playerbase and cause
playerbase and cause
HP:Healthy SP:Full MV:Fresh >
Fogel tells you, 'check this out'
HP:Healthy SP:Full MV:Fresh >
+------------------------------+----------------+-------------+
| Date | Distinct Logins | Distinct Users | Player High |
+------------------------------+----------------+-------------+
| 2011-08-04 | 17 | 12 | 3 |
| 2011-08-03 | 17 | 10 | 2 |
| 2011-08-02 | 13 | 12 | 3 |
| 2011-08-01 | 12 | 9 | 3 |
| 2011-07-31 | 14 | 11 | 3 |
| 2011-07-30 | 12 | 10 | 3 |
| 2011-07-29 | 14 | 10 | 3 |
| 2011-07-28 | 15 | 13 | 2 |
| 2011-07-27 | 19 | 16 | 4 |
| 2011-07-26 | 17 | 14 | 3 |
| 2011-07-25 | 22 | 18 | 5 |
| 2011-07-24 | 21 | 19 | 7 |
| 2011-07-23 | 22 | 19 | 4 |
| 2011-07-22 | 34 | 24 | 10 |
| 2011-07-21 | 46 | 32 | 13 |
| 2011-07-20 | 40 | 28 | 7 |
| 2011-07-19 | 41 | 28 | 6 |
| 2011-07-18 | 45 | 27 | 4 |
| 2011-07-17 | 25 | 21 | 6 |
| 2011-07-16 | 30 | 15 | 5 |
| 2011-07-15 | 14 | 10 | 4 |
| 2011-07-14 | 27 | 18 | 5 |
| 2011-07-13 | 25 | 20 | 4 |
| 2011-07-12 | 32 | 15 | 4 |
| 2011-07-11 | 22 | 12 | 5 |
| 2011-07-10 | 30 | 18 | 5 |
| 2011-07-09 | 30 | 18 | 8 |
| 2011-07-08 | 28 | 14 | 5 |
| 2011-07-07 | 33 | 21 | 6 |
| 2011-07-06 | 27 | 16 | 5 |
+------------------------------+----------------+-------------+
You imms need to change a few things and stomp on some fucking toes.
1. Quest are difficult, there's no info on them and how to access all the required info. I told Alder and Jenkins it wasn't gonna work out well in the end but I can't even say I told you so cause both of them boys are MIA. Did I mention quest have been broke for months?
Bring back tall soldier and the female trolloc repeatable quests, who really cares how fast someone masters long as we have active players.
2. Trades are not fun, botting to mine, limited herb runs cuz herbs repop is so limited, smithing to 90% is cool and then you need recipes, skinning yields a fairly crappy cash return and are useless to use.
So all there is to do is smob or pray to baby jesus for pk, I think most people will agree with me when I say smobbing is old, old, old.
People want to achieve and that's the only thing that attracts most mudders, achieve better eq, better stats, higher wps, qps, etc.
But we better not step on any other imms toes even though the mud is dead dead dead.
Fogel tells you, 'check this out'
HP:Healthy SP:Full MV:Fresh >
+------------------------------+----------------+-------------+
| Date | Distinct Logins | Distinct Users | Player High |
+------------------------------+----------------+-------------+
| 2011-08-04 | 17 | 12 | 3 |
| 2011-08-03 | 17 | 10 | 2 |
| 2011-08-02 | 13 | 12 | 3 |
| 2011-08-01 | 12 | 9 | 3 |
| 2011-07-31 | 14 | 11 | 3 |
| 2011-07-30 | 12 | 10 | 3 |
| 2011-07-29 | 14 | 10 | 3 |
| 2011-07-28 | 15 | 13 | 2 |
| 2011-07-27 | 19 | 16 | 4 |
| 2011-07-26 | 17 | 14 | 3 |
| 2011-07-25 | 22 | 18 | 5 |
| 2011-07-24 | 21 | 19 | 7 |
| 2011-07-23 | 22 | 19 | 4 |
| 2011-07-22 | 34 | 24 | 10 |
| 2011-07-21 | 46 | 32 | 13 |
| 2011-07-20 | 40 | 28 | 7 |
| 2011-07-19 | 41 | 28 | 6 |
| 2011-07-18 | 45 | 27 | 4 |
| 2011-07-17 | 25 | 21 | 6 |
| 2011-07-16 | 30 | 15 | 5 |
| 2011-07-15 | 14 | 10 | 4 |
| 2011-07-14 | 27 | 18 | 5 |
| 2011-07-13 | 25 | 20 | 4 |
| 2011-07-12 | 32 | 15 | 4 |
| 2011-07-11 | 22 | 12 | 5 |
| 2011-07-10 | 30 | 18 | 5 |
| 2011-07-09 | 30 | 18 | 8 |
| 2011-07-08 | 28 | 14 | 5 |
| 2011-07-07 | 33 | 21 | 6 |
| 2011-07-06 | 27 | 16 | 5 |
+------------------------------+----------------+-------------+
You imms need to change a few things and stomp on some fucking toes.
