New gK a bit overpowerd? or jsut right?

An archive of older topics.
Post Reply
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

New gK a bit overpowerd? or jsut right?

Post by Raiden »

Before the Massive Walls
Here stands a massive keep overrun by the Dark One's armies. Crawling with
trollocs, this would not be a good place for any human to venture. Up above,
trollocs can be seen walking the giant ramparts, patrolling for any thing
suspicious.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
e
At the Gates of the Blackened Hold
The gates of the Black Keep stand to the west of you; there are bloody
handprints on this side of them from various tortured humans trying to escape.
Skulls line the top of them and a large ugly muscular gatekeeper stands here
with an expression of hatred.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
*Elmo* is standing here.
A trolloc of the Ghob'hlin is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc of the Ghob'hlin is standing here.

HP:Wounded MV:Fresh >
e
e
Along the Blackened Road
As you walk around you notice various little bones and corpses lining the
streets. There are pools of blood in just about any place lower than the
street and teeth can be found just about anywhere from various fights and
disagreements.
[ Exits: e w ]
The corpse of Farynae the escaped damane is lying here.
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Wounded MV:Fresh >
A Three Way Turn in the Blackened Road
You stand at a three way intersection. You can hear a blood freezing scream as
something gets tortured in the distance. A trolloc with a large ring through
his nose snorts as he looks at you.
[ Exits: n s w ]
A crumbling stone well is here, ready to collapse.
a black warhorse is standing here, being ridden by you.
A Dreadlord smirks here, an aura of power about him.

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
A Ghob'hlin trolloc has arrived from the south.
The Dreadlord slices your waist into bloody fragments!
You try to thrash The Dreadlord's hands, but he parries the attack.
The Dreadlord slices your hands into bloody fragments!
The Dreadlord slices your hands into bloody fragments!
No way! You're fighting for your life!

HP:Wounded MV:Fresh - The Dreadlord: Healthy>
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh - The Dreadlord: Healthy>
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh - The Dreadlord: Healthy>
f
No way! You're fighting for your life!

HP:Wounded MV:Fresh - The Dreadlord: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Fresh - The Dreadlord: Healthy>

The Western Streets of the Blackened Hold
You are in an unfinished room.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
n
n
A Three Way Turn in the Blackened Road
You stand at a three way intersection. You can hear a blood freezing scream as
something gets tortured in the distance. A trolloc with a large ring through
his nose snorts as he looks at you.
[ Exits: n s w ]
A crumbling stone well is here, ready to collapse.
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
A Dreadlord smirks here, an aura of power about him.

HP:Wounded MV:Fresh >
Along the Western Streets of the Blackened Hold
Most of the Black Keep lies to the east; if you stand up tall you can see over
the heads of the crowded street. Everyone is tall and ugly, most have blood
stains on their faces and clothes, and every now and then a scream of pain
permeates the air.
[ Exits: n s ]
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc of the Ghob'hlin is standing here.

HP:Wounded MV:Fresh >
w
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
Along the Western Streets of the Blackened Hold
Dirt covers everything as well as ashes from the multiple fires burning
randomly. Blood and various other body excretions litter the streets. Mud and
disgusting water are everywhere.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
An ugly, mud covered trolloc stands here, sniffing for blood.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Wounded MV:Fresh >
e
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
A Turn in the Streets of the Blackened Hold
Everything around you is dirty and covered in muck, a trolloc with a large
bronze ring through the middle of his snout snorts as you walk past. A raven
flies over you cawing loudly.
[ Exits: n e s ]
a black warhorse is standing here, being ridden by you.
A wicked Kno'mon hunterkiller checks for tracks.

HP:Wounded MV:Fresh >
e
The Northern Streets of the Blackened Hold
As you walk through the mud covered streets an assassin trolloc sheathes his
weapon as if he just killed something. Blood stains most of the trollocs
around you and scars litter their bodies.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Wounded MV:Fresh >
A Destroyed Three Way Turn in the Street
The wide muddy road forks into two other roads here, there is a pile of human
skulls sitting in the middle of the fork. The skulls are covered in blood and
there are still tattered peices of flesh clinging to them.
[ Exits: n s w ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Wounded MV:Fresh >

A beaked trolloc tries to bludgeon your head, but you parry the attack.

