obould vs chase pt 2

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Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

obould vs chase pt 2

Post by Kim »

How to get flee bashed and kicked to death on a channie.

HP:Healthy SP:Full MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
k yurian
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
*Chase* begins charging towards you.
k yurian
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
k human
You slash *Chase*'s body.

HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
k human
You do the best you can!

HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
*Chase* stops using a delicate spear with a ruby tip.

HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
*Chase* wields a wickedly curved heron marked longsword.

HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
kick
Your kick hits *Chase* in the solar plexus!

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s feet, but miss.

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
chan 'immolate' human
You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= =
* + You dodge a bash from *Chase* who loses his balance and falls!
-
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= % = - *Chase* panics, and attempts to flee!

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
+ *Chase* leaves east, riding a black warhorse.

HP:Scratched SP:Full MV:Excellent >

* Your target could not be found.

HP:Scratched SP:Full MV:Excellent >
e
A Fissure in the Rock
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.

HP:Scratched SP:Full MV:Excellent >
*Chase* leaves west, riding a black warhorse.
k human
They don't seem to be here.

HP:Scratched SP:Full MV:Excellent >
chan 'dark plague' human
Your target could not be found.

HP:Scratched SP:Full MV:Excellent >
w
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Scratched SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Scratched SP:Full MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.

HP:Scratched SP:Full MV:Excellent >
*Chase* tries to slash your feet, but misses.

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
k human
You do the best you can!

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
chan 'dark plague' human
You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
=
* chan 'immolate' human
Cancelled...
You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= =
* + You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!

HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
*Chase* slashes your head very hard.

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* looks at you.

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* takes up an offensive battle stance.

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* slashes your head extremely hard.

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
kick
You miss your kick at *Chase*'s groin, much to his relief...

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
chan 'immolate' human
You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
= = *Chase* tries to slash your legs, but misses.

HP:Scratched SP:Full MV:Fresh - Chase: Healthy>

* + You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
chan 'immolate' human
You begin channeling the appropriate flows...

HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
= =
* + - = You dodge a bash from *Chase* who loses his balance and falls!
%
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
= - +
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
*Chase* tries to slash your arms, but misses.
You try to slash *Chase*'s body, but miss.

HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
- *Chase* panics, and attempts to flee!

HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
kick
Cancelled...
Your kick hits *Chase* in the solar plexus!

HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
*Chase* leaves west, riding a black warhorse.

HP:Hurt SP:Strong MV:Fresh >
chan 'chill' human
Your target could not be found.

HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Fresh >
s
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Hurt SP:Strong MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
k human
You slash *Chase*'s legs hard.

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* begins charging towards you.
k human
You do the best you can!

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
You slash *Chase*'s hands hard.

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* panics, and attempts to flee!
chan 'chill' human
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
- *Chase* leaves west, riding a black warhorse.

HP:Hurt SP:Strong MV:Excellent >
% k human
Cancelled...
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Hurt SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.

HP:Hurt SP:Strong MV:Excellent >
*Chase* tries to slash your arms, but misses.
k human
You do the best you can!

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
- % - You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* takes up an offensive battle stance.

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your body very hard.

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* puts a delicate spear with a ruby tip in a moderate sized backpack.

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* looks at you.

HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your shoulders into bloody fragments!

HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
- % -
* Okay.

HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!

HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your head very hard.

HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your body very hard.
The sun rises in the east.

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
*Chase* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
kick
Your kick hits *Chase* in the solar plexus!

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>

* - % - You dodge a bash from *Chase* who loses his balance and falls!

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>

* Your bash at *Chase* sends him sprawling!

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
You slash *Chase*'s body.

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
chan 'impending doom' human
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
% = + Okay.
You send a powerful wave of darkness at *Chase*, who cries out in pain!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
You slash *Chase*'s waist very hard.

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
kick
You still have another 1 seconds before you can do that again.

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>

* kick
Cancelled...
Your kick hits *Chase* in the solar plexus!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
= = *Chase* leaves west, riding a black warhorse.

HP:Wounded SP:Excellent MV:Fresh >

* + - = % = - +
* Your target could not be found.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
*Chase* has arrived from the north, riding a black warhorse.

HP:Wounded SP:Excellent MV:Fresh >
*Chase* tries to slash your feet, but misses.

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
k human
You do the best you can!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
k human
You do the best you can!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
You slash *Chase*'s head hard.

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
= =
* + - You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* slashes your legs extremely hard.

