Close Fight

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Clark
Posts: 52
Joined: Sun Dec 05, 2004 3:53 am

Close Fight

Post by Clark »

I mobbed hitting gk beat vs crit, so I decide to come back for revenge..

HP:Beaten MV:Draining >
The gate is opened from the other side.
Bash who?

HP:Beaten MV:Draining >
z
*Barf* has arrived from the north.

HP:Beaten MV:Draining >
0
You try to crush *Barf*'s feet, but miss.

HP:Beaten MV:Draining - Barf: Beaten>
HP:Beaten MV:Draining - Barf: Beaten>

* *Barf* panics, and attempts to flee!

HP:Beaten MV:Draining - Barf: Beaten>
- *Barf* leaves north.

HP:Beaten MV:Draining >
p
Cancelled...
You close the gate.

HP:Beaten MV:Draining >
z
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
z
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
z
They don't seem to be here.

HP:Beaten MV:Draining >
0
Bash who?

HP:Beaten MV:Draining >
o
You open the gate.

HP:Beaten MV:Draining >
scan n
- HP:Beaten MV:Draining >
+ *Barf* has arrived from the north.

HP:Beaten MV:Draining >
*Barf* bludgeons your head.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Draining - Barf: Beaten>

* No way! You're fighting for your life!
You try to crush *Barf*'s head, but miss.

HP:Beaten MV:Draining - Barf: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Draining - Barf: Beaten>
s
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see almost fresh tracks of a white stallion (ridden) leaving east.
You see faint tracks of a black warhorse (ridden) leaving south.
You see faint tracks of Barf leaving west.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Beaten MV:Draining >
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
You see faint tracks of a black warhorse (ridden) leaving east.
You see faint tracks of Barf leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
s

HP:Beaten MV:Draining >
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]
You see faint tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see almost day old tracks of a sinuous worm leaving east.
You see almost day old tracks of a giant black spider leaving east.
You see day old tracks of a giant black spider leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Draining >
n
A rancid smell seeps in, soon becoming overwhelming.

HP:Beaten MV:Draining >
z
0
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see faint tracks of a black warhorse (ridden) leaving east.
You see faint tracks of Barf leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
n
z
0
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a white stallion (ridden) leaving east.
You see faint tracks of a black warhorse (ridden) leaving south.
You see faint tracks of Barf leaving west.
You see half day old tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
*Barf* has arrived from the east.

HP:Beaten MV:Draining >
*Barf* barely bludgeons your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Draining - Barf: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Draining - Barf: Beaten>
w
w
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Beaten MV:Draining >
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a white stallion (ridden) leaving east.
You see faint tracks of a black warhorse (ridden) leaving south.
You see faint tracks of Barf leaving west.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Beaten MV:Draining >
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows southwardly.
[ Exits: e s w ]
You see faint tracks of Barf leaving south.
You see faint tracks of Barf leaving west.
You see half day old tracks of a black warhorse (ridden) leaving south.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Draining >
n
Alas, you cannot go that way...

HP:Beaten MV:Draining >
w
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the east, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: e ]
You see faint tracks of Barf leaving east.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of Stygien leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Draining >
ez
What?!?

HP:Beaten MV:Draining >
z
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?
e

HP:Beaten MV:Draining >
z
*Barf* has arrived from the east.

HP:Beaten MV:Draining >
0
*Barf* tries to bludgeon your legs, but misses.
No way! You're fighting for your life!

HP:Beaten MV:Draining - Barf: Beaten>
You do the best you can!

HP:Beaten MV:Draining - Barf: Beaten>
HP:Beaten MV:Good - Barf: Beaten>

* - % - You dodge a bash from *Barf* who loses his balance and falls!
Your bash at *Barf* sends him sprawling!
You try to crush *Barf*'s head, but miss.

HP:Beaten MV:Good - Barf: Beaten>
sigh
You sigh.