HP:Wounded MV:Fresh - a beaked trolloc: Healthy>
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh - a beaked trolloc: Healthy>

You thrash a beaked trolloc's body hard.
A beaked trolloc tries to bludgeon your legs, but you dodge the attack.

HP:Wounded MV:Fresh - a beaked trolloc: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - a beaked trolloc: Healthy>
n
n
An Unusual Twist in the Blackened Road
The road curves here, but it appears to be for no reason, the buildings
bordering the road curve with it. Shrill screams pierce the air from one of
the buildings next to you and it is quickly cut off by a gurgle and the sound
of a body hitting the ground.
[ Exits: e s ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
e
The Northern Road of the Black Streets
This road is the northernmost road of the Black Keep, it looks as if it is
traveled less than the other roads, but every inch of it is still covered in
tracks from every horrible animal and trolloc you can imagine. Some of them
look deformed as if parts o f the trolloc or animal's foot was cut off or
deformed somehow.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Wounded MV:Fresh >
e
Along the Northern Streets of the Blackened Hold
The charred walls of the buildings are littered with blood stains and scratch
marks. Ripped pieces of clothing are strewn about the streets and scared
looking trollocs eye you with caution.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
The Northern Road of the Black Streets
Most of the tracks here have been wiped away by a giant drag mark in the mud,
something was dragging a large corpse or body through the mud. Streaks of
blood line the marks and small pieces of flesh dot the mud around you.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Wounded MV:Fresh >
e
A Turn in the Black Streets
The road continues to the south and the rest of the Black Keep here. As you
walk you sink a couple inches into the mud and it sticks to your feet making
them heavy. A raven flies overhead cawing then comes to land on a tall beaked
trolloc's shoulders.
[ Exits: n s w ]
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
l
A Turn in the Black Streets
The road continues to the south and the rest of the Black Keep here. As you
walk you sink a couple inches into the mud and it sticks to your feet making
them heavy. A raven flies overhead cawing then comes to land on a tall beaked
trolloc's shoulders.
[ Exits: n s w ]
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Raiden - A Turn in the Black Streets

HP:Wounded MV:Fresh >
l
A Turn in the Black Streets
The road continues to the south and the rest of the Black Keep here. As you
walk you sink a couple inches into the mud and it sticks to your feet making
them heavy. A raven flies overhead cawing then comes to land on a tall beaked
trolloc's shoulders.
[ Exits: n s w ]
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
stat
You are a 19 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 43.9 lbs.
Offensive Bonus: 163 Dodge Bonus: 83, Parry Bonus: 102
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 9 times, 6 times to other players, 3 times to monsters, and killed 14 other worthy players.
Your armor absorbs 13% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
s
The Eastern Streets of the Blackened Road
You are in an unfinished room.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
s
e
At A Crumbled Section of the Stronghold Wall
The wall is covered in scratch marks and broken fingernails are still stuck to
it. It has fallen over and is partially sunken in the mud, most of the wall is
covered in black soot creating an eerie presence.
[ Exits: n s w ]
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
s
e
The Eastern Streets of the Blackened Keep
As you walk the easternmost streets of the Blackened Keep you notice a large
pile of bones cast in the corner of some buildings. Rossing pieces of flesh
are still stuck to the bones and tooth marks are visible on the skulls, it
looks as if something or so meone was gnawing on them.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
s
e
The Eastern Streets of the Blackened Road
As you walk along the road a large warrior trolloc comes out of one of the
buildings, carrying a huge axe and stares down his snout at you. His piercing
gaze and bloodstained clothes leave you shaken, the warrior is wearing a
necklace of human teeth and y ou expect that there is one for every human he
has slaughtered.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.
A tall fade stands here, cloaked in shadow.
A trolloc of the Dhjin'nen tribe stands here.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
s
e
The Eastern Streets of the Blackened Road
The tall rock buildings with crumbling walls loom over you, and as you look up
it looks as if they lean in over you. A large blood spatter marrs one of the
walls and you can tell that someones face was slammed into the wall here.
[ Exits: n e s ]
a black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
You cannot ride in there!

