ouch! thread

Post great logs, epic battles or discuss tactics.
Jerrick
Posts: 20
Joined: Tue Dec 29, 2009 12:25 pm

Re: ouch! thread

Post by Jerrick »

Roran is a bashing machine.. He is 2ft4 350 lbs so he has like a 70 bmi
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: ouch! thread

Post by Roran »

Don't exaggerate my height man. I'm only 1'5". :P
Asylum
Posts: 131
Joined: Thu Nov 26, 2009 7:18 am

Re: ouch! thread

Post by Asylum »

bad timing for tamira with the elk...just a few seconds earlier I had to kill a deer for meat. guess she/he had to do the same thing.



Amongst the Woods
[ Exits: s w ]
West : Sneaking around in the shadows stands a shienaran scout.
*Tamira* is here, fighting a large elk!, riding a black warhorse.
A large elk is here, fighting *Tamira*!.

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
= HP:Beaten MV:Excellent >

* + - = % = A large elk tries to hit *Tamira*'s arms, but misses.
*Tamira* slices a large elk's body extremely hard.

HP:Beaten MV:Excellent >
- +
* You can't sneak up on a fighting target.

HP:Beaten MV:Excellent >
ba human
= HP:Beaten MV:Excellent >

* + - A large elk tries to hit *Tamira*'s hands, but misses.
*Tamira* slices a large elk's shoulders very hard.
A large elk panics, and attempts to flee!

HP:Beaten MV:Excellent >
*Tamira* winks suggestively.

HP:Beaten MV:Excellent >
= % = - A large elk leaves west.

HP:Beaten MV:Excellent >
+
* *Tamira* makes a strange sound but is suddenly very silent as you place a blood-stained lobotomizer in her back.
*Tamira* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Tamira*'s death cry.
*Tamira* is dead! R.I.P.
Tamira
Posts: 33
Joined: Fri Feb 12, 2010 6:47 pm

Re: ouch! thread

Post by Tamira »

haha made me laugh. served me right with my smartarse wink n all. not the link to be stuff arsing aroung :P
im gonna get ya one of these days ;)
Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

Re: ouch! thread

Post by Gargul »

Bear with me, despite this log sucking bad, I haven't gotten the hang of all the mechanics here yet.

I didn't realise he could start a skewer while engaged on malia. And the timing for the weaves was way off, I wasn't thinking straight. Then the rip to the patty was my fault and in lag.

HP:Healthy SP:Full MV:Excellent >
call
w
Malia narrates, 'kalei come try to pk :P'
You call for the gate to be opened.
A high-rank Shienaran soldier opens the gate.

HP:Healthy SP:Full MV:Excellent >
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
*Burton* is standing here.
...he emits an aura of menace and awe!

HP:Healthy SP:Full MV:Excellent >
h
You attempt to hide yourself.

HP:Healthy SP:Full MV:Excellent >
*Burton* strikes your body very hard.

HP:Scratched SP:Full MV:Excellent - Burton: Healthy>
You try to pierce *Burton*'s hands, but miss.
*Burton* strikes your head very hard.

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
b
The gate is closed from the other side.

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
Backstab who?

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
narr on
f
You narrate, 'on'

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
You panic and attempt to flee!

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
The gate is opened from the other side.

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
Malia has arrived from the east.

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
*Burton* begins charging towards Malia.
It is pitch black...
You flee head over heels.

HP:Hurt SP:Full MV:Strong >
Someone narrates, 'Yeah that wont be good'

HP:Hurt SP:Full MV:Strong >
hold light
You light a short wooden torch and hold it.

HP:Hurt SP:Full MV:Strong >
e
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
Malia Moralia is here, fighting *Burton*!.
*Burton* is here, fighting Malia!.
...he emits an aura of menace and awe!

HP:Hurt SP:Full MV:Strong >
Burton closes the gate.
*Burton* tries to strike Malia's legs, but misses.
Malia tries to pierce *Burton*'s arms, but misses.

HP:Hurt SP:Full MV:Strong >
h
You attempt to hide yourself.

HP:Hurt SP:Full MV:Strong >
b
Backstab who?

HP:Hurt SP:Full MV:Strong >
j
Malia looks at *Burton*.

HP:Hurt SP:Full MV:Strong >
You can't sneak up on a fighting target.

HP:Hurt SP:Full MV:Strong >
*Burton* says 'You lagging?'

HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.
*Burton* tries to strike Malia's head, but misses.
Malia tries to pierce *Burton*'s arms, but misses.

HP:Hurt SP:Full MV:Strong >
*Burton* panics, and attempts to flee!

HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.

HP:Hurt SP:Full MV:Strong >
Malia says 'yah'

HP:Hurt SP:Full MV:Strong >
*Burton* leaves west.
You frolic about happily.
The voice in your head begins weeping from the sight of battle.

HP:Hurt SP:Full MV:Strong >
j
Backstab who?

HP:Hurt SP:Full MV:Strong >
*Burton* begins charging towards you.
Malia leaves west.

HP:Hurt SP:Full MV:Strong >
w
h
Curve in the Dusty Road
The road comes to a curve towards a small fort to the southeast. This road
appears to lack travel as it is very dusty and the wagon ruts look years old.
No animal tracks can be seen on either side of the road as if this dusty road
were a place of death. No further evidence proves that theory though.
[ Exits: e s w ]
Malia Moralia is standing here.

HP:Hurt SP:Full MV:Strong >
b
j
You attempt to hide yourself.

HP:Hurt SP:Full MV:Strong >
Backstab who?

HP:Hurt SP:Full MV:Strong >
Backstab who?

HP:Hurt SP:Full MV:Strong >
Malia leaves east.

HP:Hurt SP:Full MV:Strong >
j
Backstab who?

