Pretty end of fight vs Obould

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Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Pretty end of fight vs Obould

Post by Semper »

Fighting a few rounds with Obould, he won the first, this is the second, we're about to do the third.


- +
* You see fresh tracks of a dreadlord leaving south.

HP:Beaten SP:Weakening MV:Fresh >
s
A Stone Path
Paving stones resist the inflated temperature of the region, rending the path
as cold as the rock slabs are dark. They Dying Plains form to the north. The
stone path leads north onto the dying plains. The narrow path widens as it
forks to the east. Constant winds send whisperings over the blighted land.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
s
A Stone Path
Rough broken stones create gaps in the path's surface. Clumps of weeds grow
through various cracks, further weakening the walkway. The stone path
stretches to the north, fading into the distance. The view to the south
reveals the wall curving to the west.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Weakening MV:Fresh >
s
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
w
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.

HP:Beaten SP:Weakening MV:Fresh >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
rle
What?!?

HP:Beaten SP:Weakening MV:Fresh >
rel
You release the One Power.
You feel the taint slowly fade away.

HP:Beaten SP:Weakening MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Beaten SP:Weakening MV:Fresh >
ss
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh >
= = *Obould* has arrived from the west.

HP:Beaten SP:Weakening MV:Fresh >
You are interrupted and stop what you are doing.
*Obould* strikes your legs hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Fresh - Obould: Beaten>
You sense *Obould* begin to channel a weave containin.

HP:Beaten SP:Weakening MV:Fresh - Obould: Beaten>
rel
You release the One Power.
You feel the taint slowly fade away.

HP:Beaten SP:Weakening MV:Fresh - Obould: Beaten>
f
You panic and attempt to flee!

HP:Beaten SP:Weakening MV:Fresh - Obould: Beaten>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Fresh - Obould: Beaten>
s
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Weakening MV:Fresh >
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
s
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
s
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
sc
You have 37(296) hit, 86(199) spell, and 157(157) movement points.
You have scored 186703803 exp.
You need 9296197 exp to reach your next level.
You have been playing for 13 days and 17 hours.
You have gathered 7 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 1 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks weary.
You are standing.

HP:Critical SP:Weakening MV:Fresh >
s
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Critical SP:Weakening MV:Fresh >
ss
You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh >
= = + *Obould* leaves south.

HP:Critical SP:Weakening MV:Fresh >
You lose your concentration.

HP:Critical SP:Weakening MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
v
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
You try to strike *Obould*'s body, but miss.
You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh - Obould: Beaten>
c
You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh - Obould: Beaten>
% = You are interrupted and stop what you are doing.
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!
You wish that your wounds would stop BLEEDING so much!
*Obould* tries to strike your body, but misses.
You try to strike *Obould*'s shoulders, but miss.

HP:Critical SP:Weakening MV:Fresh - Obould: Beaten>
c
You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh - Obould: Beaten>
% You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh - Obould: Beaten>
= + Okay.
Your flows of Fire burst into existance, and lick at *Obould*'s skin.

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
c
You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
% You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
= *Obould* panics, and attempts to flee!

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
+ *Obould* leaves north.

HP:Critical SP:Weakening MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
n
x
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
c
You notice some plant life growing here...

HP:Critical SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
n
x
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
c
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
sc
You have 10(296) hit, 73(199) spell, and 157(157) movement points.
You have scored 186717403 exp.
You need 9282597 exp to reach your next level.
You have been playing for 13 days and 17 hours.
You have gathered 7 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 1 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks weary.
You are standing.
*Obould* has arrived from the north.

HP:Critical SP:Weakening MV:Fresh >
s
You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh >
x
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
c
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
x
c
They don't seem to be here.

HP:Critical SP:Weakening MV:Fresh >
Your target could not be found.

HP:Critical SP:Weakening MV:Fresh >
*Obould* has arrived from the north.

HP:Critical SP:Weakening MV:Fresh >
c
You begin channeling the appropriate flows...
You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh >
% = + Okay.
Your flows of Fire burst into existance, and lick at *Obould*'s skin.

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
c
*Obould* tries to strike your hands, but misses.
You try to strike *Obould*'s hands, but miss.

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
% You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
*Obould* panics, and attempts to flee!

HP:Critical SP:Weakening MV:Fresh - Obould: Critical>
= + Okay.
Your flows of Fire burst into existance, and lick at *Obould*'s skin.

HP:Critical SP:Flickering MV:Fresh - Obould: Critical>
c
*Obould* leaves north.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
n
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
n
c
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
n
c
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
l n
The gate is open.

