How to kill a friend

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Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

How to kill a friend

Post by Gargul »

my set up was just a goofing off set up:
99 dodge, 99 sneak, 99 projectiles, 84 bows, 99 critical hit.
Wielding a knife and a shield without either practiced.
I actually feel almost bad about the kill, in retrospect. On the spot Jinn was narrating on, low, come, and I was just thinking human near keep. Blood.

weath
The sky is cloudless.
The air feels slightly wet and warm.

HP:Wounded SP:Full MV:Draining >
prac ice shards
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 17%.

HP:Wounded SP:Full MV:Draining >
prac ice shards
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 34%.

HP:Wounded SP:Full MV:Draining >
You practice for a while. Your Ice Shards skill is now practiced to 49%.

HP:Wounded SP:Full MV:Draining >
prac ice shards
prac ice shards
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 61%.
A shadowy fade strides away east.
prac ice shards
prac ice shards

HP:Wounded SP:Full MV:Draining >
You practice for a while. Your Ice Shards skill is now practiced to 72%.

HP:Wounded SP:Full MV:Draining >
prac ice shards
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 80%.

HP:Wounded SP:Full MV:Draining >
You practice for a while. Your Ice Shards skill is now practiced to 85%.

HP:Wounded SP:Full MV:Draining >
prac ice shards
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 89%.

HP:Wounded SP:Full MV:Draining >
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 93%.

HP:Wounded SP:Full MV:Draining >
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 94%.

HP:Wounded SP:Full MV:Draining >
Beginning autosave. Please wait...
prac ice shards
prac ice shards
prac ice shards

Autosave complete.
HP:Wounded SP:Full MV:Draining >
prac ice shards
prac ice shards
You practice for a while. Your Ice Shards skill is now practiced to 95%.
You are hungry.
You are thirsty.

HP:Wounded SP:Full MV:Good >
You practice for a while. Your Ice Shards skill is now practiced to 96%.

HP:Wounded SP:Full MV:Good >
You practice for a while. Your Ice Shards skill is now practiced to 97%.

HP:Wounded SP:Full MV:Good >
You practice for a while. Your Ice Shards skill is now practiced to 98%.

HP:Wounded SP:Full MV:Good >
You practice for a while. You are now learned in that area.

HP:Wounded SP:Full MV:Good >
You are already learned in that area.

HP:Wounded SP:Full MV:Good >
You are already learned in that area.

HP:Wounded SP:Full MV:Good >
You are already learned in that area.

HP:Wounded SP:Full MV:Good >
You are already learned in that area.

HP:Wounded SP:Full MV:Good >
You are already learned in that area.

HP:Wounded SP:Full MV:Good >
A shadowy fade strides in from the east.

HP:Wounded SP:Full MV:Good >
c
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
Jinn narrates, 'they all here'

HP:Wounded SP:Full MV:Good >
c
Jinn narrates, 'folow'
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
who
-------------- Immortals --------------

Galnor [Coder] (idle)

-------------- Players --------------

Evilina the Goddess of Lag [Prey]
Jinn the princess [Fighter]
Phantasm
Stygien Facebeater [Journeyman Carver] (idle)
Gargul the blinded man [Centenarian]

-------------- Stats --------------

Currently active: 2 humans 4 trollocs.
Today there was a high of 7 players.
The record high of 26 players was reached on 05-05-2010.

HP:Wounded SP:Full MV:Good >
Evilina narrates, 'on'

HP:Wounded SP:Full MV:Good >
c
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
q
You are not in touch with the True Source.

HP:Wounded SP:Full MV:Good >
c
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
al
Currently defined aliases:
" open sandlayer
& channel 'air scythe' human
( channel 'drain' human
) enter gate
7 channel 'rend'
8 channel 'flame strike'
_ channel 'flame strike' human
a channel 'earthquake'
ag channel 'agility' gargul
bc backstab commander
bg backstab soldier
bh backstab horse
bk backstab gatekeeper
bs backstab scout
bt backstab tree
bw backstab wolf
c k ciarra
cf channel 'create food'
cw channel 'create water' flask
goh give ore hulking
h hide
i channel 'insanity' human
j fill flask fountain
lh channel 'locate life' human
o channel 'rend' human
p channel 'rend' human
q channel 'blindness' human
sg channel 'strength' gargul
ss channel 'slice' gargul
v backstab human
x k human
z channel 'thunderclap'

HP:Wounded SP:Full MV:Good >
al c
Alias deleted.