HP:Hurt SP:Full MV:Strong >
e
h
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
Malia Moralia is here, fighting *Burton*!.
*Burton* is here, fighting Malia!.
...he emits an aura of menace and awe!

HP:Hurt SP:Full MV:Strong >
b
You attempt to hide yourself.

HP:Hurt SP:Full MV:Strong >
j
Backstab who?

HP:Hurt SP:Full MV:Strong >
Malia sniffs sadly.

HP:Hurt SP:Full MV:Strong >
You can't sneak up on a fighting target.

HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.

HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.

HP:Hurt SP:Full MV:Strong >
j
Malia panics, and attempts to flee!

HP:Hurt SP:Full MV:Strong >
You can't sneak up on a fighting target.

HP:Hurt SP:Full MV:Strong >
j
You cackle gleefully.
A voice says to you, 'We are the destroyers of the world.'
Malia tries to pierce *Burton*'s arms, but misses.
*Burton* tries to strike Malia's arms, but misses.

HP:Scratched SP:Full MV:Fresh >
*Burton* begins charging towards you.
Malia panics, and attempts to flee!
You can't sneak up on a fighting target.

HP:Scratched SP:Full MV:Fresh >
j
Malia leaves west.

HP:Scratched SP:Full MV:Fresh >
= HP:Scratched SP:Full MV:Fresh >
w
You are interrupted and stop what you are doing.
*Burton* SKEWERS you right through your middle!
That really did HURT!

HP:Battered SP:Full MV:Fresh - Burton: Healthy>
No way! You're fighting for your life!

HP:Battered SP:Full MV:Fresh - Burton: Healthy>
Malia has arrived from the west.
*Burton* tries to strike your body, but misses.
You pierce *Burton*'s feet.

HP:Battered SP:Full MV:Fresh - Burton: Scratched>
Malia tries to pierce *Burton*'s hands, but misses.

HP:Battered SP:Full MV:Fresh - Burton: Scratched>

f
HP:Battered SP:Full MV:Fresh - Burton: Scratched>
You panic and attempt to flee!

HP:Battered SP:Full MV:Fresh - Burton: Scratched>
w
w
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
You flee head over heels.

HP:Battered SP:Full MV:Excellent >
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A large elk stares at you.

HP:Battered SP:Full MV:Excellent >
Alas, you cannot go that way...

HP:Battered SP:Full MV:Excellent >
yell nice charge
You yell, 'nice charge'

HP:Battered SP:Full MV:Excellent >
You frolic about happily.
You hear something grumbling inside of your head.

HP:Battered SP:Full MV:Excellent >
Malia tells you, 'weave on him'

HP:Battered SP:Full MV:Excellent >
s
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]

HP:Battered SP:Full MV:Excellent >
n
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A large elk stares at you.

HP:Battered SP:Full MV:Excellent >
e
e
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]

HP:Battered SP:Full MV:Excellent >
h
Tower off the Path
The small tower was built to keep watch for invading forces from the west.
There are only three arrowslits to view outdoors so it must not have been a
great watch point. A dingy table sits in the corner. The room is dark as
there are only two exits: into the fort and to the west.
[ Exits: s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered SP:Full MV:Excellent >
You attempt to hide yourself.

HP:Battered SP:Full MV:Excellent >
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Battered SP:Full MV:Excellent >
s
A Small Fort in the Forest
Inside the fort all the rooms have been blockaded. There is a tower to the
north to watch incoming forces. The purpose of the fort could have been a last
stand, but with no signs of the history within the world may never know.
Cobwebs grow in the corners and shadows are cast along the walls at odd angles
making the imagination work overtime.
[ Exits: n w ]

HP:Battered SP:Full MV:Excellent >
w
n
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]

HP:Battered SP:Full MV:Strong >
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
*Burton* is standing here.
...he emits an aura of menace and awe!

HP:Battered SP:Full MV:Strong >
A voice says to you, 'We are the destroyers of the world.'

HP:Battered SP:Full MV:Strong >
h
z
*Burton* begins charging towards you.
You attempt to hide yourself.

HP:Battered SP:Full MV:Strong >
You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Strong >
-
s
Cancelled...
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]

HP:Battered SP:Full MV:Strong >
*Burton* has arrived from the north.

HP:Battered SP:Full MV:Strong >
n
*Burton* begins charging towards you.
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
Malia Moralia is standing here.

HP:Battered SP:Full MV:Strong >
h
You attempt to hide yourself.

HP:Battered SP:Full MV:Strong >
Malia leaves south.

HP:Battered SP:Full MV:Strong >
z
*Burton* begins charging towards you.

HP:Battered SP:Full MV:Strong >
You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Strong >
-
s
Cancelled...
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]

HP:Battered SP:Full MV:Strong >
n
h
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
*Burton* is standing here.
...he emits an aura of menace and awe!

HP:Battered SP:Full MV:Strong >
You attempt to hide yourself.

HP:Battered SP:Full MV:Strong >
A voice in your head screams at you.

HP:Battered SP:Full MV:Strong >
x
*Burton* begins charging towards you.

HP:Battered SP:Full MV:Strong >
z
Malia has arrived from the south.

HP:Battered SP:Full MV:Strong >
You try to pierce *Burton*'s legs, but miss.

HP:Battered SP:Full MV:Strong - Burton: Scratched>
Malia tries to pierce *Burton*'s legs, but misses.
You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Strong - Burton: Scratched>
Malia tries to pierce *Burton*'s head, but misses.

HP:Battered SP:Full MV:Strong - Burton: Scratched>
-
* Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Battered SP:Excellent MV:Strong - Burton: Scratched>
z
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Strong - Burton: Scratched>
q
% = + Malia says 'ouch'
Cancelled...
You begin channeling the appropriate flows...
Malia pierces *Burton*'s head extremely hard.
*Burton* tries to strike your legs, but misses.
Okay.
You channel flows of air as they scythe *Burton*.