HP:Wounded MV:Fresh >

A Ko'bal trolloc tries to pierce your body, but you dodge the attack.
A Dhjin'nen trolloc tries to smash your arms, but misses.

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>
f
You cannot ride in there!
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>

A Dhjin'nen trolloc tries to smash your hands, but misses.
A Ko'bal trolloc tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>

The Eastern Streets of the Blackened Road
As you walk along the road a large warrior trolloc comes out of one of the
buildings, carrying a huge axe and stares down his snout at you. His piercing
gaze and bloodstained clothes leave you shaken, the warrior is wearing a
necklace of human teeth and y ou expect that there is one for every human he
has slaughtered.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.
A tall fade stands here, cloaked in shadow.
A trolloc of the Dhjin'nen tribe stands here.
You flee head over heels.

HP:Wounded MV:Fresh >
s
The Eastern Streets of the Blackened Road
The tall rock buildings with crumbling walls loom over you, and as you look up
it looks as if they lean in over you. A large blood spatter marrs one of the
walls and you can tell that someones face was slammed into the wall here.
[ Exits: n e s ]
a black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
s
A Turn in the Streets of the Blackened Hold
You stand in the northwestern corner of the Black Keep, the streets are made of
mud and dirt, everything else is smaeared with mud and dirt, blood and scratch
marks cover everything possible. Most everything is covered with a black soot,
which is how everything looks so black.
[ Exits: n w ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Wounded MV:Fresh >
dism
n
You stop riding a black warhorse.

HP:Wounded MV:Fresh >
e
The Eastern Streets of the Blackened Road
The tall rock buildings with crumbling walls loom over you, and as you look up
it looks as if they lean in over you. A large blood spatter marrs one of the
walls and you can tell that someones face was slammed into the wall here.
[ Exits: n e s ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Excellent >
A Ko'bal trolloc tries to pierce your body, but you dodge the attack.
A Dhjin'nen trolloc smashes your legs hard.
A Dhjin'nen trolloc tries to smash your arms, but misses.
You thrash a Ko'bal trolloc's legs extremely hard.
A Ko'bal trolloc tries to pierce your body, but you parry the attack.
A Ko'bal trolloc barely pierces your shoulders.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - a Ko'bal trolloc: Scratched>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - a Ko'bal trolloc: Scratched>

The Eastern Streets of the Blackened Road
As you walk along the road a large warrior trolloc comes out of one of the
buildings, carrying a huge axe and stares down his snout at you. His piercing
gaze and bloodstained clothes leave you shaken, the warrior is wearing a
necklace of human teeth and y ou expect that there is one for every human he
has slaughtered.
[ Exits: n s ]
A tall fade stands here, cloaked in shadow.
A trolloc of the Dhjin'nen tribe stands here.
You flee head over heels.

HP:Wounded MV:Excellent >
n
e
The Eastern Streets of the Blackened Keep
As you walk the easternmost streets of the Blackened Keep you notice a large
pile of bones cast in the corner of some buildings. Rossing pieces of flesh
are still stuck to the bones and tooth marks are visible on the skulls, it
looks as if something or so meone was gnawing on them.
[ Exits: n s ]

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
s
s
The Eastern Streets of the Blackened Road
As you walk along the road a large warrior trolloc comes out of one of the
buildings, carrying a huge axe and stares down his snout at you. His piercing
gaze and bloodstained clothes leave you shaken, the warrior is wearing a
necklace of human teeth and y ou expect that there is one for every human he
has slaughtered.
[ Exits: n s ]
A tall fade stands here, cloaked in shadow.
A trolloc of the Dhjin'nen tribe stands here.

