ouch! thread
Re: ouch! thread
:D you were missing a lot of bashes, but I used weaken and Chill on you.. is why I stayed on you earlier when I was beat.
Re: ouch! thread
HP:Hurt SHP:Full MV:Fresh - a veteran Shienaran soldier: Healthy>
* Your bash at *Kerian* sends her sprawling!
HP:Hurt SHP:Full MV:Fresh - a veteran Shienaran soldier: Healthy>
f
You panic and attempt to flee!
HP:Hurt SHP:Full MV:Fresh - a veteran Shienaran soldier: Healthy>
w
2
An Opening in Tarwin's Gap
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a ridden mount leaving <<< WEST <<<
A twisted shadow stallion is standing here, being ridden by you.
You flee head over heels.
A Shienaran Camp
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
A well-used firepit is embedded into the ground.
A twisted shadow stallion is standing here, being ridden by you.
*Kerian* is sitting here, riding a black warhorse.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Hurt SHP:Full MV:Fresh >
You slash *Kerian*'s head hard.
HP:Hurt SHP:Full MV:Fresh - Kerian: Beaten>
You slash *Kerian*'s shoulders very hard.
You slash *Kerian*'s head hard.
HP:Hurt SHP:Full MV:Fresh - Kerian: Beaten>
4
Your kick hits *Kerian* in the solar plexus!
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
You slash *Kerian*'s arms.
You slash *Kerian*'s waist very hard.
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
*Kerian* panics, and attempts to flee!
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
You still have another 1 seconds before you can do that again.
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
Your kick hits *Kerian* in the solar plexus!
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
*Kerian* leaves north, riding a black warhorse.
* Your bash at *Kerian* sends her sprawling!
HP:Hurt SHP:Full MV:Fresh - a veteran Shienaran soldier: Healthy>
f
You panic and attempt to flee!
HP:Hurt SHP:Full MV:Fresh - a veteran Shienaran soldier: Healthy>
w
2
An Opening in Tarwin's Gap
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a ridden mount leaving <<< WEST <<<
A twisted shadow stallion is standing here, being ridden by you.
You flee head over heels.
A Shienaran Camp
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
A well-used firepit is embedded into the ground.
A twisted shadow stallion is standing here, being ridden by you.
*Kerian* is sitting here, riding a black warhorse.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Hurt SHP:Full MV:Fresh >
You slash *Kerian*'s head hard.
HP:Hurt SHP:Full MV:Fresh - Kerian: Beaten>
You slash *Kerian*'s shoulders very hard.
You slash *Kerian*'s head hard.
HP:Hurt SHP:Full MV:Fresh - Kerian: Beaten>
4
Your kick hits *Kerian* in the solar plexus!
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
You slash *Kerian*'s arms.
You slash *Kerian*'s waist very hard.
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
*Kerian* panics, and attempts to flee!
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
You still have another 1 seconds before you can do that again.
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
Your kick hits *Kerian* in the solar plexus!
HP:Hurt SHP:Full MV:Fresh - Kerian: Critical>
*Kerian* leaves north, riding a black warhorse.
Re: ouch! thread
HP:Hurt MV:Good - Jerrick: Wounded>
*Semper* has arrived from the north.
HP:Hurt MV:Good - Jerrick: Wounded>
*Semper* strikes Crunch's hands hard.
HP:Hurt MV:Good - Jerrick: Wounded>
-
* As *Jerrick* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Good - Jerrick: Wounded>
*Jerrick* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Jerrick: Wounded>
Crunch panics, and attempts to flee!
HP:Hurt MV:Good - Jerrick: Wounded>
*Jerrick* slashes your hands extremely hard.
HP:Hurt MV:Good - Jerrick: Wounded>
f
A veteran Shienaran soldier tries to slash your hands, but misses.
HP:Hurt MV:Good - Jerrick: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt MV:Good - Jerrick: Wounded>
open keepgate
s
Crunch leaves north.
HP:Hurt MV:Good - Jerrick: Wounded>
w
*Chase* leaves south.
HP:Hurt MV:Good - Jerrick: Wounded>
*Jerrick* slashes your hands into bloody fragments!
A veteran Shienaran soldier slashes your head very hard.
HP:Wounded MV:Good - Jerrick: Wounded>
Crunch narrates, 'off'
HP:Wounded MV:Good - Jerrick: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded MV:Good - Jerrick: Wounded>
A veteran Shienaran soldier tries to slash your hands, but misses.
HP:Wounded MV:Good - Jerrick: Wounded>
Crunch narrates, 'w side'
HP:Wounded MV:Good - Jerrick: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Good - Jerrick: Wounded>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Good - Jerrick: Wounded>
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
*Chase* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
You flee head over heels.
HP:Wounded MV:Good >
You open the keepgate.
HP:Wounded MV:Good >
*Chase* slashes your head hard.
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Healthy>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Healthy>
s
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Healthy>
f
You try to hack *Chase*'s legs, but miss.
*Chase* tries to slash your legs, but misses.
Chase closes the keepgate.
HP:Wounded MV:Good - Chase: Healthy>
PANIC! You couldn't escape!
HP:Wounded MV:Good - Chase: Healthy>
w
w
No way! You're fighting for your life!
*Jerrick* has arrived from the north.
A black warhorse has arrived from the north.
HP:Wounded MV:Good - Chase: Healthy>
f
No way! You're fighting for your life!
*Jerrick* tries to slash your legs, but misses.
HP:Wounded MV:Good - Chase: Healthy>
PANIC! You couldn't escape!
HP:Wounded MV:Good - Chase: Healthy>
f
PANIC! You couldn't escape!
*Semper* has arrived from the north.
HP:Wounded MV:Good - Chase: Healthy>
A young tailor's apprentice yells, 'Check out a plush linen corset and more at Eastern Streets of Fal Dara!'
HP:Wounded MV:Good - Chase: Healthy>
A burly keep guard assists *Chase*.
A burly keep guard slashes your body.
A burly keep guard assists *Chase*.
A rough-looking gate guard assists a burly keep guard.
HP:Wounded MV:Good - Chase: Healthy>
open keepgate
f
A rough-looking gate guard tries to slash your body, but misses.
A burly keep guard tries to slash your legs, but misses.
A burly keep guard tries to slash your legs, but misses.
A burly keep guard slashes your hands.
You hack *Chase*'s feet very hard.
You open the keepgate.
HP:Wounded MV:Good - Chase: Scratched>
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Scratched>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Chase: Scratched>
*Semper* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Battered MV:Good - Chase: Scratched>
Chase closes the keepgate.
HP:Battered MV:Good - Chase: Scratched>
Crunch narrates, 'e,u exit'
HP:Battered MV:Good - Chase: Scratched>
*Chase* stops using a wickedly curved heron marked longsword.
HP:Battered MV:Good - Chase: Scratched>
*Chase* wields a lion-etched dagger.
