warrants

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Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

warrants

Post by Phantasm »

does DS really need them? it's funny, I started writing this thread before I logged in today, and Goozle was on, and she had a warrant for some silly reason. DS players get warrants for mistakenly hitting mobs and then since imms are not on regularly (nor are clan leaders, nor can they pardon peeps anyway) there is a period of extreme inconvenience between warranting and pardoning.

I propose two solutions:

A mob that removes warrants for X gold. easy solution. not the best because mobs remember that they'd been hitting you and then you get re-warranted.

Get rid of mob warranting on DS entirely. I guess LS would want to keep it because they go in for that RP shit. I don't know how easy or difficult this would be, or how it'd be done. It would make sense to eliminate mob warranting since there is no protocol of dealing with it other than waiting for an imm and then getting them to unwarrant, and the majority of warrants stem from accidental mob combat. Even if it comes from killing a mob, it's not like anyone cares, you're still getting a pardon.

thoughts?
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: warrants

Post by Barf »

I agree, ds warrants are really pointless.
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: warrants

Post by Malia »

I dont play ds much, but i have had a ds warrant before and it is terrible.
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Re: warrants

Post by Growler »

Shadow warrants make pk way more exciting if you have one!
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Fogel
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Re: warrants

Post by Fogel »

If we remove the warrants, people can do things like easily farm Murash or the Dreadlords when no one's online without any repercussions. This doesn't seem like something we'd want.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: warrants

Post by Phantasm »

the dreadlords don't load anything good, and murash is the DS equivalent of agelmar. i guess there are a few minor reasons why someone would choose to farm murash rather than agel, but that's solved easily enough - remove warrants except for players attacking cityheads/key mobs, that would cut down on inadvertent warranting.
Ciarra
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Joined: Wed Nov 10, 2010 11:50 pm

Re: warrants

Post by Ciarra »

dreadlords can load estocs and cuendies :) just sayin
Evilina
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Re: warrants

Post by Evilina »

Or allow certain ranks the ability to pardon?
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: warrants

Post by Phantasm »

yea you could FIX COUNCIL COMMANDS, that'd be a simple answer :P
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Fogel
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Re: warrants

Post by Fogel »

no u
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Fogel
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Posts: 1130
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Re: warrants

Post by Fogel »

Council stuff *should* be working again.
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