Smob OB
Then whats the point of having a mercenary if all its gonna do is get hit every round in an insane set and die? I thought mercenaries were put in game so that it would be possible to solo things when noone is on etc. But it would be at a cost:equipping them and it isn't exactly easy to get a good set period let alone a second one for a mercenary.
I don't nessasarily agree with the direction we have gone on smobs, and although I can understand the reasons.
It may seen strange to have a mud where everyone has top end eq, but I think if you look at the players here they would all be in top kits on wotmud were they to play.
In wotmud, when it had a small playerbase, most smobs were soloable by a stabber, gholem was soloable for sai, wolfguy for wolf tunics (old bearskin tunics), thingy for thin chains and dull black shields, aiel for shoufa and breaches, etc. Of course even back then not all the players knew how to solo these smobs and was just a few people farming them. Here people the players are experienced and used to working out smobs weakbnesses.
Danger here is people either a, quitting when their side isn't doing to well - or b, everyone logging ont the side doing well. Both of these mean no pk.
I would like to see the smithing system expanded for all weapons and for abs and shields. Mining isn't easy but I get more of a sense of accomplishment doing it that smobbing as I can see results or at least a result getting closer.
It may seen strange to have a mud where everyone has top end eq, but I think if you look at the players here they would all be in top kits on wotmud were they to play.
In wotmud, when it had a small playerbase, most smobs were soloable by a stabber, gholem was soloable for sai, wolfguy for wolf tunics (old bearskin tunics), thingy for thin chains and dull black shields, aiel for shoufa and breaches, etc. Of course even back then not all the players knew how to solo these smobs and was just a few people farming them. Here people the players are experienced and used to working out smobs weakbnesses.
Danger here is people either a, quitting when their side isn't doing to well - or b, everyone logging ont the side doing well. Both of these mean no pk.
I would like to see the smithing system expanded for all weapons and for abs and shields. Mining isn't easy but I get more of a sense of accomplishment doing it that smobbing as I can see results or at least a result getting closer.
Cclaymore isn't the sword it used to be being only 15 pounds and maxing out at about 152 ob brave in a full abs set. I don't know who was complaining about blight scout but that is about the only northern smob that I have no problems with. And I do know that regular smobs can load THE best trinks etc in game (unfortunately a crash ate one yesterday however). All I am saying is that a smob like bandit lord who has like 3 mobs should be soloable by a person with high defense and a bashing weapon as well as a nicely equipped mercenary. It would also be awesome if bashing was enabled in Serane 