HP:Healthy SP:Good MV:Good - Growler: Hurt>
= =
* You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Growler* begins choking you! You lose your focus!
HP:Scratched SP:Good MV:Good - Growler: Hurt>
channel 'weaken' dark
You are not in touch with the True Source.
HP:Scratched SP:Good MV:Good - Growler: Hurt>
*Growler* tries to pierce your waist, but misses.
You tickle *Growler*'s body as you strike him.
HP:Scratched SP:Good MV:Good - Growler: Hurt>
*Growler* misses a kick at your groin, you breathe lighter now...
HP:Scratched SP:Good MV:Good - Growler: Hurt>
snif
You sniff sadly. *SNIFF*
HP:Scratched SP:Good MV:Good - Growler: Hurt>
in
You are carrying:
a large slab of meat [3]
a large water skin
HP:Scratched SP:Good MV:Good - Growler: Hurt>
kick
Your kick hits *Growler* in the solar plexus!
HP:Scratched SP:Good MV:Good - Growler: Hurt>
*Growler* stops using a curved, ruby studded knife.
HP:Scratched SP:Good MV:Good - Growler: Hurt>
*Growler* wields a wicked, wide-bladed voulge forged from dark steel.
HP:Scratched SP:Good MV:Good - Growler: Hurt>
*Growler* panics, and attempts to flee!
HP:Scratched SP:Good MV:Good - Growler: Hurt>
You tickle *Growler*'s body as you strike him.
HP:Scratched SP:Good MV:Good - Growler: Hurt>
*Growler* leaves south.
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You have lost your kill streak!
HP:Critical SP:Wasted MV:Burning >
s
Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning >
Wow nice timing :D
Re: Wow nice timing :D
And will you post your side nico :P?
Re: Wow nice timing :D
Wait I thought you couldnt roll when they are engaged on a player?
Re: Wow nice timing :D
I was just as shocked as you were.... I just walked in and started one and boom. Pure luck!
...and you can start a stab on a player while they're engaged on another player if you have low or no NOQUIT left.
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
South: A large rat is here scurrying out of sight.
*Ciarra* is here, fighting Growler!.
Growler Ambassador to Fal Dara is here, fighting *Ciarra*!.
A small deer is here watching over herself.
A black feathered crow flies nearby.
HP:Healthy MV:Faint >
You attempt to hide yourself.
HP:Healthy MV:Faint >
x
*Ciarra* kicks Growler in solar plexus, Growler is rendered breathless!
HP:Healthy MV:Faint >
=
* Growler stops using a curved, ruby studded knife.
HP:Healthy MV:Faint >
Growler wields a wicked, wide-bladed voulge forged from dark steel.
HP:Healthy MV:Faint >
+ - = Growler panics, and attempts to flee!
HP:Healthy MV:Faint >
% = - + *Ciarra* tickles Growler's body as she strikes him.
HP:Healthy MV:Faint >
* Growler leaves south.
*Ciarra* makes a strange sound but is suddenly very silent as you place Cancer, the deadly knife of darkness in her back.
*Ciarra* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.
...and you can start a stab on a player while they're engaged on another player if you have low or no NOQUIT left.
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
South: A large rat is here scurrying out of sight.
*Ciarra* is here, fighting Growler!.
Growler Ambassador to Fal Dara is here, fighting *Ciarra*!.
A small deer is here watching over herself.
A black feathered crow flies nearby.
HP:Healthy MV:Faint >
You attempt to hide yourself.
HP:Healthy MV:Faint >
x
*Ciarra* kicks Growler in solar plexus, Growler is rendered breathless!
HP:Healthy MV:Faint >
=
* Growler stops using a curved, ruby studded knife.
HP:Healthy MV:Faint >
Growler wields a wicked, wide-bladed voulge forged from dark steel.
HP:Healthy MV:Faint >
+ - = Growler panics, and attempts to flee!
HP:Healthy MV:Faint >
% = - + *Ciarra* tickles Growler's body as she strikes him.