HP:Wounded MV:Excellent >
e
The Eastern Streets of the Blackened Road
The tall rock buildings with crumbling walls loom over you, and as you look up
it looks as if they lean in over you. A large blood spatter marrs one of the
walls and you can tell that someones face was slammed into the wall here.
[ Exits: n e s ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Excellent >
A Small Workshop
This tiny room looks as if it's just been hacked out of the stronghold's walls.
It is just big enough to house a large foreign-looking bloomery, used to refine
rarer ores. A small trolloc sits nearby, waiting for business.
[ Exits: e w ]
A large bloomery sits in the center of the area, red with rust.
A small trolloc miner stands here lugging a large backpack.

HP:Wounded MV:Strong >
l n
Nothing special there...

HP:Wounded MV:Strong >
e

A Dhjin'nen trolloc has arrived from the west.

HP:Wounded MV:Strong >
A Back Room
This cramped area looks dirty and uncomfortable. There is no furniture save a
small counter, which is used to make shady transactions. A hairy ore dealer
sits behind the counter on a small stool, staring you in the eye.
[ Exits: w ]
A hairy trolloc stares at you.

HP:Wounded MV:Strong >

A hairy trolloc growls 'Hello, Raiden.'

HP:Wounded MV:Strong >
l w
HP:Wounded MV:Strong >
l w

A hairy trolloc growls 'If you need help with exchanging materials, say HELP EXCHANGING.'

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
w
A Small Workshop
This tiny room looks as if it's just been hacked out of the stronghold's walls.
It is just big enough to house a large foreign-looking bloomery, used to refine
rarer ores. A small trolloc sits nearby, waiting for business.
[ Exits: e w ]
A large bloomery sits in the center of the area, red with rust.
A trolloc of the Dhjin'nen tribe stands here.
A small trolloc miner stands here lugging a large backpack.

HP:Wounded MV:Strong >
w
The Eastern Streets of the Blackened Road
The tall rock buildings with crumbling walls loom over you, and as you look up
it looks as if they lean in over you. A large blood spatter marrs one of the
walls and you can tell that someones face was slammed into the wall here.
[ Exits: n e s ]
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Strong >
s
rw
A Turn in the Streets of the Blackened Hold
You stand in the northwestern corner of the Black Keep, the streets are made of
mud and dirt, everything else is smaeared with mud and dirt, blood and scratch
marks cover everything possible. Most everything is covered with a black soot,
which is how everything looks so black.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Wounded MV:Strong >
You begin riding a black warhorse.

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
w
The Southern Street of the Blackened Hold
Everything around you seems dirty and caked with mud and soot. Shadows crawl
along the street as do small creatures, you hear one of the small creatures
squeal as a hooved trolloc steps on it, squashing it.
[ Exits: n e w ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
n
A Crumbled Stable
As you walk into these stables, the first thing you notice is the stench of
something burnt. On the floor, there is straw all around with black tips.
There are no windows here other than the holes in the walls to the east and
west.
[ Exits: s ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Wounded MV:Strong >

A beaked trolloc tries to pound your hands, but you dodge the attack.
A mud covered trolloc tries to bludgeon your arms, but you parry the attack.

HP:Wounded MV:Strong - a beaked trolloc: Healthy>
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong - a beaked trolloc: Healthy>

A mud covered trolloc tries to bludgeon your feet, but you parry the attack.
You thrash a beaked trolloc's arms very hard.
A beaked trolloc pounds your feet hard.

HP:Battered MV:Strong - a beaked trolloc: Scratched>
l
A Crumbled Stable
As you walk into these stables, the first thing you notice is the stench of
something burnt. On the floor, there is straw all around with black tips.
There are no windows here other than the holes in the walls to the east and
west.
[ Exits: s ]
a black warhorse is standing here, being ridden by you.
a beaked trolloc is here, fighting YOU!.
a mud covered trolloc is here, fighting YOU!.

