HP:Hurt SP:Full MV:Excellent >
d
*Colby* has arrived from below, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
An Incline Towards the Blight
[ Exits: e s w u ]
HP:Hurt SP:Full MV:Excellent >
u
2
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
*Colby* is standing here, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
5
You try to strike *Colby*'s legs, but miss.
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
You are not in touch with the True Source.
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
=
* + - *Colby* tries to stab your head, but misses.
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
*Colby* stops using a dark steel lance.
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
= % *Colby* wields a giant steel-bound club.
HP:Hurt SP:Full MV:Excellent - Colby: Healthy>
= - +
* Okay.
HP:Hurt SP:Strong MV:Excellent - Colby: Healthy>
6
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Excellent - Colby: Healthy>
*Colby* tries to maul your hands, but misses.
HP:Hurt SP:Strong MV:Excellent - Colby: Healthy>
- % -
* Okay.
HP:Hurt SP:Strong MV:Excellent - Colby: Healthy>
4
You barely strike *Colby*'s arms.
HP:Hurt SP:Strong MV:Excellent - Colby: Scratched>
*Colby* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Excellent - Colby: Scratched>
*Colby* mauls your head into bloody fragments!
HP:Hurt SP:Strong MV:Excellent - Colby: Scratched>
*Colby* looks at you.
HP:Hurt SP:Strong MV:Excellent - Colby: Scratched>
*Colby* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Strong MV:Excellent - Colby: Scratched>
*Colby* mauls your head into bloody fragments!
HP:Wounded SP:Strong MV:Excellent - Colby: Scratched>
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Colby: Scratched>
= Cancelled...
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Colby: Scratched>
= =
* + - = % = - +
* Okay.
*Colby* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
= = You are interrupted and stop what you are doing.
*Colby* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
*Colby* tries to maul your body, but misses.
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
*Colby* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
eat plant
4
*Colby* tries to maul your body, but misses.
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
TICK IN 5 SECONDS
You put a boneknit plant in your mouth, chewing it quickly.
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
= =
* + - = You feel the healing properties of a boneknit plant soothing you...
HP:Wounded SP:Good MV:Excellent - Colby: Hurt>
% = - + You are interrupted and stop what you are doing.
*Colby* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Fresh - Colby: Scratched>
*Colby* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Strong MV:Fresh - Colby: Hurt>
*Colby* tries to maul your body, but misses.
HP:Hurt SP:Strong MV:Fresh - Colby: Hurt>
*Colby* tries to maul your shoulders, but misses.
You strike *Colby*'s shoulders.
HP:Hurt SP:Strong MV:Fresh - Colby: Hurt>
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Fresh - Colby: Hurt>
= =
* + - = You feel the healing properties of a boneknit plant soothing you...
HP:Hurt SP:Strong MV:Fresh - Colby: Hurt>
% = - +
* Okay.
*Colby* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Good MV:Fresh - Colby: Hurt>
*Colby* sends you sprawling with a powerful bash!
HP:Hurt SP:Good MV:Fresh - Colby: Hurt>
*Colby* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Good MV:Fresh - Colby: Hurt>
*Colby* tries to maul your head, but misses.
HP:Hurt SP:Good MV:Fresh - Colby: Hurt>
*Colby* mauls your hands extremely hard.
HP:Wounded SP:Good MV:Fresh - Colby: Hurt>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Colby: Hurt>
= =
* + - You feel the healing properties of a boneknit plant soothing you...
HP:Hurt SP:Good MV:Fresh - Colby: Hurt>
= % = - + *Colby* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Good MV:Fresh - Colby: Hurt>
* Okay.
*Colby* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Good MV:Fresh - Colby: Wounded>
ou begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh - Colby: Wounded>
= You dodge a bash from *Colby* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Colby: Wounded>
=
* + - = % = - +
* Okay.
*Colby* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
= =
* You dodge a bash from *Colby* who loses his balance and falls!
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
+ - = % *Colby* sighs loudly.
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
= You feel the healing properties of a boneknit plant soothing you...
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
*Colby* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
- + *Colby* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Weakening MV:Fresh - Colby: Battered>
*Colby* leaves west, riding a black warhorse.
HP:Hurt SP:Weakening MV:Fresh >
* Your target could not be found.
HP:Hurt SP:Weakening MV:Fresh >
w
2
In the Foothills
[ Exits: n e ]
*Colby* is standing here, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
3
You tickle *Colby*'s body as you strike him.
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
% *Colby* tries to maul your body, but misses.
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
= *Colby* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
+ Okay.