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* says 'htf'

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* slashes your legs extremely hard.

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* leaves west, riding a black warhorse.
chan 'immolate' human
Your target could not be found.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - An Opening in Tarwin's Gap

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - An Opening in Tarwin's Gap

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Wounded SP:Excellent MV:Excellent >
Beginning autosave. Please wait...

Autosave complete.
HP:Wounded SP:Excellent MV:Excellent >

HP:Wounded SP:Excellent MV:Excellent >
The day has begun.
The aura around you fades away.

HP:Wounded SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
*Chase* has arrived from the east.

HP:Wounded SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Obould - Towards the Center of Tarwin's Gap

HP:Wounded SP:Full MV:Fresh >
k human
You try to slash *Chase*'s arms, but miss.

HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
k human
You do the best you can!

HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
You try to slash *Chase*'s feet, but miss.
You're hit in solar plexus, wow, this is breathtaking!!
k human
You do the best you can!

HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
kick
Your kick hits *Chase* in the solar plexus!

HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
= =
* + - = % = You dodge a bash from *Chase* who loses his balance and falls!
-
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
+
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
You slash *Chase*'s hands.

HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
*Chase* leaves west.

HP:Wounded SP:Strong MV:Fresh >
kick
You still have another 3 seconds before you can do that again.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Wounded SP:Strong MV:Fresh >
*Chase* has arrived from the west.

HP:Wounded SP:Strong MV:Fresh >
*Chase* tries to slash your arms, but misses.

HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
k human
You do the best you can!

HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
You try to slash *Chase*'s arms, but miss.

HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>

* - kick
Cancelled...
Your kick hits *Chase* in the solar plexus!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>

* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Chase* who loses his balance and falls!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You try to slash *Chase*'s arms, but miss.
*Chase* tries to slash your body, but misses.

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>

* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You slash *Chase*'s hands hard.
*Chase* tries to slash your feet, but misses.

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
*Chase* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>

* *Chase* leaves south.

HP:Wounded SP:Strong MV:Fresh >
- s
Cancelled...
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
track
HP:Wounded SP:Strong MV:Excellent >
- +
* You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a dreadlord leaving north.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
*Chase* has arrived from the west.
k human
You slash *Chase*'s legs hard.

HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
k human
You do the best you can!

HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
n
No way! You're fighting for your life!

HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
*Chase* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
kick
You still have another 2 seconds before you can do that again.

HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
*Chase* leaves north.
*Chase* has arrived from the north.

HP:Wounded SP:Strong MV:Excellent >
kick
Kick who?

HP:Wounded SP:Strong MV:Excellent >
*Chase* leaves south.

HP:Wounded SP:Strong MV:Excellent >
kick
Kick who?

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
e
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Excellent >
s
Inside Tarwin's Gap
[ Exits: n e ]

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
e
Within Tarwin's Gap
[ Exits: s w ]

HP:Wounded SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - Within Tarwin's Gap

HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
s
Entering Tarwin's Gap
[ Exits: n s ]

HP:Wounded SP:Strong MV:Excellent >
s
Before Tarwin's Gap
[ Exits: n e ]

HP:Wounded SP:Strong MV:Excellent >
yell srsly?
You yell, 'srsly?'

HP:Wounded SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - Before Tarwin's Gap

HP:Wounded SP:Strong MV:Excellent >
l
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]

HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - Before Tarwin's Gap

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.

HP:Wounded SP:Excellent MV:Fresh >
yell you had a whole pat
You yell, 'you had a whole pat'

HP:Wounded SP:Excellent MV:Fresh >
l
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]

HP:Wounded SP:Excellent MV:Fresh >
e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Wounded SP:Excellent MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Wounded SP:Excellent MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]
A large rat is here scurrying out of sight.

HP:Wounded SP:Excellent MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Wounded SP:Excellent MV:Excellent >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Wounded SP:Excellent MV:Excellent >
k human
You slash *Chase*'s waist very hard.

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>

* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* tries to slash your legs, but misses.

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>

* - Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s feet, but miss.

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
chan 'impending doom' human
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* sends you sprawling with a powerful bash!

HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* slashes your hands into bloody fragments!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
*Chase* slashes your legs very hard.

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
seize
You grasp for saidin and feel it surge through your body.

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
chan 'impending doom' human
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
% bash
Cancelled...

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>

* - % Your surroundings make you lose focus!
Cancelled...
You release the One Power.
*Chase* says 'you're basically beating me bash for bash'

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s legs, but miss.
*Chase* tries to slash your hands, but misses.

