burton op

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Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

burton op

Post by Norum »

You yell, 'pansy!'

HP:Healthy MV:Excellent >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
*Burton* is standing here.

HP:Healthy MV:Excellent >
You try to strike *Burton*'s body, but miss.

HP:Healthy MV:Excellent - Burton: Hurt>
b
*Burton* strikes your hands hard.
You try to strike *Burton*'s feet, but miss.

HP:Scratched MV:Excellent - Burton: Hurt>
HP:Scratched MV:Excellent - Burton: Hurt>

* - *Burton* drinks water from a slick stomach.

HP:Scratched MV:Excellent - Burton: Hurt>
% - *Burton* drinks water from a slick stomach.

HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your body, but misses.

HP:Scratched MV:Excellent - Burton: Hurt>

* As *Burton* avoids your bash, you topple over and fall to the ground!

HP:Scratched MV:Excellent - Burton: Hurt>
l burton
pb
*Burton* looks at you.

HP:Scratched MV:Excellent - Burton: Hurt>

Chief BRO of the BROGADE
*Burton* has some small wounds and bruises.

*Burton* is using:
<held> a figure of an armored soldier raising his sword to the heavens
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots

HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* says 'LOL'

HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your arms, but misses.

HP:Scratched MV:Excellent - Burton: Hurt>
= - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Excellent - Burton: Hurt>
say hax
You say 'hax'

HP:Scratched MV:Excellent - Burton: Hurt>
change mood brave
pb
*Burton* says 'NICE SPEAR'
Mood changed to: Brave

HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= *Burton* strikes your hands hard.

HP:Scratched MV:Excellent - Burton: Hurt>
% = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s shoulders, but miss.

HP:Scratched MV:Excellent - Burton: Hurt>
say you're gonna be op
You say 'you're gonna be op'

HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Excellent - Burton: Hurt>
say that's fo sho
You say 'that's fo sho'

HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % = *Burton* strikes your body.

HP:Scratched MV:Excellent - Burton: Hurt>
- +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* says 'LOL'

HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* tries to strike your head, but misses.

HP:Scratched MV:Excellent - Burton: Hurt>
= - *Burton* says 'what defense?'

HP:Scratched MV:Excellent - Burton: Hurt>
+
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Excellent - Burton: Hurt>
pb
*Burton* says 'U SUCK'

HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* tries to strike your legs, but misses.

HP:Scratched MV:Excellent - Burton: Hurt>
= - +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Scratched MV:Excellent - Burton: Wounded>
TICK IN 5 SECONDS.
pb
- *Burton* tries to strike your head, but misses.

HP:Scratched MV:Excellent - Burton: Wounded>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Excellent - Burton: Wounded>
say i have 1 defense
You say 'i have 1 defense'
As *Burton* raises his hand in your direction, you start shuddering from the cold.
*Burton* raises his arm at Norum, who sudders and starts to turn blue.

HP:Scratched MV:Excellent - Burton: Wounded>
*Burton* strikes your hands hard.
You strike *Burton*'s legs extremely hard.

HP:Hurt MV:Excellent - Burton: Wounded>
pb
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* tries to strike your head, but misses.

HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* says 'hola crap'

HP:Hurt MV:Excellent - Burton: Wounded>
change mood brave
pb
Mood changed to: Brave

HP:Hurt MV:Excellent - Burton: Wounded>
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - + *Burton* tries to strike your body, but misses.

HP:Hurt MV:Excellent - Burton: Wounded>

* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* says 'How you eating me'

HP:Hurt MV:Excellent - Burton: Wounded>
pb
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - + *Burton* tries to strike your head, but misses.

HP:Scratched MV:Fresh - Burton: Wounded>

* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Fresh - Burton: Wounded>
say you aren't ewaving..
You say 'you aren't ewaving..'

HP:Scratched MV:Fresh - Burton: Wounded>
pb
- HP:Scratched MV:Fresh - Burton: Wounded>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Scratched MV:Fresh - Burton: Wounded>
pb
- HP:Scratched MV:Fresh - Burton: Wounded>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Hurt MV:Fresh - Burton: Wounded>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Hurt MV:Fresh - Burton: Wounded>
say herp derp, there you go
pb
You say 'herp derp, there you go'

HP:Hurt MV:Fresh - Burton: Wounded>
- HP:Hurt MV:Fresh - Burton: Wounded>
= *Burton* strikes your head very hard.