HP:Beaten MV:Good - Barf: Beaten>
cb
You crush *Barf*'s body very hard.

HP:Beaten MV:Good - Barf: Beaten>
Mood changed to: Brave

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>

HP:Beaten MV:Good - Barf: Beaten>
00
What?!?

HP:Beaten MV:Good - Barf: Beaten>
0
You try to crush *Barf*'s body, but miss.
*Barf* bludgeons your hands.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Barf: Beaten>
HP:Beaten MV:Good - Barf: Beaten>

* - % -
* You dodge a bash from *Barf* who loses his balance and falls!
Your bash at *Barf* sends him sprawling!

HP:Beaten MV:Good - Barf: Beaten>
peer
You peer around you, uncertain that what you see is actually true.
You crush *Barf*'s body very hard.

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!

HP:Beaten MV:Good - Barf: Beaten>
0
They already seem stunned!
You crush *Barf*'s body very hard.

HP:Beaten MV:Good - Barf: Beaten>
0
*Barf* panics, and attempts to flee!

HP:Beaten MV:Good - Barf: Beaten>
HP:Beaten MV:Good - Barf: Beaten>

*
n
n
Cancelled...
No way! You're fighting for your life!

HP:Beaten MV:Good - Barf: Beaten>
n
No way! You're fighting for your life!

HP:Beaten MV:Good - Barf: Beaten>
n
No way! You're fighting for your life!

HP:Beaten MV:Good - Barf: Beaten>
n
n
No way! You're fighting for your life!
n

HP:Beaten MV:Good - Barf: Beaten>
No way! You're fighting for your life!

HP:Beaten MV:Good - Barf: Beaten>
n
No way! You're fighting for your life!

HP:Beaten MV:Good - Barf: Beaten>
n
No way! You're fighting for your life!
*Barf* leaves east.

HP:Beaten MV:Good >
e
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of Barf leaving east.
You see fresh tracks of Barf leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Barf leaving south.
You see faint tracks of Barf leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
e
n
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of Barf leaving east.
You see fresh tracks of Barf leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
e
p
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Good >
You close the gate.

HP:Beaten MV:Good >
e
*Barf* has arrived from the south.

HP:Beaten MV:Good >
z
*Barf* bludgeons your head.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Beaten MV:Good - Barf: Beaten>
0
You do the best you can!

HP:Beaten MV:Good - Barf: Beaten>
HP:Beaten MV:Good - Barf: Beaten>

* - % - You dodge a bash from *Barf* who loses his balance and falls!
Your bash at *Barf* sends him sprawling!

HP:Beaten MV:Good - Barf: Beaten>
laugh
You fall down laughing.

HP:Beaten MV:Good - Barf: Beaten>
You crush *Barf*'s arms hard.

HP:Beaten MV:Good - Barf: Critical>
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving west.
*Barf* is sitting here.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Good - Barf: Critical>
l barf
*Barf* is in awful condition.

*Barf* is using:
<held> a figure of an armored soldier raising his sword to the heavens
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a sparkling gold earring in the shape of a shield
<worn in left ear> a sparkling gold earring in the shape of a shield
<worn on head> a gold-plated silver full helm
<worn about body> a dark blue coat with brass buttons
<worn on back> a large traveler's backpack
<worn on body> a dull gray-green tunic of overlapping metal scales
<worn on shoulders> a set of spaulders branded with a sleek fox
<worn on arms> a set of ornate silver vambraces worked with gold
<worn about waist> a tough worm-hide belt
<worn around wrist> a black tinted wristcuff
<worn around wrist> a black tinted wristcuff
<worn on hands> a heavy pair of gold-knuckled silver gauntlets
<worn on finger> a glistening steel ring
<worn on finger> a glistening steel ring
<wielded> a gigantic barf colored club
<worn as shield> a tall metal tower shield
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of fur-topped, plated chainmail boots

HP:Beaten MV:Good - Barf: Critical>
0
You crush *Barf*'s head very hard.