1. Quest are difficult, there's no info on them and how to access all the required info. I told Alder and Jenkins it wasn't gonna work out well in the end but I can't even say I told you so cause both of them boys are MIA. Did I mention quest have been broke for months?
Bring back tall soldier and the female trolloc repeatable quests, who really cares how fast someone masters long as we have active players.
2. Trades are not fun, botting to mine, limited herb runs cuz herbs repop is so limited, smithing to 90% is cool and then you need recipes, skinning yields a fairly crappy cash return and are useless to use.
So all there is to do is smob or pray to baby jesus for pk, I think most people will agree with me when I say smobbing is old, old, old.
People want to achieve and that's the only thing that attracts most mudders, achieve better eq, better stats, higher wps, qps, etc.
But we better not step on any other imms toes even though the mud is dead dead dead.
Re: playerbase and cause
There are a lot of positive signs there.
I think often people log on see non-one, or 1 person on other side, ring bell wait 5 mins then rent.
Oh quests aren't giving me qps. I quite enjoyed the few I did though.
I'm sure as we build up the wiki with encouraging stuff people can do like get mercs equip from dump and go smob, or go mine, might hold people around long enough for the next person to login so they can have a fight.
I think often people log on see non-one, or 1 person on other side, ring bell wait 5 mins then rent.
Oh quests aren't giving me qps. I quite enjoyed the few I did though.
I'm sure as we build up the wiki with encouraging stuff people can do like get mercs equip from dump and go smob, or go mine, might hold people around long enough for the next person to login so they can have a fight.
Re: playerbase and cause
bring back those two whatchamahcallem mobs that were awesome at smobbing. danir and something i think. it's too hard to smob if you don't already have gear for yourself and your mercs.
Re: playerbase and cause
corin and gorel, those guys were the shit, then the next gen for ls was danir and the female merc that loaded in baer.
Re: playerbase and cause
did I mention half of the fp stuff is broke as well?
Re: playerbase and cause
This mud is great in many ways. One of the best features are the imms here, who trully listen to the playerbase and always try to make the game better or help a players in need. This is something which keeps people coming. But the truth is, that an amount of new players would be great. But it is hard for any mud to get them these days.
I'd say the quests, I've tried a few but don't know them all by far, are hard for me mostly because of the journal which seems to not remember the information I already gained (and because of my forgetting to write things outside the game). I do not have usually time to finish a long quest (such as search for therrions daughter) but want to come back to it later. And the thief running between Fal Moran and Caemlyn is horribly fast. I nearly got him a few times but he always got away. I gave up. Can't imagine how hard it must be for non channies (but perhaps bash could help significantly?) Perhaps this particular quest could be more fun if you had to follow the thief this long distance in his hiding, where it would be just a fight with him and probably his friends.
The wiki is a great thing and if it was complete, it would be perfect. But this is up to the players and mostly those experienced ones.
Perhaps complete jpg maps might be great (yes, most of the zones are there but still not all). Firstly, as an advertisement for new players ("look how nice our world is and how we are trying to help you learn it fast"), secondly as a help for those who just don't have zmud and have troubles with creating their own map (don't even ask how much my "maps" don't much reality).
Trades I've tried (herbs and mining) are really nice and add nice flavour to exploring and learning zones. I understand that an experienced player needs something more but at least for a newbie (or long-term newbie with too little free time to get rid of newbieness) they are great. One question. Could we have three trade points instead of two? It would be still far from learning all trades at once. Or, perhaps more importantly, would it be possible to reprac just one trade point at a time? I would like to change mining for mixing potions one day but don't like the idea of losing my 75+ % of herbs at the same moment.
Perhaps, if more players here are in similar time zones and with similar available time, it might work to announce "hey, I'll be around on Saturday around 6pm, will you join me?". It wouldn't work for me, since I probably have different play times than most americans (I live in central Europe and am usually unable to play around 3am) but perhaps could work for someone else as it would prevent people from missing each other by a few minutes.
I'd say the quests, I've tried a few but don't know them all by far, are hard for me mostly because of the journal which seems to not remember the information I already gained (and because of my forgetting to write things outside the game). I do not have usually time to finish a long quest (such as search for therrions daughter) but want to come back to it later. And the thief running between Fal Moran and Caemlyn is horribly fast. I nearly got him a few times but he always got away. I gave up. Can't imagine how hard it must be for non channies (but perhaps bash could help significantly?) Perhaps this particular quest could be more fun if you had to follow the thief this long distance in his hiding, where it would be just a fight with him and probably his friends.
The wiki is a great thing and if it was complete, it would be perfect. But this is up to the players and mostly those experienced ones.