HP:Healthy MV:Faint >
* Growler leaves south.
*Ciarra* makes a strange sound but is suddenly very silent as you place Cancer, the deadly knife of darkness in her back.
*Ciarra* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.
Re: Wow nice timing :D
ohhh i thought that was on mobs :( i thought you could never roll on a player engaged on another. sheesh
Re: Wow nice timing :D
I expect certain people will soon make a post about how rolling on players when you have no quit is OP and needs to be removed. Give it a couple days.
Re: Wow nice timing :D
[quote="Kathryn"]I expect certain people will soon make a post about how rolling on players when you have no quit is OP and needs to be removed. Give it a couple days.[/quote]
haha probably :P
haha probably :P
Re: Wow nice timing :D
HP:Healthy SP:Full MV:Draining >
You try to strike *Nicotine*'s arms, but miss.
HP:Healthy SP:Full MV:Draining - Nicotine: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Draining - Nicotine: Hurt>
* + *Nicotine* tries to pierce your legs, but misses.
HP:Healthy SP:Full MV:Draining - Nicotine: Hurt>
- = % = - +
* Okay.
You gesture at *Nicotine* while weaving Earth under him, turning the ground to quicksand.
HP:Healthy SP:Excellent MV:Draining - Nicotine: Hurt>
channel 'immolate' dark
You try to strike *Nicotine*'s legs, but miss.
HP:Healthy SP:Excellent MV:Draining - Nicotine: Hurt>
= You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Draining - Nicotine: Hurt>
=
* + - = % = - +
* Okay.
*Nicotine* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Strong MV:Draining - Nicotine: Hurt>
channel 'fireball' dark
* You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Draining - Nicotine: Hurt>
+ - = *Nicotine* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Draining - Nicotine: Hurt>
% = - + *Nicotine* leaves west.
HP:Healthy SP:Strong MV:Draining >
* Your target could not be found.
HP:Healthy SP:Strong MV:Draining >
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You have lost your kill streak!
HP:Critical SP:Wasted MV:Burning >
kill dark
Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning >
You try to strike *Nicotine*'s arms, but miss.
HP:Healthy SP:Full MV:Draining - Nicotine: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Draining - Nicotine: Hurt>
* + *Nicotine* tries to pierce your legs, but misses.
HP:Healthy SP:Full MV:Draining - Nicotine: Hurt>
- = % = - +
* Okay.
You gesture at *Nicotine* while weaving Earth under him, turning the ground to quicksand.
HP:Healthy SP:Excellent MV:Draining - Nicotine: Hurt>
channel 'immolate' dark
You try to strike *Nicotine*'s legs, but miss.
HP:Healthy SP:Excellent MV:Draining - Nicotine: Hurt>
= You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Draining - Nicotine: Hurt>
=
* + - = % = - +
* Okay.
*Nicotine* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Strong MV:Draining - Nicotine: Hurt>
channel 'fireball' dark
* You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Draining - Nicotine: Hurt>
+ - = *Nicotine* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Draining - Nicotine: Hurt>
% = - + *Nicotine* leaves west.
HP:Healthy SP:Strong MV:Draining >
* Your target could not be found.
HP:Healthy SP:Strong MV:Draining >
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You have lost your kill streak!
HP:Critical SP:Wasted MV:Burning >
kill dark
Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning >
Re: Wow nice timing :D
As much as of love the enjoyment of sitting at patties and getting fleestabbed by two graymen and a trolloc rogue {Sarcasm}. I am tired of sitting at patties hoping to get a lucky quicksand. I get one or even two of you low and then i run out of sps and there is still another one there to spam stab :(. I would love to keep pking but this is not pk :P. this is me seeing how long i can last against 2 stab remorts and a thief. Yes it may be a great learning experience but i think im done for the night ...(maybe).
HP:Healthy SP:Strong MV:Excellent >
s
You try to strike *Nicotine*'s arms, but miss.
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
channel 'quicksand' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
* + - *Nicotine* leaves west.