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
q
% You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
= You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
Cancelled...
You snicker softly.
Malia pierces *Burton*'s shoulders very hard.
*Burton* tries to strike your body, but misses.
You try to pierce *Burton*'s arms, but miss.

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
q
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
% You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
= + You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
q
% You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Burton: Hurt>
= Malia pierces *Burton*'s shoulders into bloody fragments!
*Burton* tries to strike your feet, but misses.

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
+
q
% Cancelled...
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
= You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
+ Okay.
You channel flows of air as they scythe *Burton*.

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
Malia tries to pierce *Burton*'s legs, but misses.
*Burton* strikes your head into bloody fragments!
You try to pierce *Burton*'s body, but miss.

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
q
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Burton: Wounded>
= You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You cackle gleefully.
You giggle as a voice in your head tells a joke.

HP:Beaten SP:Strong MV:Strong - Burton: Wounded>
You sense *Burton* begin to channel a weave containing Fire.

HP:Beaten SP:Strong MV:Strong - Burton: Wounded>
q
% You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Strong - Burton: Wounded>
= You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
Malia tries to pierce *Burton*'s body, but misses.
*Burton* strikes your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Burton*'s body, but miss.

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
q
You sense *Burton* begin to channel a weave containing Fire.

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
=
f
Cancelled...
You panic and attempt to flee!

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
Malia tells you, 'flee'

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
s
You sense *Burton* begin to channel a weave containing Fire.

HP:Critical SP:Strong MV:Strong - Burton: Wounded>
s
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
You flee head over heels.

HP:Critical SP:Strong MV:Strong >
s
Hedges Alongside the Path
The bushes that line the path are tall and wide. They make for a good hiding
spot. There is no passage through the bushes, but there are two exits: to the
north and west. To the northeast a small fort can be seen hidden amongst the
trees.
[ Exits: n w ]

HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Strong MV:Strong >
w
w
w
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]

HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Strong MV:Strong >
s
s
s
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]

HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
w

HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Strong MV:Strong >
w
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]

HP:Critical SP:Strong MV:Strong >
s
s
Alas, you cannot go that way...

HP:Critical SP:Strong MV:Strong >
s
You giggle.
A voice in your head whispers, 'We all die someday.'
The land is illumined as the sun rises on the east horizon.

HP:Critical SP:Excellent MV:Excellent >
Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]

HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Excellent MV:Excellent >
w
Malia tells you, 'go in'

HP:Critical SP:Excellent MV:Excellent >
w
Windy Path in the Woods
Another curve in the path marks a windy travel through the forest. Footing is
difficult to maintain as the path is still muddy from recent rains. Creatures
can still be heard in the distance. The sounds of the forest echo off the tall
trees.
[ Exits: e s ]

HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Excellent MV:Excellent >
s
s
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]

HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Excellent MV:Excellent >
w
s
Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]

HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Excellent MV:Excellent >
sc
You have 37(289) hit, 184(199) mana, and 147(158) movement points.
You have scored 101149460 exp, 0 total quest points
You need 14850540 exp to reach your next level.
You have been playing for 1 days and 22 hours.
This ranks you as Semper (level 34)
You are standing.

HP:Critical SP:Excellent MV:Excellent >
w
w
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Excellent MV:Excellent >
n
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]

HP:Critical SP:Excellent MV:Excellent >
w
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Critical SP:Excellent MV:Strong >
Yuck, try to cover your mouth next time!
A voice asks you, 'Do we no longer feel guilt for our evil deeds?'

HP:Critical SP:Excellent MV:Strong >
w
n
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.

HP:Critical SP:Excellent MV:Strong >
e
n
A Dhjin'nen trolloc tries to blast your body, but misses.
A shadowy fade slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A shadowy fade slashes your arms.
You wish that your wounds would stop BLEEDING so much!
You try to pierce a Dhjin'nen trolloc's legs, but miss.
A Dhjin'nen trolloc blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Malia tells you, 'go in'
Nah... You feel too relaxed to do that..
You have lost your kill streak!
Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

Re: ouch! thread

Post by Gargul »

disgusting


w
v
e
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A pair of gold tooled boots lie here.
A heap of dark cloth in the shape of leggings is here.
A shield carved from crystal is here.
A dagger of pure silver sits here.
A beautiful gold ring lies on the ground. [2]
A bracelet made of silver is sitting on the ground.
A cuendillar bracelet lies here, etched with a tight spiral.
A pair of fur sleeves lie here.
A tough looking pair of shoulder pads are laying here.
A battered looking vest made from animal hides lies here.
A cloak of leaf and earthtones has been cast aside here.
A shoufa lies here, blending into its surroundings.
A chain of beautiful gold sits here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten.
A brown bag is sitting here, collecting dust.
A short wooden torch has been left here.
The corpse of Semper is lying here.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A sleek black-feathered raven is here, watching its surroundings.

HP:Healthy SP:Full MV:Good >
You get a pair of gold-fringed boots.
You get a pair of dark cloth leggings.
You get a crystal trimmed shield.
You get a silver curving dagger.
You get a gold ring.
You get a gold ring.
You get a silver bracelet.
You get a spiraled bracelet of cuendillar.
You get a pair of dark fur sleeves.
You get a pair of tough leather shoulder pads.
You get a worn animal hide vest.
You get a woodland camouflage hunting cloak.
You get a rock colored shoufa.
You get a delicate gold chain.
You get a shimmering pendant of heartstone.
You get a brown bag.
You get a short wooden torch.
The corpse of Semper: you can't carry that much weight.
Blood bowl: you can't take that!

HP:Healthy SP:Full MV:Good >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Healthy SP:Full MV:Good >
You frolic about happily.
A voice in your head begins screaming madly about revenge.
The land is illumined as the sun rises on the east horizon.

