tailoring

To post bugs and loopholes. If you find one, post it.
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Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

tailoring

Post by Evilina »

doesn't seem to work, I had needle held, several types of thread in inv, prepared skins in inv.

HP:Healthy SHP:Full MV:Fresh >
tailor
At your skill level, you can tailor the following items:
________________________________________________________

LIGHT HEAVY ARMOR

Skin Light Leather Boots
________________________________________________________

To tailor an item, type tailor <light/heavy> <armor>

HP:Healthy SHP:Full MV:Fresh >
tailor Light
You can't tailor that material. Type TAILOR to view your currently available mat

HP:Healthy SHP:Full MV:Fresh >
tailor light skin
You can't tailor that material. Type TAILOR to view your currently available mat

HP:Healthy SHP:Full MV:Fresh >
tailor Skin
You can't tailor that material. Type TAILOR to view your currently available mat

HP:Healthy SHP:Full MV:Fresh >
tailor skin
You can't tailor that material. Type TAILOR to view your currently available mat

HP:Healthy SHP:Full MV:Fresh >
in
You are carrying:
a large square of prepared skin [31]
a spool of stringy catgut
a spool of plain thread
a small square of prepared skin [4]
a spool of yellow twine
Kerian
Posts: 114
Joined: Sat Mar 03, 2012 9:31 pm

Re: tailoring

Post by Kerian »

next time try Tailor skin boots
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: tailoring

Post by Evilina »

HP:Healthy SP:Full MV:Fresh >
tailor
At your skill level, you can tailor the following items:
________________________________________________________

LIGHT HEAVY ARMOR

Skin Light Leather Boots
________________________________________________________

To tailor an item, type tailor <light/heavy> <armor>

HP:Healthy SP:Full MV:Fresh >
tailor Skin Boots
You don't know how to tailor one of those.
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: tailoring

Post by Nyoga »

try tailor light skin boots or some such
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: tailoring

Post by Evilina »

I figured it out after 2 hours, I'll write up a how to guide on tailoring cause it's confusing trying to get started.
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: tailoring

Post by Evilina »

HP:Healthy SP:Full MV:Strong >
in
You are carrying:
a large animal skin [26]
a medium animal skin [14]
a small animal skin [11]
a chunk of animal fat [3]

HP:Healthy SP:Full MV:Strong >
prepare skin
HP:Healthy SP:Full MV:Strong >
li

You wash the materials and begin intricately weaving them together...

HP:Healthy SP:Full MV:Strong >

*
You give up early, leaving the ruined pieces where they are.
the skins were purged, I checked my inv, basin, table, and rack.

btw after 4 hours of collecting hide and tailoring hide pads I increased my tailoring by 0%!

You either want us to have a skill or you don't, creating an insane time sink just to get to 90% and then having another insane time sink by having to collect bits is over the top especially for a casual player.
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: tailoring

Post by Evilina »

1 more hours and still 0% learned.

also repreparing is cool but not when it comes to dodge, it takes 8 lbs of hide to make most anything and dodge is light, pads weigh in at .1 lbs, I would need 80 pieces to reprepare a single square.
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