HP:Healthy SP:Strong MV:Excellent >
= % kill dark
= kill dark
Keltor the gatekeeper tries to slash *Lyrak*'s head, but misses.
HP:Healthy SP:Strong MV:Excellent >
Cancelled...
You try to strike *Lyrak*'s arms, but miss.
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
l
You do the best you can!
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
kill dark
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
The corpse of a crow is lying here.
*Lyrak* is here, fighting Keltor the gatekeeper!.
You feel the presence of someone nearby....
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor the gatekeeper is here, fighting *Lyrak*!.
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
You do the best you can!
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
channel 'quicksand' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
* + *Lyrak* tries to pierce Keltor the gatekeeper's head, but misses.
*Lyrak* tries to pierce Keltor the gatekeeper's shoulders, but misses.
Keltor the gatekeeper slashes *Lyrak*'s hands extremely hard.
HP:Healthy SP:Strong MV:Excellent - Lyrak: Scratched --- Keltor the gatekeeper: Healthy>
- *Lyrak* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Excellent - Lyrak: Scratched --- Keltor the gatekeeper: Healthy>
= *Lyrak* leaves east.
HP:Healthy SP:Strong MV:Excellent >
You are interrupted and stop what you are doing.
Suddenly, Someone stabs you in the back!
You're stunned, but will probably regain consciousness again.
HP:Stunned SP:Strong MV:Excellent - Asylum: Wounded>
kill dark
All you can do right now is think about the stars!
HP:Stunned SP:Strong MV:Excellent - Asylum: Wounded>
*Asylum* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
You have lost your kill streak!
HP:Critical SP:Wasted MV:Burning >
HP:Healthy SP:Strong MV:Excellent >
s
You try to strike *Nicotine*'s arms, but miss.
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
channel 'quicksand' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent - Nicotine: Battered --- a grizzled soldier: Healthy>
* + - *Nicotine* leaves west.
HP:Healthy SP:Strong MV:Excellent >
= % kill dark
= kill dark
Keltor the gatekeeper tries to slash *Lyrak*'s head, but misses.
HP:Healthy SP:Strong MV:Excellent >
Cancelled...
You try to strike *Lyrak*'s arms, but miss.
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
l
You do the best you can!
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
kill dark
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
The corpse of a crow is lying here.
*Lyrak* is here, fighting Keltor the gatekeeper!.
You feel the presence of someone nearby....
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor the gatekeeper is here, fighting *Lyrak*!.
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
You do the best you can!
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
channel 'quicksand' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent - Lyrak: Healthy --- Keltor the gatekeeper: Healthy>
* + *Lyrak* tries to pierce Keltor the gatekeeper's head, but misses.
*Lyrak* tries to pierce Keltor the gatekeeper's shoulders, but misses.
Keltor the gatekeeper slashes *Lyrak*'s hands extremely hard.
HP:Healthy SP:Strong MV:Excellent - Lyrak: Scratched --- Keltor the gatekeeper: Healthy>
- *Lyrak* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Excellent - Lyrak: Scratched --- Keltor the gatekeeper: Healthy>
= *Lyrak* leaves east.
HP:Healthy SP:Strong MV:Excellent >
You are interrupted and stop what you are doing.
Suddenly, Someone stabs you in the back!
You're stunned, but will probably regain consciousness again.
HP:Stunned SP:Strong MV:Excellent - Asylum: Wounded>
kill dark
All you can do right now is think about the stars!
HP:Stunned SP:Strong MV:Excellent - Asylum: Wounded>
*Asylum* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
You have lost your kill streak!
HP:Critical SP:Wasted MV:Burning >
Re: Wow nice timing :D
Ohh and another thing.......3 of you vs 1 of me and you still stab ALL of my horses and most patties.
Well since you all rented i suppose i am done. dont get me wrong though i did have fun....for the first hour. but the other (hour?) however long it was it was just repetitive.
Well since you all rented i suppose i am done. dont get me wrong though i did have fun....for the first hour. but the other (hour?) however long it was it was just repetitive.