HP:Hurt MV:Fresh - Burton: Wounded>
% = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Hurt MV:Fresh - Burton: Battered>
pb
- HP:Hurt MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Hurt MV:Fresh - Burton: Battered>
pb
- HP:Hurt MV:Fresh - Burton: Battered>
= You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Wounded MV:Fresh - Burton: Battered>
% = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Wounded MV:Fresh - Burton: Battered>
pb
- HP:Wounded MV:Fresh - Burton: Battered>
= % = - You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Wounded MV:Fresh - Burton: Battered>
+
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Wounded MV:Fresh - Burton: Battered>
say see, herp derper
pb
You say 'see, herp derper'

HP:Wounded MV:Fresh - Burton: Battered>
- HP:Wounded MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Wounded MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Battered MV:Fresh - Burton: Battered>
pb
- HP:Battered MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Battered MV:Fresh - Burton: Battered>
You try to strike *Burton*'s head, but miss.

HP:Battered MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Burton: Battered>
change mood wimpy
Mood changed to: Wimpy

HP:Beaten MV:Fresh - Burton: Battered>
f
w
You panic and attempt to flee!

HP:Beaten MV:Fresh - Burton: Battered>
skewer dark
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Beaten MV:Excellent >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
*Burton* is standing here.

HP:Beaten MV:Excellent >
You begin charging towards *Burton*.

HP:Beaten MV:Excellent >
= *Burton* tries to strike your body, but misses.

HP:Beaten MV:Excellent - Burton: Battered>
+ f
A veteran Shienaran soldier quickly enters from the east.

HP:Beaten MV:Excellent - Burton: Battered>
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Excellent - Burton: Battered>
TICK IN 5 SECONDS.
s
s
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Beaten MV:Excellent >
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]

HP:Beaten MV:Excellent >
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Excellent >
e
e
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Excellent >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
n

HP:Beaten MV:Excellent >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Beaten MV:Strong >
save
change mood brave
Saving Norum.

HP:Beaten MV:Strong >
Mood changed to: Brave

HP:Beaten MV:Strong >
stat
who
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 3
NO QUIT 6
NOTICE 19

HP:Beaten MV:Strong >
2
2

-------------- Players --------------

Norum

-------------- Stats --------------

Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten MV:Strong >
2
They don't seem to be here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
2
2
They don't seem to be here.

HP:Beaten MV:Strong >
They don't seem to be here.
where

HP:Beaten MV:Strong >
who


HP:Beaten MV:Strong >
2

-------------- Players --------------

Norum

-------------- Stats --------------

Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten MV:Strong >
2
They don't seem to be here.
stat

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
2
2
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 3
NO QUIT 6
NOTICE 19


HP:Beaten MV:Fresh >
scan s
- HP:Beaten MV:Fresh >
+
* A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.

HP:Beaten MV:Fresh >
2
They don't seem to be here.

HP:Beaten MV:Fresh >
2
2
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.
where

HP:Beaten MV:Fresh >
s
2
Players in your Zone
--------------------
Norum - Entering the Keep


HP:Beaten MV:Fresh >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
yell herp deperer
2
You yell, 'herp deperer'

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Norum - Courtyard Before the Keep


HP:Beaten MV:Excellent >
who
2
2

-------------- Players --------------

Norum

-------------- Stats --------------

Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
stat
They don't seem to be here.

HP:Beaten MV:Excellent >
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 5
NOTICE 18

HP:Beaten MV:Excellent >
Burton yells, 'wUT'

HP:Beaten MV:Excellent >
yell derper
2
You yell, 'derper'

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
n
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Norum - Entering the Keep


HP:Beaten MV:Excellent >
yell why you didn't weave earlier i'll never know
2
You yell, 'why you didn't weave earlier i'll never know'

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
who

-------------- Players --------------

Norum

-------------- Stats --------------

Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten MV:Excellent >
stat
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 5
NOTICE 18

HP:Beaten MV:Excellent >
who
2

-------------- Players --------------

Norum

-------------- Stats --------------

Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
*Burton* has arrived from the south.

HP:Beaten MV:Excellent >
*Burton* tries to strike your body, but misses.