HP:Beaten MV:Good - Barf: Critical>
They already seem stunned!

HP:Beaten MV:Good - Barf: Critical>
0
*Barf* panics, and attempts to flee!

HP:Beaten MV:Good - Barf: Critical>
HP:Beaten MV:Good - Barf: Critical>

*
z
z
z
Cancelled...
You do the best you can!
*Barf* leaves south.

HP:Beaten MV:Good >
z
They don't seem to be here.
z

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
z
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
s
They don't seem to be here.

HP:Beaten MV:Good >
z
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving east.
You see fresh tracks of Barf leaving north.
You see almost fresh tracks of a white stallion (ridden) leaving north.
You see very recent tracks of a giant black spider leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
e
z
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
You see fresh tracks of Barf leaving south.
You see fresh tracks of Barf leaving west.
You see faint tracks of Barf leaving north.
You see faint tracks of Barf leaving south.
You see faint tracks of Barf leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?
s

HP:Beaten MV:Good >
z
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see faint tracks of Barf leaving north.
You see faint tracks of a black warhorse (ridden) leaving west.
You see half day old tracks of a giant black spider leaving west.
You see half day old tracks of a giant black spider leaving west.
You see half day old tracks of a giant black spider leaving west.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Beaten MV:Good >
0
You try to crush *Barf*'s head, but miss.

HP:Beaten MV:Good - Barf: Critical>
HP:Beaten MV:Good - Barf: Critical>

* - % - You dodge a bash from *Barf* who loses his balance and falls!
Your bash at *Barf* sends him sprawling!

HP:Beaten MV:Good - Barf: Critical>
You try to crush *Barf*'s arms, but miss.

HP:Beaten MV:Good - Barf: Critical>
sigh
You sigh.

HP:Beaten MV:Good - Barf: Critical>
cb
Mood changed to: Brave

HP:Beaten MV:Good - Barf: Critical>
f
A rotting tree barely thrashes your feet.
You wish that your wounds would stop BLEEDING so much!
A rotting tree assists a rotting tree.
A rotting tree tickles your arms as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your legs as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
You crush *Barf*'s arms hard.
You crush a rotting tree's legs into bloody fragments!
You try to crush a rotting tree's head, but miss.

HP:Beaten MV:Strong - Barf: Critical>
You panic and attempt to flee!

HP:Beaten MV:Strong - Barf: Critical>
*Barf* panics, and attempts to flee!

HP:Beaten MV:Strong - Barf: Critical>
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see almost fresh tracks of a giant black spider leaving south.
You see almost fresh tracks of a white stallion (ridden) leaving north.
You see very recent tracks of a giant black spider leaving south.
You see very recent tracks of a giant black spider leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Beaten MV:Strong >
n
n
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Barf leaving east.
You see fresh tracks of Barf leaving north.
You see almost fresh tracks of a white stallion (ridden) leaving north.
You see very recent tracks of a giant black spider leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Strong >
z
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Strong >
0
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
*Barf* has arrived from the south.

HP:Beaten MV:Strong >
z
z
You crush *Barf*'s legs.

HP:Beaten MV:Strong - Barf: Critical>
0
You do the best you can!
*Barf* bludgeons your head.
You wish that your wounds would stop BLEEDING so much!
You try to crush *Barf*'s feet, but miss.

HP:Beaten MV:Strong - Barf: Critical>
Barf opens the gate.

HP:Beaten MV:Strong - Barf: Critical>

* *Barf* panics, and attempts to flee!

HP:Beaten MV:Strong - Barf: Critical>
-
p
z
0
Cancelled...
You close the gate.
*Barf* leaves east.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >

e
HP:Beaten MV:Strong >
z
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Strong >
0
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
s
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
You see fresh tracks of Barf leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Barf leaving south.
You see fresh tracks of Barf leaving west.
You see faint tracks of Barf leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Beaten MV:Strong >
z
0
They don't seem to be here.

