ouch! thread
Re: ouch! thread
By the way you both got extremely lucky. you both crit i beat at fd patty. barf zerk on scout and i failed 5 create fires between the 2 of you. and philo randomly interrupting my full dodge while weaving fireball at crit barf
-
Philosoraptor
- Posts: 28
- Joined: Fri Sep 04, 2009 1:07 am
Re: ouch! thread
mess with the best, die like the rest.
Re: ouch! thread
Thanks for the uber fun pk. Got 10qps! 129 till remort.
Re: ouch! thread
OUCH notice fail:
ash nicotine
Bash who?
HP:Healthy MV:Burning >
bash nicotine
HP:Healthy MV:Burning >
* - % -
* They must have left already...
HP:Healthy MV:Burning >
x
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Burning - Nicotine: Beaten>
You miss your kick at *Nicotine*'s groin, much to his relief...
HP:Critical MV:Burning - Nicotine: Beaten>
You try to slash *Nicotine*'s legs, but miss.
*Nicotine* tries to pierce your hands, but misses.
*Nicotine* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Nicotine: Beaten>
sa notice
You say 'notice '
HP:Critical MV:Burning - Nicotine: Beaten>
You slash *Nicotine*'s hands very hard.
*Nicotine* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Nicotine: Critical>
sa started with bash
x
You say 'started with bash'
HP:Critical MV:Burning - Nicotine: Critical>
x
x
You miss your kick at *Nicotine*'s groin, much to his relief...
*Nicotine* breathes 'lol'
HP:Critical MV:Burning - Nicotine: Critical>
z
You still have another 4 seconds before you can do that again.
HP:Critical MV:Burning - Nicotine: Critical>
You still have another 4 seconds before you can do that again.
HP:Critical MV:Burning - Nicotine: Critical>
HP:Critical MV:Burning - Nicotine: Critical>
* *Nicotine* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Nicotine: Critical>
- % *Nicotine* hefts his shield and takes up a defensive stance.
HP:Critical MV:Burning - Nicotine: Critical>
- z
Cancelled...
HP:Critical MV:Burning - Nicotine: Critical>
* You are hungry.
HP:Critical MV:Faint - Nicotine: Beaten>
- *Nicotine* lowers his shield, becoming vulnerable once more.
HP:Critical MV:Faint - Nicotine: Beaten>
% - *Nicotine* hefts his shield and takes up a defensive stance.
HP:Critical MV:Faint - Nicotine: Beaten>
* Your attempted attack is met by *Nicotine*'s shield, knocking you to the ground!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Nicotine: Beaten>
*Nicotine* pierces your feet very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your hands hard.
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated MV:Faint - Nicotine: Beaten>
x
HP:Critical MV:Faint - Nicotine: Beaten>
*Nicotine* tries to pierce your head, but misses.
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated MV:Faint - Nicotine: Beaten>
gig
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated MV:Faint - Nicotine: Beaten>
*Nicotine* pierces your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
ash nicotine
Bash who?
HP:Healthy MV:Burning >
bash nicotine
HP:Healthy MV:Burning >
* - % -
* They must have left already...
HP:Healthy MV:Burning >
x
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Burning - Nicotine: Beaten>
You miss your kick at *Nicotine*'s groin, much to his relief...
HP:Critical MV:Burning - Nicotine: Beaten>
You try to slash *Nicotine*'s legs, but miss.
*Nicotine* tries to pierce your hands, but misses.
*Nicotine* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Nicotine: Beaten>
sa notice
You say 'notice '
HP:Critical MV:Burning - Nicotine: Beaten>
You slash *Nicotine*'s hands very hard.
*Nicotine* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Nicotine: Critical>
sa started with bash
x
You say 'started with bash'
HP:Critical MV:Burning - Nicotine: Critical>
x
x
You miss your kick at *Nicotine*'s groin, much to his relief...
*Nicotine* breathes 'lol'
HP:Critical MV:Burning - Nicotine: Critical>
z
You still have another 4 seconds before you can do that again.
HP:Critical MV:Burning - Nicotine: Critical>
You still have another 4 seconds before you can do that again.
HP:Critical MV:Burning - Nicotine: Critical>
HP:Critical MV:Burning - Nicotine: Critical>
* *Nicotine* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Nicotine: Critical>
- % *Nicotine* hefts his shield and takes up a defensive stance.
HP:Critical MV:Burning - Nicotine: Critical>
- z
Cancelled...
HP:Critical MV:Burning - Nicotine: Critical>
* You are hungry.
HP:Critical MV:Faint - Nicotine: Beaten>
- *Nicotine* lowers his shield, becoming vulnerable once more.
HP:Critical MV:Faint - Nicotine: Beaten>
% - *Nicotine* hefts his shield and takes up a defensive stance.
HP:Critical MV:Faint - Nicotine: Beaten>
* Your attempted attack is met by *Nicotine*'s shield, knocking you to the ground!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Nicotine: Beaten>
*Nicotine* pierces your feet very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your hands hard.
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated MV:Faint - Nicotine: Beaten>
x
HP:Critical MV:Faint - Nicotine: Beaten>
*Nicotine* tries to pierce your head, but misses.
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated MV:Faint - Nicotine: Beaten>
gig
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated MV:Faint - Nicotine: Beaten>
*Nicotine* pierces your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
now that i look at it i shouldnt have bashed, shoulda jsut tried to kick for kill, i was zerk and crit so my ob was crazy high and shoulda hit him.
Re: ouch! thread
pp
HP:Critical MV:Draining - Occam: Critical>
- = A hardened Shienaran soldier tries to slash your hands, but misses.
A hardened Shienaran soldier tries to slash your hands, but misses.
HP:Critical MV:Draining - Occam: Critical>
% = A hardened Shienaran soldier tries to slash your legs, but misses.
A hardened Shienaran soldier tries to slash your arms, but misses.
HP:Critical MV:Draining - Occam: Critical>
- *Occam*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Occam: Critical>
+
* You deftly weave through *Occam*'s defenses, scoring a hit.
HP:Critical MV:Draining - Occam: Critical>
pp
HP:Critical MV:Draining - Occam: Critical>
- = % A hardened Shienaran soldier tries to slash your hands, but misses.
A hardened Shienaran soldier tries to slash your legs, but misses.
HP:Critical MV:Draining - Occam: Critical>
= - + *Occam*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Occam: Critical>
* You swiftly attempt to penetrate the defenses of *Occam*, but miss completely.
HP:Critical MV:Draining - Occam: Critical>
pp
HP:Critical MV:Draining - Occam: Critical>
- = A hardened Shienaran soldier tries to slash your head, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Critical MV:Draining - Occam: Critical>
% = - +
* You deftly weave through *Occam*'s defenses, scoring a hit.
*Occam*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Occam: Critical>
pp
HP:Critical MV:Draining - Occam: Critical>
- = A hardened Shienaran soldier tries to slash your shoulders, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Critical MV:Draining - Occam: Critical>
% = - +
* Your skillful strike destroys the throat of *Occam*, ending his life.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Occam*'s death cry.
*Occam* is dead! R.I.P.
You have a running streak of two kills!
HP:Critical MV:Draining >
sc
A hardened Shienaran soldier tries to slash your legs, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Critical MV:Draining - a hardened Shienaran soldier: Healthy>
No way! You're fighting for your life!