HP:Battered MV:Good - Chase: Scratched>
A rough-looking gate guard slashes your body.
A burly keep guard slashes your legs very hard.
A burly keep guard slashes your head very hard.
A burly keep guard slashes your body hard.
*Jerrick* slashes your body extremely hard.
*Chase* pierces your legs very hard.
*Chase* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Scratched>
Crunch narrates, 'w side'
HP:Beaten MV:Good - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Scratched>
w
w
Crunch has arrived from the north.
HP:Beaten MV:Good - Chase: Scratched>
*Jerrick* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A rough-looking gate guard slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your feet hard.
You wish that your wounds would stop BLEEDING so much!
*Chase* pierces your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
*Semper* has arrived from the north.
HP:Hurt MV:Good - Jerrick: Wounded>
*Semper* strikes Crunch's hands hard.
HP:Hurt MV:Good - Jerrick: Wounded>
-
* As *Jerrick* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Good - Jerrick: Wounded>
*Jerrick* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Jerrick: Wounded>
Crunch panics, and attempts to flee!
HP:Hurt MV:Good - Jerrick: Wounded>
*Jerrick* slashes your hands extremely hard.
HP:Hurt MV:Good - Jerrick: Wounded>
f
A veteran Shienaran soldier tries to slash your hands, but misses.
HP:Hurt MV:Good - Jerrick: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt MV:Good - Jerrick: Wounded>
open keepgate
s
Crunch leaves north.
HP:Hurt MV:Good - Jerrick: Wounded>
w
*Chase* leaves south.
HP:Hurt MV:Good - Jerrick: Wounded>
*Jerrick* slashes your hands into bloody fragments!
A veteran Shienaran soldier slashes your head very hard.
HP:Wounded MV:Good - Jerrick: Wounded>
Crunch narrates, 'off'
HP:Wounded MV:Good - Jerrick: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded MV:Good - Jerrick: Wounded>
A veteran Shienaran soldier tries to slash your hands, but misses.
HP:Wounded MV:Good - Jerrick: Wounded>
Crunch narrates, 'w side'
HP:Wounded MV:Good - Jerrick: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Good - Jerrick: Wounded>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Good - Jerrick: Wounded>
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
*Chase* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
You flee head over heels.
HP:Wounded MV:Good >
You open the keepgate.
HP:Wounded MV:Good >
*Chase* slashes your head hard.
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Healthy>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Healthy>
s
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Healthy>
f
You try to hack *Chase*'s legs, but miss.
*Chase* tries to slash your legs, but misses.
Chase closes the keepgate.
HP:Wounded MV:Good - Chase: Healthy>
PANIC! You couldn't escape!
HP:Wounded MV:Good - Chase: Healthy>
w
w
No way! You're fighting for your life!
*Jerrick* has arrived from the north.
A black warhorse has arrived from the north.
HP:Wounded MV:Good - Chase: Healthy>
f
No way! You're fighting for your life!
*Jerrick* tries to slash your legs, but misses.
HP:Wounded MV:Good - Chase: Healthy>
PANIC! You couldn't escape!
HP:Wounded MV:Good - Chase: Healthy>
f
PANIC! You couldn't escape!
*Semper* has arrived from the north.
HP:Wounded MV:Good - Chase: Healthy>
A young tailor's apprentice yells, 'Check out a plush linen corset and more at Eastern Streets of Fal Dara!'
HP:Wounded MV:Good - Chase: Healthy>
A burly keep guard assists *Chase*.
A burly keep guard slashes your body.
A burly keep guard assists *Chase*.
A rough-looking gate guard assists a burly keep guard.
HP:Wounded MV:Good - Chase: Healthy>
open keepgate
f
A rough-looking gate guard tries to slash your body, but misses.
A burly keep guard tries to slash your legs, but misses.
A burly keep guard tries to slash your legs, but misses.
A burly keep guard slashes your hands.
You hack *Chase*'s feet very hard.
You open the keepgate.
HP:Wounded MV:Good - Chase: Scratched>
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Scratched>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Chase: Scratched>
*Semper* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Battered MV:Good - Chase: Scratched>
Chase closes the keepgate.
HP:Battered MV:Good - Chase: Scratched>
Crunch narrates, 'e,u exit'
HP:Battered MV:Good - Chase: Scratched>
*Chase* stops using a wickedly curved heron marked longsword.
HP:Battered MV:Good - Chase: Scratched>
*Chase* wields a lion-etched dagger.
HP:Battered MV:Good - Chase: Scratched>
A rough-looking gate guard slashes your body.
A burly keep guard slashes your legs very hard.
A burly keep guard slashes your head very hard.
A burly keep guard slashes your body hard.
*Jerrick* slashes your body extremely hard.
*Chase* pierces your legs very hard.
*Chase* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Scratched>
Crunch narrates, 'w side'
HP:Beaten MV:Good - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Chase: Scratched>
w
w
Crunch has arrived from the north.
HP:Beaten MV:Good - Chase: Scratched>
*Jerrick* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A rough-looking gate guard slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your feet hard.
You wish that your wounds would stop BLEEDING so much!
*Chase* pierces your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
CCCHHHHAAAAAAARRRRRRRGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
Players in your Zone
--------------------
Barf - Fork in the Lane
You sense the presence of channelers nearby.
HP:Healthy SHP:Full MV:Fresh >
A Cobblestone Lane
[ Exits: n s ]
A twisted shadow stallion is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SHP:Full MV:Fresh >
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A twisted shadow stallion is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Healthy SHP:Full MV:Fresh >
To whom do you wish to do this?
HP:Healthy SHP:Full MV:Fresh >
A Cobblestone Lane
[ Exits: n s ]
A twisted shadow stallion is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SHP:Full MV:Fresh >
Fork in the Lane
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A twisted shadow stallion is standing here, being ridden by you.
HP:Healthy SHP:Full MV:Fresh >
To whom do you wish to do this?
HP:Healthy SHP:Full MV:Fresh >
*Danai* is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A tall innkeeper is here, offering some rooms.
A large rat is here scurrying out of sight.
HP:Healthy SHP:Full MV:Fresh >
To whom do you wish to do this?
HP:Healthy SHP:Full MV:Fresh >
*Danai* has arrived from the south.
HP:Healthy SHP:Full MV:Fresh >
You begin charging towards *Danai*.
HP:Healthy SHP:Full MV:Fresh >
=
+
You CHARGE *Danai*, who doesn't get the opportunity to see her body get torn in half.
*Danai* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Danai*'s death cry.
*Danai* is dead! R.I.P.
Players in your Zone
--------------------
Barf - Fork in the Lane
You sense the presence of channelers nearby.
HP:Healthy SHP:Full MV:Fresh >
A Cobblestone Lane
[ Exits: n s ]
A twisted shadow stallion is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SHP:Full MV:Fresh >
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A twisted shadow stallion is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Healthy SHP:Full MV:Fresh >
To whom do you wish to do this?