Perhaps complete jpg maps might be great (yes, most of the zones are there but still not all). Firstly, as an advertisement for new players ("look how nice our world is and how we are trying to help you learn it fast"), secondly as a help for those who just don't have zmud and have troubles with creating their own map (don't even ask how much my "maps" don't much reality).
Trades I've tried (herbs and mining) are really nice and add nice flavour to exploring and learning zones. I understand that an experienced player needs something more but at least for a newbie (or long-term newbie with too little free time to get rid of newbieness) they are great. One question. Could we have three trade points instead of two? It would be still far from learning all trades at once. Or, perhaps more importantly, would it be possible to reprac just one trade point at a time? I would like to change mining for mixing potions one day but don't like the idea of losing my 75+ % of herbs at the same moment.
Perhaps, if more players here are in similar time zones and with similar available time, it might work to announce "hey, I'll be around on Saturday around 6pm, will you join me?". It wouldn't work for me, since I probably have different play times than most americans (I live in central Europe and am usually unable to play around 3am) but perhaps could work for someone else as it would prevent people from missing each other by a few minutes.
Re: playerbase and cause
It would be a big help if someone could document and compile these bugs with quests and the journal in one thread (preferably in it's own thread in the Bugs forum). Logs would be especially helpful. We need information if they are ever going to be fixed, and the more clearly presented the information is the easier it would be.
Re: playerbase and cause
bring back the repetable clan quests!!!
Also, can every imm have the ability and authority to rank people in clans and attend to 'immediate' clan business and clan emergencies. Because if the clan council or clan imm just goes MIA with no warning or just doesn't log in for a week or more, people are still able to advance and get stuff within the clan done!!
OR just make a mob that you just go upto when you have the required qps and ask for a ranking... maybe even impliment a ranking quest that the mob gives you once you have the qps, then once you hand the completed quest in you will get ranked....( i personaly think this will be a GREAT option) this will give players something to do, while also not making ranking super duper unbelievably easy
you still have to do something to earn it
plus giving the person something to do!!!
Also, can every imm have the ability and authority to rank people in clans and attend to 'immediate' clan business and clan emergencies. Because if the clan council or clan imm just goes MIA with no warning or just doesn't log in for a week or more, people are still able to advance and get stuff within the clan done!!
OR just make a mob that you just go upto when you have the required qps and ask for a ranking... maybe even impliment a ranking quest that the mob gives you once you have the qps, then once you hand the completed quest in you will get ranked....( i personaly think this will be a GREAT option) this will give players something to do, while also not making ranking super duper unbelievably easy
Re: playerbase and cause
I still think our biggest problem is that it's 2011 and we're playing on a MUD.
It might take some work to find a solution to this problem but I am confident we can do it.
*crickets chirp*
It might take some work to find a solution to this problem but I am confident we can do it.
*crickets chirp*
Re: playerbase and cause
Aww. <3Eowyn wrote:This mud is great in many ways. One of the best features are the imms here, who trully listen to the playerbase and always try to make the game better or help a players in need. This is something which keeps people coming. But the truth is, that an amount of new players would be great. But it is hard for any mud to get them these days.
Re: playerbase and cause
KinMMO. Now.Galnor wrote:I still think our biggest problem is that it's 2011 and we're playing on a MUD.
It might take some work to find a solution to this problem but I am confident we can do it.
Re: playerbase and cause
Fogel wrote:KinMMO. Now.Galnor wrote:I still think our biggest problem is that it's 2011 and we're playing on a MUD.
It might take some work to find a solution to this problem but I am confident we can do it.
FUCKING DOOOOO EEEEEEEEEEETTT!!!!!!!!!!!!!!
Re: playerbase and cause
want to increase playerbase? have all the imms who sit on there doing imm stuff, and actually play a character so atleast the numbers go up... i see lots of imms but they only play for very short bursts if that. just saying.
Re: playerbase and cause
we need more avivienne, that's fo sho.
Re: playerbase and cause
how would an angry dike help the mud?
Re: playerbase and cause
The immortals are ruining wotmud and soon it will be a ghost town like kinslayer if they don't stop what they are doing.
employing her here would just ruin kinslayer for ever and give it an irremovable taint.
employing her here would just ruin kinslayer for ever and give it an irremovable taint.
Re: playerbase and cause
Wotmud is trully dying. Imms decided to do a lots of changes to be closer to the books. Most of the huge ones are unfinished, desliked by most of the concerned players or both. And imms are failing at communication (recently they tried to get rid of complaints and questions by changing the forums). Kinslayer has a small playerbase but all the imms I've met here are really great and that is important.
Btw I recently brought a new player (spent most of my ten minutes on Wotmud speaking with him and sharing my feelings towards kinslayer) so if you happen to meet Cedrik, please help him get started as you've helped me.