HP:Critical MV:Draining - a hardened Shienaran soldier: Healthy>
nar rip finall
You narrate, 'rip finall'
HP:Critical MV:Draining - a hardened Shienaran soldier: Healthy>
sco
You pierce a hardened Shienaran soldier's arms very hard.
A hardened Shienaran soldier tries to slash your body, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
You have 3(380) hit and 95(233) movement points.
You have scored 396868010 exp, 196 total quest points
You need 603131989 exp to reach your next level.
You have been playing for 25 days and 5 hours.
You have gathered 299 Weave Points so far.
This ranks you as Asylum Keeper of the Insane (level 50)
HP:Critical MV:Draining - Occam: Critical>
- = A hardened Shienaran soldier tries to slash your hands, but misses.
A hardened Shienaran soldier tries to slash your hands, but misses.
HP:Critical MV:Draining - Occam: Critical>
% = A hardened Shienaran soldier tries to slash your legs, but misses.
A hardened Shienaran soldier tries to slash your arms, but misses.
HP:Critical MV:Draining - Occam: Critical>
- *Occam*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Occam: Critical>
+
* You deftly weave through *Occam*'s defenses, scoring a hit.
HP:Critical MV:Draining - Occam: Critical>
pp
HP:Critical MV:Draining - Occam: Critical>
- = % A hardened Shienaran soldier tries to slash your hands, but misses.
A hardened Shienaran soldier tries to slash your legs, but misses.
HP:Critical MV:Draining - Occam: Critical>
= - + *Occam*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Occam: Critical>
* You swiftly attempt to penetrate the defenses of *Occam*, but miss completely.
HP:Critical MV:Draining - Occam: Critical>
pp
HP:Critical MV:Draining - Occam: Critical>
- = A hardened Shienaran soldier tries to slash your head, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Critical MV:Draining - Occam: Critical>
% = - +
* You deftly weave through *Occam*'s defenses, scoring a hit.
*Occam*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Occam: Critical>
pp
HP:Critical MV:Draining - Occam: Critical>
- = A hardened Shienaran soldier tries to slash your shoulders, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Critical MV:Draining - Occam: Critical>
% = - +
* Your skillful strike destroys the throat of *Occam*, ending his life.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Occam*'s death cry.
*Occam* is dead! R.I.P.
You have a running streak of two kills!
HP:Critical MV:Draining >
sc
A hardened Shienaran soldier tries to slash your legs, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Critical MV:Draining - a hardened Shienaran soldier: Healthy>
No way! You're fighting for your life!
HP:Critical MV:Draining - a hardened Shienaran soldier: Healthy>
nar rip finall
You narrate, 'rip finall'
HP:Critical MV:Draining - a hardened Shienaran soldier: Healthy>
sco
You pierce a hardened Shienaran soldier's arms very hard.
A hardened Shienaran soldier tries to slash your body, but misses.
A hardened Shienaran soldier tries to slash your body, but misses.
You have 3(380) hit and 95(233) movement points.
You have scored 396868010 exp, 196 total quest points
You need 603131989 exp to reach your next level.
You have been playing for 25 days and 5 hours.
You have gathered 299 Weave Points so far.
This ranks you as Asylum Keeper of the Insane (level 50)
Re: ouch! thread
Caemlyn's East Gate
[ Exits: n e s w ]
East : Constantly checking over his shoulder, a paranoid thief makes his way through the city.
South: An old beggar with thin, gnarled legs walks around here, asking for coins.
West : A cityguard patrols here, ever ready to draw his sword.
You see fresh tracks of a greyman leaving east.
You see almost fresh tracks of a greyman leaving west.
You feel the presence of someone nearby....
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.
HP:Healthy MV:Strong >
You attempt to hide yourself.
HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* + - = % = - + You are interrupted and stop what you are doing.
Suddenly *Malia* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
[ Exits: n e s w ]
East : Constantly checking over his shoulder, a paranoid thief makes his way through the city.
South: An old beggar with thin, gnarled legs walks around here, asking for coins.
West : A cityguard patrols here, ever ready to draw his sword.
You see fresh tracks of a greyman leaving east.
You see almost fresh tracks of a greyman leaving west.
You feel the presence of someone nearby....
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.
HP:Healthy MV:Strong >
You attempt to hide yourself.
HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* + - = % = - + You are interrupted and stop what you are doing.
Suddenly *Malia* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
Was trying to chase Bollesedun by his tracks when I had a total blonde moment!
e
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
[b]You see [u]fresh[/u] tracks of Bollesedun leaving north.[/b]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Bollesedun leaving north.
You see fairly recent tracks of Barf leaving west.
You see fairly recent tracks of Conejita leaving south.
HP:Healthy MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
[b]You see [u]fresh[/u] tracks of Bollesedun leaving north.[/b]
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Bollesedun leaving north.
You see fairly recent tracks of Conejita leaving south.
You see fairly recent tracks of Barf leaving south.
HP:Healthy MV:Good >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see almost fresh tracks of Bollesedun leaving south. [b]<--where in the hell did the fresh tracks go!!!!!!!! How did they just dissapear?[/b]
You see almost fresh tracks of Bollesedun leaving north.
You see very recent tracks of a small fluffy rabbit leaving north.
You see fairly recent tracks of Conejita leaving south.
You see fairly recent tracks of Barf leaving south.
[b]You feel the presence of someone nearby....[/b] soo did not see that...
A large rat is here scurrying out of sight.
HP:Healthy MV:Good >
Barf tells you, 'I staying at patty since reboot is like 1 mine'
HP:Healthy MV:Good >
Suddenly, Someone stabs you in the back! [b]Ohhh thats why the tracks just disapeared...[/b]
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Good - Bollesedun: Scratched>
f
You panic and attempt to flee!
HP:Critical MV:Good - Bollesedun: Scratched>
*Bollesedun* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
Yeah I laughed my ass off at that. BTW nice ass stab, i have 420 hps
e
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
[b]You see [u]fresh[/u] tracks of Bollesedun leaving north.[/b]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Bollesedun leaving north.
You see fairly recent tracks of Barf leaving west.
You see fairly recent tracks of Conejita leaving south.
HP:Healthy MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
[b]You see [u]fresh[/u] tracks of Bollesedun leaving north.[/b]
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Bollesedun leaving north.
You see fairly recent tracks of Conejita leaving south.
You see fairly recent tracks of Barf leaving south.
HP:Healthy MV:Good >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see almost fresh tracks of Bollesedun leaving south. [b]<--where in the hell did the fresh tracks go!!!!!!!! How did they just dissapear?[/b]
You see almost fresh tracks of Bollesedun leaving north.
You see very recent tracks of a small fluffy rabbit leaving north.
You see fairly recent tracks of Conejita leaving south.
You see fairly recent tracks of Barf leaving south.
[b]You feel the presence of someone nearby....[/b] soo did not see that...
A large rat is here scurrying out of sight.
HP:Healthy MV:Good >
Barf tells you, 'I staying at patty since reboot is like 1 mine'
HP:Healthy MV:Good >
Suddenly, Someone stabs you in the back! [b]Ohhh thats why the tracks just disapeared...[/b]
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Good - Bollesedun: Scratched>
f
You panic and attempt to flee!
