Channelers are now massively overpowered
Re: Channelers are now massively overpowered
i could dig a .25second increase in all weave timers so create fire would go from 1.5 to 1.75 seconds. It would make things a bit more interesting.
Re: Channelers are now massively overpowered
Do you people think before you post ideas? lol
a + .25 across the board isn't necessary, an extra half second to fast dmg weave is a smart start though.
If I get a + .25 to create food and create water I am gonna gank your ass Ciarra.
a + .25 across the board isn't necessary, an extra half second to fast dmg weave is a smart start though.
If I get a + .25 to create food and create water I am gonna gank your ass Ciarra.
Re: Channelers are now massively overpowered
ohh i meant combat weaves :D hehe
Re: Channelers are now massively overpowered
This is annoying. Everyone is trying to make channies just like non-channy classes. The FACT is that a channeler is meant to be able to put out a heap of dmg for god sake we can wield a power made by the creator which utilizes 5 elements.
Hps do not need to be lowered.
Dex definitely does not need to be lowered, i was bashed 100% by otar today and died because he can chase and nicotine can break my defence. (lowering defence is definitely NOT the answer.)
Making short weave timers longer is crap because you're meant to be able to get a weave in there flee. My solution to that would be to down the dmg of the short weaves like create fire etc. possible 50dmg for a skill done in 1.5 seconds is pretty insane and i'll admit that.
Agility most definitely does not need to get nerfed. i literally loled at this ridiculously stupid idea. <enough said>.
Ciarra is right, like 8/10 times a channie will run out of sps before they kill a warrior/hunter/rogue if they don't just sit in one room while taking weaves up their arse.
Choke. This needs to be made so it CAN'T be run whilst someone is allready choked. i died today because phantasm was spam choking me and rechoking before i got to embrace again AND dealing dmg to me and since channies have low hps it doesn't take long for that to take affect. Solution - make it so you can not tun a choke on someone allready choked. choke msg - They are already choking it would do no good.
i'm not sure if AS even have any bonus's at all so this would be good. (i think there are weaves for each ajah getting implimented but im not sure. either way they are in yet afaik)
i take my hat off to you sir. This couldn't be said any better.
..........
These are my view on some of the things said in this thread. take it or leave it but don't be a hater.
Kyrana.
Hps do not need to be lowered.
Dex definitely does not need to be lowered, i was bashed 100% by otar today and died because he can chase and nicotine can break my defence. (lowering defence is definitely NOT the answer.)
Making short weave timers longer is crap because you're meant to be able to get a weave in there flee. My solution to that would be to down the dmg of the short weaves like create fire etc. possible 50dmg for a skill done in 1.5 seconds is pretty insane and i'll admit that.
Agility most definitely does not need to get nerfed. i literally loled at this ridiculously stupid idea. <enough said>.
this is the whole point of the weave but someone with 19 dex can get 136ish+ 20dex can hit 145db. a channie with agility can get max 133 (thats all i've gotten i may be wrong) If you are going to nerf the agility weave then make channies able to get 19 dex....Ifrit wrote:The agility weave needs to be tweaked. As it stands a channler can pretty much hit the same DB as a 19 dex char. This needs to change.
Ciarra is right, like 8/10 times a channie will run out of sps before they kill a warrior/hunter/rogue if they don't just sit in one room while taking weaves up their arse.
Choke. This needs to be made so it CAN'T be run whilst someone is allready choked. i died today because phantasm was spam choking me and rechoking before i got to embrace again AND dealing dmg to me and since channies have low hps it doesn't take long for that to take affect. Solution - make it so you can not tun a choke on someone allready choked. choke msg - They are already choking it would do no good.
yeah cool let have channies go from wounded to dead in one bash vs a solo basher. hahahahaha i don't think so we allready die to a bash from high beat.Ifrit wrote:maybe even increased damage while bashed
I like this idea, make some weaves strong against one setup and weak against another and par with the spare. the more abs% you have the more dmg fire will deal and less dmg air will deal. the more db you have the higher %chance you have of dodging a fire attack but lower %chance of dodging air (to make this fair air will do high dmg if it lands since if you dodge fire it won't do any dmg at all.)Chase wrote:Like fire melts absers while dodgers can dodge it sometimes, where as air doesn't hurt absers as much but dodgers cant see it so they can't dodge it as well..