HP:Beaten MV:Excellent - Burton: Battered>
A burly keep guard assists you!
A burly keep guard tries to slash *Burton*'s hands, but misses.
A burly keep guard slashes *Burton*'s shoulders very hard.
A rough-looking gate guard tries to slash *Burton*'s legs, but misses.

HP:Beaten MV:Excellent - Burton: Battered>
change mood wimpy
f
Mood changed to: Wimpy

HP:Beaten MV:Excellent - Burton: Battered>
You panic and attempt to flee!

HP:Beaten MV:Excellent - Burton: Battered>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Excellent - Burton: Battered>
A rough-looking gate guard tries to slash *Burton*'s shoulders, but misses.
A burly keep guard slashes *Burton*'s head very hard.
A burly keep guard tries to slash *Burton*'s body, but misses.
A burly keep guard tries to slash *Burton*'s hands, but misses.

HP:Beaten MV:Excellent - Burton: Battered>
2
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
ck
They don't seem to be here.

HP:Beaten MV:Excellent >
You don't see a keepgate here.

HP:Beaten MV:Excellent >
s
*Burton* has arrived from the south.

HP:Beaten MV:Excellent >
*Burton* tries to strike your arms, but misses.

HP:Beaten MV:Excellent - Burton: Battered>
ck
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Burton: Battered>
2
You don't see a keepgate here.

HP:Beaten MV:Excellent - Burton: Battered>
f
You do the best you can!

HP:Beaten MV:Excellent - Burton: Battered>
You panic and attempt to flee!

HP:Beaten MV:Excellent - Burton: Battered>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Burton: Battered>
ck
*Burton* tries to strike your head, but misses.

HP:Beaten MV:Excellent - Burton: Battered>
change mood brave
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
You flee head over heels.

HP:Beaten MV:Excellent >
2
You don't see a keepgate here.

HP:Beaten MV:Excellent >
2
Mood changed to: Brave

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
s
s
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Excellent >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Beaten MV:Excellent >
2
2
They don't seem to be here.

HP:Beaten MV:Excellent >
ck
They don't seem to be here.

HP:Beaten MV:Excellent >
2
You close the keepgate.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
2
TICK IN 5 SECONDS.
They don't seem to be here.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
2
2
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
change mood brave
2
2
Mood changed to: Brave

HP:Beaten MV:Excellent >
2
They don't seem to be here.
2

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
stat
2
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 6
NOTICE 18

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
2
You try to strike *Burton*'s hands, but miss.
2

HP:Beaten MV:Excellent - Burton: Battered>
You do the best you can!

HP:Beaten MV:Excellent - Burton: Battered>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Battered>
You do the best you can!

HP:Beaten MV:Excellent - Burton: Battered>
2
A burly keep guard assists you!
A burly keep guard assists a burly keep guard.
A burly keep guard slashes *Burton*'s body very hard.
A rough-looking gate guard assists a burly keep guard.
A rough-looking gate guard tries to slash *Burton*'s hands, but misses.
A burly keep guard tries to slash *Burton*'s waist, but misses.
A burly keep guard tries to slash *Burton*'s feet, but misses.
A burly keep guard tries to slash *Burton*'s head, but misses.
*Burton* tries to strike your body, but misses.
You strike *Burton*'s legs into bloody fragments!

HP:Beaten MV:Excellent - Burton: Beaten>
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
change mood brave
cmz
*Burton* panics, and attempts to flee!
Mood changed to: Brave

HP:Beaten MV:Excellent - Burton: Beaten>
Mood changed to: Berserk

HP:Beaten MV:Excellent - Burton: Beaten>
2
2
*Burton* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
*Burton* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
2
You do the best you can!
2

HP:Beaten MV:Excellent - Burton: Beaten>
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
*Burton* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
A rough-looking gate guard slashes *Burton*'s body hard.
A burly keep guard tries to slash *Burton*'s head, but misses.
A burly keep guard tries to slash *Burton*'s shoulders, but misses.
A burly keep guard slashes *Burton*'s legs hard.
You strike *Burton*'s head extremely hard.

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
*Burton* leaves north.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
n
They don't seem to be here.

HP:Beaten MV:Excellent >
You try to strike *Burton*'s feet, but miss.

HP:Beaten MV:Excellent - Burton: Critical>
2
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Burton: Critical>
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
*Burton* panics, and attempts to flee!
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s feet, but miss.

HP:Beaten MV:Excellent - Burton: Critical>
ck
*Burton* panics, and attempts to flee!