HP:Beaten MV:Strong >
s
Bash who?

HP:Beaten MV:Strong >
z
0
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see fresh tracks of Barf leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Barf leaving north.
You see faint tracks of a black warhorse (ridden) leaving west.
You see half day old tracks of a giant black spider leaving west.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Beaten MV:Strong >
You try to crush *Barf*'s feet, but miss.

HP:Beaten MV:Strong - Barf: Critical>
HP:Beaten MV:Strong - Barf: Critical>

* - % - *Barf* hefts his shield and takes up a defensive stance.

HP:Beaten MV:Strong - Barf: Critical>
0
Cancelled...
A rotting tree tickles your legs as he thrashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Barf: Critical>

* - A rotting tree tickles your legs as he thrashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Barf: Critical>
% -
* Your bash at *Barf* sends him sprawling!

HP:Beaten MV:Strong - Barf: Critical>
A rotting tree barely thrashes your shoulders.
You wish that your wounds would stop BLEEDING so much!
You crush *Barf*'s arms.
You try to crush a rotting tree's head, but miss.

HP:Critical MV:Strong - Barf: Critical>
A rotting tree assists a rotting tree.

HP:Critical MV:Strong - Barf: Critical>
sc
You have 61(418) hit and 112(138) movement points.
You have scored 386490199 exp, 204 total quest points
You need 9509801 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 250 Weave Points so far.
This ranks you as Clark Denaris (level 49)
You are in the following clans:
Valon : 204 Quest Points, rank 5, 96 Quest Points to rank.
You have acquired 2 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Barf.

HP:Critical MV:Strong - Barf: Critical>
A rotting tree barely thrashes your head.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your arms as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
You crush *Barf*'s body very hard.
You try to crush a rotting tree's body, but miss.
You crush a rotting tree's body extremely hard.

HP:Critical MV:Strong - Barf: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Strong - Barf: Critical>
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a giant black spider leaving south.
You see almost fresh tracks of a white stallion (ridden) leaving north.
You see very recent tracks of a giant black spider leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical MV:Strong >
n
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Barf leaving east.
You see fresh tracks of Barf leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Strong >
z
They don't seem to be here.

HP:Critical MV:Strong >
z
n
They don't seem to be here.

HP:Critical MV:Strong >
z
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Strong >
0
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
z
0
They don't seem to be here.

HP:Critical MV:Strong >
z
Bash who?

HP:Critical MV:Strong >
0
They don't seem to be here.

HP:Critical MV:Strong >
z
Bash who?

HP:Critical MV:Strong >
0
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?
z

HP:Critical MV:Strong >
0
They don't seem to be here.

HP:Critical MV:Strong >
sc
Bash who?

HP:Critical MV:Strong >
z
You have 51(418) hit and 112(138) movement points.
You have scored 386511532 exp, 204 total quest points
You need 9488468 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 250 Weave Points so far.
This ranks you as Clark Denaris (level 49)
You are in the following clans:
Valon : 204 Quest Points, rank 5, 96 Quest Points to rank.
You have acquired 2 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical MV:Strong >
0
They don't seem to be here.

HP:Critical MV:Strong >
z
Bash who?
0

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
e
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Critical MV:Strong >
s
z
0
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Barf leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Barf leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
n
Bash who?

HP:Critical MV:Strong >
z
A rancid smell seeps in, soon becoming overwhelming.

HP:Critical MV:Strong >
0
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
w
Bash who?

HP:Critical MV:Strong >
z
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Critical MV:Strong >
0
You try to crush *Barf*'s head, but miss.
*Barf* tickles your body as he bludgeons you.
You wish that your wounds would stop BLEEDING so much!
You try to crush *Barf*'s body, but miss.

HP:Critical MV:Strong - Barf: Critical>
HP:Critical MV:Strong - Barf: Critical>

* *Barf* panics, and attempts to flee!

