Typical situations.

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Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Typical situations.

Post by Semper »

c
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Strong - Scar: Beaten>
% = You are interrupted and stop what you are doing.
*Scar* pierces your shoulders very hard.
You try to strike *Scar*'s arms, but miss.

HP:Hurt SP:Weakening MV:Strong - Scar: Beaten>
You sense *Scar* begin to channel a weave containing Fire.

HP:Hurt SP:Weakening MV:Strong - Scar: Beaten>
c
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Strong - Scar: Beaten>
% = +
c
Okay.
Your flows of Fire burst into existance, and lick at *Scar*'s skin.
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Strong - Scar: Beaten>
% = *Scar* tries to pierce your body, but misses.

HP:Hurt SP:Flickering MV:Strong - Scar: Beaten>
+ Okay.
Your flows of Fire burst into existance, and lick at *Scar*'s skin.

HP:Hurt SP:Flickering MV:Strong - Scar: Critical>
*Scar* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Strong - Scar: Critical>
c
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Strong - Scar: Critical>
% = *Scar* leaves north.

HP:Hurt SP:Flickering MV:Strong >
+
n
Your target could not be found.

HP:Hurt SP:Flickering MV:Strong >
n
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Scar* is standing here.
...he emits an aura of menace and awe!
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.

HP:Hurt SP:Flickering MV:Strong >
w
*Scar* leaves south.
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.

HP:Hurt SP:Flickering MV:Strong >
x
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
x
x
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
x
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
e
e
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.
A Black Obsidian Courtyard
Unlike the city around it, this courtyard is frighteningly empty. Large flat
stones of black obsidian suck in any light that makes its way past the shadow
cast by the watchtower to the west. At the center of this courtyard is a
fountain in the shape of screaming children. Spraying from the fountain, the
blood of human prisoners fills the black basin. To the south of the courtyard
is a large building, built of the same obsidian blocks as the courtyard.
There the myrddraal go when they feel the need to seek pleasure from their
victims.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Hurt SP:Flickering MV:Strong >
e
A Side Road
The road here branches off from the center street into a side road, heading
toward the massive east gate of the trolloc Keep. This path looks little-used,
and ill cared-for. Of course, that is how the whole city is...
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Hurt SP:Flickering MV:Strong >
n
n
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
e
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
Juncture at the East Gate
The dark stone forming the road seems to be in terrible condition. Poor upkeep
has led to chipped stone, where bugs crawl in and out regularly. To the east
is a large gate, recently rebuilt and fortified heavily with wood and iron.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Hurt SP:Flickering MV:Strong >
n
n
Road Towards the Inner Keep
This road leads to the inner keep of the city to the north, winding deeper into
chaos. The stone slabs used to form the road contain large cracks and black
smears in various places. The eastern wall stands at least twenty feet high,
perhaps the most well maintained aspect of the city.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
n
Road Approaching the Inner Keep
The road here is approaching the inner keep, which seems the only thing that is
repaired in this whole desolate city. The stench of decay is rank around this
place, and you can almost feel death lurking around the corner.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
n
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
w
w
Road Before the Inner Keep
The road here nears the inner keep. The grill that covers the metal gate is in
a state of disrepair, yet the walls look firm still.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A myrddraal is standing here.
A nasty looking trolloc stands here snarling.

HP:Hurt SP:Flickering MV:Strong >
w
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
Road Before the Inner Keep
You are nearing the Inner Keep, which is the last stronghold against invasion.
You feel a presence lurking just out of sight, and your neck tingles as you
realize you are being watched.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Hurt SP:Flickering MV:Strong >
w
w
A Dirt Covered Road Approaching the Keep
The road here is covered with dirt, yet it barely hides the rubble and rancid
waste that is common in this place. The keep is just off in the distance.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.

HP:Hurt SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
n
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
e
Road Before the Inner Keep
You are nearing the Inner Keep, which is the last stronghold against invasion.
You feel a presence lurking just out of sight, and your neck tingles as you
realize you are being watched.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Hurt SP:Flickering MV:Strong >
e
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
n
Entrance to the Ruined Keep of Djevik Ba
Massive, iron-bound, stone gates block the entrance to a high walled castle.
Half-crumbled towers reach high into the air at each wing of the keep.
Guarding the gate is a patrol of gruesome trollocs lead by a tall, black-clad
figure. To the south is a ruined courtyard spewing up reddish water from the
ancient sewers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
n
n
A Broken Entrance Hall
Cold marble floors echo the sounds of countless hooves and boots marching
through decrepit stone columns. Streaming banners black as coal vanish into
depths unknown. Glancing to your south, great stone gates shimmer as hundreds
of guards with gleaming black armor make their rounds, on either side of the
gates fear seems to resonate off dark-cloaked figures, posted to keep the much
larger yet less twisted trollocs in line. Colonnades of ore streaked stone
stretch into blackness to your north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.

HP:Hurt SP:Flickering MV:Strong >
x
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
n
x
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
n
n
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Strong >
x
c
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains quarters, covered by an iron bar.
Outside the passageway to the east is the keep training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
You are not in touch with the True Source.

HP:Hurt SP:Flickering MV:Strong >
n
A huge trolloc tries to cleave your body, but misses.
A huge trolloc assists a huge trolloc.
A huge trolloc tries to blast your feet, but misses.
A burly door guard tries to cleave your arms, but misses.

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
x
No way! You're fighting for your life!

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
c
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
You are not in touch with the True Source.