HP:Beaten MV:Excellent - Burton: Critical>
It's already closed!

HP:Beaten MV:Excellent - Burton: Critical>
pb
- HP:Beaten MV:Excellent - Burton: Critical>
= % = *Burton* tries to strike your waist, but misses.

HP:Beaten MV:Excellent - Burton: Critical>
- *Burton* leaves north.

HP:Beaten MV:Excellent >
+ 2
Cancelled...
They don't seem to be here.

HP:Beaten MV:Excellent >
2
2
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
n
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Excellent >
pb
They don't seem to be here.

HP:Beaten MV:Excellent >
They must have left already...

HP:Beaten MV:Excellent >
n
2
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]

HP:Beaten MV:Strong >
pb
They don't seem to be here.

HP:Beaten MV:Strong >
They must have left already...

HP:Beaten MV:Strong >
w
w
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]

HP:Beaten MV:Excellent >
u
A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Excellent >
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Excellent >
n
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Excellent >
n
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]

HP:Beaten MV:Excellent >
e
e
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Excellent >
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.

HP:Beaten MV:Excellent >
s
s
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]

HP:Beaten MV:Strong >
d
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]
*Burton* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
*Burton* leaves up.

HP:Beaten MV:Strong >
u
2
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
n
They don't seem to be here.

HP:Beaten MV:Strong >
2
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
n
2
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
w
w
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
s
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Burton* is standing here.

HP:Beaten MV:Strong >
s
s
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
2
Alas, you cannot go that way...

HP:Beaten MV:Strong >
2
They don't seem to be here.

HP:Beaten MV:Strong >
n
n
They don't seem to be here.

HP:Beaten MV:Strong >
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
2
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Burton* is standing here.

HP:Beaten MV:Good >
2
*Burton* strikes your legs hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!

HP:Beaten MV:Good - Burton: Beaten>
You do the best you can!

HP:Beaten MV:Good - Burton: Beaten>
pb
- HP:Beaten MV:Good - Burton: Beaten>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Beaten MV:Good - Burton: Critical>
pb
You strike *Burton*'s body extremely hard.
*Burton* strikes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Burton: Critical>
- HP:Beaten MV:Good - Burton: Critical>
= % *Burton* panics, and attempts to flee!

HP:Beaten MV:Good - Burton: Critical>
= - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Beaten MV:Good - Burton: Critical>
2
2
You do the best you can!

HP:Beaten MV:Good - Burton: Critical>
You do the best you can!
You strike *Burton*'s legs extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Burton*'s death cry.
*Burton* is dead! R.I.P.

HP:Beaten MV:Good >
2
Achievement Unlocked: The Art of Battle

**Norum has unlocked an achievement: The Art of Battle!**
You have earned the Battle-stained title!
You have earned the Headhunter title!
You have earned the Marauder title!
You have a running streak of nine kills!
Type quick select to select this title right now.
Last edited by Norum on Fri Jun 03, 2011 9:27 pm, edited 1 time in total.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

you're the best
User avatar
Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: burton op

Post by Norum »

nah, i just found it pretty lol. you coulda whooped me if you had weaved at the beginning, but then you got low enough where mobs plus my melee got you into the danger zone, berserk precise strike ftw! wasn't a gloating log, more of an lol, that was amusing log.
Cifon
Posts: 127
Joined: Tue Nov 09, 2004 5:38 pm

Re: burton op

Post by Cifon »

no match for ez mode thieves

A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
East : A hardened Shienaran soldier stands here on guard.
You see fresh tracks of a human leaving east.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
change mood brave
Mood changed to: Brave

HP:Beaten MV:Strong >
w
p
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
North: A hardened Shienaran soldier stands here on guard.
East : A hardened Shienaran soldier stands here on guard.
South: A large rat is here scurrying out of sight.
West : *Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
You see fresh tracks of a human leaving east.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Strong >
Choke who?

HP:Beaten MV:Strong >
w
p
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a human leaving east.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
A veteran Shienaran soldier is here, fighting *Burton*!.
A veteran Shienaran soldier is here, fighting *Burton*!.

HP:Beaten MV:Strong >

* HP:Beaten MV:Strong >
+ A veteran Shienaran soldier tries to slash *Burton*'s hands, but misses.
A veteran Shienaran soldier tries to slash *Burton*'s head, but misses.

