So I just realized kick interrupts bashes now. This is on Clark and I later on died, so Evilina will probably try to say this is bitching about OP stuff since he's trying to be a troll lately. But this right here is exactly why kick shouldn't interrupt bashes or atleast not be instantaneous:
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
The entire area looks covered by dead vegetation...
*Evilina* is standing here, riding a twisted shadow stallion.
HP:Beaten MV:Good >
You crush *Evilina*'s feet hard.
HP:Beaten MV:Good - Evilina: Critical>
HP:Beaten MV:Good - Evilina: Critical>
* - *Evilina* panics, and attempts to flee!
HP:Beaten MV:Good - Evilina: Critical>
% - *Evilina* leaves north, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*Evilina* has arrived from the north, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*Evilina* leaves south, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*
z
They must have left already...
A black warhorse has arrived from the south.
HP:Beaten MV:Good >
0
A black warhorse leaves west.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
Bash who?
HP:Beaten MV:Good >
s
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
HP:Beaten MV:Good >
s
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
*Evilina* is standing here, riding a twisted shadow stallion.
*Evilina* leaves south, riding a twisted shadow stallion.
HP:Beaten MV:Good >
s
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
*Evilina* is standing here, riding a twisted shadow stallion.
A tall trolloc spy is standing here, sneaking around.
z
HP:Beaten MV:Good >
0
You crush *Evilina*'s hands.
HP:Beaten MV:Good - Evilina: Critical>
HP:Beaten MV:Good - Evilina: Critical>
* *Evilina* slices your head.
You wish that your wounds would stop BLEEDING so much!
*Evilina* barely slices your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Evilina: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
Evilina was running and then was obviously behind on a bash off so he could just instantly hit kick and cancel my advantage of catching him in a room and engaging/bashing first. There should atleast be a timer before the kick actually goes through
In another argument, it's going to be really easy for a thief/dodgy character to just eat abs. Shield block, dodge, and kick are just going to end an abser, especially if the abser is hitting a patty. This needed significant thought besides the "oh, you can only kick once every ten seconds" thing.
Kick
Re: Kick
Wow dude, come on really man?
http://kinslayermud.org/forums/viewtopic.php?f=2&t=6332
[quote= "Fogel"]
Choke has been disabled until I get the chance to make it over.
Kick has had its cooldown and landing rate increased. It will also cancel timers again.
Bash is slightly less likely to land.
Parry is a little more valuable for avoiding hits in melee. Dodge is a little less valuable.
If anything seems broken after these changes, please bitch on the forums. Thanks![/quote]
Kick can only be used once every 10 seconds, yeah uber op huh. You died cause I changed my bash alias to bash human and you kept over running my position and would walk back in and eat a bash, but this was only after we were beat vs beat and outside of a property or city.
How did kick deaded you is my question? what got you was over spamming and my bashing by race.
http://kinslayermud.org/forums/viewtopic.php?f=2&t=6332
[quote= "Fogel"]
Choke has been disabled until I get the chance to make it over.
Kick has had its cooldown and landing rate increased. It will also cancel timers again.
Bash is slightly less likely to land.
Parry is a little more valuable for avoiding hits in melee. Dodge is a little less valuable.
If anything seems broken after these changes, please bitch on the forums. Thanks![/quote]
Kick can only be used once every 10 seconds, yeah uber op huh. You died cause I changed my bash alias to bash human and you kept over running my position and would walk back in and eat a bash, but this was only after we were beat vs beat and outside of a property or city.
How did kick deaded you is my question? what got you was over spamming and my bashing by race.
Re: Kick
ah I could post log from buffer but it's not even worth it cause I actualy try to not to alienate you Chase. I took your precious rhilor but gave you aol as a replacement weapon and asked you if that was ok with you.
I'm a dick and Fogel sucks for not posting changes.
sorry
I'm a dick and Fogel sucks for not posting changes.
sorry
Re: Kick
I'd explain how I died and how it really wasn't skill, but I'm tired of your attempts at trolling again. Learn more from Fogel or Galnerd. You've been blowing up boards trying to get people to flip on you. On that note, can an imm seriously remove globals? All this does is make me have to listen to Evilina, so it's basically just like playing DS. The main reason I've never really played there is because of that.
Re: Kick
Ignore command?????? HOW DOES IT WORK
Re: Kick
I am much to potenent to simply be put ignore!
Re: Kick
Btw Chase, I had actually read Fogels post on forums, under Immortal Announcements and had tested kick in pk three times before logged on.
I don't find kick to be op in the least, it creates strategical use in basher vs basher pk, I'm sure by now you have figured out the strategy and that kick had a ten second cool down.
I don't find kick to be op in the least, it creates strategical use in basher vs basher pk, I'm sure by now you have figured out the strategy and that kick had a ten second cool down.