HP:Critical MV:Good - Bollesedun: Scratched>
*Bollesedun* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
Yeah I laughed my ass off at that. BTW nice ass stab, i have 420 hps
Re: ouch! thread
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of a frisky buck is lying here. [3]
*Norum* is here, fighting a Ko'bal trolloc!.
*Bollesedun* is here, fighting a Ko'bal trolloc!.
A Dhjin'nen trolloc is here, fighting *Bollesedun*!.
Barf is standing here.
A Ko'bal trolloc is here, fighting *Bollesedun*!.
A Ko'bal trolloc is here, fighting *Norum*!.
*Bollesedun* panics, and attempts to flee!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
`
`
You pierce *Norum*'s legs hard.
A Dhjin'nen trolloc tries to blast *Bollesedun*'s arms, but misses.
*Norum* tries to strike a Ko'bal trolloc's body, but misses.
A Ko'bal trolloc tries to pierce *Norum*'s legs, but misses.
A Ko'bal trolloc tries to pierce *Norum*'s legs, but misses.
A Ko'bal trolloc tries to pierce *Bollesedun*'s shoulders, but misses.
A Ko'bal trolloc tries to pierce *Bollesedun*'s body, but misses.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
You do the best you can!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
Barf narrates, 'conejita?'
You do the best you can!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
`
Barf tries to slice *Norum*'s head, but misses.
You do the best you can!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
*Bollesedun* leaves north.
sb
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
= =
* *Norum* panics, and attempts to flee!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
+ A Ko'bal trolloc tries to pierce *Norum*'s head, but misses.
A Ko'bal trolloc tries to pierce *Norum*'s body, but misses.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
-
sb
= A Ko'bal trolloc tries to pierce *Norum*'s hands, but misses.
A Dhjin'nen trolloc tries to blast *Norum*'s body, but misses.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
You lower your shield, having failed to anticipate an attack.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
`
*Norum* avoids being bashed by Barf who loses his balance and falls!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
*Norum* leaves west.
HP:Battered MV:Draining >
`
Suddenly *Bollesedun* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
GRRR shieldblock lag!
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of a frisky buck is lying here. [3]
*Norum* is here, fighting a Ko'bal trolloc!.
*Bollesedun* is here, fighting a Ko'bal trolloc!.
A Dhjin'nen trolloc is here, fighting *Bollesedun*!.
Barf is standing here.
A Ko'bal trolloc is here, fighting *Bollesedun*!.
A Ko'bal trolloc is here, fighting *Norum*!.
*Bollesedun* panics, and attempts to flee!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
`
`
You pierce *Norum*'s legs hard.
A Dhjin'nen trolloc tries to blast *Bollesedun*'s arms, but misses.
*Norum* tries to strike a Ko'bal trolloc's body, but misses.
A Ko'bal trolloc tries to pierce *Norum*'s legs, but misses.
A Ko'bal trolloc tries to pierce *Norum*'s legs, but misses.
A Ko'bal trolloc tries to pierce *Bollesedun*'s shoulders, but misses.
A Ko'bal trolloc tries to pierce *Bollesedun*'s body, but misses.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
You do the best you can!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
Barf narrates, 'conejita?'
You do the best you can!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
`
Barf tries to slice *Norum*'s head, but misses.
You do the best you can!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
*Bollesedun* leaves north.
sb
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
= =
* *Norum* panics, and attempts to flee!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
+ A Ko'bal trolloc tries to pierce *Norum*'s head, but misses.
A Ko'bal trolloc tries to pierce *Norum*'s body, but misses.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
-
sb
= A Ko'bal trolloc tries to pierce *Norum*'s hands, but misses.
A Dhjin'nen trolloc tries to blast *Norum*'s body, but misses.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
You lower your shield, having failed to anticipate an attack.
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
`
*Norum* avoids being bashed by Barf who loses his balance and falls!
HP:Battered MV:Draining - Norum: Scratched --- a Ko'bal trolloc: Healthy>
*Norum* leaves west.
HP:Battered MV:Draining >
`
Suddenly *Bollesedun* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
GRRR shieldblock lag!
Re: ouch! thread
shield block kills. tell your friends
Re: ouch! thread
HP:Critical SP:Strong MV:Good - Norum: Wounded>
+ channel 'quicksand' human
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Cancelled...
You begin channeling the appropriate flows...
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
* Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
+ Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
- Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
= Nicotine tries to pierce *Norum*'s waist, but misses.
Nicotine tries to pierce *Norum*'s arms, but misses.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
% = - +
* You lose your concentration.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
f
You panic and attempt to flee!
HP:Critical SP:Strong MV:Good - Norum: Wounded>
*Norum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
+ channel 'quicksand' human
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Cancelled...
You begin channeling the appropriate flows...
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
* Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
+ Nicotine opens the floortrap.
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
- Norum closes the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
Nicotine opens the floortrap.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
= Nicotine tries to pierce *Norum*'s waist, but misses.
Nicotine tries to pierce *Norum*'s arms, but misses.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
% = - +
* You lose your concentration.
HP:Critical SP:Strong MV:Good - Norum: Wounded>
f
You panic and attempt to flee!
HP:Critical SP:Strong MV:Good - Norum: Wounded>
*Norum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Re: ouch! thread
mud knew how gay the past hour had been with 1 on 3 and 1 on 4 pk
Re: ouch! thread
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
bash dark
*Zharia* has arrived from the south.
HP:Critical MV:Fresh >
HP:Critical MV:Fresh >
*Zharia* tickles your body as she strikes you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Zharia: Battered>
* *Zharia* panics, and attempts to flee!
HP:Critical MV:Fresh - Zharia: Battered>
- % A wandering Ogier tries to cleave *Zharia*'s head, but misses.
A wandering Ogier tries to strike *Zharia*'s arms, but misses.
A wandering Ogier assists a wandering Ogier.
Elder Rhelwid assists a wandering Ogier.
Elder Rhelwid strikes *Zharia*'s arms hard.
A wandering Ogier tries to strike *Zharia*'s arms, but misses.
A wandering Ogier tries to strike *Zharia*'s legs, but misses.
A wandering Ogier barely cleaves *Zharia*'s waist.
HP:Critical MV:Fresh - Zharia: Beaten>
-
* Your bash at *Zharia* sends her sprawling!
HP:Critical MV:Fresh - Zharia: Beaten>
wave
Elder Rhelwid strikes *Zharia*'s body hard.
A wandering Ogier strikes *Zharia*'s feet.
A wandering Ogier barely strikes *Zharia*'s shoulders.
A wandering Ogier cleaves *Zharia*'s feet.
You maul *Zharia*'s arms very hard.
HP:Critical MV:Fresh - Zharia: Critical>
You wave.
HP:Critical MV:Fresh - Zharia: Critical>
Elder Rhelwid strikes *Zharia*'s legs very hard.
A wandering Ogier barely strikes *Zharia*'s head.
A wandering Ogier barely strikes *Zharia*'s arms.
A wandering Ogier barely cleaves *Zharia*'s body.
You maul *Zharia*'s head very hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Zharia*'s death cry.
*Zharia* is dead! R.I.P.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
bash dark
*Zharia* has arrived from the south.
HP:Critical MV:Fresh >
HP:Critical MV:Fresh >
*Zharia* tickles your body as she strikes you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Zharia: Battered>
* *Zharia* panics, and attempts to flee!
