a kind suggestion

An archive of older topics.
Post Reply
User avatar
Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

a kind suggestion

Post by Norum »

cut down on grouping/staying in the same room when we have 3 or 4 and are fighting against 1 person. at least stay ungrouped, or don't sit in the same room, or people might get tired of not having a chance and just stop pking due to the lack of fun. this anti-social behavior might work on a larger mud or on a mud with a more consistent player base but it's probably something we should avoid for a while.
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: a kind suggestion

Post by Barf »

agreed, against one person I think 2 person groups actually might work better anyway.
Pestilence
Posts: 1
Joined: Sat Feb 11, 2012 9:41 am

Re: a kind suggestion

Post by Pestilence »

Only person i know that whines when he kills everyone.
User avatar
Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: a kind suggestion

Post by Norum »

offering a suggestion to improve the atmosphere and experience of people who don't know how to, or can't, pk against groups of 3-4 by themselves would not be a whine if one knows the definition of that word. it would be appreciated if posters addressed the point of the thread, instead of focusing on personal attacks, so that ideas can be discussed instead of insults thrown.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: a kind suggestion

Post by Burton »

HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
An Ogier House
The ground within the Ogier house is covered with dark green pine needles and
softer green grass. Springing up from the grass are thick, dark branches.
They stretch up and cross overhead, and interspersed between the dark boughs is
dark, dried clay. The clay and living wood form an effective leak-proof roof,
except for a smoke hole covered over with a tarp of thatched grass. The walls
made up of the branches and dried clay are covered over by soft green moss and
dark green vines.
[ Exits: e ]
A gargantuan wooden bed stands here, supported by thick wooden legs.
An Ogier youth goes about his daily tasks.
An Ogier youth goes about his daily tasks.
A mother Ogier is here, tending to her house.
You flee head over heels.
*Kara* has arrived from the east.
Alas, you cannot go that way...

HP:Wounded SP:Full MV:Excellent >
Alas, you cannot go that way...

HP:Wounded SP:Full MV:Excellent >
*Kara* tries to slash your arms, but misses.

HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
narr im wounded so is she
f
You narrate, 'im wounded so is she'

HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
Kara closes the door.
PANIC! You couldn't escape!

HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
f
PANIC! You couldn't escape!

HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
A mother Ogier tries to pierce your head, but misses.
An Ogier youth tries to cleave your hands, but misses.
An Ogier youth cleaves your arms very hard.
An Ogier youth tries to cleave your arms, but misses.
An Ogier youth cleaves your legs very hard.
A mother Ogier tries to pierce your body, but misses.
A mother Ogier tries to pierce your hands, but misses.
You try to slice *Kara*'s body, but miss.
*Kara* slashes your arms extremely hard.

HP:Battered SP:Full MV:Excellent - Kara: Wounded>
open door
f
You open the door.

HP:Battered SP:Full MV:Excellent - Kara: Wounded>
Kara closes the door.
PANIC! You couldn't escape!

HP:Battered SP:Full MV:Excellent - Kara: Wounded>
open door
An Ogier youth tries to cleave your body, but misses.
An Ogier youth tries to cleave your legs, but misses.
A mother Ogier tries to pierce your arms, but misses.
A mother Ogier tries to pierce your arms, but misses.
You slice *Kara*'s hands hard.
You open the door.

HP:Battered SP:Full MV:Excellent - Kara: Wounded>
f
*Bollesedun* has arrived from the east.

HP:Battered SP:Full MV:Excellent - Kara: Wounded>
You panic and attempt to flee!

HP:Battered SP:Full MV:Excellent - Kara: Wounded>
Kara closes the door.


HAHAHA. You guys are a joke. Enjoy crappy pk then, last time I go in there. Pussies. ITS in stedding with a channie in crappy eq and a basher vs a basher, a master WB, and you are sitting at patty. Then resort to a door.
User avatar
Malaki
Posts: 178
Joined: Sun Feb 04, 2007 3:50 pm

Re: a kind suggestion

Post by Malaki »

one or both of those doors probably need to be removed, it makes stedding too safe with that added risk.
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: a kind suggestion

Post by Ciarra »

I disagree as it can be taken advantage of by either side.
User avatar
Malaki
Posts: 178
Joined: Sun Feb 04, 2007 3:50 pm

Re: a kind suggestion

Post by Malaki »

sure it can, but it's much easier to do so on a human due to not having mobs engaging which allows for immediately following the direction the trolloc fled, hence why it makes stedding a bit too safe.

when pk can stop due to someone sitting at a non-city mob support area because the risk/reward ratio is bad then that's something that needs to be changed in order to promote pk that isn't anti-social and one sided. the purpose of going stedding should be to negate channlers, not negate pk.
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Re: a kind suggestion

Post by Bollesedun »

Burton wrote: *Bollesedun* has arrived from the east.

Aww failed sneak.
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: a kind suggestion

Post by Nyoga »

There is a reason I dont pk anymore against certain people, and it's because of this.

Remove those doors. I'm sick of crap like that.
Gaius
Posts: 39
Joined: Wed Nov 16, 2011 1:05 am

Re: a kind suggestion

Post by Gaius »

The door to the West has been removed. The other door remains.
Post Reply