This is a pretty good idea.Ciarra wrote:if pracs for channelers are downed by 10 across the board then dreadlords and Aes Sedai should receive a +10 spell pracs bonus
+10.Evilina wrote:Increasing fail rate of weaves is the exact same as lowering % chance of a stab or a bash landing, not all that awesome when you can't utilize a skill you have practiced to 99%.
..........
These are my view on some of the things said in this thread. take it or leave it but don't be a hater.
Kyrana.
Re: Channelers are now massively overpowered
Kyrana wrote:Dex definitely does not need to be lowered, i was bashed 100% by otar today and died because he can chase and nicotine can break my defence. (lowering defence is definitely NOT the answer.)
Lies, wasn't quite 100%....
Anywho, Otar has ridiculous bash. Kind of an outlier when compared to all the characters that are abs/bash.
Shouldn't use Otar an example for not downing defense.
Re: Channelers are now massively overpowered
My opinion is long timer dmg weaves such as immolate and rend should do as you stated 'put out a heap of dmg', fast weaves such as create fire if timed correctly can be cast once vs someone fleeing with zero fleelag and twice vs someone with high fleelag, thats 15 - 25 dmg x 2 which imho is to much.Kyrana wrote:This is annoying. Everyone is trying to make channies just like non-channy classes. The FACT is that a channeler is meant to be able to put out a heap of dmg for god sake we can wield a power made by the creator which utilizes 5 elements.
Kyrana.
Another option to balance channies is the removal of channies targetting players they are not engaged on while they are already engaged on someone.
Otar wrote:Kyrana wrote:Dex definitely does not need to be lowered, i was bashed 100% by otar today and died because he can chase and nicotine can break my defence. (lowering defence is definitely NOT the answer.)
Lies, wasn't quite 100%....
Anywho, Otar has ridiculous bash. Kind of an outlier when compared to all the characters that are abs/bash.
Shouldn't use Otar an example for not downing defense.
Otar you are basically an abs master with a heavy master weapon.
Re: Channelers are now massively overpowered
You are on drugs :D. lol jkEvilina wrote:Another option to balance channies is the removal of channies targetting players they are not engaged on while they are already engaged on someone.
But no I don't believe that is the answer.
Re: Channelers are now massively overpowered
Funny thing is I have more to loose than most of you channies and I am willing to renegotiate the concept of channie balance but some of you aren't, think about it.
I have worked for years to attain what I have but I still consider the class OP while not quite finished (something is missing).
I have worked for years to attain what I have but I still consider the class OP while not quite finished (something is missing).
Re: Channelers are now massively overpowered
i agree evilina thats why i said the quick weaves dmg should be downed slightly because of that fact dealing 50dmg in 3 second. lol. and otar yes you did. i engaged you around fd fade you bashed me twice straight up i fled you caught me i fled nico was waiting at gate (i should of known 1v1 doesn't happen anymore) he attacked me after you got me crit from 2 bashes and he broke my defence on the first hit and killed me.
Re: Channelers are now massively overpowered
As I recall there was at least one missed bash earlier, also it wasn't 1v1.Kyrana wrote:i agree evilina thats why i said the quick weaves dmg should be downed slightly because of that fact dealing 50dmg in 3 second. lol. and otar yes you did. i engaged you around fd fade you bashed me twice straight up i fled you caught me i fled nico was waiting at gate (i should of known 1v1 doesn't happen anymore) he attacked me after you got me crit from 2 bashes and he broke my defence on the first hit and killed me.
Re: Channelers are now massively overpowered
I made a few small changes as suggested by this thread. Short weaves have all gained +.5 seconds on their timers, and Choke can no longer be used on someone who has already been shielded. We'll see how this goes and make further changes from there.
Last edited by Fogel on Tue Apr 19, 2011 9:30 pm, edited 1 time in total.
Re: Channelers are now massively overpowered
Thanks Fogel :)
Re: Channelers are now massively overpowered
choke cant be rolled while they already silenced??? shouldnt it be while the are already shielded? thats what choke does.
Re: Channelers are now massively overpowered
Whoops, yeah. You still know what I meant!