Thief Mud

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Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: Thief Mud

Post by Roran »

Whoa, whoa, whoa. It wasn't 40 damage but it wasn't substantial at all.

Edit:Plus Charge is very good for exp.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

how much was it then? couldn't of been much more then that
Jinn
Posts: 35
Joined: Thu Apr 14, 2011 6:59 pm

Re: Thief Mud

Post by Jinn »

skewer/charge need to have lvl 8 ride to limit channler's ability to use them as well, THEN up the damage ect ect
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: Thief Mud

Post by Roran »

It was between 40-80. Pretty sure it was around seventy damage but I'm not sure.

Edit:Skewer/Charge would still have very little usefulness in comparison to stab. Skewer and Charge give a clear message most people wouldn't miss.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

Then should make it so that the higher % of skewer/charge you have practiced, the higher chance you have of the enemy not seeing the message that your charging?
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

OR

Make it posible to charge/skewer in a direction, like charge *enemy* east... and you will start charging east with the posibilty of them not seeing any message for it.... but on the chance they do see it the message could be like 'You see *yourname* charging towards you from the *direction*'
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: Thief Mud

Post by Nyoga »

I like how a couple of LS players whom i will not name love to just shoot from the hip and spew out random shit without giving any thought whatsoever to the overall balance or outcome of what they suggest. It amuses me greatly.


keep it up guys. I love it.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

lmao do you ever stop having a bitch? just stfu if you have nothing of importance to say or if your not going to be helpfull. seriously grow the fuck up allready!
Avaine
Immortal
Posts: 266
Joined: Sat Nov 25, 2006 11:03 pm

Re: Thief Mud

Post by Avaine »

THIS IS WHY WE CANT HAVE NICE THINGS!
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Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Re: Thief Mud

Post by Fogel »

Burton wrote:Skewer!!!

The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
*Roran* is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Wounded SP:Good MV:Draining >
You begin charging towards *Roran*.

HP:Wounded SP:Good MV:Draining >
= + You SKEWER *Roran* right through the middle!

HP:Wounded SP:Good MV:Draining - Roran: Hurt>
Strength affects the damage of charge and skewer. Thus, it kind of sucks on channelers. Warriors and rangers can still charge fine.
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: Thief Mud

Post by Roran »

I will try to test charge on some trolloc or another.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: Thief Mud

Post by Phantasm »

Kyrana wrote:stab can blick of dmg from 380 to a max of about 445 NON MASTER/REMORT
stab damage varies from dagger to dagger. i think the maximum damage that can be done in a stab is lion-etched, dealing 400 or 415. some of the commonly-used daggers are significantly lower, i think poniard has a max of 250 or 300. someone who knows dagger stats, feel free to correct me with more accurate info

i agree with looking into this pstrike - shield block issue. BALANCEFOGEL TO THE RESCUE
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

ive blicked someone with 440hps with a lion etched....

Also pstrike does need to looked at. Question: is pstrike str dependant? because i have 99% in pstrike and was wielding a rare spear and couldn't land a single pstrike on a dodge user.... where phantasm has i think 96% pstrike and lands ever 3rd pstrike on me in full dodge with agility weaved on me!!!!
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: Thief Mud

Post by Roran »

I have been blicked several times and there's never been a stab that takes me to less than crit so far. I have 431 health I think.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

youve been *stabbed* several times..... 'Blicked' means dead in 1 stab..... and i've blicked you while on zeek.....
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: Thief Mud

Post by Roran »

I have been blicked several times. Not stabbed. Blicked from healthy to dead.
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: Thief Mud

Post by Roran »

Score
You have 339(431) hit and 134(134) movement points.
You have scored 396752343 exp, 36 total quest points
You need 603247656 exp to reach your next level.
You have been playing for 3 days and 0 hours.
You have gathered 13 Weave Points so far.
This ranks you as Roran Cheade, the Meatshield (level 50)
You are in the following clans:
Valon : 36 Quest Points, rank 3, 29 Quest Points to rank.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Hurt MV:Fresh >
rest
You sit down and rest your tired bones.

