Silly

Post great logs, epic battles or discuss tactics.
Post Reply
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Silly

Post by Chase »

Evil and I drunk pking: its back and forth sorta near GK then I go gapish and bash him when he was randomly in gap pat room. I chase

usty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
You see fresh tracks of a fade leaving south.
You see day old tracks of a human leaving north.
A rough grey stallion is standing here, being ridden by you.
s

HP:Battered MV:Good >
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
You see fresh tracks of a fade leaving south.
You see day old tracks of a human leaving north.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
w
Hedges Alongside the Path
The bushes that line the path are tall and wide. They make for a good hiding
spot. There is no passage through the bushes, but there are two exits: to the
north and west. To the northeast a small fort can be seen hidden amongst the
trees.
[ Exits: n w ]
You see day old tracks of Chase leaving north.
A rough grey stallion is standing here, being ridden by you.
*Evilina* is standing here.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
s
w
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]
You see day old tracks of a human leaving east.
You see two days old tracks of a ridden mount leaving north.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
s
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]
You see day old tracks of a human leaving north.
You see two days old tracks of a ridden mount leaving north.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]
You see day old tracks of a human leaving east.
You see two days old tracks of a ridden mount leaving east.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
z
Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]
You see day old tracks of a human leaving north.
You see two days old tracks of a ridden mount leaving north.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
n
They don't seem to be here.

HP:Battered MV:Good >
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving south.
You see day old tracks of a human leaving east.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
z
e
They don't seem to be here.

HP:Battered MV:Good >
n
z
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see day old tracks of a human leaving north.
A rough grey stallion is standing here, being ridden by you.
z

HP:Battered MV:Good >
z
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see day old tracks of a human leaving east.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
z
They don't seem to be here.

HP:Battered MV:Good >
n
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
z
z
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving north.
You see fairly recent tracks of a humanoid leaving north.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
z
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
n
z
0
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
You see fairly recent tracks of a humanoid leaving south.
You see fairly recent tracks of a humanoid leaving south.
A rough grey stallion is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
n
Curve in the Dusty Road
The road comes to a curve towards a small fort to the southeast. This road
appears to lack travel as it is very dusty and the wagon ruts look years old.
No animal tracks can be seen on either side of the road as if this dusty road
were a place of death. No further evidence proves that theory though.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fairly recent tracks of a humanoid leaving east.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
n
Alas, you cannot go that way...

HP:Battered MV:Good >
e
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
You see fresh tracks of a rough grey stallion (ridden) leaving south.
You see fresh tracks of a rough grey stallion (ridden) leaving west.
You see fresh tracks of Evilina leaving south.
You see day old tracks of a small fluffy rabbit leaving west.
You see day old tracks of Chase leaving east.
A tall post stands here holding a torch to create a lamp.
A rough grey stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A small fluffy rabbit hides from predators.

HP:Battered MV:Good >
s
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a fade leaving south.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
s
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a fade leaving south.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
s
s
Hedges Alongside the Path
The bushes that line the path are tall and wide. They make for a good hiding
spot. There is no passage through the bushes, but there are two exits: to the
north and west. To the northeast a small fort can be seen hidden amongst the
trees.
[ Exits: n w ]
You see fresh tracks of a rough grey stallion (ridden) leaving west.
You see day old tracks of Chase leaving north.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
s
Alas, you cannot go that way...

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
w
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A rough grey stallion is standing here, being ridden by you.

HP:Battered MV:Good >
Someone shouts, 'pretty lamerz'

HP:Battered MV:Good >
Someone shouts, 'thought we was 1 vs 1 chase'

HP:Battered MV:Good >
shout i didnt know he was around
You shout, 'i didnt know he was around'

HP:Critical MV:Good >
global and he literally DIDNT touch you
You are too distracted to do that. Kill! Kill! Kill!

HP:Critical MV:Good >
shout and he literally DIDNT touch you
You shout, 'and he literally DIDNT touch you'
Someone shouts, 'lamerz semper'

HP:Critical MV:Good >
Someone shouts, 'he tried'

HP:Critical MV:Good >
shout plus fade is WAY too short
You shout, 'plus fade is WAY too short'

HP:Critical MV:Good >
shout you were literally spam fleeing
l
You shout, 'you were literally spam fleeing'

HP:Critical MV:Good >
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A rough grey stallion is standing here, being ridden by you.