You send a powerful wave of darkness at *Colby*, who cries out in pain!
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
% = *Colby* leaves east, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
+ 2
e
Cancelled...
They don't seem to be here.
HP:Hurt SP:Weakening MV:Excellent >
2
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
HP:Hurt SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Excellent >
2
They don't seem to be here.
HP:Hurt SP:Weakening MV:Excellent >
tr
HP:Hurt SP:Weakening MV:Excellent >
- +
* You see fresh tracks of a ridden mount leaving down.
You see fresh tracks of a dreadlord leaving west.
You see fresh tracks of a ridden mount leaving west.
HP:Hurt SP:Weakening MV:Excellent >
al tr
'tr' is aliased to: track
d
An Incline Towards the Blight
[ Exits: e s w u ]
HP:Hurt SP:Weakening MV:Excellent >
s
e
s
Towards the Blight
[ Exits: n e w ]
HP:Hurt SP:Weakening MV:Excellent >
You feel the healing properties of a boneknit plant soothing you...
Towards the Blight
[ Exits: n s w ]
*Colby* is standing here, riding a black warhorse.
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Weakening MV:Excellent >
*Colby* leaves south, riding a black warhorse.
A Dip in the Rising Heights
[ Exits: n e ]
*Colby* is standing here, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
2
You strike *Colby*'s head.
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
You do the best you can!
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
3
TICK IN 5 SECONDS (+/- drift)
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
% *Colby* tries to maul your legs, but misses.
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
= *Colby* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
+ Okay.
You send a powerful wave of darkness at *Colby*, who cries out in pain!
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
% = *Colby* leaves east, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
+ 2
Your target could not be found.
They don't seem to be here.
HP:Hurt SP:Weakening MV:Excellent >
e
They don't seem to be here.
HP:Hurt SP:Weakening MV:Excellent >
Towards the Blight
[ Exits: s w ]
HP:Hurt SP:Weakening MV:Excellent >
s
Overlooking Tarwin's Gap
[ Exits: n d ]
*Colby* is standing here, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
d
You notice some plant life growing here...
*Colby* leaves down, riding a black warhorse.
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Excellent >
Entering Tarwin's Gap
[ Exits: e s u ]
The corpse of a trolloc spy is lying here.
*Colby* is standing here, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
You don't see any herbs to gather here.
HP:Hurt SP:Weakening MV:Excellent >
2
You tickle *Colby*'s body as you strike him.
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
You do the best you can!
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
3
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Excellent - Colby: Battered>
% *Colby* tries to maul your head, but misses.
You feel your extra strength fade.
HP:Scratched SP:Weakening MV:Fresh - Colby: Battered>
= *Colby* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Colby: Battered>
+ *Colby* coughs violently as the dark cloud around him grows.
Okay.
You send a powerful wave of darkness at *Colby*, who cries out in pain!
HP:Scratched SP:Weakening MV:Fresh - Colby: Beaten>
*Colby* leaves east, riding a black warhorse.
HP:Scratched SP:Weakening MV:Fresh >
Your target could not be found.
HP:Scratched SP:Weakening MV:Fresh >
e
2
Inside Tarwin's Gap
[ Exits: s w ]
HP:Scratched SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Scratched SP:Weakening MV:Excellent >
s
Within Tarwin's Gap
[ Exits: n s w ]
HP:Scratched SP:Weakening MV:Excellent >
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Scratched SP:Weakening MV:Excellent >
tr
HP:Scratched SP:Weakening MV:Excellent >
- +
* You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
You see two days old tracks of a ridden mount leaving south.
HP:Scratched SP:Weakening MV:Excellent >
s
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
HP:Scratched SP:Weakening MV:Excellent >
t
'target' has a value of: human
-------------Target set to human-------------
s
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
A pair of steel-backed leather gauntlets lie crumpled here. [4]
A steel sword with a dark hilt is setting here intimidatingly.
A pair of sleeves made of looped shaped iron metal lie here.
A pair of ringmail leggings are here.
Long chainmail looped chains form sleeves on the ground. [3]
Some charred remains lie here, a product of the raging fire. [7]
The entire area looks scorched clean by wildfire...
Thick leather boots sit on the ground here.
A simple looking leather tunic is collecting dust here.
HP:Scratched SP:Weakening MV:Excellent >
An Opening in Tarwin's Gap
[ Exits: n s w ]
A beautiful wristcuff covered with gems is laying off to the side.
A thin bronze loop lies here collecting dust.
A sword lies here covered in blood.
A thin pair of sleek black gloves gather dust here.