Kyrana is right that the mud needs to choose whether to go the more WoT way or more pkmud/ painless playability mud way. I personally believe that the best is something in between. WoTmud chose wrong, it sacrificed many fun things for bookishness (btw some of those bookish changes are even not that bookish) and players understandably dislike it, some even leave. I don't think arena is wrong because of unbookishness. It is just fun, so why not? It doesn't hurt rp, because it is a space outside of normal game. Whether to apply more rp to clans is a question I cannot answer, it should be up to the clans imo.
I definitely agree that it should be possible to play for a person with crazy playtimes. I am an exemple of such a player and I will probably have troubles meeting most of my clanmates even though I'd love to.
Btw I recently brought a new player (spent most of my ten minutes on Wotmud speaking with him and sharing my feelings towards kinslayer) so if you happen to meet Cedrik, please help him get started as you've helped me.
Kyrana is right that the mud needs to choose whether to go the more WoT way or more pkmud/ painless playability mud way. I personally believe that the best is something in between. WoTmud chose wrong, it sacrificed many fun things for bookishness (btw some of those bookish changes are even not that bookish) and players understandably dislike it, some even leave. I don't think arena is wrong because of unbookishness. It is just fun, so why not? It doesn't hurt rp, because it is a space outside of normal game. Whether to apply more rp to clans is a question I cannot answer, it should be up to the clans imo.
I definitely agree that it should be possible to play for a person with crazy playtimes. I am an exemple of such a player and I will probably have troubles meeting most of my clanmates even though I'd love to.
Re: playerbase and cause
I agree with automated ranking quests by mobs for clans, as I believe other imms do. I started working on this some time ago but it didn't go anywhere.
As for the Arena, it's meant to be a fun attachment that is only open every once in a while for special occasions or to release new items. It has nothing to do with the RP of the Wheel of Time, that is true - but it is not something that will be open all the time.
As for the Arena, it's meant to be a fun attachment that is only open every once in a while for special occasions or to release new items. It has nothing to do with the RP of the Wheel of Time, that is true - but it is not something that will be open all the time.
Re: playerbase and cause
yeah i know and like i said i have nothing against the arena and i personally think its amazing and you have done a great job with it koradin. but i think there could be a way to work it into RP somehow. maybe use it as a way four clan councilman to punish wanteds?? or even use it as a way to make money/gamble?
for the gamble side of it, you could have a mob in a room called 'outside the arena' that takes bets. Make it with 4 teams so the odds aren't 50/50 and people have less chance of botting it. maybe get the mob to tell you each team and the current favorite with odds 2/1 5/1 9/1 12/1, and make those odds the %chance of that team winning, that way if you choose to gamble hard you really get good payback or if you try to play it safe you just get normal.
by making money you could take part in the arena against mobs and you get to choose which team your on and the game type you play, and if your team wins you get a set amount of money depending on what game type you play. 5mins = 2g 10mins=4g 15mins=6g etc etc...
You could also possibly use it as a rankingclanning thing for fighting clans like the borderguards so the person can prove their worth. to clan in that clan they have to verse a mob or councilman. if against a mob they have to win, if just clanning the mob is on the novice to medium difficulty. and then depending on the rank, the difficulty goes up? kind of like that mob ko'bal have...
for the gamble side of it, you could have a mob in a room called 'outside the arena' that takes bets. Make it with 4 teams so the odds aren't 50/50 and people have less chance of botting it. maybe get the mob to tell you each team and the current favorite with odds 2/1 5/1 9/1 12/1, and make those odds the %chance of that team winning, that way if you choose to gamble hard you really get good payback or if you try to play it safe you just get normal.
by making money you could take part in the arena against mobs and you get to choose which team your on and the game type you play, and if your team wins you get a set amount of money depending on what game type you play. 5mins = 2g 10mins=4g 15mins=6g etc etc...
You could also possibly use it as a rankingclanning thing for fighting clans like the borderguards so the person can prove their worth. to clan in that clan they have to verse a mob or councilman. if against a mob they have to win, if just clanning the mob is on the novice to medium difficulty. and then depending on the rank, the difficulty goes up? kind of like that mob ko'bal have...
Re: playerbase and cause
Arena is fine in terms of roleplay, or lack thereof. When we were at our height in terms of players this mud was called pk mud, not rp mud.
Re: playerbase and cause
yeah i know it was lamgwin, thats why i said in my post we should decide in which direction we want to go 'PKmud' or 'BOOKISH RPish mud'
and yeah there is nothing wrong with the arena how it is.. was just making suggestions.... although i'd like to see things that need fixing fixed before anything else is done...
and yeah there is nothing wrong with the arena how it is.. was just making suggestions.... although i'd like to see things that need fixing fixed before anything else is done...
Re: playerbase and cause
It has been fixed. A few of us helped Koradin test it. Its 10 times as fun now.