HP:Healthy SP:Full MV:Excellent >
wear all
Suddenly *Boondox* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
Tamira is resting here.
Landor is standing here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!

HP:Critical SP:Wasted MV:Burning >
You don't seem to have anything wearable.

HP:Critical SP:Wasted MV:Burning >
'dammit
You say 'dammit'

HP:Critical SP:Wasted MV:Burning >
rest
You are already resting.

HP:Critical SP:Wasted MV:Burning >
A voice quietly whispers, 'Why do we keep running from our fate?'

HP:Critical SP:Wasted MV:Burning >
Landor says 'what happened?'

HP:Critical SP:Wasted MV:Burning >
A voice quietly whispers, 'Why do we keep running from our fate?'

HP:Critical SP:Wasted MV:Burning >
Yuck, try to cover your mouth next time!

HP:Critical SP:Wasted MV:Burning >
Landor leaves up.

HP:Critical SP:Wasted MV:Burning >
Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

Re: ouch! thread

Post by Gargul »

Arrowed... Before I realise what is happening. grin you are right Phantasm, they are good. I still suck and didn't quite realise what was going on though here.



At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
*Phantasm* is here, fighting Tamira!.
Tamira is here, fighting *Phantasm*!, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Full MV:Strong >
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
*Burton* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy SP:Full MV:Good >
*Burton* leaves south.
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Good >
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Good >
s
s
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Good >
x
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
*Burton* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy SP:Full MV:Good >
You try to pierce *Burton*'s arms, but miss.

HP:Healthy SP:Full MV:Good - Burton: Healthy>
*Burton* strikes your waist extremely hard.
You try to pierce *Burton*'s body, but miss.

HP:Scratched SP:Full MV:Good - Burton: Healthy>
b
Backstab who?

HP:Scratched SP:Full MV:Good - Burton: Healthy>
You feel a strange sensation from somewhere nearby.

HP:Scratched SP:Full MV:Good - Burton: Healthy>
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Scratched SP:Full MV:Good - Burton: Healthy>
a
= *Burton* says 'HAI'
You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Good - Burton: Healthy>
%
q
*Burton* panics, and attempts to flee!

HP:Scratched SP:Full MV:Good - Burton: Healthy>
= - Cancelled...
You frolic about happily.
You giggle as a voice in your head tells a joke.
You try to pierce *Burton*'s body, but miss.

HP:Scratched SP:Full MV:Excellent - Burton: Healthy>
% = You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Excellent - Burton: Healthy>
+ *Burton* leaves south.
Your target could not be found.

HP:Scratched SP:Full MV:Excellent >
'hi
You say 'hi'

HP:Scratched SP:Full MV:Excellent >
h
s
*Phantasm* tries to pierce your body, but misses.
No way! You're fighting for your life!

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
No way! You're fighting for your life!

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
q
% You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
= *Phantasm* looks at you.

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
+ *Phantasm* tries to pierce your legs, but misses.
You are interrupted and stop what you are doing.
*Phantasm* pierces your body extremely hard.

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
*Phantasm* licks you.

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
s
*Phantasm* panics, and attempts to flee!
No way! You're fighting for your life!
You giggle.
You giggle as a voice in your head tells a joke.
A veteran Shienaran soldier tries to slash *Phantasm*'s body, but misses.
A veteran Shienaran soldier tries to slash *Phantasm*'s legs, but misses.

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
q
*Burton* tries to strike your hands, but misses.

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
% You begin channeling the appropriate flows...

HP:Scratched SP:Full MV:Excellent - Phantasm: Hurt>
= + You are interrupted and stop what you are doing.
*Burton* strikes your legs extremely hard.
A veteran Shienaran soldier tries to slash *Phantasm*'s hands, but misses.
A veteran Shienaran soldier tries to slash *Phantasm*'s body, but misses.
You try to pierce *Phantasm*'s hands, but miss.

HP:Hurt SP:Full MV:Excellent - Phantasm: Hurt>
f
You sense *Burton* begin to channel a weave containing Earth.

HP:Hurt SP:Full MV:Excellent - Phantasm: Hurt>
You panic and attempt to flee!

HP:Hurt SP:Full MV:Excellent - Phantasm: Hurt>
*Phantasm* leaves south.

HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
*Phantasm* is here, fighting Tamira!.
Tamira is here, fighting *Phantasm*!, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
You flee head over heels.

HP:Hurt SP:Full MV:Strong >
s
s
Alas, you cannot go that way...

HP:Hurt SP:Full MV:Strong >
*Phantasm* panics, and attempts to flee!

HP:Hurt SP:Full MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Full MV:Strong >
*Burton* begins charging towards you.

HP:Hurt SP:Full MV:Strong >
n
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier tries to cleave *Burton*'s arms, but misses.

HP:Hurt SP:Full MV:Strong >
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Hurt SP:Full MV:Strong >
s
q
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
*Burton* is here, fighting a high-rank Shienaran soldier!.
...he emits an aura of menace and awe!
*Phantasm* is here, fighting Tamira!.
Tamira is here, fighting *Phantasm*!, riding a black warhorse.
A high-rank Shienaran soldier is here, fighting *Phantasm*!.
A high-rank Shienaran soldier is here, fighting *Burton*!.
A high-rank Shienaran soldier is here, fighting *Phantasm*!.
A high-rank Shienaran soldier is here, fighting *Burton*!.

HP:Hurt SP:Full MV:Strong >
% *Burton* begins charging towards you.
You begin channeling the appropriate flows...

HP:Hurt SP:Full MV:Strong >
*Phantasm* leaves east.

HP:Hurt SP:Full MV:Strong >
= You giggle as a voice in your head tells a joke.
A high-rank Shienaran soldier tries to cleave *Burton*'s feet, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s head, but misses.