HP:Critical SP:Flickering MV:Fresh >
n
c
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Obould* is standing here.
...he emits an aura of menace and awe!
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Critical SP:Flickering MV:Fresh >
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh >
% Obould closes the gate.

HP:Critical SP:Flickering MV:Fresh >
= *Obould* leaves west.

HP:Critical SP:Flickering MV:Fresh >
+ Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
w
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Flickering MV:Fresh >
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
w
w
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
Road Alongside the Southern Wall
The pitted road of dirt continues on to the east and west. Rubble lines the
road from the crumbling walls around it. To the north is a dark building,
guarded by barbed iron bars. The road bends to the north as you move to the
west, while it continues on to the east.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
x
x
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Critical SP:Flickering MV:Fresh >
sc
c
You have 10(296) hit, 47(199) spell, and 157(157) movement points.
You have scored 186741403 exp.
You need 9258597 exp to reach your next level.
You have been playing for 13 days and 17 hours.
You have gathered 7 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 1 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks weary.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
scan
HP:Critical SP:Flickering MV:Fresh >
- +
* North: A trolloc looks up gruffly from fiddling with his instruments.
East : *Obould* is standing here.
...he emits an aura of menace and awe!
West : A wolf-snouted trolloc stands here, sniffing the air.
*Obould* has arrived from the east.

HP:Critical SP:Weakening MV:Fresh >
You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh >
e
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
e
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Weakening MV:Fresh >
w
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
c
You begin channeling the appropriate flows...
You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Weakening MV:Fresh >
% = + Okay.
Your flows of Fire burst into existance, and lick at *Obould*'s skin.

HP:Critical SP:Flickering MV:Fresh - Obould: Critical>
c
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Obould: Critical>
% = *Obould* panics, and attempts to flee!

HP:Critical SP:Flickering MV:Fresh - Obould: Critical>
+ *Obould* leaves east.
A bull-snouted trolloc has arrived from the east.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
e
c
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
e
c
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Critical SP:Flickering MV:Fresh >
Your target could not be found.
e

HP:Critical SP:Flickering MV:Fresh >
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
An elite assassin trolloc is here, barely noticable.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
e
c
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
*Obould* is standing here.
...he emits an aura of menace and awe!

HP:Critical SP:Flickering MV:Fresh >
You begin channeling the appropriate flows...
You sense *Obould* begin to channel a weave containin.

HP:Critical SP:Flickering MV:Fresh >
% = + Okay.
You weave a flow of Fire around *Obould*, and suddenly flames burst to life, consuming him.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Obould*'s death cry.
A strange sensation from nearby gets weaker.
*Obould* is dead! R.I.P.

HP:Critical SP:Flickering MV:Fresh >
c
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >
get dagger pack
You get a glimmering topaz pommeled baselard from a large traveler's backpack.

HP:Critical SP:Flickering MV:Fresh >
rem staff
You stop using a gold bound quarterstaff.

HP:Critical SP:Flickering MV:Fresh >
wield dagger
You wield a glimmering topaz pommeled baselard.

HP:Critical SP:Flickering MV:Fresh >
scalp
You sever a bloody head from the corpse of Obould.

HP:Critical SP:Flickering MV:Fresh >
sc
You have 29(296) hit, 39(199) spell, and 157(157) movement points.
You have scored 188767003 exp.
You need 7232997 exp to reach your next level.
You have been playing for 13 days and 17 hours.
You have gathered 62 Weave Points so far.
This ranks you as Semper (level 39)
You have acquired 1 feat points.
Your current Arena ranking is Second Squadman.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Critical SP:Flickering MV:Fresh >
w
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
An elite assassin trolloc is here, barely noticable.

HP:Critical SP:Flickering MV:Fresh >
1
You don't see a gate here.

HP:Critical SP:Flickering MV:Fresh >
w
1
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Critical SP:Flickering MV:Fresh >
You open the gate.
s

HP:Critical SP:Flickering MV:Fresh >
Outside a Massive Gate
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: Pretty end of fight vs Obould

Post by Obould »

Yeah that was a good fight, I knew you were one w so I stacked commands to enter room and weave but you still managed to get the weave off first.