HP:Battered MV:Strong - a beaked trolloc: Scratched>
2
l
Mood changed to: Wimpy

HP:Battered MV:Strong - a beaked trolloc: Scratched>
f
A Crumbled Stable
As you walk into these stables, the first thing you notice is the stench of
something burnt. On the floor, there is straw all around with black tips.
There are no windows here other than the holes in the walls to the east and
west.
[ Exits: s ]
a black warhorse is standing here, being ridden by you.
a beaked trolloc is here, fighting YOU!.
a mud covered trolloc is here, fighting YOU!.

HP:Battered MV:Strong - a beaked trolloc: Scratched>
You panic and attempt to flee!

HP:Battered MV:Strong - a beaked trolloc: Scratched>

A mud covered trolloc tries to bludgeon your waist, but you parry the attack.
A beaked trolloc tries to pound your arms, but you parry the attack.

HP:Battered MV:Strong - a beaked trolloc: Scratched>
stat

The Southern Street of the Blackened Hold
Everything around you seems dirty and caked with mud and soot. Shadows crawl
along the street as do small creatures, you hear one of the small creatures
squeal as a hooved trolloc steps on it, squashing it.
[ Exits: n e w ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
You flee head over heels.

HP:Battered MV:Strong >
You are a 19 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 43.9 lbs.
Offensive Bonus: 153 Dodge Bonus: 85, Parry Bonus: 117
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 9 times, 6 times to other players, 3 times to monsters, and killed 14 other worthy players.
Your armor absorbs 13% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Strong >
not

A mud covered trolloc has arrived from the north.
A mud covered trolloc tries to pound your legs, but you parry the attack.
A beaked trolloc tries to pound your hands, but you parry the attack.

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
w
w
You look around less carefully.

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
w
No way! You're fighting for your life!

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
No way! You're fighting for your life!

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
f
No way! You're fighting for your life!

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
w
w
You panic and attempt to flee!

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
w
w

A beaked trolloc tries to pound your legs, but you parry the attack.
A mud covered trolloc tries to pound your body, but you parry the attack.

HP:Battered MV:Strong - a mud covered trolloc: Healthy>
A Crumbled Stable
As you walk into these stables, the first thing you notice is the stench of
something burnt. On the floor, there is straw all around with black tips.
There are no windows here other than the holes in the walls to the east and
west.
[ Exits: s ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
You flee head over heels.
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
s
The Southern Street of the Blackened Hold
Everything around you seems dirty and caked with mud and soot. Shadows crawl
along the street as do small creatures, you hear one of the small creatures
squeal as a hooved trolloc steps on it, squashing it.
[ Exits: n e w ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Battered MV:Strong >
w
w
The Southern Street of the Blackened Hold
You are in an unfinished room.
[ Exits: e s w ]
a black warhorse is standing here, being ridden by you.

HP:Battered MV:Strong >
w
w
The Southern Three Way Fork in the Blackened Streets
You are in an unfinished room.
[ Exits: n e w ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Battered MV:Strong >
w
The Southern Street of the Blackened Hold
You are in an unfinished room.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Battered MV:Strong >
w
The Southern Street of the Blackened Hold
You are in an unfinished room.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Battered MV:Strong >
w
A Twist in the Blackened Streets
You are in an unfinished room.
[ Exits: n e ]
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
n
Alas, you cannot go that way...

HP:Battered MV:Strong >
n
w
The Western Streets of the Blackened Hold
You are in an unfinished room.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.

HP:Battered MV:Strong >
w
A Three Way Turn in the Blackened Road
You stand at a three way intersection. You can hear a blood freezing scream as
something gets tortured in the distance. A trolloc with a large ring through
his nose snorts as he looks at you.
[ Exits: n s w ]
A crumbling stone well is here, ready to collapse.
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
A Dreadlord smirks here, an aura of power about him.