HP:Beaten MV:Strong >
- = % = - +
* You wrap your fingers around *Burton*'s throat, squeezing as hard as you can!

HP:Beaten MV:Strong - Burton: Battered --- a veteran Shienaran soldier: Wounded>
You pierce *Burton*'s hands hard.
A veteran Shienaran soldier tries to slash *Burton*'s body, but misses.
*Burton* strikes a veteran Shienaran soldier's hands hard.
A veteran Shienaran soldier tries to slash *Burton*'s arms, but misses.

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Wounded>
change mood brave
Mood changed to: Brave

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Wounded>
preb
- HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Wounded>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Wounded>
= % = *Burton* leaves east.

HP:Beaten MV:Strong >
- + e
kill dark
Cancelled...
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
North: A hardened Shienaran soldier stands here on guard.
East : A hardened Shienaran soldier stands here on guard.
South: A large rat is here scurrying out of sight.
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a ridden mount leaving west.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
...*Burton* glows with a bright light!

HP:Beaten MV:Strong >
You try to pierce *Burton*'s body, but miss.

HP:Beaten MV:Strong - Burton: Beaten>
change mood brave
Mood changed to: Brave

HP:Beaten MV:Strong - Burton: Beaten>
*Burton* tries to strike your arms, but misses.
You try to pierce *Burton*'s body, but miss.
You pierce *Burton*'s hands hard.

HP:Beaten MV:Strong - Burton: Beaten>
preb
- HP:Beaten MV:Strong - Burton: Beaten>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.

HP:Beaten MV:Strong - Burton: Beaten>
choke
*Burton* tries to strike your legs, but misses.
You pierce *Burton*'s arms hard.

HP:Beaten MV:Strong - Burton: Beaten>
But they have already been choked!

HP:Beaten MV:Strong - Burton: Beaten>
choke
But they have already been choked!

HP:Beaten MV:Strong - Burton: Beaten>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Strong - Burton: Beaten>
choke
But they have already been choked!

HP:Beaten MV:Strong - Burton: Beaten>
*Burton* leaves south.

HP:Beaten MV:Strong >
w
kill dark
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
e
kill dark
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
North: A hardened Shienaran soldier stands here on guard.
East : A hardened Shienaran soldier stands here on guard.
South: A large rat is here scurrying out of sight.
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a ridden mount leaving west.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
...*Burton* glows with a bright light!
*Burton* leaves west.

HP:Beaten MV:Strong >
kill dark
They don't seem to be here.

HP:Beaten MV:Strong >
kill dark
They don't seem to be here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
w
kill dark
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
w
w
w
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
East : A proud veteran Shienaran soldier stands here, ready for battle.
South: A hardened Shienaran soldier stands here on guard.
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
w
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
East : A proud veteran Shienaran soldier stands here, ready for battle.
West : *Burton* is standing here.
...*Burton* glows with a bright light!
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A large rat is here scurrying out of sight.
A stout woman shouts her list of knives she is offering to the passerbys.

HP:Beaten MV:Strong >
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
East : A proud veteran Shienaran soldier stands here, ready for battle.
South: A hardened Shienaran soldier stands here on guard.
West : A high-rank Shienaran soldier is standing here.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
...*Burton* glows with a bright light!
A proud veteran Shienaran soldier stands here, ready for battle.
kill dark

HP:Beaten MV:Strong >
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
East : *Burton* is standing here.
...*Burton* glows with a bright light!
West : The gate obstructs your view.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
change mood brave
Mood changed to: Brave

HP:Beaten MV:Strong >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Strong >
kill dark
They don't seem to be here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
e
kill dark
p
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
East : A proud veteran Shienaran soldier stands here, ready for battle.
South: A hardened Shienaran soldier stands here on guard.
West : A high-rank Shienaran soldier is standing here.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
A veteran Shienaran soldier is here, fighting *Burton*!.

HP:Beaten MV:Strong >
You try to pierce *Burton*'s hands, but miss.

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Healthy>

* HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Healthy>
+ - A veteran Shienaran soldier tries to slash *Burton*'s legs, but misses.

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Healthy>
= % *Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Healthy>
= - +
* You wrap your fingers around *Burton*'s throat, squeezing as hard as you can!