HP:Healthy SHP:Full MV:Fresh >
A Cobblestone Lane
[ Exits: n s ]
A twisted shadow stallion is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SHP:Full MV:Fresh >
Fork in the Lane
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A twisted shadow stallion is standing here, being ridden by you.
HP:Healthy SHP:Full MV:Fresh >
To whom do you wish to do this?
HP:Healthy SHP:Full MV:Fresh >
*Danai* is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A tall innkeeper is here, offering some rooms.
A large rat is here scurrying out of sight.
HP:Healthy SHP:Full MV:Fresh >
To whom do you wish to do this?
HP:Healthy SHP:Full MV:Fresh >
*Danai* has arrived from the south.
HP:Healthy SHP:Full MV:Fresh >
You begin charging towards *Danai*.
HP:Healthy SHP:Full MV:Fresh >
=
+
You CHARGE *Danai*, who doesn't get the opportunity to see her body get torn in half.
*Danai* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Danai*'s death cry.
*Danai* is dead! R.I.P.
Re: ouch! thread
Small Path Across Dark Waters
Slowly the sides of the caverns begin to form sharp divets on either side and
the sound of rushing water underfoot mutes all other sounds. The slow
makeshift bridge creaks and rattles under the weight of the on rushing water
below. Small debris continually falls from the ceiling as their is an
occasional deep ground shaking rumbling that shakes the caverns.
[ Exits: n e s ]
East : A black feathered crow flies nearby.
South: *Verna* is standing here.
...*Verna* glows with a bright light!
A pair of gold tooled boots lie here. [2]
A warm looking pair of bearskin trousers lie here. [2]
A gleaming shield of gold lies here.
A stone spear with a sharp tip rests here. [2]
A gold flecked ring lies forgotten here. [4]
A pair of golden gloves embroidered with gold lie here. [2]
A delicate diamond wristcuff is sitting here on the ground. [4]
A swordsman's belt is here, fashioned by a master. [2]
A pair of fur sleeves lie here. [2]
A set of white leather shoulder pads are here collecting dust. [2]
A lacy black bra is lying off to the side. [2]
A bow of light wood sits here.
A cloak lies here with a silver brooch glinting in the light. [2]
A turban of fine golden silk lies here. [2]
A thick loop of gold lies here glinting on the ground. [4]
A cord of black leather carrying a menacing raven pendant lies here. [4]
A small brass lantern is sitting here.
A roll of silk lies here.
A small, kite-shaped shield rests here.
A large, glass-cased lantern stands here.
A roll of velvet lies here.
HP:Healthy MV:Burning >
You attempt to hide yourself.
HP:Healthy MV:Burning >
s
h
ba human
Steep Ascent From The Caverns
The caverns begins it's steep ascent from under the mountainside to what seems
to be an old mine shaft. Carts with piles of coal ages old lay turned over and
and the cart track ending here has years of rust and is completely unusable.
A bright light shines down from the other end of the tunnel.
[ Exits: n e ]
East : A tall man stands here, beefy, bruised, and bloodied.
*Verna* is standing here.
...*Verna* glows with a bright light!
HP:Healthy MV:Burning >
You attempt to hide yourself.
HP:Healthy MV:Burning >
HP:Healthy MV:Burning >
=
* A vertical beam of light slowly opens into a gateway, leading to somewhere afar.
HP:Healthy MV:Burning >
+ - = % = - +
* *Verna* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in her back.
*Verna* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Verna*'s death cry.
A gate slowly fades out of existance.
*Verna* is dead! R.I.P.
Slowly the sides of the caverns begin to form sharp divets on either side and
the sound of rushing water underfoot mutes all other sounds. The slow
makeshift bridge creaks and rattles under the weight of the on rushing water
below. Small debris continually falls from the ceiling as their is an
occasional deep ground shaking rumbling that shakes the caverns.
[ Exits: n e s ]
East : A black feathered crow flies nearby.
South: *Verna* is standing here.
...*Verna* glows with a bright light!
A pair of gold tooled boots lie here. [2]
A warm looking pair of bearskin trousers lie here. [2]
A gleaming shield of gold lies here.
A stone spear with a sharp tip rests here. [2]
A gold flecked ring lies forgotten here. [4]
A pair of golden gloves embroidered with gold lie here. [2]
A delicate diamond wristcuff is sitting here on the ground. [4]
A swordsman's belt is here, fashioned by a master. [2]
A pair of fur sleeves lie here. [2]
A set of white leather shoulder pads are here collecting dust. [2]
A lacy black bra is lying off to the side. [2]
A bow of light wood sits here.
A cloak lies here with a silver brooch glinting in the light. [2]
A turban of fine golden silk lies here. [2]
A thick loop of gold lies here glinting on the ground. [4]
A cord of black leather carrying a menacing raven pendant lies here. [4]
A small brass lantern is sitting here.
A roll of silk lies here.
A small, kite-shaped shield rests here.
A large, glass-cased lantern stands here.
A roll of velvet lies here.
HP:Healthy MV:Burning >
You attempt to hide yourself.
HP:Healthy MV:Burning >
s
h
ba human
Steep Ascent From The Caverns
The caverns begins it's steep ascent from under the mountainside to what seems
to be an old mine shaft. Carts with piles of coal ages old lay turned over and
and the cart track ending here has years of rust and is completely unusable.
A bright light shines down from the other end of the tunnel.
[ Exits: n e ]
East : A tall man stands here, beefy, bruised, and bloodied.
*Verna* is standing here.
...*Verna* glows with a bright light!
HP:Healthy MV:Burning >
You attempt to hide yourself.
HP:Healthy MV:Burning >
HP:Healthy MV:Burning >
=
* A vertical beam of light slowly opens into a gateway, leading to somewhere afar.
HP:Healthy MV:Burning >
+ - = % = - +
* *Verna* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in her back.
*Verna* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Verna*'s death cry.
A gate slowly fades out of existance.
*Verna* is dead! R.I.P.
Re: ouch! thread
HP:Wounded MV:Draining >
u
`
Second Floor of an Obsidian Tower
A landing leading off from the spiraling staircase ends here at the second
floor of an ancient tower. A small corridor leads to an archway to the left of
the landing. All of the dark stone walls are cracked here, ravaged by the
ages. The stairs lead up higher to the top of the ancient tower.
[ Exits: w u d ]
Up : A giant black spider, standing on eight thick legs, is here.
*Clark* is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A man dressed in the garb of a shienaran soldier is here.
*Clark* tries to strike your arms, but misses.
HP:Wounded MV:Draining - Clark: Critical>
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
kick
Your kick hits *Clark* in the solar plexus!
HP:Wounded MV:Draining - Clark: Critical>
`
`
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
`
You try to pierce *Clark*'s body, but miss.
