New rank 6 skill

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Tristan
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Joined: Tue Mar 30, 2010 3:12 am

New rank 6 skill

Post by Tristan »

I was just wondering if we get a new rank 6 skill added? the skill being dual wield. I'm thinking only 1h swords and small blades can be dual wielded except of course the 2h shortblades. I think this would add an interesting element in the game IF done correctly. So i vote koradin comes up with the script? unless is more hordcore in which case i say galnor or fogel.

If the idea of making it rank 6 only sounds a bit unfair perhaps making it an actual skill you need to practice and spends practice sessions on under the warrior tier forcing people to give something up to afford it might be a better idea.

FYI im not coming up with the idea to try and be OP, it's just an idea that popped into my head and thought it would be a fun addition.

RPwise this is decent since in the books i think i remember someone duel wielding. eitherway it wouldn't be unbalanced if like i said it was done correctly.

Discuss ---VVVVVV---
Nyoga
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Re: New rank 6 skill

Post by Nyoga »

no
Koradin
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Re: New rank 6 skill

Post by Koradin »

Although theoretically this sounds cool, implementing something like this would entail adding an entire new eq slot and pretty much completely screwing up all combat and balance. It's probably not going to happen... ever.
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Fogel
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Re: New rank 6 skill

Post by Fogel »

Yeah, this is never happening.
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Lamgwin
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Re: New rank 6 skill

Post by Lamgwin »

brogel, can i has wizkill as ogier rank 6 bonus?
Tristan
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Joined: Tue Mar 30, 2010 3:12 am

Re: New rank 6 skill

Post by Tristan »

ogier doesn't even have a rank 6 lol.

and ok, was just a thought.
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Bollesedun
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Re: New rank 6 skill

Post by Bollesedun »

Ogier should be able to fart and poison foe. Make it happen.
Chase
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Joined: Wed Jun 07, 2006 3:48 pm

Re: New rank 6 skill

Post by Chase »

I thought about dual wield the other day, although it as a rank 6 skill wouldn't work imo. Not that I want dual wield but..

I think you'd have to half the pb from each weapon and half the ob/dmg from each weapon and combine them into basically one weapon that the mud would recognize. Then you would have attack if you had it practiced, but each roll would be a mini roll against opponent defense with the 'single weapon' and ob would be 80% normal ob on attack, and damage would be 65% or something.

Bash would average the two weapons' weight, so you can't have the heaviest 1h weapon and then a super high ob/def weapon.

Though I doubt any of that would work because someone would figure out a super setup. I was just bored and thought of this, so wrote it down.
Barf
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Re: New rank 6 skill

Post by Barf »

Fogel, is the reason that this won't happen because of the coding it would take? I think it would be pretty easy to balance it (more damage/ob, but tons less pb). I don't really care either way since I wouldn't use it, just wondering why everyone is against it.
Tristan
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Re: New rank 6 skill

Post by Tristan »

you could also maybe save a bit of coding by just making new weapons purely for it, making other weapons that are available unable to be used with the skill, kind of like making a new branch of weapon. that way it wouldn't have to be a rank 6 skill but a skill practiced at warrior pracs. making specific weapons for it would also save some balance issues aswell i'd say..
Koradin
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Re: New rank 6 skill

Post by Koradin »

Koradin wrote:Although theoretically this sounds cool, implementing something like this would entail adding an entire new eq slot and pretty much completely screwing up all combat and balance. It's probably not going to happen... ever.
Fogel wrote:Yeah, this is never happening.
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