HP:Hurt SP:Full MV:Strong >
Tamira tickles *Growler*'s body as she slices him.

HP:Hurt SP:Full MV:Strong >
+ Okay.
You channel flows of air as they scythe *Burton*.

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
*Phantasm* tries to pierce your body, but misses.

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
*Burton* panics, and attempts to flee!
*Growler* panics, and attempts to flee!

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
n
No way! You're fighting for your life!

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
q
*Growler* panics, and attempts to flee!

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
*Burton* panics, and attempts to flee!

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
= *Burton* panics, and attempts to flee!
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s feet, but misses.
*Phantasm* tries to pierce your arms, but misses.
You are interrupted and stop what you are doing.
*Phantasm* pierces your head very hard.
You try to pierce *Burton*'s body, but miss.
*Growler* tries to pierce Tamira's hands, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s feet, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s hands, but misses.

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
*Growler* panics, and attempts to flee!

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
q
*Growler* panics, and attempts to flee!

HP:Hurt SP:Excellent MV:Strong - Burton: Scratched --- a high-rank Shienaran soldier: Healthy>
*Burton* leaves east.
Tamira sends *Growler* sprawling with a powerful bash!

HP:Hurt SP:Excellent MV:Strong - Phantasm: Wounded>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Phantasm: Wounded>
= + Okay.
You channel flows of air as they scythe *Phantasm*.

HP:Hurt SP:Strong MV:Strong - Phantasm: Wounded>
You try to pierce *Phantasm*'s head, but miss.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s hands, but misses.
*Phantasm* pierces your arms extremely hard.
*Phantasm* pierces your arms extremely hard.
Tamira slices *Growler*'s hands.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
q
%
x
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* stops using The Backscratcher.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* wields a sleek golden bow.
Cancelled...
You do the best you can!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>

*Phantasm* nocks an arrow and begins to study the area.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
You giggle.
A voice asks you, 'Do we no longer feel guilt for our evil deeds?'

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* begins to stare at you intently, a look of concentration spreading across his face!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
A high-rank Shienaran soldier tries to cleave *Phantasm*'s hands, but misses.
*Burton* strikes a high-rank Shienaran soldier's body hard.
A high-rank Shienaran soldier tries to cleave *Burton*'s feet, but misses.
You try to pierce *Phantasm*'s hands, but miss.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
Tamira slices *Growler*'s arms.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
q
% *Burton* panics, and attempts to flee!
You begin channeling the appropriate flows...
*Phantasm* starts to draw an arrow further back, his muscles rippling powerfully!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
= + *Phantasm* shifts his aim slightly, studying your body carefully!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
*Burton* leaves north.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
q
*Growler* leaves north.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>

*Phantasm* takes aim and fires an arrow at you from a sleek golden bow!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* nocks an arrow and begins to study the area.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s hands, but misses.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
= Tamira tries to slice *Burton*'s body, but misses.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
+ *Phantasm* begins to stare at you intently, a look of concentration spreading across his face!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
Okay.
You channel flows of air as they scythe *Phantasm*.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
*Burton* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
q
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Wounded>
An arrow hits you with BRUTAL force, spraying blood everywhere!
You are interrupted and stop what you are doing.

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* starts to draw an arrow further back, his muscles rippling powerfully!

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
*Growler* tries to pierce your legs, but misses.

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
You smile happily.
A voice says to you, 'We are the destroyers of the world.'
*Growler* pierces your arms very hard.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s head, but misses.
You pierce *Phantasm*'s body.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s head, but misses.

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
*Burton* leaves north.
*Phantasm* shifts his aim slightly, studying your body carefully!

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
q

*Phantasm* takes aim and fires an arrow at you from a sleek golden bow!

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
% Tamira tries to slice *Burton*'s body, but misses.
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
f
*Phantasm* nocks an arrow and begins to study the area.

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
= You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.
Cancelled...
PANIC! You couldn't escape!

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* begins to stare at you intently, a look of concentration spreading across his face!
*Growler* tries to pierce your body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s head, but misses.
A high-rank Shienaran soldier cleaves *Phantasm*'s arms hard.
You try to pierce *Phantasm*'s legs, but miss.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s arms, but misses.
A high-rank Shienaran soldier cleaves *Phantasm*'s hands.

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
f
PANIC! You couldn't escape!

HP:Battered SP:Strong MV:Strong - Phantasm: Wounded>
An arrow hits you with BRUTAL force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!
f

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* starts to draw an arrow further back, his muscles rippling powerfully!

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>

*Phantasm* takes aim and fires an arrow at you from a sleek golden bow!
PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
*Growler* stops using a threatening gold stiletto.

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* nocks an arrow and begins to study the area.

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
*Phantasm* lowers a sleek golden bow.

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
*Growler* wields a wicked, wide-bladed voulge forged from dark steel.

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
f
*Phantasm* panics, and attempts to flee!

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
You panic and attempt to flee!

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
change mood wimpy
*Burton* avoids being bashed by Tamira who loses her balance and falls!

HP:Beaten SP:Strong MV:Strong - Phantasm: Wounded>
f
*Growler* hacks your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.

HP:Critical SP:Strong MV:Strong - Phantasm: Wounded>
*Burton* raises his fist at you, and you grab your chest, feeling your heart stop before everything goes black.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
Landor is sleeping here.
Kara A'Modir is sleeping here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!

HP:Critical SP:Wasted MV:Burning >
Asylum
Posts: 131
Joined: Thu Nov 26, 2009 7:18 am

Re: ouch! thread

Post by Asylum »

HP:Wounded MV:Good - Malia: Battered>
Evilina narrates, 'bashed come'

HP:Wounded MV:Good - Malia: Battered>
Ifrit narrates, '4'

HP:Wounded MV:Good - Malia: Battered>
*Jerrick* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Malia: Battered>
df
df
*Chase* stops using a wickedly curved heron marked longsword.