HP:Beaten MV:Strong - Burton: Beaten --- a veteran Shienaran soldier: Healthy>
You pierce *Burton*'s arms hard.
*Burton* strikes a veteran Shienaran soldier's feet very hard.
A veteran Shienaran soldier tries to slash *Burton*'s hands, but misses.

HP:Beaten MV:Fresh - Burton: Beaten --- a veteran Shienaran soldier: Healthy>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Fresh - Burton: Beaten --- a veteran Shienaran soldier: Healthy>
preb
*Burton* leaves south.

HP:Beaten MV:Fresh >
They must have left already...

HP:Beaten MV:Fresh >
e
kill dark
w
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
East : A proud veteran Shienaran soldier stands here, ready for battle.
West : A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A large rat is here scurrying out of sight.
A stout woman shouts her list of knives she is offering to the passerbys.

HP:Beaten MV:Fresh >
They don't seem to be here.
kill dark

HP:Beaten MV:Fresh >
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
East : A proud veteran Shienaran soldier stands here, ready for battle.
South: *Burton* is standing here.
...*Burton* glows with a bright light!
West : A high-rank Shienaran soldier is standing here.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
s
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
Western Streets of Fal Dara
Squat stone houses line both sides of the street. Each is identical to the one
before, with flat rooftops that provide excellent archery platforms during
invasion. The streets continue in a straight line to the north and south.
[ Exits: n s w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
South: A proud veteran Shienaran soldier stands here, ready for battle.
West : A high-rank Shienaran soldier is standing here.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
s
kill dark
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
North: A hardened Shienaran soldier stands here on guard.
East : A large rat is here scurrying out of sight.
South: A hardened Shienaran soldier stands here on guard.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
s
s
Western Streets of Fal Dara
Nearing the middle of the city, there is nothing to been seen other than a few
houses on one side and defenders of the city walls walking their routes.
Suddenly, a sharp Borderlands wind cuts though the city and everything is
silent momentarily.
s
[ Exits: n s ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
South: A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Fresh >
s
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
North: A hardened Shienaran soldier stands here on guard.
East : A tall white stallion is standing here.
South: *Burton* is standing here.
...*Burton* glows with a bright light!
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Fresh >
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
East : A proud veteran Shienaran soldier stands here, ready for battle.
West : The jammeddoor obstructs your view.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
...*Burton* glows with a bright light!
*Burton* tries to strike your body, but misses.

HP:Beaten MV:Fresh - Burton: Beaten>
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Beaten>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Beaten>
You pierce *Burton*'s shoulders hard.
You try to pierce *Burton*'s body, but miss.
*Burton* tries to strike your body, but misses.

HP:Beaten MV:Fresh - Burton: Beaten>
preb
- HP:Beaten MV:Fresh - Burton: Beaten>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Beaten MV:Fresh - Burton: Critical>
choke
*Burton* tries to strike your hands, but misses.

HP:Beaten MV:Fresh - Burton: Critical>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Fresh - Burton: Critical>
But they have already been choked!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
*Burton* leaves north.

HP:Beaten MV:Fresh >
n
kill dark
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
North: A hardened Shienaran soldier stands here on guard.
East : A tall white stallion is standing here.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
...*Burton* glows with a bright light!
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Fresh >
n
kill dark
You try to pierce *Burton*'s head, but miss.

HP:Beaten MV:Fresh - Burton: Critical>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
change mood brave
*Burton* panics, and attempts to flee!

HP:Beaten MV:Fresh - Burton: Critical>
Mood changed to: Brave
You try to pierce *Burton*'s waist, but miss.
You try to pierce *Burton*'s legs, but miss.

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
cz
Mood changed to: Berserk

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
n
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
No way! You're fighting for your life!
*Burton* leaves east.

HP:Beaten MV:Fresh >
n
kill dark
They don't seem to be here.
n
kill dark

HP:Beaten MV:Fresh >
Western Streets of Fal Dara
Nearing the middle of the city, there is nothing to been seen other than a few
houses on one side and defenders of the city walls walking their routes.
Suddenly, a sharp Borderlands wind cuts though the city and everything is
silent momentarily.
[ Exits: n s ]
South: A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
North: A hardened Shienaran soldier stands here on guard.
East : A proud veteran Shienaran soldier stands here, ready for battle.
South: A hardened Shienaran soldier stands here on guard.
You see fresh tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Western Streets of Fal Dara
Squat stone houses line both sides of the street. Each is identical to the one
before, with flat rooftops that provide excellent archery platforms during
invasion. The streets continue in a straight line to the north and south.
[ Exits: n s w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
West : A high-rank Shienaran soldier is standing here.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
A veteran Shienaran soldier quickly enters from the north.

