Is this what was intended with shield block?
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
You feel the presence of someone nearby....
A trolloc stands here, snarling at all who pass by.
A Dreadlord smirks here, an aura of power about him.
HP:Hurt MV:Draining >
You try to hack Someone's head, but miss.
HP:Hurt MV:Draining - Nicotine: Wounded>
They must have left already...
HP:Hurt MV:Draining - Nicotine: Wounded>
Rex has arrived from the south.
HP:Hurt MV:Draining - Nicotine: Wounded>
0
Rex slashes *Nicotine*'s legs very hard.
HP:Hurt MV:Draining - Nicotine: Battered>
HP:Hurt MV:Draining - Nicotine: Battered>
* Rex tries to slash *Nicotine*'s shoulders, but misses.
HP:Hurt MV:Draining - Nicotine: Battered>
- *Nicotine* hefts his shield and takes up a defensive stance.
HP:Hurt MV:Draining - Nicotine: Battered>
% -
0
A snarling trolloc assists *Nicotine*.
The Dreadlord tries to stab Rex's arms, but misses.
Cancelled...
HP:Hurt MV:Draining - Nicotine: Battered>
* The Dreadlord tries to stab Rex's head, but misses.
A snarling trolloc tries to pound your feet, but misses.
HP:Hurt MV:Draining - Nicotine: Battered>
- Rex is thrown to the ground as *Nicotine*'s shield forcefully deflects his attack!
HP:Hurt MV:Draining - Nicotine: Battered>
% *Nicotine* hefts his shield and takes up a defensive stance.
HP:Hurt MV:Draining - Nicotine: Battered>
-
0
Cancelled...
HP:Hurt MV:Draining - Nicotine: Battered>
* The Dreadlord tries to stab Rex's body, but misses.
The Dreadlord stabs Rex's hands into bloody fragments!
A snarling trolloc tries to pound your arms, but misses.
HP:Hurt MV:Draining - Nicotine: Battered>
- *Nicotine* lowers his shield, becoming vulnerable once more.
HP:Hurt MV:Draining - Nicotine: Battered>
% - *Nicotine* hefts his shield and takes up a defensive stance.
HP:Hurt MV:Draining - Nicotine: Battered>
0
* Your attempted attack is met by *Nicotine*'s shield, knocking you to the ground!
HP:Hurt MV:Draining - Nicotine: Battered>
*Nicotine* hefts his shield and takes up a defensive stance.
HP:Hurt MV:Draining - Nicotine: Battered>
The Dreadlord tries to stab Rex's legs, but misses.
The Dreadlord stabs Rex's waist into bloody fragments!
A snarling trolloc pounds your head.
HP:Hurt MV:Good - Nicotine: Wounded>
Rex sends *Nicotine* sprawling with a powerful bash!
HP:Hurt MV:Good - Nicotine: Wounded>
They already seem stunned!
HP:Hurt MV:Good - Nicotine: Wounded>
Rex kicks *Nicotine* in solar plexus, *Nicotine* is rendered breathless!
HP:Hurt MV:Good - Nicotine: Battered>
The Dreadlord tries to stab Rex's head, but misses.
The Dreadlord tries to stab Rex's body, but misses.
A snarling trolloc tries to pound your hands, but misses.
You try to hack *Nicotine*'s body, but miss.
HP:Hurt MV:Good - Nicotine: Battered>
A wolf-snouted trolloc stomps in from the north.
HP:Hurt MV:Good - Nicotine: Battered>
narr Ok wtf
You narrate, 'Ok wtf'
HP:Hurt MV:Good - Nicotine: Battered>
Rex slashes *Nicotine*'s legs into bloody fragments!
The Dreadlord throws back his head and cackles with insane glee!
The Dreadlord tries to stab Rex's body, but misses.
A snarling trolloc tries to pound your head, but misses.
You hack *Nicotine*'s body into bloody fragments!
HP:Hurt MV:Good - Nicotine: Beaten>
The Dreadlord says 'The Shadow will destroy you.'
HP:Hurt MV:Good - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Hurt MV:Good - Nicotine: Beaten>
*Nicotine* leaves up.
Between kick and shield block it's almost impossible to even get a bash off, then most likely it's dodged anyways. Shield block should probably only block the person being buffed, not to where it can be spammed to block all engaged like that..
Shield Block
Re: Shield Block
It lags you if you lower the shield, whether prematurely or if you let the timer run all the way through. Notice how many pulses of your bash went through between me lowering and raising again. Other than that, it will defend against any incoming bash, not just from the guy you're engaged on.
Also, if the shield block fails you get bashed 100%, so my appeal would be for the powers that be to make DB dodge more bashes so we don't have to use shield block all the time.
Also, if the shield block fails you get bashed 100%, so my appeal would be for the powers that be to make DB dodge more bashes so we don't have to use shield block all the time.
Re: Shield Block
or just down shield block rate a little bit
Re: Shield Block
Shield block and kick are fairly well balanced, sblock has lag and cool down and is primarily used by theives making them more effective in group melee and netiher of which do much if any damage.
Re: Shield Block
I've dodged much better on all my characters recently. With dodge being upped, kick interrupting bash, shield block being able to block any bash no matter whether buffing of not, and with 1h bash weapons being down still, the only chance you have of bashing a person seems to be a heavy abs weapon. Sblock cooldown is 3 pulses if I remember correctly.. That's not that much.
Re: Shield Block
1. kick should be more for absers than dodgers, that's why it's a warrior skill, the landing % should increase vs higher db.
2. With the buff to dodge quicksand needs to be downed, atm a channie can qs at a higher % than an abser can bash the channie.
3. I completely disagree with shield blocking by name, this is simply lolz. You wanna take less dmg in melee vs multiples go abs otherwise deal with it.
2. With the buff to dodge quicksand needs to be downed, atm a channie can qs at a higher % than an abser can bash the channie.
3. I completely disagree with shield blocking by name, this is simply lolz. You wanna take less dmg in melee vs multiples go abs otherwise deal with it.
Re: Shield Block
No need to shield block by name. It just blocks the first bash attempt on you. So you can keep repeating unless they're bashing at the same time.
Quicksand doesn't bash and costs a fair amount. It's really only used to hold people in a room if they keep fleeing. How else to kill those ridiculous fleeing thieves.
Quicksand doesn't bash and costs a fair amount. It's really only used to hold people in a room if they keep fleeing. How else to kill those ridiculous fleeing thieves.