HP:Wounded MV:Good - Malia: Battered>
Evilina panics, and attempts to flee!
*Chase* wields a glimmering topaz pommeled baselard.

HP:Wounded MV:Good - Malia: Battered>
Evilina leaves north, riding a twisted shadow stallion.

HP:Wounded MV:Good - Malia: Battered>
*Chase* pierces your shoulders very hard.
*Chase* pierces your hands very hard.
*Tamira* slices your feet into bloody fragments!
*Jerrick* slices your hands into bloody fragments!

HP:Battered MV:Good - Malia: Battered>
Ifrit narrates, 'OUT'

HP:Battered MV:Good - Malia: Battered>
f
Ifrit narrates, 'tamira there'

HP:Battered MV:Good - Malia: Battered>
*Malia* panics, and attempts to flee!

HP:Battered MV:Good - Malia: Battered>
A black feathered crow flutters its wings.

HP:Battered MV:Good - Malia: Battered>
*Malia* leaves south.

HP:Battered MV:Good - Tamira: Battered>
*Chase* pierces your body very hard.
*Chase* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
*Tamira* slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Jerrick* slices your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Tamira: Battered>
Evilina narrates, 'nm'

HP:Critical MV:Good - Tamira: Battered>
*Malia* has arrived from the south.

HP:Critical MV:Good - Tamira: Battered>
*Chase* stops using a glimmering topaz pommeled baselard.

HP:Critical MV:Good - Tamira: Battered>
*Malia* stabs your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Mordara
Posts: 6
Joined: Wed May 11, 2011 4:18 pm

Re: ouch! thread

Post by Mordara »

HP:Healthy SP:Full MV:Draining >
backstab dark
Backstab who?

HP:Healthy SP:Full MV:Draining >
backstab dark
Backstab who?

HP:Healthy SP:Full MV:Draining >
backstab dark
Backstab who?

HP:Healthy SP:Full MV:Draining >
backstab dark
Backstab who?

HP:Healthy SP:Full MV:Draining >
backstab dark
*Phantasm* has arrived from the east.

HP:Healthy SP:Full MV:Draining >
HP:Healthy SP:Full MV:Draining >
=
* + - = % = - +
* They must have left already...

HP:Healthy SP:Full MV:Draining >
Suddenly *Phantasm* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Mordara
Posts: 6
Joined: Wed May 11, 2011 4:18 pm

Re: ouch! thread

Post by Mordara »

the worst part is i had sat bowl for 3 tics knowing he would run there
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: ouch! thread

Post by Phantasm »

lol you probably would have killed me too, my hps were fairly low at that point
Mordara
Posts: 6
Joined: Wed May 11, 2011 4:18 pm

Re: ouch! thread

Post by Mordara »

Phantasm wrote:lol you probably would have killed me too, my hps were fairly low at that point
way to rub it in :P
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: ouch! thread

Post by Malia »

HP:Hurt MV:Excellent >
You try to pierce *Barf*'s arms, but miss.

HP:Hurt MV:Excellent - Barf: Critical>
throw
HP:Hurt MV:Excellent - Barf: Critical>
- = % A huge trolloc assists *Barf*.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to blast your body, but misses.
A huge trolloc assists a huge trolloc.
A burly trolloc gatekeeper tries to slash your legs, but misses.

HP:Hurt MV:Excellent - Barf: Critical>
= - A burly trolloc gatekeeper slashes your legs hard.
A huge trolloc tries to blast your body, but misses.
A huge trolloc blasts your hands hard.
A huge trolloc tries to blast your feet, but misses.
A huge trolloc blasts your arms.

HP:Wounded MV:Excellent - Barf: Critical>
+
* You throw an obsidian throwing knife at *Barf*!

HP:Wounded MV:Excellent - Barf: Critical>
wield ruby
f
You wield a curved, ruby studded knife.

HP:Wounded MV:Excellent - Barf: Critical>
You dodge a bash from *Barf* who loses his balance and falls!

HP:Wounded MV:Excellent - Barf: Critical>
You panic and attempt to flee!

HP:Wounded MV:Excellent - Barf: Critical>
An obsidian throwing knife flashes through the air...

HP:Wounded MV:Excellent - Barf: Critical>
Your obsidian throwing knife hits Barf extremely hard.
*Barf* is stunned, but will probably regain consciousness again.

A burly trolloc gatekeeper tries to slash your body, but misses.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to blast your arms, but misses.
A huge trolloc blasts your hands hard.
A huge trolloc tries to blast your feet, but misses.
The corpse of Barf rots, leaving nothing but bones.

HP:Wounded MV:Fresh - Barf: Critical>
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
East : *Barf* is standing here.
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a human leaving east.
You flee head over heels.

HP:Wounded MV:Excellent >
e
kill dark
*Barf* has arrived from the east.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: ouch! thread

Post by Kyrana »

The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains quarters, covered by an iron bar.
Outside the passageway to the east is the keep training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
Malia Moralia is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Hurt SP:Excellent MV:Excellent >
kill dark
kill dark
Malia leaves north.
You follow Malia.
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
Malia Moralia is standing here.
*Barf* is standing here.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Hurt SP:Excellent MV:Excellent >
*Barf* tries to slice your hands, but misses.
Malia tries to pierce *Barf*'s waist, but misses.
No way! You're fighting for your life!

HP:Hurt SP:Excellent MV:Excellent - Barf: Critical>
A large iron-clad trolloc assists *Barf*.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc tries to thrash your feet, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc tries to thrash your arms, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
Murash tries to strike your body, but misses.
A menacing door guard assists a large iron-clad trolloc.