HP:Critical MV:Fresh - Zharia: Battered>
- % A wandering Ogier tries to cleave *Zharia*'s head, but misses.
A wandering Ogier tries to strike *Zharia*'s arms, but misses.
A wandering Ogier assists a wandering Ogier.
Elder Rhelwid assists a wandering Ogier.
Elder Rhelwid strikes *Zharia*'s arms hard.
A wandering Ogier tries to strike *Zharia*'s arms, but misses.
A wandering Ogier tries to strike *Zharia*'s legs, but misses.
A wandering Ogier barely cleaves *Zharia*'s waist.
HP:Critical MV:Fresh - Zharia: Beaten>
-
* Your bash at *Zharia* sends her sprawling!
HP:Critical MV:Fresh - Zharia: Beaten>
wave
Elder Rhelwid strikes *Zharia*'s body hard.
A wandering Ogier strikes *Zharia*'s feet.
A wandering Ogier barely strikes *Zharia*'s shoulders.
A wandering Ogier cleaves *Zharia*'s feet.
You maul *Zharia*'s arms very hard.
HP:Critical MV:Fresh - Zharia: Critical>
You wave.
HP:Critical MV:Fresh - Zharia: Critical>
Elder Rhelwid strikes *Zharia*'s legs very hard.
A wandering Ogier barely strikes *Zharia*'s head.
A wandering Ogier barely strikes *Zharia*'s arms.
A wandering Ogier barely cleaves *Zharia*'s body.
You maul *Zharia*'s head very hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Zharia*'s death cry.
*Zharia* is dead! R.I.P.
Re: ouch! thread
Notice fail-
HP:Wounded SP:Good MV:Draining >
A Turn in the Dirt Avenue
The dirt road turns again as it reaches the southern corner of the wooden wall
that encompasses Whitebridge. Along the wall the road is broken by large rocks
that have been placed to support the posts that make up the wall. The gate to
the Caemlyn road can be seen to the north, while shops and houses lie to the
north.
[ Exits: n w ]
*Obould* is standing here.
HP:Wounded SP:Good MV:Draining >
You attempt to hide yourself.
HP:Wounded SP:Good MV:Draining >
HP:Wounded SP:Good MV:Draining >
=
* *Obould* leaves north.
HP:Wounded SP:Good MV:Draining >
+ - = % = - + *Obould* has arrived from the north.
HP:Wounded SP:Good MV:Draining >
* They must have left already...
HP:Wounded SP:Good MV:Draining >
*Obould* pierces your body very hard.
HP:Wounded SP:Good MV:Draining >
A Turn in the Dirt Avenue
The dirt road turns again as it reaches the southern corner of the wooden wall
that encompasses Whitebridge. Along the wall the road is broken by large rocks
that have been placed to support the posts that make up the wall. The gate to
the Caemlyn road can be seen to the north, while shops and houses lie to the
north.
[ Exits: n w ]
*Obould* is standing here.
HP:Wounded SP:Good MV:Draining >
You attempt to hide yourself.
HP:Wounded SP:Good MV:Draining >
HP:Wounded SP:Good MV:Draining >
=
* *Obould* leaves north.
HP:Wounded SP:Good MV:Draining >
+ - = % = - + *Obould* has arrived from the north.
HP:Wounded SP:Good MV:Draining >
* They must have left already...
HP:Wounded SP:Good MV:Draining >
*Obould* pierces your body very hard.
Re: ouch! thread
HP:Scratched MV:Fresh - Obould: Battered>
= z
*Obould* panics, and attempts to flee!
HP:Scratched MV:Fresh - Obould: Battered>
Cancelled...
HP:Scratched MV:Fresh - Obould: Battered>
* charge dark
- Cancelled...
You begin charging towards *Obould*.
HP:Scratched MV:Fresh - Obould: Battered>
= + *Obould* leaves west.
*Obould* has arrived from the west.
HP:Scratched MV:Fresh >
You CHARGE *Obould*, who doesn't get the opportunity to see his body get torn in half.
*Obould* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Obould*'s death cry.
*Obould* is dead! R.I.P.
You have acquired 1 feat point!
You have a running streak of three kills!
HP:Scratched MV:Fresh >
= z
*Obould* panics, and attempts to flee!
HP:Scratched MV:Fresh - Obould: Battered>
Cancelled...
HP:Scratched MV:Fresh - Obould: Battered>
* charge dark
- Cancelled...
You begin charging towards *Obould*.
HP:Scratched MV:Fresh - Obould: Battered>
= + *Obould* leaves west.
*Obould* has arrived from the west.
HP:Scratched MV:Fresh >
You CHARGE *Obould*, who doesn't get the opportunity to see his body get torn in half.
*Obould* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Obould*'s death cry.
*Obould* is dead! R.I.P.
You have acquired 1 feat point!
You have a running streak of three kills!
HP:Scratched MV:Fresh >
Re: ouch! thread
bit before that
You begin charging towards *Otar*.
HP:Healthy MV:Fresh >
= + You CHARGE *Otar*, who doesn't get the opportunity to see his body get torn in half.
*Otar* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.
Re: ouch! thread
ouch for nico
HP:Wounded MV:Excellent >
You begin charging towards *Nicotine*.
HP:Wounded MV:Excellent >
Semper tries to strike *Nicotine*'s arms, but misses.
*Obould* panics, and attempts to flee!
HP:Wounded MV:Excellent >
= + You might hit the wrong target!
HP:Wounded MV:Excellent >
*Obould* leaves south.
HP:Wounded MV:Excellent >
A Murandian Cavalry recruit tries to stab *Nicotine*'s legs, but misses.
A Lugard town watchman tries to thrash *Nicotine*'s hands, but misses.
HP:Wounded MV:Excellent >
charge dark
You begin charging towards *Nicotine*.
HP:Wounded MV:Excellent >
= + kill dark
kill dark
*Nicotine* steps into the shadows, disengaging from combat.
You CHARGE *Nicotine* right through the middle!
*Nicotine* grimaces in pain.
HP:Wounded MV:Excellent - Nicotine: Critical>
z
Semper gestures towards *Nicotine*, and the ground under him turns to quicksand.
HP:Wounded MV:Excellent - Nicotine: Critical>
You do the best you can!
HP:Wounded MV:Excellent - Nicotine: Critical>
A sly Murandian Lord assists you!
A Lugard town watchman tries to thrash *Nicotine*'s body, but misses.
A Murandian Cavalry recruit tries to stab *Nicotine*'s body, but misses.
A Murandian Cavalry recruit tries to stab *Nicotine*'s body, but misses.
A Murandian Cavalry recruit stabs *Nicotine*'s body hard.
*Nicotine* is mortally wounded, and will die soon, if not aided.
A Murandian Cavalry recruit stabs *Nicotine*'s body into bloody fragments!
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
They don't seem to be here.
Re: ouch! thread
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
Kerian Renshar, Heavy Cavalry Division is standing here, riding a white stallion.
...Kerian glows with a bright light!
HP:Battered SP:Excellent MV:Good >
w
You open the gate.
HP:Battered SP:Excellent MV:Good >
Kerian panics, and attempts to flee!
Kerian leaves south, riding a white stallion.
HP:Battered SP:Excellent MV:Good >
Alas, you cannot go that way...