You try to pierce *Clark*'s legs, but miss.
HP:Wounded MV:Draining - Clark: Critical>
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
`
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
sb
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Draining - Clark: Critical>
= = *Clark* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Clark: Critical>
A hardened Shienaran soldier assists *Clark*.
A hardened Shienaran soldier slashes your arms into bloody fragments!
A Shienaran spy slashes your arms into bloody fragments!
A Shienaran spy slashes your body into bloody fragments!
A hardened Shienaran soldier slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A hardened Shienaran soldier slashes your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Clark* strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Clark: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Clark: Critical>
*Clark* strikes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
u
`
Second Floor of an Obsidian Tower
A landing leading off from the spiraling staircase ends here at the second
floor of an ancient tower. A small corridor leads to an archway to the left of
the landing. All of the dark stone walls are cracked here, ravaged by the
ages. The stairs lead up higher to the top of the ancient tower.
[ Exits: w u d ]
Up : A giant black spider, standing on eight thick legs, is here.
*Clark* is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A man dressed in the garb of a shienaran soldier is here.
*Clark* tries to strike your arms, but misses.
HP:Wounded MV:Draining - Clark: Critical>
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
kick
Your kick hits *Clark* in the solar plexus!
HP:Wounded MV:Draining - Clark: Critical>
`
`
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
`
You try to pierce *Clark*'s body, but miss.
You try to pierce *Clark*'s legs, but miss.
HP:Wounded MV:Draining - Clark: Critical>
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
`
You do the best you can!
HP:Wounded MV:Draining - Clark: Critical>
sb
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Draining - Clark: Critical>
= = *Clark* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Clark: Critical>
A hardened Shienaran soldier assists *Clark*.
A hardened Shienaran soldier slashes your arms into bloody fragments!
A Shienaran spy slashes your arms into bloody fragments!
A Shienaran spy slashes your body into bloody fragments!
A hardened Shienaran soldier slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A hardened Shienaran soldier slashes your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Clark* strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Clark: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Clark: Critical>
*Clark* strikes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
mobs double hit which Galnor hasn't fixed in 8 years double ftw. 
Re: ouch! thread
Still had another round to go though, so likely dead anyway.
It's ok, he got me back by throwing a dagger for 50ish hps at ngate and then breaking my defense before he could draw.
It's ok, he got me back by throwing a dagger for 50ish hps at ngate and then breaking my defense before he could draw.
Re: ouch! thread
Not sure how this was possible.
* *Nicotine* notices your attempt to backstab him!
HP:Healthy MV:Strong - Nicotine: Healthy>
A hardened Shienaran soldier assists you!
HP:Healthy MV:Strong - Nicotine: Healthy>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Healthy MV:Strong >
n
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
he was able to disengage and stab before I could even get a command to go through....
* *Nicotine* notices your attempt to backstab him!
HP:Healthy MV:Strong - Nicotine: Healthy>
A hardened Shienaran soldier assists you!
HP:Healthy MV:Strong - Nicotine: Healthy>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Healthy MV:Strong >
n
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
he was able to disengage and stab before I could even get a command to go through....
Re: ouch! thread
Yeah, same as if you flee out, double-line back in and stab. Shadowstep timer makes it just barely possible if you have 0 fleelag to begin with, because if you have any then the timer becomes too long to pull it off. I think stab brick lag should be downed to avoid this.
Re: ouch! thread
not so sure that a remort's bonuses should result in having to change the mechanics of stab, sounds a bit backward to me
Re: ouch! thread
Or just make it so you can't disengage and then stab right away? Otherwise a bricked stab is not going to have a bash attempt against the person who bricked.Nicotine wrote:Yeah, same as if you flee out, double-line back in and stab. Shadowstep timer makes it just barely possible if you have 0 fleelag to begin with, because if you have any then the timer becomes too long to pull it off. I think stab brick lag should be downed to avoid this.
Re: ouch! thread
Or could make Shadowstep take slightly longer to cast
Re: ouch! thread
It's not just shadowstep. If you time a flee correctly with no fleelag you can do it too. The base shadowstep timer with 0 fleelag takes the same amount of time that fleeing and double-lining back does.Occam wrote:not so sure that a remort's bonuses should result in having to change the mechanics of stab, sounds a bit backward to me
Re: ouch! thread
Even if the brick lag time gets downed to prevent a stab, a bash could still go through because you have to take into account the length of stab/bash timers vs. how long it takes to flee or shadowstep after.Chase wrote:Or just make it so you can't disengage and then stab right away? Otherwise a bricked stab is not going to have a bash attempt against the person who bricked.Nicotine wrote:Yeah, same as if you flee out, double-line back in and stab. Shadowstep timer makes it just barely possible if you have 0 fleelag to begin with, because if you have any then the timer becomes too long to pull it off. I think stab brick lag should be downed to avoid this.
Re: ouch! thread
god damn disable bbcode is being turned on without consent, STOP UR FKN OPPRESSION GALRON u fkn lucker
Last edited by Occam on Thu Nov 29, 2012 9:47 pm, edited 1 time in total.
Re: ouch! thread
And this has never been an issue for most stabbers? Once again, the issue is shadowstab, not stab mechanics. Fleeing and double-lining takes a bit of luck, shadowstab doesn't.Koradin wrote:It's not just shadowstep. If you time a flee correctly with no fleelag you can do it too. The base shadowstep timer with 0 fleelag takes the same amount of time that fleeing and double-lining back does.Occam wrote:not so sure that a remort's bonuses should result in having to change the mechanics of stab, sounds a bit backward to me
Re: ouch! thread
You pierce *Kerian*'s waist.
You try to pierce *Kerian*'s head, but miss.
A wicked Kno'mon hunterkiller tries to blast *Kerian*'s arms, but misses.
A wicked Kno'mon hunterkiller tries to blast *Kerian*'s arms, but misses.
*Kerian* tries to stab your arms, but misses.
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Battered MV:Excellent - Kerian: Battered>
= =
* + - *Kerian* panics, and attempts to flee!
HP:Battered MV:Excellent - Kerian: Battered>
= % = A wicked Kno'mon hunterkiller tries to blast *Kerian*'s legs, but misses.
A wicked Kno'mon hunterkiller tries to blast *Kerian*'s body, but misses.
HP:Battered MV:Excellent - Kerian: Battered>
- *Kerian* leaves east, riding a black warhorse.
*Kerian* has arrived from the east, riding a black warhorse.
HP:Battered MV:Excellent >
+ *Kerian* begins charging towards you.
HP:Battered MV:Excellent >
* e
You lower your shield, having failed to anticipate an attack.
HP:Battered MV:Excellent >
The last thing you see is *Kerian* CHARGING towards you with what is now through your middle.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
good move with the shield block lag.
You try to pierce *Kerian*'s head, but miss.
