arena maps

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Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

arena maps

Post by Nyoga »

Jungle fever is terrible :( terrible is actually an upgrade for how i feel about this map! AHHHHHH! I go insane just THINKING about it!

Also, that map that Dave dude made and sent koradin is the awesomest. We should use that one !
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Lamgwin
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Re: arena maps

Post by Lamgwin »

that map is so crap i'd rather have a heart attack
Malia
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Joined: Wed Feb 16, 2011 4:05 am

Re: arena maps

Post by Malia »

its different, i like it
Nyoga
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Re: arena maps

Post by Nyoga »

the arena is for.... pk rite?


That map is SHIT for pk.


feenay
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Lamgwin
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Re: arena maps

Post by Lamgwin »

king of the hill is also dumb. thieves just hide in a fkn room and win. wat
Gargul
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Joined: Sat Jun 06, 2009 4:01 pm

Re: arena maps

Post by Gargul »

I agree king of the hill is really not fun.

the spire map is fun. Halls of Madness can be made better... if rooms shifted and randomly connected ! and there were a tad less rooms... and if there were no fix patties at the bases on that map, only some aggroes around such as bears or thorns. It would be a really fun stab war map I think.

It would be fun if there were a 7 by 7 map available for 4 player. structured like:

. . . 1 . . .
. . 1 2 3 . .
. 1 2 3 4 5 .
1 2 3 4 5 6 7
. 1 2 3 4 5 .
. . 1 2 3 . .
. . . 1 . . .

with the middle axes aligned. Then you can play around with it and make a slight wariation : take out some of the rooms to make chokes. ^^ but leave the middle rooms, for reference. I.E.


. . . 1 . . .
. . 1 2 3 . .
. 1 ? 3 4 5 .
1 2 3 4 . 6 7
. 1 2 3 4 5 .
. . 1 2 ? . .
. . . 1 . . .

Then add some cool crazy thing in the middle, or a side room, like a fissure or a jet of lava (and name this map volcano's edge) and every time a person walks in there he suffers 10 hp emote damage, or else is blinded one time on five by the blaze from a blast of fire (seeing how bad blind is on this mud).

You can also make it a 6 by 6 in the middle axes, and make the middle always the king of the hill room.. and everyone has their own timer they build to at the same time.. except very much so often it does a crazy emote damage and/or a boulder knocks you over and does the "kick" command, interrupting bashes and weaves, so to hold it, you cannot just stay in the room, and you have to fight around it and finish each other off.

It's just an idea. I don't like king of the hill much in any case.
:)
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: arena maps

Post by Malia »

kick no longer interrupts bashes. only weaves. and as far as i know it is not possible to make random rooms just change connections. (I know koradin said he could not do it, but perhaps it was because he cannot code). But halls of madness...I love that map. the rooms getting randomly blocked is interesting to me. the map is not a confusing map at all once you know the layout which is something close to

1 2 3 4 5 6 7
1 . . 2 . . 3
1 . 2 3 4 . 5
1 2 3 . 5 6 7
1 . 2 3 4 . 5
1 . . 2 . . 3
1 2 3 4 5 6 7

with patties at the four corners and rooms that randomly block off.
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Galnor
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Re: arena maps

Post by Galnor »

Shifty rooms can be done.
Malia
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Re: arena maps

Post by Malia »

ohh maybe i misunderstood
Nyoga
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Re: arena maps

Post by Nyoga »

It requiers coding, not mobol. Or actually there is no mobol on this mud, but you know what i'm saying.

Anyways, galnor is bad at explaining. It does require coding.
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Fogel
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Re: arena maps

Post by Fogel »

I bet we could come up with a way to script it if we wanted to.
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: arena maps

Post by Nyoga »

Shhhhhhhhhhh.

We dont!
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: arena maps

Post by Nyoga »

Shhhhhhhhhhh.

We dont!
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