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
flee
You panic and attempt to flee!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.

HP:Battered SP:Excellent MV:Excellent >
Last edited by Kim on Sun Jul 14, 2013 1:12 am, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Battered SP:Excellent MV:Excellent >
n
Alas, you cannot go that way...

HP:Battered SP:Excellent MV:Excellent >
*Chase* tries to slash your body, but misses.

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
w
No way! You're fighting for your life!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s body, but miss.
kick
Your kick hits *Chase* in the solar plexus!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>

* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>

* *Chase* tries to slash your head, but misses.

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
kick
You still have another 3 seconds before you can do that again.

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>

* flee
Cancelled...
You panic and attempt to flee!

HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
l
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Excellent MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
l
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Fresh >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Battered SP:Full MV:Excellent >
n
Alas, you cannot go that way...

HP:Battered SP:Full MV:Excellent >
w
Before Tarwin's Gap
[ Exits: n e ]

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
n
Entering Tarwin's Gap
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Obould - Entering Tarwin's Gap

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
l
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Obould - Entering Tarwin's Gap

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
l
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Obould - Entering Tarwin's Gap

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
sc
You have 112(310) hit, 198(198) spell, and 242(248) movement points.
You have scored 397305150 exp, 1734 total quest points
You need 602694849 exp to reach your next level.
You have been playing for 114 days and 19 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 50)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Obould - Entering Tarwin's Gap

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
l
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
Chase yells, 'what happened'
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Obould - Entering Tarwin's Gap

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
l
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
l
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
s
Before Tarwin's Gap
[ Exits: n e ]

HP:Battered SP:Full MV:Excellent >
e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Battered SP:Full MV:Excellent >
k human
You try to slash *Chase*'s feet, but miss.

HP:Battered SP:Full MV:Excellent - Chase: Battered>
*Chase* tries to slash your shoulders, but misses.
You try to slash *Chase*'s waist, but miss.
bash

HP:Battered SP:Full MV:Excellent - Chase: Battered>

* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Battered SP:Full MV:Excellent - Chase: Battered>
kick
You miss your kick at *Chase*'s groin, much to his relief...

HP:Battered SP:Full MV:Excellent - Chase: Battered>
You try to slash *Chase*'s body, but miss.

HP:Battered SP:Full MV:Excellent - Chase: Battered>
bash
HP:Battered SP:Full MV:Excellent - Chase: Battered>

* flee
Cancelled...
You panic and attempt to flee!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
Into a Forest
[ Exits: e w ]
You flee head over heels.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
w
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Battered SP:Full MV:Excellent >
*Chase* tries to slash your legs, but misses.
k human
You do the best you can!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
bash
HP:Battered SP:Full MV:Excellent - Chase: Battered>

* - % - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
kick
You miss your kick at *Chase*'s groin, much to his relief...

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
bash
HP:Beaten SP:Full MV:Excellent - Chase: Battered>

* flee
Cancelled...
You panic and attempt to flee!

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.

HP:Beaten SP:Full MV:Excellent >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.

HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...

HP:Beaten SP:Full MV:Excellent >
w
Before Tarwin's Gap
[ Exits: n e ]

HP:Beaten SP:Full MV:Excellent >
n
Entering Tarwin's Gap
[ Exits: n s ]

HP:Beaten SP:Full MV:Excellent >
n
Within Tarwin's Gap
[ Exits: s w ]

HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...

HP:Beaten SP:Full MV:Excellent >
w
Inside Tarwin's Gap
[ Exits: n e ]

HP:Beaten SP:Full MV:Strong >
n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Beaten SP:Full MV:Strong >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Beaten SP:Full MV:Strong >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Beaten SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south.
l
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
*Chase* is standing here.
A tall trolloc spy is standing here, sneaking around.

HP:Beaten SP:Full MV:Strong >
*Chase* tries to slash your waist, but misses.

HP:Beaten SP:Full MV:Strong - Chase: Battered>
k human
You do the best you can!

HP:Beaten SP:Full MV:Strong - Chase: Battered>
You slash *Chase*'s legs very hard.
k human
You do the best you can!

HP:Beaten SP:Full MV:Strong - Chase: Battered>
kick
You still have another 2 seconds before you can do that again.

HP:Beaten SP:Full MV:Strong - Chase: Battered>
bash
HP:Beaten SP:Full MV:Strong - Chase: Battered>

* - flee
Cancelled...
You panic and attempt to flee!