HP:Wounded SP:Full MV:Good >
x
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
x
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
Jinn narrates, 'on all e of keepg ate'

HP:Wounded SP:Full MV:Good >
Jinn narrates, 'on 1s alle of s gate'

HP:Wounded SP:Full MV:Good >
al c channel 'ice shard' human
Alias added.

HP:Wounded SP:Full MV:Good >
e
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrowded in darkness.
[ Exits: n s w u ]
A Dreadlord smirks here, an aura of power about him.

HP:Wounded SP:Full MV:Draining >
s
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.

HP:Wounded SP:Full MV:Draining >
s
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A nasty looking trolloc stands here snarling.

HP:Wounded SP:Full MV:Draining >
s
s
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.

HP:Wounded SP:Full MV:Draining >
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Wounded SP:Full MV:Draining >
s
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A massive spiked club sits here.

HP:Wounded SP:Full MV:Draining >
e
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]

HP:Wounded SP:Full MV:Draining >
e
Jinn narrates, 'wtf are u guys'

HP:Wounded SP:Full MV:Draining >
e
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A black feathered crow flies nearby.

HP:Wounded SP:Full MV:Draining >
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
*Tamira* is standing here, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >
x
You try to pierce *Tamira*'s shoulders, but miss.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded>
*Tamira* panics, and attempts to flee!

HP:Wounded SP:Full MV:Draining - Tamira: Wounded>
v
No way! You're fighting for your life here!

HP:Wounded SP:Full MV:Draining - Tamira: Wounded>
*Tamira* leaves west, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >
sei
You grasp for saidin and feel it surge through your body.

HP:Wounded SP:Full MV:Draining >
w
x
Evilina narrates, 'blight pat'
Jinn leaves west.

HP:Wounded SP:Full MV:Draining >
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
Jinn the princess is standing here.
A black feathered crow flies nearby.

HP:Wounded SP:Full MV:Draining >
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
w
Jinn leaves west.

HP:Wounded SP:Full MV:Draining >
x
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
Jinn the princess is here, fighting *Tamira*!.
*Tamira* is here, fighting Jinn!, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >
You try to pierce *Tamira*'s feet, but miss.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
c
You try to pierce *Tamira*'s legs, but miss.
*Tamira* tries to slice Jinn's arms, but misses.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
You are unfamiliar with that weave.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
sei
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
Jinn flails out at *Tamira*, who steps out of the way.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
You pierce *Tamira*'s body.
*Tamira* tries to slice Jinn's head, but misses.
You are hungry.
You are thirsty.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
Jinn thrusts towards *Tamira*, scoring a hit with his weapon.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
A rancid smell seeps in, soon becoming overwhelming.
You try to pierce *Tamira*'s body, but miss.
*Tamira* tries to slice Jinn's body, but misses.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
channel 'ice shards'
You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
= = Jinn thrusts towards *Tamira*, scoring a hit with his weapon.

HP:Wounded SP:Full MV:Draining - Tamira: Wounded --- Jinn: Battered>
+ Okay.
You launch an army of razor sharp ice shards at *Tamira*!
You try to pierce *Tamira*'s legs, but miss.
*Tamira* tries to slice Jinn's legs, but misses.
Jinn tries to pierce *Tamira*'s shoulders, but misses.
Jinn pierces *Tamira*'s legs.

HP:Wounded SP:Excellent MV:Draining - Tamira: Wounded --- Jinn: Battered>
channel 'ice shards'
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Draining - Tamira: Wounded --- Jinn: Battered>
*Tamira* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Draining - Tamira: Wounded --- Jinn: Battered>
= Evilina narrates, 'on'

HP:Wounded SP:Excellent MV:Draining - Tamira: Wounded --- Jinn: Battered>
*Tamira* leaves south, riding a black warhorse.

HP:Wounded SP:Excellent MV:Draining >
= Jinn leaves south.

HP:Wounded SP:Excellent MV:Draining >
+ Your target could not be found.

HP:Wounded SP:Excellent MV:Draining >
s
x
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]

HP:Wounded SP:Excellent MV:Draining >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Draining >
s
s
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded SP:Excellent MV:Draining >
x
Alas, you cannot go that way...