HP:Battered SP:Excellent MV:Good >
Kerian has arrived from the south, riding a white stallion.
HP:Battered SP:Excellent MV:Good >
*Nicotine* barely pierces Kerian's body.
HP:Battered SP:Excellent MV:Good >
x
*Evilina* has arrived from the east, riding a twisted shadow stallion.
HP:Battered SP:Excellent MV:Good >
You tickle *Evilina*'s body as you strike her.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
Nicotine closes the gate.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
sei
Kerian panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b]You fumble for access to the True Source, but you're blocked off![/b]
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
g
You strike *Evilina*'s hands.
*Nicotine* barely pierces Kerian's body.
*Nicotine* barely pierces Kerian's body.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You are not in touch with the True Source.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b]Kerian leaves north, riding a white stallion.[/b]
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b]sie[/b]
*Nicotine* tries to pierce your shoulders, but misses.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
g
What?!?
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You are not in touch with the True Source.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
sei
g
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You dodge a bash from *Evilina* who loses her balance and falls!
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You begin channeling the appropriate flows...
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b] = You are interrupted and stop what you are doing.[/b]
*Nicotine* pierces your head very hard.
*Nicotine* tries to pierce your legs, but misses.
You strike *Evilina*'s hands.
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
g
You begin channeling the appropriate flows...
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
= =
* Kerian narrates, 'woops'
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
+ - = You are interrupted and stop what you are doing.
[b]*Evilina* sends you sprawling with a powerful bash![/b]
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
You wish that your wounds would stop BLEEDING so much!
You stumble and lose your connection to the True Source!
You feel the taint slowly fade away.
*Nicotine* begins choking you! You lose your focus!
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
*Nicotine* pierces your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Evilina* mauls your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
Kerian Renshar, Heavy Cavalry Division is standing here, riding a white stallion.
...Kerian glows with a bright light!
HP:Battered SP:Excellent MV:Good >
w
You open the gate.
HP:Battered SP:Excellent MV:Good >
Kerian panics, and attempts to flee!
Kerian leaves south, riding a white stallion.
HP:Battered SP:Excellent MV:Good >
Alas, you cannot go that way...
HP:Battered SP:Excellent MV:Good >
Kerian has arrived from the south, riding a white stallion.
HP:Battered SP:Excellent MV:Good >
*Nicotine* barely pierces Kerian's body.
HP:Battered SP:Excellent MV:Good >
x
*Evilina* has arrived from the east, riding a twisted shadow stallion.
HP:Battered SP:Excellent MV:Good >
You tickle *Evilina*'s body as you strike her.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
Nicotine closes the gate.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
sei
Kerian panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b]You fumble for access to the True Source, but you're blocked off![/b]
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
g
You strike *Evilina*'s hands.
*Nicotine* barely pierces Kerian's body.
*Nicotine* barely pierces Kerian's body.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You are not in touch with the True Source.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b]Kerian leaves north, riding a white stallion.[/b]
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b]sie[/b]
*Nicotine* tries to pierce your shoulders, but misses.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
g
What?!?
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You are not in touch with the True Source.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
sei
g
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You dodge a bash from *Evilina* who loses her balance and falls!
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
You begin channeling the appropriate flows...
HP:Battered SP:Excellent MV:Good - Evilina: Beaten>
[b] = You are interrupted and stop what you are doing.[/b]
*Nicotine* pierces your head very hard.
*Nicotine* tries to pierce your legs, but misses.
You strike *Evilina*'s hands.
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
g
You begin channeling the appropriate flows...
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
= =
* Kerian narrates, 'woops'
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
+ - = You are interrupted and stop what you are doing.
[b]*Evilina* sends you sprawling with a powerful bash![/b]
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
You wish that your wounds would stop BLEEDING so much!
You stumble and lose your connection to the True Source!
You feel the taint slowly fade away.
*Nicotine* begins choking you! You lose your focus!
HP:Beaten SP:Excellent MV:Good - Evilina: Beaten>
*Nicotine* pierces your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Evilina* mauls your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Re: ouch! thread
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Angyr* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
You strike *Angyr*'s feet.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
*Angyr* wields a giant steel-bound club.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
*Angyr* tries to maul your hands, but misses.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
= = + Okay.
Your flows of Fire blossom into flames which hit *Angyr*, causing his a lot of pain.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
A Ko'bal trolloc assists *Angyr*.
A Ko'bal trolloc tickles your hands as he pierces you.
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc has arrived from the north.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
v
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
You are interrupted and stop what you are doing.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
You barely strike *Angyr*'s arms.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
v
You dodge a bash from *Angyr* who loses his balance and falls!
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
= = You are interrupted and stop what you are doing.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc pierces your feet.
*Angyr* tries to maul your arms, but misses.
You barely strike *Angyr*'s arms.
*Angyr* misses a kick at your groin, you breathe lighter now...
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
v
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
f
Cancelled...
You panic and attempt to flee!
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
A Dhjin'nen trolloc blasts your body hard.
A Dhjin'nen trolloc cleaves your body hard.
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
A Dhjin'nen trolloc cleaves your arms.
A Dhjin'nen trolloc tries to blast your legs, but misses.
*Angyr* mauls your head very hard.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc pierces your body.
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* misses a kick at your groin, you breathe lighter now...
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
e
v
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Angyr* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh >
A black feathered crow stares at a crow, almost as if waiting.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to cleave your legs, but misses.
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
= = + You are interrupted and stop what you are doing.
A Dhjin'nen trolloc cleaves your hands hard.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your arms, but misses.
A Ko'bal trolloc barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to strike a Ko'bal trolloc's body, but miss.
A Ko'bal trolloc tries to pierce your body, but misses.
HP:Beaten SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
sc
x
You have 80(296) hit, 88(199) mana, and 160(160) movement points.
You have scored 183333924 exp, 0 total quest points
You need 12666076 exp to reach your next level.
You have been playing for 9 days and 17 hours.
You have gathered 41 Weave Points so far.
This ranks you as Semper (level 39)
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
x
*Angyr* has arrived from the east.
You barely strike *Angyr*'s waist.
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
You do the best you can!
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
v
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
= = + Okay.
Your flows of Fire blossom into flames which hit *Angyr*, causing his a lot of pain.
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
v
*Angyr* sends you sprawling with a powerful bash!
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* mauls your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
v
*Angyr* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* mauls your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* tries to maul your head, but misses.
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
= = + Okay.
Your flames surround *Angyr* and then disappear, leaving a crispy corpse behind.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Angyr*'s death cry.
*Angyr* is dead! R.I.P.
HP:Critical SP:Flickering MV:Fresh >
sc
You have 3(296) hit, 50(199) mana, and 160(160) movement points.
You have scored 185393508 exp, 0 total quest points
You need 10606492 exp to reach your next level.
You have been playing for 9 days and 17 hours.
You have gathered 48 Weave Points so far.
This ranks you as Semper (level 39)
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Angyr* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
You strike *Angyr*'s feet.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
*Angyr* wields a giant steel-bound club.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
*Angyr* tries to maul your hands, but misses.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Beaten>
= = + Okay.
Your flows of Fire blossom into flames which hit *Angyr*, causing his a lot of pain.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
A Ko'bal trolloc assists *Angyr*.
