Just my luck.

Post great logs, epic battles or discuss tactics.
Post Reply
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Just my luck.

Post by Semper »

Nothing special, was fun with Barf.


HP:Healthy SP:Full MV:Fresh >
*Barf* has arrived from the south.

HP:Healthy SP:Full MV:Fresh >
*Barf* nods in agreement.

HP:Healthy SP:Full MV:Fresh >
e
*Barf* tries to thrash your hands, but misses.

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
No way! You're fighting for your life!

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
You try to strike *Barf*'s shoulders, but miss.

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
grin
You grin evilly.

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
You dodge a bash from *Barf* who loses his balance and falls!

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
You try to strike *Barf*'s body, but miss.

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
channel 'weaken'
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Barf: Healthy>
+ - = % = - +
* Okay.
You weave Spirit and Fire into *Barf*, whose muscles start to quiver.

HP:Healthy SP:Excellent MV:Fresh - Barf: Healthy>
channel 'chill'
You dodge a bash from *Barf* who loses his balance and falls!

HP:Healthy SP:Excellent MV:Fresh - Barf: Healthy>
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Barf: Healthy>
- % -
* Okay.

HP:Healthy SP:Strong MV:Fresh - Barf: Healthy>
i
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Barf: Healthy>
= =
* You dodge a bash from *Barf* who loses his balance and falls!

HP:Healthy SP:Strong MV:Fresh - Barf: Healthy>
+ - = % = - +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
i
You try to strike *Barf*'s legs, but miss.

HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
= =
* + You dodge a bash from *Barf* who loses his balance and falls!

HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
- = % = You are interrupted and stop what you are doing.
*Barf* thrashes your feet extremely hard.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
wink barf
You wink suggestively at *Barf*.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
i
You begin channeling the appropriate flows...

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
= =
* + - The aura around you fades away.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
= You are interrupted and stop what you are doing.
*Barf* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
i
*Barf* winks suggestively.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
*Barf* tries to thrash your arms, but misses.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
f
*Barf* grins evilly.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
s
s
w
w
*Barf* snaps his fingers.

HP:Scratched SP:Strong MV:Fresh - Barf: Hurt>
sei
sg
*Barf* thrashes your waist into bloody fragments!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
= Cancelled...
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Strong MV:Fresh >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Fresh >
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Hurt SP:Strong MV:Fresh >
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Hurt SP:Strong MV:Fresh >
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Hurt SP:Strong MV:Fresh >
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh >
= =
* + - = % = - +
* Okay.
*Barf* has arrived from the east.

HP:Hurt SP:Strong MV:Fresh >
*Barf* tries to thrash your body, but misses.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
You try to strike *Barf*'s hands, but miss.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
e
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
f
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
A large rat has arrived from the north.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
You flee head over heels.

HP:Hurt SP:Strong MV:Fresh >
*Barf* has arrived from the west.

HP:Hurt SP:Strong MV:Fresh >
*Barf* tries to thrash your body, but misses.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
x
You try to strike *Barf*'s arms, but miss.
*Barf* tries to thrash your feet, but misses.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
You do the best you can!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
i
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
= =
* + - = % You are interrupted and stop what you are doing.
*Barf* sends you sprawling with a powerful bash!

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
i
*Barf* tries to thrash your arms, but misses.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
*Barf* sighs loudly.

HP:Hurt SP:Strong MV:Fresh - Barf: Hurt>
*Barf* thrashes your body into bloody fragments!

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
= = You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.
You flee head over heels.

HP:Wounded SP:Strong MV:Fresh >
x
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
*Barf* has arrived from the east.

HP:Wounded SP:Strong MV:Fresh >
*Barf* thrashes your feet very hard.

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
x
v
You do the best you can!

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Barf: Hurt>
= = + Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.

HP:Wounded SP:Good MV:Fresh - Barf: Hurt>
*Barf* sends you sprawling with a powerful bash!

HP:Wounded SP:Good MV:Fresh - Barf: Hurt>
v
*Barf* thrashes your body into bloody fragments!

HP:Wounded SP:Good MV:Fresh - Barf: Hurt>
*Barf* tries to thrash your waist, but misses.