A wicked Kno'mon hunterkiller tries to blast *Kerian*'s arms, but misses.
A wicked Kno'mon hunterkiller tries to blast *Kerian*'s arms, but misses.
*Kerian* tries to stab your arms, but misses.
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Battered MV:Excellent - Kerian: Battered>
= =
* + - *Kerian* panics, and attempts to flee!
HP:Battered MV:Excellent - Kerian: Battered>
= % = A wicked Kno'mon hunterkiller tries to blast *Kerian*'s legs, but misses.
A wicked Kno'mon hunterkiller tries to blast *Kerian*'s body, but misses.
HP:Battered MV:Excellent - Kerian: Battered>
- *Kerian* leaves east, riding a black warhorse.
*Kerian* has arrived from the east, riding a black warhorse.
HP:Battered MV:Excellent >
+ *Kerian* begins charging towards you.
HP:Battered MV:Excellent >
* e
You lower your shield, having failed to anticipate an attack.
HP:Battered MV:Excellent >
The last thing you see is *Kerian* CHARGING towards you with what is now through your middle.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
good move with the shield block lag.
Re: ouch! thread
Thanks
my pov
HP:Wounded MV:Fresh >
kill dark
w
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
z
Remains of a Shienaran Watchtower
Here once stood a Shienarian watchtower, a post where soldiers in the
Shienarian Army watched for shadowspawn. Now it lies crumpled and decrepit,
busted boards and shattered stone is a reminder of the tower. Strongly built
only the tip of the old tower still stands, reaching high into the sky.
[ Exits: e ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Bubonic leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Bubonic leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Bubonic* is standing here.
A wicked Kno'mon hunterkiller checks for tracks.
A wicked Kno'mon hunterkiller checks for tracks.
HP:Wounded MV:Fresh >
You try to stab *Bubonic*'s head, but miss.
HP:Wounded MV:Fresh - Bubonic: Battered>
HP:Wounded MV:Fresh - Bubonic: Battered>
* - *Bubonic* tries to pierce your waist, but misses.
*Bubonic* tries to pierce your legs, but misses.
HP:Wounded MV:Fresh - Bubonic: Battered>
% -
* As *Bubonic* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Fresh - Bubonic: Battered>
z
A wicked Kno'mon hunterkiller assists *Bubonic*.
A wicked Kno'mon hunterkiller assists a wicked Kno'mon hunterkiller.
A wicked Kno'mon hunterkiller tickles your body as he blasts you.
A wicked Kno'mon hunterkiller blasts your shoulders.
*Bubonic* pierces your legs.
*Bubonic* pierces your body.
HP:Battered MV:Fresh - Bubonic: Battered>
HP:Battered MV:Fresh - Bubonic: Battered>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered MV:Fresh - Bubonic: Battered>
z
*Bubonic* pierces your waist.
*Bubonic* tries to pierce your head, but misses.
A wicked Kno'mon hunterkiller tries to blast your arms, but misses.
A wicked Kno'mon hunterkiller tries to blast your arms, but misses.
You try to stab *Bubonic*'s arms, but miss.
*Bubonic* hefts his shield and takes up a defensive stance.
HP:Battered MV:Fresh - Bubonic: Battered>
HP:Battered MV:Fresh - Bubonic: Battered>
* - f
w
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Fresh - Bubonic: Battered>
charge dark
A wicked Kno'mon hunterkiller tries to blast your legs, but misses.
A wicked Kno'mon hunterkiller tries to blast your body, but misses.
HP:Battered MV:Fresh - Bubonic: Battered>
Bend in the Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the fallen
remains of war. A few skeletons rest between the wagons from both human and
trolloc, already half buried in the earth. To the west is the remainder of an
old Shienarian watchtower.
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Bubonic leaving west.
You see fresh tracks of Bubonic leaving north.
You see fresh tracks of Bubonic leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Remains of a Shienaran Watchtower
Here once stood a Shienarian watchtower, a post where soldiers in the
Shienarian Army watched for shadowspawn. Now it lies crumpled and decrepit,
busted boards and shattered stone is a reminder of the tower. Strongly built
only the tip of the old tower still stands, reaching high into the sky.
[ Exits: e ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Bubonic leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Bubonic leaving east.
A black warhorse is standing here, being ridden by you.
*Bubonic* is standing here.
A wicked Kno'mon hunterkiller checks for tracks.
A wicked Kno'mon hunterkiller checks for tracks.
HP:Battered MV:Fresh >
You begin charging towards *Bubonic*.
HP:Battered MV:Fresh >
*Bubonic* lowers his shield, becoming vulnerable once more.
HP:Battered MV:Fresh >
= + You CHARGE *Bubonic*, who doesn't get the opportunity to see his body get torn in half.
*Bubonic* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Bubonic*'s death cry.
*Bubonic* is dead! R.I.P.
Re: ouch! thread
Stabs Tonight
HP:Healthy MV:Faint >
e
h
backstab dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
South: A trolloc of the Dhjin'nen tribe stands here.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
*Bubonic* is standing here.
An elite assassin trolloc is here, barely noticable.
HP:Healthy MV:Faint >
You attempt to hide yourself.
HP:Healthy MV:Faint >
HP:Healthy MV:Faint >
=
* + - = % = - +
* *Bubonic* makes a strange sound as you place a lion-etched dagger in his back!
*Bubonic* grimaces in pain.
*Bubonic* has been heavily wounded, noticeably slowing his movement speed!
HP:Healthy MV:Faint - Bubonic: Critical>
*Bubonic* tries to pierce your legs, but misses.
*Bubonic* tries to pierce your body, but misses.
You try to pierce *Bubonic*'s body, but miss.
HP:Healthy MV:Faint - Bubonic: Critical>
HP:Scratched MV:Faint >
w
h
backstab dark
A Small Hideout
A small cave cut into the hill provides a small bit of sanctuary, blocking
entry from all directions except from the east. To the west, a large door with
strange carvings of dragons along its edge has been engrained into the
hideout's wall. Wooden beams stand as if attempting to keep the hill from
caving in, but judging by their damaged state, their necessity is nonexistent.
[ Exits: e ]
You see day old tracks of a human leaving east.
You see day old tracks of a trolloc leaving east.
A large bowl filled with blood sits upon an altar here.
*Apokalypse* is standing here.
HP:Scratched MV:Faint >
You attempt to hide yourself.
HP:Scratched MV:Faint >
HP:Scratched MV:Faint >
=
* + - = % = - +
* *Apokalypse* makes a strange sound as you place a lion-etched dagger in his back!
*Apokalypse* grimaces in pain.
*Apokalypse* has been heavily wounded, noticeably slowing his movement speed!
HP:Scratched MV:Faint - Apokalypse: Beaten>
HP:Healthy MV:Draining >
n
h
backstab dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
South: A trolloc of the Dhjin'nen tribe stands here.
A large bowl filled with blood sits upon an altar here.