It's nice to see ballsy pkers again.
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: Pretty end of fight vs Obould

Post by Obould »

and honestly channie vs channie pk is pretty boring, there's no strategy besides spam fast dmg weave.
Last edited by Obould on Mon Jun 25, 2012 7:06 pm, edited 1 time in total.
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Pretty end of fight vs Obould

Post by Semper »

*grin* It's fun to play again
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Pretty end of fight vs Obould

Post by Semper »

As for channie vs channie, I agree, all the more reason to play ballsy. I would have liked to try to quicksand you earlier, but it wasn't going to happen. Also, I was lucky mine went off first, had I lagged at that moment you would have won.
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: Pretty end of fight vs Obould

Post by Obould »

I spent the first part of that fight either trying to charge you or weave insanity, the charge finally landed when I was already wounded and took you to hurt. lolz
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Pretty end of fight vs Obould

Post by Semper »

Then the second part of that fight, you started fleeing off right when I would start a weave, so I weaved slice, hit you patty and started a flame strike, you'd either weave then flee off and get hit or else just start a charge, and that lag gave me time to pull my weave off.

Third fight he won on an alt, started the fight in the blight, but I had worgotted to set aliases for weaken and chill, grunt. then had to afk in the middle (turn off ringing phone while in the library :/)
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Pretty end of fight vs Obould

Post by Evilina »

ah don't blame it on afk :)

You said afk and I fled off, waited, and then smashed.



The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a ridden mount leaving <<< WEST <<<
A statue of Clark, slashing downward with a sword, stands here.
A twisted shadow stallion is standing here, being ridden by you.
*Semper* is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.

HP:Healthy SHP:Full MV:Fresh >
You try to slash *Semper*'s body, but miss.

HP:Healthy SHP:Full MV:Fresh - Semper: Beaten>
HP:Healthy SHP:Full MV:Fresh - Semper: Beaten>

* *Semper* panics, and attempts to flee!
*Semper* attempts to flee, but a black warhorse is too exhausted to move.

HP:Healthy SHP:Full MV:Fresh - Semper: Beaten>
- *Semper* tries to strike your head, but misses.

HP:Healthy SHP:Full MV:Fresh - Semper: Beaten>
% -
* Your bash at *Semper* sends him sprawling!

HP:Healthy SHP:Full MV:Fresh - Semper: Beaten>
You slash *Semper*'s legs into bloody fragments!
You slash *Semper*'s body very hard.

HP:Healthy SHP:Full MV:Fresh - Semper: Critical>
4
You miss your kick at *Semper*'s groin, much to his relief...

HP:Healthy SHP:Full MV:Fresh - Semper: Critical>
You slash *Semper*'s body very hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Semper*'s death cry.
*Semper* is dead! R.I.P.

Least bash isn't OP, you can see how close of a fight it was, my still being healthy and him being dead.
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Pretty end of fight vs Obould

Post by Semper »

fight with Evilina

Evilina yells, 'beat vs beat'
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
yell that room will kill me
You yell, 'that room will kill me'

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
sei
t
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Beaten SP:Good MV:Fresh >
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
t
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
*Evilina* has arrived from the south, riding a twisted shadow stallion.

HP:Beaten SP:Good MV:Fresh >
t
*Evilina* leaves north, riding a twisted shadow stallion.

HP:Beaten SP:Good MV:Fresh >
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
n
t
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Beaten SP:Good MV:Fresh >
Your target could not be found.

HP:Beaten SP:Good MV:Fresh >
n
t
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Evilina* is standing here, riding a twisted shadow stallion.

HP:Beaten SP:Good MV:Fresh >
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh >

* + *Evilina* tries to slash your head, but misses.

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
*Evilina* tries to slash your head, but misses.
You are interrupted and stop what you are doing.
*Evilina* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
f
You panic and attempt to flee!

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
You flee head over heels.

HP:Beaten SP:Good MV:Fresh >
yt
What?!?

HP:Beaten SP:Good MV:Fresh >
x
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.
x

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.
x

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
x

HP:Beaten SP:Good MV:Fresh >
x
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Good MV:Fresh >
n
t
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Evilina* is standing here, riding a twisted shadow stallion.

HP:Beaten SP:Good MV:Fresh >
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh >

* *Evilina* tries to slash your hands, but misses.

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
+ - = % = - +
* Okay.
You gesture at *Evilina* while weaving Earth under her, turning the ground to quicksand.

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
i
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
= = The sun sets in the west.

HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>

* + - = % = - +
* Okay.
*Evilina* screams in agony and tears at her skin as your flows of Fire char her insides.

HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
v <- should have fled.
v
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
Cancelled...
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
= = + Okay.
Your flows of Fire blossom into flames which hit *Evilina*, causing her a lot of pain.
You try to strike *Evilina*'s legs, but miss.

