herb and fat loads

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Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
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herb and fat loads

Post by Evilina »

how about utilizing shaidar logoth, throw some nice herb loads and fat loads from skinning, its a risky zone to walk around in due to the wiz killing mob.
Defish
Posts: 72
Joined: Fri Jul 17, 2009 8:57 pm

Re: herb and fat loads

Post by Defish »

Heh i went to follow you around over there to see what you were doing and that damm whispy thing killed me
Evilina
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Joined: Wed Jan 25, 2006 8:42 am
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Re: herb and fat loads

Post by Evilina »

haha, you followed me in after I had gated out and I followed you back in to see what you were doing, no wonder you went off locs so fast.
Eowyn
Posts: 18
Joined: Mon Mar 28, 2011 9:09 am

Re: herb and fat loads

Post by Eowyn »

herb loads in shadar logoth wouldn't make sense. it's a dead place.

rather than that, some quest might lead to the city. or smob? but hard to say what kind of smob would be appropriate for that place becuase even trollocs avoid it.

a quest including searching in the city would be the best, in my opinion. what about temporary quests once uppon a time, which would include searching for a hidden room? it might be situated somewhere else every time and would contain something really nice to balance the risks of roaming around shadar logoth.

just an idea
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: herb and fat loads

Post by Barf »

in the books logoth had lots of plant life. I remember a big point being made about all of the vines that crawled up the walls.
Evilina
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Re: herb and fat loads

Post by Evilina »

lets work with what we have
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: herb and fat loads

Post by Nyoga »

Reimp the SL smob. Just lower the loads.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: herb and fat loads

Post by Kyrana »

we dont need to be adding even more to the game... like evilina said, lets work with what we got. we have thing in the game right now that need seeing to and also some balance issues that need to be looked at and should be done so before we get new things, i personally think this is what wrong with kinslayer at the moment.. yeah all the new stuff is great and fun but we are getting crap put in ever week nearly and it's becoming over whelming. how about just stop with the new stuff and work on the things that need attending to now. then once all that is sorted and we have a steady playerbase because we have a steady game base, then you can talk about adding other things....

I also think we need to think which direction we are going in, as cool and awesome as the arena is, it has no RP or place in the Wheel of Time Books. So are we going to be a WoT mud? or are we going to be a PK mud like kinslayer once was? either way i think we should make our minds up. if its WoT we are going with clan RP should be placed better and imms need to have more access to clans, also with the lack of player/immortal activity we should have a way for people with obscure play times to be able to join a clan and also progress through the ranks.. ie. a mob to clan you, a mob to give you a rank quest and then rank you...(this needs to be talked about)

anyway these are my thoughts do with them what you will....

-kyrana
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