A Ko'bal trolloc tickles your hands as he pierces you.
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc has arrived from the north.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
v
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
You are interrupted and stop what you are doing.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
You barely strike *Angyr*'s arms.
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
v
You dodge a bash from *Angyr* who loses his balance and falls!
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Angyr: Critical>
= = You are interrupted and stop what you are doing.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc pierces your feet.
*Angyr* tries to maul your arms, but misses.
You barely strike *Angyr*'s arms.
*Angyr* misses a kick at your groin, you breathe lighter now...
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
v
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
f
Cancelled...
You panic and attempt to flee!
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
A Dhjin'nen trolloc blasts your body hard.
A Dhjin'nen trolloc cleaves your body hard.
HP:Battered SP:Weakening MV:Fresh - Angyr: Critical>
A Dhjin'nen trolloc cleaves your arms.
A Dhjin'nen trolloc tries to blast your legs, but misses.
*Angyr* mauls your head very hard.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc pierces your body.
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* misses a kick at your groin, you breathe lighter now...
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
e
v
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Angyr* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh >
A black feathered crow stares at a crow, almost as if waiting.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to cleave your legs, but misses.
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
= = + You are interrupted and stop what you are doing.
A Dhjin'nen trolloc cleaves your hands hard.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your arms, but misses.
A Ko'bal trolloc barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to strike a Ko'bal trolloc's body, but miss.
A Ko'bal trolloc tries to pierce your body, but misses.
HP:Beaten SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
sc
x
You have 80(296) hit, 88(199) mana, and 160(160) movement points.
You have scored 183333924 exp, 0 total quest points
You need 12666076 exp to reach your next level.
You have been playing for 9 days and 17 hours.
You have gathered 41 Weave Points so far.
This ranks you as Semper (level 39)
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
x
x
*Angyr* has arrived from the east.
You barely strike *Angyr*'s waist.
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
You do the best you can!
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
v
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
= = + Okay.
Your flows of Fire blossom into flames which hit *Angyr*, causing his a lot of pain.
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
v
*Angyr* sends you sprawling with a powerful bash!
HP:Beaten SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* mauls your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
v
*Angyr* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* mauls your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
*Angyr* tries to maul your head, but misses.
HP:Critical SP:Weakening MV:Fresh - Angyr: Critical>
= = + Okay.
Your flames surround *Angyr* and then disappear, leaving a crispy corpse behind.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Angyr*'s death cry.
*Angyr* is dead! R.I.P.
HP:Critical SP:Flickering MV:Fresh >
sc
You have 3(296) hit, 50(199) mana, and 160(160) movement points.
You have scored 185393508 exp, 0 total quest points
You need 10606492 exp to reach your next level.
You have been playing for 9 days and 17 hours.
You have gathered 48 Weave Points so far.
This ranks you as Semper (level 39)
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
Re: ouch! thread
that was my first test, once i get the timing down i don't think u'll beat me on angyr again ever *grin*
Re: ouch! thread
HP:Scratched MV:Fresh >
You try to maul *Semper*'s arms, but miss.
HP:Scratched MV:Fresh - Semper: Healthy>
b
HP:Scratched MV:Fresh - Semper: Healthy>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Fresh - Semper: Healthy>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Hurt MV:Fresh - Semper: Healthy>
b
HP:Hurt MV:Fresh - Semper: Healthy>
* - A small deer quietly enters from the west.
HP:Hurt MV:Fresh - Semper: Healthy>
% -
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Scratched>
You maul *Semper*'s legs into bloody fragments!
HP:Hurt MV:Fresh - Semper: Scratched>
nod
You nod in agreement.
HP:Hurt MV:Fresh - Semper: Scratched>
kick
You miss your kick at *Semper*'s groin, much to his relief...
HP:Hurt MV:Fresh - Semper: Scratched>
You maul *Semper*'s hands into bloody fragments!
HP:Hurt MV:Fresh - Semper: Hurt>
b
HP:Hurt MV:Fresh - Semper: Hurt>
* - % - As *Semper* raises his hand in your direction, you start shuddering from the cold.
*Semper* raises his arm at Angyr, who sudders and starts to turn blue.
HP:Hurt MV:Fresh - Semper: Hurt>
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Hurt>
You maul *Semper*'s legs into bloody fragments!
HP:Hurt MV:Fresh - Semper: Hurt>
kick
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Fresh - Semper: Hurt>
You maul *Semper*'s head into bloody fragments!
HP:Hurt MV:Fresh - Semper: Wounded>
b
They already seem stunned!
HP:Hurt MV:Fresh - Semper: Wounded>
b
They already seem stunned!
HP:Hurt MV:Fresh - Semper: Wounded>
b
You maul *Semper*'s arms very hard.
*Semper* barely strikes your legs.
HP:Hurt MV:Fresh - Semper: Wounded>
* - % -
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Wounded>
kick
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Fresh - Semper: Wounded>
You maul *Semper*'s legs into bloody fragments!
HP:Hurt MV:Fresh - Semper: Wounded>
b
They already seem stunned!
HP:Hurt MV:Fresh - Semper: Wounded>
b
You maul *Semper*'s body into bloody fragments!
HP:Hurt MV:Fresh - Semper: Battered>
HP:Hurt MV:Fresh - Semper: Battered>
* - % - Your muscles start twitching and you find it harder to raise your arms.
*Semper* watches Angyr intently, whose muscles start to quiver and twitch out of strain.
HP:Hurt MV:Fresh - Semper: Battered>
*Semper* barely strikes your arms.
HP:Hurt MV:Fresh - Semper: Battered>
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Battered>
kick
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Fresh - Semper: Battered>
You maul *Semper*'s body into bloody fragments!
HP:Hurt MV:Fresh - Semper: Beaten>
You try to maul *Semper*'s hands, but miss.
HP:Hurt MV:Fresh - Semper: Beaten>
b
*Semper* panics, and attempts to flee!
HP:Hurt MV:Fresh - Semper: Beaten>
HP:Hurt MV:Fresh - Semper: Beaten>
* *Semper* leaves east, riding a black warhorse.
*Semper* has arrived from the east, riding a black warhorse.
HP:Hurt MV:Fresh >
- *Semper* leaves south, riding a black warhorse.
HP:Hurt MV:Fresh >
% -
* They must have left already...
HP:Hurt MV:Fresh >
s
k
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see almost day old tracks of a black warhorse (ridden) leaving south.
A plant lies here withering.
HP:Hurt MV:Excellent >
They don't seem to be here.
HP:Hurt MV:Excellent >
s
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a Shienaran scout leaving east.
You see half day old tracks of a small deer leaving south.
You see almost day old tracks of a black warhorse (ridden) leaving south.
A plant lies here withering.
HP:Hurt MV:Excellent >
s
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a small deer leaving east.
You see half day old tracks of a small deer leaving west.
You see half day old tracks of a small deer leaving south.
A small deer is here watching over herself.
HP:Hurt MV:Excellent >
s
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a small deer leaving north.
You see half day old tracks of a small deer leaving north.
You see almost day old tracks of a black warhorse (ridden) leaving south.
A large rat is here scurrying out of sight.
HP:Hurt MV:Excellent >
s
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a black warhorse (ridden) leaving north.
You see day old tracks of Angyr leaving north.
HP:Hurt MV:Excellent >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a black warhorse (ridden) leaving east.