You feel the presence of someone nearby....
An elite assassin trolloc is here, barely noticable.
HP:Healthy MV:Draining >
You attempt to hide yourself.
HP:Healthy MV:Draining >
HP:Healthy MV:Draining >
=
* + - = % = - + *Apokalypse* tries to backstab you, but you avoid him!
A Ko'bal trolloc assists *Apokalypse*.
HP:Healthy MV:Draining - Apokalypse: Beaten>
* You can't sneak up on a fighting target.
HP:Healthy MV:Draining - Apokalypse: Beaten>
f
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You pierce *Apokalypse*'s arms very hard.
HP:Healthy MV:Draining - Apokalypse: Beaten>
You panic and attempt to flee!
HP:Healthy MV:Draining - Apokalypse: Beaten>
e
n
hh
backstab dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
North: A large elk stares at you.
East : *Apokalypse* is standing here.
West : Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
South: A trolloc of the Dhjin'nen tribe stands here.
A large bowl filled with blood sits upon an altar here.
*Apokalypse* is standing here.
An elite assassin trolloc is here, barely noticable.
HP:Healthy MV:Draining >
Alas, you cannot go that way...
HP:Healthy MV:Draining >
You attempt to hide yourself.
HP:Healthy MV:Draining >
HP:Healthy MV:Draining >
=
* + - = % = - +
* *Apokalypse* notices your attempt to backstab him!
HP:Healthy MV:Draining - Apokalypse: Beaten>
*Apokalypse* panics, and attempts to flee!
HP:Healthy MV:Draining - Apokalypse: Beaten>
w
s
*Apokalypse* leaves south.
HP:Healthy MV:Draining >
HP:Healthy MV:Good >
n
h
backstab dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
North: A large elk stares at you.
East : An elite assassin trolloc is here, barely noticable.
West : Sneaking around in the shadows stands a shienaran scout.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = - +
* *Apokalypse* makes a strange sound but is suddenly very silent as you place a lion-etched dagger in his back.
*Apokalypse* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Apokalypse*'s death cry.
*Apokalypse* is dead! R.I.P.
Re: ouch! thread
We had killed boondox and as I was walking Caemlyn to rent.
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly decorated, being
more for enormous amounts of people to pass through daily. A small guardhouse
can be found inside of the gate, set into the shining walls.
[ Exits: n e s w ]
A black feathered crow flies nearby.
A black warhorse is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded MV:Fresh >
who
-------------- Immortals --------------
Fogel [God of War] (idle)
-------------- Players --------------
Carlia is the overly helpful type [Apprentice Miner] (idle)
Caolin Aldani
-------------- Stats --------------
Currently active: 1 humans 2 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Wounded MV:Fresh >
sco
cw
You have 261(415) hit and 146(146) movement points.
You have scored 246345817 experience and 0 total quest points.
You need 9654183 exp to reach your next level.
You have been playing for 0 days and 19 hours.
You have gathered 61 Weave Points so far.
This ranks you as Caolin Aldani (level 42)
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount looks haggard and beaten.
You are standing.
HP:Wounded MV:Fresh >
Mood changed to: Wimpy
HP:Wounded MV:Fresh >
A black feathered crow looks straight at Caolin and caws three times.
HP:Wounded MV:Fresh >
global Carlia idle, but pretty sure eq was left. At least the dagger for sure.
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Your attempt to communicate into the Pattern fails.
HP:Critical MV:Burning >
Boondox globals, 'before i could ask wheres my shit lol'
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly decorated, being
more for enormous amounts of people to pass through daily. A small guardhouse
can be found inside of the gate, set into the shining walls.
[ Exits: n e s w ]
A black feathered crow flies nearby.
A black warhorse is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded MV:Fresh >
who
-------------- Immortals --------------
Fogel [God of War] (idle)
-------------- Players --------------
Carlia is the overly helpful type [Apprentice Miner] (idle)
Caolin Aldani
-------------- Stats --------------
Currently active: 1 humans 2 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Wounded MV:Fresh >
sco
cw
You have 261(415) hit and 146(146) movement points.
You have scored 246345817 experience and 0 total quest points.
You need 9654183 exp to reach your next level.
You have been playing for 0 days and 19 hours.
You have gathered 61 Weave Points so far.
This ranks you as Caolin Aldani (level 42)
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount looks haggard and beaten.
You are standing.
HP:Wounded MV:Fresh >
Mood changed to: Wimpy
HP:Wounded MV:Fresh >
A black feathered crow looks straight at Caolin and caws three times.
HP:Wounded MV:Fresh >
global Carlia idle, but pretty sure eq was left. At least the dagger for sure.
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Your attempt to communicate into the Pattern fails.
HP:Critical MV:Burning >
Boondox globals, 'before i could ask wheres my shit lol'
Re: ouch! thread
Insta Agro...... was nothing that I could do...
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
East : The bronzedoor obstructs your view.
West : A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
l e
The bronzedoor is opened from the other side.
HP:Healthy MV:Good >
h
The bronzedoor is open.
HP:Healthy MV:Good >
*Rasten* has arrived from the east.
A black warhorse has arrived from the east.
HP:Healthy MV:Good >
You attempt to hide yourself.
*Rasten* tries to slice your feet, but misses.
HP:Healthy MV:Good - Rasten: Healthy>
f
You panic and attempt to flee!
HP:Healthy MV:Good - Rasten: Healthy>
w
w
w
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
West : A strong, black warhorse stands here, full of energy.
*Dunmar* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.
You flee head over heels.
A burly keep guard tries to slash your head, but misses.
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A burly keep guard tries to slash your body, but misses.
A burly keep guard assists a burly keep guard.
Agelmar, Lord of Fal Dara slices your arms into bloody fragments!
Agelmar, Lord of Fal Dara slices your hands into bloody fragments!
A burly keep guard slashes your body hard.
A burly keep guard tries to slash your hands, but misses.
A burly keep guard tries to slash your legs, but misses.
A burly keep guard tries to slash your body, but misses.
A burly keep guard slashes your hands very hard.
You pierce a burly keep guard's head hard.
You pierce a burly keep guard's arms hard.
A burly keep guard slashes your arms very hard.
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
No way! You're fighting for your life!
*Rasten* has arrived from the west.
A black warhorse has arrived from the west.
HP:Hurt MV:Good - a burly keep guard: Scratched>
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
f
Rasten closes the bronzedoor.
HP:Hurt MV:Good - a burly keep guard: Scratched>
PANIC! You couldn't escape!
w
HP:Hurt MV:Good - a burly keep guard: Scratched>
w
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
Agelmar, Lord of Fal Dara slices your body into bloody fragments!
A burly keep guard slashes your body very hard.
A burly keep guard tries to slash your head, but misses.
A burly keep guard slashes your body very hard.
A burly keep guard slashes your head very hard.