HP:Wounded SP:Good MV:Fresh - Barf: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Wounded SP:Good MV:Fresh - Barf: Hurt>
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Barf: Hurt>
= = + Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
v
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
= You dodge a bash from *Barf* who loses his balance and falls!

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
=
v
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
= = + Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
v
You try to strike *Barf*'s arms, but miss.
The sun slowly disappears in the west.

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
= You are interrupted and stop what you are doing.
*Barf* sends you sprawling with a powerful bash!

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
v
*Barf* thrashes your feet into bloody fragments!

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
*Barf* tries to thrash your head, but misses.

HP:Wounded SP:Good MV:Fresh - Barf: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Battered SP:Good MV:Fresh - Barf: Wounded>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Barf: Wounded>
= = *Barf* tries to thrash your head, but misses.

HP:Battered SP:Good MV:Fresh - Barf: Wounded>
+ Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.

HP:Battered SP:Good MV:Fresh - Barf: Wounded>
v
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Barf: Wounded>
*Barf* swears: #@*"*&^$%@*&!!!!!!

HP:Battered SP:Good MV:Fresh - Barf: Wounded>
= = + Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.

HP:Battered SP:Weakening MV:Fresh - Barf: Wounded>
v
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Barf: Wounded>
You dodge a bash from *Barf* who loses his balance and falls!

HP:Battered SP:Weakening MV:Fresh - Barf: Wounded>
= = + Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
u
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
u
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
f
You try to strike *Barf*'s arms, but miss.

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
You dodge a bash from *Barf* who loses his balance and falls!

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
You flee head over heels.

HP:Battered SP:Weakening MV:Fresh >
s
x
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
u
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Fresh >
n
x
A small fluffy rabbit has arrived from the north.
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Battered SP:Weakening MV:Fresh >
i
You try to strike *Barf*'s feet, but miss.

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Barf: Battered>
= =
* + - = % = - +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
You dodge a bash from *Barf* who loses his balance and falls!

HP:Battered SP:Flickering MV:Fresh - Barf: Battered>
i
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Barf: Battered>
= =
* + - = % = - +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Battered SP:Flickering MV:Fresh - Barf: Critical>
v
*Barf* sends you sprawling with a powerful bash!

HP:Battered SP:Flickering MV:Fresh - Barf: Critical>
*Barf* thrashes your body into bloody fragments!

HP:Battered SP:Flickering MV:Fresh - Barf: Critical>
*Barf* thrashes your waist into bloody fragments!

HP:Beaten SP:Flickering MV:Fresh - Barf: Critical>
You are too drained to complete the weave.

HP:Beaten SP:Flickering MV:Fresh - Barf: Critical>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Beaten SP:Flickering MV:Fresh - Barf: Critical>
c
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Barf: Critical>
% = + Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.

HP:Beaten SP:Wasted MV:Fresh - Barf: Critical>
c
You are too drained to complete the weave.

HP:Beaten SP:Wasted MV:Fresh - Barf: Critical>
f
*Barf* sends you sprawling with a powerful bash!

HP:Beaten SP:Wasted MV:Fresh - Barf: Critical>
*Barf* thrashes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Wasted MV:Fresh - Barf: Critical>
rek
rel
*Barf* thrashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The night has begun.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
f
e
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
e
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
What?!?

HP:Critical SP:Flickering MV:Fresh >
You release the One Power.
You feel the taint slowly fade away.

HP:Critical SP:Flickering MV:Fresh >
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
You flee head over heels.

HP:Critical SP:Flickering MV:Fresh >
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
s
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
e
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
w
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
*Barf* has arrived from the west.

HP:Critical SP:Flickering MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
w
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
s
s
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
n
w
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
n
w
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
A heap of dark cloth in the shape of leggings is here.
A pair of fur sleeves lie here.
A pair of boots with animal fur circling the tops have been dropped here.
A well-crafted spear lies here, its jagged tip stained from battle.
A pair of gloves, looking to be made of dry, green skin lies here.
A shining black belt has been cast aside here.
A set of fox-branded shoulder plates lies here.
A layer of thick leathery hide lies on the ground.
A bow of sturdy yew lies here.
An almost invisible pile of cloth lies here.
A bundle of chainmail has been left in a heap.
A necklace of thick golden links sits here. [2]
A bit of worn parchment lies trampled underfoot.
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
s
e
*Barf* has arrived from the south.