You see day old tracks of Angyr leaving east.
HP:Hurt MV:Excellent >
w
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving south.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a black warhorse (ridden) leaving south.
A sparrow is here singing.
HP:Hurt MV:Excellent >
w
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost day old tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving west.
HP:Hurt MV:Excellent >
w
Grassy Knoll
You stand on a big mound of dirt and grass. To the east you notice a road
like path and to the west you notice tall grassy area. There's a hill to your
north that you can get a closer view at things. A big gust of wind blows back
and forth making it hard to see very clearly.
[ Exits: n e ]
You see almost day old tracks of a black warhorse (ridden) leaving east.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Hurt MV:Excellent >
k
You try to maul *Semper*'s arms, but miss.
HP:Hurt MV:Excellent - Semper: Battered>
b
HP:Hurt MV:Excellent - Semper: Battered>
*Semper* tickles your body as he strikes you.
HP:Hurt MV:Excellent - Semper: Battered>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Excellent - Semper: Battered>
A hardened Shienaran soldier slashes your feet.
HP:Hurt MV:Excellent - Semper: Battered>
b
HP:Hurt MV:Excellent - Semper: Battered>
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Angyr, and the ground under him turns to quicksand.
HP:Hurt MV:Excellent - Semper: Battered>
A hardened Shienaran soldier barely slashes your arms.
*Semper* barely strikes your legs.
HP:Hurt MV:Excellent - Semper: Battered>
b
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Hurt MV:Excellent - Semper: Battered>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Excellent - Semper: Battered>
HP:Wounded MV:Excellent - Semper: Battered>
* - A hardened Shienaran soldier tickles your arms as he slashes you.
HP:Wounded MV:Excellent - Semper: Battered>
% -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Excellent - Semper: Battered>
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Angyr, and the ground under him turns to quicksand.
HP:Wounded MV:Excellent - Semper: Battered>
A hardened Shienaran soldier slashes your head.
*Semper* barely strikes your feet.
HP:Wounded MV:Excellent - Semper: Battered>
flee
A hardened Shienaran soldier tickles your legs as he slashes you.
HP:Wounded MV:Excellent - Semper: Battered>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Battered MV:Excellent - Semper: Battered>
A hardened Shienaran soldier barely slashes your arms.
*Semper* strikes your waist.
HP:Battered MV:Excellent - Semper: Battered>
You panic and attempt to flee!
HP:Battered MV:Excellent - Semper: Battered>
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
You see fresh tracks of Angyr leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost day old tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You flee head over heels.
HP:Battered MV:Excellent >
n
n
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can see
for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
HP:Battered MV:Excellent >
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
HP:Battered MV:Excellent >
change mood berserk
Mood changed to: Berserk
HP:Battered MV:Excellent >
k
They don't seem to be here.
HP:Battered MV:Excellent >
k
k
They don't seem to be here.
HP:Battered MV:Excellent >
k
k
They don't seem to be here.
HP:Battered MV:Excellent >
o be here.
HP:Battered MV:Excellent >
k
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
where
Players in your Zone
--------------------
Angyr - North Side of a Hill
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
where
Players in your Zone
--------------------
Angyr - North Side of a Hill
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
where
Players in your Zone
--------------------
Angyr - North Side of a Hill
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
s
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can see
for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
You see fresh tracks of Angyr leaving north.
HP:Battered MV:Excellent >
n
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
You see fresh tracks of Angyr leaving south.
HP:Battered MV:Excellent >
Semper yells, 's= E hPin'
HP:Battered MV:Excellent >
yell :P
You yell, ':P'
HP:Battered MV:Excellent >
*Semper* has arrived from the south, riding a black warhorse.
HP:Battered MV:Fresh >
*Semper* barely strikes your legs.
HP:Battered MV:Fresh - Semper: Battered>
k
You do the best you can!
HP:Battered MV:Fresh - Semper: Battered>
b
HP:Battered MV:Fresh - Semper: Battered>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Fresh - Semper: Battered>
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Angyr, and the ground under him turns to quicksand.
HP:Battered MV:Fresh - Semper: Battered>
*Semper* strikes your feet.
HP:Battered MV:Fresh - Semper: Battered>
sigh
b
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Semper: Battered>
You sigh.
HP:Beaten MV:Fresh - Semper: Battered>
HP:Beaten MV:Fresh - Semper: Battered>
* - % - The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Semper: Battered>
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Semper: Battered>
b
HP:Critical MV:Fresh - Semper: Battered>
* - Flames sent by *Semper* cause your skin to blister and char.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Semper: Battered>
% - *Semper* barely strikes your hands.
You're stunned, but will probably regain consciousness again.
HP:Stunned MV:Fresh - Semper: Battered>
* All you can do right now is think about the stars!
HP:Stunned MV:Fresh - Semper: Battered>
stare
All you can do right now is think about the stars!
HP:Stunned MV:Fresh - Semper: Battered>
*Semper* raises his hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
You try to maul *Semper*'s arms, but miss.
HP:Scratched MV:Fresh - Semper: Healthy>
b
HP:Scratched MV:Fresh - Semper: Healthy>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Fresh - Semper: Healthy>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Hurt MV:Fresh - Semper: Healthy>
b
HP:Hurt MV:Fresh - Semper: Healthy>
* - A small deer quietly enters from the west.
HP:Hurt MV:Fresh - Semper: Healthy>
% -
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Scratched>
You maul *Semper*'s legs into bloody fragments!
HP:Hurt MV:Fresh - Semper: Scratched>
nod
You nod in agreement.
HP:Hurt MV:Fresh - Semper: Scratched>
kick
You miss your kick at *Semper*'s groin, much to his relief...
HP:Hurt MV:Fresh - Semper: Scratched>
You maul *Semper*'s hands into bloody fragments!
HP:Hurt MV:Fresh - Semper: Hurt>
b
HP:Hurt MV:Fresh - Semper: Hurt>
* - % - As *Semper* raises his hand in your direction, you start shuddering from the cold.
*Semper* raises his arm at Angyr, who sudders and starts to turn blue.
HP:Hurt MV:Fresh - Semper: Hurt>
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Hurt>
You maul *Semper*'s legs into bloody fragments!
HP:Hurt MV:Fresh - Semper: Hurt>
kick
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Fresh - Semper: Hurt>
You maul *Semper*'s head into bloody fragments!
HP:Hurt MV:Fresh - Semper: Wounded>
b
They already seem stunned!
HP:Hurt MV:Fresh - Semper: Wounded>
b
They already seem stunned!
HP:Hurt MV:Fresh - Semper: Wounded>
b
You maul *Semper*'s arms very hard.
*Semper* barely strikes your legs.
HP:Hurt MV:Fresh - Semper: Wounded>
* - % -
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Wounded>
kick
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Fresh - Semper: Wounded>
You maul *Semper*'s legs into bloody fragments!
HP:Hurt MV:Fresh - Semper: Wounded>
b
They already seem stunned!
HP:Hurt MV:Fresh - Semper: Wounded>
b
You maul *Semper*'s body into bloody fragments!
HP:Hurt MV:Fresh - Semper: Battered>
HP:Hurt MV:Fresh - Semper: Battered>
* - % - Your muscles start twitching and you find it harder to raise your arms.