HP:Wounded SP:Excellent MV:Draining >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Draining >
w
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.

HP:Wounded SP:Excellent MV:Draining >
A sinuous worm tries to thrash your hands, but misses.
A giant black spider crawls in from the south.
You try to pierce a sinuous worm's shoulders, but miss.
A sinuous worm thrashes your feet hard.

HP:Wounded SP:Excellent MV:Draining - a sinuous worm: Healthy>
s
No way! You're fighting for your life!

HP:Wounded SP:Excellent MV:Draining - a sinuous worm: Healthy>
f
You panic and attempt to flee!

HP:Wounded SP:Excellent MV:Draining - a sinuous worm: Healthy>
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A giant black spider, standing on eight thick legs, is here.
You flee head over heels.

HP:Wounded SP:Excellent MV:Draining >
s
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A giant black spider, standing on eight thick legs, is here.
A sinuous worm of enormous size is slithering here.

HP:Wounded SP:Excellent MV:Draining >
s
s
s
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Wounded SP:Excellent MV:Draining >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Wounded SP:Excellent MV:Draining >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]

HP:Wounded SP:Excellent MV:Draining >
al c
Alias deleted.

HP:Wounded SP:Excellent MV:Draining >
al c channel 'ice shards'
Alias added.

HP:Wounded SP:Excellent MV:Draining >
s
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
The corpse of a sinuous worm is lying here.
A stagnant pond bubbles rapidly.

HP:Wounded SP:Excellent MV:Draining >
Alas, you cannot go that way...

HP:Wounded SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Evilina - An Ancient Obsidian Balcony
Jinn - A Desolate Blighted Plains
Phantasm - An Ancient Obsidian Balcony
Gargul - A Rancid Field

HP:Wounded SP:Excellent MV:Draining >
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]

HP:Wounded SP:Excellent MV:Draining >
Evilina narrates, 'bashed'

HP:Wounded SP:Excellent MV:Draining >
yell gahaha
You yell, 'gahaha'

HP:Wounded SP:Excellent MV:Draining >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
The corpse of a sinuous worm is lying here.
A stagnant pond bubbles rapidly.

HP:Wounded SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Evilina - An Ancient Obsidian Balcony
Jinn - A Desolate Blighted Plains
Phantasm - An Ancient Obsidian Balcony
Gargul - A Rancid Field

HP:Wounded SP:Excellent MV:Draining >
Your surroundings make you lose focus!
You release the One Power.

HP:Wounded SP:Excellent MV:Draining >
e
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight. Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lies ahead
to the north and west. To the northeast a steaming bog boils continuously like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A horned trolloc snarls angrily here.
Corrupted by the Shadow, a hound stands here, poised to kill.
A sinuous worm of enormous size is slithering here.

HP:Wounded SP:Excellent MV:Draining >
s
s
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
A giant black spider, standing on eight thick legs, is here.

HP:Wounded SP:Excellent MV:Draining >
s
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
A giant black spider, standing on eight thick legs, is here.

HP:Wounded SP:Excellent MV:Draining >
Alas, you cannot go that way...

HP:Wounded SP:Excellent MV:Draining >
e
s
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
Jinn the princess is here, fighting *Tamira*!.
*Tamira* is here, fighting Jinn!, riding a black warhorse.

HP:Wounded SP:Excellent MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]

HP:Wounded SP:Excellent MV:Draining >
w
x
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded SP:Excellent MV:Draining >
v
They don't seem to be here.

HP:Wounded SP:Excellent MV:Draining >
Jinn narrates, 'on all s e fo keep'

HP:Wounded SP:Excellent MV:Draining >
Backstab who?

HP:Wounded SP:Excellent MV:Draining >
w
Alas, you cannot go that way...

HP:Wounded SP:Excellent MV:Draining >
e
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]

HP:Wounded SP:Excellent MV:Draining >
Alas, you cannot go that way...

HP:Wounded SP:Excellent MV:Draining >
n
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
Corrupted by the Shadow, a hound stands here, poised to kill.
Jinn the princess is here, fighting *Tamira*!.
*Tamira* is here, fighting Jinn!, riding a black warhorse.

