if a human is riding the kick effects the horses moves more then what it effects ds but doesn't effect the actually human. if the human isn't riding then it removes less moves then it does to ds. not sure if that's even possible though.
as for kick i think it should be put back to just lowering moves with a change. if a human is riding the kick effects the horses moves more then what it effects ds but doesn't effect the actually human. if the human isn't riding then it removes less moves then it does to ds. not sure if that's even possible though.