Important Change regarding Recipes

Important announcements from the KinslayerMUD Staff.
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Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Important Change regarding Recipes

Post by Koradin »

Your feedback has been heard!

A few changes that might kick trading off to a better start:

1. You can now combine recipe bits, fragments, and pieces yourself. Simply hold the parts you want to combine in your inventory and type COMBINE.
2. Low- to mid-range recipes are now available for direct purchase from alchemists. Say LIST to see the new ways to interact with them.
3. Recipes will appear for sale only if you haven't learned them already and you have enough skill to use them. This means you should check back whenever your skill increases to see if more recipes are available for purchase.
3. Bits, fragments, and pieces will continue to load on smobs, at a slightly lower %, and will consist mostly of recipe parts that are NOT available for purchase at a shop.


When smithing is implemented, expect a similar system as this one.

Keep the ideas rolling!

Koradin
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: Important Change regarding Recipes

Post by Koradin »

Also, anyone who has already spent an insane amount of money combining recipes will be receiving a half-reimbursement. See me in game and I'll pass you the cash!
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: Important Change regarding Recipes

Post by Koradin »

Another note on the way mixing recipes are viewed in your recipe book:

1. The skill levels mimic what you see for your Mixing skill when you type "prac".
2. Because these skill levels are ranges, you may still not be able to successfully mix a recipe that lies within the range, but above your current skill. Remember, you will always succeed at mixing a recipe you have the ingredients, skill, and knowledge for.
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