HP:Critical MV:Strong - Barf: Critical>
-
p
z
Cancelled...
You close the gate.

HP:Critical MV:Strong - Barf: Critical>
0
You do the best you can!

HP:Critical MV:Strong - Barf: Critical>
HP:Critical MV:Strong - Barf: Critical>

* - *Barf* panics, and attempts to flee!

HP:Critical MV:Strong - Barf: Critical>
% - *Barf* leaves south.

HP:Critical MV:Strong >

* They must have left already...

HP:Critical MV:Strong >
s
z
0
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
s
z
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a giant black spider leaving south.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Critical MV:Strong >
0
*Barf* leaves east.
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
e
z
0
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Barf leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Barf leaving north.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Strong >
You crush *Barf*'s legs.

HP:Critical MV:Strong - Barf: Critical>
HP:Critical MV:Strong - Barf: Critical>

* - % *Barf* bludgeons your feet.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Barf: Critical>
- A rotting tree tries to thrash your waist, but misses.
A rotting tree barely tickles your body with his thrash.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Barf: Critical>
*Barf* hefts his shield and takes up a defensive stance.

HP:Critical MV:Strong - Barf: Critical>

* Your bash at *Barf* sends him sprawling!

HP:Critical MV:Strong - Barf: Critical>

HP:Critical MV:Strong - Barf: Critical>
A rotting tree barely thrashes your head.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your body as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
You try to crush *Barf*'s legs, but miss.
You try to crush a rotting tree's arms, but miss.
You try to crush a rotting tree's legs, but miss.

HP:Critical MV:Strong - Barf: Critical>
sc
You have 28(418) hit and 112(138) movement points.
You have scored 386518588 exp, 204 total quest points
You need 9481412 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 250 Weave Points so far.
This ranks you as Clark Denaris (level 49)
You are in the following clans:
Valon : 204 Quest Points, rank 5, 96 Quest Points to rank.
You have acquired 2 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Barf.

HP:Critical MV:Strong - Barf: Critical>
A rotting tree barely thrashes your hands.
You wish that your wounds would stop BLEEDING so much!
A rotting tree barely thrashes your waist.
You wish that your wounds would stop BLEEDING so much!
You crush *Barf*'s legs hard.
You crush a rotting tree's legs into bloody fragments!
You crush a rotting tree's arms into bloody fragments!

HP:Critical MV:Strong - Barf: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Strong - Barf: Critical>
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Barf leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Barf leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
You flee head over heels.

HP:Critical MV:Strong >
z
0
They don't seem to be here.

HP:Critical MV:Fresh >
sc
*Barf* has arrived from the south.
Bash who?

HP:Critical MV:Fresh >
*Barf* bludgeons your waist.
You wish that your wounds would stop BLEEDING so much!
The shrieking sound of death fills the area.
z

HP:Critical MV:Fresh - Barf: Critical>
0
You have 32(418) hit and 138(138) movement points.
You have scored 386548364 exp, 204 total quest points
You need 9451636 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 250 Weave Points so far.
This ranks you as Clark Denaris (level 49)
You are in the following clans:
Valon : 204 Quest Points, rank 5, 96 Quest Points to rank.
You have acquired 2 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Barf.

HP:Critical MV:Fresh - Barf: Critical>
You do the best you can!

HP:Critical MV:Fresh - Barf: Critical>
HP:Critical MV:Fresh - Barf: Critical>

* - % - *Barf* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Barf: Critical>
*Barf* tickles your body as he bludgeons you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Barf: Critical>
0
*Barf* bludgeons your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Barf: Critical>
*Barf* panics, and attempts to flee!

HP:Critical MV:Fresh - Barf: Critical>
HP:Critical MV:Fresh - Barf: Critical>

* - *Barf* leaves south.

HP:Critical MV:Fresh >
% -
*
n
They must have left already...

