hot reboots

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Evilina
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hot reboots

Post by Evilina »

what is the point of building and capturing towers if you imms are just gonna keep doing hot reboots daily?
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Galnor
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Re: hot reboots

Post by Galnor »

blame fogel. i haven't rebooted the MUD in over a month
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Galnor
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Re: hot reboots

Post by Galnor »

Or Narg
Evilina
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Re: hot reboots

Post by Evilina »

Fucking Narg!
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Fogel
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Re: hot reboots

Post by Fogel »

The only time I've rebooted it recently was a couple days ago when I fixed the item stacking bug.
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Fogel
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Re: hot reboots

Post by Fogel »

i100 HP:Healthy MV:Fresh >
uptime
Up since Mon Aug 15 05:03:49 2011: 0 days, 18:44
Evilina
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Re: hot reboots

Post by Evilina »

Then where did the towers go I placed in blight this morning?
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Re: hot reboots

Post by Evilina »

Something is amiss, Scar, Nyoga, and I were on and within an hour the player count high went from 3 to 2.
HP:Healthy SP:Full MV:Fresh >
time
It is 12 o'clock am, on Monday
The 1st Day of the Ninth Month, Year 325.
Server: Tue Aug 16 01:07:47 2011

The MUD will reboot in 232 minutes at Tue Aug 16 05:00:00 2011.
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Galnor
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Re: hot reboots

Post by Galnor »

Player high is a daily statistic. It resets at midnight regardless of reboot. I made it that way intentionally.

It wasn't always like that which is probably why you're confused.
Nyoga
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Re: hot reboots

Post by Nyoga »

The stacking bug isn't fixed, by the way
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Fogel
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Re: hot reboots

Post by Fogel »

No, it's fixed, just some rooms need to be cleared. If there are any that you find to be particularly annoying, kill something in the room and it'll be cleared after reboot. Otherwise, just wait until one of us does something clever to clear them.
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Fogel
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Re: hot reboots

Post by Fogel »

Actually don't worry about it, I took care of it. Yes I did a reboot afterwards, sorry Evilina :P
Chase
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Re: hot reboots

Post by Chase »

If it doesn't reboot every 1-2 days then we will just have 40 towers in blight and ne of FD. :P
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