HP:Wounded SP:Excellent MV:Faint >
e
At the Plains Edge
The searing hot plains thin out here as the land curves down into a great
valley. The charred sand covering the plains ends just barely before the
valley. Dead as the plains, if not more so, the valley is made of cracked, age
burnt rock. To the west the plains spread out seemingly unending. While to
the south a great dune rises out, blowing storms of steaming sand out over the
plains.
[ Exits: w d ]
A tall trolloc spy is standing here, sneaking around.

HP:Wounded SP:Excellent MV:Faint >
s
The shrieking sound of death fills the area.

HP:Wounded SP:Excellent MV:Faint >
Alas, you cannot go that way...

HP:Wounded SP:Excellent MV:Faint >
w
x
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
Corrupted by the Shadow, a hound stands here, poised to kill.
Jinn the princess is sitting here.
*Tamira* is here, fighting Jinn!, riding a black warhorse.

HP:Wounded SP:Excellent MV:Faint >
A corrupted hound of the shadow tries to maul *Tamira*'s head, but misses.
A corrupted hound of the shadow tries to maul *Tamira*'s body, but misses.
*Tamira* slices Jinn's body into bloody fragments!

HP:Wounded SP:Excellent MV:Faint >
You try to pierce *Tamira*'s body, but miss.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered --- Jinn: Battered>
*Tamira* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered --- Jinn: Battered>
sei
You grasp for saidin and feel it surge through your body.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered --- Jinn: Battered>
*Tamira* leaves south, riding a black warhorse.

HP:Wounded SP:Excellent MV:Faint >
s
x
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
*Tamira* is standing here, riding a black warhorse.

HP:Wounded SP:Excellent MV:Faint >
You try to pierce *Tamira*'s hands, but miss.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
Jinn tries to pierce *Tamira*'s shoulders, but misses.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
c
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
Evilina narrates, '2 here'
Jinn closes the sandlayer.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
= A corrupted hound of the shadow has arrived from the north.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
= Jinn tries to pierce *Tamira*'s legs, but misses.
You are interrupted and stop what you are doing.
*Tamira* slices your arms into bloody fragments!
You try to pierce *Tamira*'s head, but miss.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
c
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
The sandlayer is opened from the other side.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
= Evilina has arrived from the west, riding a twisted shadow stallion.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
Phantasm pierces *Tamira*'s arms hard.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
= Evilina tries to maul *Tamira*'s hands, but misses.

HP:Wounded SP:Excellent MV:Faint - Tamira: Battered>
+ Okay.
You launch an army of razor sharp ice shards at *Tamira*!
A rancid smell seeps in, soon becoming overwhelming.
Phantasm tries to pierce *Tamira*'s head, but misses.
Jinn pierces *Tamira*'s legs.
*Tamira* tries to slice your arms, but misses.
You pierce *Tamira*'s legs.

HP:Wounded SP:Strong MV:Faint - Tamira: Beaten>
c
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Faint - Tamira: Beaten>
= A corrupted hound of the shadow tries to maul *Tamira*'s arms, but misses.

HP:Wounded SP:Strong MV:Faint - Tamira: Beaten>
= + Evilina sends *Tamira* sprawling with a powerful bash!
Okay.
You launch an army of razor sharp ice shards at *Tamira*!

HP:Wounded SP:Strong MV:Faint - Tamira: Beaten>
c
A corrupted hound of the shadow mauls *Tamira*'s feet.
Evilina mauls *Tamira*'s arms extremely hard.
Phantasm pierces *Tamira*'s head into bloody fragments!
Phantasm pierces *Tamira*'s arms very hard.
Jinn pierces *Tamira*'s arms very hard.
You try to pierce *Tamira*'s body, but miss.
You are hungry.
You are thirsty.

HP:Wounded SP:Strong MV:Draining - Tamira: Critical>
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Draining - Tamira: Critical>
= Phantasm growls 'better get out tam'

HP:Wounded SP:Strong MV:Draining - Tamira: Critical>
= Evilina rasps 'die'

HP:Wounded SP:Strong MV:Draining - Tamira: Critical>
Jinn sniffs sadly.

HP:Wounded SP:Strong MV:Draining - Tamira: Critical>
+ Okay.
You launch an army of razor sharp ice shards at *Tamira*!