HP:Hurt MV:Fresh >
stat
You are a 75 year old male human warrior.
Your mood is currently: Brave
Your height is 6 feet, 5 inches, weight 194 pounds, weight carried 15.5 lbs, worn: 125.2 lbs.
Offensive Bonus: 152 Dodge Bonus: 0, Parry Bonus: 16
Your abilities are: Str: 20, Int: 16, Wis: 16, Dex: 16, Con: 19
You have died 49 times, 40 times to other players, 9 times to monsters, and killed 5 other worthy players.
Your armor absorbs 65% damage on average.
You are affected by:

HP:Hurt MV:Fresh >
*Burton* has arrived from the south.

HP:Hurt MV:Fresh >
*Burton* begins charging towards you.

HP:Hurt MV:Fresh >
The last thing you see is *Burton* running towards you with what is now skewered through your middle.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

This one did 339 damage, although it was upon a sitting character.
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: Thief Mud

Post by Nyoga »

It was more than 339 dmg. if he did 339 dmg it would have taken you to stunned, not dead. that charge was more like 348 dmg
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: Thief Mud

Post by Phantasm »

Kyrana wrote: phantasm has i think 96% pstrike and lands ever 3rd pstrike on me in full dodge with agility weaved on me!!!!
I have never had pstrike practiced.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

Oh sorry phant, i must be thinking of asylum then..... sorry for that..
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: Thief Mud

Post by Nyoga »

kyrana, haven't you killed yourself yet?
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Thief Mud

Post by Kyrana »

nah im enjoying getting ganked and looted :) <3
Hornet
Posts: 12
Joined: Wed Jun 01, 2011 2:42 pm

Re: Thief Mud

Post by Hornet »

allow bash charge then. Where you sucessfully land a bash on a thief, and you flee out, back in, and charge him while he's sitting for that round.

Either that or allow "search xxxxx" to break his hide, thus breaking his stab, thus causing him to lag, thus allowing you to flee, re-enter and charge him.

practice kick if you want to see a rogue quit moving around. Bash him, and kick him while he's down on the ground to remove his moves. Make blight take away unmounted moves from humans hard. No on needs to be on foot up there besides trolls, fades, and dreadlords.

make north of fal dara, and up until gap to be moves friendly for humans on foot. Blight and gap should be mean though.

Make some no hide rooms north of fal dara, or just let me redesign zones and flag them acchordingly :P shrug. Strap rogues if that's all there is. I feel like if I were to setup this I'd make rogues very moves dependent, and kick capable of taking 3-5 moves per kick to counter.

Shorten charge timer, increase the timer per flee. you develop flee lag, your charge takes longer to go through.
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Norum
Posts: 149
Joined: Sat Feb 03, 2007 2:26 pm

Re: Thief Mud

Post by Norum »

so basically make it wotmud?
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: Thief Mud

Post by Chase »

Lol yea right. All those ideas will just handicap pk. Use kick? Everyone on ds will immediately go north and afk or rent if kick was somewhat useful. Remember usually 65% (just a guess) of DS are thieves. Thieves should do one thing exceptionally well: kill a person if they aren't spamming during the time it takes to land a stab.

The problem is first that entirely too many people play thieves. I feel like this is because they are so easy to survive on. Instead of taking damage and bashing or charging or using bows, it is much easier to just run timers during group fights or timestab. Daggers, shield block, and projectiles already hold up perfectly fine against any class, so why would people change? I think all those skills (projectiles, shield block, pstrike) are just a way for this mud to enable actual pk because so many people have to play their thieves. Lets be honest, how many people land a legit stab? Almost never- it's always a timestab or a crazy lucky stab. Why? Because most people on this mud are not retarded enough to get stabbed often. So then we have to buff up thieves for the masses.
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