HP:Critical MV:Fresh >
w
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Barf leaving east.
You see almost fresh tracks of Barf leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
e
9
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
z
9
They don't seem to be here.

HP:Critical MV:Fresh >
z
Bash who?

HP:Critical MV:Fresh >
0
They don't seem to be here.

HP:Critical MV:Fresh >
z
Bash who?
0

HP:Critical MV:Fresh >
e
They don't seem to be here.

HP:Critical MV:Fresh >
z
Bash who?

HP:Critical MV:Fresh >
0
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
s
Bash who?

HP:Critical MV:Fresh >
z
0
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Barf leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Barf leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A large rat is here scurrying out of sight.

HP:Critical MV:Fresh >
You try to crush *Barf*'s legs, but miss.

HP:Critical MV:Fresh - Barf: Critical>
HP:Critical MV:Fresh - Barf: Critical>

* *Barf* panics, and attempts to flee!

HP:Critical MV:Fresh - Barf: Critical>
- % - *Barf* leaves west.

HP:Critical MV:Fresh >

* They must have left already...

HP:Critical MV:Fresh >
w
z
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Barf leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Barf leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Critical MV:Fresh >
0
*Barf* leaves west.
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
w
z
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see half day old tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of Barf leaving east.
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.

HP:Critical MV:Fresh >
0
*Barf* bludgeons your arms.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!

HP:Critical MV:Fresh - Barf: Critical>
HP:Critical MV:Fresh - Barf: Critical>

* - % - You dodge a bash from *Barf* who loses his balance and falls!
Your bash at *Barf* sends him sprawling!

HP:Critical MV:Fresh - Barf: Critical>
cb
You try to crush *Barf*'s body, but miss.

HP:Critical MV:Fresh - Barf: Critical>
Mood changed to: Brave

HP:Critical MV:Fresh - Barf: Critical>
zerk
Mood changed to: Berserk

HP:Critical MV:Fresh - Barf: Critical>
sc
You have 11(418) hit and 138(138) movement points.
You have scored 386549148 exp, 204 total quest points
You need 9450852 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 250 Weave Points so far.
This ranks you as Clark Denaris (level 49)
You are in the following clans:
Valon : 204 Quest Points, rank 5, 96 Quest Points to rank.
You have acquired 2 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Barf.

HP:Critical MV:Fresh - Barf: Critical>
0
They already seem stunned!

HP:Critical MV:Fresh - Barf: Critical>
0
They already seem stunned!

HP:Critical MV:Fresh - Barf: Critical>
0
They already seem stunned!

HP:Critical MV:Fresh - Barf: Critical>
You crush *Barf*'s legs hard.

HP:Critical MV:Fresh - Barf: Critical>
0
They already seem stunned!

HP:Critical MV:Fresh - Barf: Critical>
0
They already seem stunned!

HP:Critical MV:Fresh - Barf: Critical>
0
HP:Critical MV:Fresh - Barf: Critical>

*
0
Cancelled...

HP:Critical MV:Fresh - Barf: Critical>

* - % *Barf* hefts his shield and takes up a defensive stance.

HP:Critical MV:Fresh - Barf: Critical>
-
0
Cancelled...

HP:Critical MV:Fresh - Barf: Critical>

* - % - *Barf* lowers his shield, becoming vulnerable once more.

HP:Critical MV:Fresh - Barf: Critical>

* Your bash at *Barf* sends him sprawling!

HP:Critical MV:Fresh - Barf: Critical>
You crush *Barf*'s feet extremely hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
Last edited by Clark on Fri Jun 03, 2011 1:11 pm, edited 1 time in total.
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: Close Fight

Post by Barf »

I should have just meleed you I think, that was insanely fun though!
Landor
Posts: 136
Joined: Thu Mar 25, 2010 2:59 pm

Re: Close Fight

Post by Landor »

whats your link like barf??? why do i keep landing charges?
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: Close Fight

Post by Barf »

I keep getting lag spikes/texting lol
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