HP:Critical SP:Flickering MV:Fresh >
e
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Critical SP:Flickering MV:Fresh >
s
s
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
sc
e
You have 36(296) hit, 23(199) spell, and 155(155) movement points.
You have scored 189586065 exp.
You need 6413935 exp to reach your next level.
You have been playing for 18 days and 5 hours.
You have gathered 116 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
e
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
n
e
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
e
s
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
n
e
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
e
s
A Forested Overlook
Though the woods here are thick on this small rising hill in the forest, a path
may be picked between the closely spaced trees of fir and pine. From here, it
is possible to see the Shienaran camp sitting to the northwest, shrouded by the
thick woods behind it.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
An enormous buck poses here, it's giant antlers held high
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.
sc

HP:Critical SP:Flickering MV:Fresh >
x
You have 36(296) hit, 23(199) spell, and 155(155) movement points.
You have scored 189586065 exp.
You need 6413935 exp to reach your next level.
You have been playing for 18 days and 5 hours.
You have gathered 116 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
sc
You have 36(296) hit, 23(199) spell, and 155(155) movement points.
You have scored 189586065 exp.
You need 6413935 exp to reach your next level.
You have been playing for 18 days and 5 hours.
You have gathered 116 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
rel
x
You aren't even connected to the True Source.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
yell no sp !
You yell, 'no sp !'

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.
x

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
sc
x
You have 36(296) hit, 23(199) spell, and 155(155) movement points.
You have scored 189586065 exp.
You need 6413935 exp to reach your next level.
You have been playing for 18 days and 5 hours.
You have gathered 116 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
*Barf* has arrived from the west.

HP:Critical SP:Flickering MV:Fresh >
x
You try to strike *Barf*'s body, but miss.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
x
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
*Barf* tries to thrash your legs, but misses.
You try to strike *Barf*'s legs, but miss.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Flickering MV:Fresh >
*Barf* has arrived from the east.

HP:Critical SP:Flickering MV:Fresh >
e
*Barf* tries to thrash your waist, but misses.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
x
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]
An ancient horn stands upon a brace, ready to warn the world of trolloc invasion.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Flickering MV:Fresh >
s
e
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
A Forested Overlook
Though the woods here are thick on this small rising hill in the forest, a path
may be picked between the closely spaced trees of fir and pine. From here, it
is possible to see the Shienaran camp sitting to the northwest, shrouded by the
thick woods behind it.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
An enormous buck poses here, it's giant antlers held high
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
*Barf* leaves north.
s

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
*Barf* has arrived from the north.

HP:Critical SP:Flickering MV:Fresh >
x
You try to strike *Barf*'s feet, but miss.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
*Barf* misses a kick at your groin, you breathe lighter now...

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Flickering MV:Fresh >
*Barf* has arrived from the east.

HP:Critical SP:Flickering MV:Fresh >
*Barf* tries to thrash your head, but misses.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
e
You try to strike *Barf*'s feet, but miss.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
f
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
x
e
e
s
x
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]
An ancient horn stands upon a brace, ready to warn the world of trolloc invasion.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
x
A Forested Overlook
Though the woods here are thick on this small rising hill in the forest, a path
may be picked between the closely spaced trees of fir and pine. From here, it
is possible to see the Shienaran camp sitting to the northwest, shrouded by the
thick woods behind it.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
An enormous buck poses here, it's giant antlers held high
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
*Barf* has arrived from the north.

HP:Critical SP:Flickering MV:Fresh >
x
*Barf* tries to thrash your legs, but misses.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
sei
You try to strike *Barf*'s hands, but miss.
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
v
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Barf: Beaten>
= = + Okay.
Your flows of Fire blossom into flames which hit *Barf*, causing his a lot of pain.
You dodge a bash from *Barf* who loses his balance and falls!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
v
You try to strike *Barf*'s hands, but miss.

HP:Beaten SP:Flickering MV:Fresh - Barf: Critical>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Barf: Critical>
= You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
v
*Barf* panics, and attempts to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
= *Barf* tries to thrash your legs, but misses.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
*Barf* leaves west.

HP:Critical SP:Flickering MV:Fresh >
= + Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
w
x
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
*Barf* thrashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
c
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
% = + Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
c
You are too drained to complete the weave.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
c
You are too drained to complete the weave.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
fr
French whom??