HP:Wounded SP:Good MV:Draining - Tamira: Critical>
A corrupted hound of the shadow mauls *Tamira*'s hands hard.
Your blood freezes as you hear *Tamira*'s death cry.
*Tamira* is dead! R.I.P.

HP:Wounded SP:Good MV:Draining >
Jinn leans over and severs the bloody head from the corpse of Tamira.

HP:Wounded SP:Good MV:Draining >
Evilina leaves west, riding a twisted shadow stallion.
Phantasm leaves west.

HP:Wounded SP:Good MV:Draining >
kis tamira
Jinn leaves west.

HP:Wounded SP:Good MV:Draining >
Never around when required.

HP:Wounded SP:Good MV:Draining >
The sandlayer is closed from the other side.

HP:Wounded SP:Good MV:Draining >
An ear piercing howl sounds from somewhere in the distance.

HP:Wounded SP:Good MV:Draining >
Jinn narrates, 'norum gone?'

HP:Wounded SP:Good MV:Draining >
Phantasm narrates, 'he's a WB'

HP:Wounded SP:Good MV:Draining >
Evilina narrates, 'nods'
The sandlayer is opened from the other side.

HP:Wounded SP:Good MV:Draining >
shotu comf tamira sorry for hunting you ! you came to keep though
What?!?

HP:Wounded SP:Good MV:Draining >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
The corpse of Tamira is lying here.
Jinn the princess is standing here.
Corrupted by the Shadow, a hound stands here, poised to kill.
A strong, black warhorse stands here, full of energy.

HP:Wounded SP:Good MV:Draining >
Phantasm narrates, 'so he's moving fast'

HP:Wounded SP:Good MV:Draining >
Jinn gets an ancient cuendillar artifact from the corpse of Tamira.

HP:Wounded SP:Good MV:Draining >
Evilina has arrived from the west, riding a twisted shadow stallion.

HP:Wounded SP:Good MV:Draining >
Evilina leaves east, riding a twisted shadow stallion.
Phantasm leaves east.

HP:Wounded SP:Good MV:Draining >
shout tamira sorry for hunting you, you came to keep !
A rancid smell seeps in, soon becoming overwhelming.

HP:Wounded SP:Good MV:Draining >
You shout, 'tamira sorry for hunting you, you came to keep !'

HP:Critical SP:Good MV:Draining >
Evilina narrates, 'tracks'

HP:Critical SP:Good MV:Draining >
Jinn loots 0 Gold, 0 Silver, 10 Copper from the corpse of Tamira.

HP:Critical SP:Good MV:Draining >
Jinn leaves east.

HP:Critical SP:Good MV:Draining >
narr stuff on corpse
You narrate, 'stuff on corpse'

HP:Critical SP:Good MV:Draining >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
The corpse of Tamira is lying here.
Corrupted by the Shadow, a hound stands here, poised to kill.
A strong, black warhorse stands here, full of energy.

HP:Critical SP:Good MV:Draining >
inv
You are carrying:
a blood covered flask of human flesh

HP:Critical SP:Good MV:Draining >
put all bag
You don't see a bag here.

HP:Critical SP:Good MV:Draining >
get all corpse
You get a pair of fur-topped, plated chainmail boots from the corpse of Tamira.
You get a pair of flexible riveted chainmail leggings from the corpse of Tamira.
You get an intricately carved longsword from the corpse of Tamira.
You get an obsidian ring, flecked with gold from the corpse of Tamira.
You get an obsidian ring, flecked with gold from the corpse of Tamira.
You get a pair of leather gauntlets from the corpse of Tamira.
You get a sparkling golden armlet from the corpse of Tamira.
You get a spiraled bracelet of cuendillar from the corpse of Tamira.
You get a swordsman's belt from the corpse of Tamira.
You get a pair of light, scale backed ringmail sleeves from the corpse of Tamira.
You get a set of white leather shoulder pads from the corpse of Tamira.
You get a snug-fitting jerkin of cured grolm hide from the corpse of Tamira.
You get a small decorated purse from the corpse of Tamira.
You get a silver lined black cloak with a swooping hawk brooch from the corpse of Tamira.
You get a gold entwined chainmail coif from the corpse of Tamira.
You get a sparkling gold earring in the shape of a shield from the corpse of Tamira.
You get a sparkling gold earring in the shape of a shield from the corpse of Tamira.
You get a gleaming gold medallion from the corpse of Tamira.
You get a strange ruby necklace from the corpse of Tamira.
You get a lightstick made of crystal from the corpse of Tamira.