HP:Battered MV:Strong >
w
A Ghob'hlin trolloc tries to blast your shoulders, but you parry the attack.
The Dreadlord slices your head into bloody fragments!
The Dreadlord throws back his head and cackles with insane glee!
The Dreadlord says 'The Shadow shall destroy you.'
The Dreadlord gestures, and begins to weave.
The Dreadlord smirks as his fireballs burns your skin.
You are struck by the lightning called down by the Dreadlord.
The Dreadlord yells, 'Rolling waves of Earth!'
You are struck by the waves.
The Dreadlord summons a twister out of the air.
A wave of boiling water leaps out of the air, and hits Raiden.
The Dreadlord tries to slice your legs, but misses.
You thrash a Ghob'hlin trolloc's feet hard.
A Ghob'hlin trolloc tries to blast your feet, but you dodge the attack.
No way! You're fighting for your life!

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>
w
No way! You're fighting for your life!

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>
No way! You're fighting for your life!

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>
w
No way! You're fighting for your life!

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>
f
No way! You're fighting for your life!

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>
You panic and attempt to flee!

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>

As the dreadlord passes, you are roughly shoved out of the way by an invisible force.

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>

*Elmo* has arrived from the north.

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>

*Elmo* tries to strike your hands, but misses.

HP:Beaten MV:Strong - a Ghob'hlin trolloc: Scratched>
w
w
w
w
The Dreadlord slices your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
You thrash a Ghob'hlin trolloc's hands very hard.
A Ghob'hlin trolloc tries to blast your body, but you parry the attack.
Along the Western Streets of the Blackened Hold
Most of the Black Keep lies to the east; if you stand up tall you can see over
the heads of the crowded street. Everyone is tall and ugly, most have blood
stains on their faces and clothes, and every now and then a scream of pain
permeates the air.
[ Exits: n s ]
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc of the Ghob'hlin is standing here.
You flee head over heels.
Alas, you cannot go that way...

HP:Critical MV:Strong >
w
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >

*Elmo* has arrived from the south.

HP:Critical MV:Strong >

*Elmo* tries to strike your waist, but misses.

HP:Critical MV:Strong - Elmo: Battered>

A mud covered trolloc tries to pound your waist, but you parry the attack.
A Ghob'hlin trolloc has arrived from the south.
A Ghob'hlin trolloc tries to blast your body, but you dodge the attack.

HP:Critical MV:Strong - Elmo: Battered>
f
A Ghob'hlin trolloc blasts your waist hard.
You wish that your wounds would stop BLEEDING so much!
A mud covered trolloc tries to pound your body, but you parry the attack.
You try to thrash *Elmo*'s feet, but he dodges the attack.
*Elmo* tries to strike your head, but misses.
PANIC! You couldn't escape!

HP:Critical MV:Strong - Elmo: Battered>
w
w
No way! You're fighting for your life!

HP:Critical MV:Strong - Elmo: Battered>
f
No way! You're fighting for your life!

HP:Critical MV:Strong - Elmo: Battered>
w
w
You panic and attempt to flee!

HP:Critical MV:Strong - Elmo: Battered>
w
w
w
A Ghob'hlin trolloc tries to blast your arms, but you dodge the attack.
A mud covered trolloc pounds your hands hard.
You wish that your wounds would stop BLEEDING so much!
You try to thrash *Elmo*'s body, but he parries the attack.
*Elmo* tries to strike your body, but misses.
Along the Western Streets of the Blackened Hold
Dirt covers everything as well as ashes from the multiple fires burning
randomly. Blood and various other body excretions litter the streets. Mud and
disgusting water are everywhere.
[ Exits: n s ]
a black warhorse is standing here, being ridden by you.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
You flee head over heels.
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
w
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
w
Alas, you cannot go that way...

HP:Critical MV:Excellent >
s
Alas, you cannot go that way...