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
f
x
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
c
A burly door guard tries to cleave your body, but misses.
A huge trolloc tries to blast your head, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to cleave your body, but misses.

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
A Bloody Practice Yard
A cracked stone yard stretches across the grounds here, outside the barracks.
Red stains cover the area half-hazardly, as well as loose bones. Trollocs,
being what the are, do not understand the meaning of "practice", and here,
there are no practice swords. The use of this yard is to kill, or be killed.
Outside the door to the barracks sits a rack filled will an assortment of
scythed weapons.
[ Exits: e ]
A black warhorse is standing here, being ridden by you.
Waiting to impart his knowledge upon you, a wizened trolloc scout stands here.
A wicked Kno'mon hunterkiller checks for tracks.
You flee head over heels.
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
You are not in touch with the True Source.

HP:Hurt SP:Flickering MV:Strong >
s
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Strong >
e
n
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains quarters, covered by an iron bar.
Outside the passageway to the east is the keep training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Hurt SP:Flickering MV:Strong >
x
The irondoor seems to be closed.

HP:Hurt SP:Flickering MV:Strong >
c
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
You are not in touch with the True Source.

HP:Hurt SP:Flickering MV:Strong >
3
A huge trolloc tries to cleave your head, but misses.
A huge trolloc assists a huge trolloc.
A huge trolloc assists a huge trolloc.
A burly door guard tries to cleave your body, but misses.

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
You open the irondoor.

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
f
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Strong - a huge trolloc: Healthy>
x
c
A burly door guard tries to cleave your arms, but misses.
A huge trolloc tries to blast your hands, but misses.
A huge trolloc tries to cleave your arms, but misses.
A huge trolloc tries to cleave your legs, but misses.

HP:Hurt SP:Weakening MV:Fresh - a huge trolloc: Healthy>
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >
You are not in touch with the True Source.

HP:Hurt SP:Weakening MV:Fresh >
n
n
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains quarters, covered by an iron bar.
Outside the passageway to the east is the keep training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Hurt SP:Weakening MV:Fresh >
x
c
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
A pair of gold tooled boots lie here.
A black warhorse is standing here, being ridden by you.
*Zharia* is standing here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Hurt SP:Weakening MV:Fresh >
You try to strike *Zharia*'s feet, but miss.

HP:Hurt SP:Weakening MV:Fresh - Zharia: Healthy>
You are not in touch with the True Source.

HP:Hurt SP:Weakening MV:Fresh - Zharia: Healthy>
f
You panic and attempt to flee!

HP:Hurt SP:Weakening MV:Fresh - Zharia: Healthy>
A black feathered crow stares at a large iron-clad trolloc, almost as if waiting.
A large iron-clad trolloc tries to thrash your body, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc tries to thrash your legs, but misses.
A large iron-clad trolloc tries to thrash your legs, but misses.
A large iron-clad trolloc thrashes your hands very hard.
A large iron-clad trolloc thrashes your body very hard.
A menacing door guard assists a large iron-clad trolloc.
A menacing door guard pounds your body hard.
A large iron-clad trolloc thrashes your head hard.
A large iron-clad trolloc thrashes your body hard.
A large iron-clad trolloc thrashes your arms hard.
A large iron-clad trolloc thrashes your hands hard.
A large iron-clad trolloc thrashes your body very hard.
A large iron-clad trolloc thrashes your feet hard.
*Zharia* tries to strike your waist, but misses.

HP:Battered SP:Weakening MV:Fresh - Zharia: Healthy>
Zharia closes the irondoor.

HP:Battered SP:Weakening MV:Fresh - Zharia: Healthy>
*Zharia* says 'hi'

HP:Battered SP:Weakening MV:Fresh - Zharia: Healthy>
PANIC! You couldn't escape!

HP:Battered SP:Weakening MV:Fresh - Zharia: Healthy>
A menacing door guard pounds your arms hard.
A large iron-clad trolloc thrashes your head hard.
A large iron-clad trolloc thrashes your body hard.
A large iron-clad trolloc thrashes your body very hard.
A large iron-clad trolloc thrashes your body hard.
A large iron-clad trolloc tries to thrash your head, but misses.
A large iron-clad trolloc thrashes your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Zharia* strikes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You strike *Zharia*'s head.

HP:Beaten SP:Weakening MV:Fresh - Zharia: Scratched>
'shit
You say 'shit'

HP:Beaten SP:Weakening MV:Fresh - Zharia: Scratched>
4
It's already closed!

HP:Beaten SP:Weakening MV:Fresh - Zharia: Scratched>
t
You are not in touch with the True Source.

HP:Beaten SP:Weakening MV:Fresh - Zharia: Scratched>
sei
t
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Beaten SP:Weakening MV:Fresh - Zharia: Scratched>
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Zharia: Scratched>

* You are interrupted and stop what you are doing.
A menacing door guard pounds your legs.
You wish that your wounds would stop BLEEDING so much!
A large iron-clad trolloc thrashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A large iron-clad trolloc thrashes your legs hard.
You wish that your wounds would stop BLEEDING so much!
A large iron-clad trolloc thrashes your legs very hard.
You are mortally wounded, and will die soon, if not aided.
A large iron-clad trolloc thrashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Zharia
Posts: 9
Joined: Tue Feb 07, 2012 9:31 pm

Re: Typical situations.

Post by Zharia »

yahh he ran to the auctioneer :P i had been sitting there waiting for one of you to die
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