HP:Critical SP:Good MV:Draining >
drop all
You drop a lightstick made of crystal.
You drop a strange ruby necklace.
You drop a gleaming gold medallion.
You drop a sparkling gold earring in the shape of a shield.
You drop a sparkling gold earring in the shape of a shield.
You drop a gold entwined chainmail coif.
You drop a silver lined black cloak with a swooping hawk brooch.
You drop a small decorated purse.
You drop a snug-fitting jerkin of cured grolm hide.
You drop a set of white leather shoulder pads.
You drop a pair of light, scale backed ringmail sleeves.
You drop a swordsman's belt.
You drop a spiraled bracelet of cuendillar.
You drop a sparkling golden armlet.
You drop a pair of leather gauntlets.
You drop an obsidian ring, flecked with gold.
You drop an obsidian ring, flecked with gold.
You drop an intricately carved longsword.
You drop a pair of flexible riveted chainmail leggings.
You drop a pair of fur-topped, plated chainmail boots.
You drop a blood covered flask of human flesh.

HP:Critical SP:Good MV:Draining >
Jinn narrates, 's gap'

HP:Critical SP:Good MV:Draining >
get flask
You get a blood covered flask of human flesh.
Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

Re: How to kill a friend

Post by Gargul »

And the aliases set in there were me messing around with weaves, didn't have any of them practiced though, only weave I had was the ice shard you saw me practice just for the fight.

Client holds the more basic aliases like ride horse n stuff.
Tamira
Posts: 33
Joined: Fri Feb 12, 2010 6:47 pm

Re: How to kill a friend

Post by Tamira »

was having huge massive lag spikes that started when I was on Jinn s of keep. here is my last little bit..

A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
*Phantasm* is standing here.
*Evilina* is standing here, riding a twisted shadow stallion.
Corrupted by the Shadow, a hound stands here, poised to kill.
*Jinn* is here, fighting YOU!.
*Gargul* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
*Phantasm* pierces your arms hard.

HP:Battered MV:Fresh - Gargul: Wounded>
*Evilina* tries to maul your hands, but misses. <- FROZE AGAIN ABOUT HERE

HP:Battered MV:Fresh - Gargul: Wounded>
1
e
s
s
s
s
e
s
s
s
Trysstianna tells you, 'is norum cory?'

HP:Battered MV:Fresh - Gargul: Wounded>
Your body is pulverized by a slew of ice shards, sent by *Gargul*!
A rancid smell seeps in, soon becoming overwhelming.
*Phantasm* tries to pierce your head, but misses.
*Jinn* pierces your legs.
You try to slice *Gargul*'s arms, but miss.
*Gargul* pierces your legs.

HP:Beaten MV:Fresh - Gargul: Wounded>
A corrupted hound of the shadow tries to maul your arms, but misses.

HP:Beaten MV:Fresh - Gargul: Wounded>
*Evilina* sends you sprawling with a powerful bash!
Your body is pulverized by a slew of ice shards, sent by *Gargul*!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Gargul: Wounded>
A corrupted hound of the shadow mauls your feet.
You wish that your wounds would stop BLEEDING so much!
*Evilina* mauls your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
*Jinn* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
*Gargul* tries to pierce your body, but misses.

HP:Critical MV:Fresh - Gargul: Wounded> <- SCREEN SPAM AND CAUGHT UP SOMEWHERE HERE
Trysstianna narrates, 'is norum cory?'

HP:Critical MV:Fresh - Gargul: Wounded>
*Phantasm* growls 'P_FEer geZ ouT Pfm'

HP:Critical MV:Fresh - Gargul: Wounded>
*Evilina* rasps 'die'

HP:Critical MV:Fresh - Gargul: Wounded>
*Jinn* sniffs sadly.

HP:Critical MV:Fresh - Gargul: Wounded>
Your body is pulverized by a slew of ice shards, sent by *Gargul*!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Gargul: Wounded>
A corrupted hound of the shadow mauls your hands hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A large slab of meat is lying here, waiting to be eaten.
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.




nvm shit happens :)
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