HP:Beaten SP:Full MV:Strong - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!

HP:Beaten SP:Full MV:Strong - Chase: Battered>
Inside Tarwin's Gap
[ Exits: n e ]
You flee head over heels.
n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
*Chase* is standing here.
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Full MV:Excellent >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Excellent >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Battered SP:Full MV:Excellent >
n
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]

HP:Battered SP:Full MV:Excellent >
s
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Battered SP:Full MV:Excellent >
e
A Fissure in the Rock
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Battered SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Obould - A Fissure in the Rock

HP:Battered SP:Full MV:Excellent >
*Chase* has arrived from the west.

HP:Battered SP:Full MV:Excellent >
*Chase* tries to slash your body, but misses.

HP:Battered SP:Full MV:Excellent - Chase: Battered>
w
No way! You're fighting for your life!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
You try to slash *Chase*'s head, but miss.

HP:Battered SP:Full MV:Excellent - Chase: Battered>
flee
You panic and attempt to flee!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
Entrance to a Hideout
[ Exits: w ]
You flee head over heels.
w
A Fissure in the Rock
[ Exits: e w ]
*Chase* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Battered SP:Full MV:Excellent >
w
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...

HP:Battered SP:Full MV:Excellent >
s
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Excellent >
seize
You grasp for saidin and feel it surge through your body.

HP:Battered SP:Full MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
k human
You slash *Chase*'s feet hard.

HP:Battered SP:Full MV:Excellent - Chase: Battered>
k human
You do the best you can!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
A trolloc spy tries to pound *Chase*'s waist, but misses.
A trolloc spy tries to pound *Chase*'s body, but misses.
You try to slash *Chase*'s legs, but miss.
k human
You do the best you can!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
*Chase* misses a kick at your groin, you breathe lighter now...

HP:Battered SP:Full MV:Excellent - Chase: Battered>
bash
HP:Battered SP:Full MV:Excellent - Chase: Battered>

* *Chase* panics, and attempts to flee!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
- % *Chase* leaves north, riding a black warhorse.

HP:Battered SP:Full MV:Excellent >
-
* They must have left already...

HP:Battered SP:Full MV:Excellent >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
*Chase* is standing here, riding a black warhorse.

HP:Battered SP:Full MV:Strong >
*Chase* leaves south, riding a black warhorse.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
s
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
l
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Strong >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
*Chase* is standing here, riding a black warhorse.

HP:Battered SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
s
An Opening in Tarwin's Gap
[ Exits: n s w ]
*Chase* is standing here, riding a black warhorse.

HP:Battered SP:Full MV:Strong >
*Chase* tries to slash your hands, but misses.
s
No way! You're fighting for your life!

HP:Battered SP:Full MV:Strong - Chase: Battered>
You slash *Chase*'s legs hard.
kick
Your kick hits *Chase* in the solar plexus!

HP:Battered SP:Full MV:Strong - Chase: Battered>
bash
HP:Battered SP:Full MV:Strong - Chase: Battered>

* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Battered SP:Full MV:Strong - Chase: Battered>
flee
You panic and attempt to flee!

HP:Battered SP:Full MV:Strong - Chase: Battered>
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
You flee head over heels.
n
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]

HP:Battered SP:Full MV:Strong >
n
Inside Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Strong >
e
Alas, you cannot go that way...

HP:Battered SP:Full MV:Strong >
n
Within Tarwin's Gap
[ Exits: n s w ]

HP:Battered SP:Full MV:Strong >
n
Inside Tarwin's Gap
[ Exits: s w ]

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
seize
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
l
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
change mood mild
Mood changed to: Mild

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Full MV:Strong >
bash
Bash who?

HP:Battered SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.

HP:Battered SP:Full MV:Strong >
*Chase* tries to slash your arms, but misses.
k human
You do the best you can!

HP:Battered SP:Full MV:Strong - Chase: Battered>
bash
HP:Battered SP:Full MV:Strong - Chase: Battered>

* - % - As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!

HP:Battered SP:Full MV:Excellent - Chase: Battered>
*Chase* slashes your body very hard.

HP:Battered SP:Full MV:Excellent - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
*Chase* slashes your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
change mood wimpy
Mood changed to: Wimpy

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
bash
HP:Beaten SP:Full MV:Excellent - Chase: Battered>

* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
*Chase* tries to slash your body, but misses.

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
*Chase* takes up an offensive battle stance.