HP:Critical MV:Excellent >
w
w
Along the Western Streets of the Blackened Hold
Most of the Black Keep lies to the east; if you stand up tall you can see over
the heads of the crowded street. Everyone is tall and ugly, most have blood
stains on their faces and clothes, and every now and then a scream of pain
permeates the air.
[ Exits: n s ]
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
A large, cooked slab of meat is lying here, waiting to be eaten.
a black warhorse is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
*Elmo* is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc of the Ghob'hlin is standing here.

HP:Critical MV:Excellent >

*Elmo* leaves north.

HP:Critical MV:Excellent >
w
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
w
Alas, you cannot go that way...

HP:Critical MV:Excellent >

A mud covered trolloc tries to pound your shoulders, but you parry the attack.
A Ghob'hlin trolloc tries to blast your legs, but you parry the attack.
A Ghob'hlin trolloc tries to blast your legs, but you parry the attack.
*Elmo* has arrived from the north.

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
n
w
*Elmo* leaves south.
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
f
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
w
*Elmo* has arrived from the south.
PANIC! You couldn't escape!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>

*Elmo* tries to strike your legs, but misses.

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
n
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
w
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>
n
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Healthy>

*Elmo* tries to strike your body, but misses.
A Ghob'hlin trolloc blasts your hands very hard.
You wish that your wounds would stop BLEEDING so much!
A Ghob'hlin trolloc tries to blast your shoulders, but you parry the attack.
You thrash a mud covered trolloc's head hard.
A mud covered trolloc tries to pound your body, but you parry the attack.

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
f
w
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
PANIC! You couldn't escape!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
n
w
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
n
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
f
No way! You're fighting for your life!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
w
You panic and attempt to flee!

HP:Critical MV:Excellent - a mud covered trolloc: Scratched>
n
w
n
w
w

*Elmo* strikes your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Ghob'hlin trolloc tries to blast your body, but you parry the attack.
A Ghob'hlin trolloc blasts your hands very hard.
You are mortally wounded, and will die soon, if not aided.
With her reckless pounding attacks, you succomb to death.
A mud covered trolloc pounds your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Say 'food' to be given some food.
New players should leave Crossroads of Fate 'DOWN'
For additional help, type: help <topic>

You may also type "who" and send a player a tell after leaving this room:
tell <playername> <message>
[ Exits: n e s w d ]
A smooth stone fountain with an elaborate design is here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical MV:Burning >
You are in pretty bad shape, unable to flee!
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >




im thinking those dreadlords shouldnt emote so quickly
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Stronghold has always been ridiculous
Bebop
Posts: 14
Joined: Tue Dec 12, 2006 7:19 pm

Post by Bebop »

fm gatekeeper is also insane. the n gate and w gate are just ridiculous, we really need a jump exit or something.
Guest

Post by Guest »

Why does no one ever listen when I say to DOWN CITIES :x
Bebop
Posts: 14
Joined: Tue Dec 12, 2006 7:19 pm

Post by Bebop »

as for the relative safety thats what king easer and murash rooms are for. I still think fm gates are ridiculous, and so are the dreadlords in gatekeeps. Tv is rough as well.
Guest

Post by Guest »

who cares if they skewer em all dead? whats that gonna do? people can stab em all dead too? if they get bashed they get owned
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

There's nothing wrong with killing mobs, its something to do while you're bored. I think all mobs should be killable without a lot of difficulty.
Bebop
Posts: 14
Joined: Tue Dec 12, 2006 7:19 pm

Post by Bebop »

Im just wanting to point out that there is an aes sedai mob in fal moran and king easer, what more could you ask for. :)
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

you have a dreadlord and murash? and a doorguard?
Primal
Posts: 183
Joined: Sun Jan 16, 2005 6:20 am

Post by Primal »

HP:Hurt MV:Excellent >
West
hide
backstab gatekeeper
The Towering North Gate of Fal Moran
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving east.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
=
* + - = % = -
Dimmu narrates, 'how much to port to caemlyn?'

HP:Hurt MV:Excellent >
+
*
Keltor the gatekeeper notices your attempt to backstab him!