HP:Hurt SP:Excellent MV:Excellent - Barf: Critical>
You do the best you can!

HP:Hurt SP:Excellent MV:Excellent - Barf: Critical>
kill dark
You do the best you can!

HP:Hurt SP:Excellent MV:Excellent - Barf: Critical>
Barf closes the irondoor.

HP:Hurt SP:Excellent MV:Excellent - Barf: Critical>
You do the best you can!

HP:Hurt SP:Excellent MV:Excellent - Barf: Critical>
Murash drops to one knee while sliding your way and stabs you in the chest!

HP:Wounded SP:Excellent MV:Excellent - Barf: Critical>
1
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Excellent - Barf: Critical>
% A menacing door guard pounds Malia's shoulders hard.
Murash tries to strike your head, but misses.
A large iron-clad trolloc thrashes Malia's arms very hard.
You are interrupted and stop what you are doing.
A large iron-clad trolloc thrashes your legs very hard.
A large iron-clad trolloc tries to thrash Malia's feet, but misses.
A large iron-clad trolloc tries to thrash your body, but misses.
A large iron-clad trolloc tries to thrash Malia's legs, but misses.
A large iron-clad trolloc tries to thrash Malia's body, but misses.
Malia tries to pierce *Barf*'s head, but misses.
You strike *Barf*'s arms hard.
*Barf* tries to slice your head, but misses.

HP:Wounded SP:Excellent MV:Excellent - Barf: Critical>
1
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Excellent - Barf: Critical>
% = + Malia throws an obsidian throwing knife at *Barf*!

HP:Wounded SP:Excellent MV:Excellent - Barf: Critical>
Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.

HP:Wounded SP:Strong MV:Excellent - Barf: Critical>
1
A menacing door guard pounds Malia's head very hard.
Murash strikes your body extremely hard.
A large iron-clad trolloc thrashes Malia's hands very hard.
A large iron-clad trolloc tries to thrash your head, but misses.
A large iron-clad trolloc thrashes Malia's hands very hard.
A large iron-clad trolloc tries to thrash your feet, but misses.
A large iron-clad trolloc tries to thrash Malia's arms, but misses.
A large iron-clad trolloc thrashes Malia's feet very hard.
Malia tries to hit *Barf*'s head, but misses.
You try to strike *Barf*'s feet, but miss.
*Barf* tries to slice your arms, but misses.

HP:Wounded SP:Strong MV:Excellent - Barf: Critical>
Malia wields a curved, ruby studded knife.

HP:Wounded SP:Strong MV:Excellent - Barf: Critical>
An obsidian throwing knife flashes through the air...
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Excellent - Barf: Critical>
% = *Barf* hefts his shield and takes up a defensive stance.

HP:Wounded SP:Strong MV:Excellent - Barf: Critical>
+ *Barf* suddenly dodges to the side, letting an obsidian throwing knife fly past.

HP:Wounded SP:Strong MV:Excellent - Barf: Critical>
1
Okay.
You weave a flow of Fire around *Barf*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
You rise a level!
Your fame around the world has increased.
*Barf* lowers his shield, becoming vulnerable once more.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: ouch! thread

Post by Malia »

A Dirty Road Through the City
The road here is littered with waste, and a rancid smell is rife in the air.
The city around you is dead except for a few trolloc grunts scurrying away.
[ Exits: n s w ]
North: A young blacksmith apprentice stands here, eagerly waiting to help.
South: A wicked Kno'mon hunterkiller checks for tracks.
West : A brutal trolloc butcher is here, slicing some meat.
You see almost fresh tracks of a trolloc leaving north. I wonder where he is going....
You see very recent tracks of a humanoid leaving north.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Good >
hh
You attempt to hide yourself.

HP:Healthy MV:Good >
n
A Dirty Intersection
The rancid smell from a butcher shop lingers here at the intersection, and the
dirty path forks to the west and north. Narrowing to the west, the passage
looks dark and ominous. To the north, a broken-down building marked with a
sign bearing a wicked sickle stands tall. Most of the brickwork on the
buildings around you is crumbling slowly, and to the east, a large tower rises
out of the gloom.
[ Exits: n s w ]
North: The forgedoor obstructs your view.
South: A snarling trolloc with a massive ring piercing its snout is stamping around here.
West : A trolloc stands here, snarling at all who pass by.
You see almost fresh tracks of a humanoid leaving west.
You see very recent tracks of a humanoid leaving south.
hrrm wait no phantasm here.....must've gone into the forge hehe
A young blacksmith apprentice stands here, eagerly waiting to help.

HP:Healthy MV:Good >
hh
You attempt to hide yourself.

HP:Healthy MV:Good >
look
A Dirty Intersection
The rancid smell from a butcher shop lingers here at the intersection, and the
dirty path forks to the west and north. Narrowing to the west, the passage
looks dark and ominous. To the north, a broken-down building marked with a
sign bearing a wicked sickle stands tall. Most of the brickwork on the
buildings around you is crumbling slowly, and to the east, a large tower rises
out of the gloom.
[ Exits: n s w ]
North: The forgedoor obstructs your view.
South: A snarling trolloc with a massive ring piercing its snout is stamping around here.
West : A trolloc stands here, snarling at all who pass by.
You see almost fresh tracks of a humanoid leaving west.
You see very recent tracks of a humanoid leaving south.
A young blacksmith apprentice stands here, eagerly waiting to help.

HP:Healthy MV:Good >
hh
You attempt to hide yourself.

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
trt Lets check to be sure....
HP:Healthy MV:Good >
- +
* You see almost fresh tracks of a Ghob'hlin trolloc leaving west.
You see very recent tracks of a Ghob'hlin trolloc leaving south.
You see fairly recent tracks of a snarling trolloc leaving west.
You see fairly recent tracks of a Ghob'hlin trolloc leaving south.
You see fairly recent tracks of a snarling trolloc leaving west.

yup no tracks out time to wait
HP:Healthy MV:Good >
hh
You attempt to hide yourself.