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
You dodge a bash from *Barf* who loses his balance and falls!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
f
You try to strike *Barf*'s hands, but miss.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
rel
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
A Small Shienaran Camp
A small, well ordered encampent is here within the dull clearing, on the edge
of an impassable thicket of woods to the west. Tents are pitched in neat rows
and are surrounded by the wooden stakes that form a small stockade, to thwart
any danger that may lurk this close to Tarwin's Gap.
[ Exits: e s ]
An ancient horn stands upon a brace, ready to warn the world of trolloc invasion.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You release the One Power.
You feel the taint slowly fade away.

HP:Critical SP:Flickering MV:Fresh >
e
e
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Critical SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Fresh >
s
A Forested Overlook
Though the woods here are thick on this small rising hill in the forest, a path
may be picked between the closely spaced trees of fir and pine. From here, it
is possible to see the Shienaran camp sitting to the northwest, shrouded by the
thick woods behind it.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
An enormous buck poses here, it's giant antlers held high
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
rel
x
x
You aren't even connected to the True Source.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
sc
x
You have 11(296) hit, 9(199) spell, and 155(155) movement points.
You have scored 189624827 exp.
You need 6375173 exp to reach your next level.
You have been playing for 18 days and 5 hours.
You have gathered 116 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.
x

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.
x

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
yell hah
You yell, 'hah'

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
yell :)
You yell, ':)'

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
sc
x
You have 11(296) hit, 9(199) spell, and 155(155) movement points.
You have scored 189624827 exp.
You need 6375173 exp to reach your next level.
You have been playing for 18 days and 5 hours.
You have gathered 116 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.
x

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.
*Barf* has arrived from the north.

HP:Critical SP:Flickering MV:Fresh >
x
*Barf* tries to thrash your feet, but misses.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
You do the best you can!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
You try to strike *Barf*'s head, but miss.

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
*Barf* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Fresh - Barf: Critical>
*Barf* thrashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Just my luck.

Post by Semper »

Part Two.

HP:Wounded SP:Strong MV:Fresh >
You open the gate.

HP:Wounded SP:Excellent MV:Fresh >
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Excellent MV:Fresh >
n
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Clark Denaris is here, fighting *Barf*!, riding a black warhorse.
*Barf* is here, fighting Clark!.
A huge trolloc is here, fighting Clark!.
A huge trolloc is here, fighting Clark!.
A huge trolloc is here, fighting Clark!.
A huge trolloc is here, fighting Clark!.
A burly trolloc gatekeeper is here, fighting Clark!.

HP:Wounded SP:Excellent MV:Fresh >
v
Clark leaves east, riding a black warhorse.
Barf closes the gate.

HP:Wounded SP:Excellent MV:Fresh >
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh >
= You are interrupted and stop what you are doing.
*Barf* thrashes your head extremely hard.

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
You try to sting *Barf*'s arms, but miss.

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
v
v
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
v
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
v
v
v
v
v
v
v
v
v
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
v
v
v
v
v
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
af
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
Clark has arrived from the east, riding a black warhorse.
Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Barf: Wounded>
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to blast your head, but misses.
You are interrupted and stop what you are doing.
A huge trolloc blasts your body hard.
A huge trolloc tickles Clark's body as he blasts him.
A burly trolloc gatekeeper slashes your body very hard.
A burly trolloc gatekeeper slashes your shoulders very hard.
Clark tries to strike a huge trolloc's legs, but misses.
A huge trolloc barely blasts Clark's head.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to blast your body, but misses.
A huge trolloc cleaves your head hard.
You try to sting *Barf*'s feet, but miss.
Clark begins charging towards *Barf*.
What?!?

HP:Battered SP:Excellent MV:Fresh - Barf: Wounded>
You dodge a bash from *Barf* who loses his balance and falls!

HP:Battered SP:Excellent MV:Fresh - Barf: Wounded>
f
Clark panics, and attempts to flee!

HP:Battered SP:Excellent MV:Fresh - Barf: Wounded>
PANIC! You couldn't escape!

HP:Battered SP:Excellent MV:Fresh - Barf: Wounded>
f
You panic and attempt to flee!