A dark shoufa made of leather and velvet veil lies here.
A black belt with a shining buckle lies off to the side.
HP:Scratched SP:Weakening MV:Excellent >
tr
HP:Scratched SP:Weakening MV:Excellent >
- +
* You see almost fresh tracks of a ridden mount leaving north.
You see two days old tracks of a ridden mount leaving south.
You see two days old tracks of a ridden mount leaving north.
HP:Scratched SP:Weakening MV:Excellent >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
A pair of steel-backed leather gauntlets lie crumpled here. [4]
A steel sword with a dark hilt is setting here intimidatingly.
A pair of sleeves made of looped shaped iron metal lie here.
A pair of ringmail leggings are here.
Long chainmail looped chains form sleeves on the ground. [3]
Some charred remains lie here, a product of the raging fire. [7]
The entire area looks scorched clean by wildfire...
Thick leather boots sit on the ground here.
A simple looking leather tunic is collecting dust here.
HP:Scratched SP:Weakening MV:Excellent >
tr
HP:Scratched SP:Weakening MV:Excellent >
- +
* You see fresh tracks of a dreadlord leaving south.
You see fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a ridden mount leaving north.
HP:Scratched SP:Weakening MV:Excellent >
w
2
3
A Shienaran Camp
[ Exits: e s ]
A large basin has formed in the rock allowing water to accumulate here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Scratched SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Scratched SP:Weakening MV:Excellent >
Your target could not be found.
HP:Scratched SP:Weakening MV:Excellent >
s
2
A Shienaran Camp
[ Exits: n e ]
A well-used firepit is embedded into the ground. [5]
*Colby* is resting here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
Kicking the dirt, a rough grey stallion waits here, ready to move.
HP:Scratched SP:Weakening MV:Excellent >
3
You barely strike *Colby*'s body.
HP:Scratched SP:Weakening MV:Excellent - Colby: Beaten>
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Excellent - Colby: Beaten>
% *Colby* tries to maul your feet, but misses.
HP:Scratched SP:Weakening MV:Excellent - Colby: Beaten>
= + Okay.
You send a powerful wave of darkness at *Colby*, who cries out in pain!
HP:Scratched SP:Weakening MV:Excellent - Colby: Beaten>
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Excellent - Colby: Beaten>
% = + Okay.
You send a powerful wave of darkness at *Colby*, who cries out in pain!
HP:Scratched SP:Flickering MV:Excellent - Colby: Critical>
*Colby* coughs violently as the dark cloud around him grows.
HP:Scratched SP:Flickering MV:Excellent - Colby: Critical>
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Excellent - Colby: Critical>
% You are interrupted and stop what you are doing.
*Colby* sends you sprawling with a powerful bash!
HP:Scratched SP:Flickering MV:Excellent - Colby: Critical>
*Colby* mauls your legs extremely hard.
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
A veteran Shienaran soldier tries to slash your hands, but misses.
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
A veteran Shienaran soldier slashes your body very hard.
*Colby* tries to maul your head, but misses.
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
% = + A veteran Shienaran soldier tries to slash your head, but misses.
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
Okay.
You send a powerful wave of darkness at *Colby*, who cries out in pain!
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
A veteran Shienaran soldier tries to slash your legs, but misses.
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
% *Colby* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
= + You dodge a bash from *Colby* who loses his balance and falls!
HP:Hurt SP:Flickering MV:Excellent - Colby: Critical>
Okay.
You engulf *Colby* with a wave of pure darkness, tearing his soul from his body!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Colby*'s death cry.
*Colby* is dead! R.I.P.
how to use boneknit in pk
Re: how to use boneknit in pk
what weaves you using?
Re: how to use boneknit in pk
they are weaves only dreadlords can have
Re: how to use boneknit in pk
i was wondering that myself, even asked him after the battle...told me only dl's can use ems but i thought i had that battle...boneknit is really usefull in battle and smobbing...i will pay a gold a piece on any of my chars (cept angyr/scar..they low money) per plant.
Re: how to use boneknit in pk
You should keep in mind that they are most effective when fresh. Every hour or so they deteriorate more and lose the hp boost t hey give. Eventually they will decay altogether.
I don't think you can keep them over a boot either, but i could be mistaken.
I don't think you can keep them over a boot either, but i could be mistaken.
Re: how to use boneknit in pk
i was able to keep one stored through rent, decayed immediately upon re-entering game, yeah, i noticed the decay...but again, i will pay a gold for every boneknit plant brought to me on any of my alts cept my little money ones