HP:Beaten MV:Fresh >
kill dark
kill dark
*Burton* has arrived from the south.

HP:Beaten MV:Fresh >
kill dark
You try to pierce *Burton*'s feet, but miss.

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!
*Burton* tries to strike your shoulders, but misses.
You try to pierce *Burton*'s shoulders, but miss.

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!
*Burton* leaves west.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

kill dark
HP:Beaten MV:Fresh >
They don't seem to be here.
kill dark

HP:Beaten MV:Fresh >
They don't seem to be here.
kill dark

HP:Beaten MV:Fresh >
They don't seem to be here.
kill dark

HP:Beaten MV:Fresh >
They don't seem to be here.
kill dark

HP:Beaten MV:Fresh >
They don't seem to be here.
kill dark

HP:Beaten MV:Fresh >
They don't seem to be here.
*Burton* has arrived from the west.
kill dark

HP:Beaten MV:Fresh >
You try to pierce *Burton*'s head, but miss.
kill dark

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!
kill dark

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
l
*Burton* panics, and attempts to flee!
A hardened Shienaran soldier tries to slash *Burton*'s hands, but misses.

HP:Beaten MV:Fresh - Burton: Critical>
Western Streets of Fal Dara
Squat stone houses line both sides of the street. Each is identical to the one
before, with flat rooftops that provide excellent archery platforms during
invasion. The streets continue in a straight line to the north and south.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
*Burton* is here, fighting YOU!.
...*Burton* glows with a bright light!
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier is here, fighting *Burton*!.

HP:Beaten MV:Fresh - Burton: Critical>
preb
- HP:Beaten MV:Fresh - Burton: Critical>
= % n
kill dark
A hardened Shienaran soldier tries to slash *Burton*'s body, but misses.

HP:Beaten MV:Fresh - Burton: Critical>
Cancelled...
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Burton: Critical>
n
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
No way! You're fighting for your life!
*Burton* leaves west.

HP:Beaten MV:Fresh >
n
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
East : A stout woman shouts her list of knives she is offering to the passerbys.
South: A proud veteran Shienaran soldier stands here, ready for battle.
West : A high-rank Shienaran soldier is standing here.
You see fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.
*Burton* has arrived from the south.
kill dark

HP:Beaten MV:Fresh >
You try to pierce *Burton*'s body, but miss.

HP:Beaten MV:Fresh - Burton: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Burton: Critical>
l
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
You see fresh tracks of a humanoid leaving south.
*Burton* is here, fighting YOU!.
...*Burton* glows with a bright light!
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Fresh - Burton: Critical>
You try to pierce *Burton*'s body, but miss.

HP:Beaten MV:Fresh - Burton: Critical>
preb
A veteran Shienaran soldier tries to slash *Burton*'s head, but misses.

HP:Beaten MV:Fresh - Burton: Critical>
- *Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Burton: Critical>
= % = - *Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Burton: Critical>
+ A veteran Shienaran soldier tries to slash *Burton*'s arms, but misses.

HP:Beaten MV:Fresh - Burton: Critical>

* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Beaten MV:Fresh - Burton: Critical>
choke

* HP:Beaten MV:Fresh - Burton: Critical>
+ - = *Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Burton: Critical>
% = A veteran Shienaran soldier tries to slash *Burton*'s body, but misses.

HP:Critical MV:Fresh - Burton: Critical>
- + *Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Burton: Critical>

* You wrap your fingers around *Burton*'s throat, squeezing as hard as you can!

HP:Critical MV:Fresh - Burton: Critical>
preb
- HP:Critical MV:Fresh - Burton: Critical>
= *Burton* panics, and attempts to flee!

HP:Critical MV:Fresh - Burton: Critical>
% = A veteran Shienaran soldier tries to slash *Burton*'s arms, but misses.

HP:Critical MV:Fresh - Burton: Critical>
- +
* You deftly weave through *Burton*'s defenses, scoring a hit.

HP:Critical MV:Fresh - Burton: Critical>
w
kill dark
No way! You're fighting for your life!