*Semper* watches Angyr intently, whose muscles start to quiver and twitch out of strain.
HP:Hurt MV:Fresh - Semper: Battered>
*Semper* barely strikes your arms.
HP:Hurt MV:Fresh - Semper: Battered>
* Your bash at *Semper* sends him sprawling!
HP:Hurt MV:Fresh - Semper: Battered>
kick
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Fresh - Semper: Battered>
You maul *Semper*'s body into bloody fragments!
HP:Hurt MV:Fresh - Semper: Beaten>
You try to maul *Semper*'s hands, but miss.
HP:Hurt MV:Fresh - Semper: Beaten>
b
*Semper* panics, and attempts to flee!
HP:Hurt MV:Fresh - Semper: Beaten>
HP:Hurt MV:Fresh - Semper: Beaten>
* *Semper* leaves east, riding a black warhorse.
*Semper* has arrived from the east, riding a black warhorse.
HP:Hurt MV:Fresh >
- *Semper* leaves south, riding a black warhorse.
HP:Hurt MV:Fresh >
% -
* They must have left already...
HP:Hurt MV:Fresh >
s
k
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see almost day old tracks of a black warhorse (ridden) leaving south.
A plant lies here withering.
HP:Hurt MV:Excellent >
They don't seem to be here.
HP:Hurt MV:Excellent >
s
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a Shienaran scout leaving east.
You see half day old tracks of a small deer leaving south.
You see almost day old tracks of a black warhorse (ridden) leaving south.
A plant lies here withering.
HP:Hurt MV:Excellent >
s
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a small deer leaving east.
You see half day old tracks of a small deer leaving west.
You see half day old tracks of a small deer leaving south.
A small deer is here watching over herself.
HP:Hurt MV:Excellent >
s
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a small deer leaving north.
You see half day old tracks of a small deer leaving north.
You see almost day old tracks of a black warhorse (ridden) leaving south.
A large rat is here scurrying out of sight.
HP:Hurt MV:Excellent >
s
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a black warhorse (ridden) leaving north.
You see day old tracks of Angyr leaving north.
HP:Hurt MV:Excellent >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a black warhorse (ridden) leaving east.
You see day old tracks of Angyr leaving east.
HP:Hurt MV:Excellent >
w
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving south.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a black warhorse (ridden) leaving south.
A sparrow is here singing.
HP:Hurt MV:Excellent >
w
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost day old tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving west.
HP:Hurt MV:Excellent >
w
Grassy Knoll
You stand on a big mound of dirt and grass. To the east you notice a road
like path and to the west you notice tall grassy area. There's a hill to your
north that you can get a closer view at things. A big gust of wind blows back
and forth making it hard to see very clearly.
[ Exits: n e ]
You see almost day old tracks of a black warhorse (ridden) leaving east.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Hurt MV:Excellent >
k
You try to maul *Semper*'s arms, but miss.
HP:Hurt MV:Excellent - Semper: Battered>
b
HP:Hurt MV:Excellent - Semper: Battered>
*Semper* tickles your body as he strikes you.
HP:Hurt MV:Excellent - Semper: Battered>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Excellent - Semper: Battered>
A hardened Shienaran soldier slashes your feet.
HP:Hurt MV:Excellent - Semper: Battered>
b
HP:Hurt MV:Excellent - Semper: Battered>
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Angyr, and the ground under him turns to quicksand.
HP:Hurt MV:Excellent - Semper: Battered>
A hardened Shienaran soldier barely slashes your arms.
*Semper* barely strikes your legs.
HP:Hurt MV:Excellent - Semper: Battered>
b
A hardened Shienaran soldier tries to slash your body, but misses.
HP:Hurt MV:Excellent - Semper: Battered>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Excellent - Semper: Battered>
HP:Wounded MV:Excellent - Semper: Battered>
* - A hardened Shienaran soldier tickles your arms as he slashes you.
HP:Wounded MV:Excellent - Semper: Battered>
% -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Excellent - Semper: Battered>
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Angyr, and the ground under him turns to quicksand.
HP:Wounded MV:Excellent - Semper: Battered>
A hardened Shienaran soldier slashes your head.
*Semper* barely strikes your feet.
HP:Wounded MV:Excellent - Semper: Battered>
flee
A hardened Shienaran soldier tickles your legs as he slashes you.
HP:Wounded MV:Excellent - Semper: Battered>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Battered MV:Excellent - Semper: Battered>
A hardened Shienaran soldier barely slashes your arms.
*Semper* strikes your waist.
HP:Battered MV:Excellent - Semper: Battered>
You panic and attempt to flee!
HP:Battered MV:Excellent - Semper: Battered>
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
You see fresh tracks of Angyr leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost day old tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a black warhorse (ridden) leaving west.
You flee head over heels.
HP:Battered MV:Excellent >
n
n
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can see
for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
HP:Battered MV:Excellent >
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
HP:Battered MV:Excellent >
change mood berserk
Mood changed to: Berserk
HP:Battered MV:Excellent >
k
They don't seem to be here.
HP:Battered MV:Excellent >
k
k
They don't seem to be here.
HP:Battered MV:Excellent >
k
k
They don't seem to be here.
HP:Battered MV:Excellent >
o be here.
HP:Battered MV:Excellent >
k
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
They don't seem to be here.
HP:Battered MV:Excellent >
where
Players in your Zone
--------------------
Angyr - North Side of a Hill
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
where
Players in your Zone
--------------------
Angyr - North Side of a Hill
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
where
Players in your Zone
--------------------
Angyr - North Side of a Hill
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
s
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can see
for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
You see fresh tracks of Angyr leaving north.
HP:Battered MV:Excellent >
n
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
You see fresh tracks of Angyr leaving south.
HP:Battered MV:Excellent >
Semper yells, 's= E hPin'
HP:Battered MV:Excellent >
yell :P
You yell, ':P'
HP:Battered MV:Excellent >
*Semper* has arrived from the south, riding a black warhorse.
HP:Battered MV:Fresh >
*Semper* barely strikes your legs.
HP:Battered MV:Fresh - Semper: Battered>
k
You do the best you can!
HP:Battered MV:Fresh - Semper: Battered>
b
HP:Battered MV:Fresh - Semper: Battered>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Fresh - Semper: Battered>
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Angyr, and the ground under him turns to quicksand.
HP:Battered MV:Fresh - Semper: Battered>
*Semper* strikes your feet.
HP:Battered MV:Fresh - Semper: Battered>
sigh
b
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Semper: Battered>
You sigh.
HP:Beaten MV:Fresh - Semper: Battered>
HP:Beaten MV:Fresh - Semper: Battered>
* - % - The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Semper: Battered>
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Semper: Battered>
b
HP:Critical MV:Fresh - Semper: Battered>
* - Flames sent by *Semper* cause your skin to blister and char.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Semper: Battered>
% - *Semper* barely strikes your hands.
You're stunned, but will probably regain consciousness again.
HP:Stunned MV:Fresh - Semper: Battered>
* All you can do right now is think about the stars!
HP:Stunned MV:Fresh - Semper: Battered>
stare
All you can do right now is think about the stars!
HP:Stunned MV:Fresh - Semper: Battered>
*Semper* raises his hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
htf, farking quicksand hurts heh
Re: ouch! thread
just how exactly did i lose anyways?