HP:Critical MV:Good >
whe
Players in your Zone
--------------------
Chase - Beginning of a Dusty Path

HP:Critical MV:Good >
Someone shouts, 'lolz'

HP:Critical MV:Good >
shout rofl
You shout, 'rofl'

HP:Critical MV:Good >
Someone shouts, 'I wasnt'

HP:Critical MV:Good >
shout it sure looked like it:p
You shout, 'it sure looked like it:p'

HP:Critical MV:Excellent >
n
n
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a humanoid leaving north.
A rough grey stallion is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Critical MV:Excellent >
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a ridden mount leaving north.
A rough grey stallion is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Critical MV:Excellent >
rh
You're already riding a rough grey stallion

HP:Critical MV:Excellent >
e
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
You see almost fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving south.
A rough grey stallion is standing here, being ridden by you.

HP:Critical MV:Excellent >
e
e
You cannot ride in there!

HP:Critical MV:Excellent >
You cannot ride in there!

HP:Critical MV:Excellent >
Someone shouts, '5 flees'

HP:Critical MV:Excellent >
n
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
You see fresh tracks of a small fluffy rabbit leaving west.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving west.
You see almost fresh tracks of Evilina leaving south.
A tall post stands here holding a torch to create a lamp.
A rough grey stallion is standing here, being ridden by you.

HP:Critical MV:Excellent >
You notice some plant life growing here...

HP:Critical MV:Excellent >
e
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A rough grey stallion is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Critical MV:Excellent >
Someone shouts, 'doubled my fade'

HP:Critical MV:Excellent >
shout it was like 6 secs
Ronde the herbalist yells, 'I'm looking for a handful of goatstongue! Come see me and I'll pay you extra!'

HP:Critical MV:Excellent >
You shout, 'it was like 6 secs'

HP:Critical MV:Excellent >
l
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A rough grey stallion is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Critical MV:Excellent >
e
Someone shouts, 'you over ran at half fade'

HP:Critical MV:Excellent >
s
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.

HP:Critical MV:Excellent >
Western Streets of Fal Dara
Squat stone houses line both sides of the street. Each is identical to the one
before, with flat rooftops that provide excellent archery platforms during
invasion. The streets continue in a straight line to the north and south.
[ Exits: n s w ]
A rough grey stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A stout woman shouts her list of knives she is offering to the passerbys.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Excellent >
s
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
A rough grey stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Excellent >
A veteran Shienaran soldier quickly leaves south.

HP:Critical MV:Excellent >
shout yea i went too far n i thought you had to fade in dark rooms
You shout, 'yea i went too far n i thought you had to fade in dark rooms'

HP:Critical MV:Excellent >
time
It is 10 o'clock am, on Monday
The 8th Day of the Sixteenth Month, Year 362.
Server: Fri Jun 29 01:53:52 2012

The MUD will reboot in 186 minutes at Fri Jun 29 05:00:00 2012.

HP:Critical MV:Excellent >
Semper narrates, 'rip !'

HP:Critical MV:Excellent >
shout should be only dark rooms
You shout, 'should be only dark rooms'

HP:Critical MV:Fresh >
t semper lol really? where?
You tell Semper, 'lol really? where?'

HP:Critical MV:Fresh >
l
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
A rough grey stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Fresh >
who
-------------- Immortals --------------

Galnor Stud Muffin [Coder] (idle)

-------------- Players --------------

3 Lord Chase Maravin
Kerian Renshar, Heavy Cavalry Division [Murandian Cavalry] (linkless)
Semper [Master Herbalist]

# Legends Ranking
-------------- Stats --------------

Currently active: 2 humans 1 trolloc.
Today there was a high of 4 players.
The record high of 26 players was reached on 05-05-2010.

Massive overspams and then we drunk shouting and Semper finishes.. Silly
Post Reply