HP:Critical MV:Fresh - Burton: Critical>
You do the best you can!
*Burton* leaves west.

HP:Critical MV:Fresh >
w
kill dark
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
East : A large rat is here scurrying out of sight.
West : The gate obstructs your view.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
w
kill dark
The gate seems to be closed.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
n
n
n
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
North: *Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
South: A high-rank Shienaran soldier is standing here.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Fresh >
n
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
North: A hardened Shienaran soldier stands here on guard.
South: A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
A veteran Shienaran soldier is here, fighting *Burton*!.
A hardened Shienaran soldier is here, fighting *Burton*!.
kill dark

HP:Critical MV:Fresh >
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
South: *Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
You see fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
s
kill dark
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
North: A hardened Shienaran soldier stands here on guard.
South: A proud veteran Shienaran soldier stands here, ready for battle.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting a veteran Shienaran soldier!.
...*Burton* glows with a bright light!
A veteran Shienaran soldier is here, fighting *Burton*!.
A hardened Shienaran soldier is here, fighting *Burton*!.

HP:Critical MV:Fresh >
You try to pierce *Burton*'s arms, but miss.

HP:Critical MV:Fresh - Burton: Critical --- a veteran Shienaran soldier: Scratched>
You pierce *Burton*'s legs hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Burton*'s death cry.
*Burton* is dead! R.I.P.
User avatar
Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: burton op

Post by Norum »

burton mad bro
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

Nope I could care less. Just goes to show like I have tried to point out for months that pstrike has no costs. If you miss all you lose is that missed round from the timer.
User avatar
Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: burton op

Post by Norum »

i like it simply because it allows for people to pk against those in dodge. choke is op though, that's fo sho.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

Fine, but make it give lag similar to bash for missed ones.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

Yea that was just dumb. I give up playing against thieves until imms do something. This has gotten ridiculous.
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: burton op

Post by Roran »

So if I get pstrike I can finally hit someone? :O
User avatar
Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: burton op

Post by Norum »

choke is really the op part. also, don't try and go for long timer weaves all the time burton.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

It helps, but you need more:
I think you need shield block to stop bashers.
You need hide to hide in a random room and not die, because your chasers will hag from chasing after you/toggling on and off notice.
Plus projectiles to do 60+ dmg if you have critical hit.
Bows work just as well.
Attack combined with dagger ob and dmg so you have the best damage in game.

Get those and you are good. ;)
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: burton op

Post by Roran »

Time to reset my pracs. :P
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

I used solely create fire against Cifon and if he got low he'd just hide and hagg me out. I get low he just chases, I am already hagg, and he has me choked. Pstrike needs a malus to using it.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

Ps- We now let random newbs who weren't in pk full loot gear?
Cifon
Posts: 127
Joined: Tue Nov 09, 2004 5:38 pm

Re: burton op

Post by Cifon »

Dude was trying to PK and needed the gear, so I let him take it. I see no problems with that.
Burton
Posts: 53
Joined: Thu Apr 23, 2009 1:47 am

Re: burton op

Post by Burton »

He engaged us once and I never saw him again for 20 mins. He even took shit he didn't need. Whatever. I have a problem with it and am sure most people would.

Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
An opal pendant attatched to a small necklace lies here.
A ragged white scarf lies here.
A shoufa lies here, blending into its surroundings.
A hefty cape of black cloth lies here.
A green tunic knitted like a thick coat has been cast aside.
A pair of round pads lie here, lined with silver
Two thick layers of animal hide lie here.
A sash of fine silk is coiled here.
A simply made wristband with silver etchings lies here. [2]
A pile of riveted chainmail lies here in the shape of two gloves.
A strange ring with an emerald set on it lies here.
A black ring lies here seemingly sucking in the light around it.
A losely made green breeches lie here.
A pair of silver boots with black edging lie on their side here.

You enter through the gate.
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A strange gateway is here, leading to an unknown destination.
*Hornet* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Healthy SP:Good MV:Strong >
l hornet
*Hornet* is in excellent condition.

*Hornet* is using:
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a sharp, sleek-edged poniard
<worn as shield> a curved silver shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots
Last edited by Burton on Thu Jun 02, 2011 4:45 pm, edited 1 time in total.
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Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: burton op

Post by Norum »

choke is the problem, choke!
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: burton op

Post by Roran »

I don't understand why my lightstick was gone from my corpse. Q.Q
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