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
Backstab who?

HP:Healthy MV:Good >
backstab dark
The door to the forge opens, and *Phantasm* comes sprawling out into the dirt.

HP:Healthy MV:Good >
=
* + - = % = - +
* *Phantasm* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Phantasm* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Phantasm*'s death cry.
*Phantasm* is dead! R.I.P.
You have acquired 2 feat points!
You have a running streak of five kills!
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

he was afk, not that you could have known though :(
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: ouch! thread

Post by Phantasm »

yeah. then you were afraid to stab for the rest of the PK session, sat at mobs in TV when you had the same hps as me, and then finally called edgar in to finish me off after i'd gotten crit on mobs trying to hit you. jesus christ
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

where did my recipe bits go?
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: ouch! thread

Post by Malia »

ohh my loot alias has bits too, i actually dropped them n e e of where you died, ill bring em new fm patty
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

idk where that is :(
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: ouch! thread

Post by Malia »

alln allw alln fm n gate :p
Kara
Posts: 47
Joined: Thu Jan 27, 2011 11:39 am

Re: ouch! thread

Post by Kara »

This had me in giggle fits! and for the record i had notice on!
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black feathered crow flies nearby.
A black warhorse is standing here, being ridden by you.
Dariec al'Dante is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
Dariec says 'ooh 1 trollie again'

HP:Wounded MV:Fresh >
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
You have lost your kill streak!

HP:Critical MV:Burning >
snick
You snicker softly.

HP:Critical MV:Burning >
tell dariec lol
You tell Dariec, 'lol'

HP:Critical MV:Faint >
tell dariec that was perfect i love it
You tell Dariec, 'that was perfect i love it'

HP:Critical MV:Faint >
Dariec tells you, 'haha'

HP:Critical MV:Faint >
rep omg im laughing so hard right now
You tell Dariec, 'omg im laughing so hard right now'

HP:Critical MV:Faint >
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: ouch! thread

Post by Kyrana »

So i got up to RK to see who ringing bell and when i get there they had logged off, then nyoga came in and we started fighting, i got him to battered outside and he ran to GK so i hit him, the mobs ripped me up and i got out of RK crit and ran to obsidian tower, nyoga then comes to the zone and starts yelling how i have lame tactics and he isn't falling for it again, something about me dooring him and calling 2 channies in as back up (even though there was only me and 1 human on.... so after i regen i go to find him and beat him up again and he gets in crit, i wait for the tic for sps then hit gk again.... This is what happens When you forget to embrace :P


HP:Battered SP:Flickering MV:Fresh >
og
n
You open the gate.

HP:Battered SP:Flickering MV:Fresh >
kill dark
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
*Nyoga* is standing here, riding a pretty pony.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Battered SP:Flickering MV:Excellent >
2
You try to strike *Nyoga*'s head, but miss.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
You are not in touch with the True Source.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
4
You try to strike *Nyoga*'s head, but miss.
You are not in touch with the True Source.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
1
You are not in touch with the True Source.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
A huge trolloc assists *Nyoga*.
A huge trolloc tries to blast your body, but misses.
A huge trolloc assists a huge trolloc.
A huge trolloc assists a huge trolloc.
A burly trolloc gatekeeper tries to slash your shoulders, but misses.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
A burly trolloc gatekeeper slashes your legs hard.
A huge trolloc tries to blast your body, but misses.
A huge trolloc blasts your arms.
A huge trolloc blasts your arms hard.
A huge trolloc tries to blast your body, but misses.
You try to strike *Nyoga*'s body, but miss.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
Nyoga closes the gate.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
emb
1
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>
% = 4
Cancelled...
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Excellent - Nyoga: Beaten>

* + You are interrupted and stop what you are doing.
A burly trolloc gatekeeper slashes your arms hard.
A huge trolloc tries to blast your feet, but misses.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to blast your body, but misses.
You strike *Nyoga*'s hands very hard.

HP:Beaten SP:Flickering MV:Excellent - Nyoga: Beaten>
*Nyoga* sends you sprawling with a powerful bash!

HP:Beaten SP:Flickering MV:Excellent - Nyoga: Beaten>
f
*Nyoga* waves.

HP:Beaten SP:Flickering MV:Excellent - Nyoga: Beaten>
A burly trolloc gatekeeper slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your arms hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your head extremely hard.
You are mortally wounded, and will die soon, if not aided.
*Nyoga* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

Overall, it was ok nyoga, except for the yelling and abusing me, i'm also assuming you took most of my kit again aswell.
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: ouch! thread

Post by Nyoga »

I didn't take anything from you. as a matter of fact i dropped it outside. I wasn't sitting gk so you'd hit. I was sitting there so you'd go away because I didn't want to fight you.

Not my fault that I can't hit you or bash you even berserk, and I can't dodge any of your weaves. Except that last bash, I imagine that one hurt a bit from the looks of it. :P

Yeah... fades are sooooo OP.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: ouch! thread

Post by Kyrana »

Thanks for not taking anything, and if you didn't want to pk me why didn't you run to murash and yell, 'i don't want to PK?!?' mm yeah...

also you dodged acouple of my weaves, and you couldn't bash me because i have 136db 197pb with agility/str weaves PLUS i has status weaved you to keep you from bashing me....

and yes, that last bash did hurt!! A LOT! :P lol ohwells, it was a fair killl heh....

oh and BTW, I've never said fades are OP..... except once when evilina used to be able to buff fal dara gates and 2 humans at the same time :P but i never complained about it, i just put it down to the fact that fades were meant to be that powerfull from all the pain and effort is needed to be faded..... so yeah....

Thanks again for not taking anything.. :)
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