HP:Beaten SP:Weakening MV:Fresh - Evilina: Critical>
c
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Evilina: Critical>
% = + Okay.
Your flows of Fire burst into existance, and lick at *Evilina*'s skin.

HP:Beaten SP:Weakening MV:Fresh - Evilina: Critical>
*Evilina* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Fresh - Evilina: Critical>
c
*Evilina* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
*Evilina* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Fresh - Evilina: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Fresh - Evilina: Critical>
*Evilina* slashes your body extremely hard.
You're stunned, but will probably regain consciousness again.
*Evilina* slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Pretty end of fight vs Obould

Post by Evilina »

Approaching the Fal Dara Gates
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see very recent tracks of a ridden mount leaving VV SOUTH VV
A tall post stands here holding a torch to create a lamp.
A twisted shadow stallion is standing here, being ridden by you.

HP:Beaten SHP:Full MV:Fresh >
*Semper* has arrived from the south, riding a black warhorse.

HP:Beaten SHP:Full MV:Fresh >
l s
2
The gate is open.

HP:Beaten SHP:Full MV:Fresh >
You try to slash *Semper*'s head, but miss.

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
TICK IN 5 SECONDS (+/- drift)
You try to slash *Semper*'s head, but miss.
You slash *Semper*'s body very hard.

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
cbb
3
Mood changed to: Berserk

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>

* *Semper* panics, and attempts to flee!

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
- % *Semper* leaves south, riding a black warhorse.

HP:Beaten SHP:Full MV:Fresh >
-
* They must have left already...

HP:Beaten SHP:Full MV:Fresh >
2;3
They don't seem to be here.

HP:Beaten SHP:Full MV:Fresh >
Bash who?

HP:Beaten SHP:Full MV:Fresh >

They don't seem to be here.

HP:Beaten SHP:Full MV:Fresh >
Bash who?

HP:Beaten SHP:Full MV:Fresh >

They don't seem to be here.

HP:Beaten SHP:Full MV:Fresh >
Bash who?

HP:Beaten SHP:Full MV:Fresh >

They don't seem to be here.

HP:Beaten SHP:Full MV:Fresh >
Bash who?

HP:Beaten SHP:Full MV:Fresh >

They don't seem to be here.

HP:Beaten SHP:Full MV:Fresh >
Bash who?
*Semper* has arrived from the south, riding a black warhorse.

HP:Beaten SHP:Full MV:Fresh >

You try to slash *Semper*'s hands, but miss.

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>

*Semper* gestures towards Evilina, and the ground under her turns to quicksand.

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
The sun sets in the west.

HP:Beaten SHP:Full MV:Fresh - Semper: Beaten>
3
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SHP:Full MV:Fresh - Semper: Beaten>
HP:Critical SHP:Full MV:Fresh - Semper: Beaten>

* - Flames sent by *Semper* cause your skin to blister and char.
You wish that your wounds would stop BLEEDING so much!
*Semper* tries to strike your legs, but misses.

HP:Critical SHP:Full MV:Fresh - Semper: Beaten>
% - *Semper* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SHP:Full MV:Fresh - Semper: Beaten>

* Your bash at *Semper* sends him sprawling!

HP:Critical SHP:Full MV:Fresh - Semper: Beaten>
You slash *Semper*'s legs very hard.
You slash *Semper*'s body into bloody fragments!

HP:Critical SHP:Full MV:Fresh - Semper: Critical>
4
Your kick hits *Semper* in the solar plexus!

HP:Critical SHP:Full MV:Fresh - Semper: Critical>
You slash *Semper*'s body extremely hard.
*Semper* is stunned, but will probably regain consciousness again.
You slash *Semper*'s legs into bloody fragments!
*Semper* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Semper*'s death cry.
*Semper* is dead! R.I.P.

You have 5(405) hit, 78(138) shadow points, and 152(152) movement points.

close one
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Pretty end of fight vs Obould

Post by Evilina »

end result

me: 4
semper: 1

I would be embarrassed over a newb killing me in keep but damn Semper was a beast for a matter of minutes, bet he sold his soul to the devil.
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Pretty end of fight vs Obould

Post by Semper »

Evilina wrote:end result

me: 4
semper: 1

I would be embarrassed over a newb killing me in keep but damn Semper was a beast for a matter of minutes, bet he sold his soul to the devil.
Didin't sell my soul, just woke up. *smile* Thanks for the compliment.
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