HP:Hurt MV:Excellent - a grizzled soldier: Healthy>

A grizzled soldier assists a grizzled soldier.
A grizzled soldier tries to slash your waist, but you parry the attack.
A grizzled soldier tries to slash your hands, but you parry the attack.
A grizzled soldier tries to slash your body, but you dodge the attack.
A grizzled soldier tries to slash your legs, but you parry the attack.
A grizzled soldier tries to slash your legs, but you dodge the attack.
A grizzled soldier tries to slash your head, but you dodge the attack.
A grizzled soldier slashes your head.

HP:Hurt MV:Excellent - a grizzled soldier: Healthy>
West
ff
f

A grizzled soldier slashes your arms very hard.
A grizzled soldier slashes your arms very hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your arms very hard.
A grizzled soldier slashes your waist hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your head very hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your waist hard.
Keltor the gatekeeper slashes your body extremely hard.

HP:Battered MV:Excellent - a grizzled soldier: Healthy>

A veteran shienaran soldier tries to slash your waist, but you dodge the attack.
A veteran shienaran soldier slashes your body hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your legs hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tries to slash your legs, but you parry the attack.
A grizzled soldier tries to slash your shoulders, but you parry the attack.
A grizzled soldier slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tries to slash your legs, but you dodge the attack.
Keltor the gatekeeper slashes your body into bloody fragments!
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Excellent - a grizzled soldier: Healthy>
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent - a grizzled soldier: Healthy>
What?!?


- That is without a PC at the N gates.
- ALso Keltor bashes -
Keltor bashes then you die.
You miss stab and you die.
Pc is at gates and you fail flee you die.
PC bashes - you die.

I thought rooms could be flagged as no skewer/charge? If this is the main problem then why not flag?

Not just FM gate thats uber, I agree that GK is too strong in my view, Bearlon gate is really nasty also.

It's a fine balance between being able to hit someone in a city with impunity and being able to hit someone in a city at all. Gatekeeps being too powerfull push too much towards not being able to hit cities at all. A large proportion of zones of this mud are city zones and we have a small well knit comminty of players - to be able to hit in cities makes this game so much more fun.

Safe rooms: I don't see the need to be honest - we are all experienced players and can use even 1 or 2 mobs to change the course of a battle. DL, Murash and the like - we don't actualy need them and we aren't going to ever be hit by huge numbers.
Doors on safe rooms: I don't see the need for this especialy. Don't forget that for example Murash is a one exit room - you can easily fail 9-10 flees in a row from a one exit room without a door, when you add fleelag and doors as well as bash to this no one will hit you in Murash unless you have less than 2 hps.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

i hit murash the other day! and died! and i gree FM gate has to many mobs, but their OB sucks comapred to troll ob only hit threw cause so many engaged u spliting defense
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I think Caemlyn is the ideal situation for gate rooms as far as mobs go. A gatekeeper and 4 higher level mobs is still painful, but it won't kill you in 3 rounds. I also think gatekeepers should be stabbable/chargeable, or the pick required for gates needs to be lowered to <50%. Being trapped in a city is stupid, there should always be ways out unless severely outnumbered.
Bebop
Posts: 14
Joined: Tue Dec 12, 2006 7:19 pm

Post by Bebop »

hey raiden thats my point, there are already multiple safe rooms in both cities, no point in having uber gates and hard hitting mobs. Also i would really like a jump exit in fm.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

Another Important differnce between GK and FM is gk has 3 ways of geting out.. but 2 of those 3 ways you loose your horse... the 1 remaining way is only a way out if you got pick or the key...

Thats why FM shouldnt get a jump exit
Bebop
Posts: 14
Joined: Tue Dec 12, 2006 7:19 pm

Post by Bebop »

keltor is insane btw, takes me to wounded in 2 hits with 20 con...
Bebop
Posts: 14
Joined: Tue Dec 12, 2006 7:19 pm

Post by Bebop »

yeah, but thats 2 hits with 20 con, i was healhty. That is insane.
Post Reply