A burly keep guard slashes your shoulders very hard.
You try to pierce a burly keep guard's hands, but miss.
You try to pierce a burly keep guard's hands, but miss.
A burly keep guard slashes your body hard.
HP:Battered MV:Good - a burly keep guard: Scratched>
nar i dead
You narrate, 'i dead'
HP:Battered MV:Good - a burly keep guard: Scratched>
A burly keep guard assists a burly keep guard.
HP:Battered MV:Good - a burly keep guard: Scratched>
A burly keep guard tries to slash your legs, but misses.
Agelmar, Lord of Fal Dara slices your shoulders into bloody fragments!
A burly keep guard slashes your shoulders very hard.
A burly keep guard slashes your body hard.
A burly keep guard tries to slash your body, but misses.
A burly keep guard slashes your arms hard.
A burly keep guard slashes your legs hard.
You try to pierce a burly keep guard's legs, but miss.
You try to pierce a burly keep guard's body, but miss.
A burly keep guard slashes your head hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - a burly keep guard: Scratched>
Apokalypse narrates, '?'
HP:Beaten MV:Good - a burly keep guard: Scratched>
A burly keep guard slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
Agelmar, Lord of Fal Dara slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A burly keep guard tries to slash your arms, but misses.
A burly keep guard slashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Shadows
Existing just outside of the border of the Pattern, the Crossroads of Shadows
lead into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n d ]
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
East : The bronzedoor obstructs your view.
West : A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
l e
The bronzedoor is opened from the other side.
HP:Healthy MV:Good >
h
The bronzedoor is open.
HP:Healthy MV:Good >
*Rasten* has arrived from the east.
A black warhorse has arrived from the east.
HP:Healthy MV:Good >
You attempt to hide yourself.
*Rasten* tries to slice your feet, but misses.
HP:Healthy MV:Good - Rasten: Healthy>
f
You panic and attempt to flee!
HP:Healthy MV:Good - Rasten: Healthy>
w
w
w
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
West : A strong, black warhorse stands here, full of energy.
*Dunmar* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.
You flee head over heels.
A burly keep guard tries to slash your head, but misses.
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A burly keep guard tries to slash your body, but misses.
A burly keep guard assists a burly keep guard.
Agelmar, Lord of Fal Dara slices your arms into bloody fragments!
Agelmar, Lord of Fal Dara slices your hands into bloody fragments!
A burly keep guard slashes your body hard.
A burly keep guard tries to slash your hands, but misses.
A burly keep guard tries to slash your legs, but misses.
A burly keep guard tries to slash your body, but misses.
A burly keep guard slashes your hands very hard.
You pierce a burly keep guard's head hard.
You pierce a burly keep guard's arms hard.
A burly keep guard slashes your arms very hard.
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
No way! You're fighting for your life!
*Rasten* has arrived from the west.
A black warhorse has arrived from the west.
HP:Hurt MV:Good - a burly keep guard: Scratched>
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
f
Rasten closes the bronzedoor.
HP:Hurt MV:Good - a burly keep guard: Scratched>
PANIC! You couldn't escape!
w
HP:Hurt MV:Good - a burly keep guard: Scratched>
w
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
No way! You're fighting for your life!
HP:Hurt MV:Good - a burly keep guard: Scratched>
Agelmar, Lord of Fal Dara slices your body into bloody fragments!
A burly keep guard slashes your body very hard.
A burly keep guard tries to slash your head, but misses.
A burly keep guard slashes your body very hard.
A burly keep guard slashes your head very hard.
A burly keep guard slashes your shoulders very hard.
You try to pierce a burly keep guard's hands, but miss.
You try to pierce a burly keep guard's hands, but miss.
A burly keep guard slashes your body hard.
HP:Battered MV:Good - a burly keep guard: Scratched>
nar i dead
You narrate, 'i dead'
HP:Battered MV:Good - a burly keep guard: Scratched>
A burly keep guard assists a burly keep guard.
HP:Battered MV:Good - a burly keep guard: Scratched>
A burly keep guard tries to slash your legs, but misses.
Agelmar, Lord of Fal Dara slices your shoulders into bloody fragments!
A burly keep guard slashes your shoulders very hard.
A burly keep guard slashes your body hard.
A burly keep guard tries to slash your body, but misses.
A burly keep guard slashes your arms hard.
A burly keep guard slashes your legs hard.
You try to pierce a burly keep guard's legs, but miss.
You try to pierce a burly keep guard's body, but miss.
A burly keep guard slashes your head hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - a burly keep guard: Scratched>
Apokalypse narrates, '?'
HP:Beaten MV:Good - a burly keep guard: Scratched>
A burly keep guard slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
Agelmar, Lord of Fal Dara slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A burly keep guard tries to slash your arms, but misses.
A burly keep guard slashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Shadows
Existing just outside of the border of the Pattern, the Crossroads of Shadows
lead into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n d ]
Re: ouch! thread
Approaching the Fal Dara Gates
[ Exits: n e s ]
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Nicotine leaving east.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
They don't seem to be here.
kill dark
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
stat
You are a 17 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 8 inches, weight 170 pounds, weight carried 17.0 lbs, worn: 80.5 lbs.
Offensive Bonus: 178 Dodge Bonus: 65, Parry Bonus: 169
Your abilities are: Str: 20, Int: 17, Wis: 16, Dex: 17, Con: 19
You have died 12 times, 8 times to other players, 4 times to monsters, and killed 11 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
NO QUIT 5
NOTICE 15
HP:Battered MV:Fresh >
e
kill dark
Road to Fal Dara
[ Exits: n e w ]
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A pair of long laced, soft-soled boots are lying here.
A heap of dark cloth in the shape of leggings is here.
A obsidian buckler lies here.
A curved knife lies here with a large ruby embedded in the center of its blade.
A red stone ring is sitting here, shining brightly. [2]
A pair of velvet riding gloves lies here. (thinning)
A cuendillar bracelet lies here, etched with a tight spiral. [2]
A fur belt lies here. (thinning)
A pair of fur sleeves lie here.
A pair of fur pads lies here.
A battered looking vest made from animal hides lies here.
A large traveler's backpack is sitting here, obviously discarded.
An almost invisible pile of cloth lies here.
A white feathery hat lies here unattended.
A diamond in the form of a small circle lies here. [2]
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered MV:Fresh >
n
Shienaran Glade
[ Exits: e s w ]
You see fresh tracks of a greyman leaving south.
You see fresh tracks of a greyman leaving east.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered MV:Fresh >
e
Shienaran Forest
[ Exits: n w ]
You see fresh tracks of a greyman leaving west.
You see fresh tracks of a greyman leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Battered MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered MV:Fresh >
w
s
Shienaran Glade
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a greyman leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
kill dark
Road to Fal Dara
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Nicotine leaving east.
A pair of long laced, soft-soled boots are lying here.