HP:Battered SP:Excellent MV:Fresh - Barf: Wounded>
A burly trolloc gatekeeper slashes your hands very hard.
A huge trolloc barely blasts Clark's hands.
A huge trolloc blasts your shoulders.
A huge trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc cleaves your waist.
You wish that your wounds would stop BLEEDING so much!
*Barf* thrashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Excellent MV:Fresh - Barf: Wounded>
A Stony Paved Road
A street of crumbling cobblestone makes its way through the center of the city
here. Interspersed between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, one of two ways in and
out of this filthy city.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Excellent MV:Fresh >
n
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.

HP:Critical SP:Excellent MV:Fresh >
n
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Excellent MV:Fresh >
yell haha
You yell, 'haha'

HP:Critical SP:Excellent MV:Fresh >
yell cat walked on keyboard
You yell, 'cat walked on keyboard'

HP:Critical SP:Excellent MV:Fresh >
sc
x
You have 38(296) hit, 193(199) spell, and 155(155) movement points.
You have scored 189697682 exp.
You need 6302318 exp to reach your next level.
You have been playing for 18 days and 6 hours.
You have gathered 95 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
s
s
s
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.

HP:Critical SP:Excellent MV:Fresh >
"
A Stony Paved Road
A street of crumbling cobblestone makes its way through the center of the city
here. Interspersed between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, one of two ways in and
out of this filthy city.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Excellent MV:Fresh >
s
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Critical SP:Excellent MV:Fresh >
You open the gate.

HP:Critical SP:Excellent MV:Fresh >
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
narr I'm crit
x
You narrate, 'I'm crit'

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
Clark has arrived from the north, riding a black warhorse.

HP:Critical SP:Excellent MV:Fresh >
Clark leaves south, riding a black warhorse.

HP:Critical SP:Excellent MV:Fresh >
The shrieking sound of death fills the area.

HP:Critical SP:Excellent MV:Fresh >
Clark narrates, 'same'

HP:Critical SP:Excellent MV:Fresh >
narr cat walked on keyboard and killed me pretty much
You narrate, 'cat walked on keyboard and killed me pretty much'

HP:Critical SP:Excellent MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Clark - A Rancid Field
Semper - Outside a Massive Gate

HP:Critical SP:Excellent MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
sc
Clark has arrived from the south, riding a black warhorse.

HP:Critical SP:Excellent MV:Fresh >
x
You have 38(296) hit, 193(199) spell, and 155(155) movement points.
You have scored 189697682 exp.
You need 6302318 exp to reach your next level.
You have been playing for 18 days and 6 hours.
You have gathered 95 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 3 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
They don't seem to be here.

HP:Critical SP:Excellent MV:Fresh >
shoot barf north
You nock an arrow and begin to study the area.

HP:Critical SP:Excellent MV:Fresh >
- = % = - +
*
You start to draw an arrow back.

HP:Critical SP:Excellent MV:Fresh >
- = % = - +
*
You draw an arrow back further, further increasing your shot's power.

HP:Critical SP:Excellent MV:Fresh >
- = Clark leaves north, riding a black warhorse.

HP:Critical SP:Excellent MV:Fresh >
% = - +
*
You draw an arrow back as far as you can, hoping to hit for massive damage.

HP:Beaten SP:Full MV:Fresh >
- = Clark narrates, '2n'

HP:Beaten SP:Full MV:Fresh >
% = - +
*
n
Your victim seems to have moved.

HP:Beaten SP:Full MV:Fresh >
n
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Beaten SP:Full MV:Fresh >
A huge trolloc blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc assists a huge trolloc.
A huge trolloc blasts your arms hard.
You wish that your wounds would stop BLEEDING so much!
A burly trolloc gatekeeper assists a huge trolloc.
A burly trolloc gatekeeper slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your legs hard.
You wish that your wounds would stop BLEEDING so much!
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
x
Nah... You feel too relaxed to do that..

HP:Critical SP:Wasted MV:Burning >
Nah... You feel too relaxed to do that..

HP:Critical SP:Wasted MV:Burning >
tell clark walked 1n insta aggroed.
You tell Clark, 'walked 1n insta aggroed.'

HP:Critical SP:Wasted MV:Burning >
tell clark i'm dead
You tell Clark, 'i'm dead'

HP:Critical SP:Wasted MV:Burning >
Post Reply