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
*Chase* says 'ugh'

HP:Beaten SP:Full MV:Excellent - Chase: Battered>
*Chase* slashes your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Full MV:Excellent - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Full MV:Excellent - Chase: Battered>
flee
You panic and attempt to flee!

HP:Critical SP:Full MV:Excellent - Chase: Battered>
*Chase* tries to slash your body, but misses.

HP:Critical SP:Full MV:Excellent - Chase: Battered>
Entering Tarwin's Gap
[ Exits: e s u ]
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.
flee
Overlooking Tarwin's Gap
[ Exits: n d ]
You flee head over heels.

HP:Critical SP:Full MV:Excellent >
s
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
s
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
e
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
s
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
s
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
s
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
d
Entering Tarwin's Gap
[ Exits: e s u ]
*Chase* is standing here, riding a black warhorse.
A tall trolloc spy is standing here, sneaking around.

HP:Critical SP:Full MV:Excellent >
*Chase* tries to slash your body, but misses.

HP:Critical SP:Full MV:Excellent - Chase: Battered>
s
No way! You're fighting for your life!

HP:Critical SP:Full MV:Excellent - Chase: Battered>
s
No way! You're fighting for your life!

HP:Critical SP:Full MV:Excellent - Chase: Battered>
You slash *Chase*'s legs very hard.
*Chase* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...e
Nah... You feel too relaxed to do that..
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: obould vs chase pt 2

Post by Chase »

"How to get flee bashed and kicked to death on a channie."

Perhaps you should read that log again.. a couple times. You hardly weaved and it was still batt v. batt. Of course I'm not going to sit in a room and get bash immolated when you're bashing just as well as I am. Plus I think you kicked just as much as I did. I just played it so I could actually win. (Oh and when I yelled "what happened" it was bc I dropped link.. like I did a couple times during that pk).
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

Chase wrote:"How to get flee bashed and kicked to death on a channie."

Perhaps you should read that log again.. a couple times. You hardly weaved and it was still batt v. batt. Of course I'm not going to sit in a room and get bash immolated when you're bashing just as well as I am. Plus I think you kicked just as much as I did. I just played it so I could actually win. (Oh and when I yelled "what happened" it was bc I dropped link.. like I did a couple times during that pk).
I'm not faulting you for your pk tactics Chase, they were spot on bro.

Your pk abilities show what a highly skilled pker can do vs a channie by using bash, kick, and fleeing. Now combine that with nochans and patties and we have the nullification of the channie class.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

Truth be known if you wasn't fleeing into the gap patty to wait out your kick cool down you was running towards and spamming at the gap nochan.

You are fortunate to have a pker like me Chase, someone who doesn't masturbate over wps as you do. I well know when odds are stacked against me yet you seem to think antagonizing me in such circumstances makes me less intelligent.

You keep on bash kick fleeing to patties and nochans and act like you are the shiznig, fact is you are a pussy of epic proportion who cares only for them wps.

After reading this I bet you lie to yourself some more and think you are heman of the damn universe. :P
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

lol
Last edited by Kim on Tue Jul 16, 2013 3:53 pm, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

double lol
Last edited by Kim on Tue Jul 16, 2013 3:53 pm, edited 1 time in total.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: obould vs chase pt 2

Post by Chase »

Have fun playing by yourself.
Last edited by Chase on Tue Jul 16, 2013 10:41 am, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

edited cause of humor factor
Last edited by Kim on Tue Jul 16, 2013 3:20 am, edited 1 time in total.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: obould vs chase pt 2

Post by Chase »

.
Last edited by Chase on Tue Jul 16, 2013 10:40 am, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

edited cause of humor factor
Last edited by Kim on Tue Jul 16, 2013 3:20 am, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

edited cause of humor factor
Last edited by Kim on Tue Jul 16, 2013 3:19 am, edited 2 times in total.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: obould vs chase pt 2

Post by Chase »

.
Last edited by Chase on Tue Jul 16, 2013 10:40 am, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

edited cause of humor factor!
Last edited by Kim on Tue Jul 16, 2013 3:19 am, edited 1 time in total.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: obould vs chase pt 2

Post by Chase »

.
Last edited by Chase on Tue Jul 16, 2013 10:40 am, edited 1 time in total.
Kim
Posts: 96
Joined: Wed Apr 03, 2013 11:28 pm

Re: obould vs chase pt 2

Post by Kim »

condescending once again are we?
Last edited by Kim on Tue Jul 16, 2013 3:58 am, edited 1 time in total.
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