Spammable doors

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Kazuya
Posts: 10
Joined: Mon Nov 06, 2006 2:45 am

Spammable doors

Post by Kazuya »

So uhh... I beat on Growler for a while in FD and he runs into one of the hatch doors crit and spams it closed making it impossible to get in even while stacking. I stacked commands open hatch;u for a long time and couldnt get in esentially making that room a safe room for him to spam and regen. Doesnt really seem right to me someone can just run into a spamable and nobody can ever get to them.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Could of also worked against him, just a little lag and you would of been in with him and spamming it closed, but I'm all for removing doors in fd, I'd like to see the gates gone as well.
Guest

Post by Guest »

Yawn. If you had another, I'd be dead.

Besides, it took tons of skill to put a paper weight on my enter key and go eat some Cheerios.
Kazuya
Posts: 10
Joined: Mon Nov 06, 2006 2:45 am

Post by Kazuya »

Yeah thats exactly what I am talking about. You get a beat down and run to spammable and for all I know you arent joking. Agree with Aj. Take out spammables but I still think gates should be left. Makes it a little more interesting.
Guest

Post by Guest »

Have been meaning to get rid of those doors. You just reminded me. All doors are gone other than hiddens and gates. Were too many doors for a pk zone.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Dont take away too many doors, group vs group in a door is always fun..
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