A heap of dark cloth in the shape of leggings is here.
A obsidian buckler lies here.
A curved knife lies here with a large ruby embedded in the center of its blade.
A red stone ring is sitting here, shining brightly. [2]
A pair of velvet riding gloves lies here. (thinning)
A cuendillar bracelet lies here, etched with a tight spiral. [2]
A fur belt lies here. (thinning)
A pair of fur sleeves lie here.
A pair of fur pads lies here.
A battered looking vest made from animal hides lies here.
A large traveler's backpack is sitting here, obviously discarded.
An almost invisible pile of cloth lies here.
A white feathery hat lies here unattended.
A diamond in the form of a small circle lies here. [2]
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
...*Nicotine* glows with a bright light!
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
bash
kill dark
kill dark
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
You have lost your kill streak!
Nah... You feel too relaxed to do that..
Geez. 93% notice of fail?
[ Exits: n e s ]
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Nicotine leaving east.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
They don't seem to be here.
kill dark
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
stat
You are a 17 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 8 inches, weight 170 pounds, weight carried 17.0 lbs, worn: 80.5 lbs.
Offensive Bonus: 178 Dodge Bonus: 65, Parry Bonus: 169
Your abilities are: Str: 20, Int: 17, Wis: 16, Dex: 17, Con: 19
You have died 12 times, 8 times to other players, 4 times to monsters, and killed 11 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
NO QUIT 5
NOTICE 15
HP:Battered MV:Fresh >
e
kill dark
Road to Fal Dara
[ Exits: n e w ]
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A pair of long laced, soft-soled boots are lying here.
A heap of dark cloth in the shape of leggings is here.
A obsidian buckler lies here.
A curved knife lies here with a large ruby embedded in the center of its blade.
A red stone ring is sitting here, shining brightly. [2]
A pair of velvet riding gloves lies here. (thinning)
A cuendillar bracelet lies here, etched with a tight spiral. [2]
A fur belt lies here. (thinning)
A pair of fur sleeves lie here.
A pair of fur pads lies here.
A battered looking vest made from animal hides lies here.
A large traveler's backpack is sitting here, obviously discarded.
An almost invisible pile of cloth lies here.
A white feathery hat lies here unattended.
A diamond in the form of a small circle lies here. [2]
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered MV:Fresh >
n
Shienaran Glade
[ Exits: e s w ]
You see fresh tracks of a greyman leaving south.
You see fresh tracks of a greyman leaving east.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered MV:Fresh >
e
Shienaran Forest
[ Exits: n w ]
You see fresh tracks of a greyman leaving west.
You see fresh tracks of a greyman leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Battered MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered MV:Fresh >
w
s
Shienaran Glade
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a greyman leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
kill dark
Road to Fal Dara
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Nicotine leaving east.
A pair of long laced, soft-soled boots are lying here.
A heap of dark cloth in the shape of leggings is here.
A obsidian buckler lies here.
A curved knife lies here with a large ruby embedded in the center of its blade.
A red stone ring is sitting here, shining brightly. [2]
A pair of velvet riding gloves lies here. (thinning)
A cuendillar bracelet lies here, etched with a tight spiral. [2]
A fur belt lies here. (thinning)
A pair of fur sleeves lie here.
A pair of fur pads lies here.
A battered looking vest made from animal hides lies here.
A large traveler's backpack is sitting here, obviously discarded.
An almost invisible pile of cloth lies here.
A white feathery hat lies here unattended.
A diamond in the form of a small circle lies here. [2]
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
...*Nicotine* glows with a bright light!
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
bash
kill dark
kill dark
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
You have lost your kill streak!
Nah... You feel too relaxed to do that..
Geez. 93% notice of fail?
Re: ouch! thread
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
South: A trolloc stands here, snarling at all who pass by.
You see fresh tracks of a humanoid leaving south.
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Excellent >
Norum globals, 'i done gone and killed ur innkeep so you can't rent to hide from the likes me me'
HP:Wounded MV:Excellent >
A bull-snouted trolloc has arrived from the north.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
Norum globals, 'my m8ties'
HP:Wounded MV:Fresh >
*Ahren* has arrived from the south.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
h
You attempt to hide yourself.
HP:Wounded MV:Fresh >
ba human
HP:Wounded MV:Fresh >
=
* + n
Norum globals, 'm8ies'
HP:Wounded MV:Fresh >
- h
Cancelled...
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
North: Ghast Lee is standing here.
South: A black feathered crow flies nearby.
You see fresh tracks of a humanoid leaving south.
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Excellent >
Ghast has arrived from the north.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
ba human
Backstab who?
HP:Wounded MV:Excellent >
Ghast leaves south.
You follow Ghast.
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
South: A trolloc stands here, snarling at all who pass by.
You see fresh tracks of a trolloc leaving north.
Ghast Lee is standing here.
A black feathered crow flies nearby.
You feel the presence of someone nearby....
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Excellent >
ba human
Suddenly *Ahren* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
Existing just outside of the border of the Pattern, the Crossroads of Shadows
lead into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
Baal is resting here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
j
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
reply you killed me.
You tell Ghast, 'you killed me.'
HP:Critical MV:Burning >
Ghast tells you, 'sigh'
HP:Critical MV:Burning >
Ghast has disbanded the group.
You stop following Ghast.
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
South: A trolloc stands here, snarling at all who pass by.
You see fresh tracks of a humanoid leaving south.
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Excellent >
Norum globals, 'i done gone and killed ur innkeep so you can't rent to hide from the likes me me'
HP:Wounded MV:Excellent >
A bull-snouted trolloc has arrived from the north.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
Norum globals, 'my m8ties'
HP:Wounded MV:Fresh >
*Ahren* has arrived from the south.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
h
You attempt to hide yourself.
HP:Wounded MV:Fresh >
ba human
HP:Wounded MV:Fresh >
=
* + n
Norum globals, 'm8ies'
HP:Wounded MV:Fresh >
- h
Cancelled...
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
North: Ghast Lee is standing here.
South: A black feathered crow flies nearby.
You see fresh tracks of a humanoid leaving south.
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Excellent >
Ghast has arrived from the north.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
ba human
Backstab who?
HP:Wounded MV:Excellent >
Ghast leaves south.
You follow Ghast.
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
South: A trolloc stands here, snarling at all who pass by.
You see fresh tracks of a trolloc leaving north.
Ghast Lee is standing here.
A black feathered crow flies nearby.
You feel the presence of someone nearby....
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Excellent >
ba human
Suddenly *Ahren* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
Existing just outside of the border of the Pattern, the Crossroads of Shadows
lead into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
Baal is resting here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
j
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
reply you killed me.
You tell Ghast, 'you killed me.'
HP:Critical MV:Burning >
Ghast tells you, 'sigh'
HP:Critical MV:Burning >
Ghast has disbanded the group.
You stop following Ghast.